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@@ -29,7 +29,6 @@ import com.l2jserver.gameserver.model.zone.type.L2FishingZone;
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import com.l2jserver.gameserver.model.zone.type.L2WaterZone;
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import com.l2jserver.gameserver.model.zone.type.L2WaterZone;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
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import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
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-import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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import com.l2jserver.gameserver.templates.item.L2Weapon;
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import com.l2jserver.gameserver.templates.item.L2Weapon;
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import com.l2jserver.gameserver.templates.item.L2WeaponType;
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import com.l2jserver.gameserver.templates.item.L2WeaponType;
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import com.l2jserver.gameserver.templates.skills.L2SkillType;
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import com.l2jserver.gameserver.templates.skills.L2SkillType;
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@@ -43,21 +42,16 @@ public class Fishing implements ISkillHandler
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L2SkillType.FISHING
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L2SkillType.FISHING
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};
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};
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- /**
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- *
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- * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[])
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- */
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public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
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public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
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{
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{
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if (!(activeChar instanceof L2PcInstance))
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if (!(activeChar instanceof L2PcInstance))
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return;
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return;
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- L2PcInstance player = (L2PcInstance) activeChar;
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+ final L2PcInstance player = activeChar.getActingPlayer();
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/*
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/*
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* If fishing is disabled, there isn't much point in doing anything
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* If fishing is disabled, there isn't much point in doing anything
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- * else, unless you are GM. so this got moved up here, before anything
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- * else.
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+ * else, unless you are GM. so this got moved up here, before anything else.
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*/
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*/
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if (!Config.ALLOWFISHING && !player.isGM())
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if (!Config.ALLOWFISHING && !player.isGM())
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{
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{
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@@ -71,21 +65,21 @@ public class Fishing implements ISkillHandler
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else
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else
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player.endFishing(false);
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player.endFishing(false);
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// Cancels fishing
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// Cancels fishing
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- player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FISHING_ATTEMPT_CANCELLED));
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+ player.sendPacket(SystemMessageId.FISHING_ATTEMPT_CANCELLED);
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return;
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return;
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}
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}
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L2Weapon weaponItem = player.getActiveWeaponItem();
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L2Weapon weaponItem = player.getActiveWeaponItem();
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if ((weaponItem == null || weaponItem.getItemType() != L2WeaponType.FISHINGROD))
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if ((weaponItem == null || weaponItem.getItemType() != L2WeaponType.FISHINGROD))
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{
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{
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// Fishing poles are not installed
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// Fishing poles are not installed
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- player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FISHING_POLE_NOT_EQUIPPED));
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+ player.sendPacket(SystemMessageId.FISHING_POLE_NOT_EQUIPPED);
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return;
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return;
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}
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}
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L2ItemInstance lure = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
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L2ItemInstance lure = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
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if (lure == null)
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if (lure == null)
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{
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{
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// Bait not equiped.
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// Bait not equiped.
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- player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.BAIT_ON_HOOK_BEFORE_FISHING));
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+ player.sendPacket(SystemMessageId.BAIT_ON_HOOK_BEFORE_FISHING);
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return;
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return;
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}
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}
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player.setLure(lure);
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player.setLure(lure);
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@@ -93,33 +87,43 @@ public class Fishing implements ISkillHandler
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if (lure2 == null || lure2.getCount() < 1) // Not enough bait.
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if (lure2 == null || lure2.getCount() < 1) // Not enough bait.
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{
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{
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- player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_ENOUGH_BAIT));
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+ player.sendPacket(SystemMessageId.NOT_ENOUGH_BAIT);
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return;
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return;
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}
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}
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- if (player.isInBoat())
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+
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+ if (!player.isGM())
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{
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{
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- // You can't fish while you are on boat
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- player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_FISH_ON_BOAT));
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- if (!player.isGM())
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+ if (player.isInBoat())
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+ {
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+ // You can't fish while you are on boat
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+ player.sendPacket(SystemMessageId.CANNOT_FISH_ON_BOAT);
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return;
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return;
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- }
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- if (player.isInCraftMode() || player.isInStoreMode())
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- {
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- player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_FISH_WHILE_USING_RECIPE_BOOK));
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- if (!player.isGM())
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+ }
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+
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+ if (player.isInCraftMode() || player.isInStoreMode())
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+ {
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+ player.sendPacket(SystemMessageId.CANNOT_FISH_WHILE_USING_RECIPE_BOOK);
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return;
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return;
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- }
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- if (player.isInsideZone(L2Character.ZONE_WATER))
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- {
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- // You can't fish in water
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- player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_FISH_UNDER_WATER));
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- if (!player.isGM())
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+ }
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+
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+ if (player.isInsideZone(L2Character.ZONE_WATER))
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+ {
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+ // You can't fish in water
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+ player.sendPacket(SystemMessageId.CANNOT_FISH_UNDER_WATER);
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return;
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return;
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+ }
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+
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+ if (player.isInsideZone(L2Character.ZONE_PEACE))
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+ {
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+ // You can't fish here.
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+ player.sendPacket(SystemMessageId.CANNOT_FISH_HERE);
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+ return;
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+ }
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}
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}
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+
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/*
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/*
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* If fishing is enabled, here is the code that was striped from
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* If fishing is enabled, here is the code that was striped from
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- * startFishing() in L2PcInstance. Decide now where will the hook be
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- * cast...
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+ * startFishing() in L2PcInstance. Decide now where will the hook be cast...
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*/
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*/
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int rnd = Rnd.get(150) + 50;
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int rnd = Rnd.get(150) + 50;
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double angle = Util.convertHeadingToDegree(player.getHeading());
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double angle = Util.convertHeadingToDegree(player.getHeading());
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@@ -195,7 +199,7 @@ public class Fishing implements ISkillHandler
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if (!canFish)
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if (!canFish)
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{
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{
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// You can't fish here
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// You can't fish here
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- player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CANNOT_FISH_HERE));
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+ player.sendPacket(SystemMessageId.CANNOT_FISH_HERE);
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if (!player.isGM())
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if (!player.isGM())
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return;
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return;
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}
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}
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@@ -210,10 +214,6 @@ public class Fishing implements ISkillHandler
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player.startFishing(x, y, z);
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player.startFishing(x, y, z);
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}
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}
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- /**
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- *
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- * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds()
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- */
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public L2SkillType[] getSkillIds()
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public L2SkillType[] getSkillIds()
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{
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{
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return SKILL_IDS;
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return SKILL_IDS;
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