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BETA: HTML cleanup

Patch by: St3eT, malyelfik
Reviewed by: Zoey76, malyelfik
malyelfik 12 년 전
부모
커밋
905721012b
100개의 변경된 파일245개의 추가작업 그리고 302개의 파일을 삭제
  1. 2 4
      L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/1.htm
  2. 2 4
      L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/10.htm
  3. 2 4
      L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/2.htm
  4. 2 4
      L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/index.htm
  5. 2 2
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31452.htm
  6. 3 3
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31453.htm
  7. 1 1
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31454.htm
  8. 2 2
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31920.htm
  9. 2 2
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm
  10. 2 2
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm
  11. 2 2
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm
  12. 2 2
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm
  13. 2 2
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm
  14. 2 2
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm
  15. 2 2
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm
  16. 2 2
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm
  17. 2 2
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm
  18. 2 2
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm
  19. 2 2
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm
  20. 2 2
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm
  21. 2 2
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm
  22. 2 2
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm
  23. 2 2
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm
  24. 2 2
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm
  25. 2 2
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm
  26. 2 2
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm
  27. 2 2
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm
  28. 2 2
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm
  29. 3 6
      L2J_DataPack_BETA/dist/game/data/html/admin/gmstore/craft.htm
  30. 1 2
      L2J_DataPack_BETA/dist/game/data/html/admin/gmstore/gear/weapons.htm
  31. 1 1
      L2J_DataPack_BETA/dist/game/data/html/admin/graciaseeds.htm
  32. 2 4
      L2J_DataPack_BETA/dist/game/data/html/admin/hellbound.htm
  33. 1 1
      L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/tvt.htm
  34. 1 1
      L2J_DataPack_BETA/dist/game/data/html/admin/instancezone.htm
  35. 1 2
      L2J_DataPack_BETA/dist/game/data/html/admin/scan.htm
  36. 2 4
      L2J_DataPack_BETA/dist/game/data/html/admin/skills/Dwarf/dwarf.htm
  37. 2 4
      L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/basetower.htm
  38. 2 4
      L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/toinf.htm
  39. 2 4
      L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/tully.htm
  40. 2 2
      L2J_DataPack_BETA/dist/game/data/html/admin/transform.htm
  41. 2 2
      L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/32337.htm
  42. 2 1
      L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/32339.htm
  43. 1 1
      L2J_DataPack_BETA/dist/game/data/html/castlemagician/magician-2.htm
  44. 1 1
      L2J_DataPack_BETA/dist/game/data/html/castlemagician/magician-nogate.htm
  45. 1 1
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/chamberlain-nac.htm
  46. 4 4
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/deco.htm
  47. 4 5
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/edit_other.htm
  48. 1 1
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-apply.htm
  49. 1 1
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-used.htm
  50. 1 1
      L2J_DataPack_BETA/dist/game/data/html/classmaster/comebacklater.htm
  51. 7 7
      L2J_DataPack_BETA/dist/game/data/html/common/duals_01.htm
  52. 6 6
      L2J_DataPack_BETA/dist/game/data/html/common/duals_02.htm
  53. 2 2
      L2J_DataPack_BETA/dist/game/data/html/common/duals_03.htm
  54. 1 1
      L2J_DataPack_BETA/dist/game/data/html/common/weapon_sa_01.htm
  55. 8 16
      L2J_DataPack_BETA/dist/game/data/html/default/30363-1.htm
  56. 6 12
      L2J_DataPack_BETA/dist/game/data/html/default/30363-2.htm
  57. 11 27
      L2J_DataPack_BETA/dist/game/data/html/default/30363-3.htm
  58. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30423-1.htm
  59. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30425-1.htm
  60. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm
  61. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30553.htm
  62. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30555.htm
  63. 5 5
      L2J_DataPack_BETA/dist/game/data/html/default/30564.htm
  64. 2 2
      L2J_DataPack_BETA/dist/game/data/html/default/30566-1.htm
  65. 4 4
      L2J_DataPack_BETA/dist/game/data/html/default/30566.htm
  66. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30627-1.htm
  67. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30627.htm
  68. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30628-1.htm
  69. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30735-2.htm
  70. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30736.htm
  71. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30747.htm
  72. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30748.htm
  73. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30765-1.htm
  74. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30765.htm
  75. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30945.htm
  76. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30949-1.htm
  77. 2 2
      L2J_DataPack_BETA/dist/game/data/html/default/30949-2.htm
  78. 3 3
      L2J_DataPack_BETA/dist/game/data/html/default/30949-3.htm
  79. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30949-4.htm
  80. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30949.htm
  81. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30950.htm
  82. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30951-1.htm
  83. 2 2
      L2J_DataPack_BETA/dist/game/data/html/default/30951-2.htm
  84. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30951.htm
  85. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30952.htm
  86. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30953.htm
  87. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30954.htm
  88. 2 2
      L2J_DataPack_BETA/dist/game/data/html/default/30971.htm
  89. 1 2
      L2J_DataPack_BETA/dist/game/data/html/default/30981-1.htm
  90. 1 2
      L2J_DataPack_BETA/dist/game/data/html/default/30981.htm
  91. 2 2
      L2J_DataPack_BETA/dist/game/data/html/default/30989.htm
  92. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30990-1.htm
  93. 3 4
      L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm
  94. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30990-3.htm
  95. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm
  96. 47 47
      L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm
  97. 4 4
      L2J_DataPack_BETA/dist/game/data/html/default/30990-6.htm
  98. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30990.htm
  99. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30991-1.htm
  100. 3 4
      L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm

+ 2 - 4
L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/1.htm

@@ -1,5 +1,4 @@
-<html>
-<body>
+<html><body>
 <br>
 <table width=610>
 <tr>
@@ -25,5 +24,4 @@
 </tr>
 </table>
 <img src="l2ui.squaregray" width="610" height="1">
-</body>
-</html>
+</body></html>

+ 2 - 4
L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/10.htm

@@ -1,5 +1,4 @@
-<html>
-<body>
+<html><body>
 <br>
 <table width=610>
 <tr>
@@ -39,5 +38,4 @@
 </table>
 <img src="l2ui.squaregray" width="610" height="1">
 </center>
-</body>
-</html>
+</body></html>

+ 2 - 4
L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/2.htm

@@ -1,5 +1,4 @@
-<html>
-<body>
+<html><body>
 <br>
 <table width=610>
 <tr>
@@ -46,5 +45,4 @@
 </table>
 <img src="l2ui.squaregray" width="610" height="1">
 </center>
-</body>
-</html>
+</body></html>

+ 2 - 4
L2J_DataPack_BETA/dist/game/data/html/CommunityBoard/index.htm

@@ -1,5 +1,4 @@
-<html>
-<body>
+<html><body>
 <center>
 <br>
 <table width=610>
@@ -79,5 +78,4 @@
 <!-- Special thanks to the "Varacolaci Dev TeaM" -->
 Thank you very much for using our server
 </center>
-</body>
-</html>
+</body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31452.htm

@@ -1,4 +1,4 @@
-<html><body>Ghost of Wigoth:<br> 
-You've destroyed the Shadow of Halisha! Good job!<br> 
+<html><body>Ghost of Wigoth:<br>
+You've destroyed the Shadow of Halisha! Good job!<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a> 
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31453.htm

@@ -1,5 +1,5 @@
-<html><body>Nameless Soul:<br> 
-This is the final resting place of the ancient emperors of the Elmoreden Empire! There are four major sepulchers. They are the Sepulcher of Conquerors, the Sepulcher of Rulers, the Sepulcher of Great Sages and the Sepulcher of Judges, respectively. Together they are known as the Four Sepulchers.<br> 
-But this sacred place is ultimately...<br> 
+<html><body>Nameless Soul:<br>
+This is the final resting place of the ancient emperors of the Elmoreden Empire! There are four major sepulchers. They are the Sepulcher of Conquerors, the Sepulcher of Rulers, the Sepulcher of Great Sages and the Sepulcher of Judges, respectively. Together they are known as the Four Sepulchers.<br>
+But this sacred place is ultimately...<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a> 
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31454.htm

@@ -1,4 +1,4 @@
-<html><body>Ghost of Wigoth:<br> 
+<html><body>Ghost of Wigoth:<br>
 Phew! You escaped safely!<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a> 
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31920.htm

