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BETA: More H5 Skill Changes...

 * Sonic Rage: The maximum amount of Force Energy Recovery is increased to 8.
 * Wolf Spirit Totem: This skill effect now lasts for 5 minutes and consumes 19 MP.
 * Bear Spirit Totem: This skill effect now lasts for 5 minutes and consumes 25 MP.
 * Puma Spirit Totem: This skill effect now lasts for 5 minutes and consumes 35 MP.
 * Ogre Spirit Totem: This skill effect now lasts for 5 minutes and consumes 41 MP.
 * Rabbit Spirit Totem: This skill effect now lasts for 5 minutes and consumes 58 MP.
 * Hawk Spirit Totem: This skill effect now lasts for 5 minutes and consumes 68 MP.
 * Raging Force: The maximum number of force energy recovery was increased to 8.
MELERIX 14 年之前
父節點
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5af8fd1291

+ 4 - 4
L2J_DataPack_BETA/data/stats/skills/00000-00099.xml

@@ -1443,7 +1443,7 @@
 	</skill>
 	</skill>
 	<skill id="76" levels="1" name="Bear Spirit Totem">
 	<skill id="76" levels="1" name="Bear Spirit Totem">
 		<set name="magicLvl" val="28" />
 		<set name="magicLvl" val="28" />
-		<set name="mpConsume" val="13" />
+		<set name="mpConsume" val="25" />
 		<set name="target" val="TARGET_SELF" />
 		<set name="target" val="TARGET_SELF" />
 		<set name="reuseDelay" val="23000" />
 		<set name="reuseDelay" val="23000" />
 		<set name="hitTime" val="2000" />
 		<set name="hitTime" val="2000" />
@@ -1452,7 +1452,7 @@
 		<set name="aggroPoints" val="268" />
 		<set name="aggroPoints" val="268" />
 		<set name="weaponsAllowed" val="Dual Fist" /> <!-- Dual Fist -->
 		<set name="weaponsAllowed" val="Dual Fist" /> <!-- Dual Fist -->
 		<for>
 		<for>
-			<effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="possession">
+			<effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="possession">
 				<mul order="0x30" stat="pAtk" val="1.2">
 				<mul order="0x30" stat="pAtk" val="1.2">
 					<using kind="Dual Fist" />
 					<using kind="Dual Fist" />
 				</mul>
 				</mul>
@@ -1590,7 +1590,7 @@
 	</skill>
 	</skill>
 	<skill id="83" levels="1" name="Wolf Spirit Totem">
 	<skill id="83" levels="1" name="Wolf Spirit Totem">
 		<set name="magicLvl" val="20" />
 		<set name="magicLvl" val="20" />
-		<set name="mpConsume" val="10" />
+		<set name="mpConsume" val="19" />
 		<set name="target" val="TARGET_SELF" />
 		<set name="target" val="TARGET_SELF" />
 		<set name="reuseDelay" val="23000" />
 		<set name="reuseDelay" val="23000" />
 		<set name="hitTime" val="2000" />
 		<set name="hitTime" val="2000" />
@@ -1599,7 +1599,7 @@
 		<set name="aggroPoints" val="204" />
 		<set name="aggroPoints" val="204" />
 		<set name="weaponsAllowed" val="Dual Fist" /> <!-- Dual Fist -->
 		<set name="weaponsAllowed" val="Dual Fist" /> <!-- Dual Fist -->
 		<for>
 		<for>
-			<effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="possession">
+			<effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="possession">
 				<mul order="0x30" stat="runSpd" val="1.2">
 				<mul order="0x30" stat="runSpd" val="1.2">
 					<using kind="Dual Fist" />
 					<using kind="Dual Fist" />
 				</mul>
 				</mul>

+ 2 - 2
L2J_DataPack_BETA/data/stats/skills/00100-00199.xml

@@ -272,7 +272,7 @@
 	</skill>
 	</skill>
 	<skill id="109" levels="1" name="Ogre Spirit Totem">
 	<skill id="109" levels="1" name="Ogre Spirit Totem">
 		<set name="magicLvl" val="46" />
 		<set name="magicLvl" val="46" />
-		<set name="mpConsume" val="21" />
+		<set name="mpConsume" val="41" />
 		<set name="target" val="TARGET_SELF" />
 		<set name="target" val="TARGET_SELF" />
 		<set name="reuseDelay" val="30000" />
 		<set name="reuseDelay" val="30000" />
 		<set name="hitTime" val="2000" />
 		<set name="hitTime" val="2000" />
@@ -281,7 +281,7 @@
 		<set name="aggroPoints" val="438" />
 		<set name="aggroPoints" val="438" />
 		<set name="weaponsAllowed" val="Dual Fist" /> <!-- Dual Fist -->
 		<set name="weaponsAllowed" val="Dual Fist" /> <!-- Dual Fist -->
 		<for>
 		<for>
-			<effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="possession">
+			<effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="possession">
 				<mul order="0x30" stat="pAtk" val="1.3">
 				<mul order="0x30" stat="pAtk" val="1.3">
 					<using kind="Dual Fist" />
 					<using kind="Dual Fist" />
 				</mul>
 				</mul>

