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+/*
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+ * This program is free software: you can redistribute it and/or modify it under
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+ * the terms of the GNU General Public License as published by the Free Software
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+ * Foundation, either version 3 of the License, or (at your option) any later
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+ * version.
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+ *
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+ * This program is distributed in the hope that it will be useful, but WITHOUT
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+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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+ * details.
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+ *
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+ * You should have received a copy of the GNU General Public License along with
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+ * this program. If not, see <http://www.gnu.org/licenses/>.
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+ */
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+package handlers.effecthandlers;
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+
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+import com.l2jserver.gameserver.model.L2Effect;
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+import com.l2jserver.gameserver.model.actor.L2Character;
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+import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
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+import com.l2jserver.gameserver.network.SystemMessageId;
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+import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
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+import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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+import com.l2jserver.gameserver.skills.Env;
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+import com.l2jserver.gameserver.skills.Stats;
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+import com.l2jserver.gameserver.templates.effects.EffectTemplate;
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+import com.l2jserver.gameserver.templates.skills.L2EffectType;
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+
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+/**
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+ * @author UnAfraid
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+ *
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+ */
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+public class ManaHealByLevel extends L2Effect
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+{
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+ public ManaHealByLevel(Env env, EffectTemplate template)
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+ {
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+ super(env, template);
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+ }
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+
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+ @Override
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+ public L2EffectType getEffectType()
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+ {
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+ return L2EffectType.MANAHEAL_BY_LEVEL;
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+ }
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+
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+ @Override
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+ public boolean onStart()
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+ {
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+ L2Character target = getEffected();
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+ if (target == null || target.isDead() || target instanceof L2DoorInstance)
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+ return false;
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+
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+ StatusUpdate su = new StatusUpdate(target);
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+
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+ double amount = calc();
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+
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+ //recharged mp influenced by difference between target level and skill level
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+ //if target is within 5 levels or lower then skill level there's no penalty.
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+ amount = target.calcStat(Stats.RECHARGE_MP_RATE, amount, null, null);
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+ if (target.getLevel() > getSkill().getMagicLevel())
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+ {
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+ int lvlDiff = target.getLevel() - getSkill().getMagicLevel();
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+ //if target is too high compared to skill level, the amount of recharged mp gradually decreases.
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+ if (lvlDiff == 6) //6 levels difference:
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+ amount *= 0.9; //only 90% effective
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+ else if (lvlDiff == 7)
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+ amount *= 0.8; //80%
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+ else if (lvlDiff == 8)
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+ amount *= 0.7; //70%
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+ else if (lvlDiff == 9)
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+ amount *= 0.6; //60%
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+ else if (lvlDiff == 10)
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+ amount *= 0.5; //50%
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+ else if (lvlDiff == 11)
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+ amount *= 0.4; //40%
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+ else if (lvlDiff == 12)
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+ amount *= 0.3; //30%
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+ else if (lvlDiff == 13)
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+ amount *= 0.2; //20%
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+ else if (lvlDiff == 14)
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+ amount *= 0.1; //10%
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+
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+ else if (lvlDiff >= 15) //15 levels or more:
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+ amount = 0; //0mp recharged
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+ }
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+
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+ amount = Math.min(amount, target.getMaxRecoverableMp() - target.getCurrentMp());
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+
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+ // Prevent negative amounts
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+ if (amount < 0)
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+ amount = 0;
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+
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+ // To prevent -value heals, set the value only if current mp is less than max recoverable.
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+ if (target.getCurrentMp() < target.getMaxRecoverableMp())
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+ target.setCurrentMp(amount + target.getCurrentMp());
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+
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+ SystemMessage sm;
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+ if (getEffector().getObjectId() != target.getObjectId())
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+ {
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+ sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MP_RESTORED_BY_C1);
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+ sm.addCharName(getEffector());
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+ }
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+ else
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+ sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MP_RESTORED);
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+ sm.addNumber((int) amount);
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+ target.sendPacket(sm);
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+ su.addAttribute(StatusUpdate.CUR_MP, (int) target.getCurrentMp());
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+ target.sendPacket(su);
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+
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+ return true;
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+ }
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+
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+ @Override
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+ public boolean onActionTime()
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+ {
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+ return false;
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+ }
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+}
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