@@ -1,7 +1,7 @@
 <html><body>Ghost Chamberlain of Elmoreden:<br>
-Woooo!  I'm a ghost page of the ancient Elmoreden Empire!  I worked in the cemetery when I was a mortal being. Now I'm here to help travelers going to the Elmoreden Cemetery.<br>
+Woooo! I'm a ghost page of the ancient Elmoreden Empire! I worked in the cemetery when I was a mortal being. Now I'm here to help travelers going to the Elmoreden Cemetery.<br>
 My boss is in the Pilgrim's Necropolis. He also helps people visit the cemetery.<br>
-Would you like to visit the cemetery of the Elmoreden empire?  <br>
+Would you like to visit the cemetery of the Elmoreden empire?<br>
 <a action="bypass -h Quest 620_FourGoblets 15">"I want to visit the 4th sepulcher."</a><br>
 <a action="bypass -h Quest 620_FourGoblets 16">"I want to visit the entrance to the Elmoreden Cemetery."</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm

@@ -1,4 +1,4 @@
-<html><body>Baron's Hall Gatekeeper:<br> 
-I guard the gate connected to the hall of a Baron.<br> 
+<html><body>Baron's Hall Gatekeeper:<br>
+I guard the gate connected to the hall of a Baron.<br>
 <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm

@@ -1,4 +1,4 @@
-<html><body>Viscount's Hall Gatekeeper:<br> 
-I guard the gate connected to the hall of a Viscount.<br> 
+<html><body>Viscount's Hall Gatekeeper:<br>
+I guard the gate connected to the hall of a Viscount.<br>
 <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm

@@ -1,4 +1,4 @@
-<html><body>Count's Hall Gatekeeper:<br> 
-I guard the gate connected to the hall of a Count.<br> 
+<html><body>Count's Hall Gatekeeper:<br>
+I guard the gate connected to the hall of a Count.<br>
 <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm

@@ -1,4 +1,4 @@
-<html><body>Marquis' Hall Gatekeeper:<br> 
-I guard the gate connected to the Marquis' Hall.<br> 
+<html><body>Marquis' Hall Gatekeeper:<br>
+I guard the gate connected to the Marquis' Hall.<br>
 <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm

@@ -1,4 +1,4 @@
-<html><body>Duke's Hall Gatekeeper:<br> 
-I guard the gate connected to the tomb of the Emperor.<br> 
+<html><body>Duke's Hall Gatekeeper:<br>
+I guard the gate connected to the tomb of the Emperor.<br>
 <a action="bypass -h npc_%objectId%_open_gate">Open gate</a> 
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm

@@ -1,4 +1,4 @@
-<html><body>Baron's Hall Gatekeeper:<br> 
-I guard the gate connected to the hall of a Baron.<br> 
+<html><body>Baron's Hall Gatekeeper:<br>
+I guard the gate connected to the hall of a Baron.<br>
 <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm

@@ -1,4 +1,4 @@
-<html><body>Viscount's Hall Gatekeeper:<br> 
-I guard the gate connected to the hall of a Viscount.<br> 
+<html><body>Viscount's Hall Gatekeeper:<br>
+I guard the gate connected to the hall of a Viscount.<br>
 <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm

@@ -1,4 +1,4 @@
-<html><body>Count's Hall Gatekeeper:<br> 
-I guard the gate connected to the hall of a Count.<br> 
+<html><body>Count's Hall Gatekeeper:<br>
+I guard the gate connected to the hall of a Count.<br>
 <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm

@@ -1,4 +1,4 @@
-<html><body>Marquis' Hall Gatekeeper:<br> 
-I guard the gate connected to the Marquis' Hall.<br> 
+<html><body>Marquis' Hall Gatekeeper:<br>
+I guard the gate connected to the Marquis' Hall.<br>
 <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm

@@ -1,4 +1,4 @@
-<html><body>Duke's Hall Gatekeeper:<br> 
-I guard the gate connected to the tomb of the Emperor.<br> 
+<html><body>Duke's Hall Gatekeeper:<br>
+I guard the gate connected to the tomb of the Emperor.<br>
 <a action="bypass -h npc_%objectId%_open_gate">Open gate</a> 
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm

@@ -1,4 +1,4 @@
-<html><body>Baron's Hall Gatekeeper:<br> 
-I guard the gate connected to the hall of a Baron.<br> 
+<html><body>Baron's Hall Gatekeeper:<br>
+I guard the gate connected to the hall of a Baron.<br>
 <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm

@@ -1,4 +1,4 @@
-<html><body>Viscount's Hall Gatekeeper:<br> 
-I guard the gate connected to the hall of a Viscount.<br> 
+<html><body>Viscount's Hall Gatekeeper:<br>
+I guard the gate connected to the hall of a Viscount.<br>
 <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm

@@ -1,4 +1,4 @@
-<html><body>Count's Hall Gatekeeper:<br> 
-I guard the gate connected to the hall of a Count.<br> 
+<html><body>Count's Hall Gatekeeper:<br>
+I guard the gate connected to the hall of a Count.<br>
 <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm

@@ -1,4 +1,4 @@
-<html><body>Marquis' Hall Gatekeeper:<br> 
-I guard the gate connected to the Marquis' Hall.<br> 
+<html><body>Marquis' Hall Gatekeeper:<br>
+I guard the gate connected to the Marquis' Hall.<br>
 <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm

@@ -1,4 +1,4 @@
-<html><body>Duke's Hall Gatekeeper:<br> 
-I guard the gate connected to the tomb of the Emperor.<br> 
+<html><body>Duke's Hall Gatekeeper:<br>
+I guard the gate connected to the tomb of the Emperor.<br>
 <a action="bypass -h npc_%objectId%_open_gate">Open gate</a> 
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm

@@ -1,4 +1,4 @@
-<html><body>Baron's Hall Gatekeeper:<br> 
-I guard the gate connected to the hall of a Baron.<br> 
+<html><body>Baron's Hall Gatekeeper:<br>
+I guard the gate connected to the hall of a Baron.<br>
 <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm

@@ -1,4 +1,4 @@
-<html><body>Viscount's Hall Gatekeeper:<br> 
-I guard the gate connected to the hall of a Viscount.<br> 
+<html><body>Viscount's Hall Gatekeeper:<br>
+I guard the gate connected to the hall of a Viscount.<br>
 <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm

@@ -1,4 +1,4 @@
-<html><body>Count's Hall Gatekeeper:<br> 
-I guard the gate connected to the hall of a Count.<br> 
+<html><body>Count's Hall Gatekeeper:<br>
+I guard the gate connected to the hall of a Count.<br>
 <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm

@@ -1,4 +1,4 @@
-<html><body>Marquis' Hall Gatekeeper:<br> 
-I guard the gate connected to the Marquis' Hall.<br> 
+<html><body>Marquis' Hall Gatekeeper:<br>
+I guard the gate connected to the Marquis' Hall.<br>
 <a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm

@@ -1,4 +1,4 @@
-<html><body>Duke's Hall Gatekeeper:<br> 
-I guard the gate connected to the tomb of the Emperor.<br> 
+<html><body>Duke's Hall Gatekeeper:<br>
+I guard the gate connected to the tomb of the Emperor.<br>
 <a action="bypass -h npc_%objectId%_open_gate">Open gate</a> 
 </body></html>

+ 3 - 6
L2J_DataPack_BETA/dist/game/data/html/admin/gmstore/craft.htm

@@ -29,8 +29,7 @@
 <td align=center><button action="bypass -h admin_buy 9935" value="S80 Icarus Rec" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td align=center><button action="bypass -h admin_buy 9936" value="S80 Icarus Parts" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
-</table>
-<br>
+</table><br>
 <table width=260>
 <tr>
 <td align=center>Craft Needs:</td>
@@ -39,8 +38,7 @@
 <td align=center><button action="bypass -h admin_buy 9937" value="Materials" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td align=center><button action="bypass -h admin_buy 9939" value="Crystals / Gems" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
-</table>
-<br>
+</table><br>
 <table width=260>
 <tr>
 <td align=center>Gracia Section:</td>
@@ -49,8 +47,7 @@
 <td align=center><button action="bypass -h admin_buy 9968" value="Designs" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td align=center><button action="bypass -h admin_buy 9969" value="Materials" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
-</table>
-<br>
+</table><br>
 <table width=260>
 <tr>
 <td align=center>Old Section:</td>

