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BETA: DP-Part for [L5086]

Rumen Nikiforov 13 years ago
parent
commit
606af3d7ab

+ 2 - 0
L2J_DataPack_BETA/dist/game/data/scripts/handlers/EffectMasterHandler.java

@@ -54,6 +54,7 @@ import handlers.effecthandlers.IncreaseCharges;
 import handlers.effecthandlers.Invincible;
 import handlers.effecthandlers.ManaDamOverTime;
 import handlers.effecthandlers.ManaHeal;
+import handlers.effecthandlers.ManaHealByLevel;
 import handlers.effecthandlers.ManaHealOverTime;
 import handlers.effecthandlers.ManaHealPercent;
 import handlers.effecthandlers.MpConsumePerLevel;
@@ -142,6 +143,7 @@ public final class EffectMasterHandler
 		Invincible.class,
 		ManaDamOverTime.class,
 		ManaHeal.class,
+		ManaHealByLevel.class,
 		ManaHealOverTime.class,
 		ManaHealPercent.class,
 		MpConsumePerLevel.class,

+ 117 - 0
L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ManaHealByLevel.java

@@ -0,0 +1,117 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package handlers.effecthandlers;
+
+import com.l2jserver.gameserver.model.L2Effect;
+import com.l2jserver.gameserver.model.actor.L2Character;
+import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
+import com.l2jserver.gameserver.network.SystemMessageId;
+import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
+import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
+import com.l2jserver.gameserver.skills.Env;
+import com.l2jserver.gameserver.skills.Stats;
+import com.l2jserver.gameserver.templates.effects.EffectTemplate;
+import com.l2jserver.gameserver.templates.skills.L2EffectType;
+
+/**
+ * @author UnAfraid
+ *
+ */
+public class ManaHealByLevel extends L2Effect
+{
+	public ManaHealByLevel(Env env, EffectTemplate template)
+	{
+		super(env, template);
+	}
+	
+	@Override
+	public L2EffectType getEffectType()
+	{
+		return L2EffectType.MANAHEAL_BY_LEVEL;
+	}
+	
+	@Override
+	public boolean onStart()
+	{
+		L2Character target = getEffected();
+		if (target == null || target.isDead() || target instanceof L2DoorInstance)
+			return false;
+	
+		StatusUpdate su = new StatusUpdate(target);
+		
+		double amount = calc();
+		
+		//recharged mp influenced by difference between target level and skill level
+		//if target is within 5 levels or lower then skill level there's no penalty.
+		amount = target.calcStat(Stats.RECHARGE_MP_RATE, amount, null, null);  
+		if (target.getLevel() > getSkill().getMagicLevel())
+		{
+			int lvlDiff = target.getLevel() - getSkill().getMagicLevel();
+			//if target is too high compared to skill level, the amount of recharged mp gradually decreases.
+			if (lvlDiff == 6)		//6 levels difference:
+				amount *= 0.9;			//only 90% effective
+			else if (lvlDiff == 7)
+				amount *= 0.8;			//80%
+			else if (lvlDiff == 8)
+				amount *= 0.7;			//70%
+			else if (lvlDiff == 9)
+				amount *= 0.6;			//60%
+			else if (lvlDiff == 10)
+				amount *= 0.5;			//50%
+			else if (lvlDiff == 11)
+				amount *= 0.4;			//40%
+			else if (lvlDiff == 12)
+				amount *= 0.3;			//30%
+			else if (lvlDiff == 13)
+				amount *= 0.2;			//20%
+			else if (lvlDiff == 14)
+				amount *= 0.1;			//10%
+			
+			else if (lvlDiff >= 15)	//15 levels or more:
+				amount = 0;				//0mp recharged
+		}
+		
+		amount = Math.min(amount, target.getMaxRecoverableMp() - target.getCurrentMp());
+		
+		// Prevent negative amounts
+		if (amount < 0)
+			amount = 0;
+		
+		// To prevent -value heals, set the value only if current mp is less than max recoverable.
+		if (target.getCurrentMp() < target.getMaxRecoverableMp())
+			target.setCurrentMp(amount + target.getCurrentMp());
+		
+		SystemMessage sm;
+		if (getEffector().getObjectId() != target.getObjectId())
+		{
+			sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MP_RESTORED_BY_C1);
+			sm.addCharName(getEffector());
+		}
+		else
+			sm = SystemMessage.getSystemMessage(SystemMessageId.S1_MP_RESTORED);
+		sm.addNumber((int) amount);
+		target.sendPacket(sm);
+		su.addAttribute(StatusUpdate.CUR_MP, (int) target.getCurrentMp());
+		target.sendPacket(su);
+		
+		return true;
+	}
+	
+	@Override
+	public boolean onActionTime()
+	{
+		return false;
+	}
+}