فهرست منبع

BETA: Updated/Unhardcoded all "ticks" values in skills.

Reviewed by: Zoey76, Adry_85

NOTE: CORE-Part will be committed later by Zoey76.
MELERIX 12 سال پیش
والد
کامیت
52a8d2912a
57فایلهای تغییر یافته به همراه388 افزوده شده و 478 حذف شده
  1. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CpHealOverTime.java
  2. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/DamOverTime.java
  3. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/DamOverTimePercent.java
  4. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/FakeDeath.java
  5. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/HealOverTime.java
  6. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ManaDamOverTime.java
  7. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ManaHealOverTime.java
  8. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/MpConsumePerLevel.java
  9. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Relax.java
  10. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/SilentMove.java
  11. 11 12
      L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml
  12. 4 6
      L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml
  13. 12 16
      L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml
  14. 15 21
      L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml
  15. 12 7
      L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml
  16. 12 12
      L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml
  17. 1 1
      L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml
  18. 8 10
      L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml
  19. 2 2
      L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml
  20. 7 7
      L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml
  21. 4 7
      L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml
  22. 13 21
      L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml
  23. 20 29
      L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml
  24. 12 27
      L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml
  25. 23 34
      L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
  26. 5 6
      L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml
  27. 5 11
      L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml
  28. 1 0
      L2J_DataPack_BETA/dist/game/data/stats/skills/02100-02199.xml
  29. 18 18
      L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml
  30. 6 6
      L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml
  31. 1 2
      L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml
  32. 12 15
      L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml
  33. 15 19
      L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml
  34. 8 8
      L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml
  35. 11 11
      L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml
  36. 10 10
      L2J_DataPack_BETA/dist/game/data/stats/skills/04500-04599.xml
  37. 11 13
      L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml
  38. 10 10
      L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml
  39. 1 1
      L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml
  40. 7 9
      L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml
  41. 12 12
      L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml
  42. 14 15
      L2J_DataPack_BETA/dist/game/data/stats/skills/05300-05399.xml
  43. 11 13
      L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml
  44. 2 4
      L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml
  45. 2 1
      L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml
  46. 1 2
      L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml
  47. 7 5
      L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml
  48. 2 3
      L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml
  49. 8 16
      L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml
  50. 10 10
      L2J_DataPack_BETA/dist/game/data/stats/skills/06400-06499.xml
  51. 6 13
      L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml
  52. 4 4
      L2J_DataPack_BETA/dist/game/data/stats/skills/06700-06799.xml
  53. 8 5
      L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml
  54. 4 4
      L2J_DataPack_BETA/dist/game/data/stats/skills/23200-23299.xml
  55. 6 6
      L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml
  56. 2 2
      L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml
  57. 2 2
      L2J_DataPack_BETA/dist/game/data/stats/skills/custom/10000-10099.xml

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CpHealOverTime.java

@@ -66,7 +66,7 @@ public class CpHealOverTime extends L2Effect
 			return false;
 		}
 		
-		cp += calc();
+		cp += calc() * getTickCount();
 		cp = Math.min(cp, maxcp);
 		
 		getEffected().setCurrentCp(cp);

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/DamOverTime.java

@@ -45,7 +45,7 @@ public class DamOverTime extends L2Effect
 			return false;
 		}
 		
-		double damage = calc();
+		double damage = calc() * getTickCount();
 		if (damage >= (getEffected().getCurrentHp() - 1))
 		{
 			if (getSkill().isToggle())

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/DamOverTimePercent.java

@@ -48,7 +48,7 @@ public class DamOverTimePercent extends L2Effect
 			return false;
 		}
 		
-		double damage = getEffected().getCurrentHp() * calc();
+		double damage = getEffected().getCurrentHp() * calc() * getTickCount();
 		
 		if (damage >= (getEffected().getCurrentHp() - 1))
 		{

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/FakeDeath.java

@@ -71,7 +71,7 @@ public class FakeDeath extends L2Effect
 			return false;
 		}
 		
-		double manaDam = calc();
+		double manaDam = calc() * getTickCount();
 		
 		if (manaDam > getEffected().getCurrentMp())
 		{

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/HealOverTime.java

@@ -77,7 +77,7 @@ public class HealOverTime extends L2Effect
 			return true;
 		}
 		
-		hp += calc();
+		hp += calc() * getTickCount();
 		hp = Math.min(hp, maxhp);
 		
 		getEffected().setCurrentHp(hp);

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ManaDamOverTime.java

@@ -45,7 +45,7 @@ public class ManaDamOverTime extends L2Effect
 			return false;
 		}
 		
-		double manaDam = calc();
+		double manaDam = calc() * getTickCount();
 		
 		if (manaDam > getEffected().getCurrentMp())
 		{

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ManaHealOverTime.java

@@ -66,7 +66,7 @@ public class ManaHealOverTime extends L2Effect
 			return true;
 		}
 		
-		mp += calc();
+		mp += calc() * getTickCount();
 		mp = Math.min(mp, maxmp);
 		
 		getEffected().setCurrentMp(mp);

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/MpConsumePerLevel.java

@@ -45,7 +45,7 @@ public class MpConsumePerLevel extends L2Effect
 			return false;
 		}
 		
-		double base = calc();
+		double base = calc() * getTickCount();
 		double consume = ((getEffected().getLevel() - 1) / 7.5) * base * getAbnormalTime();
 		if (consume > getEffected().getCurrentMp())
 		{

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Relax.java

@@ -78,7 +78,7 @@ public class Relax extends L2Effect
 			}
 		}
 		
-		double manaDam = calc();
+		double manaDam = calc() * getTickCount();
 		
 		if (manaDam > getEffected().getCurrentMp())
 		{

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/SilentMove.java

@@ -65,7 +65,7 @@ public class SilentMove extends L2Effect
 			return false;
 		}
 		
-		double manaDam = calc();
+		double manaDam = calc() * getTickCount();
 		if (manaDam > getEffected().getCurrentMp())
 		{
 			getEffected().sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP);

