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@@ -1060,159 +1060,183 @@
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<set name="operateType" val="OP_PASSIVE" />
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</skill>
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<skill id="2379" levels="1" name="Wind">
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+ <!-- Confirmed CT2.5 -->
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<set name="itemConsumeCount" val="1" />
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- <set name="target" val="TARGET_SELF" />
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- <set name="skillType" val="BUFF" />
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+ <set name="magicLvl" val="1" />
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<set name="operateType" val="OP_ACTIVE" />
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+ <set name="skillType" val="BUFF" />
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+ <set name="target" val="TARGET_SELF" />
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<cond msgId="113" addName="1">
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<player SiegeZone="126" />
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</cond>
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<for>
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- <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="speed_up">
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+ <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="2" abnormalType="speed_up">
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<add order="0x40" stat="runSpd" val="33" />
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</effect>
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</for>
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</skill>
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<skill id="2380" levels="1" name="Shield">
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- <set name="target" val="TARGET_SELF" />
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- <set name="skillType" val="BUFF" />
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+ <!-- Confirmed CT2.5 -->
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+ <set name="magicLvl" val="1" />
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<set name="operateType" val="OP_ACTIVE" />
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+ <set name="skillType" val="BUFF" />
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+ <set name="target" val="TARGET_SELF" />
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<cond msgId="113" addName="1">
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<player SiegeZone="126" />
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</cond>
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<for>
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- <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="pd_up">
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+ <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="pd_up">
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<mul order="0x30" stat="pDef" val="1.15" />
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</effect>
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</for>
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</skill>
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<skill id="2381" levels="1" name="Magic Barrier">
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- <set name="target" val="TARGET_SELF" />
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- <set name="skillType" val="BUFF" />
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+ <!-- Confirmed CT2.5 -->
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+ <set name="magicLvl" val="1" />
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<set name="operateType" val="OP_ACTIVE" />
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+ <set name="skillType" val="BUFF" />
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+ <set name="target" val="TARGET_SELF" />
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<cond msgId="113" addName="1">
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<player SiegeZone="126" />
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</cond>
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<for>
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- <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="md_up">
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- <mul order="0x30" stat="mDef" val="1.3" />
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+ <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="2" abnormalType="md_up">
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+ <mul order="0x30" stat="mDef" val="1.23" />
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</effect>
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</for>
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</skill>
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<skill id="2382" levels="1" name="Bless Shield">
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- <set name="target" val="TARGET_SELF" />
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- <set name="skillType" val="BUFF" />
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+ <!-- Confirmed CT2.5 -->
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+ <set name="magicLvl" val="1" />
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<set name="operateType" val="OP_ACTIVE" />
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+ <set name="skillType" val="BUFF" />
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+ <set name="target" val="TARGET_SELF" />
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<cond msgId="113" addName="1">
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<player SiegeZone="126" />
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</cond>
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<for>
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- <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="6" abnormalType="shield_prob_up">
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- <mul order="0x30" stat="rShld" val="1.3" />
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+ <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="6" abnormalType="shield_prob_up">
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+ <mul order="0x30" stat="rShld" val="1.35" />
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</effect>
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</for>
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</skill>
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<skill id="2383" levels="1" name="Haste">
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- <set name="target" val="TARGET_SELF" />
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- <set name="skillType" val="BUFF" />
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+ <!-- Confirmed CT2.5 -->
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+ <set name="magicLvl" val="1" />
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<set name="operateType" val="OP_ACTIVE" />
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+ <set name="skillType" val="BUFF" />
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+ <set name="target" val="TARGET_SELF" />
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<cond msgId="113" addName="1">
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<player SiegeZone="126" />
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</cond>
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<for>
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- <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="attack_time_down">
