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BETA: Minor fixes in quest names. Patch by: u3games

nonom 12 年之前
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74546501eb

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/31862.htm

@@ -1,4 +1,4 @@
 <html><body>Angelic Vortex:<br>
 The Angelic Vortex emits a faint light, and in the midst of the light an image appears. In the deepest part of a specious area, a gigantic stone statue is visible. The statue has a human-like appearance and is in a seated position, as though it was being held by some invisible force against its will.<br>
-<a action="bypass -h npc_%objectId%_Quest baium">Go where the Angelic Vortex leads.</a>
+<a action="bypass -h npc_%objectId%_Quest Baium">Go where the Angelic Vortex leads.</a>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Baium.java

@@ -329,9 +329,9 @@ public class Baium extends AbstractNpcAI
 				return "<html><body>Angelic Vortex:<br>You may not enter while flying a wyvern</body></html>";
 			}
 			
-			if ((GrandBossManager.getInstance().getBossStatus(LIVE_BAIUM) == ASLEEP) && player.getQuestState("baium").hasQuestItems(4295)) // bloody fabric
+			if ((GrandBossManager.getInstance().getBossStatus(LIVE_BAIUM) == ASLEEP) && player.getQuestState("Baium").hasQuestItems(4295)) // bloody fabric
 			{
-				player.getQuestState("baium").takeItems(4295, 1);
+				player.getQuestState("Baium").takeItems(4295, 1);
 				// allow entry for the player for the next 30 secs (more than enough time for the TP to happen)
 				// Note: this just means 30secs to get in, no limits on how long it takes before we get out.
 				_Zone.allowPlayerEntry(player, 30);

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/Lindvior.java

@@ -139,6 +139,6 @@ public class Lindvior extends AbstractNpcAI
 	
 	public static void main(String[] args)
 	{
-		new Lindvior("Lindvior", "ai/individual");
+		new Lindvior(Lindvior.class.getSimpleName(), "ai/individual");
 	}
 }