+ 11 - 12
L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml

@@ -290,6 +290,7 @@
 			</not>
 		</cond>
 		<for>
+			<!-- FIXME: remove ticks from here -->
 			<effect ticks="#maxCharges" name="IncreaseCharges" noicon="1" val="1" />
 		</for>
 	</skill>
@@ -1238,6 +1239,7 @@
 			</not>
 		</cond>
 		<for>
+			<!-- FIXME: remove ticks from here -->
 			<effect ticks="#maxCharges" name="IncreaseCharges" noicon="1" val="1" />
 		</for>
 	</skill>
@@ -1381,8 +1383,7 @@
 		<set name="operateType" val="T" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<!-- 10MP each 3 seconds, consumed each 3 seconds -->
-			<effect name="FakeDeath" ticks="3" abnormalTime="-1" val="30" />
+			<effect name="FakeDeath" ticks="3" abnormalTime="-1" val="10" />
 		</for>
 	</skill>
 	<skill id="61" levels="3" name="Cure Bleeding">
@@ -1813,7 +1814,7 @@
 	</skill>
 	<skill id="84" levels="3" name="Poison Blade Dance" enchantGroup1="2" enchantGroup2="2">
 		<table name="#abnormalLvls"> 6 7 8 </table>
-		<table name="#dot"> 114 132 144 </table>
+		<table name="#dot"> 50 58 63 </table>
 		<table name="#magicLvl"> 55 60 72 </table>
 		<table name="#mpConsume"> 38 42 50 </table>
 		<table name="#ench1effectPower"> 36 38 40 42 44 46 47 49 51 53 55 57 58 60 62 64 66 68 69 71 73 75 77 79 80 82 84 86 88 90 </table>
@@ -1848,11 +1849,10 @@
 			<using kind="Dual Sword" />
 		</cond>
 		<for>
-			<!-- Retail Values CT2.3: 38 44 48HP * 3 sec -->
-			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" effectPower="35" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="poison" effectPower="35" />
 		</for>
 		<enchant1for>
-			<effect ticks="10" name="DamOverTime" val="144" abnormalVisualEffect="poison" effectPower="#ench1effectPower" />
+			<effect name="DamOverTime" ticks="3" val="63" abnormalVisualEffect="poison" effectPower="#ench1effectPower" />
 		</enchant1for>
 	</skill>
 	<skill id="86" levels="3" name="Reflect Damage" enchantGroup1="1" enchantGroup2="1">
@@ -2157,12 +2157,12 @@
 	</skill>
 	<skill id="96" levels="6" name="Bleed" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
 		<table name="#abnormalLvls"> 3 4 5 6 7 8 </table>
-		<table name="#dot"> 75 102 132 156 186 201 </table>
+		<table name="#dot"> 25 34 44 54 62 67 </table>
 		<table name="#magicLvl"> 24 32 49 58 66 70 </table>
 		<table name="#mpConsume"> 28 37 60 73 83 89 </table>
 		<table name="#ench1MpConsume"> 88 86 85 83 82 80 79 77 76 74 73 71 70 68 67 65 64 62 61 59 58 56 55 53 52 50 49 47 46 44 </table>
 		<table name="#ench2Sap"> 24 49 74 99 124 148 173 198 223 248 273 297 322 347 372 397 422 446 471 496 521 546 570 595 620 645 670 695 719 744 </table>
-		<table name="#ench3dot"> 207 210 213 216 222 225 228 231 237 240 243 246 249 255 258 261 264 270 273 276 279 285 288 291 294 300 303 306 309 315 </table>
+		<table name="#ench3dot"> 69 70 71 72 74 75 76 77 79 80 81 82 83 85 86 87 88 90 91 92 93 95 96 97 98 100 101 102 103 105 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="20" />
@@ -2194,18 +2194,17 @@
 			<using kind="Dagger,Dual Dagger" />
 		</cond>
 		<for>
-			<!-- Retail Values CT2.3: 25 34 44 52 62 67HP * 3 Sec -->
-			<effect ticks="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed">
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="bleed">
 				<mul order="0x30" stat="runSpd" val="0.8" />
 			</effect>
 		</for>
 		<enchant2for>
-			<effect ticks="7" name="DamOverTime" val="201" abnormalVisualEffect="bleed" effectPower="100">
+			<effect name="DamOverTime" ticks="3" val="67" abnormalVisualEffect="bleed" effectPower="100">
 				<mul order="0x30" stat="runSpd" val="0.8" />
 			</effect>
 		</enchant2for>
 		<enchant3for>
-			<effect ticks="7" name="DamOverTime" val="#ench3dot" abnormalVisualEffect="bleed">
+			<effect name="DamOverTime" ticks="3" val="#ench3dot" abnormalVisualEffect="bleed">
 				<mul order="0x30" stat="runSpd" val="0.8" />
 			</effect>
 		</enchant3for>

+ 4 - 6
L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml

@@ -152,7 +152,7 @@
 	</skill>
 	<skill id="103" levels="4" name="Corpse Plague">
 		<table name="#abnormalLvls"> 5 6 7 8 </table>
-		<table name="#dot"> 123 150 174 189 </table>
+		<table name="#dot"> 41 50 58 63 </table>
 		<table name="#magicLvl"> 46 58 62 70 </table>
 		<table name="#mpConsume"> 22 28 29 33 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
@@ -177,8 +177,7 @@
 		<set name="targetType" val="AREA_CORPSE_MOB" />
 		<set name="trait" val="POISON" />
 		<for>
-			<!-- Retail Values CT2.3: 41 50 58 63HP * 3 Sec -->
-			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="104" levels="1" name="Detect Plant Weakness">
@@ -818,7 +817,7 @@
 	</skill>
 	<skill id="129" levels="5" name="Poison">
 		<table name="#abnormalLvls"> 3 5 6 7 8 </table>
-		<table name="#dot"> 72 123 150 174 189 </table>
+		<table name="#dot"> 24 41 50 58 63 </table>
 		<table name="#magicLvl"> 20 49 58 66 74 </table>
 		<table name="#mpConsume"> 8 18 22 25 28 </table>
 		<table name="#mpInitialConsume"> 2 5 6 7 7 </table>
@@ -843,8 +842,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<!-- Retail Values CT2.3: 24 41 50 58 63HP * 3 Sec -->
-			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="130" levels="2" name="Thrill Fight" enchantGroup1="1">

