@@ -46,7 +46,7 @@ public class TargetCorpseMob implements ISkillTargetTypeHandler
}
case DRAIN:
{
- if (((L2Attackable) target).checkCorpseTime(activeChar.getActingPlayer(), (Config.NPC_DECAY_TIME / 2), true))
+ if (!((L2Attackable) target).checkCorpseTime(activeChar.getActingPlayer(), (Config.NPC_DECAY_TIME / 2), true))
return _emptyTargetList;