Browse Source

BETA/STABLE: Cosmetic update for pressed button effect in Admin Menus, thanks Zoey76.

MELERIX 14 years ago
parent
commit
85e903d0b1
100 changed files with 1194 additions and 1194 deletions
  1. 36 36
      L2J_DataPack_BETA/data/html/admin/abnormal.htm
  2. 7 7
      L2J_DataPack_BETA/data/html/admin/accountinfo.htm
  3. 2 2
      L2J_DataPack_BETA/data/html/admin/admhelp.htm
  4. 4 4
      L2J_DataPack_BETA/data/html/admin/announce.htm
  5. 4 4
      L2J_DataPack_BETA/data/html/admin/autoannounce.htm
  6. 14 14
      L2J_DataPack_BETA/data/html/admin/castle.htm
  7. 2 2
      L2J_DataPack_BETA/data/html/admin/castles.htm
  8. 34 34
      L2J_DataPack_BETA/data/html/admin/castlesiegetime.htm
  9. 33 33
      L2J_DataPack_BETA/data/html/admin/char_menu.htm
  10. 2 2
      L2J_DataPack_BETA/data/html/admin/charclasses.htm
  11. 2 2
      L2J_DataPack_BETA/data/html/admin/charclasses2.htm
  12. 2 2
      L2J_DataPack_BETA/data/html/admin/charclasses3.htm
  13. 10 10
      L2J_DataPack_BETA/data/html/admin/charedit.htm
  14. 3 3
      L2J_DataPack_BETA/data/html/admin/charfind.htm
  15. 15 15
      L2J_DataPack_BETA/data/html/admin/charinfo.htm
  16. 3 3
      L2J_DataPack_BETA/data/html/admin/charlist.htm
  17. 16 16
      L2J_DataPack_BETA/data/html/admin/charmanage.htm
  18. 8 8
      L2J_DataPack_BETA/data/html/admin/charskills.htm
  19. 7 7
      L2J_DataPack_BETA/data/html/admin/clanhall.htm
  20. 2 2
      L2J_DataPack_BETA/data/html/admin/claninfo.htm
  21. 36 36
      L2J_DataPack_BETA/data/html/admin/classic_menu.htm
  22. 2 2
      L2J_DataPack_BETA/data/html/admin/cwinfo.htm
  23. 4 4
      L2J_DataPack_BETA/data/html/admin/doorinfo.htm
  24. 7 7
      L2J_DataPack_BETA/data/html/admin/dualbox.htm
  25. 28 28
      L2J_DataPack_BETA/data/html/admin/editnpc.htm
  26. 27 27
      L2J_DataPack_BETA/data/html/admin/effects_menu.htm
  27. 44 44
      L2J_DataPack_BETA/data/html/admin/enchant.htm
  28. 5 5
      L2J_DataPack_BETA/data/html/admin/expsp.htm
  29. 13 13
      L2J_DataPack_BETA/data/html/admin/fort.htm
  30. 2 2
      L2J_DataPack_BETA/data/html/admin/forts.htm
  31. 23 23
      L2J_DataPack_BETA/data/html/admin/game_menu.htm
  32. 4 4
      L2J_DataPack_BETA/data/html/admin/gm_events.htm
  33. 32 32
      L2J_DataPack_BETA/data/html/admin/gm_menu.htm
  34. 26 26
      L2J_DataPack_BETA/data/html/admin/gmshops.htm
  35. 7 7
      L2J_DataPack_BETA/data/html/admin/gmstore/books.htm
  36. 5 5
      L2J_DataPack_BETA/data/html/admin/gmstore/castles.htm
  37. 10 10
      L2J_DataPack_BETA/data/html/admin/gmstore/consumables.htm
  38. 18 18
      L2J_DataPack_BETA/data/html/admin/gmstore/craft.htm
  39. 10 10
      L2J_DataPack_BETA/data/html/admin/gmstore/events.htm
  40. 6 6
      L2J_DataPack_BETA/data/html/admin/gmstore/fishing.htm
  41. 3 3
      L2J_DataPack_BETA/data/html/admin/gmstore/fortress.htm
  42. 16 16
      L2J_DataPack_BETA/data/html/admin/gmstore/gear/armor.htm
  43. 7 7
      L2J_DataPack_BETA/data/html/admin/gmstore/gear/belts.htm
  44. 12 12
      L2J_DataPack_BETA/data/html/admin/gmstore/gear/jewels.htm
  45. 20 20
      L2J_DataPack_BETA/data/html/admin/gmstore/gear/weapons.htm
  46. 11 11
      L2J_DataPack_BETA/data/html/admin/gmstore/gear/weapons/a.htm
  47. 11 11
      L2J_DataPack_BETA/data/html/admin/gmstore/gear/weapons/b.htm
  48. 11 11
      L2J_DataPack_BETA/data/html/admin/gmstore/gear/weapons/c.htm
  49. 11 11
      L2J_DataPack_BETA/data/html/admin/gmstore/gear/weapons/d.htm
  50. 10 10
      L2J_DataPack_BETA/data/html/admin/gmstore/gear/weapons/ng.htm
  51. 11 11
      L2J_DataPack_BETA/data/html/admin/gmstore/gear/weapons/s.htm
  52. 4 4
      L2J_DataPack_BETA/data/html/admin/gmstore/gear/weapons/s80.htm
  53. 6 6
      L2J_DataPack_BETA/data/html/admin/gmstore/hair.htm
  54. 13 13
      L2J_DataPack_BETA/data/html/admin/gmstore/materials.htm
  55. 4 4
      L2J_DataPack_BETA/data/html/admin/gmstore/pets.htm
  56. 7 7
      L2J_DataPack_BETA/data/html/admin/gmstore/quest.htm
  57. 13 13
      L2J_DataPack_BETA/data/html/admin/gmstore/recipes.htm
  58. 7 7
      L2J_DataPack_BETA/data/html/admin/gmstore/scrolls.htm
  59. 9 9
      L2J_DataPack_BETA/data/html/admin/gmstore/territory.htm
  60. 8 8
      L2J_DataPack_BETA/data/html/admin/graciaseeds.htm
  61. 3 3
      L2J_DataPack_BETA/data/html/admin/help/changes.htm
  62. 1 1
      L2J_DataPack_BETA/data/html/admin/help/gmcommands.htm
  63. 1 1
      L2J_DataPack_BETA/data/html/admin/help/gmcommands2.htm
  64. 1 1
      L2J_DataPack_BETA/data/html/admin/help/gmcommands3.htm
  65. 5 5
      L2J_DataPack_BETA/data/html/admin/help/instancezone_list.htm
  66. 2 2
      L2J_DataPack_BETA/data/html/admin/help/l2jmod/champions.htm
  67. 2 2
      L2J_DataPack_BETA/data/html/admin/help/l2jmod/tvt.htm
  68. 2 2
      L2J_DataPack_BETA/data/html/admin/help/l2jmod/wedding.htm
  69. 2 2
      L2J_DataPack_BETA/data/html/admin/help/license.htm
  70. 2 2
      L2J_DataPack_BETA/data/html/admin/help/license2.htm
  71. 2 2
      L2J_DataPack_BETA/data/html/admin/help/mobgroup.htm
  72. 2 2
      L2J_DataPack_BETA/data/html/admin/help/readme.htm
  73. 9 9
      L2J_DataPack_BETA/data/html/admin/instancezone.htm
  74. 7 7
      L2J_DataPack_BETA/data/html/admin/instancezone2.htm
  75. 3 3
      L2J_DataPack_BETA/data/html/admin/ipfind.htm
  76. 6 6
      L2J_DataPack_BETA/data/html/admin/itemcreation.htm
  77. 9 9
      L2J_DataPack_BETA/data/html/admin/login.htm
  78. 21 21
      L2J_DataPack_BETA/data/html/admin/main_menu.htm
  79. 21 21
      L2J_DataPack_BETA/data/html/admin/mobgroup.htm
  80. 19 19
      L2J_DataPack_BETA/data/html/admin/mobgroup_classic.htm
  81. 31 31
      L2J_DataPack_BETA/data/html/admin/mods_menu.htm
  82. 19 19
      L2J_DataPack_BETA/data/html/admin/move.htm
  83. 7 7
      L2J_DataPack_BETA/data/html/admin/npcinfo.htm
  84. 31 31
      L2J_DataPack_BETA/data/html/admin/npcs.htm
  85. 48 48
      L2J_DataPack_BETA/data/html/admin/old_menu.htm
  86. 2 2
      L2J_DataPack_BETA/data/html/admin/partyinfo.htm
  87. 6 6
      L2J_DataPack_BETA/data/html/admin/petinfo.htm
  88. 3 3
      L2J_DataPack_BETA/data/html/admin/petition.htm
  89. 2 2
      L2J_DataPack_BETA/data/html/admin/pforge1.htm
  90. 4 4
      L2J_DataPack_BETA/data/html/admin/pforge2.htm
  91. 2 2
      L2J_DataPack_BETA/data/html/admin/pforge3.htm
  92. 41 41
      L2J_DataPack_BETA/data/html/admin/server_menu.htm
  93. 6 6
      L2J_DataPack_BETA/data/html/admin/shutdown.htm
  94. 3 3
      L2J_DataPack_BETA/data/html/admin/skills.htm
  95. 37 37
      L2J_DataPack_BETA/data/html/admin/skills/DarkElf/DE_AbyssWalker.htm
  96. 31 31
      L2J_DataPack_BETA/data/html/admin/skills/DarkElf/DE_Assassin.htm
  97. 26 26
      L2J_DataPack_BETA/data/html/admin/skills/DarkElf/DE_BladeDancer.htm
  98. 32 32
      L2J_DataPack_BETA/data/html/admin/skills/DarkElf/DE_DarkWizard.htm
  99. 11 11
      L2J_DataPack_BETA/data/html/admin/skills/DarkElf/DE_Fighter.htm
  100. 23 23
      L2J_DataPack_BETA/data/html/admin/skills/DarkElf/DE_GhostHunter.htm

+ 36 - 36
L2J_DataPack_BETA/data/html/admin/abnormal.htm

@@ -2,9 +2,9 @@
 <center>
 <table width=270>
 <tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Abnormal Menu</center></td>
-<td width=45><button value="Back" action="bypass -h admin_admin3" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_admin3" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
@@ -12,65 +12,65 @@
 <tr>
 <td>Values:</td>
 <td><edit var="qbox" width=100 height=15></td>
-<td><button value="Send" action="bypass -h admin_abnormal_menu $qbox" width=40 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Help" action="bypass -h admin_help help/abnormal.htm" width=40 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Send" action="bypass -h admin_abnormal_menu $qbox" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Help" action="bypass -h admin_help help/abnormal.htm" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
    <table width=260>
        <tr>
-           <td><button value="Bleed" action="bypass -h admin_abnormal_menu 1 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-           <td><button value="Poison" action="bypass -h admin_abnormal_menu 2 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-           <td><button value="Red Circle" action="bypass -h admin_abnormal_menu 4 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+           <td><button value="Bleed" action="bypass -h admin_abnormal_menu 1 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+           <td><button value="Poison" action="bypass -h admin_abnormal_menu 2 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+           <td><button value="Red Circle" action="bypass -h admin_abnormal_menu 4 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
        </tr>
        <tr>
-           <td><button value="Ice" action="bypass -h admin_abnormal_menu 8 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-           <td><button value="Wind" action="bypass -h admin_abnormal_menu 10 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-           <td><button value="Fear" action="bypass -h admin_abnormal_menu 20 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+           <td><button value="Ice" action="bypass -h admin_abnormal_menu 8 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+           <td><button value="Wind" action="bypass -h admin_abnormal_menu 10 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+           <td><button value="Fear" action="bypass -h admin_abnormal_menu 20 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
        </tr>
        <tr>
-           <td><button value="Stun" action="bypass -h admin_abnormal_menu 40 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-           <td><button value="Sleep" action="bypass -h admin_abnormal_menu 80 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-           <td><button value="Mute" action="bypass -h admin_abnormal_menu 100 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+           <td><button value="Stun" action="bypass -h admin_abnormal_menu 40 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+           <td><button value="Sleep" action="bypass -h admin_abnormal_menu 80 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+           <td><button value="Mute" action="bypass -h admin_abnormal_menu 100 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
        </tr>
        <tr>
-           <td><button value="Root" action="bypass -h admin_abnormal_menu 200 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-           <td><button value="Hold 1" action="bypass -h admin_abnormal_menu 400 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-           <td><button value="Hold 2" action="bypass -h admin_abnormal_menu 800 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+           <td><button value="Root" action="bypass -h admin_abnormal_menu 200 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+           <td><button value="Hold 1" action="bypass -h admin_abnormal_menu 400 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+           <td><button value="Hold 2" action="bypass -h admin_abnormal_menu 800 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
        </tr>
        <tr>
-           <td><button value="Unk 13" action="bypass -h admin_abnormal_menu 1000 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-           <td><button value="Big Head" action="bypass -h admin_abnormal_menu 2000 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-           <td><button value="Flame" action="bypass -h admin_abnormal_menu 4000 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+           <td><button value="Unk 13" action="bypass -h admin_abnormal_menu 1000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+           <td><button value="Big Head" action="bypass -h admin_abnormal_menu 2000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+           <td><button value="Flame" action="bypass -h admin_abnormal_menu 4000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
        </tr>
        <tr>
-           <td><button value="Unk 16" action="bypass -h admin_abnormal_menu 8000 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-           <td><button value="Grow" action="bypass -h admin_abnormal_menu 10000 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-           <td><button value="Float Root" action="bypass -h admin_abnormal_menu 20000 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+           <td><button value="Unk 16" action="bypass -h admin_abnormal_menu 8000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+           <td><button value="Grow" action="bypass -h admin_abnormal_menu 10000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+           <td><button value="Float Root" action="bypass -h admin_abnormal_menu 20000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
        </tr>
        <tr>
-           <td><button value="Dance Stun" action="bypass -h admin_abnormal_menu 40000 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-           <td><button value="Fire Root Stun" action="bypass -h admin_abnormal_menu 80000 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-           <td><button value="Stealth" action="bypass -h admin_abnormal_menu 100000 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+           <td><button value="Dance Stun" action="bypass -h admin_abnormal_menu 40000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+           <td><button value="Fire Root Stun" action="bypass -h admin_abnormal_menu 80000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+           <td><button value="Stealth" action="bypass -h admin_abnormal_menu 100000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
        </tr>
        <tr>
-           <td><button value="Imprision 1" action="bypass -h admin_abnormal_menu 200000 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-           <td><button value="Imprision 2" action="bypass -h admin_abnormal_menu 400000 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-           <td><button value="Magic Circle" action="bypass -h admin_abnormal_menu 800000 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+           <td><button value="Imprision 1" action="bypass -h admin_abnormal_menu 200000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+           <td><button value="Imprision 2" action="bypass -h admin_abnormal_menu 400000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+           <td><button value="Magic Circle" action="bypass -h admin_abnormal_menu 800000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
        </tr>
        <tr>
-           <td><button value="Ice 2" action="bypass -h admin_abnormal_menu 1000000 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-           <td><button value="EarthQuake" action="bypass -h admin_abnormal_menu 2000000 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-           <td><button value="Unk 27" action="bypass -h admin_abnormal_menu 4000000 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+           <td><button value="Ice 2" action="bypass -h admin_abnormal_menu 1000000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+           <td><button value="EarthQuake" action="bypass -h admin_abnormal_menu 2000000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+           <td><button value="Unk 27" action="bypass -h admin_abnormal_menu 4000000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
        </tr>
        <tr>
-           <td><button value="Invulnerable" action="bypass -h admin_abnormal_menu 8000000 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-           <td><button value="Vitality" action="bypass -h admin_abnormal_menu 10000000 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-           <td><button value="Real Target" action="bypass -h admin_abnormal_menu 20000000 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+           <td><button value="Invulnerable" action="bypass -h admin_abnormal_menu 8000000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+           <td><button value="Vitality" action="bypass -h admin_abnormal_menu 10000000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+           <td><button value="Real Target" action="bypass -h admin_abnormal_menu 20000000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
        </tr>
        <tr>
-           <td><button value="Death Mark" action="bypass -h admin_abnormal_menu 40000000 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-           <td><button value="Unk 32" action="bypass -h admin_abnormal_menu 80000000 $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+           <td><button value="Death Mark" action="bypass -h admin_abnormal_menu 40000000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+           <td><button value="Unk 32" action="bypass -h admin_abnormal_menu 80000000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
        </tr>
    </table>
 </center>

+ 7 - 7
L2J_DataPack_BETA/data/html/admin/accountinfo.htm

@@ -1,24 +1,24 @@
 <html><title>Account Details: %account%</title><body>
 <center>
 <table width=270><tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Account: %account%</center></td>
-<td width=45><button value="Back" action="bypass -h admin_character_info %player%" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
+<td width=45><button value="Back" action="bypass -h admin_character_info %player%" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
 </table><br>
 <table width=270>
 <tr>
 <td>Parameters:</td>
 <td><edit var="qbox" width=100 height=15></td>
-<td><button value="Help" action="bypass -h admin_help help/accountinfo.htm" width=40 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Back" action="bypass -h admin_character_info %player%" width=40 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Help" action="bypass -h admin_help help/accountinfo.htm" width=40 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Back" action="bypass -h admin_character_info %player%" width=40 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br><br>
 <table width=270>
 <tr>
-<td><button value="Ban Account" action="bypass -h admin_ban_acc %account%" width=90 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Reset Account" action="bypass -h admin_unban_acc %account%" width=90 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Custom Level" action="bypass -h admin_account_level %account% $qbox" width=90 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Ban Account" action="bypass -h admin_ban_acc %account%" width=90 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Reset Account" action="bypass -h admin_unban_acc %account%" width=90 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Custom Level" action="bypass -h admin_account_level %account% $qbox" width=90 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br><br>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/admhelp.htm

@@ -2,9 +2,9 @@
 <body>
 <table width=260>
 <tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td> 
+<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
 <td width=180><center>Table of Contents</center></td>
-<td width=40><button value="Back" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>

+ 4 - 4
L2J_DataPack_BETA/data/html/admin/announce.htm

@@ -1,14 +1,14 @@
 <html><body>
 <table width=270><tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Announcements Menu</center></td>
-<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
+<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
 </table><br><br>
 <center>New announcement:</center>
 <center><multiedit var="new_announcement" width=260 height=80></center><br>
 <center><table><tr>
-<td><button value="Add" action="bypass -h admin_add_announcement $new_announcement" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Reload" action="bypass -h admin_announce_announcements" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Add" action="bypass -h admin_add_announcement $new_announcement" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Reload" action="bypass -h admin_announce_announcements" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table></center>
 %announces%
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/data/html/admin/autoannounce.htm

@@ -1,8 +1,8 @@
 <html><body>
 <table width=270><tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Autoannouncements Menu</center></td>
-<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table><br><br>
 <center>New autoannouncement:</center><br>
 <table width=270><tr>
@@ -18,8 +18,8 @@
 <td>Text:</td></tr></table>
 <multiedit var="autoann_memo" width=250 height=50><br>
 <center><table><tr>
-<td><button value="Add" action="bypass -h admin_add_autoann $autoann_initial $autoann_delay $autoann_repeat $autoann_memo" width=70 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Reload" action="bypass -h admin_reload_autoann" width=70 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Add" action="bypass -h admin_add_autoann $autoann_initial $autoann_delay $autoann_repeat $autoann_memo" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Reload" action="bypass -h admin_reload_autoann" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table></center>
 <br>
 %announces%

+ 14 - 14
L2J_DataPack_BETA/data/html/admin/castle.htm

@@ -1,42 +1,42 @@
 <html><body>
 <table width=270><tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Siege Menu</center></td>
-<td width=45><button value="Back" action="bypass -h admin_siege" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_siege" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 <center>
 <br><br><font color="LEVEL">Castle: %castleName%</font><br>
 <table width=270>
 <tr>
-<td width=140 align="center"><button value="Set Siege Time" action="bypass -h admin_setsiegetime %castleName%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=140 align="center"><button value="Set Siege Time" action="bypass -h admin_setsiegetime %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <table width=270>
 <tr>
-<td width=135 align="center"><button value="Add Attacker" action="bypass -h admin_add_attacker %castleName%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=135 align="center"><button value="Add Defender" action="bypass -h admin_add_defender %castleName%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=135 align="center"><button value="Add Attacker" action="bypass -h admin_add_attacker %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=135 align="center"><button value="Add Defender" action="bypass -h admin_add_defender %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr><tr>
-<td width=135 align="center"><button value="List Clans" action="bypass -h admin_list_siege_clans %castleName%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=135 align="center"><button value="Clear List" action="bypass -h admin_clear_siege_list %castleName%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=135 align="center"><button value="List Clans" action="bypass -h admin_list_siege_clans %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=135 align="center"><button value="Clear List" action="bypass -h admin_clear_siege_list %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td width=135 align="center"><button value="Move Defenders" action="bypass -h admin_move_defenders %castleName%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=135 align="center"><button value="Spawn Doors" action="bypass -h admin_spawn_doors %castleName%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=135 align="center"><button value="Move Defenders" action="bypass -h admin_move_defenders %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=135 align="center"><button value="Spawn Doors" action="bypass -h admin_spawn_doors %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td width=90 align="center"><button value="Start Siege" action="bypass -h admin_startsiege %castleName%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=90 align="center"><button value="End Siege" action="bypass -h admin_endsiege %castleName%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=90 align="center"><button value="Start Siege" action="bypass -h admin_startsiege %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=90 align="center"><button value="End Siege" action="bypass -h admin_endsiege %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td width=135 align="center"><button value="Give Castle" action="bypass -h admin_setcastle %castleName%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=135 align="center"><button value="Remove Castle" action="bypass -h admin_removecastle %castleName%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
+<td width=135 align="center"><button value="Give Castle" action="bypass -h admin_setcastle %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=135 align="center"><button value="Remove Castle" action="bypass -h admin_removecastle %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
 </tr>
 </table>
 <br>
 <table width=270>
 <tr><td width=60 align="center">NpcId:</td>
 <td align="center"><edit var="value" width=40></td>
-<td align="center"><button value="Add Guard" action="bypass -h admin_add_guard %castleName% $value" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align="center"><button value="Add Guard" action="bypass -h admin_add_guard %castleName% $value" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/castles.htm

@@ -1,8 +1,8 @@
 <html><body>
 <table width=260><tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Siege/Castle/ClanHall Menu</center></td>
-<td width=45><button value="Back" action="bypass -h admin_admin2" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_admin2" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 <center>
 <br>Castles:<br>