+ 12 - 16
L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml

@@ -341,14 +341,12 @@
 		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<for>
-			<!-- 9MP each second, consumed each 3 seconds -->
-			<effect name="SilentMove" ticks="3" abnormalTime="-1" abnormalVisualEffect="stealth" val="27">
+			<effect name="SilentMove" ticks="3" abnormalTime="-1" abnormalVisualEffect="stealth" val="9">
 				<mul order="0x30" stat="runSpd" val="0.6" />
 			</effect>
 		</for>
 		<enchant1for>
-			<!-- 9MP each second, consumed each 3 seconds -->
-			<effect name="SilentMove" ticks="3" abnormalTime="-1" abnormalVisualEffect="stealth" val="27">
+			<effect name="SilentMove" ticks="3" abnormalTime="-1" abnormalVisualEffect="stealth" val="9">
 				<mul order="0x30" stat="runSpd" val="#ench1Penalty" />
 			</effect>
 		</enchant1for>
@@ -360,15 +358,14 @@
 		<set name="operateType" val="T" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<!-- 12HP each second, consumed each 2 seconds -->
-			<effect name="DamOverTime" ticks="2" abnormalTime="-1" val="24">
+			<effect name="DamOverTime" ticks="2" abnormalTime="-1" val="12">
 				<mul order="0x30" stat="pAtkSpd" val="1.25" />
 			</effect>
 		</for>
 	</skill>
 	<skill id="223" levels="49" name="Sting" enchantGroup1="2" enchantGroup2="2">
 		<table name="#abnormalLvls"> 3 3 3 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 </table>
-		<table name="#dot"> 75 75 75 75 75 75 102 102 102 102 102 102 102 102 132 132 132 132 132 132 132 132 132 132 162 162 162 162 162 162 162 162 162 162 186 186 186 186 186 186 186 186 186 186 201 201 201 201 201 </table>
+		<table name="#dot"> 25 25 25 25 25 25 34 34 34 34 34 34 34 34 44 44 44 44 44 44 44 44 44 44 54 54 54 54 54 54 54 54 54 54 62 62 62 62 62 62 62 62 62 62 67 67 67 67 67 </table>
 		<table name="#magicLvl"> 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 54 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#mpConsume"> 21 22 23 25 26 27 28 28 29 32 33 34 36 37 38 38 40 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 </table>
 		<table name="#power"> 82 88 95 110 118 127 146 157 168 191 204 217 246 262 278 295 313 331 350 370 391 412 434 457 481 506 531 557 584 611 639 668 697 727 758 789 820 852 885 917 950 984 1017 1051 1084 1118 1151 1185 1218 </table>
@@ -407,11 +404,10 @@
 			<using kind="Sword,Big Sword,Dagger,Dual Sword,Dual Dagger" />
 		</cond>
 		<for>
-			<!-- Retail Values CT2.3: 25 25 25 25 25 25 34 34 34 34 34 34 34 34 44 44 44 44 44 44 44 44 44 44 54 54 54 54 54 54 54 54 54 54 62 62 62 62 62 62 62 62 62 62 67 67 67 67 67HP * 3 Sec -->
-			<effect ticks="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="50" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="bleed" effectPower="50" />
 		</for>
 		<enchant1for>
-			<effect ticks="7" name="DamOverTime" val="201" abnormalVisualEffect="bleed" effectPower="#ench1effectPower" />
+			<effect name="DamOverTime" ticks="3" val="67" abnormalVisualEffect="bleed" effectPower="#ench1effectPower" />
 		</enchant1for>
 	</skill>
 	<skill id="225" levels="3" name="Acrobatic Move">
@@ -434,8 +430,7 @@
 		<set name="operateType" val="T" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<!-- 1MP each second, consumed each 2 seconds -->
-			<effect name="Relax" ticks="2" abnormalTime="-1" val="2">
+			<effect name="Relax" ticks="3" abnormalTime="-1" val="1">
 				<add order="0x40" stat="regHp" val="5" />
 			</effect>
 		</for>
@@ -1102,18 +1097,21 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="targetType" val="ONE" />
+		<enchant1 name="abnormalTime" val="30" />
 		<enchant1 name="isDebuff" val="true" />
 		<enchant1 name="lvlBonusRate" val="1" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant1 name="offensive" val="true" />
 		<enchant1 name="saveVs" val="MEN" />
 		<enchant1 name="skillType" val="DUMMY" />
+		<enchant2 name="abnormalTime" val="15" />
 		<enchant2 name="isDebuff" val="true" />
 		<enchant2 name="lvlBonusRate" val="1" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="offensive" val="true" />
 		<enchant2 name="saveVs" val="MEN" />
 		<enchant2 name="skillType" val="DUMMY" />
+		<enchant3 name="abnormalTime" val="15" />
 		<enchant3 name="isDebuff" val="true" />
 		<enchant3 name="lvlBonusRate" val="1" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
@@ -1130,8 +1128,7 @@
 			<effect name="Spoil" noicon="1" val="0" />
 		</enchant1for>
 		<enchant2for>
-			<!-- 118HP * 3 During 15 Sec -->
-			<effect ticks="5" name="DamOverTime" val="354" effectPower="#ench2Power" />
+			<effect name="DamOverTime" ticks="3" val="118" effectPower="#ench2Power" />
 			<effect name="Spoil" noicon="1" val="0" />
 		</enchant2for>
 		<enchant3for>
@@ -2583,8 +2580,7 @@
 		<set name="operateType" val="T" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<!-- 2MP each second, consumed each 3 seconds -->
-			<effect name="ChameleonRest" abnormalVisualEffect="stealth" ticks="3" abnormalTime="-1" val="6" />
+			<effect name="ChameleonRest" abnormalVisualEffect="stealth" ticks="3" abnormalTime="-1" val="2" />
 		</for>
 	</skill>
 	<skill id="297" levels="2" name="Duelist Spirit" enchantGroup1="1" enchantGroup2="1">

+ 15 - 21
L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml

@@ -49,6 +49,7 @@
 		<set name="operateType" val="A1" />
 		<set name="reuseDelay" val="3000" />
 		<set name="targetType" val="AREA" />
+		<enchant1 name="abnormalTime" val="30" />
 		<enchant1 name="element" val="3" /> <!-- Earth -->
 		<enchant1 name="elementPower" val="20" />
 		<enchant1 name="isDebuff" val="true" />
@@ -57,6 +58,7 @@
 		<enchant1 name="offensive" val="true" />
 		<enchant1 name="saveVs" val="MEN" />
 		<enchant1 name="skillType" val="DUMMY" />
+		<enchant2 name="abnormalTime" val="15" />
 		<enchant2 name="element" val="3" /> <!-- Earth -->
 		<enchant2 name="elementPower" val="20" />
 		<enchant2 name="isDebuff" val="true" />
@@ -65,6 +67,7 @@
 		<enchant2 name="offensive" val="true" />
 		<enchant2 name="saveVs" val="MEN" />
 		<enchant2 name="skillType" val="DUMMY" />
+		<enchant3 name="abnormalTime" val="15" />
 		<enchant3 name="element" val="3" /> <!-- Earth -->
 		<enchant3 name="elementPower" val="20" />
 		<enchant3 name="isDebuff" val="true" />
@@ -83,8 +86,7 @@
 			<effect name="Spoil" noicon="1" val="0" />
 		</enchant1for>
 		<enchant2for>
-			<!-- 118HP * 3 During 15 Sec -->
-			<effect ticks="5" name="DamOverTime" val="354" effectPower="#ench2Power" />
+			<effect name="DamOverTime" ticks="3" val="118" effectPower="#ench2Power" />
 			<effect name="Spoil" noicon="1" val="0" />
 		</enchant2for>
 		<enchant3for>
@@ -1051,15 +1053,13 @@
 		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<for>
-			<!-- 50HP each second, consumed each 3 seconds -->
-			<effect name="DamOverTime" ticks="3" abnormalTime="-1" val="150">
+			<effect name="DamOverTime" ticks="3" abnormalTime="-1" val="50">
 				<mul order="0x30" stat="mAtkSpd" val="0.9" />
 				<mul order="0x30" stat="MagicalMpConsumeRate" val="0.7" />
 			</effect>
 		</for>
 		<enchant1for>
-			<!-- 50HP each second, consumed each 3 seconds -->
-			<effect name="DamOverTime" ticks="3" abnormalTime="-1" val="150">
+			<effect name="DamOverTime" ticks="3" abnormalTime="-1" val="50">
 				<mul order="0x30" stat="mAtkSpd" val="0.9" />
 				<mul order="0x30" stat="MagicalMpConsumeRate" val="#ench1mpConsume" />
 			</effect>
@@ -1074,15 +1074,13 @@
 		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<for>
-			<!-- 50HP each second, consumed each 3 seconds -->
-			<effect name="DamOverTime" ticks="3" abnormalTime="-1" val="150">
+			<effect name="DamOverTime" ticks="3" abnormalTime="-1" val="50">
 				<mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" />
 				<mul order="0x30" stat="mAtk" val="1.3" />
 			</effect>
 		</for>
 		<enchant1for>
-			<!-- 50HP each second, consumed each 3 seconds -->
-			<effect name="DamOverTime" ticks="3" abnormalTime="-1" val="150">
+			<effect name="DamOverTime" ticks="3" abnormalTime="-1" val="50">
 				<mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" />
 				<mul order="0x30" stat="mAtk" val="#ench1mAtk" />
 			</effect>
@@ -1099,24 +1097,21 @@
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<for>
-			<!-- 50HP each second, consumed each 3 seconds -->
-			<effect name="DamOverTime" ticks="3" abnormalTime="-1" val="150">
+			<effect name="DamOverTime" ticks="3" abnormalTime="-1" val="50">
 				<mul order="0x30" stat="mAtkSpd" val="1.2" />
 				<mul order="0x30" stat="mReuse" val="0.9" />
 				<mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" />
 			</effect>
 		</for>
 		<enchant1for>
-			<!-- 50HP each second, consumed each 3 seconds -->
-			<effect name="DamOverTime" ticks="3" abnormalTime="-1" val="150">
+			<effect name="DamOverTime" ticks="3" abnormalTime="-1" val="50">
 				<mul order="0x30" stat="mAtkSpd" val="#ench1mAtkSpd" />
 				<mul order="0x30" stat="mReuse" val="0.9" />
 				<mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" />
 			</effect>
 		</enchant1for>
 		<enchant2for>
-			<!-- 50HP each second, consumed each 3 seconds -->
-			<effect name="DamOverTime" ticks="3" abnormalTime="-1" val="150">
+			<effect name="DamOverTime" ticks="3" abnormalTime="-1" val="50">
 				<mul order="0x30" stat="mAtkSpd" val="1.2" />
 				<mul order="0x30" stat="mReuse" val="#ench2mReuse" />
 				<mul order="0x30" stat="MagicalMpConsumeRate" val="1.1" />
@@ -1170,7 +1165,6 @@
 		<!-- Confirmed CT2.5 -->
 		<table name="#ench1Cost"> 1184 1154 1123 1093 1062 1032 1001 971 940 910 879 849 818 788 757 </table>
 		<table name="#ench2AbnormalTimes"> 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 </table>
-		<table name="#ench2Time"> 124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 </table>
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
@@ -1202,8 +1196,7 @@
 				<sub order="0x40" stat="debuffVuln" val="30" />
 				<mul order="0x30" stat="healEffect" val="1.3" />
 			</effect>
-			<!-- 50HP * 5 during 120 seconds -->
-			<effect ticks="24" name="HealOverTime" noicon="1" val="250" />
+			<effect name="HealOverTime" noicon="1" ticks="3" val="50" />
 			<effect name="HealPercent" noicon="1" val="50" />
 		</for>
 		<enchant2for>
@@ -1212,8 +1205,7 @@
 				<sub order="0x40" stat="debuffVuln" val="30" />
 				<mul order="0x30" stat="healEffect" val="1.3" />
 			</effect>
-			<!-- 50HP * 1 during #ench2Time -->
-			<effect ticks="#ench2Time" name="HealOverTime" noicon="1" val="50" />
+			<effect name="HealOverTime" noicon="1" ticks="1" val="50" />
 			<effect name="HealPercent" noicon="1" val="50" />
 		</enchant2for>
 	</skill>
@@ -1375,6 +1367,7 @@
 			<using kind="Dual Sword" />
 		</cond>
 		<for>
+			<!-- FIXME: Remove ticks from here -->
 			<effect self="1" ticks="8" name="IncreaseCharges" noicon="1" val="1" />
 		</for>
 	</skill>
@@ -1398,6 +1391,7 @@
 			<using kind="Dual Fist" />
 		</cond>
 		<for>
+			<!-- FIXME: Remove ticks from here -->
 			<effect self="1" ticks="8" name="IncreaseCharges" noicon="1" val="1" />
 		</for>
 	</skill>

