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+/*
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+ * Copyright (C) 2004-2014 L2J DataPack
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+ *
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+ * This file is part of L2J DataPack.
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+ *
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+ * L2J DataPack is free software: you can redistribute it and/or modify
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+ * it under the terms of the GNU General Public License as published by
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+ * the Free Software Foundation, either version 3 of the License, or
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+ * (at your option) any later version.
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+ *
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+ * L2J DataPack is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ * General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU General Public License
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+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
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+ */
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+package handlers.effecthandlers;
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+
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+import com.l2jserver.gameserver.enums.ShotType;
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+import com.l2jserver.gameserver.model.StatsSet;
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+import com.l2jserver.gameserver.model.actor.L2Character;
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+import com.l2jserver.gameserver.model.conditions.Condition;
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+import com.l2jserver.gameserver.model.effects.AbstractEffect;
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+import com.l2jserver.gameserver.model.effects.L2EffectType;
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+import com.l2jserver.gameserver.model.skills.BuffInfo;
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+import com.l2jserver.gameserver.model.stats.Formulas;
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+import com.l2jserver.gameserver.model.stats.Stats;
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+import com.l2jserver.util.Rnd;
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+
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+/**
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+ * Magical Attack By Abnormal effect implementation.
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+ * @author Adry_85
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+ */
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+public final class MagicalAttackByAbnormal extends AbstractEffect
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+{
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+ public MagicalAttackByAbnormal(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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+ {
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+ super(attachCond, applyCond, set, params);
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+ }
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+
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+ @Override
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+ public L2EffectType getEffectType()
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+ {
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+ return L2EffectType.MAGICAL_ATTACK;
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+ }
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+
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+ @Override
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+ public boolean isInstant()
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+ {
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+ return true;
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+ }
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+
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+ @Override
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+ public void onStart(BuffInfo info)
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+ {
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+ L2Character target = info.getEffected();
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+ L2Character activeChar = info.getEffector();
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+
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+ if (activeChar.isAlikeDead())
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+ {
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+ return;
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+ }
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+
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+ if (target.isPlayer() && target.getActingPlayer().isFakeDeath())
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+ {
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+ target.stopFakeDeath(true);
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+ }
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+
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+ boolean sps = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
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+ boolean bss = info.getSkill().useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
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+ final boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(target, info.getSkill()));
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+ final byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill());
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+ int damage = (int) Formulas.calcMagicDam(activeChar, target, info.getSkill(), shld, sps, bss, mcrit);
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+
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+ // each buff increase +30%
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+ damage *= (((target.getBuffCount() * 0.3) + 1.3) / 4);
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+
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+ if (damage > 0)
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+ {
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+ // Manage attack or cast break of the target (calculating rate, sending message...)
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+ if (!target.isRaid() && Formulas.calcAtkBreak(target, damage))
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+ {
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+ target.breakAttack();
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+ target.breakCast();
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+ }
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+
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+ // Shield Deflect Magic: Reflect all damage on caster.
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+ if (target.getStat().calcStat(Stats.VENGEANCE_SKILL_MAGIC_DAMAGE, 0, target, info.getSkill()) > Rnd.get(100))
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+ {
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+ activeChar.reduceCurrentHp(damage, target, info.getSkill());
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+ activeChar.notifyDamageReceived(damage, target, info.getSkill(), mcrit, false);
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+ }
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+ else
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+ {
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+ target.reduceCurrentHp(damage, activeChar, info.getSkill());
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+ target.notifyDamageReceived(damage, activeChar, info.getSkill(), mcrit, false);
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+ activeChar.sendDamageMessage(target, damage, mcrit, false, false);
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+ }
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+ }
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+ }
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+}
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