+ 34 - 34
L2J_DataPack_BETA/data/html/admin/castlesiegetime.htm

@@ -1,55 +1,55 @@
 <html><body>
 <table width=270><tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Siege Time Set Menu</center></td>
-<td width=45><button value="Back" action="bypass -h admin_siege %castleName%" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_siege %castleName%" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 <center>
 <font color="LEVEL"><br>Castle: %castleName%</font><br>Siege time: %time%<br>Day of siege:<br>
 <table width=270>
 <tr>
-<td width=135 align="center"><button value="%saturday%" action="bypass -h admin_setsiegetime %castleName% day %saturdaylink%" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=135 align="center"><button value="%sunday%" action="bypass -h admin_setsiegetime %castleName% day %sundaylink%" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=135 align="center"><button value="%saturday%" action="bypass -h admin_setsiegetime %castleName% day %saturdaylink%" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=135 align="center"><button value="%sunday%" action="bypass -h admin_setsiegetime %castleName% day %sundaylink%" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 <br>Hour of Siege:<br>
 <table width=264>
 <tr>
-<td width=30><button value="0" action="bypass -h admin_setsiegetime %castleName% hour 0" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=30><button value="1" action="bypass -h admin_setsiegetime %castleName% hour 1" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=30><button value="2" action="bypass -h admin_setsiegetime %castleName% hour 2" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=30><button value="3" action="bypass -h admin_setsiegetime %castleName% hour 3" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=30><button value="4" action="bypass -h admin_setsiegetime %castleName% hour 4" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=30><button value="5" action="bypass -h admin_setsiegetime %castleName% hour 5" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=30><button value="6" action="bypass -h admin_setsiegetime %castleName% hour 6" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=30><button value="7" action="bypass -h admin_setsiegetime %castleName% hour 7" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=30><button value="0" action="bypass -h admin_setsiegetime %castleName% hour 0" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=30><button value="1" action="bypass -h admin_setsiegetime %castleName% hour 1" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=30><button value="2" action="bypass -h admin_setsiegetime %castleName% hour 2" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=30><button value="3" action="bypass -h admin_setsiegetime %castleName% hour 3" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=30><button value="4" action="bypass -h admin_setsiegetime %castleName% hour 4" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=30><button value="5" action="bypass -h admin_setsiegetime %castleName% hour 5" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=30><button value="6" action="bypass -h admin_setsiegetime %castleName% hour 6" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=30><button value="7" action="bypass -h admin_setsiegetime %castleName% hour 7" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr><tr>
-<td width=30><button value="8" action="bypass -h admin_setsiegetime %castleName% hour 8" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=30><button value="9" action="bypass -h admin_setsiegetime %castleName% hour 9" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=30><button value="10" action="bypass -h admin_setsiegetime %castleName% hour 10" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=30><button value="11" action="bypass -h admin_setsiegetime %castleName% hour 11" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=30><button value="12" action="bypass -h admin_setsiegetime %castleName% hour 12" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=30><button value="13" action="bypass -h admin_setsiegetime %castleName% hour 13" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=30><button value="14" action="bypass -h admin_setsiegetime %castleName% hour 14" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=30><button value="15" action="bypass -h admin_setsiegetime %castleName% hour 15" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=30><button value="8" action="bypass -h admin_setsiegetime %castleName% hour 8" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=30><button value="9" action="bypass -h admin_setsiegetime %castleName% hour 9" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=30><button value="10" action="bypass -h admin_setsiegetime %castleName% hour 10" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=30><button value="11" action="bypass -h admin_setsiegetime %castleName% hour 11" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=30><button value="12" action="bypass -h admin_setsiegetime %castleName% hour 12" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=30><button value="13" action="bypass -h admin_setsiegetime %castleName% hour 13" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=30><button value="14" action="bypass -h admin_setsiegetime %castleName% hour 14" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=30><button value="15" action="bypass -h admin_setsiegetime %castleName% hour 15" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr><tr>
-<td width=30><button value="16" action="bypass -h admin_setsiegetime %castleName% hour 16" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=30><button value="17" action="bypass -h admin_setsiegetime %castleName% hour 17" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=30><button value="18" action="bypass -h admin_setsiegetime %castleName% hour 18" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=30><button value="19" action="bypass -h admin_setsiegetime %castleName% hour 19" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=30><button value="20" action="bypass -h admin_setsiegetime %castleName% hour 20" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=30><button value="21" action="bypass -h admin_setsiegetime %castleName% hour 21" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=30><button value="22" action="bypass -h admin_setsiegetime %castleName% hour 22" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=30><button value="23" action="bypass -h admin_setsiegetime %castleName% hour 23" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=30><button value="16" action="bypass -h admin_setsiegetime %castleName% hour 16" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=30><button value="17" action="bypass -h admin_setsiegetime %castleName% hour 17" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=30><button value="18" action="bypass -h admin_setsiegetime %castleName% hour 18" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=30><button value="19" action="bypass -h admin_setsiegetime %castleName% hour 19" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=30><button value="20" action="bypass -h admin_setsiegetime %castleName% hour 20" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=30><button value="21" action="bypass -h admin_setsiegetime %castleName% hour 21" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=30><button value="22" action="bypass -h admin_setsiegetime %castleName% hour 22" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=30><button value="23" action="bypass -h admin_setsiegetime %castleName% hour 23" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 <br>Minutes of Siege:<br>
 <table width=270>
 <tr>
-<td width=45><button value="0" action="bypass -h admin_setsiegetime %castleName% min 0" width=40 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=45><button value="10" action="bypass -h admin_setsiegetime %castleName% min 10" width=40 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=45><button value="20" action="bypass -h admin_setsiegetime %castleName% min 20" width=40 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=45><button value="30" action="bypass -h admin_setsiegetime %castleName% min 30" width=40 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=45><button value="40" action="bypass -h admin_setsiegetime %castleName% min 40" width=40 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=45><button value="50" action="bypass -h admin_setsiegetime %castleName% min 50" width=40 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="0" action="bypass -h admin_setsiegetime %castleName% min 0" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=45><button value="10" action="bypass -h admin_setsiegetime %castleName% min 10" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=45><button value="20" action="bypass -h admin_setsiegetime %castleName% min 20" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=45><button value="30" action="bypass -h admin_setsiegetime %castleName% min 30" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=45><button value="40" action="bypass -h admin_setsiegetime %castleName% min 40" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=45><button value="50" action="bypass -h admin_setsiegetime %castleName% min 50" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 </center>

+ 33 - 33
L2J_DataPack_BETA/data/html/admin/char_menu.htm

@@ -2,68 +2,68 @@
 <center>
 <table width=270 border=0 bgcolor="444444">
 <tr>
-<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table><br>
 <table width=270>
 <tr>
 <td><font color="LEVEL">QuickBox:</font></td>
 <td><edit var="qbox" width=120 height=15></td>
-<td><button value="Help" action="bypass -h admin_help help/main_menu.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Help" action="bypass -h admin_help help/main_menu.htm" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
 Characters Related:<br1>
 <table width=240>
 <tr>
-<td><button value="List" action="bypass -h admin_show_characters 0" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Find Dualbox" action="bypass -h admin_find_dualbox $qbox" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Manage" action="bypass -h admin_char_manage" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="List" action="bypass -h admin_show_characters 0" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Find Dualbox" action="bypass -h admin_find_dualbox $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Manage" action="bypass -h admin_char_manage" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="Set Name" action="bypass -h admin_changename $qbox" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Set Title" action="bypass -h admin_settitle $qbox" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Set Rec" action="bypass -h admin_rec $qbox" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Set Name" action="bypass -h admin_changename $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Set Title" action="bypass -h admin_settitle $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Set Rec" action="bypass -h admin_rec $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="Set Fame" action="bypass -h admin_setfame $qbox" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Set Pvp" action="bypass -h admin_setpvp $qbox" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Set Pk" action="bypass -h admin_setpk $qbox" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Set Fame" action="bypass -h admin_setfame $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Set Pvp" action="bypass -h admin_setpvp $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Set Pk" action="bypass -h admin_setpk $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="Vit Set" action="bypass -h admin_set_vitality $qbox" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Vit Lvl" action="bypass -h admin_set_vitality_level $qbox" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Vit Max" action="bypass -h admin_full_vitality" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Vit Set" action="bypass -h admin_set_vitality $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Vit Lvl" action="bypass -h admin_set_vitality_level $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Vit Max" action="bypass -h admin_full_vitality" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="Get Buffs" action="bypass -h admin_getbuffs $qbox" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Quests" action="bypass -h admin_charquestmenu $qbox" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Effects" action="bypass -h admin_admin3" width=82 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Get Buffs" action="bypass -h admin_getbuffs $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Quests" action="bypass -h admin_charquestmenu $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Effects" action="bypass -h admin_admin3" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="Party" action="bypass -h admin_partyinfo" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Party" action="bypass -h admin_partyinfo" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td></td>
 <td></td>
 </tr>
 </table>
 <br>
 <table width=270><tr>
-<td><button value="Go To" action="bypass -h admin_goto_char_menu $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Recall" action="bypass -h admin_recall_char_menu $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Karma" action="bypass -h admin_setkarma $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="NoKarma" action="bypass -h admin_nokarma" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Go To" action="bypass -h admin_goto_char_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Recall" action="bypass -h admin_recall_char_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Karma" action="bypass -h admin_setkarma $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="NoKarma" action="bypass -h admin_nokarma" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr><tr>
-<td><button value="ChatBan" action="bypass -h admin_ban_chat $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="ChtUnBan" action="bypass -h admin_unban_chat $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Jail" action="bypass -h admin_jail $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Jail Out" action="bypass -h admin_unjail $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="ChatBan" action="bypass -h admin_ban_chat $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="ChtUnBan" action="bypass -h admin_unban_chat $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Jail" action="bypass -h admin_jail $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Jail Out" action="bypass -h admin_unjail $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr><tr>
-<td><button value="Kick" action="bypass -h admin_kick_menu $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Ban" action="bypass -h admin_ban_menu $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Find" action="bypass -h admin_find_character $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Repair" action="bypass -h admin_repair $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Kick" action="bypass -h admin_kick_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Ban" action="bypass -h admin_ban_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Find" action="bypass -h admin_find_character $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Repair" action="bypass -h admin_repair $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center></body></html>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/charclasses.htm

@@ -1,8 +1,8 @@
 <html><body>
 <table width=260><tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Class Selection Menu</center></td>
-<td width=40><button value="Back" action="bypass -h admin_character_info" width=40 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_character_info" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table><center><font color="ababab">
 <table width=260><tr>
 <td width=80><a action="bypass -h admin_help charclasses.htm">Page 1</a></td>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/charclasses2.htm

@@ -1,8 +1,8 @@
 <html><body>
 <table width=260><tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Class Selection Menu</center></td>
-<td width=40><button value="Back" action="bypass -h admin_character_info" width=40 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_character_info" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table><center><font color="ababab">
 <table width=260><tr>
 <td width=80><a action="bypass -h admin_help charclasses.htm">Page 1</a></td>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/charclasses3.htm

@@ -1,8 +1,8 @@
 <html><body>
 <table width=260><tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Class Selection Menu</center></td>
-<td width=40><button value="Back" action="bypass -h admin_character_info" width=40 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_character_info" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table><center><font color="ababab">
 <table width=260><tr>
 <td width=80><a action="bypass -h admin_help charclasses.htm">Page 1</a></td>

+ 10 - 10
L2J_DataPack_BETA/data/html/admin/charedit.htm

@@ -1,8 +1,8 @@
 <html><body>
 <table width=260><tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Editing <font color="LEVEL">%name%</font></center></td>
-<td width=40><button value="Back" action="bypass -h admin_character_info %name%" width=40 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_character_info %name%" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 <br>
 <table width=270>
@@ -13,14 +13,14 @@
 </table>
 <br>
 <table width=270>
-<tr><td width=140>Name:</td><td><edit width=80 var="name"></td><td><button value="Save" action="bypass -h admin_changename $name" height=21 width=45 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td width=140>Name color:</td><td><edit width=80 var="color"></td><td><button value="Set" action="bypass -h admin_setcolor $color" height=21 width=45 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td width=140>Title:</td><td><edit width=80 var="title"></td><td><button value="Save" action="bypass -h admin_settitle $title" height=21 width=45 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td width=140>Title color:</td><td><edit width=80 var="tcolor"></td><td><button value="Set" action="bypass -h admin_settcolor $tcolor" height=21 width=45 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td width=140>Recommendations:</td><td><edit width=80 var="reco"></td><td><button value="Save" action="bypass -h admin_rec $reco" height=21 width=45 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td width=140>Access Level:</td><td><edit width=80 var="acc"></td><td><button value="Save" action="bypass -h admin_changelvl $acc" height=21 width=45 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
+<tr><td width=140>Name:</td><td><edit width=80 var="name"></td><td><button value="Save" action="bypass -h admin_changename $name" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td width=140>Name color:</td><td><edit width=80 var="color"></td><td><button value="Set" action="bypass -h admin_setcolor $color" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td width=140>Title:</td><td><edit width=80 var="title"></td><td><button value="Save" action="bypass -h admin_settitle $title" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td width=140>Title color:</td><td><edit width=80 var="tcolor"></td><td><button value="Set" action="bypass -h admin_settcolor $tcolor" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td width=140>Recommendations:</td><td><edit width=80 var="reco"></td><td><button value="Save" action="bypass -h admin_rec $reco" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td width=140>Access Level:</td><td><edit width=80 var="acc"></td><td><button value="Save" action="bypass -h admin_changelvl $acc" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
 <tr></tr>
-<tr><td width=140>&nbsp;</td><td><button value="Class" action="bypass -h admin_setclass" height=21 width=45 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td><td><button value="Sex" action="bypass -h admin_setsex" height=21 width=45 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
+<tr><td width=140>&nbsp;</td><td><button value="Class" action="bypass -h admin_setclass" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td><button value="Sex" action="bypass -h admin_setsex" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
 </table>
 <br>
 <table width=270>
@@ -28,5 +28,5 @@
 <tr><td width=50>Current MP:</td><td><edit var="mp" width=50></td><td width=50>PvP Kills:</td><td><edit var="pvpkills" width=50></td></tr>
 <tr><td width=50>Current CP:</td><td><edit var="cp" width=50></td><td width=50>PK Kills:</td><td><edit var="pkkills" width=50></td></tr>
 </table><br>
-<center><button value="Save Changes" action="bypass -h admin_save_modifications $hp $mp $cp $pvpflag $pvpkills $pkkills" width=130 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></center>
+<center><button value="Save Changes" action="bypass -h admin_save_modifications $hp $mp $cp $pvpflag $pvpkills $pkkills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/data/html/admin/charfind.htm

@@ -1,8 +1,8 @@
 <html><body>
 <table width=270><tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Character Search</center></td>
-<td width=45><button value="Back" action="bypass -h admin_show_characters 0" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_show_characters 0" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 <br>
 <table width=270>		
@@ -12,5 +12,5 @@
 <center>
 <table width=270><tr>
 <td><edit var="character_name" width=80></td>
-<td><button value="Find Char" action="bypass -h admin_find_character $character_name" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Find Char" action="bypass -h admin_find_character $character_name" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table><br>Found %number% character%end%</center></body></html>

+ 15 - 15
L2J_DataPack_BETA/data/html/admin/charinfo.htm

@@ -2,28 +2,28 @@
 <center>
 <table width=270>
 <tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Player: %name%</center></td>
-<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
 <table width=240>
 <tr>
-<td><button value="Go To" action="bypass -h admin_goto_char_menu %name%" width=65 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Kick" action="bypass -h admin_kick_menu %name%" width=65 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Ban Acc" action="bypass -h admin_ban_acc %name%" width=65 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Ban Chr" action="bypass -h admin_ban_char %name%" width=65 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Go To" action="bypass -h admin_goto_char_menu %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Kick" action="bypass -h admin_kick_menu %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Ban Acc" action="bypass -h admin_ban_acc %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Ban Chr" action="bypass -h admin_ban_char %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr><tr>
-<td><button value="Recall" action="bypass -h admin_recall_char_menu %name%" width=65 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Skills" action="bypass -h admin_show_skills" width=65 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Edit" action="bypass -h admin_edit_character" width=65 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Class" action="bypass -h admin_setclass" width=65 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Recall" action="bypass -h admin_recall_char_menu %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Skills" action="bypass -h admin_show_skills" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Edit" action="bypass -h admin_edit_character" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Class" action="bypass -h admin_setclass" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr><tr>
-<td><button value="Lv/Exp/Sp" action="bypass -h admin_add_exp_sp_to_character" width=65 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Instance" action="bypass -h admin_instancezone %name%" width=65 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Buffs" action="bypass -h admin_getbuffs %name%" width=65 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Party" action="bypass -h admin_partyinfo" width=65 height=18 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Lv/Exp/Sp" action="bypass -h admin_add_exp_sp_to_character" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Instance" action="bypass -h admin_instancezone %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Buffs" action="bypass -h admin_getbuffs %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Party" action="bypass -h admin_partyinfo" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
@@ -39,7 +39,7 @@
 <br>
 <table width=240 bgcolor="666666">
 <tr>
-<td>Name:</td><td>%name%</td><td><button value="Refresh" action="bypass -h admin_character_info %name%" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td>Name:</td><td>%name%</td><td><button value="Refresh" action="bypass -h admin_character_info %name%" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
 <td>Clan:</td><td>%clan%</td>

+ 3 - 3
L2J_DataPack_BETA/data/html/admin/charlist.htm

@@ -1,9 +1,9 @@
 <html><title>Character Selection Panel</title><body>
 <table width=270>
 <tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Character Selection Menu</center></td>
-<td width=45><button value="Back" action="bypass -h admin_admin6" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_admin6" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
@@ -11,7 +11,7 @@ You can find a character by writing his or her name or a part of it in the box b
 <table width=250>
 <tr>
 <td><edit var="character_name" width=150 height=15></td>
-<td><button value="Find Character" action="bypass -h admin_find_character $character_name" width=100 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Find Character" action="bypass -h admin_find_character $character_name" width=100 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>

+ 16 - 16
L2J_DataPack_BETA/data/html/admin/charmanage.htm

@@ -1,32 +1,32 @@
 <html><body>
 <table width=270>
 <tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Character Selection Menu</center></td>
-<td width=45><button value="Back" action="bypass -h admin_admin6" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_admin6" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table><br>
 <table width=240><tr>
 <td width=80>Character:</td><td><edit var="qbox" width=120 height=15></td>
-<td><button value="Help" action="bypass -h admin_help help/charmanage.htm" width=45 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Help" action="bypass -h admin_help help/charmanage.htm" width=45 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table><br>
 <center>
 <table width=260><tr>
-<td><button value="Go" action="bypass -h admin_goto_char_menu $qbox" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Kick" action="bypass -h admin_kick_menu $qbox" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Ban Chr" action="bypass -h admin_ban_char $qbox" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Ban Acc" action="bypass -h admin_ban_acc $qbox" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Jail" action="bypass -h admin_jail $qbox" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Go" action="bypass -h admin_goto_char_menu $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Kick" action="bypass -h admin_kick_menu $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Ban Chr" action="bypass -h admin_ban_char $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Ban Acc" action="bypass -h admin_ban_acc $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Jail" action="bypass -h admin_jail $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr><tr>
-<td><button value="Get" action="bypass -h admin_recall_char_menu $qbox" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Kill" action="bypass -h admin_kill_menu $qbox" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="UnbanChr" action="bypass -h admin_unban_char $qbox" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="UnbanAcc" action="bypass -h admin_unban_acc $qbox" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="UnJail" action="bypass -h admin_unjail $qbox" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Get" action="bypass -h admin_recall_char_menu $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Kill" action="bypass -h admin_kill_menu $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="UnbanChr" action="bypass -h admin_unban_char $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="UnbanAcc" action="bypass -h admin_unban_acc $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="UnJail" action="bypass -h admin_unjail $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="GetParty" action="bypass -h admin_recall_party_menu $qbox" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Get Clan" action="bypass -h admin_recall_clan_menu $qbox" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="GetParty" action="bypass -h admin_recall_party_menu $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Get Clan" action="bypass -h admin_recall_clan_menu $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 </center><br>
@@ -35,7 +35,7 @@
 <td width=15>X:</td><td><edit var="char_cord_x" width=50></td>
 <td width=15>Y:</td><td><edit var="char_cord_y" width=50></td>
 <td width=15>Z:</td><td><edit var="char_cord_z" width=50></td>
-<td><button value="Teleport" action="bypass -h admin_teleport_character_to_menu $qbox $char_cord_x $char_cord_y $char_cord_z" width=60 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Teleport" action="bypass -h admin_teleport_character_to_menu $qbox $char_cord_x $char_cord_y $char_cord_z" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table><br>
 <table width=260>
 <tr><td width=101>Starter Towns:</td><td width="102">Mainland:</td></tr>

+ 8 - 8
L2J_DataPack_BETA/data/html/admin/charskills.htm

@@ -1,8 +1,8 @@
 <html><body>
 <table width=260><tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Character Editor</center></td>
-<td width=40><button value="Back" action="bypass -h admin_character_info %name%" width=40 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_character_info %name%" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 <br><br>
 <center>Editing <font color="LEVEL">%name%</font></center>
@@ -12,15 +12,15 @@
 <br><center>
 <table width=270>
 <tr>
-	<td><button value="Add skills" action="bypass -h admin_skill_list" width=130 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-	<td><button value="Take skills" action="bypass -h admin_get_skills" width=130 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+	<td><button value="Add skills" action="bypass -h admin_skill_list" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+	<td><button value="Take skills" action="bypass -h admin_get_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-	<td><button value="Delete skills" action="bypass -h admin_remove_skills 0" width=130 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-	<td><button value="Give taken skills" action="bypass -h admin_reset_skills" width=130 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+	<td><button value="Delete skills" action="bypass -h admin_remove_skills 0" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+	<td><button value="Give taken skills" action="bypass -h admin_reset_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-	<td><button value="Give All Skills" action="bypass -h admin_give_all_skills" width=130 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-	<td><button value="Remove All Skills" action="bypass -h admin_remove_all_skills" width=130 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+	<td><button value="Give All Skills" action="bypass -h admin_give_all_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+	<td><button value="Remove All Skills" action="bypass -h admin_remove_all_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table></center></body></html> 

