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BETA: Formatting skill XMLs in one single commit.

Zoey76 12 년 전
부모
커밋
8c4037cf2f

+ 2 - 1
L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml

@@ -585,7 +585,8 @@
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<for>
-			<effect name="TargetMe" val="0" />"
+			<effect name="TargetMe" val="0" />
+			"
 		</for>
 		<enchant2for>
 			<effect name="TargetMe" val="0">

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml

@@ -2206,13 +2206,13 @@
 		</enchant1for>
 		<enchant3for>
 			<effect name="PhysicalAttack" noicon="1" val="0" />
-			<effect name="Stun" val="0" effectPower="50" >
+			<effect name="Stun" val="0" effectPower="50">
 				<mul order="0x30" stat="pDef" val="#ench34pmDef" />
 			</effect>
 		</enchant3for>
 		<enchant4for>
 			<effect name="PhysicalAttack" noicon="1" val="0" />
-			<effect name="Stun" val="0" effectPower="50" >
+			<effect name="Stun" val="0" effectPower="50">
 				<mul order="0x30" stat="mDef" val="#ench34pmDef" />
 			</effect>
 		</enchant4for>

+ 8 - 8
L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml

@@ -46,7 +46,7 @@
 		</cond>
 		<for>
 			<effect name="PhysicalAttack" noicon="1" val="0" />
-			<effect name="Debuff" val="0" effectPower="80" >
+			<effect name="Debuff" val="0" effectPower="80">
 				<basemul order="0x30" stat="rCrit" val="#rCrit" />
 				<mul order="0x30" stat="swordWpnVuln" val="#vuln" />
 				<mul order="0x30" stat="bigSwordWpnVuln" val="#vuln" />
@@ -65,7 +65,7 @@
 		</for>
 		<enchant2for>
 			<effect name="PhysicalAttack" noicon="1" val="0" />
-			<effect name="Debuff" val="0" effectPower="#ench2Power" >
+			<effect name="Debuff" val="0" effectPower="#ench2Power">
 				<basemul order="0x30" stat="rCrit" val="-0.5" />
 				<mul order="0x30" stat="swordWpnVuln" val="1.2" />
 				<mul order="0x30" stat="bigSwordWpnVuln" val="1.2" />
@@ -84,7 +84,7 @@
 		</enchant2for>
 		<enchant3for>
 			<effect name="PhysicalAttack" noicon="1" val="0" />
-			<effect name="Debuff" val="0" effectPower="80" >
+			<effect name="Debuff" val="0" effectPower="80">
 				<mul order="0x30" stat="cAtk" val="#ench3cAtk" />
 				<basemul order="0x30" stat="rCrit" val="-0.5" />
 				<mul order="0x30" stat="swordWpnVuln" val="1.2" />
@@ -153,7 +153,7 @@
 		</cond>
 		<for>
 			<effect name="PhysicalAttack" noicon="1" val="0" />
-			<effect name="Debuff" val="0" effectPower="80" >
+			<effect name="Debuff" val="0" effectPower="80">
 				<mul order="0x30" stat="cAtk" val="#cAtk" />
 				<mul order="0x30" stat="swordWpnVuln" val="#vuln" />
 				<mul order="0x30" stat="bigSwordWpnVuln" val="#vuln" />
@@ -172,7 +172,7 @@
 		</for>
 		<enchant2for>
 			<effect name="PhysicalAttack" noicon="1" val="0" />
-			<effect name="Debuff" val="0" effectPower="80" >
+			<effect name="Debuff" val="0" effectPower="80">
 				<mul order="0x30" stat="cAtk" val="0.65" />
 				<mul order="0x30" stat="swordWpnVuln" val="1.2" />
 				<mul order="0x30" stat="bigSwordWpnVuln" val="1.2" />
@@ -191,7 +191,7 @@
 		</enchant2for>
 		<enchant3for>
 			<effect name="PhysicalAttack" noicon="1" val="0" />
-			<effect name="Debuff" val="0" effectPower="80" >
+			<effect name="Debuff" val="0" effectPower="80">
 				<basemul order="0x30" stat="rCrit" val="#ench3rCrit" />
 				<mul order="0x30" stat="cAtk" val="0.65" />
 				<mul order="0x30" stat="swordWpnVuln" val="1.2" />
@@ -484,7 +484,7 @@
 		<set name="targetType" val="AURA" />
 		<for>
 			<effect name="PhysicalAttack" noicon="1" val="0" />
-			<effect name="Debuff" val="0" effectPower="40" >
+			<effect name="Debuff" val="0" effectPower="40">
 				<mul order="0x30" stat="runSpd" val="#debuff" />
 				<mul order="0x30" stat="pAtkSpd" val="#debuff" />
 				<mul order="0x30" stat="mAtkSpd" val="#debuff" />
@@ -522,7 +522,7 @@
 		</cond>
 		<for>
 			<effect name="PhysicalAttack" noicon="1" val="0" />
-			<effect name="Debuff" val="0" effectPower="80" >
+			<effect name="Debuff" val="0" effectPower="80">
 				<mul order="0x30" stat="mAtk" val="#debuff" />
 				<mul order="0x30" stat="pAtk" val="#debuff" />
 			</effect>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml

