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BETA: More H5 Skill Changes...

 * Flame Hawk: a Fire Damage over Time effect is added.
 * Arrow Rain: a wind damage over time effect was added.
 * Ghost Piercing: a Dark damage over time effect was added.
MELERIX 14 lat temu
rodzic
commit
8fc77097f0

+ 7 - 2
L2J_DataPack_BETA/data/stats/skills/00700-00799.xml

@@ -1395,6 +1395,9 @@
 		<set name="target" val="TARGET_FRONT_AREA" />
 		<set name="weaponsAllowed" val="Bow" /> <!-- Bow -->
 		<set name="baseCritRate" val="15" />
+		<for>
+			<effect name="ChanceSkillTrigger" val="0" chanceType="ON_START" triggeredId="23298" triggeredLevel="1" />
+		</for>
 	</skill>
 	<skill id="772" levels="1" name="Arrow Rain">
 		<set name="castRange" val="600" />
@@ -1413,6 +1416,9 @@
 		<set name="target" val="TARGET_AREA" />
 		<set name="weaponsAllowed" val="Bow" /> <!-- Bow -->
 		<set name="baseCritRate" val="15" />
+		<for>
+			<effect name="ChanceSkillTrigger" val="0" chanceType="ON_START" triggeredId="23299" triggeredLevel="1" />
+		</for>
 	</skill>
 	<skill id="773" levels="1" name="Ghost Piercing">
 		<set name="baseCritRate" val="15" />
@@ -1432,8 +1438,7 @@
 		<set name="target" val="TARGET_FRONT_AREA" />
 		<set name="weaponsAllowed" val="Bow" /> <!-- Bow -->
 		<for>
-			<!-- 300HP * 1 Sec during 10 seconds -->
-			<effect count="10" name="DamOverTime" val="300" effectPower="50" effectType="DOT" /> <!-- FIXME: effectPower unconfirmed -->
+			<effect name="ChanceSkillTrigger" val="0" chanceType="ON_START" triggeredId="23300" triggeredLevel="1" />
 		</for>
 	</skill>
 	<skill id="774" levels="1" name="Dread Pool">

+ 25 - 8
L2J_DataPack_BETA/data/stats/skills/23200-23299.xml

@@ -643,15 +643,32 @@
 		<set name="operateType" val="OP_PASSIVE" />
 	</skill>
 	<skill id="23298" levels="1" name="Flame Hawk">
-		<!-- Envelops in flames to inflict 300 fire damage every second for 10 seconds. -->
-		<set name="target" val="TARGET_NONE" />
-		<set name="skillType" val="NOTDONE" />
-		<set name="operateType" val="OP_PASSIVE" />
+		<!-- FIXME: Chance & Reuse values are guessed -->
+		<set name="element" val="0" /> <!-- Fire -->
+		<set name="elementPower" val="20" />
+		<set name="magicLvl" val="81" />
+		<set name="operateType" val="OP_ACTIVE" />
+		<set name="power" val="50" /> <!-- Base Land Rate -->
+		<set name="saveVs" val="MEN" />
+		<set name="skillType" val="DOT" />
+		<set name="target" val="TARGET_ONE" />
+		<for>
+			<!-- 300HP * 1 Sec during 10 seconds -->
+			<effect count="10" name="DamOverTime" val="300" />
+		</for>
 	</skill>
 	<skill id="23299" levels="1" name="Arrow Rain">
-		<!-- Envelops in a hurricane to inflict 300 wind damage every second for 10 seconds. -->
-		<set name="target" val="TARGET_NONE" />
-		<set name="skillType" val="NOTDONE" />
-		<set name="operateType" val="OP_PASSIVE" />
+		<set name="element" val="2" /> <!-- Wind -->
+		<set name="elementPower" val="20" />
+		<set name="magicLvl" val="81" />
+		<set name="operateType" val="OP_ACTIVE" />
+		<set name="power" val="50" /> <!-- Base Land Rate -->
+		<set name="saveVs" val="MEN" />
+		<set name="skillType" val="DOT" />
+		<set name="target" val="TARGET_ONE" />
+		<for>
+			<!-- 300HP * 1 Sec during 10 seconds -->
+			<effect count="10" name="DamOverTime" val="300" />
+		</for>
 	</skill>
 </list>

+ 13 - 4
L2J_DataPack_BETA/data/stats/skills/23300-23399.xml

@@ -1,10 +1,19 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list>
 	<skill id="23300" levels="1" name="Ghost Piercing">
-		<!-- Envelops with a specter to inflict 300 dark damage every second for 10 seconds. -->
-		<set name="target" val="TARGET_NONE" />
-		<set name="skillType" val="NOTDONE" />
-		<set name="operateType" val="OP_PASSIVE" />
+		<!-- FIXME: Chance & Reuse values are guessed -->
+		<set name="element" val="5" /> <!-- Dark -->
+		<set name="elementPower" val="20" />
+		<set name="magicLvl" val="81" />
+		<set name="operateType" val="OP_ACTIVE" />
+		<set name="power" val="50" /> <!-- Base Land Rate -->
+		<set name="saveVs" val="MEN" />
+		<set name="skillType" val="DOT" />
+		<set name="target" val="TARGET_ONE" />
+		<for>
+			<!-- 300HP * 1 Sec during 10 seconds -->
+			<effect count="10" name="DamOverTime" val="300" />
+		</for>
 	</skill>
 	<skill id="23301" levels="1" name="Dimensional Door A">
 		<!-- Summons a dimensional door that moves the PC to the Dimensional Door B. -->