+ 7 - 7
L2J_DataPack_BETA/data/html/admin/clanhall.htm

@@ -1,21 +1,21 @@
 <html><body>
 <table width=270><tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Siege Menu</center></td>
-<td width=45><button value="Back" action="bypass -h admin_siege" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_siege" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table><center>
 <br>ClanHall: %clanhallName%<br>
 <br>ClanHall Owner: %clanhallOwner%<br>
 <br>
 <table><tr>
-<td><button value="Open Doors" action="bypass -h admin_clanhallopendoors %clanhallId%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Close Doors" action="bypass -h admin_clanhallclosedoors %clanhallId%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Open Doors" action="bypass -h admin_clanhallopendoors %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Close Doors" action="bypass -h admin_clanhallclosedoors %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table><br>
 <table><tr>
-<td><button value="Give ClanHall" action="bypass -h admin_clanhallset %clanhallId%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Take ClanHall" action="bypass -h admin_clanhalldel %clanhallId%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Give ClanHall" action="bypass -h admin_clanhallset %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Take ClanHall" action="bypass -h admin_clanhalldel %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table><br>
 <table><tr>
-<td><button value="Teleport self" action="bypass -h admin_clanhallteleportself %clanhallId%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Teleport self" action="bypass -h admin_clanhallteleportself %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table></center>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/claninfo.htm

@@ -2,9 +2,9 @@
 <center>
 <table width=270>
 <tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Clan: %clan_name%</center></td>
-<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>

+ 36 - 36
L2J_DataPack_BETA/data/html/admin/classic_menu.htm

@@ -1,45 +1,45 @@
 <html><body><center>L2J Admin Panel - Classic mode</center><br>
 <center><table width=200><tr><td>
-<button value="Character List" action="bypass -h admin_show_characters 0" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button value="Manage Chars" action="bypass -h admin_char_manage" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button value="Manage Server" action="bypass -h admin_server_shutdown" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> 
-<button value="Announcements" action="bypass -h admin_list_announcements" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
-<button value="Fly Wyvern" action="bypass -h admin_ride_wyvern" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button value="Ride Strider" action="bypass -h admin_ride_strider" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button value="Land" action="bypass -h admin_unride" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
-<button value="Find Mammon" action="bypass -h admin_mammon_find" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button value="Mob Ctrl Menu" action="bypass -h admin_mobmenu" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button value="List Spawns" action="bypass -h admin_list_spawns $qbox" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button value="View Petitions" action="bypass -h admin_view_petitions" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td><td>
-<button value="GM Shop" action="bypass -h admin_gmshop" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button value="Npc Spawn" action="bypass -h admin_show_spawns" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button value="Create Item" action="bypass -h admin_itemcreate" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button value="Teleport Menu" action="bypass -h admin_show_moves" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
-<button value="Castles, CS, CH" action="bypass -h admin_siege" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button value="Set Karma" action="bypass -h admin_setkarma $qbox" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button value="Clear Karma" action="bypass -h admin_nokarma" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
-<button value="Enchant Menu" action="bypass -h admin_enchant" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button value="Play Sounds" action="bypass -h admin_play_sounds" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button value="Login" action="bypass -h admin_server_login" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button value="Help & Info" action="bypass -h admin_help admhelp.htm" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br></td></tr></table></center><br>
+<button value="Character List" action="bypass -h admin_show_characters 0" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="Manage Chars" action="bypass -h admin_char_manage" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="Manage Server" action="bypass -h admin_server_shutdown" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> 
+<button value="Announcements" action="bypass -h admin_list_announcements" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
+<button value="Fly Wyvern" action="bypass -h admin_ride_wyvern" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="Ride Strider" action="bypass -h admin_ride_strider" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="Land" action="bypass -h admin_unride" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
+<button value="Find Mammon" action="bypass -h admin_mammon_find" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="Mob Ctrl Menu" action="bypass -h admin_mobmenu" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button value="List Spawns" action="bypass -h admin_list_spawns $qbox" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="View Petitions" action="bypass -h admin_view_petitions" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td>
+<button value="GM Shop" action="bypass -h admin_gmshop" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="Npc Spawn" action="bypass -h admin_show_spawns" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="Create Item" action="bypass -h admin_itemcreate" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="Teleport Menu" action="bypass -h admin_show_moves" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
+<button value="Castles, CS, CH" action="bypass -h admin_siege" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="Set Karma" action="bypass -h admin_setkarma $qbox" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="Clear Karma" action="bypass -h admin_nokarma" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
+<button value="Enchant Menu" action="bypass -h admin_enchant" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="Play Sounds" action="bypass -h admin_play_sounds" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="Login" action="bypass -h admin_server_login" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="Help & Info" action="bypass -h admin_help admhelp.htm" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br></td></tr></table></center><br>
 <center>Name / Karma / Ench 0-65535:</center>
 <center><edit var="qbox" width=100 height=15></center><br><center><table><tr><td>
-<button value="Invis" action="bypass -h admin_invis_menu" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td><td>
-<button value="Kill" action="bypass -h admin_kill_menu" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td><td>
-<button value="Kick" action="bypass -h admin_kick $qbox" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td><td>
-<button value="Open" action="bypass -h admin_open_menu" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr><br><tr><td>
-<button value="Revis" action="bypass -h admin_vis" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td><td>
-<button value="Delete" action="bypass -h admin_delete" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td><td>
-<button value="Ban" action="bypass -h admin_ban_char $qbox" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td><td>
-<button value="Close" action="bypass -h admin_close" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
+<button value="Invis" action="bypass -h admin_invis_menu" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td>
+<button value="Kill" action="bypass -h admin_kill_menu" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td>
+<button value="Kick" action="bypass -h admin_kick $qbox" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td>
+<button value="Open" action="bypass -h admin_open_menu" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr><br><tr><td>
+<button value="Revis" action="bypass -h admin_vis" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td>
+<button value="Delete" action="bypass -h admin_delete" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td>
+<button value="Ban" action="bypass -h admin_ban_char $qbox" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td>
+<button value="Close" action="bypass -h admin_close" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
 </table><br><table width=200><tr><td>
-<button value="Chat Ban" action="bypass -h admin_ban_chat $qbox" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td><td>
-<button value="Chat UnBan" action="bypass -h admin_unban_chat $qbox" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
+<button value="Chat Ban" action="bypass -h admin_ban_chat $qbox" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td>
+<button value="Chat UnBan" action="bypass -h admin_unban_chat $qbox" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 </td></tr></table></center><center><table><br>
-<tr><td><button value="Day" action="bypass -h admin_atmosphere_menu sky day" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Night" action="bypass -h admin_atmosphere_menu sky night" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td><button value="Dawn Sky" action="bypass -h admin_atmosphere_menu signsky dawn" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Dusk Sky" action="bypass -h admin_atmosphere_menu signsky dusk" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
+<tr><td><button value="Day" action="bypass -h admin_atmosphere_menu sky day" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Night" action="bypass -h admin_atmosphere_menu sky night" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td><button value="Dawn Sky" action="bypass -h admin_atmosphere_menu signsky dawn" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Dusk Sky" action="bypass -h admin_atmosphere_menu signsky dusk" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
 </table></center><br><br><br>
 <tr><td>Server Software: Server software running L2J version 3.0.1 nightly created by L2Chef and the L2J team.</td></tr>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/cwinfo.htm

@@ -1,8 +1,8 @@
 <html><body>
 <table width=270><tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Cursed Weapons Info</center></td>
-<td width=45><button value="Back" action="bypass -h admin_admin2" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_admin2" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 <br>
 %cwinfo%

+ 4 - 4
L2J_DataPack_BETA/data/html/admin/doorinfo.htm

@@ -2,10 +2,10 @@
 <center>
 <table width=270 border=0>
 <tr>
-<td><button value="Open" action="bypass -h admin_open" width=60 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Close" action="bypass -h admin_close" width=60 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Kill" action="bypass -h admin_kill" width=60 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Delete" action="bypass -h admin_delete" width=60 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Open" action="bypass -h admin_open" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Close" action="bypass -h admin_close" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Kill" action="bypass -h admin_kill" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Delete" action="bypass -h admin_delete" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br><img src="L2UI.SquareWhite" width=260 height=1><br>

+ 7 - 7
L2J_DataPack_BETA/data/html/admin/dualbox.htm

@@ -2,13 +2,13 @@
 <center>
 <table width=270>
 <tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Dualbox Menu</center></td>
-<td width=45><button value="Back" action="bypass -h admin_admin6" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_admin6" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
-<button value="Goto Character List" action="bypass -h admin_show_characters 0" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
+<button value="Goto Character List" action="bypass -h admin_show_characters 0" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 <br>
 IPs with Dualboxes (%multibox%):
 <br>
@@ -17,12 +17,12 @@ IPs with Dualboxes (%multibox%):
 Find Dualbox with:<br1>
 <table width=220>
 <tr>
-<td><button value="2+ Characters" action="bypass -h admin_%strict%find_dualbox 2" width=110 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="3+ Characters" action="bypass -h admin_%strict%find_dualbox 3" width=110 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="2+ Characters" action="bypass -h admin_%strict%find_dualbox 2" width=110 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="3+ Characters" action="bypass -h admin_%strict%find_dualbox 3" width=110 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="4+ Characters" action="bypass -h admin_%strict%find_dualbox 4" width=110 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="5+ Characters" action="bypass -h admin_%strict%find_dualbox 5" width=110 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="4+ Characters" action="bypass -h admin_%strict%find_dualbox 4" width=110 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="5+ Characters" action="bypass -h admin_%strict%find_dualbox 5" width=110 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>

+ 28 - 28
L2J_DataPack_BETA/data/html/admin/editnpc.htm

@@ -3,41 +3,41 @@
 Caution:<br>Don't forget that modifying NPC Info can ruin the game.<br><br>
 <table width=270>
 <tr><td>Npc ID (%npcId%)</td><td></td><td></td></tr>
-<tr><td>Template ID (%templateId%):</td><td><edit var="tId"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% templateId $tId" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Name (%name%):</td><td><edit var="n"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% name $n" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Server Side Name (%serverSideName%):</td><td><edit var="sSN"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% serverSideName $sSN" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Title (%title%):</td><td><edit var="t"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% title $t" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Server Side Title (%serverSideTitle%):</td><td><edit var="sST"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% serverSideTitle $sST" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Collision Radius (%collisionRadius%):</td><td><edit var="cR"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% collisionRadius $cR" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Collision Height (%collisionHeight%):</td><td><edit var="cH"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% collisionHeight $cH" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Level (%level%):</td><td><edit var="lv"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% level $lv" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Sex (%sex%, 0=m, 1=f, 2=etc):</td><td><edit var="sex"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% sex $sex" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Type (%type%):</td><td><edit var="type"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% type $type" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Attack Range (%attackRange%):</td><td><edit var="atkR"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% attackRange $atkR" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>HP (%hp%):</td><td><edit var="hp"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% hp $hp" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>MP (%mp%):</td><td><edit var="mp"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% mp $mp" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>HP Regen. (%hpRegen%):</td><td><edit var="hpR"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% hpRegen $hpR" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>MP Regen. (%mpRegen%):</td><td><edit var="mpR"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% mpRegen $mpR" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
+<tr><td>Template ID (%templateId%):</td><td><edit var="tId"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% templateId $tId" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Name (%name%):</td><td><edit var="n"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% name $n" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Server Side Name (%serverSideName%):</td><td><edit var="sSN"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% serverSideName $sSN" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Title (%title%):</td><td><edit var="t"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% title $t" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Server Side Title (%serverSideTitle%):</td><td><edit var="sST"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% serverSideTitle $sST" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Collision Radius (%collisionRadius%):</td><td><edit var="cR"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% collisionRadius $cR" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Collision Height (%collisionHeight%):</td><td><edit var="cH"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% collisionHeight $cH" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Level (%level%):</td><td><edit var="lv"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% level $lv" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Sex (%sex%, 0=m, 1=f, 2=etc):</td><td><edit var="sex"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% sex $sex" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Type (%type%):</td><td><edit var="type"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% type $type" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Attack Range (%attackRange%):</td><td><edit var="atkR"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% attackRange $atkR" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>HP (%hp%):</td><td><edit var="hp"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% hp $hp" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>MP (%mp%):</td><td><edit var="mp"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% mp $mp" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>HP Regen. (%hpRegen%):</td><td><edit var="hpR"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% hpRegen $hpR" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>MP Regen. (%mpRegen%):</td><td><edit var="mpR"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% mpRegen $mpR" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
 <tr><td>Str. (%str%):</td><td></td><td></td></tr>
 <tr><td>Con. (%con%):</td><td></td><td></td></tr>
 <tr><td>Dex. (%dex%):</td><td></td><td></td></tr>
 <tr><td>Int. (%int%):</td><td></td><td></td></tr>
 <tr><td>Wit. (%wit%):</td><td></td><td></td></tr>
 <tr><td>Men. (%men%):</td><td></td><td></td></tr>
-<tr><td>EXP (%exp%):</td><td><edit var="exp"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% exp $exp" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>SP (%sp%):</td><td><edit var="sp"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% sp $sp" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>P. Atk. (%pAtk%):</td><td><edit var="pAtk"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% pAtk $pAtk" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>P. Def. (%pDef%):</td><td><edit var="pDef"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% pDef $pDef" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>M. Atk. (%mAtk%):</td><td><edit var="mAtk"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% mAtk $mAtk" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>M. Def. (%mDef%):</td><td><edit var="mDef"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% mDef $mDef" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>P. Atk. Spd. (%pAtkSpd%):</td><td><edit var="pS"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% pAtkSpd $pS" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Aggro (%aggro%):</td><td><edit var="ag"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% aggro $ag" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>M. Atk. Spd. (%mAtkSpd%):</td><td><edit var="mS"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% mAtkSpd $mS" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>R Hand (%rHand%):</td><td><edit var="rH"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% rHand $rH" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>L Hand (%lHand%):</td><td><edit var="lH"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% lHand $lH" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Enchant (%enchant%):</td><td><edit var="ech"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% enchant $ech" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
+<tr><td>EXP (%exp%):</td><td><edit var="exp"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% exp $exp" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>SP (%sp%):</td><td><edit var="sp"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% sp $sp" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>P. Atk. (%pAtk%):</td><td><edit var="pAtk"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% pAtk $pAtk" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>P. Def. (%pDef%):</td><td><edit var="pDef"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% pDef $pDef" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>M. Atk. (%mAtk%):</td><td><edit var="mAtk"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% mAtk $mAtk" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>M. Def. (%mDef%):</td><td><edit var="mDef"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% mDef $mDef" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>P. Atk. Spd. (%pAtkSpd%):</td><td><edit var="pS"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% pAtkSpd $pS" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Aggro (%aggro%):</td><td><edit var="ag"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% aggro $ag" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>M. Atk. Spd. (%mAtkSpd%):</td><td><edit var="mS"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% mAtkSpd $mS" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>R Hand (%rHand%):</td><td><edit var="rH"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% rHand $rH" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>L Hand (%lHand%):</td><td><edit var="lH"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% lHand $lH" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Enchant (%enchant%):</td><td><edit var="ech"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% enchant $ech" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
 <tr><td>Walk Spd. (%walkSpd%)</td><td></td><td></td></tr>
-<tr><td>Run Spd. (%runSpd%):</td><td><edit var="rSd"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% runSpd $rSd" height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
+<tr><td>Run Spd. (%runSpd%):</td><td><edit var="rSd"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% runSpd $rSd" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
 <tr><td>Faction ID (%factionId%)</td><td></td><td></td></tr>
 <tr><td>Faction Range (%factionRange%)</td><td></td><td></td></tr>
 </table></body></html>

+ 27 - 27
L2J_DataPack_BETA/data/html/admin/effects_menu.htm

@@ -1,61 +1,61 @@
 <html><title>L2J Effects Panel</title><body>
 <center>
 <table width=270><tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Effects Menu</center></td>
-<td width=45><button value="Back" action="bypass -h admin_admin6" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_admin6" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table><br>
 <table width=270>
 <tr>
 <td>QuickBox:</td>
 <td><edit var="qbox" width=120 height=15></td>
-<td><button value="Help" action="bypass -h admin_help help/effects_menu.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Help" action="bypass -h admin_help help/effects_menu.htm" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
 Character Based:<br1>
 <table width=270>
 <tr>
-<td><button value="PolyMorph" action="bypass -h admin_polymorph_menu $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Un Poly" action="bypass -h admin_unpolymorph_menu" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Poly Self" action="bypass -h admin_polyself_menu $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="UnPolySlf" action="bypass -h admin_unpolyself_menu" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="PolyMorph" action="bypass -h admin_polymorph_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Un Poly" action="bypass -h admin_unpolymorph_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Poly Self" action="bypass -h admin_polyself_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="UnPolySlf" action="bypass -h admin_unpolyself_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="Para" action="bypass -h admin_para_menu $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Un Para" action="bypass -h admin_unpara_menu $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Para All" action="bypass -h admin_para_all_menu" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="UnPara All" action="bypass -h admin_unpara_all_menu" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Para" action="bypass -h admin_para_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Un Para" action="bypass -h admin_unpara_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Para All" action="bypass -h admin_para_all_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="UnPara All" action="bypass -h admin_unpara_all_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
 <td><br></td>
 </tr>
 <tr>
-<td><button value="Abnormal" action="bypass -h admin_abnormal_menu $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Social" action="bypass -h admin_social_menu $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Special" action="bypass -h admin_special_menu $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Effect" action="bypass -h admin_effect_menu $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Abnormal" action="bypass -h admin_abnormal_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Social" action="bypass -h admin_social_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Special" action="bypass -h admin_special_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Effect" action="bypass -h admin_effect_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="Transform" action="bypass -h admin_transform_menu $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Small Head" action="bypass -h admin_shrinkhead" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Big Head" action="bypass -h admin_bighead" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="DisplayEffect" action="bypass -h admin_set_displayeffect_menu $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Transform" action="bypass -h admin_transform_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Small Head" action="bypass -h admin_shrinkhead" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Big Head" action="bypass -h admin_bighead" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="DisplayEffect" action="bypass -h admin_set_displayeffect_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br><br>
 World Based:<br1>
 <table width=270>
 <tr>
-<td><button value="Day Sky" action="bypass -h admin_atmosphere_menu sky day" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Night Sky" action="bypass -h admin_atmosphere_menu sky night" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Dawn Sky" action="bypass -h admin_atmosphere_menu signsky dawn" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Dusk Sky" action="bypass -h admin_atmosphere_menu signsky dusk" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Day Sky" action="bypass -h admin_atmosphere_menu sky day" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Night Sky" action="bypass -h admin_atmosphere_menu sky night" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Dawn Sky" action="bypass -h admin_atmosphere_menu signsky dawn" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Dusk Sky" action="bypass -h admin_atmosphere_menu signsky dusk" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr><tr>
-<td><button value="Red Sky" action="bypass -h admin_atmosphere_menu sky red $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="E Quake" action="bypass -h admin_earthquake_menu $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Sounds" action="bypass -h admin_play_sounds" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Mob Group" action="bypass -h admin_mobmenu" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Red Sky" action="bypass -h admin_atmosphere_menu sky red $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="E Quake" action="bypass -h admin_earthquake_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Sounds" action="bypass -h admin_play_sounds" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Mob Group" action="bypass -h admin_mobmenu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td></td><td></td>
 </tr></table><br><br>
 <br><br>

+ 44 - 44
L2J_DataPack_BETA/data/html/admin/enchant.htm

@@ -2,9 +2,9 @@
 <center>
 <table width=270>
 <tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Enchant & Attribute</center></td>
-<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
@@ -18,50 +18,50 @@
 <br>
 <table width=260>
 <tr>
-<td><button value="+6" action="bypass -h admin_seteh 6" width=35 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="Helmet" action="bypass -h admin_seteh $qbox" width=85 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="Upper Earring" action="bypass -h admin_setle $qbox" width=85 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="+4" action="bypass -h admin_setle 4" width=35 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
+<td><button value="+6" action="bypass -h admin_seteh 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Helmet" action="bypass -h admin_seteh $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Upper Earring" action="bypass -h admin_setle $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="+4" action="bypass -h admin_setle 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="+6" action="bypass -h admin_setec 6" width=35 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="Chest" action="bypass -h admin_setec $qbox" width=85 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="Lower Earring" action="bypass -h admin_setre $qbox" width=85 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="+4" action="bypass -h admin_setre 4" width=35 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
+<td><button value="+6" action="bypass -h admin_setec 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Chest" action="bypass -h admin_setec $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Lower Earring" action="bypass -h admin_setre $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="+4" action="bypass -h admin_setre 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="+6" action="bypass -h admin_setel 6" width=35 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="Leggings" action="bypass -h admin_setel $qbox" width=85 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="Necklace" action="bypass -h admin_seten $qbox" width=85 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="+4" action="bypass -h admin_seten 4" width=35 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
+<td><button value="+6" action="bypass -h admin_setel 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Leggings" action="bypass -h admin_setel $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Necklace" action="bypass -h admin_seten $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="+4" action="bypass -h admin_seten 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="+6" action="bypass -h admin_seteg 6" width=35 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="Gloves" action="bypass -h admin_seteg $qbox" width=85 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="Upper Ring" action="bypass -h admin_setlf $qbox" width=85 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="+4" action="bypass -h admin_setlf 4" width=35 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
+<td><button value="+6" action="bypass -h admin_seteg 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Gloves" action="bypass -h admin_seteg $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Upper Ring" action="bypass -h admin_setlf $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="+4" action="bypass -h admin_setlf 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="+6" action="bypass -h admin_seteb 6" width=35 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="Boots" action="bypass -h admin_seteb $qbox" width=85 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="Lower Ring" action="bypass -h admin_setrf $qbox" width=85 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="+4" action="bypass -h admin_setrf 4" width=35 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
+<td><button value="+6" action="bypass -h admin_seteb 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Boots" action="bypass -h admin_seteb $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Lower Ring" action="bypass -h admin_setrf $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="+4" action="bypass -h admin_setrf 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="+4" action="bypass -h admin_setba 4" width=35 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="Cloak" action="bypass -h admin_setba $qbox" width=85 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
+<td><button value="+4" action="bypass -h admin_setba 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Cloak" action="bypass -h admin_setba $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="+4" action="bypass -h admin_setun 4" width=35 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="Shirt" action="bypass -h admin_setun $qbox" width=85 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="Belt" action="bypass -h admin_setbe $qbox" width=85 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="+4" action="bypass -h admin_setbe 4" width=35 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
+<td><button value="+4" action="bypass -h admin_setun 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Shirt" action="bypass -h admin_setun $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Belt" action="bypass -h admin_setbe $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="+4" action="bypass -h admin_setbe 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="+4" action="bypass -h admin_setew 4" width=35 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="Weapon" action="bypass -h admin_setew $qbox" width=85 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="Shield / Sigil" action="bypass -h admin_setes $qbox" width=85 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="+4" action="bypass -h admin_setes 4" width=35 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
+<td><button value="+4" action="bypass -h admin_setew 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Weapon" action="bypass -h admin_setew $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Shield / Sigil" action="bypass -h admin_setes $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="+4" action="bypass -h admin_setes 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br><br>
@@ -79,22 +79,22 @@
 <br>
 <table width=260>
 <tr>
-<td><button value="60" action="bypass -h admin_setlh $ebox 60" width=35 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="Helmet" action="bypass -h admin_setlh $ebox $vbox" width=85 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="Gloves" action="bypass -h admin_setlg $ebox $vbox" width=85 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="60" action="bypass -h admin_setlg $ebox 60" width=35 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
+<td><button value="60" action="bypass -h admin_setlh $ebox 60" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Helmet" action="bypass -h admin_setlh $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Gloves" action="bypass -h admin_setlg $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="60" action="bypass -h admin_setlg $ebox 60" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="60" action="bypass -h admin_setlc $ebox 60" width=35 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="Chest" action="bypass -h admin_setlc $ebox $vbox" width=85 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="Boots" action="bypass -h admin_setlb $ebox $vbox" width=85 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="60" action="bypass -h admin_setlb $ebox 60" width=35 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
+<td><button value="60" action="bypass -h admin_setlc $ebox 60" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Chest" action="bypass -h admin_setlc $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Boots" action="bypass -h admin_setlb $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="60" action="bypass -h admin_setlb $ebox 60" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="60" action="bypass -h admin_setll $ebox 60" width=35 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="Leggings" action="bypass -h admin_setll $ebox $vbox" width=85 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="Weapon" action="bypass -h admin_setlw $ebox $vbox" width=85 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
-<td><button value="150" action="bypass -h admin_setlw $ebox 150" width=35 height=20 back="L2UI_ct1.button_df_down" fore="L2UI_ct1.button_df"></td>
+<td><button value="60" action="bypass -h admin_setll $ebox 60" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Leggings" action="bypass -h admin_setll $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Weapon" action="bypass -h admin_setlw $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="150" action="bypass -h admin_setlw $ebox 150" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>