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+ <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="attack_time_down">
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<mul order="0x30" stat="pAtkSpd" val="1.15" />
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</effect>
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</for>
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</skill>
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<skill id="2384" levels="1" name="Acumen">
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- <set name="target" val="TARGET_SELF" />
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- <set name="skillType" val="BUFF" />
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+ <!-- Confirmed CT2.5 -->
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+ <set name="magicLvl" val="1" />
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<set name="operateType" val="OP_ACTIVE" />
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+ <set name="skillType" val="BUFF" />
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+ <set name="target" val="TARGET_SELF" />
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<cond msgId="113" addName="1">
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<player SiegeZone="126" />
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</cond>
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<for>
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- <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="casting_time_down">
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+ <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="casting_time_down">
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<mul order="0x30" stat="mAtkSpd" val="1.15" />
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</effect>
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</for>
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</skill>
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<skill id="2385" levels="1" name="Empower">
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- <set name="target" val="TARGET_SELF" />
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- <set name="skillType" val="BUFF" />
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+ <!-- Confirmed CT2.5 -->
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+ <set name="magicLvl" val="1" />
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<set name="operateType" val="OP_ACTIVE" />
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+ <set name="skillType" val="BUFF" />
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+ <set name="target" val="TARGET_SELF" />
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<cond msgId="113" addName="1">
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<player SiegeZone="126" />
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</cond>
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<for>
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- <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="ma_up">
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+ <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="ma_up">
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<mul order="0x30" stat="mAtk" val="1.55" />
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</effect>
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</for>
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</skill>
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<skill id="2386" levels="1" name="Divine Power">
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- <set name="target" val="TARGET_SELF" />
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- <set name="skillType" val="BUFF" />
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+ <!-- Confirmed CT2.5 -->
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+ <set name="magicLvl" val="1" />
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<set name="operateType" val="OP_ACTIVE" />
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+ <set name="skillType" val="BUFF" />
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+ <set name="target" val="TARGET_SELF" />
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<cond msgId="113" addName="1">
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<player SiegeZone="126" />
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</cond>
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<for>
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- <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="heal_power_up">
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+ <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="heal_power_up">
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<add order="0x40" stat="bonusHp" val="100" />
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</effect>
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</for>
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</skill>
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<skill id="2387" levels="1" name="Might">
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- <set name="target" val="TARGET_SELF" />
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- <set name="skillType" val="BUFF" />
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+ <!-- Confirmed CT2.5 -->
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+ <set name="magicLvl" val="1" />
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<set name="operateType" val="OP_ACTIVE" />
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+ <set name="skillType" val="BUFF" />
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+ <set name="target" val="TARGET_SELF" />
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<cond msgId="113" addName="1">
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<player SiegeZone="126" />
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</cond>
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<for>
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- <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="3" abnormalType="pa_up">
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+ <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="pa_up">
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<mul order="0x30" stat="pAtk" val="1.15" />
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</effect>
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</for>
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</skill>
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<skill id="2388" levels="1" name="Focus">
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- <set name="target" val="TARGET_SELF" />
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- <set name="skillType" val="BUFF" />
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+ <!-- Confirmed CT2.5 -->
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+ <set name="magicLvl" val="1" />
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<set name="operateType" val="OP_ACTIVE" />
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+ <set name="skillType" val="BUFF" />
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+ <set name="target" val="TARGET_SELF" />
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<cond msgId="113" addName="1">
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<player SiegeZone="126" />
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</cond>
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<for>
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- <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="critical_prob_up">
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- <basemul order="0x30" stat="rCrit" val="0.2" />
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+ <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="critical_prob_up">