+ 1 - 2
L2J_DataPack_BETA/dist/game/data/html/admin/gmstore/gear/weapons.htm

@@ -45,8 +45,7 @@
 <td align=center><button action="bypass -h admin_buy 9907" value="S84 Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td align=center><button action="bypass -h admin_buy 9981" value="S84 Grade - PVP" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
-</table>
-<br>
+</table><br>
 Expiration Period Weapons<br1>
 <table width=260>
 <tr>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/admin/graciaseeds.htm

@@ -31,4 +31,4 @@ Seed of Destruction:<br>
 <td><button value="State 3" action="bypass -h admin_set_sodstate 3" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
-</body></html>
+</body></html>

+ 2 - 4
L2J_DataPack_BETA/dist/game/data/html/admin/hellbound.htm

@@ -1,5 +1,4 @@
-<html>
-<title>L2J Hellbound Menu</title>
+<html><title>L2J Hellbound Menu</title>
 <body>
 	<center>
 		<table width="270" border="0" bgcolor="444444">
@@ -81,5 +80,4 @@
 			</td>
 		</tr>
 	</table>
-</body>
-</html>
+</body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/tvt.htm

@@ -17,7 +17,7 @@ Optional parameters will appear <font color="00FF00">[like that]</font><br>
 <font color="LEVEL">Interval</font> <font color="FF0000">&lt;minutes&gt;</font> - Time between events.<br>
 <font color="LEVEL">PartTime</font> <font color="FF0000">&lt;minutes&gt;</font> - Time allowed for application.<br>
 <font color="LEVEL">RunnTime</font> <font color="FF0000">&lt;minutes&gt;</font> - Event duration<br>
-<br>                        
+<br>
 <font color="LEVEL">Disable</font> - Disable this mod.<br>
 <font color="LEVEL">EventNpc</font> <font color="FF0000">&lt;integer&gt;</font> - NpcId to be used as event manager.
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/admin/instancezone.htm

@@ -13,7 +13,7 @@
 </tr>
 </table><br>
 Create Example:<br1>
-Instance: [ 1 ]  -  Template: [ demo.xml ]<br>
+Instance: [ 1 ] - Template: [ demo.xml ]<br>
 <table width=260>
 <tr>
 <td></td>

+ 1 - 2
L2J_DataPack_BETA/dist/game/data/html/admin/scan.htm

@@ -19,5 +19,4 @@
 %data%
 </table>
 </center>
-</body>
-</html>
+</body></html>

+ 2 - 4
L2J_DataPack_BETA/dist/game/data/html/admin/skills/Dwarf/dwarf.htm

@@ -1,5 +1,4 @@
-<html>
-<body>
+<html><body>
 <table width=260>
 <tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=200><center>Dwarves Skills Menu</center></td>
@@ -18,5 +17,4 @@
 <td><a action="bypass -h admin_help skills/Dwarf/D_Maestro.htm">Maestro</a></td></tr>
 </table>
 </center>
-</body>
-</html>
+</body></html>

+ 2 - 4
L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/basetower.htm

@@ -1,5 +1,4 @@
-<html>
-<title>Admin Teleports</title>
+<html><title>Admin Teleports</title>
 <body>
 	<center>
 	<table width="260">
@@ -19,5 +18,4 @@
 	<br>
 	<button action="bypass -h admin_move_to 16278 283653 -9708" value="Anteroom" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
 	</center>
-</body>
-</html>
+</body></html>

+ 2 - 4
L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/toinf.htm

@@ -1,5 +1,4 @@
-<html>
-<title>Admin Teleports</title>
+<html><title>Admin Teleports</title>
 <body>
 	<center>
 		<table width="260">
@@ -26,5 +25,4 @@
 		<button action="bypass -h admin_move_to -19058 277090 -11648" value="Floor 8" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /><br1>
 		<button action="bypass -h admin_move_to -19068 277074 -13376" value="Floor 9" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
 	</center>
-</body>
-</html>
+</body></html>

+ 2 - 4
L2J_DataPack_BETA/dist/game/data/html/admin/teleports/OthersLocations/tully.htm

@@ -1,5 +1,4 @@
-<html>
-<title>Admin Teleports</title>
+<html><title>Admin Teleports</title>
 <body>
 	<center>
 		<table width="260">
@@ -20,5 +19,4 @@
 		<button action="bypass -h admin_move_to -13400 272827 -15300" value="Floor 1" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" /><br>
 		<button action="bypass -h admin_move_to -12176 279696 -13596" value="Floor 6" width="180" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF" />
 	</center>
-</body>
-</html>
+</body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/admin/transform.htm

@@ -40,7 +40,7 @@ Divine Transformations:<br1>
 <td><button value="Wizard" action="bypass -h admin_transform_menu 256 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
-<br> 
+<br>
 Boss Transformations:<br1>
 <table width=260>
 <tr>
@@ -55,7 +55,7 @@ Boss Transformations:<br1>
 <td><button value="Gordon" action="bypass -h admin_transform_menu 308 $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
-<br> 
+<br>
 Character Transformations:<br1>
 <table width=260>
 <tr>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/32337.htm

@@ -1,6 +1,6 @@
 <html><body>Adventure Guildsman:<br>
-Are you searching for thrills and adventure? Winning fame and fortune demands time, effort and risk, but I think you'll agree that it is well worth it. I see from your eager expression that you too are ready to venture into the world and find that perfect adventure! Well, my friend, you've come to the right place!  <br>
-I'm sure that we have something here to interest you. May you enjoy Eva's protection as you embark on the challenge of your choice! <br>
+Are you searching for thrills and adventure? Winning fame and fortune demands time, effort and risk, but I think you'll agree that it is well worth it. I see from your eager expression that you too are ready to venture into the world and find that perfect adventure! Well, my friend, you've come to the right place!<br>
+I'm sure that we have something here to interest you. May you enjoy Eva's protection as you embark on the challenge of your choice!<br>
 <a action="bypass -h npc_%objectId%_questlist">Quest Information.</a><br>
 <a action="bypass -h npc_%objectId%_Quest RaidbossInfo">Raid Monster Information.</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>

+ 2 - 1
L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/32339.htm

@@ -1,5 +1,6 @@
 <html><body>Adventure Guildsman:<br>
-Welcome, friend! It's my job to gather information about fascinating -- and lucrative -- opportunities for adventure in this land. I would be honored to help match your skills to the appropriate venue.  <br>You have the look of a helpful soul... I know many poor folk in sore need of capable help. Are you game? What sort of adventure did you have in mind? <br>
+Welcome, friend! It's my job to gather information about fascinating -- and lucrative -- opportunities for adventure in this land. I would be honored to help match your skills to the appropriate venue.<br>
+You have the look of a helpful soul... I know many poor folk in sore need of capable help. Are you game? What sort of adventure did you have in mind?<br>
 <a action="bypass -h npc_%objectId%_questlist">Quest Information.</a><br>
 <a action="bypass -h npc_%objectId%_Quest RaidbossInfo">Raid Monster Information.</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/castlemagician/magician-2.htm

@@ -1,5 +1,5 @@
 <html><body>
-Magic is intertwined with the very fabric of our world, affecting not only large-scale events like wars but also mundane tasks of daily life.<br><br> 
+Magic is intertwined with the very fabric of our world, affecting not only large-scale events like wars but also mundane tasks of daily life.<br><br>
 <center>
 <a action="bypass -h npc_%objectId%_multisell 90002001">Purchase necessary items.</a><br>
 <a action="bypass -h npc_%objectId%_multisell 90002002">Purchase bracelet.</a><br>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/castlemagician/magician-nogate.htm

@@ -1,3 +1,3 @@
-<html><body>Court Magician:<br> 
+<html><body>Court Magician:<br>
 I cannot find the lord's signal right now, so it is impossible to cast the spell.
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/chamberlain-nac.htm

@@ -2,6 +2,6 @@
 That function has not been activated.<br>
 Use the &nbsp;<a action="bypass -h npc_%objectId%_manage">Manage Clan Hall</a>&nbsp; menu to activate functions.<br>
 <center>
-<button value="Go Back" action="bypass -h npc_%objectId%_functions back"  width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="Go Back" action="bypass -h npc_%objectId%_functions back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 </center>
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/deco.htm