+ 5 - 5
L2J_DataPack_BETA/data/html/admin/expsp.htm

@@ -1,8 +1,8 @@
 <html><body>
 <table width=260><tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Character Selection Menu</center></td>
-<td width=40><button value="Back" action="bypass -h admin_character_info %name%" width=40 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_character_info %name%" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 <br><br>
 <center>Editing <font color="LEVEL">%name%</font></center>
@@ -17,12 +17,12 @@ and use 0 if no changes are needed.<br>
 <table width=270><tr>
 <td width=30>Exp:</td><td><edit var="exp_to_add" width=50></td>
 <td width=30>SP:</td><td><edit var="sp_to_add" width=50></td>
-<td><button value="Add" action="bypass -h admin_add_exp_sp $exp_to_add $sp_to_add" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Remove" action="bypass -h admin_remove_exp_sp $exp_to_add $sp_to_add" width=60 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Add" action="bypass -h admin_add_exp_sp $exp_to_add $sp_to_add" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Remove" action="bypass -h admin_remove_exp_sp $exp_to_add $sp_to_add" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 Set the new character level by using the dialog below:<br>
 <table width=270><tr>
 <td width=60>Level</td><td><edit var="lv" width=50></td>
-<td><button value="Set Level" action="bypass -h admin_set_level $lv" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Set Level" action="bypass -h admin_set_level $lv" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center></body></html>

+ 13 - 13
L2J_DataPack_BETA/data/html/admin/fort.htm

@@ -1,36 +1,36 @@
 <html><body>
 <table width=270><tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Siege Menu</center></td>
-<td width=45><button value="Back" action="bypass -h admin_fortsiege" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_fortsiege" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 <center>
 <br><br><br>Fort: %fortName%<br><br>
 <table width=270>
 <tr>
-<td><button value="Add Attacker" action="bypass -h admin_add_fortattacker %fortId%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Add Defender" action="bypass -h admin_add_fortdefender %fortId%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Add Attacker" action="bypass -h admin_add_fortattacker %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Add Defender" action="bypass -h admin_add_fortdefender %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="List Clans" action="bypass -h admin_list_fortsiege_clans %fortId%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Clear List" action="bypass -h admin_clear_fortsiege_list %fortId%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="List Clans" action="bypass -h admin_list_fortsiege_clans %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Clear List" action="bypass -h admin_clear_fortsiege_list %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="Move Defenders" action="bypass -h admin_move_fortdefenders %fortId%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Spawn Doors" action="bypass -h admin_spawn_fortdoors %fortId%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Move Defenders" action="bypass -h admin_move_fortdefenders %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Spawn Doors" action="bypass -h admin_spawn_fortdoors %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="Start Siege" action="bypass -h admin_startfortsiege %fortId%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="End Siege" action="bypass -h admin_endfortsiege %fortId%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Start Siege" action="bypass -h admin_startfortsiege %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="End Siege" action="bypass -h admin_endfortsiege %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="Give Fort" action="bypass -h admin_setfort %fortId%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Remove Fort" action="bypass -h admin_removefort %fortId%" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
+<td><button value="Give Fort" action="bypass -h admin_setfort %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Remove Fort" action="bypass -h admin_removefort %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
 </tr>
 </table>
 <br>
 <table width=270>
-<tr><td width=60>NpcId:</td><td><edit var="value" width=40></td><td><button value="Add Guard" action="bypass -h admin_add_guard %fortId% $value" width=135 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=60>NpcId:</td><td><edit var="value" width=40></td><td><button value="Add Guard" action="bypass -h admin_add_guard %fortId% $value" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/forts.htm

@@ -1,8 +1,8 @@
 <html><body>
 <table width=270><tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Fortress Menu</center></td>
-<td width=45><button value="Back" action="bypass -h admin_admin2" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_admin2" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 <center>
 <br>Fortress:<br>

+ 23 - 23
L2J_DataPack_BETA/data/html/admin/game_menu.htm

@@ -2,79 +2,79 @@
 <center>
 <table width=270 border=0 bgcolor="444444">
 <tr>
-<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table><br>
 <table width=240>
 <tr>
 <td>QuickBox:</td>
 <td><edit var="qbox" width=120 height=15></td>
-<td><button value="Help" action="bypass -h admin_help help/game_menu.htm" width=45 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Help" action="bypass -h admin_help help/game_menu.htm" width=45 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
 Clan Related:<br1>
 <table width=240>
 <tr>
-<td><button value="Create" action="bypass -h admin_pledge create $qbox" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Info" action="bypass -h admin_pledge info" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Set Level" action="bypass -h admin_pledge setlevel $qbox" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Create" action="bypass -h admin_pledge create $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Info" action="bypass -h admin_pledge info" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Set Level" action="bypass -h admin_pledge setlevel $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="Delete" action="bypass -h admin_pledge dismiss $qbox" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Reputation" action="bypass -h admin_pledge rep $qbox" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Delete" action="bypass -h admin_pledge dismiss $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Reputation" action="bypass -h admin_pledge rep $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
 War Related:<br1>
 <table width=240>
 <tr>
-<td><button value="Castle / CH" action="bypass -h admin_siege" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Fortress" action="bypass -h admin_fortsiege" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="TerritoryWar" action="bypass -h admin_territory_war" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Castle / CH" action="bypass -h admin_siege" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Fortress" action="bypass -h admin_fortsiege" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="TerritoryWar" action="bypass -h admin_territory_war" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
 Cursed Weapons:<br1>
 <table width=240>
 <tr>
-<td><button value="Info" action="bypass -h admin_cw_info_menu $qbox" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Add" action="bypass -h admin_cw_add $qbox" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Remove" action="bypass -h admin_cw_remove $qbox" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Info" action="bypass -h admin_cw_info_menu $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Add" action="bypass -h admin_cw_add $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Remove" action="bypass -h admin_cw_remove $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
 Seven Signs:<br1>
 <table width=240>
 <tr>
-<td><button value="Blacksmith" action="bypass -h admin_mammon_find 1" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Merchant" action="bypass -h admin_mammon_find 2" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Respawn" action="bypass -h admin_mammon_respawn" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Blacksmith" action="bypass -h admin_mammon_find 1" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Merchant" action="bypass -h admin_mammon_find 2" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Respawn" action="bypass -h admin_mammon_respawn" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
 Manor:<br1>
 <table width=125>
 <tr>
-<td><button value="Manor info" action="bypass -h admin_manor" width=125 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Manor info" action="bypass -h admin_manor" width=125 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
 Gracia Seeds:<br1>
 <table width=125>
 <tr>
-<td><button value="Gracia info" action="bypass -h admin_gracia_seeds" width=125 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Gracia info" action="bypass -h admin_gracia_seeds" width=125 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
 Olympiad:<br1>
 <table width=250>
 <tr>
-<td><button value="Save Olympiad" action="bypass -h admin_saveolymp" width=125 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Manual Hero" action="bypass -h admin_manualhero" width=125 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Save Olympiad" action="bypass -h admin_saveolymp" width=125 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Manual Hero" action="bypass -h admin_manualhero" width=125 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>

+ 4 - 4
L2J_DataPack_BETA/data/html/admin/gm_events.htm

@@ -2,10 +2,10 @@
 <center>
 <table width=270 border=0 bgcolor="444444">
 <tr>
-<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table><br>
 %LIST%

+ 32 - 32
L2J_DataPack_BETA/data/html/admin/gm_menu.htm

@@ -2,60 +2,60 @@
 <center>
 <table width=270 border=0 bgcolor="444444">
 <tr>
-<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table><br>
 <table width=270>
 <tr>
 <td><font color="LEVEL">QuickBox:</font></td>
 <td><edit var="qbox" width=120 height=15></td>
-<td><button value="Help" action="bypass -h admin_help help/main_menu.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Help" action="bypass -h admin_help help/main_menu.htm" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <table width=270><tr>
-<td><button value="List ON" action="bypass -h admin_gmliston" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="List OFF" action="bypass -h admin_gmlistoff" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Diet" action="bypass -h admin_diet" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Invis" action="bypass -h admin_invis_menu" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="List ON" action="bypass -h admin_gmliston" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="List OFF" action="bypass -h admin_gmlistoff" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Diet" action="bypass -h admin_diet" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Invis" action="bypass -h admin_invis_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr><tr>
-<td><button value="Petitions" action="bypass -h admin_view_petitions" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Silence" action="bypass -h admin_silence" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="TradeOff" action="bypass -h admin_tradeoff" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Invul" action="bypass -h admin_invul" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Petitions" action="bypass -h admin_view_petitions" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Silence" action="bypass -h admin_silence" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="TradeOff" action="bypass -h admin_tradeoff" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Invul" action="bypass -h admin_invul" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr><tr>
-<td><button value="Announc" action="bypass -h admin_list_announcements" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="AutoAnn" action="bypass -h admin_list_autoann $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Enhance" action="bypass -h admin_enchant" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="GM Shop" action="bypass -h admin_gmshop" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Announc" action="bypass -h admin_list_announcements" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="AutoAnn" action="bypass -h admin_list_autoann $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Enhance" action="bypass -h admin_enchant" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="GM Shop" action="bypass -h admin_gmshop" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr><tr>
-<td><button value="Instance" action="bypass -h admin_help instancezone.htm" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Events" action="bypass -h admin_event_menu" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Instance" action="bypass -h admin_help instancezone.htm" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Events" action="bypass -h admin_event_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td></td>
-<td><button value="Server" action="bypass -h admin_admin4" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Server" action="bypass -h admin_admin4" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table><br1>
 <table width=270><tr>
 <td><font color="LEVEL">Super Haste:</font></td>
-<td><button value="1" action="bypass -h admin_gmspeed_menu 1" width=35 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="2" action="bypass -h admin_gmspeed_menu 2" width=35 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="3" action="bypass -h admin_gmspeed_menu 3" width=35 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="4" action="bypass -h admin_gmspeed_menu 4" width=35 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Off" action="bypass -h admin_gmspeed_menu 0" width=35 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="1" action="bypass -h admin_gmspeed_menu 1" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="2" action="bypass -h admin_gmspeed_menu 2" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="3" action="bypass -h admin_gmspeed_menu 3" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="4" action="bypass -h admin_gmspeed_menu 4" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Off" action="bypass -h admin_gmspeed_menu 0" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table><br>
 <center><multiedit var="new_announcement" width=250 height=50></center>
 <table width="160"><tr>
-<td><button value="Announce" action="bypass -h admin_announce_menu $new_announcement" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="GM Chat" action="bypass -h admin_gmchat_menu $new_announcement" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Announce" action="bypass -h admin_announce_menu $new_announcement" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="GM Chat" action="bypass -h admin_gmchat_menu $new_announcement" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table><br>
 <table width=270><tr>
-<td><button value="Fenrir" action="bypass -h admin_ride_wolf" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Strider" action="bypass -h admin_ride_strider" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Wyvern" action="bypass -h admin_ride_wyvern" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Horse" action="bypass -h admin_ride_horse" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Fenrir" action="bypass -h admin_ride_wolf" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Strider" action="bypass -h admin_ride_strider" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Wyvern" action="bypass -h admin_ride_wyvern" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Horse" action="bypass -h admin_ride_horse" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr><tr>
-<td><button value="Jet Bike" action="bypass -h admin_ride_bike" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Jet Bike" action="bypass -h admin_ride_bike" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table><br>
 </center></body></html>

+ 26 - 26
L2J_DataPack_BETA/data/html/admin/gmshops.htm

@@ -2,9 +2,9 @@
 <center>
 <table width=270>
 <tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop</center></td>
-<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br>
@@ -12,62 +12,62 @@
 <center>
 <table width=260>
 <tr>
-<td align=center><button action="bypass -h admin_help gmstore/gear/weapons.htm" value="Weapons" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_help gmstore/gear/armor.htm" value="Armor" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9914" value="Bracelets" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_help gmstore/gear/weapons.htm" value="Weapons" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_help gmstore/gear/armor.htm" value="Armor" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9914" value="Bracelets" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_help gmstore/gear/jewels.htm" value="Jewels" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9913" value="Shirts" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9915" value="Talisman" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_help gmstore/gear/jewels.htm" value="Jewels" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9913" value="Shirts" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9915" value="Talisman" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_help gmstore/gear/belts.htm" value="Belts" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9909" value="Cloaks" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_help gmstore/hair.htm" value="Hair" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_help gmstore/gear/belts.htm" value="Belts" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9909" value="Cloaks" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_help gmstore/hair.htm" value="Hair" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
 <table width=260>
 <tr>
-<td align=center><button action="bypass -h admin_help gmstore/territory.htm" value="Territory" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_help gmstore/castles.htm" value="Castles" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_help gmstore/fortress.htm" value="Fortress" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_help gmstore/territory.htm" value="Territory" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_help gmstore/castles.htm" value="Castles" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_help gmstore/fortress.htm" value="Fortress" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
 <table width=260>
 <tr>
-<td align=center><button action="bypass -h admin_help gmstore/consumables.htm" value="Consumables" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_help gmstore/scrolls.htm" value="Scrolls" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_help gmstore/craft.htm" value="Craft Area" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_help gmstore/consumables.htm" value="Consumables" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_help gmstore/scrolls.htm" value="Scrolls" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_help gmstore/craft.htm" value="Craft Area" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
 <table width=260>
 <tr>
-<td align=center><button action="bypass -h admin_help gmstore/pets.htm" value="Pets" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_help gmstore/fishing.htm" value="Fishing" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_help gmstore/quest.htm" value="Quest Items" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_help gmstore/pets.htm" value="Pets" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_help gmstore/fishing.htm" value="Fishing" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_help gmstore/quest.htm" value="Quest Items" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 9916" value="Currency" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_help gmstore/events.htm" value="Event Items" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 9916" value="Currency" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_help gmstore/events.htm" value="Event Items" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
 <table width=260>
 <tr>
-<td align=center><button action="bypass -h admin_buy 9902" value="Life Stones" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9903" value="Elemental" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_help gmstore/books.htm" value="Books" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 9902" value="Life Stones" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9903" value="Elemental" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_help gmstore/books.htm" value="Books" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <table width=260>
 <tr>
 <td>Item-ID: <edit var="itemid" width=50></td>
 <td>Amount: <edit var="itemnum" width=50></td>
-<td>&nbsp;<button value="Create Item" action="bypass -h admin_create_item $itemid $itemnum" width=85 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td>&nbsp;<button value="Create Item" action="bypass -h admin_create_item $itemid $itemnum" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 </body></html>

+ 7 - 7
L2J_DataPack_BETA/data/html/admin/gmstore/books.htm

@@ -1,17 +1,17 @@
 <html><title>Shop</title><body>
 <center>
 <table width=260>
-<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop - Special Books</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br><br>
 <center>
-<button action="bypass -h admin_buy 9901" value="Forgotten Scrolls" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9904" value="Codex" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9905" value="Divine Inspiration" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9906" value="Transform Sealbooks" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9921" value="Fly Transform books" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
+<button action="bypass -h admin_buy 9901" value="Forgotten Scrolls" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9904" value="Codex" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9905" value="Divine Inspiration" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9906" value="Transform Sealbooks" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9921" value="Fly Transform books" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
 </center>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/data/html/admin/gmstore/castles.htm

@@ -1,15 +1,15 @@
 <html><title>Shop</title><body>
 <center>
 <table width=260>
-<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop - Castle Items</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br><br>
 <center>
-<button action="bypass -h admin_buy 9919" value="Castle Circlets" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9993" value="Seeds" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9994" value="Siege Guards" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
+<button action="bypass -h admin_buy 9919" value="Castle Circlets" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9993" value="Seeds" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9994" value="Siege Guards" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
 </center>
 </body></html>

+ 10 - 10
L2J_DataPack_BETA/data/html/admin/gmstore/consumables.htm

@@ -1,29 +1,29 @@
 <html><title>Shop</title><body>
 <center>
 <table width=260>
-<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop - Consumables Area</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br><br>
 <center>
 <table width=260>
 <tr>
-<td align=center><button action="bypass -h admin_buy 9978" value="Miscellaneous" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9979" value="Arrows" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 9978" value="Miscellaneous" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9979" value="Arrows" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 9938" value="Shots" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9928" value="Potions" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 9938" value="Shots" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9928" value="Potions" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 9927" value="SA Crystals" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9929" value="Elixirs" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 9927" value="SA Crystals" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9929" value="Elixirs" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 9939" value="Crystals / Gems" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9948" value="Dyes" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 9939" value="Crystals / Gems" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9948" value="Dyes" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 </center>

+ 18 - 18
L2J_DataPack_BETA/data/html/admin/gmstore/craft.htm

@@ -1,33 +1,33 @@
 <html><title>Shop</title><body>
 <center>
 <table width=260>
-<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop - Craft Area</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br><br>
 <center>
 <table width=260>
 <tr>
-<td align=center><button action="bypass -h admin_buy 9946" value="B Grade Rec" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9947" value="B Grade Parts" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 9946" value="B Grade Rec" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9947" value="B Grade Parts" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 9942" value="A Grade Rec" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9943" value="A Grade Parts" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 9942" value="A Grade Rec" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9943" value="A Grade Parts" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 9941" value="S Grade Rec" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9940" value="S Grade Parts" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 9941" value="S Grade Rec" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9940" value="S Grade Parts" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 9933" value="S80 Dynasty Rec" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9934" value="S80 Dynasty Parts" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 9933" value="S80 Dynasty Rec" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9934" value="S80 Dynasty Parts" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 9935" value="S80 Icarus Rec" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9936" value="S80 Icarus Parts" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 9935" value="S80 Icarus Rec" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9936" value="S80 Icarus Parts" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
@@ -36,8 +36,8 @@
 <td align=center>Craft Needs:</td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 9937" value="Materials" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9939" value="Crystals / Gems" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 9937" value="Materials" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9939" value="Crystals / Gems" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
@@ -46,8 +46,8 @@
 <td align=center>Gracia Section:</td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 9968" value="Designs" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9969" value="Materials" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 9968" value="Designs" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9969" value="Materials" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
@@ -56,8 +56,8 @@
 <td align=center>Old Section:</td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_help gmstore/recipes.htm" value="Recipes" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_help gmstore/materials.htm" value="Materials / Gems" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_help gmstore/recipes.htm" value="Recipes" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_help gmstore/materials.htm" value="Materials / Gems" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 </center>

+ 10 - 10
L2J_DataPack_BETA/data/html/admin/gmstore/events.htm

@@ -1,20 +1,20 @@
 <html><title>Shop</title><body>
 <center>
 <table width=260>
-<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop - Event Items</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br><br>
 <center>
-<button action="bypass -h admin_buy 9977" value="Misc Event Items" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9976" value="Transformation Stick" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9975" value="4h Limited Weapons" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button action="bypass -h admin_buy 9972" value="Santa Weapons" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9973" value="Baguette Weapons" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 10004" value="Agathions" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 10005" value="Mounting Bracelets" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button action="bypass -h admin_buy 10006" value="Event Masks" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
+<button action="bypass -h admin_buy 9977" value="Misc Event Items" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9976" value="Transformation Stick" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9975" value="4h Limited Weapons" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button action="bypass -h admin_buy 9972" value="Santa Weapons" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9973" value="Baguette Weapons" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 10004" value="Agathions" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 10005" value="Mounting Bracelets" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button action="bypass -h admin_buy 10006" value="Event Masks" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 </center>
 </body></html>

+ 6 - 6
L2J_DataPack_BETA/data/html/admin/gmstore/fishing.htm

@@ -1,16 +1,16 @@
 <html><title>Shop</title><body>
 <center>
 <table width=260>
-<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop - Fishing Section</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br><br>
 <center>
-<button action="bypass -h admin_buy 9949" value="Fishing Rods" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9950" value="Fishing Gear" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9922" value="Fishing Potions" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9967" value="Fishes" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
+<button action="bypass -h admin_buy 9949" value="Fishing Rods" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9950" value="Fishing Gear" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9922" value="Fishing Potions" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9967" value="Fishes" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
 </center>
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/data/html/admin/gmstore/fortress.htm