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+ <basemul order="0x30" stat="rCrit" val="0.15" />
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</effect>
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</for>
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</skill>
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<skill id="2389" levels="1" name="Guidance">
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- <set name="target" val="TARGET_SELF" />
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- <set name="skillType" val="BUFF" />
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+ <!-- Confirmed CT2.5 -->
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+ <set name="magicLvl" val="1" />
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<set name="operateType" val="OP_ACTIVE" />
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+ <set name="skillType" val="BUFF" />
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+ <set name="target" val="TARGET_SELF" />
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<cond msgId="113" addName="1">
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<player SiegeZone="126" />
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</cond>
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<for>
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- <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="hit_up">
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+ <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="hit_up">
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<add order="0x40" stat="accCombat" val="2" />
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</effect>
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</for>
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</skill>
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<skill id="2390" levels="1" name="Berserker Spirit">
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+ <!-- Confirmed CT2.5 -->
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<set name="itemConsumeCount" val="1" />
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- <set name="target" val="TARGET_SELF" />
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- <set name="skillType" val="BUFF" />
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+ <set name="magicLvl" val="1" />
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<set name="operateType" val="OP_ACTIVE" />
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+ <set name="skillType" val="BUFF" />
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+ <set name="target" val="TARGET_SELF" />
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<cond msgId="113" addName="1">
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<player SiegeZone="126" />
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</cond>
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<for>
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- <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="2" abnormalType="berserker">
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+ <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="2" abnormalType="berserker">
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<mul order="0x30" stat="mAtk" val="1.16" />
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<mul order="0x30" stat="pAtk" val="1.08" />
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<mul order="0x30" stat="mDef" val="0.84" />
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@@ -1225,14 +1249,16 @@
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</for>
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</skill>
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<skill id="2391" levels="1" name="Clarity">
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- <set name="target" val="TARGET_SELF" />
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- <set name="skillType" val="BUFF" />
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+ <!-- Confirmed CT2.5 -->
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+ <set name="magicLvl" val="1" />
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<set name="operateType" val="OP_ACTIVE" />
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+ <set name="skillType" val="BUFF" />
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+ <set name="target" val="TARGET_SELF" />
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<cond msgId="113" addName="1">
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<player SiegeZone="126" />
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</cond>
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<for>
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- <effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="cheap_magic">
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+ <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="cheap_magic">
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<mul order="0x30" stat="MagicalMpConsumeRate" val="0.96" />
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<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.9" />
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<mul order="0x30" stat="DanceMpConsumeRate" val="0.9" />
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@@ -1240,85 +1266,113 @@
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</for>
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</skill>
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<skill id="2392" levels="1" name="Blessed Scroll of Battlefield Escape">
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- <set name="itemConsumeCount" val="1" />
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- <set name="target" val="TARGET_SELF" />
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+ <!-- Confirmed CT2.5 -->
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<set name="hitTime" val="200" />
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- <set name="staticHitTime" val="true" />
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- <set name="skillType" val="RECALL" />
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+ <set name="itemConsumeCount" val="1" />
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<set name="operateType" val="OP_ACTIVE" />
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+ <set name="skillType" val="RECALL" />
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+ <set name="staticHitTime" val="true" />
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+ <set name="target" val="TARGET_SELF" />
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<cond msgId="113" addName="1">
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<player SiegeZone="126" />
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</cond>
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</skill>
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<skill id="2393" levels="1" name="Blessed Scroll of Battlefield Resurrection">
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- <set name="target" val="TARGET_NONE" />
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- <set name="skillType" val="NOTDONE" />
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- <set name="operateType" val="OP_PASSIVE" />
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+ <!-- Confirmed CT2.5 -->
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+ <set name="castRange" val="400" />
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+ <set name="effectRange" val="600" />
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<set name="hitTime" val="3000" />
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+ <set name="itemConsumeCount" val="1" />
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+ <set name="magicLvl" val="1" />