+ 12 - 7
L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml

@@ -1509,10 +1509,8 @@
 			<effect name="Paralyze" val="0">
 				<mul order="0x30" stat="pDef" val="0.2" />
 			</effect>
-			<!-- 60HP * 3 during 60 seconds -->
-			<effect ticks="20" name="HealOverTime" noicon="1" val="180" />
-			<!-- 10MP * 3 during 60 seconds -->
-			<effect ticks="20" name="ManaHealOverTime" noicon="1" val="30" />
+			<effect name="HealOverTime" noicon="1" ticks="3" val="60" />
+			<effect name="ManaHealOverTime" noicon="1" ticks="3" val="10" />
 		</for>
 	</skill>
 	<skill id="442" levels="1" name="Sonic Barrier">
@@ -1835,6 +1833,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
+			<!-- FIXME: Remove ticks from here -->
 			<effect ticks="24" name="Signet" val="0" />
 		</for>
 	</skill>
@@ -1860,6 +1859,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
+			<!-- FIXME: Remove ticks from here -->
 			<effect ticks="6" name="SignetNoise" val="0" />
 		</for>
 	</skill>
@@ -1883,6 +1883,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
+			<!-- FIXME: Remove ticks from here -->
 			<effect ticks="24" name="Signet" val="0" />
 		</for>
 	</skill>
@@ -1906,6 +1907,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
+			<!-- FIXME: Remove ticks from here -->
 			<effect ticks="24" name="Signet" val="0" />
 		</for>
 	</skill>
@@ -1929,6 +1931,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
+			<!-- FIXME: Remove ticks from here -->
 			<effect ticks="24" name="Signet" val="0" />
 		</for>
 	</skill>
@@ -1952,6 +1955,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
+			<!-- FIXME: Remove ticks from here -->
 			<effect ticks="24" name="Signet" val="0" />
 		</for>
 	</skill>
@@ -1975,6 +1979,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
+			<!-- FIXME: Remove ticks from here -->
 			<effect ticks="24" name="Signet" val="0" />
 		</for>
 	</skill>
@@ -2885,13 +2890,13 @@
 			</and>
 		</cond>
 		<for>
-			<effect ticks="20" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="50" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="bleed" effectPower="50" />
 		</for>
 		<enchant1for>
-			<effect ticks="20" name="DamOverTime" val="#ench1Power" abnormalVisualEffect="bleed" effectPower="50" />
+			<effect name="DamOverTime" ticks="3" val="#ench1Power" abnormalVisualEffect="bleed" effectPower="50" />
 		</enchant1for>
 		<enchant2for>
-			<effect ticks="20" name="DamOverTime" val="134" abnormalVisualEffect="bleed" effectPower="#ench2Chance" />
+			<effect name="DamOverTime" ticks="3" val="134" abnormalVisualEffect="bleed" effectPower="#ench2Chance" />
 		</enchant2for>
 	</skill>
 	<skill id="496" levels="31" name="Slashing Blade" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">