@@ -1,13 +1,13 @@
 <html><title>Shop</title><body>
 <center>
 <table width=260>
-<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop - Fortress Items</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br><br>
 <center>
-<button action="bypass -h admin_buy 9989" value="Miscellaneous" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
+<button action="bypass -h admin_buy 9989" value="Miscellaneous" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
 </center>
 </body></html>

+ 16 - 16
L2J_DataPack_BETA/data/html/admin/gmstore/gear/armor.htm

@@ -1,47 +1,47 @@
 <html><title>Shop</title><body>
 <center>
 <table width=260>
-<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop - Armors</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br><br>
 <center>
 <table width=260>
 <tr>
-<td align=center><button action="bypass -h admin_buy 9951" value="No Grade Sets" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9952" value="D Grade Sets" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 9951" value="No Grade Sets" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9952" value="D Grade Sets" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 9953" value="C Grade Sets" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9954" value="B Grade Sets" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 9953" value="C Grade Sets" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9954" value="B Grade Sets" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 9955" value="A Grade Sets" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9956" value="S Grade Sets" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 9955" value="A Grade Sets" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9956" value="S Grade Sets" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 9957" value="S80 Grade Sets" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9958" value="S84 Grade Sets" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 9957" value="S80 Grade Sets" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9958" value="S84 Grade Sets" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br><br>
 <table width=260>
 <tr>
-<td align=center><button action="bypass -h admin_buy 9959" value="Apella Sets" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9926" value="Sigils" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 9959" value="Apella Sets" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9926" value="Sigils" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br><br>
 <table width=260>
 <tr>
-<td align=center><button action="bypass -h admin_buy 10000" value="B Masterwork" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 10001" value="A Masterwork" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 10000" value="B Masterwork" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 10001" value="A Masterwork" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 10002" value="S Masterwork" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 10003" value="S80 Masterwork" width=120 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 10002" value="S Masterwork" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 10003" value="S80 Masterwork" width=120 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 </center>

+ 7 - 7
L2J_DataPack_BETA/data/html/admin/gmstore/gear/belts.htm

@@ -1,17 +1,17 @@
 <html><title>Shop</title><body>
 <center>
 <table width=260>
-<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop - Belts</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br><br>
 <center>
-<button action="bypass -h admin_buy 9910" value="Belts" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9911" value="Magic Pins" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9912" value="Magic Pouches" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9995" value="Magic Clips" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9996" value="Magic Ornaments" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
+<button action="bypass -h admin_buy 9910" value="Belts" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9911" value="Magic Pins" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9912" value="Magic Pouches" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9995" value="Magic Clips" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9996" value="Magic Ornaments" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
 </center>
 </body></html>

+ 12 - 12
L2J_DataPack_BETA/data/html/admin/gmstore/gear/jewels.htm

@@ -1,22 +1,22 @@
 <html><title>Shop</title><body>
 <center>
 <table width=260>
-<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop - Jewels</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br><br>
 <center>
-<button action="bypass -h admin_buy 9960" value="No Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9961" value="D Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9962" value="C Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9963" value="B Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9964" value="A Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9965" value="S Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9966" value="S80 Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9908" value="S84 Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
-<button action="bypass -h admin_buy 9999" value="Masterwork Jewels" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
-<button action="bypass -h admin_buy 9917" value="Boss Jewels" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
+<button action="bypass -h admin_buy 9960" value="No Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9961" value="D Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9962" value="C Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9963" value="B Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9964" value="A Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9965" value="S Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9966" value="S80 Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9908" value="S84 Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
+<button action="bypass -h admin_buy 9999" value="Masterwork Jewels" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
+<button action="bypass -h admin_buy 9917" value="Boss Jewels" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 </center>
 </body></html>

+ 20 - 20
L2J_DataPack_BETA/data/html/admin/gmstore/gear/weapons.htm

@@ -1,56 +1,56 @@
 <html><title>Shop</title><body>
 <center>
 <table width=260>
-<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop - Weapons</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br><br>
 <center>
 <table width=260>
 <tr>
-<td align=center><button action="bypass -h admin_help gmstore/gear/weapons/ng.htm" value="No Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9980" value="Infinity Weapons" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_help gmstore/gear/weapons/ng.htm" value="No Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9980" value="Infinity Weapons" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_help gmstore/gear/weapons/d.htm" value="D Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9925" value="Monster Weapons" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_help gmstore/gear/weapons/d.htm" value="D Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9925" value="Monster Weapons" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_help gmstore/gear/weapons/c.htm" value="C Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_help gmstore/gear/weapons/c.htm" value="C Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_help gmstore/gear/weapons/b.htm" value="B Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_help gmstore/gear/weapons/b.htm" value="B Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td align=center></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 9997" value="A Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9985" value="A Grade - PVP" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 9997" value="A Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9985" value="A Grade - PVP" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 9998" value="S Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9984" value="S Grade - PVP" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 9998" value="S Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9984" value="S Grade - PVP" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 9923" value="S80 Dynasty" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9982" value="S80 Dynasty - PVP" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 9923" value="S80 Dynasty" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9982" value="S80 Dynasty - PVP" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 9924" value="S80 Icarus" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9983" value="S80 Icarus - PVP" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 9924" value="S80 Icarus" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9983" value="S80 Icarus - PVP" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 9907" value="S84 Grade" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9981" value="S84 Grade - PVP" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 9907" value="S84 Grade" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9981" value="S84 Grade - PVP" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
 Expiration Period Weapons<br1>
 <table width=260>
 <tr>
-<td align=center><button action="bypass -h admin_buy 9974" value="60 Min. Limited" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 9975" value="4 Hour Limited" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 9974" value="60 Min. Limited" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 9975" value="4 Hour Limited" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 </center>

+ 11 - 11
L2J_DataPack_BETA/data/html/admin/gmstore/gear/weapons/a.htm

@@ -1,21 +1,21 @@
 <html><title>Shop</title><body>
 <center>
 <table width=260>
-<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop - A Grade Weapons</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help gmstore/gear/weapons.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help gmstore/gear/weapons.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br><br>
 <center>
-<button action="bypass -h admin_buy 9036" value="Single Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9037" value="Double Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9038" value="Dual Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9039" value="Daggers" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9040" value="Bows" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9041" value="Fists" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9042" value="Polearms" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9043" value="Single Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9044" value="Double Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
+<button action="bypass -h admin_buy 9036" value="Single Handed Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9037" value="Double Handed Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9038" value="Dual Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9039" value="Daggers" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9040" value="Bows" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9041" value="Fists" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9042" value="Polearms" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9043" value="Single Handed Blunts" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9044" value="Double Handed Blunts" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
 </center>
 </body></html>

+ 11 - 11
L2J_DataPack_BETA/data/html/admin/gmstore/gear/weapons/b.htm

@@ -1,21 +1,21 @@
 <html><title>Shop</title><body>
 <center>
 <table width=260>
-<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop - B Grade Weapons</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help gmstore/gear/weapons.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help gmstore/gear/weapons.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br><br>
 <center>
-<button action="bypass -h admin_buy 9027" value="Single Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9028" value="Double Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9029" value="Dual Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9030" value="Daggers" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9031" value="Bows" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9032" value="Fists" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9033" value="Polearms" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9034" value="Single Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9035" value="Double Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
+<button action="bypass -h admin_buy 9027" value="Single Handed Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9028" value="Double Handed Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9029" value="Dual Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9030" value="Daggers" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9031" value="Bows" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9032" value="Fists" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9033" value="Polearms" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9034" value="Single Handed Blunts" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9035" value="Double Handed Blunts" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
 </center>
 </body></html>

+ 11 - 11
L2J_DataPack_BETA/data/html/admin/gmstore/gear/weapons/c.htm

@@ -1,21 +1,21 @@
 <html><title>Shop</title><body>
 <center>
 <table width=260>
-<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop - C Grade Weapons</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help gmstore/gear/weapons.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help gmstore/gear/weapons.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br><br>
 <center>
-<button action="bypass -h admin_buy 9018" value="Single Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9019" value="Double Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9020" value="Dual Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9021" value="Daggers" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9022" value="Bows" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9023" value="Fists" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9024" value="Polearms" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9025" value="Single Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9026" value="Double Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
+<button action="bypass -h admin_buy 9018" value="Single Handed Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9019" value="Double Handed Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9020" value="Dual Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9021" value="Daggers" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9022" value="Bows" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9023" value="Fists" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9024" value="Polearms" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9025" value="Single Handed Blunts" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9026" value="Double Handed Blunts" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
 </center>
 </body></html>

+ 11 - 11
L2J_DataPack_BETA/data/html/admin/gmstore/gear/weapons/d.htm

@@ -1,21 +1,21 @@
 <html><title>Shop</title><body>
 <center>
 <table width=260>
-<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop - D Grade Weapons</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help gmstore/gear/weapons.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help gmstore/gear/weapons.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br><br>
 <center>
-<button action="bypass -h admin_buy 9009" value="Single Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9010" value="Double Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9011" value="Dual Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9012" value="Daggers" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9013" value="Bows" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9014" value="Fists" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9015" value="Polearms" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9016" value="Single Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9017" value="Double Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
+<button action="bypass -h admin_buy 9009" value="Single Handed Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9010" value="Double Handed Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9011" value="Dual Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9012" value="Daggers" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9013" value="Bows" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9014" value="Fists" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9015" value="Polearms" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9016" value="Single Handed Blunts" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9017" value="Double Handed Blunts" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
 </center>
 </body></html>

+ 10 - 10
L2J_DataPack_BETA/data/html/admin/gmstore/gear/weapons/ng.htm

@@ -1,20 +1,20 @@
 <html><title>Shop</title><body>
 <center>
 <table width=260>
-<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop - No Grade Weapons</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help gmstore/gear/weapons.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help gmstore/gear/weapons.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br><br>
 <center>
-<button action="bypass -h admin_buy 9001" value="Single Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9002" value="Double Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9003" value="Daggers" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9004" value="Bows" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9005" value="Fists" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9006" value="Polearms" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9007" value="Single Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9008" value="Double Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
+<button action="bypass -h admin_buy 9001" value="Single Handed Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9002" value="Double Handed Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9003" value="Daggers" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9004" value="Bows" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9005" value="Fists" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9006" value="Polearms" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9007" value="Single Handed Blunts" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9008" value="Double Handed Blunts" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
 </center>
 </body></html>

+ 11 - 11
L2J_DataPack_BETA/data/html/admin/gmstore/gear/weapons/s.htm

@@ -1,21 +1,21 @@
 <html><title>Shop</title><body>
 <center>
 <table width=260>
-<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop - S Grade Weapons</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help gmstore/gear/weapons.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help gmstore/gear/weapons.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br><br>
 <center>
-<button action="bypass -h admin_buy 9045" value="Single Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9046" value="Double Handed Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9047" value="Dual Swords" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9048" value="Daggers" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9049" value="Bows" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9050" value="Fists" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9051" value="Polearms" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9052" value="Single Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9053" value="Double Handed Blunts" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
+<button action="bypass -h admin_buy 9045" value="Single Handed Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9046" value="Double Handed Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9047" value="Dual Swords" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9048" value="Daggers" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9049" value="Bows" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9050" value="Fists" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9051" value="Polearms" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9052" value="Single Handed Blunts" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9053" value="Double Handed Blunts" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
 </center>
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/data/html/admin/gmstore/gear/weapons/s80.htm

@@ -1,14 +1,14 @@
 <html><title>Shop</title><body>
 <center>
 <table width=260>
-<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop - S80 Grade Weapons</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help gmstore/gear/weapons.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help gmstore/gear/weapons.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br><br>
 <center>
-<button action="bypass -h admin_buy 9923" value="Dynasty" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9924" value="Icarus" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
+<button action="bypass -h admin_buy 9923" value="Dynasty" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9924" value="Icarus" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
 </center>
 </body></html>

+ 6 - 6
L2J_DataPack_BETA/data/html/admin/gmstore/hair.htm

@@ -1,16 +1,16 @@
 <html><title>Shop</title><body>
 <center>
 <table width=260>
-<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop - Hair Accessory</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br><br>
 <center>
-<button action="bypass -h admin_buy 9919" value="Castle Circlets" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9944" value="Other Circlets" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9920" value="Hair Accessory 1" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9986" value="Hair Accessory 2" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
+<button action="bypass -h admin_buy 9919" value="Castle Circlets" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9944" value="Other Circlets" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9920" value="Hair Accessory 1" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9986" value="Hair Accessory 2" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
 </center>
 </body></html>

+ 13 - 13
L2J_DataPack_BETA/data/html/admin/gmstore/materials.htm

@@ -1,36 +1,36 @@
 <html><title>Shop</title><body>
 <center>
 <table width=260>
-<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop - Materials</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br><br>
 <center>
 <table width=260>
 <tr>
-<td align=center><button action="bypass -h admin_buy 30050" value="1/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 30056" value="7/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 30050" value="1/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 30056" value="7/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 30051" value="2/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 30057" value="8/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 30051" value="2/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 30057" value="8/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 30052" value="3/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 30058" value="9/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 30052" value="3/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 30058" value="9/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 30053" value="4/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 30059" value="10/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 30053" value="4/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 30059" value="10/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 30054" value="5/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 300510" value="11/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 30054" value="5/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 300510" value="11/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 30055" value="6/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 30055" value="6/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 </center>

+ 4 - 4
L2J_DataPack_BETA/data/html/admin/gmstore/pets.htm

@@ -1,14 +1,14 @@
 <html><title>Shop</title><body>
 <center>
 <table width=260>
-<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop - Pet Section</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br><br>
 <center>
-<button action="bypass -h admin_buy 9918" value="Pets" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9932" value="Pet Gear" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
+<button action="bypass -h admin_buy 9918" value="Pets" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9932" value="Pet Gear" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
 </center>
 </body></html>

+ 7 - 7
L2J_DataPack_BETA/data/html/admin/gmstore/quest.htm

@@ -1,28 +1,28 @@
 <html><title>Shop</title><body>
 <center>
 <table width=260>
-<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop - Quest Section</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br><br>
 <center>
 <table width=260>
 <tr>
-<td align=center><button action="bypass -h admin_buy 300539" value="1/5" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 300539" value="1/5" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 300530" value="2/5" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 300530" value="2/5" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 300540" value="3/5" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 300540" value="3/5" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 300541" value="4/5" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 300541" value="4/5" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 300542" value="5/5" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 300542" value="5/5" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 </center>

+ 13 - 13
L2J_DataPack_BETA/data/html/admin/gmstore/recipes.htm

@@ -1,36 +1,36 @@
 <html><title>Shop</title><body>
 <center>
 <table width=260>
-<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop - Recipes</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br><br>
 <center>
 <table width=260>
 <tr>
-<td align=center><button action="bypass -h admin_buy 30040" value="1/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 30046" value="7/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 30040" value="1/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 30046" value="7/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 30041" value="2/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 30047" value="8/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 30041" value="2/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 30047" value="8/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 30042" value="3/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 30048" value="9/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 30042" value="3/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 30048" value="9/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 30043" value="4/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 30049" value="10/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 30043" value="4/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 30049" value="10/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 30044" value="5/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td align=center><button action="bypass -h admin_buy 300410" value="11/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 30044" value="5/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td align=center><button action="bypass -h admin_buy 300410" value="11/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td align=center><button action="bypass -h admin_buy 30045" value="6/11" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td align=center><button action="bypass -h admin_buy 30045" value="6/11" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 </center>

+ 7 - 7
L2J_DataPack_BETA/data/html/admin/gmstore/scrolls.htm

@@ -1,17 +1,17 @@
 <html><title>Shop</title><body>
 <center>
 <table width=260>
-<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop - Scrolls</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br><br>
 <center>
-<button action="bypass -h admin_buy 9930" value="Miscellaneous" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9931" value="Enchant Scrolls" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9945" value="Buff Scrolls (Event)" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9970" value="Mercenary Transforms" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9971" value="Disguise Scroll" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
+<button action="bypass -h admin_buy 9930" value="Miscellaneous" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9931" value="Enchant Scrolls" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9945" value="Buff Scrolls (Event)" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9970" value="Mercenary Transforms" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9971" value="Disguise Scroll" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
 </center>
 </body></html>

+ 9 - 9
L2J_DataPack_BETA/data/html/admin/gmstore/territory.htm

@@ -1,19 +1,19 @@
 <html><title>Shop</title><body>
 <center>
 <table width=260>
-<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>GM Shop - Territory Items</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 <br><br>
 <center>
-<button action="bypass -h admin_buy 9988" value="Territory Items" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9990" value="Territory Weapons" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9987" value="Territory Jewels" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9991" value="Territory Wards" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9992" value="Territory Flags" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9970" value="Mercenary Transforms" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
-<button action="bypass -h admin_buy 9971" value="Disguise Scroll" width=150 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br1>
+<button action="bypass -h admin_buy 9988" value="Territory Items" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9990" value="Territory Weapons" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9987" value="Territory Jewels" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9991" value="Territory Wards" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9992" value="Territory Flags" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9970" value="Mercenary Transforms" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
+<button action="bypass -h admin_buy 9971" value="Disguise Scroll" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
 </center>
 </body></html>

+ 8 - 8
L2J_DataPack_BETA/data/html/admin/graciaseeds.htm

@@ -2,10 +2,10 @@
 <center>
 <table width=270 border=0 bgcolor="444444">
 <tr>
-<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table><br>
 <font color="LEVEL">Gracia Seeds information</font><br></center>
@@ -25,10 +25,10 @@ Seed of Destruction:<br>
 </table><br>
 <table width=270 border=0 bgcolor="444444">
 <tr>
-<td><button value="Kill Tiat" action="bypass -h admin_kill_tiat" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="State 1" action="bypass -h admin_set_sodstate 1" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="State 2" action="bypass -h admin_set_sodstate 2" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="State 3" action="bypass -h admin_set_sodstate 3" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Kill Tiat" action="bypass -h admin_kill_tiat" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="State 1" action="bypass -h admin_set_sodstate 1" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="State 2" action="bypass -h admin_set_sodstate 2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="State 3" action="bypass -h admin_set_sodstate 3" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/data/html/admin/help/changes.htm

@@ -1,8 +1,8 @@
 <html><title>Admin Help</title><body>
 <table width=260><tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Help Menu</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help admhelp.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help admhelp.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 <br><br>
 Server Changes:<br>
@@ -12,5 +12,5 @@ Datapack Changes:<br>
 Please refer to the L2JDatapack Timeline:<br1>
 http://www.l2jdp.com/trac/timeline<br>
 There you'll see a list of our latest changes, and/or report bugs.<br>
-<center><button value="Index" action="bypass -h admin_help admhelp.htm" width=60 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></center>
+<center><button value="Index" action="bypass -h admin_help admhelp.htm" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/data/html/admin/help/gmcommands.htm

@@ -55,5 +55,5 @@
 <font color="LEVEL">//recall</font> - Summons a named player to you.<br><font color="FF9933">Usage: //recall kadar </font><br>
 <font color="LEVEL">//restore</font> - Restores a broken player info.<br>
 <font color="LEVEL">//repair</font> - Repairs a broken player info.<br>
-<center><button value="Index" action="bypass -h admin_help admhelp.htm" width=60 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></center>
+<center><button value="Index" action="bypass -h admin_help admhelp.htm" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/data/html/admin/help/gmcommands2.htm

@@ -59,5 +59,5 @@
 <font color="LEVEL">//polyself &lt;npc id&gt;</font> - Used to polymorph yourself into a mob<br>
 <font color="LEVEL">//unpolyself</font> - Returns you to the normal state<br>
 <font color="LEVEL">//polymorph item &lt;itemid&gt;</font> - Polymorphs an item<br>
-<center><button value="Index" action="bypass -h admin_help admhelp.htm" width=60 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></center>
+<center><button value="Index" action="bypass -h admin_help admhelp.htm" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/data/html/admin/help/gmcommands3.htm

@@ -53,5 +53,5 @@
 <font color="LEVEL">//cw_reload</font> - Reloads cursed weapons definition from .<br>
 <font color="LEVEL">//social &lt;social_id&gt; [radius|player]</font> - Forces char/npc/s in target/self/player/radius to broadcast a social action.<br>
 <font color="LEVEL">//effect &lt;skill_id&gt; [level]</font> - Forces char in target/self to broadcast a Magic Skill Use packet.<br>
-<center><button value="Index" action="bypass -h admin_help admhelp.htm" width=60 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></center>
+<center><button value="Index" action="bypass -h admin_help admhelp.htm" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/data/html/admin/help/instancezone_list.htm

@@ -1,15 +1,15 @@
 <html><title>Instance Maintenance Menu</title><body>
 <center>
 <table width=260><tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Instance Zone List</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help instancezone.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help instancezone.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table><br>
 <table width=260>
 <tr>
-<td><button value="General" action="bypass -h admin_help instancezone.htm" width=83 height=22 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Individual" action="bypass -h admin_help instancezone2.htm" width=83 height=22 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Template IDs" action="bypass -h admin_help help/instancezone_list.htm" width=83 height=22 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="General" action="bypass -h admin_help instancezone.htm" width=83 height=22 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Individual" action="bypass -h admin_help instancezone2.htm" width=83 height=22 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Template IDs" action="bypass -h admin_help help/instancezone_list.htm" width=83 height=22 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table><br>
 <table width=260>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/help/l2jmod/champions.htm

@@ -1,8 +1,8 @@
 <html><title>Mods Help</title><body>
 <table width=260><tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Mod Help Page</center></td>
-<td width=40><button value="Back" action="bypass -h admin_admin5" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_admin5" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 <font color="LEVEL"><table width=260><tr>
 <td width 90>GM commands page:</td><td><a action="bypass -h admin_help admhelp.htm">Index</a></td><td><a action="bypass -h admin_help help/gmcommands.htm">1</a></td><td><a action="bypass -h admin_help help/gmcommands2.htm">2</a></td><td><a action="bypass -h admin_help help/gmcommands3.htm">3</a></td>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/help/l2jmod/tvt.htm

@@ -1,8 +1,8 @@
 <html><title>Mods Help</title><body>
 <table width=260><tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Mod Help Page</center></td>
-<td width=40><button value="Back" action="bypass -h admin_admin5" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_admin5" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 <font color="LEVEL"><table width=260><tr>
 <td width 90>GM commands page:</td><td><a action="bypass -h admin_help admhelp.htm">Index</a></td><td><a action="bypass -h admin_help help/gmcommands.htm">1</a></td><td><a action="bypass -h admin_help help/gmcommands2.htm">2</a></td><td><a action="bypass -h admin_help help/gmcommands3.htm">3</a></td>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/help/l2jmod/wedding.htm