@@ -1,13 +1,13 @@
 <html><body><br>
-<font color="LEVEL">[Manage Clan Hall]</font> <br>
+<font color="LEVEL">[Manage Clan Hall]</font><br>
 <table width=100% cellspacing=2 cellpadding=0><tr>
 <td width=45><font color="999999">Facility</font></td>
 <td width=230><font color="LEVEL">Curtains </font><font color="00FFFF">%curtain%</font></td></tr>
-<tr><td><font color="999999">Period  </font></td><td>%curtain_period%</td></tr>
-<tr><td><font color="999999">Change  </font><br></td><td>%change_curtain%<br></td></tr>
+<tr><td><font color="999999">Period</font></td><td>%curtain_period%</td></tr>
+<tr><td><font color="999999">Change</font><br></td><td>%change_curtain%<br></td></tr>
 <tr><td><font color="999999">Facility</font></td>
 <td><font color="LEVEL">Fixtures </font><font color="00FFFF">%fixture%</font></td></tr>
-<tr><td><font color="999999">Period  </font></td><td>%fixture_period%</td></tr>
+<tr><td><font color="999999">Period</font></td><td>%fixture_period%</td></tr>
 <tr><td><font color="999999">Change</font><br></td><td>%change_fixture%<br></td></tr>
 </table><br>
 <button action="bypass -h npc_%objectId%_manage" value="Back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">

+ 4 - 5
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/edit_other.htm

@@ -1,10 +1,10 @@
 <html><body><br>
-<font color="LEVEL">[Manage Clan Hall]</font> <br>
+<font color="LEVEL">[Manage Clan Hall]</font><br>
 <table width=100% cellspacing=2 cellpadding=0><tr>
 <td width=45><font color="999999">Facility</font></td>
 <td width=230><font color="LEVEL">Teleport</font> <font color="00FFFF">%tele%</font></td></tr>
-<tr><td><font color="999999">Period  </font></td><td>%tele_period%</td></tr>
-<tr><td><font color="999999">Change  </font><br></td><td>%change_tele%<br></td></tr>
+<tr><td><font color="999999">Period</font></td><td>%tele_period%</td></tr>
+<tr><td><font color="999999">Change</font><br></td><td>%change_tele%<br></td></tr>
 <tr><td><font color="999999">Facility</font></td>
 <td><font color="LEVEL">Support Magic</font> <font color="00FFFF">%support%</font></td></tr>
 <tr><td><font color="999999">Period</font></td><td>%support_period%</td></tr>
@@ -15,5 +15,4 @@
 <td><font color="999999">Change</font><br></td><td>%change_item%<br></td></tr>
 </table><br>
 <button action="bypass -h npc_%objectId%_manage" value="Back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-</body>
-</html>
+</body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-apply.htm

@@ -5,7 +5,7 @@
 <tr><td><font color="999999">Cost</font></td><td><font color="00FFFF"><font color="FFAABB">%cost%</td></tr>
 <tr><td valign=top><font color="999999">Use</font></td><td>%use%</td></tr></table><br>
 The fee for using this feature must be paid in advance.<br>
-The initial fee will be deducted from the clan lord's <font color="LEVEL">inventory</font>, and subsequent fees will be withdrawn from the  <font color="LEVEL">clan warehouse</font>.<br>
+The initial fee will be deducted from the clan lord's <font color="LEVEL">inventory</font>, and subsequent fees will be withdrawn from the <font color="LEVEL">clan warehouse</font>.<br>
 If there is not sufficient Adena in the clan warehouse,<font color="LEVEL"> the facility will be reset</font>.<br>
 <center><table width=200><tr>
 <td align=center><button action="bypass -h npc_%objectId%_manage %apply%" value="OK" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-used.htm

@@ -1,5 +1,5 @@
 <html><body>
-The facility is already set as <font color="00FFFF">%val%</font>.<br>  
+The facility is already set as <font color="00FFFF">%val%</font>.<br>
 The facility setting has not been changed.<br>
 <center><br>
 <button action="bypass -h npc_%objectId%_manage" value="Management" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/classmaster/comebacklater.htm

@@ -1,4 +1,4 @@
 <html><body>
-Sorry, no more class changes available.<br> 
+Sorry, no more class changes available.<br>
 Come back here when you reach level %level% to change your class.
 </body></html>

+ 7 - 7
L2J_DataPack_BETA/dist/game/data/html/common/duals_01.htm

@@ -1,14 +1,14 @@
 <html><body><br>
 Needless to say, in order to make a Dualsword, you first need two swords.<br>
 They can be either Regular weapons, Standard weapons or Rare weapons.<br>
-Regular weapons can only be combined with other Regular weapons, Standard weapons can only be combined with other Standard weapons, and Rare weapons can only be combined with other Rare weapons. Additionally, a Rare Dualsword can be made only using swords above B grade. <br>
+Regular weapons can only be combined with other Regular weapons, Standard weapons can only be combined with other Standard weapons, and Rare weapons can only be combined with other Rare weapons. Additionally, a Rare Dualsword can be made only using swords above B grade.<br>
 Since I must make a living, I do charge a small fee. And since a fire is needed and the cost of fuel is so high...<br>
-Hmm... As you probably know, it's extremely difficult to handle a Dualsword without training and coordination. <br>
-This is also why only the same grade swords can be combined.  <br>
-I can combine swords up to grade C. If you want something better, you'd better go to a bigger city. <br>
-Remember as well that an Enchanted weapon loses its effect once it is combined with another. Don't forget! <br>
-Oh, one more thing. If you invest some kind of a skill in a weapon, it won't work. I'm afraid that it simply can't be combined with another. <br>
-Perhaps I've told you too much? I hope your head isn't swimming with all this information! <br>
+Hmm... As you probably know, it's extremely difficult to handle a Dualsword without training and coordination.<br>
+This is also why only the same grade swords can be combined.<br>
+I can combine swords up to grade C. If you want something better, you'd better go to a bigger city.<br>
+Remember as well that an Enchanted weapon loses its effect once it is combined with another. Don't forget!<br>
+Oh, one more thing. If you invest some kind of a skill in a weapon, it won't work. I'm afraid that it simply can't be combined with another.<br>
+Perhaps I've told you too much? I hope your head isn't swimming with all this information!<br>
 Now then, please select the type of sword you wish me to craft!<br>
 <center><br>
 <a action="bypass -h npc_%objectId%_multisell 1001">View the list.</a><br><br></center>

+ 6 - 6
L2J_DataPack_BETA/dist/game/data/html/common/duals_02.htm

@@ -1,12 +1,12 @@
 <html><body><br>
-You may already know this, but our store is different from other stores in the region. We combine high-grade weapons to create Dualswords. <br>
+You may already know this, but our store is different from other stores in the region. We combine high-grade weapons to create Dualswords.<br>
 We are able to combine almost every type of sword. If we can't...well, then <font color="LEVEL">you should go to the capital or seek out the Blacksmith of Mammon.</font> You never know... There might be a capable blacksmith hiding where you least expect him.<br>
-However, crafting Dualswords isn't only about skill and technology. The Merchant Guild controls how many Dualswords can be made in order to prevent a glut. <br>
-The number each territory is allowed to manufacture isn't large, so it's difficult to acquire a Dualsword Craft Stamp. <br>
+However, crafting Dualswords isn't only about skill and technology. The Merchant Guild controls how many Dualswords can be made in order to prevent a glut.<br>
+The number each territory is allowed to manufacture isn't large, so it's difficult to acquire a Dualsword Craft Stamp.<br>
 If you do happen to acquire a stamp, bring it to me with the swords you want combined. I promise I will make you a magnificent weapon!<br>
-The two swords to be combined into a Dualsword must be either Superior weapons, Common weapons or Masterwork weapons. <br>
-Superior weapons can be combined with other Superior weapons, Common weapons can be combined with other Common weapons, and Masterwork weapons can be combined with other Masterwork weapons. Even a Masterwork type must be above B-Grade. <br>
-Oh, another thing. If you invest some kind of a skill in a weapon, you can't combine it with another.  <br>
+The two swords to be combined into a Dualsword must be either Superior weapons, Common weapons or Masterwork weapons.<br>
+Superior weapons can be combined with other Superior weapons, Common weapons can be combined with other Common weapons, and Masterwork weapons can be combined with other Masterwork weapons. Even a Masterwork type must be above B-Grade.<br>
+Oh, another thing. If you invest some kind of a skill in a weapon, you can't combine it with another.<br>
 Remember as well that an Enchanted weapon loses its effect once it is combined with another.<br>
 Now, select a weapon.<center><br>
 <a action="bypass -h npc_%objectId%_multisell 1006">Look at the list.</a></center>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/common/duals_03.htm

