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@@ -487,30 +487,36 @@
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</cond>
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</cond>
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</skill>
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</skill>
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<skill id="2137" levels="1" name="Summon Regular Tree">
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<skill id="2137" levels="1" name="Summon Regular Tree">
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- <set name="target" val="TARGET_NONE" />
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- <set name="skillType" val="NOTDONE" />
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+ <!-- Confirmed CT2.5 -->
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+ <set name="despawnDelay" val="1200000" /> <!-- FIXME: This should be controlled by AI -->
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+ <set name="itemConsumeCount" val="1" />
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+ <set name="magicLvl" val="1" />
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+ <set name="npcId" val="13006" />
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<set name="operateType" val="OP_ACTIVE" />
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<set name="operateType" val="OP_ACTIVE" />
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- <cond msgId="113" addName="1">
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- <player flyMounted="False" />
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- </cond>
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+ <set name="skillType" val="SPAWN" />
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+ <set name="target" val="TARGET_SELF" />
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</skill>
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</skill>
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<skill id="2138" levels="1" name="Summon Special Tree">
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<skill id="2138" levels="1" name="Summon Special Tree">
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- <set name="target" val="TARGET_NONE" />
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- <set name="skillType" val="NOTDONE" />
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+ <!-- Confirmed CT2.5 -->
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+ <set name="despawnDelay" val="1200000" /> <!-- FIXME: This should be controlled by AI -->
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+ <set name="itemConsumeCount" val="1" />
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+ <set name="magicLvl" val="1" />
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+ <set name="npcId" val="13007" />
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<set name="operateType" val="OP_ACTIVE" />
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<set name="operateType" val="OP_ACTIVE" />
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- <cond msgId="113" addName="1">
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- <player flyMounted="False" />
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- </cond>
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+ <set name="skillType" val="SPAWN" />
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+ <set name="target" val="TARGET_SELF" />
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</skill>
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</skill>
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<skill id="2139" levels="1" name="Special Tree Recovery Bonus">
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<skill id="2139" levels="1" name="Special Tree Recovery Bonus">
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- <set name="target" val="TARGET_ONE" />
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- <set name="skillType" val="BUFF" />
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+ <!-- Confirmed CT2.5 -->
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<set name="isMagic" val="true" />
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<set name="isMagic" val="true" />
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<set name="operateType" val="OP_ACTIVE" />
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<set name="operateType" val="OP_ACTIVE" />
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+ <set name="skillRadius" val="200" />
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+ <set name="skillType" val="BUFF" />
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+ <set name="target" val="TARGET_AURA" />
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<for>
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<for>
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<effect name="Buff" abnormalTime="10" val="0" abnormalLvl="99" abnormalType="hp_regen_up">
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<effect name="Buff" abnormalTime="10" val="0" abnormalLvl="99" abnormalType="hp_regen_up">
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- <mul order="0x30" stat="regHp" val="1.4" />
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<mul order="0x30" stat="regMp" val="1.2" />
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<mul order="0x30" stat="regMp" val="1.2" />
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+ <mul order="0x30" stat="regHp" val="1.4" />
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</effect>
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</effect>
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</for>
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</for>
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</skill>
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</skill>
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