@@ -1,8 +1,8 @@
 <html><title>Mods Help</title><body>
 <table width=260><tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Mod Help Page</center></td>
-<td width=40><button value="Back" action="bypass -h admin_admin5" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_admin5" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 <font color="LEVEL"><table width=260><tr>
 <td width 90>GM commands page:</td><td><a action="bypass -h admin_help admhelp.htm">Index</a></td><td><a action="bypass -h admin_help help/gmcommands.htm">1</a></td><td><a action="bypass -h admin_help help/gmcommands2.htm">2</a></td><td><a action="bypass -h admin_help help/gmcommands3.htm">3</a></td>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/help/license.htm

@@ -1,9 +1,9 @@
 <html><title>Admin Help</title><body>
 <table width=260>
 <tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Help Menu</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help admhelp.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help admhelp.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table><br><br>
 <table width=270>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/help/license2.htm

@@ -1,9 +1,9 @@
 <html><title>Admin Help</title><body>
 <table width=260>
 <tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Help Menu</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help admhelp.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help admhelp.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table><br><br>
 <table width=270>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/help/mobgroup.htm

@@ -2,9 +2,9 @@
 <center>
 <table width=260>
 <tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=45 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Main" action="bypass -h admin_admin" width=45 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180>Mob Group Control Instructions</td>
-<td width=40><button value="Back" action="bypass -h admin_mobmenu" width=45 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_mobmenu" width=45 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table><br>
 </center>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/help/readme.htm

@@ -1,9 +1,9 @@
 <html><title>Admin Help</title><body>
 <table width=260>
 <tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Help Menu</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help admhelp.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help admhelp.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br><br>

+ 9 - 9
L2J_DataPack_BETA/data/html/admin/instancezone.htm

@@ -1,15 +1,15 @@
 <html><title>Instance Maintenance Menu</title><body>
 <center>
 <table width=270><tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Instance Creation Menu</center></td>
-<td width=45><button value="Back" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table><br>
 <table width=260>
 <tr>
-<td><button value="General" action="bypass -h admin_help instancezone.htm" width=83 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Individual" action="bypass -h admin_help instancezone2.htm" width=83 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Template IDs" action="bypass -h admin_help help/instancezone_list.htm" width=83 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="General" action="bypass -h admin_help instancezone.htm" width=83 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Individual" action="bypass -h admin_help instancezone2.htm" width=83 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Template IDs" action="bypass -h admin_help help/instancezone_list.htm" width=83 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table><br>
 Create Example:<br1>
@@ -21,23 +21,23 @@ Instance: [ 1 ]  -  Template: [ demo.xml ]<br>
 <td>Template XML</td>
 </tr>
 <tr>
-<td><button value="Create" action="bypass -h admin_createinstance $instanceid_create $templateid" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Create" action="bypass -h admin_createinstance $instanceid_create $templateid" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td><edit var="instanceid_create" width=50></td>
 <td><edit var="templateid" width=80></td>
 </tr>
 <tr><td><br></td></tr>
 <tr>
-<td><button value="Destroy" action="bypass -h admin_destroyinstance $instanceid_destroy $templateid" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Destroy" action="bypass -h admin_destroyinstance $instanceid_destroy $templateid" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td><edit var="instanceid_destroy" width=50></td>
 </tr>
 <tr><td><br></td></tr>
 <tr>
-<td><button value="Set" action="bypass -h admin_setinstance $instanceid_set $templateid" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Set" action="bypass -h admin_setinstance $instanceid_set $templateid" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td><edit var="instanceid_set" width=50></td>
 </tr>
 </table>
 <br><br>
-<button value="List Instances" action="bypass -h admin_listinstances" width=110 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><br>
+<button value="List Instances" action="bypass -h admin_listinstances" width=110 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br><br>
 <font color="LEVEL">IDs => 300000: reserved for dynamic instances!</font>
 </center>
 </body></html>

+ 7 - 7
L2J_DataPack_BETA/data/html/admin/instancezone2.htm

@@ -1,15 +1,15 @@
 <html><title>Instance Maintenance Menu</title><body>
 <center>
 <table width=260><tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Instance Creation Menu</center></td>
-<td width=40><button value="Back" action="bypass -h admin_help instancezone.htm" width=40 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_help instancezone.htm" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table><br>
 <table width=260>
 <tr>
-<td><button value="General" action="bypass -h admin_help instancezone.htm" width=83 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Individual" action="bypass -h admin_help instancezone2.htm" width=83 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Template IDs" action="bypass -h admin_help help/instancezone_list.htm" width=83 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="General" action="bypass -h admin_help instancezone.htm" width=83 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Individual" action="bypass -h admin_help instancezone2.htm" width=83 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Template IDs" action="bypass -h admin_help help/instancezone_list.htm" width=83 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table><br>
 <center>Character Related:<br>
@@ -20,13 +20,13 @@
 <td>Template Id</td>
 </tr>
 <tr>
-<td><button value="Clear" action="bypass -h admin_instancezone_clear $playername $instanceid" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Clear" action="bypass -h admin_instancezone_clear $playername $instanceid" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td><edit var="playername" width=90></td>
 <td><edit var="instanceid" width=60></td>
 </tr>
 <tr><td><br></td></tr>
 <tr>
-<td><button value="List" action="bypass -h admin_instancezone $playername2" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="List" action="bypass -h admin_instancezone $playername2" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td><edit var="playername2" width=90></td>
 </tr>
 </table><br><br><br>

+ 3 - 3
L2J_DataPack_BETA/data/html/admin/ipfind.htm

@@ -1,8 +1,8 @@
 <html><body>
 <table width=270><tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Ip Menu</center></td>
-<td width=45><button value="Back" action="bypass -h admin_character_info" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_character_info" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table><br>
 Characters logged from <font color="LEVEL">%ip%</font>:<br>
 <table width=270>		
@@ -14,7 +14,7 @@ Characters logged from <font color="LEVEL">%ip%</font>:<br>
 <table><tr>
 <td width=100>IP Number:</td>
 <td><edit var="ip_number" width=100></td>
-<td><button value="Find" action="bypass -h admin_find_ip $ip_number" width=40 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Find" action="bypass -h admin_find_ip $ip_number" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table></center>
 <br>Found %number% character%end%
 </body></html>

+ 6 - 6
L2J_DataPack_BETA/data/html/admin/itemcreation.htm

@@ -1,9 +1,9 @@
 <html><title>Items</title><body>
 <table width=270>
 <tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Item Creation Menu</center></td>
-<td width=45><button value="Back" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table><br>
 <table width=260><tr><td>Fill the ID number in item-id to create the item that you want, use amount if you need more than one. <font color="LEVEL">Caution: Do not use amount with non-stackable items</font></td></tr></table><br>
@@ -17,10 +17,10 @@
 <tr>
 <td><edit var="itemid" width=50></td>
 <td><edit var="itemnum" width=70 type=number></td>
-<td><button value="Create Item" action="bypass -h admin_create_item $itemid $itemnum" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Create Item" action="bypass -h admin_create_item $itemid $itemnum" width=140 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
-<tr><td></td><td></td><td><button value="Give Item to Target" action="bypass -h admin_give_item_target $itemid $itemnum" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td></td><td></td><td><button value="Give Item to All Online" action="bypass -h admin_give_item_to_all $itemid $itemnum" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
+<tr><td></td><td></td><td><button value="Give Item to Target" action="bypass -h admin_give_item_target $itemid $itemnum" width=140 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td></td><td></td><td><button value="Give Item to All Online" action="bypass -h admin_give_item_to_all $itemid $itemnum" width=140 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
 </table><br><br>
 <table width=270 cellpadding="4">
 <tr>
@@ -33,7 +33,7 @@
 </tr>
 <tr>
 <td></td>
-<td><button value="Create Coin" action="bypass -h admin_create_coin $ebox $vbox" width=140 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Create Coin" action="bypass -h admin_create_coin $ebox $vbox" width=140 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 </center>

+ 9 - 9
L2J_DataPack_BETA/data/html/admin/login.htm

@@ -1,15 +1,15 @@
 <html><title>Login server</title><body>
 <table width=270><tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Server Management Menu</center></td>
-<td width=45><button value="Back" action="bypass -h admin_admin4" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_admin4" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 <br><br>
 <table width=240>
 <tr>
 <td width=100>Max Players:</td>
 <td><edit var="qbox" width=120 height=21></td>
-<td><button value="Help" action="bypass -h admin_help help/login.htm" width=45 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Help" action="bypass -h admin_help help/login.htm" width=45 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table><br><br>
 <table width=260><tr>
 <td>Registered as:</td><td>%server_name%</td>
@@ -21,11 +21,11 @@
 <center>
 <br><br>
 <table width=260><tr>
-<td><button value="Gm Only" action="bypass -h admin_server_gm_only" width=95 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Kick non GMs" action="bypass -h admin_kick_non_gm" width=95 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Everyone" action="bypass -h admin_server_all" width=95 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr><tr>
-<td><button value="Clock On" action="bypass -h admin_server_list_clock on" width=95 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Clock Off" action="bypass -h admin_server_list_clock off" width=95 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Max Players" action="bypass -h admin_server_max_player $qbox" width=95 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr></table>
+<td><button value="Gm Only" action="bypass -h admin_server_gm_only" width=95 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Kick non GMs" action="bypass -h admin_kick_non_gm" width=95 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Everyone" action="bypass -h admin_server_all" width=95 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr><tr>
+<td><button value="Clock On" action="bypass -h admin_server_list_clock on" width=95 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Clock Off" action="bypass -h admin_server_list_clock off" width=95 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Max Players" action="bypass -h admin_server_max_player $qbox" width=95 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr></table>
 </center>
 </body></html>

+ 21 - 21
L2J_DataPack_BETA/data/html/admin/main_menu.htm

@@ -2,44 +2,44 @@
 <center>
 <table width=270 border=0 bgcolor="444444">
 <tr>
-<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table><br>
 <table width=270>
 <tr>
 <td><font color="LEVEL">QuickBox:</font></td>
 <td><edit var="qbox" width=120 height=15></td>
-<td><button value="Help" action="bypass -h admin_help help/main_menu.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Help" action="bypass -h admin_help help/main_menu.htm" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
 <table width=270><tr>
-<td><button value="Item" action="bypass -h admin_create_item $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Teleport" action="bypass -h admin_move_to $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Spawn" action="bypass -h admin_spawn_monster $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Find" action="bypass -h admin_find_character $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Item" action="bypass -h admin_create_item $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Teleport" action="bypass -h admin_move_to $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Spawn" action="bypass -h admin_spawn_monster $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Find" action="bypass -h admin_find_character $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr><tr>
-<td><button value="ListPos" action="bypass -h admin_list_positions $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="ListSpwn" action="bypass -h admin_list_spawns $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="goPosition" action="bypass -h admin_list_positions $qbox 1" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="goSpawn" action="bypass -h admin_list_spawns $qbox 1" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="ListPos" action="bypass -h admin_list_positions $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="ListSpwn" action="bypass -h admin_list_spawns $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="goPosition" action="bypass -h admin_list_positions $qbox 1" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="goSpawn" action="bypass -h admin_list_spawns $qbox 1" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
 Other Target Related Actions:<br1>
 <table width=270>
 <tr>
-<td><button value="Kill" action="bypass -h admin_kill_menu" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Res" action="bypass -h admin_res" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Open" action="bypass -h admin_open" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Close" action="bypass -h admin_close" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Kill" action="bypass -h admin_kill_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Res" action="bypass -h admin_res" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Open" action="bypass -h admin_open" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Close" action="bypass -h admin_close" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr><tr>
-<td><button value="RecallNPC" action="bypass -h admin_recall_npc" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Delete" action="bypass -h admin_delete" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Heal" action="bypass -h admin_heal" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Full Food" action="bypass -h admin_fullfood" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="RecallNPC" action="bypass -h admin_recall_npc" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Delete" action="bypass -h admin_delete" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Heal" action="bypass -h admin_heal" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Full Food" action="bypass -h admin_fullfood" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center></body></html>

+ 21 - 21
L2J_DataPack_BETA/data/html/admin/mobgroup.htm

@@ -2,44 +2,44 @@
 <center>
 <table width=270>
 <tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Mob Group Control Menu</center></td>
-<td width=45><button value="Back" action="bypass -h admin_admin3" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_admin3" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table><br>
 <center>
 <table width=270><tr>
 <td>QuickBox:</td><td><edit var="qbox" width=120 height=15></td>
-<td><button value="Help" action="bypass -h admin_help help/mobgroup.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Help" action="bypass -h admin_help help/mobgroup.htm" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table><br>
 <table width=270><tr>
-<td><button value="Create" action="bypass -h admin_mobgroup_create $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Spawn" action="bypass -h admin_mobgroup_spawn $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Unspawn" action="bypass -h admin_mobgroup_unspawn $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Rem/Del" action="bypass -h admin_mobgroup_remove $qbox"  width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Create" action="bypass -h admin_mobgroup_create $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Spawn" action="bypass -h admin_mobgroup_spawn $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Unspawn" action="bypass -h admin_mobgroup_unspawn $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Rem/Del" action="bypass -h admin_mobgroup_remove $qbox"  width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr><tr>
-<td><button value="List" action="bypass -h admin_mobgroup_list $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="AtkTrgt" action="bypass -h admin_mobgroup_attack $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="AtkGrp" action="bypass -h admin_mobgroup_attackgrp $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="AtkRnd" action="bypass -h admin_mobgroup_rnd $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="List" action="bypass -h admin_mobgroup_list $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="AtkTrgt" action="bypass -h admin_mobgroup_attack $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="AtkGrp" action="bypass -h admin_mobgroup_attackgrp $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="AtkRnd" action="bypass -h admin_mobgroup_rnd $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 <br>
 <table width=270>
 <tr>
-<td><button value="Return" action="bypass -h admin_mobgroup_return $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Follow" action="bypass -h admin_mobgroup_follow $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Teleport" action="bypass -h admin_mobgroup_teleport $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Kill" action="bypass -h admin_mobgroup_kill $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Return" action="bypass -h admin_mobgroup_return $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Follow" action="bypass -h admin_mobgroup_follow $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Teleport" action="bypass -h admin_mobgroup_teleport $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Kill" action="bypass -h admin_mobgroup_kill $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr><tr>
-<td><button value="Invul" action="bypass -h admin_mobgroup_invul $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Idle" action="bypass -h admin_mobgroup_idle $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="No/Move" action="bypass -h admin_mobgroup_nomove $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="CastOnly" action="bypass -h admin_mobgroup_casting $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Invul" action="bypass -h admin_mobgroup_invul $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Idle" action="bypass -h admin_mobgroup_idle $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="No/Move" action="bypass -h admin_mobgroup_nomove $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="CastOnly" action="bypass -h admin_mobgroup_casting $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 <br>
 <table width=270>
 <tr>
-<td><button value="Classic Menu" action="bypass -h admin_help mobgroup_classic.htm" width=130 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Alternate Menu" action="bypass -h admin_help mobgroup.htm" width=130 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Classic Menu" action="bypass -h admin_help mobgroup_classic.htm" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Alternate Menu" action="bypass -h admin_help mobgroup.htm" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center></body></html>

+ 19 - 19
L2J_DataPack_BETA/data/html/admin/mobgroup_classic.htm

@@ -2,40 +2,40 @@
 <center>
 <table width=270>
 <tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Mob Group Control Menu</center></td>
-<td width=45><button value="Back" action="bypass -h admin_admin3" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_admin3" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table><br>
 <table width=200>
 <tr>
 <td>
-<button value="Create" action="bypass -h admin_mobgroup_create $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button value="Spawn" action="bypass -h admin_mobgroup_spawn $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> 
-<button value="Unspawn" action="bypass -h admin_mobgroup_unspawn $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button value="Remove/Delete" action="bypass -h admin_mobgroup_remove $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button value="List All" action="bypass -h admin_list_groups $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
+<button value="Create" action="bypass -h admin_mobgroup_create $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="Spawn" action="bypass -h admin_mobgroup_spawn $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> 
+<button value="Unspawn" action="bypass -h admin_mobgroup_unspawn $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="Remove/Delete" action="bypass -h admin_mobgroup_remove $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="List All" action="bypass -h admin_list_groups $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 <br>
-<button value="Attack Target" action="bypass -h admin_mobgroup_attack $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button value="Attack Group" action="bypass -h admin_mobgroup_attackgrp" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button value="Attack Random" action="bypass -h admin_mobgroup_rnd" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
+<button value="Attack Target" action="bypass -h admin_mobgroup_attack $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="Attack Group" action="bypass -h admin_mobgroup_attackgrp" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="Attack Random" action="bypass -h admin_mobgroup_rnd" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 </td>
 <td>
-<button value="Return" action="bypass -h admin_mobgroup_return $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button value="Follow" action="bypass -h admin_mobgroup_follow $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button value="Teleport" action="bypass -h admin_mobgroup_teleport $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button value="Kill" action="bypass -h admin_mobgroup_kill $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button value="Set Invul" action="bypass -h admin_mobgroup_invul" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"> 
+<button value="Return" action="bypass -h admin_mobgroup_return $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="Follow" action="bypass -h admin_mobgroup_follow $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="Teleport" action="bypass -h admin_mobgroup_teleport $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="Kill" action="bypass -h admin_mobgroup_kill $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="Set Invul" action="bypass -h admin_mobgroup_invul" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> 
 <br>
-<button value="Set Idle" action="bypass -h admin_mobgroup_idle $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button value="Set No Move" action="bypass -h admin_mobgroup_nomove $qbox" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
-<button value="Set Cast Only" action="bypass -h admin_mobgroup_casting" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
+<button value="Set Idle" action="bypass -h admin_mobgroup_idle $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="Set No Move" action="bypass -h admin_mobgroup_nomove $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+<button value="Set Cast Only" action="bypass -h admin_mobgroup_casting" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 <br>
 </td>
 </tr>
 </table><br>
 <table>
-<tr><td><button value="Instructions" action="bypass -h admin_mobinst" width=90 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
+<tr><td><button value="Instructions" action="bypass -h admin_mobinst" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
 </table><br>
 Mob Control Parameters:<edit var="qbox" width=100 height=15><br>
 </body></html>

+ 31 - 31
L2J_DataPack_BETA/data/html/admin/mods_menu.htm

@@ -1,15 +1,15 @@
 <html><title>L2J Mods Panel</title><body>
 <center>
 <table width=270><tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>L2j Mods Menu</center></td>
-<td width=45><button value="Back" action="bypass -h admin_admin4" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_admin4" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table><br>
 <table width=240>
 <tr>
 <td>QuickBox:</td>
 <td><edit var="qbox" width=120 height=15></td>
-<td><button value="Help" action="bypass -h admin_help help/mods_menu.htm" width=45 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Help" action="bypass -h admin_help help/mods_menu.htm" width=45 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
@@ -17,20 +17,20 @@
 <a action="bypass -h admin_help help/l2jmod/wedding.htm">Help</a></font>
 <table width=240 border=0 bgcolor="666666">
 <tr>
-<td><button value="Enable" action="bypass -h admin_set_mod AllowWedding=true" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Teleport" action="bypass -h admin_set_mod WeddingTeleport=$qbox" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="T.Price" action="bypass -h admin_set_mod WeddingTeleportPrice=$qbox" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="T.Time" action="bypass -h admin_set_mod WeddingTeleportDuration=$qbox" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Enable" action="bypass -h admin_set_mod AllowWedding=true" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Teleport" action="bypass -h admin_set_mod WeddingTeleport=$qbox" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="T.Price" action="bypass -h admin_set_mod WeddingTeleportPrice=$qbox" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="T.Time" action="bypass -h admin_set_mod WeddingTeleportDuration=$qbox" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="Disable" action="bypass -h admin_set_mod AllowWedding=false" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Wed Fee" action="bypass -h admin_set_mod WeddingPrice=$qbox" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Div Fee" action="bypass -h admin_set_mod WeddingDivorceCosts=$qbox" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Cheat.P" action="bypass -h admin_set_mod WeddingPunishInfidelity=$qbox" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Disable" action="bypass -h admin_set_mod AllowWedding=false" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Wed Fee" action="bypass -h admin_set_mod WeddingPrice=$qbox" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Div Fee" action="bypass -h admin_set_mod WeddingDivorceCosts=$qbox" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Cheat.P" action="bypass -h admin_set_mod WeddingPunishInfidelity=$qbox" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="FormalW" action="bypass -h admin_set_mod WeddingFormalWear=$qbox" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="SameSex" action="bypass -h admin_set_mod WeddingAllowSameSex=$qbox" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="FormalW" action="bypass -h admin_set_mod WeddingFormalWear=$qbox" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="SameSex" action="bypass -h admin_set_mod WeddingAllowSameSex=$qbox" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
@@ -38,22 +38,22 @@
 <a action="bypass -h admin_help help/l2jmod/champions.htm">Help</a></font>
 <table width=240 border=0 bgcolor="666666">
 <tr>
-<td><button value="Enable" action="bypass -h admin_set_mod ChampionEnable=true" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Freq." action="bypass -h admin_set_mod ChampionFrequency=$qbox" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="MinLev" action="bypass -h admin_set_mod ChampionMinLevel=$qbox" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="MaxLev" action="bypass -h admin_set_mod ChampionMaxLevel=$qbox" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Enable" action="bypass -h admin_set_mod ChampionEnable=true" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Freq." action="bypass -h admin_set_mod ChampionFrequency=$qbox" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="MinLev" action="bypass -h admin_set_mod ChampionMinLevel=$qbox" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="MaxLev" action="bypass -h admin_set_mod ChampionMaxLevel=$qbox" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="Disable" action="bypass -h admin_set_mod ChampionEnable=false" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="xHP" action="bypass -h admin_set_mod ChampionHp=$qbox" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="HPregen" action="bypass -h admin_set_mod ChampionHpRegen=$qbox" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="xAtk" action="bypass -h admin_set_mod ChampionAtk=$qbox" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Disable" action="bypass -h admin_set_mod ChampionEnable=false" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="xHP" action="bypass -h admin_set_mod ChampionHp=$qbox" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="HPregen" action="bypass -h admin_set_mod ChampionHpRegen=$qbox" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="xAtk" action="bypass -h admin_set_mod ChampionAtk=$qbox" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="Reward" action="bypass -h admin_set_mod ChampionRewardItem=$qbox" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="ItemId" action="bypass -h admin_set_mod ChampionRewardItemID=$qbox" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="ItmQty" action="bypass -h admin_set_mod ChampionRewardQty=$qbox" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="AtkSpd" action="bypass -h admin_set_mod ChampionSpdHp=$qbox" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Reward" action="bypass -h admin_set_mod ChampionRewardItem=$qbox" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="ItemId" action="bypass -h admin_set_mod ChampionRewardItemID=$qbox" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="ItmQty" action="bypass -h admin_set_mod ChampionRewardQty=$qbox" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="AtkSpd" action="bypass -h admin_set_mod ChampionSpdHp=$qbox" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
@@ -61,14 +61,14 @@
 <a action="bypass -h admin_help help/l2jmod/tvt.htm">Help</a></font>
 <table width=240 border=0 bgcolor="666666">
 <tr>
-<td><button value="Enable" action="bypass -h admin_set_mod TvTEventEnabled=true" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Interval" action="bypass -h admin_set_mod TvTEventInterval=$qbox" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="PartTime" action="bypass -h admin_set_mod TvTEventParticipationTime=$qbox" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="RunnTime" action="bypass -h admin_set_mod TvTEventRunningTime=$qbox" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Enable" action="bypass -h admin_set_mod TvTEventEnabled=true" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Interval" action="bypass -h admin_set_mod TvTEventInterval=$qbox" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="PartTime" action="bypass -h admin_set_mod TvTEventParticipationTime=$qbox" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="RunnTime" action="bypass -h admin_set_mod TvTEventRunningTime=$qbox" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="Disable" action="bypass -h admin_set_mod TvTEventEnabled=false" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="EventNpc" action="bypass -h admin_set_mod TvTEventParticipationNpcId=$qbox" width=60 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Disable" action="bypass -h admin_set_mod TvTEventEnabled=false" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="EventNpc" action="bypass -h admin_set_mod TvTEventParticipationNpcId=$qbox" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>