@@ -1,7 +1,7 @@
 <html><body><br>
 Ah! You wish to have a Dualsword made? That is our specialty! In fact, we can make every type of Dualsword except the A-grade!<br>
-If there's anyone better than us, it could only be the legendary <font color="LEVEL">Blacksmith of Mammon</font>! <br>
-You don't have to bring me a stamp, either. <br>
+If there's anyone better than us, it could only be the legendary <font color="LEVEL">Blacksmith of Mammon</font>!<br>
+You don't have to bring me a stamp, either.<br>
 Just bring me the swords you want combined as well as Stones of Purity as a fee.<br>
 Make sure the swords are either Regular, Standard or Rare.<br>
 Regular weapons must be combined with other Regular weapons, Standard weapons must be combined with other Standard weapons, and Rare weapons must be combined with other Rare weapons. A Rare Dualsword can only be made using swords above grade B, which is the lowest grade we work with.<br>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/common/weapon_sa_01.htm

@@ -2,7 +2,7 @@
 Ah, so you wish to enhance your weapon! Well, it's the next-best thing to buying a new one, I say... But remember, a higher price doesn't necessarily mean a better product. There are many excellent weapons that are reasonably priced.<br>
 As I'm sure you know, capabilities added to your weapon don't interfere with enchantments.<br>
 Oh, I must tell you, I can't handle A-Grade weapons. For those you'll need to find the legendary <font color="LEVEL">Blacksmith of Mammon</font>, a giant among blacksmiths! He may be able to do it.<br>
-Also... when you want to <font color="LEVEL">remove</font> special capabilities from your weapon, the <font color="LEVEL">Trader of Mammon</font> can help you...  By the way, I heard a rumor that the <font color="LEVEL">Black Marketeer of Mammon</font> has learned the technique of removing special capabilities from weapons from the Trader of Mammon.<br>
+Also... when you want to <font color="LEVEL">remove</font> special capabilities from your weapon, the <font color="LEVEL">Trader of Mammon</font> can help you... By the way, I heard a rumor that the <font color="LEVEL">Black Marketeer of Mammon</font> has learned the technique of removing special capabilities from weapons from the Trader of Mammon.<br>
 I'll bet you already knew that, too, didn't you?<br>
 Choose the capabilities you wish to add to your weapons!<br><br>
 <center>

+ 8 - 16
L2J_DataPack_BETA/dist/game/data/html/default/30363-1.htm

@@ -1,29 +1,21 @@
-<html> 
-<body> 
+<html><body> 
 <tr><td>It is only natural that in order to create a duel</td></tr> 
 <tr><td>sword, you'd need the two single swords which</td></tr> 
-<tr><td>being combined.</td></tr>
-<br>
+<tr><td>being combined.</td></tr><br>
 <tr><td>Of course, I charge a small fee since I'm not</td></tr> 
 <tr><td>working for charity and all. And heating costs</td></tr> 
-<tr><td>for stoking the fire are pretty steep...</td></tr>
-<br>
+<tr><td>for stoking the fire are pretty steep...</td></tr><br>
 <tr><td>As you may know, it is not easy to handle the</td></tr> 
 <tr><td>sword unless the balance between both hands</td></tr> 
-<tr><td>is equal.</td></tr>
-<br>
+<tr><td>is equal.</td></tr><br>
 <tr><td>That means that only swords of identical</td></tr> 
-<tr><td>grades can be combined...</td></tr>
-<br>
+<tr><td>grades can be combined...</td></tr><br>
 <tr><td>Plus, keep in mind that enchanted weapons</td></tr> 
 <tr><td>lose their effect once they are combined with</td></tr> 
-<tr><td>another sword.</td></tr>
-<br>
+<tr><td>another sword.</td></tr><br>
 <tr><td>My, am I worrying for nothing? Well, I'm sure</td></tr> 
-<tr><td>you know all this.</td></tr> 
-<br>
+<tr><td>you know all this.</td></tr> <br>
 <tr><td>Here, select the sword that you wish to</td></tr> 
-<tr><td>combine from the following list.</td></tr> 
-<br>
+<tr><td>combine from the following list.</td></tr> <br>
 <center><a action="bypass -h npc_%objectId%_Chat 2">See List</a></center> 
 </body></html>

+ 6 - 12
L2J_DataPack_BETA/dist/game/data/html/default/30363-2.htm

@@ -1,18 +1,12 @@
-<html>
-<body> 
+<html><body> 
 <center><tr><td>[Create]</td></tr></center> 
 <tr><td>Our Blacksmith Guild creates items at a very</td></tr> 
-<tr><td>reasonable price.</td></tr>
-<br>
+<tr><td>reasonable price.</td></tr><br>
 <tr><td>You may entrust your precious materials to our</td></tr> 
 <tr><td>Blacksmiths. They have a long-standing</td></tr> 
-<tr><td>tradition of integrity.</td></tr>
-<br>
-<tr><td>We will do our best to serve you.</td></tr>
-<br>
-<tr><td><font color="LEVEL">Creation lists to be done.</font></td></tr>
-<br>
-<center><a action="bypass -h npc_%objectId%_Chat 3">[Create Braided Hemp]</a></center>
-<br>
+<tr><td>tradition of integrity.</td></tr><br>
+<tr><td>We will do our best to serve you.</td></tr><br>
+<tr><td><font color="LEVEL">Creation lists to be done.</font></td></tr><br>
+<center><a action="bypass -h npc_%objectId%_Chat 3">[Create Braided Hemp]</a></center><br>
 <a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>

+ 11 - 27
L2J_DataPack_BETA/dist/game/data/html/default/30363-3.htm

@@ -1,33 +1,17 @@
-<html>
-<body>
+<html><body>
 <center><tr><td>[Create Braided Hemp]</td></tr></center>
-<br>
-<tr><td>Used in the manufacture of necklaces, bows,</td></tr>
+<br><tr><td>Used in the manufacture of necklaces, bows,</td></tr>
 <tr><td>one-piece magic robes, armor and magical</td></tr>
 <tr><td>weapons. Also commonly used as a material</td></tr>
 <tr><td>for Frames and Compound Braids, which are</td></tr>
-<tr><td>used to create other items.</td></tr>
-<br>
-<br>
-<tr><td>Materials</td></tr>
-<br>
-<tr><td>5 Wood Stems</td></tr>
-<br>
-<br>
-<tr><td>Fee</td></tr>
-<br>
-<tr><td>1 Recipe - Create Braided Hemp, 100 adena</td></tr>
-<br>
-<br>
-<tr><td>Result</td></tr>
-<br>
-<tr><td>1 Braided Hemp</td></tr>
-<br>
-<br>
-<tr><td>Consumed MP: 30</td></tr>
-<br>
-<tr><td>Compound Success Rate : 100%</td></tr>
-<br>
-<br>
+<tr><td>used to create other items.</td></tr><br><br>
+<tr><td>Materials</td></tr><br>
+<tr><td>5 Wood Stems</td></tr><br><br>
+<tr><td>Fee</td></tr><br>
+<tr><td>1 Recipe - Create Braided Hemp, 100 adena</td></tr><br><br>
+<tr><td>Result</td></tr><br>
+<tr><td>1 Braided Hemp</td></tr><br><br>
+<tr><td>Consumed MP: 30</td></tr><br>
+<tr><td>Compound Success Rate : 100%</td></tr><br><br>
 <tr><td>would you like to proceed?</td></tr>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30423-1.htm

@@ -1,4 +1,4 @@
 <html><body>Norwind:<br>
-It is a story about two lovers in a time long ago. One day the man discovered that he was infected with an incurable disease.  Even Magic was useless against it. Rather than tell his lover, he feigned anger and forced her away.<br>
+It is a story about two lovers in a time long ago. One day the man discovered that he was infected with an incurable disease. Even Magic was useless against it. Rather than tell his lover, he feigned anger and forced her away.<br>
 Within a year both were dead, he of the illness and she of a broken heart. Fate can be quite mercilles, don't you think?
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30425-1.htm

