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+/*
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+ * Copyright (C) 2004-2014 L2J DataPack
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+ *
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+ * This file is part of L2J DataPack.
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+ *
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+ * L2J DataPack is free software: you can redistribute it and/or modify
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+ * it under the terms of the GNU General Public License as published by
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+ * the Free Software Foundation, either version 3 of the License, or
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+ * (at your option) any later version.
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+ *
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+ * L2J DataPack is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ * General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU General Public License
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+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
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+ */
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+package handlers.effecthandlers;
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+
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+import com.l2jserver.gameserver.datatables.NpcData;
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+import com.l2jserver.gameserver.idfactory.IdFactory;
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+import com.l2jserver.gameserver.instancemanager.CHSiegeManager;
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+import com.l2jserver.gameserver.instancemanager.CastleManager;
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+import com.l2jserver.gameserver.instancemanager.FortManager;
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+import com.l2jserver.gameserver.model.StatsSet;
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+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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+import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance;
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+import com.l2jserver.gameserver.model.conditions.Condition;
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+import com.l2jserver.gameserver.model.effects.AbstractEffect;
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+import com.l2jserver.gameserver.model.entity.Castle;
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+import com.l2jserver.gameserver.model.entity.Fort;
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+import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall;
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+import com.l2jserver.gameserver.model.skills.BuffInfo;
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+
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+/**
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+ * Headquarter Create effect implementation.
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+ * @author Adry_85
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+ */
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+public class HeadquarterCreate extends AbstractEffect
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+{
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+ private static final int HQ_NPC_ID = 35062;
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+ private static boolean _isAdvanced;
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+
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+ public HeadquarterCreate(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
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+ {
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+ super(attachCond, applyCond, set, params);
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+ _isAdvanced = hasParameters() ? getParameters().getBoolean("isAdvanced", false) : false;
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+ }
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+
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+ @Override
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+ public boolean isInstant()
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+ {
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+ return true;
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+ }
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+
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+ @Override
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+ public void onStart(BuffInfo info)
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+ {
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+ final L2PcInstance player = info.getEffector().getActingPlayer();
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+ if ((player.getClan() == null) || (player.getClan().getLeaderId() != player.getObjectId()))
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+ {
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+ return;
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+ }
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+
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+ final L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, IdFactory.getInstance().getNextId(), NpcData.getInstance().getTemplate(HQ_NPC_ID), _isAdvanced, false);
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+ flag.setTitle(player.getClan().getName());
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+ flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
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+ flag.setHeading(player.getHeading());
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+ flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50);
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+ final Castle castle = CastleManager.getInstance().getCastle(player);
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+ final Fort fort = FortManager.getInstance().getFort(player);
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+ final SiegableHall hall = CHSiegeManager.getInstance().getNearbyClanHall(player);
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+ if (castle != null)
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+ {
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+ castle.getSiege().getFlag(player.getClan()).add(flag);
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+ }
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+ else if (fort != null)
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+ {
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+ fort.getSiege().getFlag(player.getClan()).add(flag);
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+ }
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+ else
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+ {
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+ hall.getSiege().getFlag(player.getClan()).add(flag);
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+ }
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+ }
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+}
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