+ 19 - 19
L2J_DataPack_BETA/data/html/admin/move.htm

@@ -1,34 +1,34 @@
 <html><title>Teleport Menu</title><body>
 <table width=270>
 <tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Teleport Menu</center></td>
-<td width=45><button value="Back" action="bypass -h admin_show_moves" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_show_moves" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table><br>
 <center><table><tr>
-<td><button value="  " action="bypass -h admin_tele" width=70 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="North" action="bypass -h admin_gonorth $offset" width=70 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Up" action="bypass -h admin_goup $offset" width=70 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr><tr>
-<td><button value="West" action="bypass -h admin_gowest $offset" width=70 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="  " action="bypass -h admin_tele" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="North" action="bypass -h admin_gonorth $offset" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Up" action="bypass -h admin_goup $offset" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr><tr>
+<td><button value="West" action="bypass -h admin_gowest $offset" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td><edit var="offset" width=70></td>
-<td><button value="East" action="bypass -h admin_goeast $offset" width=70 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr><tr>
-<td><button value="  " action="bypass -h admin_tele" width=70 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="South" action="bypass -h admin_gosouth $offset" width=70 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Down" action="bypass -h admin_godown $offset" width=70 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr></table><br><br>
+<td><button value="East" action="bypass -h admin_goeast $offset" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr><tr>
+<td><button value="  " action="bypass -h admin_tele" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="South" action="bypass -h admin_gosouth $offset" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Down" action="bypass -h admin_godown $offset" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr></table><br><br>
 <br><br>
 <table width=270><tr>
 <td>Move:</td>
-<td><button value="Normal mode" action="bypass -h admin_teleto end" width=100 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Demonic mode " action="bypass -h admin_teleto r" width=100 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr></table>
+<td><button value="Normal mode" action="bypass -h admin_teleto end" width=100 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Demonic mode " action="bypass -h admin_teleto r" width=100 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr></table>
 <br><br>
 <table width=270><tr>
 <td>GM Speed:</td>
-<td><button value="1" action="bypass -h admin_gmspeed_menu 1" width=25 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="2" action="bypass -h admin_gmspeed_menu 2" width=25 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="3" action="bypass -h admin_gmspeed_menu 3" width=25 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="4" action="bypass -h admin_gmspeed_menu 4" width=25 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Off" action="bypass -h admin_gmspeed_menu 0" width=25 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="1" action="bypass -h admin_gmspeed_menu 1" width=25 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="2" action="bypass -h admin_gmspeed_menu 2" width=25 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="3" action="bypass -h admin_gmspeed_menu 3" width=25 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="4" action="bypass -h admin_gmspeed_menu 4" width=25 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Off" action="bypass -h admin_gmspeed_menu 0" width=25 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table><br><br>
 Move to given Cords:<br1>
 <table width=270><tr>
@@ -38,8 +38,8 @@ Move to given Cords:<br1>
 </tr>
 </table><br1>
 <table><tr>
-<td><button value="Tele" action="bypass -h admin_move_to $char_cord_x $char_cord_y $char_cord_z" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Walk" action="bypass -h admin_walk $char_cord_x $char_cord_y $char_cord_z" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Tele" action="bypass -h admin_move_to $char_cord_x $char_cord_y $char_cord_z" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Walk" action="bypass -h admin_walk $char_cord_x $char_cord_y $char_cord_z" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>
 </center>
 </body></html>

+ 7 - 7
L2J_DataPack_BETA/data/html/admin/npcinfo.htm

@@ -2,15 +2,15 @@
 <center>
 <table width=270 border=0 bgcolor="444444">
 <tr>
-<td><button value="Kill" action="bypass -h admin_kill" width=60 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Delete" action="bypass -h admin_delete" width=60 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Recall" action="bypass -h admin_recall_npc" width=60 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Buffs" action="bypass -h admin_getbuffs" width=60 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Kill" action="bypass -h admin_kill" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Delete" action="bypass -h admin_delete" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Recall" action="bypass -h admin_recall_npc" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Buffs" action="bypass -h admin_getbuffs" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="Edit" action="bypass -h admin_edit_npc %tmplid%" width=60 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Skills" action="bypass -h admin_show_skilllist_npc %tmplid%" width=60 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Drop" action="bypass -h admin_show_droplist %tmplid%" width=60 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Edit" action="bypass -h admin_edit_npc %tmplid%" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Skills" action="bypass -h admin_show_skilllist_npc %tmplid%" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Drop" action="bypass -h admin_show_droplist %tmplid%" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td>%butt%</td>
 </tr>
 </table>

+ 31 - 31
L2J_DataPack_BETA/data/html/admin/npcs.htm

@@ -2,9 +2,9 @@
 <center>
 <table width=260>
 <tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=180><center><button value="Spawn Mobs" action="bypass -h admin_show_spawns" width=100 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></center></td>
-<td width=40><button value="Back" action="bypass -h admin_show_spawns" width=40 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=180><center><button value="Spawn Mobs" action="bypass -h admin_show_spawns" width=100 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
+<td width=40><button value="Back" action="bypass -h admin_show_spawns" width=40 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table><br>
 Spawn NPC / Mobb by ID: <font color="LEVEL">[*]</font> Normal or Once<br1>
@@ -13,49 +13,49 @@ Spawn NPC / Mobb by ID: <font color="LEVEL">[*]</font> Normal or Once<br1>
 <td width=80>Id/Name|qty:</td>
 <td width=60><edit var="id" width=55 height=15></td>
 <td width=15><edit var="qty" width=20 height=15></td>
-<td width=50><button value="Spawn" action="bypass -h admin_spawn_monster $id $qty" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td width=30><button value="x1" action="bypass -h admin_spawn_once $id $qty" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=50><button value="Spawn" action="bypass -h admin_spawn_monster $id $qty" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td width=30><button value="x1" action="bypass -h admin_spawn_once $id $qty" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table><br><br>
 Show NPCs whose name start with:<br1>
 <table width=260>
 <tr>
-<td><button value="A" action="bypass -h admin_npc_index A" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="B" action="bypass -h admin_npc_index B" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="C" action="bypass -h admin_npc_index C" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="D" action="bypass -h admin_npc_index D" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="E" action="bypass -h admin_npc_index E" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="A" action="bypass -h admin_npc_index A" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="B" action="bypass -h admin_npc_index B" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="C" action="bypass -h admin_npc_index C" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="D" action="bypass -h admin_npc_index D" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="E" action="bypass -h admin_npc_index E" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="F" action="bypass -h admin_npc_index F" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="G" action="bypass -h admin_npc_index G" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="H" action="bypass -h admin_npc_index H" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="I" action="bypass -h admin_npc_index I" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="J" action="bypass -h admin_npc_index J" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="F" action="bypass -h admin_npc_index F" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="G" action="bypass -h admin_npc_index G" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="H" action="bypass -h admin_npc_index H" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="I" action="bypass -h admin_npc_index I" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="J" action="bypass -h admin_npc_index J" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="K" action="bypass -h admin_npc_index K" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="L" action="bypass -h admin_npc_index L" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="M" action="bypass -h admin_npc_index M" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="N" action="bypass -h admin_npc_index N" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="O" action="bypass -h admin_npc_index O" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="K" action="bypass -h admin_npc_index K" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="L" action="bypass -h admin_npc_index L" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="M" action="bypass -h admin_npc_index M" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="N" action="bypass -h admin_npc_index N" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="O" action="bypass -h admin_npc_index O" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="P" action="bypass -h admin_npc_index P" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Q" action="bypass -h admin_npc_index Q" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="R" action="bypass -h admin_npc_index R" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="S" action="bypass -h admin_npc_index S" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="T" action="bypass -h admin_npc_index T" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="P" action="bypass -h admin_npc_index P" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Q" action="bypass -h admin_npc_index Q" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="R" action="bypass -h admin_npc_index R" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="S" action="bypass -h admin_npc_index S" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="T" action="bypass -h admin_npc_index T" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="U" action="bypass -h admin_npc_index U" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="V" action="bypass -h admin_npc_index V" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="W" action="bypass -h admin_npc_index W" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="X" action="bypass -h admin_npc_index X" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Y" action="bypass -h admin_npc_index Y" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="U" action="bypass -h admin_npc_index U" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="V" action="bypass -h admin_npc_index V" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="W" action="bypass -h admin_npc_index W" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="X" action="bypass -h admin_npc_index X" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Y" action="bypass -h admin_npc_index Y" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="Z" action="bypass -h admin_npc_index Z" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Z" action="bypass -h admin_npc_index Z" width=40 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table><br>
 </center>

+ 48 - 48
L2J_DataPack_BETA/data/html/admin/old_menu.htm

@@ -2,11 +2,11 @@
 <center>
 <table width=270 border=0 bgcolor="666666">
 <tr>
-<td><button value="Main" action="bypass -h admin_admin" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Game" action="bypass -h admin_admin2" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Effects" action="bypass -h admin_admin3" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Server" action="bypass -h admin_admin4" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="GM" action="bypass -h admin_admin7" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Main" action="bypass -h admin_admin" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Game" action="bypass -h admin_admin2" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Effects" action="bypass -h admin_admin3" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Server" action="bypass -h admin_admin4" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="GM" action="bypass -h admin_admin7" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
@@ -14,66 +14,66 @@
 <tr>
 <td>QuickBox:</td>
 <td><edit var="qbox" width=120 height=15></td>
-<td><button value="Help" action="bypass -h admin_help help/main_menu.htm" width=45 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Help" action="bypass -h admin_help help/main_menu.htm" width=45 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br>
 <table width=240><tr>
-<td><button value="Item" action="bypass -h admin_create_item $qbox" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Teleport" action="bypass -h admin_move_to $qbox" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Spawn" action="bypass -h admin_spawn_monster $qbox" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="ListSpwns" action="bypass -h admin_list_spawns $qbox" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Item" action="bypass -h admin_create_item $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Teleport" action="bypass -h admin_move_to $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Spawn" action="bypass -h admin_spawn_monster $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="ListSpwns" action="bypass -h admin_list_spawns $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr><tr>
-<td><button value="Announc" action="bypass -h admin_announce_menu $qbox" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Set" action="bypass -h admin_set_menu $qbox" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="GM Chat" action="bypass -h admin_gmchat_menu $qbox" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="List+Go" action="bypass -h admin_list_spawns $qbox 1" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Announc" action="bypass -h admin_announce_menu $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Set" action="bypass -h admin_set_menu $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="GM Chat" action="bypass -h admin_gmchat_menu $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="List+Go" action="bypass -h admin_list_spawns $qbox 1" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr><tr>
-<td><button value="AutoAnn" action="bypass -h admin_list_autoann $qbox" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="AutoAnn" action="bypass -h admin_list_autoann $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td></td>
 <td></td>
 <td></td>
 </tr></table>Characters:<table width=240><tr>
-<td><button value="Go To" action="bypass -h admin_goto_char_menu $qbox" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Recall" action="bypass -h admin_recall_char_menu $qbox" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Karma" action="bypass -h admin_setkarma $qbox" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="NoKarma" action="bypass -h admin_nokarma" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Go To" action="bypass -h admin_goto_char_menu $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Recall" action="bypass -h admin_recall_char_menu $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Karma" action="bypass -h admin_setkarma $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="NoKarma" action="bypass -h admin_nokarma" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr><tr>
-<td><button value="ChatBan" action="bypass -h admin_ban_chat $qbox" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="ChtUnBan" action="bypass -h admin_unban_chat $qbox" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Jail" action="bypass -h admin_jail $qbox" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Jail Out" action="bypass -h admin_unjail $qbox" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="ChatBan" action="bypass -h admin_ban_chat $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="ChtUnBan" action="bypass -h admin_unban_chat $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Jail" action="bypass -h admin_jail $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Jail Out" action="bypass -h admin_unjail $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr><tr>
-<td><button value="Kick" action="bypass -h admin_kick_menu $qbox" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Ban" action="bypass -h admin_ban_menu $qbox" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Find" action="bypass -h admin_find_character $qbox" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Repair" action="bypass -h admin_repair $qbox" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Kick" action="bypass -h admin_kick_menu $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Ban" action="bypass -h admin_ban_menu $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Find" action="bypass -h admin_find_character $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Repair" action="bypass -h admin_repair $qbox" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>Other Target Related Actions:<table width=240><tr>
-<td><button value="Kill" action="bypass -h admin_kill_menu" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Res" action="bypass -h admin_res" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Open" action="bypass -h admin_open" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Close" action="bypass -h admin_close" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Kill" action="bypass -h admin_kill_menu" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Res" action="bypass -h admin_res" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Open" action="bypass -h admin_open" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Close" action="bypass -h admin_close" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr><tr>
-<td><button value="RecallNPC" action="bypass -h admin_recall_npc" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Delete" action="bypass -h admin_delete" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Heal" action="bypass -h admin_heal" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Full Food" action="bypass -h admin_fullfood" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="RecallNPC" action="bypass -h admin_recall_npc" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Delete" action="bypass -h admin_delete" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Heal" action="bypass -h admin_heal" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Full Food" action="bypass -h admin_fullfood" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table>GM Actions:<table width=240><tr>
-<td><button value="List ON" action="bypass -h admin_gmliston" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="List OFF" action="bypass -h admin_gmlistoff" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Diet" action="bypass -h admin_diet" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Invis" action="bypass -h admin_invis_menu" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="List ON" action="bypass -h admin_gmliston" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="List OFF" action="bypass -h admin_gmlistoff" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Diet" action="bypass -h admin_diet" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Invis" action="bypass -h admin_invis_menu" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr><tr>
-<td><button value="Petitions" action="bypass -h admin_view_petitions" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Silence" action="bypass -h admin_silence" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="TradeOff" action="bypass -h admin_tradeoff" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Invul" action="bypass -h admin_invul" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Petitions" action="bypass -h admin_view_petitions" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Silence" action="bypass -h admin_silence" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="TradeOff" action="bypass -h admin_tradeoff" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Invul" action="bypass -h admin_invul" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr><tr>
-<td><button value="Wyvern" action="bypass -h admin_ride_wyvern" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Strider" action="bypass -h admin_ride_strider" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Enhance" action="bypass -h admin_enchant" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="GM Shop" action="bypass -h admin_gmshop" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Wyvern" action="bypass -h admin_ride_wyvern" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Strider" action="bypass -h admin_ride_strider" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Enhance" action="bypass -h admin_enchant" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="GM Shop" action="bypass -h admin_gmshop" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr><tr>
-<td><button value="Instance" action="bypass -h admin_help instancezone.htm" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Instance" action="bypass -h admin_help instancezone.htm" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table></center></body></html>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/partyinfo.htm

@@ -1,9 +1,9 @@
 <html><title>GM Party Info</title><body>
 <center>
 <table width=270><tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Party list</center></td>
-<td width=45><button value="Back" action="bypass -h admin_character_info %player%" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_character_info %player%" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table><br>
 <br><img src="L2UI.SquareWhite" width=260 height=1><br>
 <table width=270 border=0>

+ 6 - 6
L2J_DataPack_BETA/data/html/admin/petinfo.htm

@@ -2,11 +2,11 @@
 <center>
 <table width=270 border=0>
 <tr>
-<td><button value="Kill" action="bypass -h admin_kill_menu" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Res" action="bypass -h admin_res" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Heal" action="bypass -h admin_heal" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Food" action="bypass -h admin_fullfood" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Uns" action="bypass -h admin_unsummon" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Kill" action="bypass -h admin_kill_menu" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Res" action="bypass -h admin_res" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Heal" action="bypass -h admin_heal" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Food" action="bypass -h admin_fullfood" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Uns" action="bypass -h admin_unsummon" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br><img src="L2UI.SquareWhite" width=260 height=1><br>
@@ -30,7 +30,7 @@
 <tr>
 <td><font color="LEVEL">Level:</font></td>
 <td><edit var="qbox" width=30 height=13></td>
-<td><button value="Change Level" action="bypass -h admin_summon_setlvl $qbox" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Change Level" action="bypass -h admin_summon_setlvl $qbox" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 </center></body></html>

+ 3 - 3
L2J_DataPack_BETA/data/html/admin/petition.htm

@@ -2,9 +2,9 @@
 <center>
 <table width=270 bgcolor="444444">
 <tr>
-<td><button value="Accept" action="bypass -h admin_accept_petition %petition%" width="80" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Reject" action="bypass -h admin_reject_petition %petition%" width="80" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Back" action="bypass -h admin_view_petitions" width="80" height="21" back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Accept" action="bypass -h admin_accept_petition %petition%" width="80" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Reject" action="bypass -h admin_reject_petition %petition%" width="80" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Back" action="bypass -h admin_view_petitions" width="80" height="21" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table><br>
 <font color="LEVEL">Petition #%petition%</font><br>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/pforge1.htm

@@ -1,9 +1,9 @@
 <html><title>L2J Forge Panel 1</title><body>
 <table width=260><tr>
-<td width=40><button value="Back" action="bypass -h admin_admin4" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_admin4" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=220><center>Long live KenM & Wooden</center></td>
 </tr></table>
 Format:<edit var="format" width=100><br>
-<button value="Step 2" action="bypass -h admin_forge2 $format" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
+<button value="Step 2" action="bypass -h admin_forge2 $format" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
 Only c h d f s b or x work<br>
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/data/html/admin/pforge2.htm

@@ -1,6 +1,6 @@
 <html><title>L2J Forge Panel 2</title><body>
 <table width=260><tr>
-<td width=40><button value="Back" action="bypass -h admin_admin4" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_admin4" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=220><center>Worship teh might of us</center></td>
 </tr></table><br>
 Format: %format%<br>
@@ -9,7 +9,7 @@ Decimal values for c h d; float (with point) for f; string for s and for x/b its
 Values:<br>
 %valueditors%
 <table width=200>
-<tr><td><button value="Send" action="bypass -h admin_forge3 %format% %send%" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Broadcast" action="bypass -h admin_forge3 broadcast %format% %send%" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="From client" action="bypass -h admin_forge3 client %format% %send%" width=90 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<tr><td><button value="Send" action="bypass -h admin_forge3 %format% %send%" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Broadcast" action="bypass -h admin_forge3 broadcast %format% %send%" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="From client" action="bypass -h admin_forge3 client %format% %send%" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table></body></html>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/pforge3.htm

@@ -1,9 +1,9 @@
 <html><title>L2J Forge Panel 3</title><body>
 <table width=260><tr>
-<td width=40><button value="Back" action="bypass -h admin_admin4" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_admin4" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=220><center>You advanced in the path to the eternal bliss.</center></td>
 </tr></table><br>
 GG !! If you can see this, there was no critical :)<br>
 and packet (%format%) was sent<br><br>
-<button value="Try again ?" action="bypass -h admin_forge" width=100 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
+<button value="Try again ?" action="bypass -h admin_forge" width=100 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
 <br>Debug: cmd string : %command%</body></html>