@@ -1,4 +1,4 @@
 <html><body>Neti:<br>
-I was also a famous Treasure Hunter when I was  young... I was the one who retrieved the legendary Star Sapphire Crown from the Lost Harenak. In those days, they called me Aden's silver fox.<br>
+I was also a famous Treasure Hunter when I was young... I was the one who retrieved the legendary Star Sapphire Crown from the Lost Harenak. In those days, they called me Aden's silver fox.<br>
 You've never heard of that name? Sigh... Well, it was a very long time ago...
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm

@@ -3,4 +3,4 @@ The mine useds to be a vast expanse consisting of hundreds of tunnels, but most
 Currently, our guild is working to restore destroyed tunnels and greatly increase the output of the mithril. This plan has been delayed, though, because our timid elders are afraid the the Earth Worm might regain consciousness.<br>
 Maybe it's because they are old, but they are all cowards. Pippi could take care of that Earth Worm with one fist!<br>
 <a action="bypass -h npc_%objectId%_Chat 2">Ask about the Earth Wyrm.</a>
-</body></html>
+</body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30553.htm

@@ -1,5 +1,5 @@
 <html><body>Maryse Redbonnet:<br>
-I must kill them! I must kill them all! Huge mouth! Gigantic eyes! The rough sound of breathing! I still remember everything... Right in front of me, it opened its mouth and swallowed my parents and grandma... Finally, it was about to lunge out to eat me! Then a Master Raider appeared all of a sudden and saved my life... <br>
+I must kill them! I must kill them all! Huge mouth! Gigantic eyes! The rough sound of breathing! I still remember everything... Right in front of me, it opened its mouth and swallowed my parents and grandma... Finally, it was about to lunge out to eat me! Then a Master Raider appeared all of a sudden and saved my life...<br>
 If it wasn't for that stupid Master Raider, I wouldn't have had to live like this... Everyone was killed! Only I survived! I should have been killed with my parents and grandma... Do you know how hard it is for a woman to live alone?! I will kill the wolves! I will kill them all!!! <font color="LEVEL">I will kill the wolves who took my happiness away!!!</font><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30555.htm

@@ -1,5 +1,5 @@
 <html><body>Carrier Torocco:<br>
-Ah! Why, hello. I am Carrier Torocco, a member of the Bronze Key Guild. Carriers are delivery experts, famous for fast and safe deliveries. <br>
+Ah! Why, hello. I am Carrier Torocco, a member of the Bronze Key Guild. Carriers are delivery experts, famous for fast and safe deliveries.<br>
 But, I have made a big mistake this time... I've dishonored my guild... They will take my title away and expel me from the guild... Sob...<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/html/default/30564.htm

@@ -1,7 +1,7 @@
-<html><body>Blacksmith Sumari:<br> 
-I, Sumari, am a blacksmith of the proud Orcs. What brings you here?<br> 
-<a action="bypass -h npc_%objectId%_Link common/duals_01.htm">Create Double-blade</a><br> 
-<a action="bypass -h npc_%objectId%_Link common/crafting_01.htm">Create Item</a><br> 
-<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br> 
+<html><body>Blacksmith Sumari:<br>
+I, Sumari, am a blacksmith of the proud Orcs. What brings you here?<br>
+<a action="bypass -h npc_%objectId%_Link common/duals_01.htm">Create Double-blade</a><br>
+<a action="bypass -h npc_%objectId%_Link common/crafting_01.htm">Create Item</a><br>
+<a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a> 
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/default/30566-1.htm

@@ -1,4 +1,4 @@
-<html><body>Atuba Chief Varkees:<br> 
-Dekara Lamchar Kakai! Praise great Flame Lord Kakai! He is the king of the Orcs chosen by Pa'agrio! He is also the chief of the brave Hestui and the true ruler of the flame, approved by the totem of the gray bear!<br> 
+<html><body>Atuba Chief Varkees:<br>
+Dekara Lamchar Kakai! Praise great Flame Lord Kakai! He is the king of the Orcs chosen by Pa'agrio! He is also the chief of the brave Hestui and the true ruler of the flame, approved by the totem of the gray bear!<br>
 <a action="bypass -h npc_%objectId%_Chat 0">Return</a> 
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/html/default/30566.htm

@@ -1,6 +1,6 @@
-<html><body>Atuba Chief Varkees:<br> 
-Once you step into the House of the King, you should behave! I, Varkees, Chief of Atuba, will not forgive those who disrespect <font color="LEVEL">Flame Lord Kakai</font>!<br> 
-<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Flame Lord</a><br> 
-<a action="bypass -h npc_%objectId%_Chat 2">Ask about tribes of the Orcs</a><br> 
+<html><body>Atuba Chief Varkees:<br>
+Once you step into the House of the King, you should behave! I, Varkees, Chief of Atuba, will not forgive those who disrespect <font color="LEVEL">Flame Lord Kakai</font>!<br>
+<a action="bypass -h npc_%objectId%_Chat 1">Ask about the Flame Lord</a><br>
+<a action="bypass -h npc_%objectId%_Chat 2">Ask about tribes of the Orcs</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a> 
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30627-1.htm

@@ -1,4 +1,4 @@
 <html><body>Tree:<br>
 It is an oak tree which can easily be seen in the northern part of Dion.<br>
 <a action="bypass -h Quest 225_TestOfSearcher 7627_1">Dig the root of the tree</a>
-</body></html>
+</body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30627.htm

@@ -1,3 +1,3 @@
 <html><body>Tree:<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
-</body></html>
+</body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30628-1.htm

@@ -1,4 +1,4 @@
 <html><body>Strong Wooden Chest:<br>
 It is a strong wooden chest. It's locked up.<br>
 <a action="bypass -h Quest 225_TestOfSearcher 7628_1">Use the rusty key</a>
-</body></html>
+</body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30735-2.htm

@@ -1,5 +1,5 @@
 <html><body>Mercenary Captain Sophya:<br>
-In the northwest part of the Cruma Marshlands, the marsh stakatos are building their power base.  In the northeast part, the exiled ol mahum partisans are encampred.<br>
+In the northwest part of the Cruma Marshlands, the marsh stakatos are building their power base. In the northeast part, the exiled ol mahum partisans are encampred.<br>
 On top of that Enku orcs, tumran bugbears, and delu lizerdmen are waiting for an easy opportunity to plunder the village. Nightly the undead stream out of the Execution Grounds to the east.<br>
 It seems we are surrounded by our enemies...<br>
 <a action="bypass -h npc_%objectId%_Chat 0">Return</a>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30736.htm

@@ -1,5 +1,5 @@
 <html><body>Mercenary Redfoot:<br>
-Greetings, sire!  What brings a nobleman such as you to this dark alleyway? I am Redfoot, a soldier of the Black Lion Mercenary Troop.  I am not a fighter, but instead am in charge of delivering war supplies.<br>
+Greetings, sire! What brings a nobleman such as you to this dark alleyway? I am Redfoot, a soldier of the Black Lion Mercenary Troop. I am not a fighter, but instead am in charge of delivering war supplies.<br>
 <a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Black Lion Mercenary Troop."</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30747.htm

@@ -1,4 +1,4 @@
 <html><body>Fairy Mimyu:<br>
-It has been many years since I visited this place...  Why is it so busy?  People everywhere... I am afraid some half-wit is going to try to catch and stuff me!  Are there hunters about? How many more of us must die to satisfy their ignorant blood lust? It's dangerous I tell you! Don't let them kill me...<br>
+It has been many years since I visited this place... Why is it so busy? People everywhere... I am afraid some half-wit is going to try to catch and stuff me! Are there hunters about? How many more of us must die to satisfy their ignorant blood lust? It's dangerous I tell you! Don't let them kill me...<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30748.htm

@@ -1,4 +1,4 @@
 <html><body>Drake Exarion:<br>
-Greetings, two-legged creature! What brings you up this tall mountain? If you intend  to kill me with that weapon, please proceed. All my eggs are lost, I am terribly heartbroken... Where have those vicious egg thieves gone?  Possibly they have crossed this mountain range and gone to the Elven Village... Or maybe to the Sea of Spores?...<br>
+Greetings, two-legged creature! What brings you up this tall mountain? If you intend to kill me with that weapon, please proceed. All my eggs are lost, I am terribly heartbroken... Where have those vicious egg thieves gone? Possibly they have crossed this mountain range and gone to the Elven Village... Or maybe to the Sea of Spores?...<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30765-1.htm