+ 12 - 12
L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml

@@ -424,10 +424,10 @@
 			<using kind="Crossbow" />
 		</cond>
 		<for>
-			<effect ticks="20" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="50" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="bleed" effectPower="50" />
 		</for>
 		<enchant3for>
-			<effect ticks="20" name="DamOverTime" val="67" abnormalVisualEffect="bleed" effectPower="#ench3Power" />
+			<effect name="DamOverTime" ticks="3" val="67" abnormalVisualEffect="bleed" effectPower="#ench3Power" />
 		</enchant3for>
 	</skill>
 	<skill id="510" levels="5" name="Deadly Roulette" enchantGroup1="2" enchantGroup2="2">
@@ -850,7 +850,7 @@
 	</skill>
 	<skill id="523" levels="7" name="Imbue Dark Seed">
 		<!-- Confirmed CT2.5 -->
-		<table name="#dot"> 380 380 380 380 415 415 415 </table>
+		<table name="#dot"> 76 76 76 76 83 83 83 </table>
 		<table name="#effectLevel"> 1 2 3 4 5 6 7 </table>
 		<table name="#magicLvl"> 62 64 66 68 70 72 74 </table>
 		<table name="#triggeredLevel"> 1 2 3 4 5 6 7 </table>
@@ -877,8 +877,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<!-- 76 76 76 76 83 83 83 HP * 5 during 20 seconds -->
-			<effect ticks="4" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="bleed" />
 			<effect name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_EXIT" triggeredId="5447" triggeredLevel="#triggeredLevel" />
 		</for>
 	</skill>
@@ -1795,7 +1794,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="2" name="DamOverTime" val="615" effectPower="50" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="123" effectPower="50" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="560" levels="4" name="Power Slash">
@@ -2010,6 +2009,7 @@
 		<set name="skillType" val="PDAM" />
 		<set name="targetType" val="ONE" />
 		<for>
+			<!-- FIXME: Remove ticks from here -->
 			<effect self="1" ticks="#maxCharges" name="IncreaseCharges" noicon="1" val="1" />
 		</for>
 	</skill>
@@ -2040,7 +2040,7 @@
 		<set name="targetType" val="AREA" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="10" name="DamOverTime" val="174" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="58" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="572" levels="4" name="Double Slasher">
@@ -2173,7 +2173,7 @@
 	<skill id="578" levels="4" name="Blaze Quake">
 		<!-- Confirmed CT2.5 -->
 		<table name="#abnormalLvls"> 6 6 7 7 </table>
-		<table name="#dot"> 81 81 93 93 </table>
+		<table name="#dot"> 27 27 31 31 </table>
 		<table name="#magicLvl"> 60 63 66 69 </table>
 		<table name="#mpConsume"> 61 63 67 70 </table>
 		<table name="#power"> 625 703 784 867 </table>
@@ -2198,7 +2198,7 @@
 		<set name="skillType" val="PDAM" />
 		<set name="targetType" val="AURA" />
 		<for>
-			<effect ticks="3" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" effectPower="60" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="poison" effectPower="60" />
 		</for>
 	</skill>
 	<skill id="579" levels="4" name="Fire Armor">
@@ -2304,7 +2304,7 @@
 		<set name="targetType" val="FRONT_AREA" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="3" name="DamOverTime" val="369" abnormalVisualEffect="bleed" effectPower="50" />
+			<effect name="DamOverTime" ticks="3" val="123" abnormalVisualEffect="bleed" effectPower="50" />
 		</for>
 	</skill>
 	<skill id="583" levels="4" name="Assimilation">
@@ -2394,7 +2394,7 @@
 	</skill>
 	<skill id="588" levels="2" name="Curse of Darkness">
 		<!-- CT2.2 retail confirmed -->
-		<table name="#dmg"> 215 336 </table>
+		<table name="#dmg"> 88 101 </table>
 		<table name="#mpConsume"> 54 58 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="15" />
@@ -2412,7 +2412,7 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="5" name="DamOverTime" val="#dmg" />
+			<effect name="DamOverTime" ticks="3" val="#dmg" />
 		</for>
 	</skill>
 	<skill id="589" levels="2" name="Darkness Energy Drain">

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml

@@ -1610,7 +1610,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="7" name="DamOverTime" val="67" abnormalVisualEffect="bleed" effectPower="50" />
+			<effect name="DamOverTime" ticks="3" val="139" abnormalVisualEffect="bleed" effectPower="50" />
 		</for>
 	</skill>
 	<skill id="689" levels="1" name="Divine Rogue Deadly Blow">

+ 8 - 10
L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml

@@ -14,7 +14,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="PARTY" />
 		<for>
-			<effect ticks="15" name="HealOverTime" val="27" />
+			<effect name="HealOverTime" ticks="1" val="27" />
 			<effect name="Heal" noicon="1" val="400" />
 		</for>
 	</skill>
@@ -796,8 +796,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<!-- 351HP * 3 during 15 seconds -->
-			<effect ticks="5" name="DamOverTime" val="1053" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="351" abnormalVisualEffect="bleed" />
 			<effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5248" triggeredLevel="9" chanceType="ON_EXIT" />
 		</for>
 	</skill>
@@ -896,7 +895,7 @@
 		<set name="mpConsume" val="#mpConsume" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="70" />
+		<set name="power" val="70" /> <!-- Base Land Rate -->
 		<set name="pvp" val="true" />
 		<set name="reuseDelay" val="3000" />
 		<set name="saveVs" val="CON" />
@@ -904,7 +903,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="10" name="DamOverTime" val="156" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="52" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="742" levels="3" name="Vale Master Bursting Flame">
@@ -1164,7 +1163,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="7" name="DamOverTime" val="402" abnormalVisualEffect="bleed" effectPower="50" />
+			<effect name="DamOverTime" ticks="3" val="134" abnormalVisualEffect="bleed" effectPower="50" />
 		</for>
 	</skill>
 	<skill id="753" levels="3" name="Doll Blader Throwing Knife">
@@ -1720,7 +1719,7 @@
 			</and>
 		</cond>
 		<for>
-			<effect ticks="20" name="DamOverTime" val="80" effectPower="70" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="1" val="80" effectPower="70" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="777" levels="1" name="Demolition Impact">
@@ -1999,8 +1998,7 @@
 				<sub order="0x40" stat="debuffVuln" val="30" />
 				<mul order="0x30" stat="healEffect" val="1.3" />
 			</effect>
-			<!-- 50HP * 5 during 60 seconds -->
-			<effect ticks="12" name="HealOverTime" noicon="1" val="250" />
+			<effect name="HealOverTime" noicon="1" ticks="3" val="50" />
 			<effect name="HealPercent" noicon="1" val="50" />
 		</for>
 	</skill>
@@ -2309,7 +2307,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="10" name="DamOverTime" val="144" abnormalVisualEffect="poison" effectPower="50" />
+			<effect name="DamOverTime" ticks="3" val="69" abnormalVisualEffect="poison" effectPower="50" />
 		</for>
 	</skill>
 	<skill id="799" levels="3" name="Master Ability - Defense">

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml

@@ -655,7 +655,7 @@
 	</skill>
 	<skill id="835" levels="4" name="Imbue Seed of Destruction">
 		<table name="#magicLvl"> 68 70 72 74 </table>
-		<table name="#mdot"> 76 83 83 83 </table>
+		<table name="#mdot"> 16 17 17 17 </table>
 		<table name="#triggeredLevel"> 1 2 3 4 </table>
 		<set name="abnormalLvl" val="8" />
 		<set name="abnormalTime" val="20" />
@@ -680,7 +680,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="7" name="ManaDamOverTime" val="#mdot" abnormalVisualEffect="bleed" />
+			<effect name="ManaDamOverTime" ticks="3" val="#mdot" abnormalVisualEffect="bleed" />
 			<effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5697" triggeredLevel="#triggeredLevel" chanceType="ON_EXIT" />
 		</for>
 	</skill>

