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+/*
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+ * Copyright (C) 2004-2014 L2J DataPack
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+ *
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+ * This file is part of L2J DataPack.
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+ *
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+ * L2J DataPack is free software: you can redistribute it and/or modify
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+ * it under the terms of the GNU General Public License as published by
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+ * the Free Software Foundation, either version 3 of the License, or
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+ * (at your option) any later version.
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+ *
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+ * L2J DataPack is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ * General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU General Public License
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+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
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+ */
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+package ai.npc.SupportUnitCaptain;
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+
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+import ai.npc.AbstractNpcAI;
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+
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+import com.l2jserver.gameserver.model.ClanPrivilege;
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+import com.l2jserver.gameserver.model.actor.L2Npc;
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+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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+import com.l2jserver.gameserver.network.clientpackets.RequestAcquireSkill;
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+
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+/**
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+ * Support Unit Captain AI.
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+ * @author St3eT
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+ */
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+public final class SupportUnitCaptain extends AbstractNpcAI
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+{
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+ // NPCs
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+ private static final int[] UNIT_CAPTAIN =
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+ {
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+ 35662, // Shanty Fortress
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+ 35694, // Southern Fortress
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+ 35731, // Hive Fortress
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+ 35763, // Valley Fortress
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+ 35800, // Ivory Fortress
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+ 35831, // Narsell Fortress
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+ 35863, // Bayou Fortress
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+ 35900, // White Sands Fortress
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+ 35932, // Borderland Fortress
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+ 35970, // Swamp Fortress
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+ 36007, // Archaic Fortress
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+ 36039, // Floran Fortress
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+ 36077, // Cloud Mountain
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+ 36114, // Tanor Fortress
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+ 36145, // Dragonspine Fortress
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+ 36177, // Antharas's Fortress
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+ 36215, // Western Fortress
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+ 36253, // Hunter's Fortress
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+ 36290, // Aaru Fortress
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+ 36322, // Demon Fortress
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+ 36360, // Monastic Fortress
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+ };
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+ // Items
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+ private static final int EPAULETTE = 9912; // Knight's Epaulette
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+ private static final int RED_MEDITATION = 9931; // Red Talisman of Meditation
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+ private static final int BLUE_DIV_PROTECTION = 9932; // Blue Talisman - Divine Protection
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+ private static final int BLUE_EXPLOSION = 10416; // Blue Talisman - Explosion
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+ private static final int BLUE_M_EXPLOSION = 10417; // Blue Talisman - Magic Explosion
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+ private static final int RED_MIN_CLARITY = 9917; // Red Talisman of Minimum Clarity
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+ private static final int RED_MAX_CLARITY = 9918; // Red Talisman of Maximum Clarity
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+ private static final int RED_MENTAL_REG = 9928; // Red Talisman of Mental Regeneration
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+ private static final int BLUE_PROTECTION = 9929; // Blue Talisman of Protection
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+ private static final int BLUE_INVIS = 9920; // Blue Talisman of Invisibility
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+ private static final int BLUE_DEFENSE = 9916; // Blue Talisman of Defense
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+ private static final int BLACK_ESCAPE = 9923; // Black Talisman - Escape
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+ private static final int BLUE_HEALING = 9924; // Blue Talisman of Healing
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+ private static final int RED_RECOVERY = 9925; // Red Talisman of Recovery
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+ private static final int BLUE_DEFENSE2 = 9926; // Blue Talisman of Defense
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+ private static final int BLUE_M_DEFENSE = 9927; // Blue Talisman of Magic Defense
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+ private static final int RED_LIFE_FORCE = 10518; // Red Talisman - Life Force
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+ private static final int BLUE_GREAT_HEALING = 10424; // Blue Talisman - Greater Healing
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+ private static final int WHITE_FIRE = 10421; // White Talisman - Fire
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+ private static final int[] COMMON_TALISMANS =
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+ {
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+ 9914, // Blue Talisman of Power
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+ 9915, // Blue Talisman of Wild Magic
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+ 9920, // Blue Talisman of Invisibility
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+ 9921, // Blue Talisman - Shield Protection
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+ 9922, // Black Talisman - Mending
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+ 9933, // Yellow Talisman of Power
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+ 9934, // Yellow Talisman of Violent Haste
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+ 9935, // Yellow Talisman of Arcane Defense
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+ 9936, // Yellow Talisman of Arcane Power
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+ 9937, // Yellow Talisman of Arcane Haste
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+ 9938, // Yellow Talisman of Accuracy
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+ 9939, // Yellow Talisman of Defense
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+ 9940, // Yellow Talisman of Alacrity
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+ 9941, // Yellow Talisman of Speed
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+ 9942, // Yellow Talisman of Critical Reduction
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+ 9943, // Yellow Talisman of Critical Damage
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+ 9944, // Yellow Talisman of Critical Dodging
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+ 9945, // Yellow Talisman of Evasion
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+ 9946, // Yellow Talisman of Healing
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+ 9947, // Yellow Talisman of CP Regeneration
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+ 9948, // Yellow Talisman of Physical Regeneration
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+ 9949, // Yellow Talisman of Mental Regeneration
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+ 9950, // Grey Talisman of Weight Training
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+ 9952, // Orange Talisman - Hot Springs CP Potion
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+ 9953, // Orange Talisman - Elixir of Life
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+ 9954, // Orange Talisman - Elixir of Mental Strength
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+ 9955, // Black Talisman - Vocalization
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+ 9956, // Black Talisman - Arcane Freedom
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+ 9957, // Black Talisman - Physical Freedom
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+ 9958, // Black Talisman - Rescue
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+ 9959, // Black Talisman - Free Speech
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+ 9960, // White Talisman of Bravery
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+ 9961, // White Talisman of Motion
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+ 9962, // White Talisman of Grounding
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+ 9963, // White Talisman of Attention
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+ 9964, // White Talisman of Bandages
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+ 9965, // White Talisman of Protection
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+ 10418, // White Talisman - Storm
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+ 10420, // White Talisman - Water
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+ 10519, // White Talisman - Earth
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+ 10422, // White Talisman - Light
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+ 10423, // Blue Talisman - Self-Destruction
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+ };
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+
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+ private SupportUnitCaptain()
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+ {