@@ -1,4 +1,4 @@
 <html><body>Imperial Coffer:<br><br>
 
 There is nothing inside.
-</body></html>
+</body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30765.htm

@@ -5,4 +5,4 @@ Large box in which an exquisite decorative pattern is carved. It is fastened wit
 <a action="bypass -h npc_%objectId%_Quest">
 Open coffer.</a><br>
 
-</body></html>
+</body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30945.htm

@@ -1,4 +1,4 @@
 <html><body>Last Gatekeeper:<br><br><br>
 
 
-</body></html>
+</body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30949-1.htm

@@ -1,4 +1,4 @@
-<html><head><body>Researcher Keplon:<br>
+<html><body>Researcher Keplon:<br>
 Good lord! You really won't listen to this old man. Young lads lately have problems...tsktsk...<br>
 Ahem, anyway! I am one of the researchers dispatched by the Grey Column guild to research the Tower of Insolence! Our mission is to research the secrets of the tower, known as the greatest building in history.<br>
 If you decide to ignore my advice and continue on with your jouney here, I'll ask of you just one thing. There are two other researchers here, but they've not come back since researching that <font color="LEVEL">Dimension Vortex</font> over there. Let me know if you meet them? To go to the <font color="LEVEL">Upper Level</font>, they must use the <font color="LEVEL">Red Dimensional Stone</font>...<br>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/default/30949-2.htm

@@ -1,5 +1,5 @@
-<html><head><body>Researcher Keplon:<br>
-As you are no doubt aware this tower is the greatest achievement of Baium, the last king of the Elmoreden Empire. It was a feat unimaginable to even the most advanced Human architects of that time. <br>
+<html><body>Researcher Keplon:<br>
+As you are no doubt aware this tower is the greatest achievement of Baium, the last king of the Elmoreden Empire. It was a feat unimaginable to even the most advanced Human architects of that time.<br>
 Baium kidnapped 10 Elven architects and forced them to design this spectacular tower. When construction was complete he ordered the executions of all who worked on it, from the Elven architects all the way down to the lowliest laborer. This insured that no one would ever discover the secret of the tower.<br>
 This stroke of brutal genius worked as intended. The secret has been lost for millennia. The Gray Pillar Guild became determined to unlock the secret of the tower, and dispatched a team of researchers to investigate.<br>
 <a action="bypass -h npc_%objectId%_Chat 0">Return</a>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/default/30949-3.htm

@@ -1,6 +1,6 @@
-<html><head><body>Researcher Keplon:<br>
-Don't you get it?! This tower is itself a battleground! I don't know what is on the top floor, only that there are many who seek it. Worst among them are <font color="LEVEL"> Death Lord Hallate and his legion</font>. Hallate is responsible for the destruction of the force field that once protected the tower. <br>
-The <font color="LEVEL">Platinum tribe</font> and <font color="LEVEL">angels</font>  have guarded the tower for hundreds of years, but recently have been driven from the lower levels by Hallate and his minions. Thankfully they still control the upper floors...<br>
+<html><body>Researcher Keplon:<br>
+Don't you get it?! This tower is itself a battleground! I don't know what is on the top floor, only that there are many who seek it. Worst among them are <font color="LEVEL"> Death Lord Hallate and his legion</font>. Hallate is responsible for the destruction of the force field that once protected the tower.<br>
+The <font color="LEVEL">Platinum tribe</font> and <font color="LEVEL">angels</font> have guarded the tower for hundreds of years, but recently have been driven from the lower levels by Hallate and his minions. Thankfully they still control the upper floors...<br>
 You mustn't think of these guardians as our allies, however. To them we are just more invaders to be dealt with. Above all, remember to avoid looking directly into the eyes of Death Lord Hallate and his minions!<br>
 <a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30949-4.htm

@@ -1,4 +1,4 @@
-<html><head><body>Researcher Keplon:<br>
+<html><body>Researcher Keplon:<br>
 It's a device that allows for teleportation to different levels within the tower. I don't know exactly how it works, but after much trial and error, I found out that you can go to many different parts of the tower. So, in order to go to the <font color="LEVEL">Middle Level</font>, you need a <font color="LEVEL">Blue Dimensional Stone</font>.<br>
 Where to find a Dimensional Stone? Ah...that... my collegues and I found a chest with a Dimensional Stone, but... A demon servant of Hallant came and attacked, so we gave them all away... If you need a Dimensional Stone, you should loot them from the demons lurking around the tower...<br>
 <a action="bypass -h npc_%objectId%_Chat 3">"Who is Hallant?"</a><br>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30949.htm

@@ -1,4 +1,4 @@
-<html><head><body>Researcher Keplon:<br>
+<html><body>Researcher Keplon:<br>
 Hey, you! Do you not know how dangerous this place is? Your head might roll if you hang around here!<br>
 Don't be stubborn - go back to town now!<br>
 <a action="bypass -h npc_%objectId%_Chat 1">"What the hell are you doing here then?"</a><br>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30950.htm

@@ -1,5 +1,5 @@
 <html><body>Researcher Euclie:<br>
-Huh?! Welcome! This place is full of the undead and demons, so it's nice to see someone normal! You aren't a servant of Hallant, are you? Nor a dog of angels? <br>
+Huh?! Welcome! This place is full of the undead and demons, so it's nice to see someone normal! You aren't a servant of Hallant, are you? Nor a dog of angels?<br>
 Right now I am researching this <font color="LEVEL">Dimensional Vortex</font>! I flew in from the 1st floor to here by activating this... Aren't you curious how this thing works?<br>
 <a action="bypass -h npc_%objectId%_Chat 1">"Who is Hallant?"</a><br>
 <a action="bypass -h npc_%objectId%_Chat 2">"What is a Dimensional Vortex?"</a><br>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30951-1.htm

@@ -1,4 +1,4 @@
-<html><head><body>Researcher Pithgon:<br>
+<html><body>Researcher Pithgon:<br>
 Members of the Platinum tribe resemble wolves. They may also appear somewhat similar to the Ol Mahums, but they worship the goddess of light. It is their sacred duty to kill any invaders who enter the Tower of Insolence. Their devotion can be quite deadly and they should be avoided when at all possible...<br>
 They are led by winged creatures known as angels... The Mystics would say that they are "spirits serving the goddess in this dimension." There are two types of angels: seal angels and guardian angels.<br>
 <a action="bypass -h npc_%objectId%_Chat 0">Return</a>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/default/30951-2.htm

@@ -1,5 +1,5 @@
-<html><head><body>Researcher Pithgon:<br>
-It's a device developed by the ancients to move quickly within the tower. You can move instantly to another level of this tower using this, but, you need a Dimensional Stone in order to activate the machine. If you wish to go to the <font color="LEVEL">Middle Level</font>, you'll need a <font color="LEVEL">Blue Dimensional Stone</font>. If you wish to go to the <font color="LEVEL">Upper Level</font>, you'll need a corresponding <font color="LEVEL">Green Dimensional Stone</font>.<br> 
+<html><body>Researcher Pithgon:<br>
+It's a device developed by the ancients to move quickly within the tower. You can move instantly to another level of this tower using this, but, you need a Dimensional Stone in order to activate the machine. If you wish to go to the <font color="LEVEL">Middle Level</font>, you'll need a <font color="LEVEL">Blue Dimensional Stone</font>. If you wish to go to the <font color="LEVEL">Upper Level</font>, you'll need a corresponding <font color="LEVEL">Green Dimensional Stone</font>.<br>
 The problem is that it's really difficult to get them, especially the Red Dimensional Stone - Platinum Tribes and angels have them. Maybe the steps would be a better option for you?<br>
 <a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30951.htm

@@ -1,4 +1,4 @@
-<html><head><body>Researcher Pithgon:<br>
+<html><body>Researcher Pithgon:<br>
 Goodness! How did you get up here? You probably didn't run... Did you use a Dimensional Vortex?<br>
 Anyhow, you have a steel heart for coming all the way up here; this place is controlled by the Guardians of Holy Tower, by the Platinum Tribe and by angels. To their eyes, researchers like us are intruders. They won't let you go easy, so be careful!<br>
 <a action="bypass -h npc_%objectId%_Chat 1">"Who are the guardians of the tower?"</a><br>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30952.htm

