Pārlūkot izejas kodu

Expert Casting: More stages were added to this skill. 2nd Stage: 15% reduction in reuse time (level 49). 3rd Stage: 20 % reduction in reuse time (level 55).
Soul to Empower: More stages were added to this skill. 3rd Stage: 75% reduction [typo: it's increase] in M.Atk. (level 64).
Thin Skin: More stages were added to this skill. This skill can now be enchanted. 7th Stage: level 74. Thanks osiride

Tan 14 gadi atpakaļ
vecāks
revīzija
68ae952734

+ 10 - 0
L2J_DataPack_BETA/data/skillTrees/highFiveNewClassSkillTree.xml

@@ -467,6 +467,9 @@
 	</skillTree>
 	<!-- Male Soul Breaker -->
 	<skillTree type="classSkillTree" classId="128">
+		<skill skillName="Soul to Empower" skillIdLvl="1441,3" getLevel="64" levelUpSp="270000" learnedByNpc="true" />
+		<skill skillName="Expert Casting" skillIdLvl="1527,2" getLevel="49" levelUpSp="70000" learnedByNpc="true" />
+		<skill skillName="Expert Casting" skillIdLvl="1527,3" getLevel="55" levelUpSp="141000" learnedByNpc="true" />
 		<skill skillName="Mana Pump" skillIdLvl="1565,1" getLevel="40" levelUpSp="33000" learnedByNpc="true" />
 		<skill skillName="Mana Pump" skillIdLvl="1565,2" getLevel="49" levelUpSp="70000" learnedByNpc="true" />
 		<skill skillName="Mana Pump" skillIdLvl="1565,3" getLevel="58" levelUpSp="130000" learnedByNpc="true" />
@@ -476,6 +479,9 @@
 	</skillTree>
 	<!-- Female Soul Breaker -->
 	<skillTree type="classSkillTree" classId="129">
+		<skill skillName="Soul to Empower" skillIdLvl="1441,3" getLevel="64" levelUpSp="270000" learnedByNpc="true" />
+		<skill skillName="Expert Casting" skillIdLvl="1527,2" getLevel="49" levelUpSp="70000" learnedByNpc="true" />
+		<skill skillName="Expert Casting" skillIdLvl="1527,3" getLevel="55" levelUpSp="141000" learnedByNpc="true" />
 		<skill skillName="Mana Pump" skillIdLvl="1565,1" getLevel="40" levelUpSp="33000" learnedByNpc="true" />
 		<skill skillName="Mana Pump" skillIdLvl="1565,2" getLevel="49" levelUpSp="70000" learnedByNpc="true" />
 		<skill skillName="Mana Pump" skillIdLvl="1565,3" getLevel="58" levelUpSp="130000" learnedByNpc="true" />
@@ -500,4 +506,8 @@
 		<skill skillName="Multiple Shot" skillIdLvl="987,1" getLevel="82" levelUpSp="90000000" learnedByNpc="true" />
 		<skill skillName="Death Shot" skillIdLvl="990,1" getLevel="83" levelUpSp="100000000" learnedByNpc="true" />
 	</skillTree>
+	<!-- Inspector -->
+	<skillTree type="classSkillTree" classId="135" parentClassId="126">
+		<skill skillName="Thin Skin" skillIdLvl="1483,7" getLevel="74" levelUpSp="2200000" learnedByNpc="true" />
+	</skillTree>
 </list>

+ 1 - 1
L2J_DataPack_BETA/data/stats/skills/00800-00899.xml

@@ -540,7 +540,7 @@
 		<set name="skillType" val="SUMMON" />
 		<set name="operateType" val="OP_ACTIVE" />
 		<!-- Summon-specific -->
-		<set name="summonTotalLifeTime" val="180000" /> <!-- FIXME: This don't have life time for spawn in retail, probably should dissapear when all items are selled -->
+		<set name="summonTotalLifeTime" val="180000" /> <!-- FIXME: This don't have life time for spawn in retail, probably should dissapear when all items are sold -->
 		<set name="summonTimeLostIdle" val="1000" />
 		<set name="summonTimeLostActive" val="1000" />
 		<set name="npcId" val="13128" />

+ 7 - 6
L2J_DataPack_BETA/data/stats/skills/01400-01499.xml

@@ -1119,12 +1119,13 @@
 		<set name="castRange" val="600" />
 		<set name="effectRange" val="1100" />
 	</skill>
-	<skill id="1441" levels="2" name="Soul to Empower">
-		<!-- CT2.2 retail confirmed -->
-		<table name="#mpConsume_Init"> 5 8 </table>
-		<table name="#mpConsume"> 33 42 </table>
-		<table name="#mAtk"> 1.55 1.65 </table>
-		<table name="#abnormalLvl"> 1 2 </table>
+	<skill id="1441" levels="3" name="Soul to Empower">
+		<!-- CT2.5 retail confirmed & Updated to H5-->
+		<table name="#magicLvl"> 43 55 64 </table>
+		<table name="#mpConsume_Init"> 8 10 12 </table>
+		<table name="#mpConsume"> 30 40 48 </table>
+		<table name="#mAtk"> 1.55 1.65 1.75 </table>
+		<table name="#abnormalLvl"> 1 2 3 </table>
 		<set name="mpInitialConsume" val="#mpConsume_Init" />
 		<set name="mpConsume" val="#mpConsume" />
 		<set name="target" val="TARGET_SELF" />

+ 7 - 2
L2J_DataPack_BETA/data/stats/skills/01500-01599.xml

@@ -308,6 +308,7 @@
 		</enchant3for>
 	</skill>
 	<skill id="1513" levels="1" name="Soul Vortex Extinction" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
+		<!-- Confirmed CT2.5 & Updated to H5-->
 		<table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1Power"> 197 198 198 199 199 200 200 201 202 202 203 203 204 204 205 </table>
 		<table name="#ench2mpInitialConsume"> 16 15 15 14 14 13 13 12 12 11 10 10 9 9 8 </table>
@@ -629,13 +630,17 @@
 		<set name="triggeredId" val="#triggeredId" />
 		<set name="triggeredLevel" val="1" />
 	</skill>
-	<skill id="1527" levels="1" name="Expert Casting">
+	<skill id="1527" levels="3" name="Expert Casting">
+		<!-- Confirmed CT2.5 & Updated to H5 -->
+		<table name="#magicLvl"> 40 49 55 </table>
+		<table name="#mReuse"> 0.9 0.85 0.8 </table>
+		<set name="magicLvl" val="#magicLvl" />
 		<set name="target" val="TARGET_SELF" />
 		<set name="skillType" val="BUFF" />
 		<set name="operateType" val="OP_PASSIVE" />
 		<for>
 			<mul order="0x30" stat="mAtkSpd" val="1.1" />
-			<mul order="0x30" stat="mReuse" val="0.9" />
+			<mul order="0x30" stat="mReuse" val="#mReuse" />
 		</for>
 	</skill>
 	<skill id="1528" levels="42" name="Divine Flash">