@@ -1398,7 +1398,7 @@
 		</cond>
 		<for>
 			<effect name="PhysicalAttack" noicon="1" val="0" />
-			<effect name="Debuff" val="0" effectPower="60" >
+			<effect name="Debuff" val="0" effectPower="60">
 				<mul order="0x30" stat="maxCp" val="0.1" />
 				<add order="0x40" stat="debuffVuln" val="30" />
 				<mul order="0x30" stat="healEffect" val="0.7" />

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml

@@ -1856,7 +1856,7 @@
 		<set name="trait" val="DERANGEMENT" />
 		<for>
 			<effect name="PhysicalAttack" noicon="1" val="0" />
-			<effect name="Debuff" val="0" effectPower="80" >
+			<effect name="Debuff" val="0" effectPower="80">
 				<mul order="0x30" stat="pDef" val="0.6" />
 				<mul order="0x30" stat="mDef" val="0.6" />
 				<mul order="0x30" stat="runSpd" val="0.6" />

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml

@@ -233,7 +233,7 @@
 		<set name="trait" val="POISON" />
 		<for>
 			<effect name="MagicalAttack" noicon="1" val="0" />
-			<effect name="DamOverTime" ticks="3" val="230" effectPower="80" abnormalVisualEffect="poison" >
+			<effect name="DamOverTime" ticks="3" val="230" effectPower="80" abnormalVisualEffect="poison">
 				<mul order="0x30" stat="runSpd" val="0.3" />
 				<mul order="0x30" stat="pAtkSpd" val="0.8" />
 				<mul order="0x30" stat="mAtkSpd" val="0.8" />

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml

@@ -2111,7 +2111,7 @@
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
 		<for>
 			<effect name="MagicalAttack" noicon="1" val="0" />
-			<effect name="Debuff" val="0" effectPower="80" >
+			<effect name="Debuff" val="0" effectPower="80">
 				<mul order="0x30" stat="mDef" val="0.85" />
 				<sub order="0x40" stat="waterRes" val="#vuln" />
 				<sub order="0x40" stat="fireRes" val="#vuln" />
@@ -2123,7 +2123,7 @@
 		</for>
 		<enchant1for>
 			<effect name="MagicalAttack" noicon="1" val="0" />
-			<effect name="Debuff" val="0" effectPower="#ench1Chance" >
+			<effect name="Debuff" val="0" effectPower="#ench1Chance">
 				<mul order="0x30" stat="mDef" val="0.85" />
 				<sub order="0x40" stat="waterRes" val="#ench1Vuln" />
 				<sub order="0x40" stat="fireRes" val="#ench1Vuln" />
@@ -2135,7 +2135,7 @@
 		</enchant1for>
 		<enchant2for>
 			<effect name="MagicalAttack" noicon="1" val="0" />
-			<effect name="Debuff" val="0" effectPower="80" >
+			<effect name="Debuff" val="0" effectPower="80">
 				<mul order="0x30" stat="mDef" val="0.85" />
 				<sub order="0x40" stat="waterRes" val="25" />
 				<sub order="0x40" stat="fireRes" val="25" />
@@ -2971,7 +2971,7 @@
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<for>
 			<effect name="MagicalAttack" noicon="1" val="0" />
-			<effect name="Debuff" val="0" effectPower="80" >
+			<effect name="Debuff" val="0" effectPower="80">
 				<mul order="0x30" stat="healEffect" val="0.5" />
 			</effect>
 		</for>