@@ -1,4 +1,4 @@
-<html><head><body>Dimensional Vortex:<br>
+<html><body>Dimensional Vortex:<br>
 <a action="bypass -h Quest ToIVortex 2">Move to the second floor using the Green Dimensional Stone</a><br>
 <a action="bypass -h Quest ToIVortex 3">Move to the third floor using the Green Dimensional Stone</a><br>
 <a action="bypass -h Quest ToIVortex 4">Move to the fourth floor using the Blue Dimensional Stone</a><br>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30953.htm

@@ -1,4 +1,4 @@
-<html><head><body>Dimensional Vortex:<br>
+<html><body>Dimensional Vortex:<br>
 <a action="bypass -h Quest ToIVortex 1">Move to the first floor using the Green Dimensional Stone</a><br>
 <a action="bypass -h Quest ToIVortex 2">Move to the second floor using the Green Dimensional Stone</a><br>
 <a action="bypass -h Quest ToIVortex 3">Move to the third floor using the Green Dimensional Stone</a><br>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30954.htm

@@ -1,4 +1,4 @@
-<html><head><body>Dimensional Vortex:<br>
+<html><body>Dimensional Vortex:<br>
 <a action="bypass -h Quest ToIVortex 1">Move to the first floor using the Green Dimensional Stone</a><br>
 <a action="bypass -h Quest ToIVortex 2">Move to the second floor using the Green Dimensional Stone</a><br>
 <a action="bypass -h Quest ToIVortex 3">Move to the third floor using the Green Dimensional Stone</a><br>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/default/30971.htm

@@ -1,5 +1,5 @@
-<html><body>Mad Doctor Orpheus:<br> 
+<html><body>Mad Doctor Orpheus:<br>
 I am Doctor Orpheus. I am a student and teacher of life and death. I am also an adventurer, a physician, and an inventor. Now I find myself drawn in yet another direction, towards the realm of Shilen... If you are interested, there is a position open on my research staff. You are welcome to apply for it, or perhaps... Would you like to volunteer to be a 
-subject of my experiment? I would be eternally grateful to you. What do you think? Will you give it a try?<br> 
+subject of my experiment? I would be eternally grateful to you. What do you think? Will you give it a try?<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a> 
 </body></html>

+ 1 - 2
L2J_DataPack_BETA/dist/game/data/html/default/30981-1.htm

@@ -1,5 +1,4 @@
-<html><head>
-<body>Black Judge:<br>
+<html><body>Black Judge:<br>
 Death leaves a scar which all must bear.<br>
 Do you wish it to be healed completely?<br>
  As I see you are a true adventurer, I will heal this wound and remove death's scar.<br>

+ 1 - 2
L2J_DataPack_BETA/dist/game/data/html/default/30981.htm

@@ -1,5 +1,4 @@
-<html><head>
-<body>Black Judge:<br>
+<html><body>Black Judge:<br>
 I came to this land to save those poor souls who are contaminated by sin. We black judges do not divide good and evil by light and darkness. We help instead those with strong wills and noble souls -- whether or not they wish our help. Come, sinners, come to us . . .<br>
 <a action="bypass -h npc_%objectId%_remove_dp 1">Remove Death Penalties.</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a></body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/default/30989.htm

@@ -1,4 +1,4 @@
-<html><body>Chest of Bifrons:<br> 
-A heavy wooden chest, soaked with sea water. Some strange, hieroglyphic characters are engraved around the lock.<br> 
+<html><body>Chest of Bifrons:<br>
+A heavy wooden chest, soaked with sea water. Some strange, hieroglyphic characters are engraved around the lock.<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a> 
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30990-1.htm

@@ -8,4 +8,4 @@ If you wish to play the lottery, press the button.<br>
 <a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br>
 <a action="bypass -h npc_%objectId%_Chat 0">Quit</a>
 </center>
-</body></html>
+</body></html>

+ 3 - 4
L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm

@@ -1,15 +1,14 @@
-<html><body>
-Lottery Ticket Seller:<br>
+<html><body>Lottery Ticket Seller:<br>
 Here is how to play the lottery:<br>
 Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br>
 First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br>
 Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br>
 Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br>
-Those who pick two or less of the winning number may receive %prize2% Adena. <br>
+Those who pick two or less of the winning number may receive %prize2% Adena.<br>
 The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br>
 Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br>
 The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
 I wish you luck! Enjoy the lottery.<br>
 <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
 <A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
-</body></html>
+</body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30990-3.htm

@@ -5,4 +5,4 @@ The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<b
 <center>
 <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
 </center>
-</body></html>
+</body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm

@@ -2,4 +2,4 @@
 Lottery Ticket Seller:<br>
 %result%
 <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
-</body></html>
+</body></html>

+ 47 - 47
L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm

@@ -3,53 +3,53 @@ Lottery Ticket Seller:<br>
 This is Round %race% of Lottery. Choose five numbers:<br>
 <center>
 <table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
- <tr>
-  <td><img src="L2UI.lottotl" width=20 height=20></td>
-  <td><img src="L2UI.lottotc" width=200 height=22></td>
-  <td><img src="L2UI.lottotr" width=20 height=20></td>
- </tr>
- <tr>
-  <td><img src="L2UI.lottoml" width=20 height=80></td>
-  <td align=center valign=top>
-   <table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
-    <tr>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
-    </tr>
-    <tr>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
-    </tr>
-    <tr>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
-    </tr>
-    <tr>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
-    </tr>
-   </table>
-  </td>
-  <td><img src="L2UI.lottomr" width=20 height=80></td>
- </tr>
- <tr>
-  <td><img src="L2UI.lottobl" width=20 height=20></td>
-  <td><img src="L2UI.lottobc" width=200 height=22></td>
-  <td><img src="L2UI.lottobr" width=20 height=20></td>
- </tr>
+<tr>
+<td><img src="L2UI.lottotl" width=20 height=20></td>
+<td><img src="L2UI.lottotc" width=200 height=22></td>
+<td><img src="L2UI.lottotr" width=20 height=20></td>
+</tr>
+<tr>
+<td><img src="L2UI.lottoml" width=20 height=80></td>
+<td align=center valign=top>
+<table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
+<tr>
+<td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
+<td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
+<td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
+<td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
+<td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
+</tr>
+<tr>
+<td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
+<td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
+<td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
+<td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
+<td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
+</tr>
+<tr>
+<td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
+<td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
+<td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
+<td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
+<td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
+</tr>
+<tr>
+<td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
+<td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
+<td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
+<td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
+<td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
+</tr>
+</table>
+</td>
+<td><img src="L2UI.lottomr" width=20 height=80></td>
+</tr>
+<tr>
+<td><img src="L2UI.lottobl" width=20 height=20></td>
+<td><img src="L2UI.lottobc" width=200 height=22></td>
+<td><img src="L2UI.lottobr" width=20 height=20></td>
+</tr>
 </table>
 </center>
 <br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br>
-</body></html>
+</body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/html/default/30990-6.htm

@@ -1,7 +1,7 @@
-<html><body>
-Lottery Ticket Seller:<br>
-Thank you for playing the lottery.  <br>  The winners will be announced at  7:00 pm on Saturday <br>
+<html><body>Lottery Ticket Seller:<br>
+Thank you for playing the lottery.<br>
+The winners will be announced at 7:00 pm on Saturday<br>
 <center>
 <a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
 </center>
-</body></html>
+</body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30990.htm

@@ -4,4 +4,4 @@ Every ticket is a potential winner! Step right up!<br>
 <a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br>
 <a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br>
 <a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a>
-</body></html>
+</body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30991-1.htm

@@ -8,4 +8,4 @@ If you wish to play the lottery, press the button.<br>
 <a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br>
 <a action="bypass -h npc_%objectId%_Chat 0">Quit</a>
 </center>
-</body></html>
+</body></html>

+ 3 - 4
L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm

@@ -1,15 +1,14 @@
-<html><body>
-Lottery Ticket Seller:<br>
+<html><body>Lottery Ticket Seller:<br>
 Here is how to play the lottery:<br>
 Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br>
 First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br>
 Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br>
 Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br>
-Those who pick two or less of the winning number may receive %prize2% Adena. <br>
+Those who pick two or less of the winning number may receive %prize2% Adena.<br>
 The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br>
 Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br>
 The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
 I wish you luck! Enjoy the lottery.<br>
 <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
 <A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
-</body></html>
+</body></html>

이 변경점에서 너무 많은 파일들이 변경되어 몇몇 파일들은 표시되지 않았습니다.