+ 7 - 7
L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml

@@ -79,7 +79,6 @@
 		<set name="targetType" val="AURA" />
 	</skill>
 	<skill id="904" levels="6" name="Corpse Burst">
-		<table name="#dot"> 200 225 250 275 300 325 </table>
 		<table name="#mpConsume"> 72 73 74 74 75 75 </table>
 		<table name="#pvePower"> 348 351 355 358 361 364 </table>
 		<table name="#pvpPower"> 116 117 119 120 121 122 </table>
@@ -107,7 +106,7 @@
 		<set name="targetType" val="AREA_CORPSE_MOB" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="230" effectPower="80" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="905" levels="6" name="Dark Detonation">
@@ -194,7 +193,6 @@
 		<set name="targetType" val="AURA" />
 	</skill>
 	<skill id="909" levels="6" name="Ice Focus">
-		<table name="#dot"> 200 225 250 275 300 325 </table>
 		<table name="#mpConsume"> 72 73 74 74 75 75 </table>
 		<table name="#pvePower"> 348 351 355 358 361 364 </table>
 		<table name="#pvpPower"> 116 117 119 120 121 122 </table>
@@ -221,7 +219,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" >
+			<effect name="DamOverTime" ticks="3" val="230" effectPower="80" abnormalVisualEffect="poison" >
 				<mul order="0x30" stat="runSpd" val="0.3" />
 				<mul order="0x30" stat="pAtkSpd" val="0.8" />
 				<mul order="0x30" stat="mAtkSpd" val="0.8" />
@@ -428,6 +426,7 @@
 			</not>
 		</cond>
 		<for>
+			<!-- FIXME: Remove ticks from here -->
 			<effect ticks="8" name="IncreaseCharges" noicon="1" val="8" />
 		</for>
 	</skill>
@@ -450,6 +449,7 @@
 			</not>
 		</cond>
 		<for>
+			<!-- FIXME: Remove ticks from here -->
 			<effect ticks="8" name="IncreaseCharges" noicon="1" val="8" />
 		</for>
 	</skill>
@@ -619,7 +619,7 @@
 			<using kind="Sword,Big Sword,Blunt,Big Blunt,Dual Sword,Dual Fist,Dagger,Dual Dagger,Pole,Ancient,Rapier" />
 		</cond>
 		<for>
-			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="flame" effectPower="50" />
+			<effect name="DamOverTime" ticks="1" val="#dot" abnormalVisualEffect="flame" effectPower="50" />
 		</for>
 	</skill>
 	<skill id="928" levels="1" name="Dual Blow">
@@ -1005,7 +1005,7 @@
 			<using kind="Blunt,Big Blunt" />
 		</cond>
 		<for>
-			<effect ticks="15" name="DamOverTime" val="92" abnormalVisualEffect="flame" />
+			<effect name="DamOverTime" ticks="1" val="92" abnormalVisualEffect="flame" />
 		</for>
 	</skill>
 	<skill id="950" levels="7" name="Nail Attack">
@@ -1113,7 +1113,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="7" name="DamOverTime" val="156" abnormalVisualEffect="bleed" effectPower="100" />
+			<effect name="DamOverTime" ticks="3" val="52" abnormalVisualEffect="bleed" effectPower="100" />
 		</for>
 	</skill>
 	<skill id="955" levels="1" name="Strider Dash">

+ 4 - 7
L2J_DataPack_BETA/dist/game/data/stats/skills/01000-01099.xml

@@ -3,7 +3,7 @@
 	<skill id="1001" levels="10" name="Soul Cry" enchantGroup1="1">
 		<!-- Confirmed CT2.5 -->
 		<table name="#magicLvl"> 1 14 25 35 40 48 56 60 66 72 </table>
-		<table name="#mdot"> 0 0 3 6 6 6 9 9 12 12 </table>
+		<table name="#mdot"> 0 0 1 2 2 2 3 3 4 4 </table>
 		<table name="#mpInitialConsume"> 1 2 3 3 4 5 6 6 7 7 </table>
 		<table name="#pAtk"> 4.5 14 33.5 66.5 90.5 141.5 208.5 247 310 375.5 </table>
 		<table name="#ench1patk"> 418 421 424 427 430 433 436 439 442 445 448 451 454 457 460 463 466 469 472 475 478 481 484 487 490 493 496 499 502 505 </table>
@@ -14,14 +14,12 @@
 		<set name="targetType" val="SELF" />
 		<enchant1 name="magicLvl" val="#enchMagicLvl" />
 		<for>
-			<!-- 0 0 1 2 2 2 3 3 4 4MP each second, consumed each 3 seconds -->
 			<effect name="ManaDamOverTime" ticks="3" abnormalTime="-1" val="#mdot">
 				<add order="0x40" stat="pAtk" val="#pAtk" />
 			</effect>
 		</for>
 		<enchant1for>
-			<!-- 4MP each second, consumed each 3 seconds -->
-			<effect name="ManaDamOverTime" ticks="3" abnormalTime="-1" val="12">
+			<effect name="ManaDamOverTime" ticks="3" abnormalTime="-1" val="4">
 				<add order="0x40" stat="pAtk" val="#ench1patk" />
 			</effect>
 		</enchant1for>
@@ -1985,7 +1983,7 @@
 	</skill>
 	<skill id="1095" levels="5" name="Venom">
 		<table name="#abnormalLvls"> 1 2 3 5 6 </table>
-		<table name="#dot"> 33 48 72 123 150 </table>
+		<table name="#dot"> 11 16 24 41 50 </table>
 		<table name="#magicLvl"> 7 14 20 40 52 </table>
 		<table name="#mpConsume"> 8 12 16 28 38 </table>
 		<table name="#mpInitialConsume"> 2 3 4 7 10 </table>
@@ -2010,8 +2008,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<!-- Retail Values CT2.3: 11 16 24 41 50HP * 3 Sec -->
-			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="1096" levels="16" name="Seal of Chaos" enchantGroup1="1" enchantGroup2="1">

+ 13 - 21
L2J_DataPack_BETA/dist/game/data/stats/skills/01100-01199.xml

@@ -28,8 +28,7 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<!-- Retail Values CT2.3: 27 40HP * 1 Sec -->
-			<effect ticks="15" name="DamOverTime" val="#dot" />
+			<effect name="DamOverTime" ticks="1" val="#dot" />
 		</for>
 	</skill>
 	<skill id="1101" levels="2" name="Blaze Quake">
@@ -60,14 +59,13 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="AURA" />
 		<for>
-			<!-- Retail Values CT2.3: 58 79HP * 1 Sec -->
-			<effect ticks="15" name="DamOverTime" val="#dot" />
+			<effect name="DamOverTime" ticks="1" val="#dot" />
 		</for>
 	</skill>
 	<skill id="1102" levels="6" name="Aura Sink">
 		<table name="#abnormalLvls"> 3 4 5 6 7 8 </table>
 		<table name="#magicLvl"> 25 35 44 52 64 70 </table>
-		<table name="#mdot"> 24 30 39 48 60 66 </table>
+		<table name="#mdot"> 8 10 13 16 20 22 </table>
 		<table name="#mpConsume"> 27 36 47 55 71 78 </table>
 		<table name="#mpInitialConsume"> 7 9 12 15 18 20 </table>
 		<table name="#power"> 16 22 29 36 46 51 </table>
@@ -91,8 +89,7 @@
 		<set name="skillType" val="MANADAM" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<!-- Retail Values CT2.3: 8 10 13 16 20 22MP * 3 Sec -->
-			<effect ticks="5" name="ManaDamOverTime" val="#mdot" effectPower="80" />
+			<effect name="ManaDamOverTime" ticks="3" val="#mdot" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="1104" levels="14" name="Seal of Winter" enchantGroup1="1" enchantGroup2="1">
@@ -190,8 +187,7 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<!-- Retail Values CT2.3: 58 79HP * 1 Sec -->
-			<effect ticks="15" name="DamOverTime" val="#dot" />
+			<effect name="DamOverTime" ticks="1" val="#dot" />
 		</for>
 	</skill>
 	<skill id="1108" levels="4" name="Seal of Flame">
@@ -220,8 +216,7 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="AURA" />
 		<for>
-			<!-- Retail Values CT2.3: 60 73 84 92HP * 1 Sec -->
-			<effect ticks="15" name="DamOverTime" val="#dot" />
+			<effect name="DamOverTime" ticks="1" val="#dot" />
 		</for>
 	</skill>
 	<skill id="1111" levels="18" name="Summon Kat the Cat" enchantGroup1="1">
@@ -1010,11 +1005,11 @@
 	</skill>
 	<skill id="1167" levels="6" name="Poisonous Cloud" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
 		<table name="#abnormalLvls"> 3 4 5 6 7 8 </table>
-		<table name="#dot"> 72 96 123 150 174 189 </table>
+		<table name="#dot"> 24 32 41 50 58 63 </table>
 		<table name="#magicLvl"> 25 35 48 56 64 74 </table>
 		<table name="#mpConsume"> 27 36 52 61 71 82 </table>
 		<table name="#mpInitialConsume"> 7 9 13 16 18 21 </table>
-		<table name="#ench1dot"> 192 195 195 198 201 201 204 207 207 210 210 213 216 216 219 222 222 225 228 228 231 231 234 237 237 240 243 243 246 249 </table>
+		<table name="#ench1dot"> 64 65 65 66 67 67 68 69 69 70 70 71 72 72 73 74 74 75 76 76 77 77 78 79 79 80 81 81 82 83 </table>
 		<table name="#ench2MpConsume"> 82 79 78 78 75 74 74 71 70 70 67 66 64 63 62 60 59 58 56 55 54 52 51 50 48 47 46 44 43 42 </table>
 		<table name="#ench2mpInitialConsume"> 20 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 11 11 11 10 </table>
 		<table name="#ench3Power"> 36 38 39 41 42 44 45 47 48 50 51 53 54 56 57 59 60 62 63 65 66 68 69 71 72 74 75 77 78 80 </table>
@@ -1048,16 +1043,15 @@
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<enchant3 name="power" val="#ench3Power" />
 		<for>
-			<!-- Retail Values CT2.3: 24 32 41 50 58 63HP * 3 Sec -->
-			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 		<enchant1for>
-			<effect ticks="10" name="DamOverTime" val="#ench1dot" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#ench1dot" abnormalVisualEffect="poison" />
 		</enchant1for>
 	</skill>
 	<skill id="1168" levels="7" name="Curse: Poison">
 		<table name="#abnormalLvls"> 1 3 4 5 6 7 8 </table>
-		<table name="#dot"> 63 72 93 123 150 174 189 </table>
+		<table name="#dot"> 11 24 32 41 50 58 63 </table>
 		<table name="#magicLvl"> 7 20 30 44 52 62 72 </table>
 		<table name="#mpConsume"> 8 16 21 31 38 46 53 </table>
 		<table name="#mpInitialConsume"> 2 4 6 8 10 12 14 </table>
@@ -1082,8 +1076,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<!-- Retail Values CT2.3: 21 24 32 41 50 58 63HP * 3 Sec -->
-			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="1169" levels="14" name="Curse Fear" enchantGroup1="2" enchantGroup2="2">
@@ -1464,8 +1457,7 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<!-- Retail Values CT2.3: 102 125 144 157HP * 1 Sec -->
-			<effect ticks="15" name="DamOverTime" val="#dot" />
+			<effect name="DamOverTime" ticks="1" val="#dot" />
 		</for>
 	</skill>
 	<skill id="1184" levels="6" name="Ice Bolt">