+ 13 - 13
L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml

@@ -1034,7 +1034,7 @@
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<for>
 			<effect name="MagicalAttack" noicon="1" val="0" />
-			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="80" >
+			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="80">
 				<mul order="0x30" stat="runSpd" val="0.9" />
 				<mul order="0x30" stat="pAtkSpd" val="0.7" />
 				<mul order="0x30" stat="mAtkSpd" val="0.9" />
@@ -1043,7 +1043,7 @@
 		</for>
 		<enchant3for>
 			<effect name="MagicalAttack" noicon="1" val="0" />
-			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="#ench3effectPower" >
+			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="#ench3effectPower">
 				<mul order="0x30" stat="runSpd" val="0.9" />
 				<mul order="0x30" stat="pAtkSpd" val="0.7" />
 				<mul order="0x30" stat="mAtkSpd" val="0.9" />
@@ -1089,7 +1089,7 @@
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<for>
 			<effect name="MagicalAttack" noicon="1" val="0" />
-			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="80" >
+			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="80">
 				<mul order="0x30" stat="runSpd" val="0.7" />
 				<mul order="0x30" stat="pAtkSpd" val="0.9" />
 				<mul order="0x30" stat="mAtkSpd" val="0.9" />
@@ -1098,7 +1098,7 @@
 		</for>
 		<enchant3for>
 			<effect name="MagicalAttack" noicon="1" val="0" />
-			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="#ench3effectPower" >
+			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="#ench3effectPower">
 				<mul order="0x30" stat="runSpd" val="0.7" />
 				<mul order="0x30" stat="pAtkSpd" val="0.9" />
 				<mul order="0x30" stat="mAtkSpd" val="0.9" />
@@ -1144,7 +1144,7 @@
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<for>
 			<effect name="MagicalAttack" noicon="1" val="0" />
-			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="80" >
+			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="80">
 				<mul order="0x30" stat="runSpd" val="0.9" />
 				<mul order="0x30" stat="pAtkSpd" val="0.9" />
 				<mul order="0x30" stat="mAtkSpd" val="0.7" />
@@ -1153,7 +1153,7 @@
 		</for>
 		<enchant3for>
 			<effect name="MagicalAttack" noicon="1" val="0" />
-			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="#ench3effectPower" >
+			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="#ench3effectPower">
 				<mul order="0x30" stat="runSpd" val="0.9" />
 				<mul order="0x30" stat="pAtkSpd" val="0.9" />
 				<mul order="0x30" stat="mAtkSpd" val="0.7" />
@@ -1198,14 +1198,14 @@
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<for>
 			<effect name="MagicalAttack" noicon="1" val="0" />
-			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="80" >
+			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="80">
 				<sub order="0x40" stat="accCombat" val="6" />
 				<sub order="0x40" stat="holyRes" val="30" />
 			</effect>
 		</for>
 		<enchant3for>
 			<effect name="MagicalAttack" noicon="1" val="0" />
-			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="#ench3effectPower" >
+			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="#ench3effectPower">
 				<sub order="0x40" stat="accCombat" val="6" />
 				<sub order="0x40" stat="holyRes" val="30" />
 			</effect>
@@ -1248,14 +1248,14 @@
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<for>
 			<effect name="HpDrain" noicon="1" val="0.2" />
-			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="80" >
+			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="80">
 				<sub order="0x40" stat="accCombat" val="6" />
 				<sub order="0x40" stat="darkRes" val="30" />
 			</effect>
 		</for>
 		<enchant3for>
 			<effect name="HpDrain" noicon="1" val="0.2" />
-			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="#ench3effectPower" >
+			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="#ench3effectPower">
 				<sub order="0x40" stat="accCombat" val="6" />
 				<sub order="0x40" stat="darkRes" val="30" />
 			</effect>
@@ -2626,7 +2626,7 @@
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<for>
 			<effect name="MagicalAttack" noicon="1" val="0" />
-			<effect name="Debuff" val="0" effectPower="40" >
+			<effect name="Debuff" val="0" effectPower="40">
 				<mul order="0x30" stat="mDef" val="0.85" />
 				<sub order="0x40" stat="waterRes" val="#vuln" />
 				<sub order="0x40" stat="fireRes" val="#vuln" />
@@ -2638,7 +2638,7 @@
 		</for>
 		<enchant1for>
 			<effect name="MagicalAttack" noicon="1" val="0" />
-			<effect name="Debuff" val="0" effectPower="#ench1Chance" >
+			<effect name="Debuff" val="0" effectPower="#ench1Chance">
 				<mul order="0x30" stat="mDef" val="0.85" />
 				<sub order="0x40" stat="waterRes" val="25" />
 				<sub order="0x40" stat="fireRes" val="25" />
@@ -2649,7 +2649,7 @@
 			</effect>
 		</enchant1for>
 		<enchant2for>
-			<effect name="Debuff" val="0" effectPower="#ench2Chance" >
+			<effect name="Debuff" val="0" effectPower="#ench2Chance">
 				<mul order="0x30" stat="mDef" val="0.85" />
 				<sub order="0x40" stat="waterRes" val="#ench2Vuln" />
 				<sub order="0x40" stat="fireRes" val="#ench2Vuln" />