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+ <set name="operateType" val="OP_ACTIVE" />
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+ <set name="power" val="100" />
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+ <set name="skillType" val="RESURRECT" />
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<set name="staticHitTime" val="true" />
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+ <set name="target" val="TARGET_CORPSE_PLAYER" />
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<cond msgId="113" addName="1">
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<player SiegeZone="126" />
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</cond>
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</skill>
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<skill id="2394" levels="1" name="Scroll of Battlefield Transformation">
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- <set name="target" val="TARGET_NONE" />
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- <set name="skillType" val="NOTDONE" />
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- <set name="operateType" val="OP_PASSIVE" />
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+ <!-- Confirmed CT2.5 -->
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+ <set name="itemConsumeCount" val="1" />
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+ <set name="operateType" val="OP_ACTIVE" />
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+ <set name="skillType" val="BUFF" />
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+ <set name="target" val="TARGET_SELF" />
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+ <set name="transformId" val="304" />
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<cond msgId="113" addName="1">
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<player SiegeZone="126" />
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</cond>
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</skill>
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<skill id="2395" levels="1" name="Lesser Battlefield Healing Potion">
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+ <!-- Confirmed CT2.5 -->
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+ <set name="isPotion" val="true" />
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<set name="itemConsumeCount" val="1" />
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- <set name="power" val="2000" />
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- <set name="target" val="TARGET_SELF" />
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- <set name="skillType" val="HEAL_STATIC" />
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+ <set name="magicLvl" val="1" />
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<set name="operateType" val="OP_ACTIVE" />
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+ <set name="power" val="1900" />
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<set name="reuseDelay" val="600000" />
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- <set name="isPotion" val="true" />
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+ <set name="skillType" val="HEAL_STATIC" />
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+ <set name="staticReuse" val="true" />
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+ <set name="target" val="TARGET_SELF" />
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<cond msgId="113" addName="1">
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- <player SiegeZone="126" />
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+ <and>
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+ <player SiegeZone="126" />
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+ <player level="52" />
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+ </and>
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</cond>
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</skill>
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<skill id="2396" levels="1" name="Mental Potion">
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+ <!-- Confirmed CT2.5 -->
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+ <set name="buffDuration" val="1200000" />
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+ <set name="isPotion" val="true" />
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<set name="itemConsumeCount" val="1" />
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- <set name="target" val="TARGET_SELF" />
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- <set name="skillType" val="BUFF" />
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+ <set name="magicLvl" val="1" />
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<set name="operateType" val="OP_ACTIVE" />
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- <set name="isPotion" val="true" />
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- <set name="buffDuration" val="1200000" />
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+ <set name="skillType" val="BUFF" />
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+ <set name="target" val="TARGET_SELF" />
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<cond msgId="113" addName="1">
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<player SiegeZone="126" />
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</cond>
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<for>
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<effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="hit_up">
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- <sub order="0x40" stat="rootVuln" val="30" />
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- <sub order="0x40" stat="sleepVuln" val="30" />
|
|
|
- <sub order="0x40" stat="derangementVuln" val="30" />
|
|
|
+ <sub order="0x40" stat="rootVuln" val="20" />
|
|
|
+ <sub order="0x40" stat="sleepVuln" val="20" />
|
|
|
+ <sub order="0x40" stat="derangementVuln" val="20" />
|
|
|
</effect>
|
|
|
</for>
|
|
|
</skill>
|
|
|
<skill id="2397" levels="1" name="Medusa Potion">
|
|
|
- <set name="target" val="TARGET_NONE" />
|
|
|
- <set name="skillType" val="NOTDONE" />
|
|
|
- <set name="operateType" val="OP_PASSIVE" />
|
|
|
+ <!-- Confirmed CT2.5 -->
|
|
|
+ <set name="buffDuration" val="6000" />
|
|
|
+ <set name="isPotion" val="true" />
|
|
|
+ <set name="itemConsumeCount" val="1" />
|
|
|
+ <set name="magicLvl" val="1" />
|
|
|
+ <set name="operateType" val="OP_ACTIVE" />
|
|
|
+ <set name="skillType" val="BUFF" />
|
|
|
+ <set name="target" val="TARGET_SELF" />
|
|
|
<cond msgId="113" addName="1">
|
|
|
<player SiegeZone="126" />
|
|
|
</cond>
|
|
|
+ <for>
|
|
|
+ <effect name="Petrification" abnormalTime="6" val="0" abnormalLvl="1" abnormalType="turn_stone" />
|
|
|
+ </for>
|
|
|
</skill>
|
|
|
<skill id="2398" levels="1" name="Instant Haste Potion">
|
|
|
+ <!-- Confirmed CT2.5 -->
|
|
|
+ <set name="buffDuration" val="15000" />
|
|
|
+ <set name="isPotion" val="true" />
|
|
|
<set name="itemConsumeCount" val="1" />
|
|
|
- <set name="target" val="TARGET_SELF" />
|
|
|
- <set name="skillType" val="BUFF" />
|
|
|
+ <set name="magicLvl" val="1" />
|
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
|
- <set name="isPotion" val="true" />
|
|
|
- <set name="buffDuration" val="1200000" />
|
|
|
+ <set name="skillType" val="BUFF" />
|
|
|
+ <set name="target" val="TARGET_SELF" />
|
|
|
<cond msgId="113" addName="1">
|
|
|
<player SiegeZone="126" />
|
|
|
</cond>
|
|
|
<for>
|
|
|
- <effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="2" abnormalType="speed_up_special">
|
|
|
- <add order="0x40" stat="runSpd" val="33" />
|
|
|
+ <effect name="Buff" abnormalTime="15" val="0" abnormalLvl="2" abnormalType="speed_up_special">
|
|
|
+ <add order="0x40" stat="runSpd" val="66" />
|
|
|
</effect>
|
|
|
</for>
|
|
|
</skill>
|