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+ super(SupportUnitCaptain.class.getSimpleName(), "ai/npc");
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+ addStartNpc(UNIT_CAPTAIN);
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+ addTalkId(UNIT_CAPTAIN);
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+ addFirstTalkId(UNIT_CAPTAIN);
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+ }
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+
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+ @Override
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+ public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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+ {
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+
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+ final int fortOwner = npc.getFort().getOwnerClan() == null ? 0 : npc.getFort().getOwnerClan().getId();
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+ if ((player.getClan() == null) || (player.getClanId() != fortOwner))
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+ {
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+ return "unitcaptain-04.html";
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+ }
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+
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+ String htmltext = null;
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+ int itemId = 0;
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+ switch (event)
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+ {
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+ case "unitcaptain.html":
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+ case "unitcaptain-01.html":
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+ {
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+ htmltext = event;
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+ break;
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+ }
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+ case "giveTalisman":
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+ {
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+ if (getQuestItemsCount(player, EPAULETTE) < 10)
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+ {
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+ htmltext = "unitcaptain-05.html";
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+ break;
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+ }
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+
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+ final int categoryChance = getRandom(100);
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+ if (categoryChance <= 5)
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+ {
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+ final int chance = getRandom(100);
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+ if (chance <= 25)
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+ {
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+ itemId = RED_MEDITATION;
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+ }
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+ else if (chance <= 50)
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+ {
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+ itemId = BLUE_DIV_PROTECTION;
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+ }
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+ else if (chance <= 75)
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+ {
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+ itemId = BLUE_EXPLOSION;
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+ }
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+ else
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+ {
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+ itemId = BLUE_M_EXPLOSION;
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+ }
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+ }
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+ else if (categoryChance <= 15)
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+ {
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+ final int chance = getRandom(100);
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+ if (chance <= 20)
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+ {
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+ itemId = RED_MIN_CLARITY;
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+ }
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+ else if (chance <= 40)
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+ {
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+ itemId = RED_MAX_CLARITY;
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+ }
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+ else if (chance <= 60)
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+ {
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+ itemId = RED_MENTAL_REG;
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+ }
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+ else if (chance <= 80)
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+ {
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+ itemId = BLUE_PROTECTION;
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+ }
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+ else
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+ {
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+ itemId = BLUE_INVIS;
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+ }
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+ }
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+ else if (categoryChance <= 30)
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+ {
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+ final int chance = getRandom(100);
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+ if (chance <= 12)
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+ {
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+ itemId = BLUE_DEFENSE;
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+ }
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+ else if (chance <= 25)
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+ {
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+ itemId = BLACK_ESCAPE;
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+ }
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+ else if (chance <= 37)
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+ {
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+ itemId = BLUE_HEALING;
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+ }
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+ else if (chance <= 50)
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+ {
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+ itemId = RED_RECOVERY;
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+ }
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+ else if (chance <= 62)
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+ {
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+ itemId = BLUE_DEFENSE2;
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+ }
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+ else if (chance <= 75)
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+ {
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+ itemId = BLUE_M_DEFENSE;
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+ }
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+ else if (chance <= 87)
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+ {
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+ itemId = RED_LIFE_FORCE;
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+ }
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+ else
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+ {
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+ itemId = BLUE_GREAT_HEALING;
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+ }
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+ }
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+ else
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+ {
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+ final int chance = getRandom(46);
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+ if (chance <= 41)
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+ {
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+ itemId = COMMON_TALISMANS[chance];
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+ }
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+ else
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+ {
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+ itemId = WHITE_FIRE;
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+ }
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+ }
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+ takeItems(player, EPAULETTE, 10);
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+ giveItems(player, itemId, 1);
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+ htmltext = "unitcaptain-02.html";
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+ break;
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+ }
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+ case "squadSkill":
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+ {
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+ if (player.isClanLeader() || player.hasClanPrivilege(ClanPrivilege.CL_TROOPS_FAME))
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+ {
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+ RequestAcquireSkill.showSUbUnitSkillList(player);
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+ }
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+ else
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+ {
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+ htmltext = "unitcaptain-03.html";
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+ }
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+ break;
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+ }
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+ }
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+ return htmltext;
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+ }
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+
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+ @Override
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+ public String onFirstTalk(L2Npc npc, L2PcInstance player)
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+ {
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+ final int fortOwner = npc.getFort().getOwnerClan() == null ? 0 : npc.getFort().getOwnerClan().getId();
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+ return ((player.getClan() != null) && (player.getClanId() == fortOwner)) ? "unitcaptain.html" : "unitcaptain-04.html";
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+ }
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+
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+ public static void main(String[] args)
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+ {
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+ new SupportUnitCaptain();
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+ }
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+}
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