+ 9 - 9
L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml

@@ -1196,19 +1196,19 @@
 		<enchant5 name="magicLvl" val="#enchMagicLvl" />
 		<for>
 			<effect name="MagicalSoulAttack" noicon="1" val="0" />
-			<effect name="Debuff" val="0" effectPower="40" >
+			<effect name="Debuff" val="0" effectPower="40">
 				<mul order="0x30" stat="runSpd" val="0.7" />
 			</effect>
 		</for>
 		<enchant3for>
 			<effect name="MagicalSoulAttack" noicon="1" val="0" />
-			<effect name="Debuff" val="0" effectPower="#ench3Power" >
+			<effect name="Debuff" val="0" effectPower="#ench3Power">
 				<mul order="0x30" stat="runSpd" val="0.7" />
 			</effect>
 		</enchant3for>
 		<enchant5for>
 			<effect name="MagicalSoulAttack" noicon="1" val="0" />
-			<effect name="Debuff" val="0" effectPower="40" >
+			<effect name="Debuff" val="0" effectPower="40">
 				<sub order="0x40" stat="darkRes" val="#ench5DarkhVuln" />
 				<mul order="0x30" stat="runSpd" val="0.7" />
 			</effect>
@@ -1305,7 +1305,7 @@
 		<set name="reuseDelay" val="15000" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect name="StealAbnormal" noicon="1" val="0"/>
+			<effect name="StealAbnormal" noicon="1" val="0" />
 		</for>
 	</skill>
 	<skill id="1441" levels="3" name="Soul to Empower">
@@ -2918,10 +2918,10 @@
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="power" val="#ench2Power" />
 		<for>
-			<effect name="ChanceSkillTrigger" val="0" abnormalVisualEffect="poison"  activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5452" triggeredLevel="#lvl" />
+			<effect name="ChanceSkillTrigger" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5452" triggeredLevel="#lvl" />
 		</for>
 		<enchant1for>
-			<effect name="ChanceSkillTrigger" val="0" abnormalVisualEffect="poison"  activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5452" triggeredLevel="3" />
+			<effect name="ChanceSkillTrigger" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5452" triggeredLevel="3" />
 		</enchant1for>
 	</skill>
 	<skill id="1486" levels="4" name="Mental Impoverish" enchantGroup1="1" enchantGroup2="1">
@@ -2962,10 +2962,10 @@
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="power" val="#ench2Power" />
 		<for>
-			<effect name="ChanceSkillTrigger" val="0" abnormalVisualEffect="poison"  activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5453" triggeredLevel="#lvl" />
+			<effect name="ChanceSkillTrigger" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5453" triggeredLevel="#lvl" />
 		</for>
 		<enchant1for>
-			<effect name="ChanceSkillTrigger" val="0" abnormalVisualEffect="poison"  activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5453" triggeredLevel="4" />
+			<effect name="ChanceSkillTrigger" val="0" abnormalVisualEffect="poison" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5453" triggeredLevel="4" />
 		</enchant1for>
 	</skill>
 	<skill id="1487" levels="8" name="Restoration" enchantGroup1="1" enchantGroup2="1">
@@ -3165,7 +3165,7 @@
 		<set name="trait" val="DERANGEMENT" />
 		<for>
 			<effect name="HpDrain" noicon="1" val="0.2" />
-			<effect name="Debuff" val="0" effectPower="80" >
+			<effect name="Debuff" val="0" effectPower="80">
 				<mul order="0x30" stat="pAtk" val="0.5" />
 				<mul order="0x30" stat="pAtkSpd" val="0.5" />
 				<mul order="0x30" stat="runSpd" val="0.5" />

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml

@@ -369,7 +369,7 @@
 		<enchant4 name="pvpPower" val="#ench4Duel" />
 		<for>
 			<effect name="MagicalSoulAttack" noicon="1" val="0" />
-			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="80" >
+			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="80">
 				<mul order="0x30" stat="runSpd" val="0.8" />
 				<mul order="0x30" stat="pAtkSpd" val="0.7" />
 				<mul order="0x30" stat="mAtkSpd" val="0.7" />
@@ -377,7 +377,7 @@
 		</for>
 		<enchant3for>
 			<effect name="MagicalSoulAttack" noicon="1" val="0" />
-			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="#ench3effectPower" >
+			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="#ench3effectPower">
 				<mul order="0x30" stat="runSpd" val="0.8" />
 				<mul order="0x30" stat="pAtkSpd" val="0.7" />
 				<mul order="0x30" stat="mAtkSpd" val="0.7" />