+ 41 - 41
L2J_DataPack_BETA/data/html/admin/server_menu.htm

@@ -2,44 +2,44 @@
 <center>
 <table width=270 border=0 bgcolor="444444">
 <tr>
-<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table><br>
 <table width=270>
 <tr>
 <td>QuickBox:</td>
 <td><edit var="qbox" width=120 height=15></td>
-<td><button value="Help" action="bypass -h admin_help help/server_menu.htm" width=60 height=24 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Help" action="bypass -h admin_help help/server_menu.htm" width=60 height=24 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br><br>
 Development:<br1>
 <table width=270>
 <tr>
-<td><button value="Open All Doors" action="bypass -h admin_openall" width=125 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Close All Doors" action="bypass -h admin_closeall" width=125 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Open All Doors" action="bypass -h admin_openall" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Close All Doors" action="bypass -h admin_closeall" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="Fight Calc" action="bypass -h admin_fight_calculator_show" width=125 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Packet Forge" action="bypass -h admin_forge" width=125 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Fight Calc" action="bypass -h admin_fight_calculator_show" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Packet Forge" action="bypass -h admin_forge" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="System Message" action="bypass -h admin_msg $qbox" width=125 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Spawns Debug" action="bypass -h admin_spawn_debug_menu" width=125 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="System Message" action="bypass -h admin_msg $qbox" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Spawns Debug" action="bypass -h admin_spawn_debug_menu" width=125 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table><br><br>
 <table width=270>
 <tr>
-<td><button value="Skill Test" action="bypass -h admin_skill_test $qbox" width=82 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Crest Fix" action="bypass -h admin_cache_crest_fix" width=82 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Zone Check" action="bypass -h admin_zone_check" width=82 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Skill Test" action="bypass -h admin_skill_test $qbox" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Crest Fix" action="bypass -h admin_cache_crest_fix" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Zone Check" action="bypass -h admin_zone_check" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="Mods" action="bypass -h admin_admin5" width=82 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Config" action="bypass -h admin_config_server" width=82 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Mods" action="bypass -h admin_admin5" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Config" action="bypass -h admin_config_server" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td></td>
 </tr>
 </table>
@@ -47,11 +47,11 @@ Development:<br1>
 Maintenance:<br1>
 <table width=270>
 <tr>
-<td><button value="LoginServer" action="bypass -h admin_server_login" width=130 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="GameServer" action="bypass -h admin_server_shutdown" width=130 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="LoginServer" action="bypass -h admin_server_login" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="GameServer" action="bypass -h admin_server_shutdown" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="Stats" action="bypass -h admin_stats" width=130 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Stats" action="bypass -h admin_stats" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 </center>
@@ -60,45 +60,45 @@ File Reloading:<br1>
 (Not Recommended on <font color="LEVEL">Live Servers</font>!)<br1>
 <table width=270>
 <tr>
-<td><button value="NPC" action="bypass -h admin_reload npc" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="HTML" action="bypass -h admin_reload html" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Multisell" action="bypass -h admin_reload multisell" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Teleport" action="bypass -h admin_teleport_reload" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="NPC" action="bypass -h admin_reload npc" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="HTML" action="bypass -h admin_reload html" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Multisell" action="bypass -h admin_reload multisell" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Teleport" action="bypass -h admin_teleport_reload" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="Skills" action="bypass -h admin_reload skills" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Item" action="bypass -h admin_reload item" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Quest" action="bypass -h admin_quest_reload $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="File" action="bypass -h admin_cache_reload_file $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Skills" action="bypass -h admin_reload skills" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Item" action="bypass -h admin_reload item" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Quest" action="bypass -h admin_quest_reload $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="File" action="bypass -h admin_cache_reload_file $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="Configs" action="bypass -h admin_reload config" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Handlers" action="bypass -h admin_script_load handlers/MasterHandler.java" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Zone" action="bypass -h admin_zone_reload" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Crest" action="bypass -h admin_cache_crest_rebuild" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Configs" action="bypass -h admin_reload config" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Handlers" action="bypass -h admin_script_load handlers/MasterHandler.java" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Zone" action="bypass -h admin_zone_reload" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Crest" action="bypass -h admin_cache_crest_rebuild" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="Door" action="bypass -h admin_reload door" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Extractables" action="bypass -h admin_reload extractables" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Door" action="bypass -h admin_reload door" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Extractables" action="bypass -h admin_reload extractables" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <table width=270>
 <tr>
-<td><button value="Instance Manager" action="bypass -h admin_reload instancemanager" width=130 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Announcements" action="bypass -h admin_announce_announcements" width=130 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Instance Manager" action="bypass -h admin_reload instancemanager" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Announcements" action="bypass -h admin_announce_announcements" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr>
-<td><button value="Cursed Weapons" action="bypass -h admin_cw_reload" width=130 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Cursed Weapons" action="bypass -h admin_cw_reload" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br><br>
 Geodata:<br1>
 <table width=270><tr>
-<td><button value="Z" action="bypass -h admin_geo_z" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Type" action="bypass -h admin_geo_type" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="NSWE" action="bypass -h admin_geo_nswe" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="LoS" action="bypass -h admin_geo_los" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-<td><button value="Pos" action="bypass -h admin_geo_position" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Z" action="bypass -h admin_geo_z" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Type" action="bypass -h admin_geo_type" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="NSWE" action="bypass -h admin_geo_nswe" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="LoS" action="bypass -h admin_geo_los" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Pos" action="bypass -h admin_geo_position" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 <br><br>

+ 6 - 6
L2J_DataPack_BETA/data/html/admin/shutdown.htm

@@ -1,13 +1,13 @@
 <html><title>Shutdown Server</title><body>
 <table width=270><tr>
-<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Server Management</center></td>
-<td width=45><button value="Back" action="bypass -h admin_admin4" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=45><button value="Back" action="bypass -h admin_admin4" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table><br>
 <table width=270><tr>
 <td width=100>Shutdown time:</td>
 <td><edit var="qbox" width=120 height=15></td>
-<td><button value="Help" action="bypass -h admin_help help/shutdown.htm" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td><button value="Help" action="bypass -h admin_help help/shutdown.htm" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr></table><br><br>
 <table width=270>	
 <tr><td>Players Online:</td><td>%count%</td></tr>
@@ -16,8 +16,8 @@
 <tr><td>Game Time:</td><td>%time%</td></tr>
 </table><br><br>
 <center><table><tr><td>
-<button value="Shutdown" action="bypass -h admin_server_shutdown $qbox" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td><td>			
-<button value="Restart" action="bypass -h admin_server_restart $qbox" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td><td>			
-<button value="Abort" action="bypass -h admin_server_abort" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
+<button value="Shutdown" action="bypass -h admin_server_shutdown $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td>			
+<button value="Restart" action="bypass -h admin_server_restart $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td>			
+<button value="Abort" action="bypass -h admin_server_abort" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
 </table></center>
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/data/html/admin/skills.htm

@@ -1,9 +1,9 @@
 <html><title>Skills</title><body>
 <table width=260>
 <tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Skills Menu</center></td>
-<td width=40><button value="Back" action="bypass -h admin_show_skills" width=40 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
+<td width=40><button value="Back" action="bypass -h admin_show_skills" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table><br>
 <table width=200>
@@ -29,6 +29,6 @@
 <tr>
 <td><edit var="id" width=60></td>
 <td><edit var="level" width=60></td>
-<td><button value="Add Skill" action="bypass -h admin_add_skill $id $level" width=100 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
+<td><button value="Add Skill" action="bypass -h admin_add_skill $id $level" width=100 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
 </table>
 </body></html>

+ 37 - 37
L2J_DataPack_BETA/data/html/admin/skills/DarkElf/DE_AbyssWalker.htm

@@ -1,50 +1,50 @@
 <html><body><table width=260>
 <tr><td width=40>
-<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
+<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 </td><td width=180>
 <center>Abyss Walker Skill Menu</center>
 </td><td width=40>
-<button value="Back" action="bypass -h admin_help skills/DarkElf/delf.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
+<button value="Back" action="bypass -h admin_help skills/DarkElf/delf.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 </td></tr></table>
 <img src="sek.cbui355" width=260 height=2><br>
 <center><table width=260>
 <tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr>
 </table><br>
 <font color="b5a6c6"><table width=260>
-<tr><td>Confusion (max 19)</td><td><button value="Add" action="bypass -h admin_add_skill 2 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Trick (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 11 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Unlock (max 14)</td><td><button value="Add" action="bypass -h admin_add_skill 27 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Backstab (max 37)</td><td><button value="Add" action="bypass -h admin_add_skill 30 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Drain Health (max 53)</td><td><button value="Add" action="bypass -h admin_add_skill 70 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Bleed (max 6)</td><td><button value="Add" action="bypass -h admin_add_skill 96 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Freezing Strike (max 24)</td><td><button value="Add" action="bypass -h admin_add_skill 105 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Veil (max 14)</td><td><button value="Add" action="bypass -h admin_add_skill 106 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Ultimate Evasion (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 111 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Power Break (max 17)</td><td><button value="Add" action="bypass -h admin_add_skill 115 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Hex (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 122 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Poison (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 129 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Quick Step (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 169 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Esprit (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 171 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Critical Power (max 6)</td><td><button value="Add" action="bypass -h admin_add_skill 193 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Boost Breath (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 195 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Boost Evasion (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 198 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Dagger Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 209 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Silent Move (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 221 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Sting (max 49)</td><td><button value="Add" action="bypass -h admin_add_skill 223 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Acrobatic Move (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 225 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Light Armor Mastery (max 19)</td><td><button value="Add" action="bypass -h admin_add_skill 233 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Deadly Blow (max 37)</td><td><button value="Add" action="bypass -h admin_add_skill 263 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Vicious Stance (max 20)</td><td><button value="Add" action="bypass -h admin_add_skill 312 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Blinding Blow (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 321 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Detect Trap (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 623 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Defuse Trap (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 624 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Summon Treasure Key (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 419 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Lure (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 51 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Acrobat (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 173 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Sand Bomb (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 412 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Mortal Strike (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 410 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Escape Shackle (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 453 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Shadow Step (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 821 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Evasion Counter (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 818 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
+<tr><td>Confusion (max 19)</td><td><button value="Add" action="bypass -h admin_add_skill 2 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Trick (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 11 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Unlock (max 14)</td><td><button value="Add" action="bypass -h admin_add_skill 27 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Backstab (max 37)</td><td><button value="Add" action="bypass -h admin_add_skill 30 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Drain Health (max 53)</td><td><button value="Add" action="bypass -h admin_add_skill 70 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Bleed (max 6)</td><td><button value="Add" action="bypass -h admin_add_skill 96 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Freezing Strike (max 24)</td><td><button value="Add" action="bypass -h admin_add_skill 105 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Veil (max 14)</td><td><button value="Add" action="bypass -h admin_add_skill 106 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Ultimate Evasion (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 111 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Power Break (max 17)</td><td><button value="Add" action="bypass -h admin_add_skill 115 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Hex (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 122 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Poison (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 129 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Quick Step (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 169 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Esprit (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 171 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Critical Power (max 6)</td><td><button value="Add" action="bypass -h admin_add_skill 193 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Boost Breath (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 195 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Boost Evasion (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 198 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Dagger Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 209 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Silent Move (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 221 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Sting (max 49)</td><td><button value="Add" action="bypass -h admin_add_skill 223 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Acrobatic Move (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 225 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Light Armor Mastery (max 19)</td><td><button value="Add" action="bypass -h admin_add_skill 233 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Deadly Blow (max 37)</td><td><button value="Add" action="bypass -h admin_add_skill 263 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Vicious Stance (max 20)</td><td><button value="Add" action="bypass -h admin_add_skill 312 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Blinding Blow (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 321 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Detect Trap (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 623 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Defuse Trap (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 624 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Summon Treasure Key (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 419 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Lure (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 51 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Acrobat (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 173 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Sand Bomb (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 412 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Mortal Strike (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 410 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Escape Shackle (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 453 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Shadow Step (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 821 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Evasion Counter (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 818 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
 </table></center></font>
 </body></html>

+ 31 - 31
L2J_DataPack_BETA/data/html/admin/skills/DarkElf/DE_Assassin.htm

@@ -1,44 +1,44 @@
 <html><body><table width=260>
 <tr><td width=40>
-<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
+<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 </td><td width=180>
 <center>Assassin Skill Menu</center>
 </td><td width=40>
-<button value="Back" action="bypass -h admin_help skills/DarkElf/delf.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
+<button value="Back" action="bypass -h admin_help skills/DarkElf/delf.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 </td></tr></table>
 <img src="sek.cbui355" width=260 height=2><br>
 <center><table width=260>
 <tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr>
 </table><br>
 <font color="b5a6c6"><table width=260>
-<tr><td>Confusion (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 2 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Mortal Blow (max 24)</td><td><button value="Add" action="bypass -h admin_add_skill 16 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Unlock (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 27 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Power Shot (max 24)</td><td><button value="Add" action="bypass -h admin_add_skill 56 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Drain Health (max 16)</td><td><button value="Add" action="bypass -h admin_add_skill 70 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Attack Aura (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 77 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Defense Aura (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 91 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Bleed (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 96 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Rapid Shot (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 99 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Stun Shot (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 101 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Freezing Strike (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 105 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Ultimate Evasion (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 111 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Long Shot (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 113 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Power Break (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 115 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Poison (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 129 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Quick Step (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 169 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Ultimate Evasion (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 171 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Espirit (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 173 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Acrobat (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 111 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Critical Power (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 193 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Boost Breath (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 195 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Boost Evasion (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 198 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Bow Mastery (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 208 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Dagger Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 209 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Sting (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 223 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Acrobatic Move (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 225 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Light Armor Mastery (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 233 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Accuracy (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 256 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Vicious Stance (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 312 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
+<tr><td>Confusion (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 2 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Mortal Blow (max 24)</td><td><button value="Add" action="bypass -h admin_add_skill 16 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Unlock (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 27 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Power Shot (max 24)</td><td><button value="Add" action="bypass -h admin_add_skill 56 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Drain Health (max 16)</td><td><button value="Add" action="bypass -h admin_add_skill 70 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Attack Aura (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 77 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Defense Aura (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 91 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Bleed (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 96 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Rapid Shot (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 99 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Stun Shot (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 101 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Freezing Strike (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 105 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Ultimate Evasion (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 111 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Long Shot (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 113 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Power Break (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 115 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Poison (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 129 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Quick Step (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 169 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Ultimate Evasion (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 171 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Espirit (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 173 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Acrobat (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 111 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Critical Power (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 193 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Boost Breath (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 195 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Boost Evasion (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 198 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Bow Mastery (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 208 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Dagger Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 209 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Sting (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 223 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Acrobatic Move (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 225 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Light Armor Mastery (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 233 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Accuracy (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 256 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Vicious Stance (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 312 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
 </table></center></font>
 </body></html>

+ 26 - 26
L2J_DataPack_BETA/data/html/admin/skills/DarkElf/DE_BladeDancer.htm

@@ -1,39 +1,39 @@
 <html><body><table width=260>
 <tr><td width=40>
-<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
+<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 </td><td width=180>
 <center>Blade Dancer Skill Menu</center>
 </td><td width=40>
-<button value="Back" action="bypass -h admin_help skills/DarkElf/delf.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
+<button value="Back" action="bypass -h admin_help skills/DarkElf/delf.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 </td></tr></table>
 <img src="sek.cbui355" width=260 height=2><br>
 <center><table width=260>
 <tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr>
 </table><br>
 <font color="b5a6c6"><table width=260>
-<tr><td>Confusion (max 19)</td><td><button value="Add" action="bypass -h admin_add_skill 2 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Drain Health (max 53)</td><td><button value="Add" action="bypass -h admin_add_skill 70 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Poison Blade Dance (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 84 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Freezing Strike (max 24)</td><td><button value="Add" action="bypass -h admin_add_skill 105 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Power Break (max 17)</td><td><button value="Add" action="bypass -h admin_add_skill 115 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Hex (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 122 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Poison (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 129 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Dual Weapon Mastery (max 37)</td><td><button value="Add" action="bypass -h admin_add_skill 144 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Magic Resistance (max 51)</td><td><button value="Add" action="bypass -h admin_add_skill 147 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Focus Mind (max 6)</td><td><button value="Add" action="bypass -h admin_add_skill 191 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Sting (max 49)</td><td><button value="Add" action="bypass -h admin_add_skill 223 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Dance of Warrior (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 271 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Dance of Inspiration (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 272 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Dance of Mystic (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 273 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Dance of Fire (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 274 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Dance of Fury (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 275 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Dance of Concentration (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 276 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Dance of Light (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 277 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Dance of Aqua Guard (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 307 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Dance of Earth Guard (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 309 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Dance of Vampire (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 310 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Dance of Protection (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 311 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Arrest (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 402 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Demonic Blade Dance (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 408 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
+<tr><td>Confusion (max 19)</td><td><button value="Add" action="bypass -h admin_add_skill 2 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Drain Health (max 53)</td><td><button value="Add" action="bypass -h admin_add_skill 70 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Poison Blade Dance (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 84 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Freezing Strike (max 24)</td><td><button value="Add" action="bypass -h admin_add_skill 105 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Power Break (max 17)</td><td><button value="Add" action="bypass -h admin_add_skill 115 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Hex (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 122 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Poison (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 129 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Dual Weapon Mastery (max 37)</td><td><button value="Add" action="bypass -h admin_add_skill 144 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Magic Resistance (max 51)</td><td><button value="Add" action="bypass -h admin_add_skill 147 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Focus Mind (max 6)</td><td><button value="Add" action="bypass -h admin_add_skill 191 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Sting (max 49)</td><td><button value="Add" action="bypass -h admin_add_skill 223 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Dance of Warrior (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 271 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Dance of Inspiration (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 272 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Dance of Mystic (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 273 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Dance of Fire (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 274 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Dance of Fury (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 275 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Dance of Concentration (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 276 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Dance of Light (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 277 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Dance of Aqua Guard (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 307 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Dance of Earth Guard (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 309 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Dance of Vampire (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 310 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Dance of Protection (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 311 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Arrest (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 402 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Demonic Blade Dance (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 408 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
 </table></center></font>
 </body></html>

+ 32 - 32
L2J_DataPack_BETA/data/html/admin/skills/DarkElf/DE_DarkWizard.htm

@@ -1,45 +1,45 @@
 <html><body><table width=260>
 <tr><td width=40>
-<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
+<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 </td><td width=180>
 <center>Dark Wizard Skill Menu</center>
 </td><td width=40>
-<button value="Back" action="bypass -h admin_help skills/DarkElf/delf.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
+<button value="Back" action="bypass -h admin_help skills/DarkElf/delf.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 </td></tr></table>
 <img src="sek.cbui355" width=260 height=2><br>
 <center><table width=260>
 <tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr>
 </table><br>
 <font color="a5aace"><table width=260>
-<tr><td>Anti Magic (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 146 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Quick Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 164 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Fast HP Recovery (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Boost Mana (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 213 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Fast Spell Casting (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 228 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Fast Mana Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 229 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Robe Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 234 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Weapon Mastery (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 249 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Higher Mana Gain (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 285 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Sleep (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1069 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Concentration (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1078 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Servitor Recharge (max 6)</td><td><button value="Add" action="bypass -h admin_add_skill 1126 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Servitor Heal (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 1127 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Summon Shadow (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1128 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Mighty Servitor (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1146 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Vampiric Touch (max 6)</td><td><button value="Add" action="bypass -h admin_add_skill 1047 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Corpse Life Drain (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1151 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Body To Mind (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1157 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Slow (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1160 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Poisonous Cloud (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1167 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Curse: Poison (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1168 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Aura Burn (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 1172 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Twister (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 1178 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Flame Strike (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1181 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Ice Bolt (max 6)</td><td><button value="Add" action="bypass -h admin_add_skill 1184 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Curse: Chaos (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1222 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Surrender To Poison (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1224 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Summon Silhouette (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1228 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Shadow Spark (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1266 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Wind Shackle (max 19)</td><td><button value="Add" action="bypass -h admin_add_skill 1206 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
+<tr><td>Anti Magic (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 146 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Quick Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 164 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Fast HP Recovery (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Boost Mana (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 213 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Fast Spell Casting (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 228 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Fast Mana Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 229 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Robe Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 234 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Weapon Mastery (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 249 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Higher Mana Gain (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 285 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Sleep (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1069 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Concentration (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1078 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Servitor Recharge (max 6)</td><td><button value="Add" action="bypass -h admin_add_skill 1126 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Servitor Heal (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 1127 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Summon Shadow (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1128 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Mighty Servitor (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1146 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Vampiric Touch (max 6)</td><td><button value="Add" action="bypass -h admin_add_skill 1047 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Corpse Life Drain (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1151 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Body To Mind (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1157 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Slow (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1160 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Poisonous Cloud (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1167 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Curse: Poison (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1168 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Aura Burn (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 1172 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Twister (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 1178 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Flame Strike (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1181 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Ice Bolt (max 6)</td><td><button value="Add" action="bypass -h admin_add_skill 1184 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Curse: Chaos (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1222 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Surrender To Poison (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1224 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Summon Silhouette (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1228 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Shadow Spark (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1266 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Wind Shackle (max 19)</td><td><button value="Add" action="bypass -h admin_add_skill 1206 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
 </table></center></font>
 </body></html>

+ 11 - 11
L2J_DataPack_BETA/data/html/admin/skills/DarkElf/DE_Fighter.htm

@@ -1,24 +1,24 @@
 <html><body><table width=260>
 <tr><td width=40>
-<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
+<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 </td><td width=180>
 <center>Dark Elf Fighter Skill Menu</center>
 </td><td width=40>
-<button value="Back" action="bypass -h admin_help skills/DarkElf/delf.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
+<button value="Back" action="bypass -h admin_help skills/DarkElf/delf.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 </td></tr></table>
 <img src="sek.cbui355" width=260 height=2><br>
 <center><table width=260>
 <tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr>
 </table><br>
 <font color="b5a6c6"><table width=260>
-<tr><td>Power Strike (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 3 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Mortal Blow (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 16 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Power Shot (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 56 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Drain Health (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 70 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Attack Aura (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 77 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Defense Aura (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 91 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Weapon Mastery (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 141 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Armor Mastery (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 142 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Shadow Sense (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 294 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
+<tr><td>Power Strike (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 3 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Mortal Blow (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 16 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Power Shot (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 56 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Drain Health (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 70 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Attack Aura (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 77 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Defense Aura (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 91 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Weapon Mastery (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 141 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Armor Mastery (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 142 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Shadow Sense (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 294 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
 </table></center></font>
 </body></html>

+ 23 - 23
L2J_DataPack_BETA/data/html/admin/skills/DarkElf/DE_GhostHunter.htm

@@ -1,36 +1,36 @@
 <html><body><table width=260>
 <tr><td width=40>
-<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
+<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 </td><td width=180>
 <center>Ghost Hunter Skill Menu</center>
 </td><td width=40>
-<button value="Back" action="bypass -h admin_help skills/DarkElf/delf.htm" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
+<button value="Back" action="bypass -h admin_help skills/DarkElf/delf.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 </td></tr></table>
 <img src="sek.cbui355" width=260 height=2><br>
 <center><table width=260>
 <tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr>
 </table><br>
 <font color="b5a6c6"><table width=260>
-<tr><td>Lethal Blow (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 344 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Wisdom (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 328 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Bluff (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 358 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Skill Mastery (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 331 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Assassination (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 432 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Focus Death (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 355 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Focus Power (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 357 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Focus Skill Mastery (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 334 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Counterattack (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 447 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Critical Wound (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 531 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Symbol of the Assassin (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 460 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Archers Will (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 759 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Expose Weak Point (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 767 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Fighter Will (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 758 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Ghost Walking (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 770 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Protection of Alignment (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 757 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Protection of Elemental (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 756 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Protection of Rune (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 755 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Sixth Sense (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 766 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Hide (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 922 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
-<tr><td>Dual Dagger Mastery (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 923 $level" width=55 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
+<tr><td>Lethal Blow (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 344 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Wisdom (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 328 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Bluff (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 358 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Skill Mastery (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 331 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Assassination (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 432 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Focus Death (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 355 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Focus Power (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 357 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Focus Skill Mastery (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 334 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Counterattack (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 447 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Critical Wound (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 531 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Symbol of the Assassin (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 460 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Archers Will (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 759 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Expose Weak Point (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 767 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Fighter Will (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 758 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Ghost Walking (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 770 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Protection of Alignment (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 757 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Protection of Elemental (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 756 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Protection of Rune (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 755 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Sixth Sense (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 766 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Hide (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 922 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Dual Dagger Mastery (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 923 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
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