+ 20 - 29
L2J_DataPack_BETA/dist/game/data/stats/skills/01200-01299.xml

@@ -182,7 +182,7 @@
 	</skill>
 	<skill id="1209" levels="6" name="Seal of Poison">
 		<table name="#abnormalLvls"> 3 4 5 6 7 8 </table>
-		<table name="#dot"> 42 57 72 90 102 111 </table>
+		<table name="#dot"> 14 19 24 30 34 37 </table>
 		<table name="#magicLvl"> 20 30 40 52 62 70 </table>
 		<table name="#mpConsume"> 23 32 42 56 69 78 </table>
 		<table name="#mpInitialConsume"> 6 8 11 14 18 20 </table>
@@ -207,14 +207,13 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="POISON" />
 		<for>
-			<!-- Retail Values CT2.3: 14 19 24 30 34 37HP * 3 Sec -->
-			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="1210" levels="4" name="Seal of Gloom">
 		<table name="#abnormalLvls"> 5 6 7 8 </table>
 		<table name="#magicLvl"> 44 52 64 72 </table>
-		<table name="#mdot"> 27 33 42 45 </table>
+		<table name="#mdot"> 9 11 14 15 </table>
 		<table name="#mpConsume"> 70 84 107 120 </table>
 		<table name="#mpInitialConsume"> 18 21 27 30 </table>
 		<table name="#power"> 29 36 46 53 </table>
@@ -238,8 +237,7 @@
 		<set name="skillType" val="MANADAM" />
 		<set name="targetType" val="AURA" />
 		<for>
-			<!-- Retail Values CT2.3: 9 11 14 15MP * 3 Sec -->
-			<effect ticks="5" name="ManaDamOverTime" val="#mdot" effectPower="60" />
+			<effect name="ManaDamOverTime" ticks="3" val="#mdot" effectPower="60" />
 		</for>
 	</skill>
 	<skill id="1213" levels="13" name="Seal of Mirage">
@@ -312,11 +310,11 @@
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
 		<for>
-			<effect ticks="15" name="HealOverTime" val="#hotValue" />
+			<effect name="HealOverTime" ticks="1" val="#hotValue" />
 			<effect name="Heal" noicon="1" val="#amount" />
 		</for>
 		<enchant1for>
-			<effect ticks="15" name="HealOverTime" val="32" />
+			<effect name="HealOverTime" ticks="1" val="32" />
 			<effect name="Heal" noicon="1" val="#ench1amount" />
 		</enchant1for>
 	</skill>
@@ -385,11 +383,11 @@
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
 		<for>
-			<effect ticks="15" name="HealOverTime" val="#hotValue" />
+			<effect name="HealOverTime" ticks="1" val="#hotValue" />
 			<effect name="Heal" noicon="1" val="#amount" />
 		</for>
 		<enchant1for>
-			<effect ticks="15" name="HealOverTime" val="26" />
+			<effect name="HealOverTime" ticks="1" val="26" />
 			<effect name="Heal" noicon="1" val="#ench1amount" />
 		</enchant1for>
 	</skill>
@@ -746,10 +744,10 @@
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
 		<for>
-			<effect ticks="15" name="HealOverTime" val="#hot" />
+			<effect name="HealOverTime" ticks="1" val="#hot" />
 		</for>
 		<enchant1for>
-			<effect ticks="15" name="HealOverTime" val="#ench1hot" />
+			<effect name="HealOverTime" ticks="1" val="#ench1hot" />
 		</enchant1for>
 	</skill>
 	<skill id="1230" levels="28" name="Prominence" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
@@ -920,8 +918,7 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<!-- Retail Values CT2.3: 102 125 144 157HP * 1 Sec -->
-			<effect ticks="15" name="DamOverTime" val="#dot" />
+			<effect name="DamOverTime" ticks="1" val="#dot" />
 		</for>
 	</skill>
 	<skill id="1234" levels="28" name="Vampiric Claw" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
@@ -1066,7 +1063,7 @@
 	</skill>
 	<skill id="1237" levels="17" name="Ice Dagger" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
 		<table name="#abnormalLvls"> 5 5 5 5 6 6 6 6 6 7 7 7 7 7 8 8 8 </table>
-		<table name="#dot"> 132 132 132 132 162 162 162 162 162 186 186 186 186 186 201 201 201 </table>
+		<table name="#dot"> 44 44 44 44 54 54 54 54 54 62 62 62 62 62 67 67 67 </table>
 		<table name="#magicLvl"> 42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume"> 29 31 31 34 35 37 38 41 42 43 45 46 47 50 50 53 53 </table>
 		<table name="#mpInitialConsume"> 8 8 9 9 10 10 11 11 11 12 12 13 13 13 14 14 15 </table>
@@ -1109,11 +1106,10 @@
 		<enchant4 name="elementPower" val="#enchElementPower" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<for>
-			<!-- Retail Values CT2.3: 44 44 44 44 54 54 54 54 54 62 62 62 62 62 67 67 67HP * 3 Sec -->
-			<effect ticks="5" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="50" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="bleed" effectPower="50" />
 		</for>
 		<enchant3for>
-			<effect ticks="5" name="DamOverTime" val="201" abnormalVisualEffect="bleed" effectPower="#ench3Power" />
+			<effect name="DamOverTime" ticks="3" val="67" abnormalVisualEffect="bleed" effectPower="#ench3Power" />
 		</enchant3for>
 	</skill>
 	<skill id="1238" levels="3" name="Freezing Skin" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
@@ -1367,8 +1363,7 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<!-- Retail Values CT2.3: 102 125 144 157HP * 1 Sec -->
-			<effect ticks="15" name="DamOverTime" val="#dot" />
+			<effect name="DamOverTime" ticks="1" val="#dot" />
 		</for>
 	</skill>
 	<skill id="1245" levels="14" name="Steal Essence" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">
@@ -1797,13 +1792,11 @@
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
 		<for>
-			<!-- retail value: "#hot"/sec; stat update every time unit (2/3 sec) -->
-			<!-- Verified by slyce - Interlude - Aug 2007 -->
-			<effect ticks="15" name="HealOverTime" val="#hot" />
+			<effect name="HealOverTime" ticks="1" val="#hot" />
 			<effect name="Heal" noicon="1" val="#amount" />
 		</for>
 		<enchant1for>
-			<effect ticks="15" name="HealOverTime" val="#ench1hot" />
+			<effect name="HealOverTime" ticks="1" val="#ench1hot" />
 			<effect name="Heal" noicon="1" val="172" />
 		</enchant1for>
 	</skill>
@@ -2686,20 +2679,19 @@
 	</skill>
 	<skill id="1283" levels="13" name="Soul Guard" enchantGroup1="1">
 		<table name="#def"> 293.3 333.2 375.9 421.4 445.2 469.7 494.9 520.1 546 571.9 598.5 625.8 653.1 </table>
-		<table name="#mdot"> 15 18 18 21 24 24 24 24 27 27 27 30 30 </table>
+		<table name="#mdot"> 5 6 6 7 8 8 8 8 9 9 9 10 10 </table>
 		<table name="#mpInitialConsume"> 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
 		<table name="#ench1def"> 683.76 687.82 691.88 695.94 700 704.06 708.12 712.18 716.24 720.3 724.36 728.42 732.48 736.54 740.6 744.66 748.72 752.78 756.84 760.9 764.96 769.02 773.08 777.14 781.2 785.26 789.32 793.38 797.44 801.5 </table>
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="operateType" val="T" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<!-- 5 6 6 7 8 8 8 8 9 9 9 10 10MP each second, consumed each 3 seconds -->
 			<effect name="ManaDamOverTime" ticks="3" abnormalTime="-1" val="#mdot">
 				<add order="0x40" stat="pDef" val="#def" />
 			</effect>
 		</for>
 		<enchant1for>
-			<effect ticks="-1" name="ManaDamOverTime" val="30">
+			<effect name="ManaDamOverTime" ticks="3" abnormalTime="-1" val="10">
 				<add order="0x40" stat="pDef" val="#ench1def" />
 			</effect>
 		</enchant1for>
@@ -2864,8 +2856,7 @@
 		<enchant3 name="elementPower" val="#enchElementPower" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<for>
-			<!-- Retail Values CT2.3: 60 HP * 1 Sec -->
-			<effect ticks="15" name="DamOverTime" val="60" effectPower="80" />
+			<effect name="DamOverTime" ticks="1" val="60" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="1290" levels="1" name="Blizzard" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2">