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml

@@ -1620,7 +1620,7 @@
 		<set name="offensive" val="true" />
 		<set name="operateType" val="A1" />
 		<set name="power" val="#power" />
-	<set name="targetType" val="AREA" />
+		<set name="targetType" val="AREA" />
 		<for>
 			<effect name="MagicalAttack" noicon="1" val="0" />
 		</for>
@@ -2026,7 +2026,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<effect name="MagicalAttack" noicon="1" val="0" />
-			<effect name="Debuff" val="0" effectPower="60" >
+			<effect name="Debuff" val="0" effectPower="60">
 				<mul order="0x30" stat="runSpd" val="0.8" />
 			</effect>
 		</for>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml

@@ -693,7 +693,7 @@
 		<set name="operateType" val="A1" />
 		<set name="power" val="#power" />
 		<set name="reuseDelay" val="20000" />
-			<set name="targetType" val="ONE" />
+		<set name="targetType" val="ONE" />
 		<for>
 			<effect name="PhysicalAttack" noicon="1" val="0" />
 		</for>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml

@@ -759,7 +759,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<effect name="Cancel" noicon="1" val="0" effectPower="100" />
-			<effect name="Debuff" val="0" effectPower="80" >
+			<effect name="Debuff" val="0" effectPower="80">
 				<mul order="0x30" stat="pAtkSpd" val="0.7" />
 				<mul order="0x30" stat="runSpd" val="0.7" />
 			</effect>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/stats/skills/06100-06199.xml

@@ -454,7 +454,7 @@
 		<set name="mpConsume" val="57" />
 		<set name="mpInitialConsume" val="15" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="90" /> 
+		<set name="power" val="90" />
 		<set name="pvp" val="true" />
 		<set name="reuseDelay" val="30000" />
 		<set name="saveVs" val="MEN" />

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/stats/skills/06700-06799.xml

@@ -709,8 +709,8 @@
 	<skill id="6757" levels="1" name="Slow">
 		<!-- High Five Skill -->
 		<!-- FIXME: value unconfirmed -->
-		<set name="hitTime" val="1500"/>
-		<set name="skillType" val="DEBUFF"/>
+		<set name="hitTime" val="1500" />
+		<set name="skillType" val="DEBUFF" />
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="SPEED_DOWN" />
@@ -926,8 +926,8 @@
 	<skill id="6769" levels="1" name="Petrify">
 		<!-- High Five Skill -->
 		<!-- FIXME: value unconfirmed -->
-		<set name="hitTime" val="2500"/>
-		<set name="targetType" val="ONE"/>
+		<set name="hitTime" val="2500" />
+		<set name="targetType" val="ONE" />
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="TURN_STONE" />

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/stats/skills/08300-08399.xml

@@ -363,7 +363,7 @@
 		<set name="reuseDelay" val="360000" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect name="StealAbnormal" noicon="1" val="0"/>
+			<effect name="StealAbnormal" noicon="1" val="0" />
 		</for>
 	</skill>
 	<skill id="8333" levels="1" name="Red Talisman - Territory Guard">

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/stats/skills/09100-09199.xml

@@ -936,7 +936,7 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="9174" levels="1" name="500,000 SP scroll">
-		<!-- High Five Skill --> 
+		<!-- High Five Skill -->
 		<set name="isMagic" val="2" /> <!-- Static Skill -->
 		<set name="itemConsumeCount" val="1" />
 		<set name="magicLvl" val="1" />
@@ -948,7 +948,7 @@
 		</for>
 	</skill>
 	<skill id="9175" levels="1" name="1,000,000 SP scroll">
-		<!-- High Five Skill --> 
+		<!-- High Five Skill -->
 		<set name="isMagic" val="2" /> <!-- Static Skill -->
 		<set name="itemConsumeCount" val="1" />
 		<set name="magicLvl" val="1" />
@@ -998,7 +998,7 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="9180" levels="2" name="10,000,000 SP scroll">
-		<!-- High Five Skill --> 
+		<!-- High Five Skill -->
 		<table name="#amount">5000000 10000000 </table>
 		<set name="isMagic" val="2" /> <!-- Static Skill -->
 		<set name="itemConsumeCount" val="1" />

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/stats/skills/21000-21099.xml

@@ -88,8 +88,8 @@
 		<set name="targetType" val="NONE" />
 	</skill>
 	<skill id="21007" levels="1" name="Ability of Doubt">
+		<!-- Confirmed CT2.5 -->
 		<set name="abnormalTime" val="600" />
-	    <!-- Confirmed CT2.5 -->
 		<set name="abnormalLvl" val="0" />
 		<set name="abnormalType" val="BIG_HEAD" />
 		<set name="isMagic" val="2" /> <!-- Static Skill -->