+ 4 - 4
L2J_DataPack_BETA/data/stats/skills/00200-00299.xml

@@ -2016,7 +2016,7 @@
 	</skill>
 	</skill>
 	<skill id="282" levels="1" name="Puma Spirit Totem">
 	<skill id="282" levels="1" name="Puma Spirit Totem">
 		<set name="magicLvl" val="40" />
 		<set name="magicLvl" val="40" />
-		<set name="mpConsume" val="18" />
+		<set name="mpConsume" val="35" />
 		<set name="target" val="TARGET_SELF" />
 		<set name="target" val="TARGET_SELF" />
 		<set name="reuseDelay" val="30000" />
 		<set name="reuseDelay" val="30000" />
 		<set name="hitTime" val="2000" />
 		<set name="hitTime" val="2000" />
@@ -2024,7 +2024,7 @@
 		<set name="operateType" val="OP_ACTIVE" />
 		<set name="operateType" val="OP_ACTIVE" />
 		<set name="weaponsAllowed" val="Dual Fist" /> <!-- Dual Fist -->
 		<set name="weaponsAllowed" val="Dual Fist" /> <!-- Dual Fist -->
 		<for>
 		<for>
-			<effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="possession">
+			<effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="possession">
 				<add order="0x40" stat="accCombat" val="6">
 				<add order="0x40" stat="accCombat" val="6">
 					<using kind="Dual Fist" />
 					<using kind="Dual Fist" />
 				</add>
 				</add>
@@ -2415,14 +2415,14 @@
 		<set name="aggroPoints" val="582" />
 		<set name="aggroPoints" val="582" />
 		<set name="hitTime" val="2000" />
 		<set name="hitTime" val="2000" />
 		<set name="magicLvl" val="62" />
 		<set name="magicLvl" val="62" />
-		<set name="mpConsume" val="29" />
+		<set name="mpConsume" val="58" />
 		<set name="operateType" val="OP_ACTIVE" />
 		<set name="operateType" val="OP_ACTIVE" />
 		<set name="reuseDelay" val="30000" />
 		<set name="reuseDelay" val="30000" />
 		<set name="skillType" val="BUFF" />
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<set name="target" val="TARGET_SELF" />
 		<set name="weaponsAllowed" val="Dual Fist" /> <!-- Dual Fist -->
 		<set name="weaponsAllowed" val="Dual Fist" /> <!-- Dual Fist -->
 		<for>
 		<for>
-			<effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="possession">
+			<effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="possession">
 				<mul order="0x30" stat="pAtkSpd" val="1.3">
 				<mul order="0x30" stat="pAtkSpd" val="1.3">
 					<using kind="Dual Fist" />
 					<using kind="Dual Fist" />
 				</mul>
 				</mul>

+ 4 - 4
L2J_DataPack_BETA/data/stats/skills/00300-00399.xml

@@ -1261,9 +1261,9 @@
 		<set name="castRange" val="600" />
 		<set name="castRange" val="600" />
 		<set name="effectRange" val="1100" />
 		<set name="effectRange" val="1100" />
 		<set name="baseCritRate" val="15" />
 		<set name="baseCritRate" val="15" />
-		<!-- Possible up to stage 7 -->
+		<!-- Possible up to stage 8 -->
 		<set name="numCharges" val="1" />
 		<set name="numCharges" val="1" />
-		<set name="maxCharges" val="7" />
+		<set name="maxCharges" val="8" />
 	</skill>
 	</skill>
 	<skill id="346" levels="1" name="Raging Force">
 	<skill id="346" levels="1" name="Raging Force">
 		<set name="weaponsAllowed" val="Dual Fist" /> <!-- Dual Fist -->
 		<set name="weaponsAllowed" val="Dual Fist" /> <!-- Dual Fist -->
@@ -1280,9 +1280,9 @@
 		<set name="castRange" val="600" />
 		<set name="castRange" val="600" />
 		<set name="effectRange" val="1100" />
 		<set name="effectRange" val="1100" />
 		<set name="baseCritRate" val="15" />
 		<set name="baseCritRate" val="15" />
-		<!-- Possible up to stage 7 -->
+		<!-- Possible up to stage 8 -->
 		<set name="numCharges" val="1" />
 		<set name="numCharges" val="1" />
-		<set name="maxCharges" val="7" />
+		<set name="maxCharges" val="8" />
 	</skill>
 	</skill>
 	<skill id="347" levels="1" name="Earthquake" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
 	<skill id="347" levels="1" name="Earthquake" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
 		<table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>

+ 2 - 2
L2J_DataPack_BETA/data/stats/skills/00400-00499.xml

@@ -987,7 +987,7 @@
 	</skill>
 	</skill>
 	<skill id="425" levels="1" name="Hawk Spirit Totem">
 	<skill id="425" levels="1" name="Hawk Spirit Totem">
 		<set name="magicLvl" val="74" />
 		<set name="magicLvl" val="74" />
-		<set name="mpConsume" val="34" />
+		<set name="mpConsume" val="68" />
 		<set name="target" val="TARGET_SELF" />
 		<set name="target" val="TARGET_SELF" />
 		<set name="reuseDelay" val="30000" />
 		<set name="reuseDelay" val="30000" />
 		<set name="hitTime" val="2000" />
 		<set name="hitTime" val="2000" />
@@ -995,7 +995,7 @@
 		<set name="operateType" val="OP_ACTIVE" />
 		<set name="operateType" val="OP_ACTIVE" />
 		<set name="weaponsAllowed" val="Dual Fist" /> <!-- Dual Fist -->
 		<set name="weaponsAllowed" val="Dual Fist" /> <!-- Dual Fist -->
 		<for>
 		<for>
-			<effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="possession">
+			<effect name="Buff" abnormalTime="300" val="0" abnormalLvl="1" abnormalType="possession">
 				<add order="0x40" stat="accCombat" val="6">
 				<add order="0x40" stat="accCombat" val="6">
 					<using kind="Dual Fist" />
 					<using kind="Dual Fist" />
 				</add>
 				</add>