+ 12 - 27
L2J_DataPack_BETA/dist/game/data/stats/skills/01300-01399.xml

@@ -954,7 +954,6 @@
 	<skill id="1338" levels="1" name="Arcane Chaos" enchantGroup1="6" enchantGroup2="6">
 		<table name="#ench1Power"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
 		<table name="#ench2AbnormalTimes"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 </table>
-		<table name="#ench2Count"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 </table>
 		<table name="#ench2mpConsume"> 56 55 54 54 52 51 50 50 48 47 46 46 44 43 43 </table>
 		<table name="#ench2mpInitialConsume"> 14 14 14 13 13 13 13 12 12 12 12 11 11 11 11 </table>
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
@@ -985,22 +984,13 @@
 		<enchant2 name="mpConsume" val="#ench2mpConsume" />
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
 		<for>
-			<!-- Retail Values CT2.3: 24MP * 3 sec -->
-			<effect ticks="10" name="ManaDamOverTime" val="72">
+			<effect name="ManaDamOverTime" ticks="3" val="24">
 				<add order="0x40" stat="cancelVuln" val="30" />
 				<mul order="0x30" stat="MagicalMpConsumeRate" val="1.3" />
 				<mul order="0x30" stat="PhysicalMpConsumeRate" val="1.1" />
 				<add order="0x40" stat="debuffVuln" val="30" />
 			</effect>
 		</for>
-		<enchant2for>
-			<effect ticks="#ench2Count" name="ManaDamOverTime" val="72">
-				<add order="0x40" stat="cancelVuln" val="30" />
-				<mul order="0x30" stat="MagicalMpConsumeRate" val="1.3" />
-				<mul order="0x30" stat="PhysicalMpConsumeRate" val="1.1" />
-				<add order="0x40" stat="debuffVuln" val="30" />
-			</effect>
-		</enchant2for>
 	</skill>
 	<skill id="1339" levels="1" name="Fire Vortex" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6">
 		<table name="#ench1Power"> 147 147 148 148 148 149 149 149 150 150 151 151 151 152 152 </table>
@@ -1040,8 +1030,7 @@
 		<enchant4 name="elementPower" val="#ench4elementPower" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<for>
-			<!-- Retail Values CT2.3: 12MP * 3 Sec -->
-			<effect ticks="10" name="ManaDamOverTime" val="36" effectPower="80" >
+			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="80" >
 				<mul order="0x30" stat="runSpd" val="0.9" />
 				<mul order="0x30" stat="pAtkSpd" val="0.7" />
 				<mul order="0x30" stat="mAtkSpd" val="0.9" />
@@ -1049,7 +1038,7 @@
 			</effect>
 		</for>
 		<enchant3for>
-			<effect ticks="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" >
+			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="#ench3effectPower" >
 				<mul order="0x30" stat="runSpd" val="0.9" />
 				<mul order="0x30" stat="pAtkSpd" val="0.7" />
 				<mul order="0x30" stat="mAtkSpd" val="0.9" />
@@ -1095,8 +1084,7 @@
 		<enchant4 name="elementPower" val="#ench4elementPower" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<for>
-			<!-- Retail Values CT2.3: 12MP * 3 Sec -->
-			<effect ticks="10" name="ManaDamOverTime" val="36" effectPower="80" >
+			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="80" >
 				<mul order="0x30" stat="runSpd" val="0.7" />
 				<mul order="0x30" stat="pAtkSpd" val="0.9" />
 				<mul order="0x30" stat="mAtkSpd" val="0.9" />
@@ -1104,7 +1092,7 @@
 			</effect>
 		</for>
 		<enchant3for>
-			<effect ticks="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" >
+			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="#ench3effectPower" >
 				<mul order="0x30" stat="runSpd" val="0.7" />
 				<mul order="0x30" stat="pAtkSpd" val="0.9" />
 				<mul order="0x30" stat="mAtkSpd" val="0.9" />
@@ -1150,8 +1138,7 @@
 		<enchant4 name="elementPower" val="#ench4elementPower" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<for>
-			<!-- Retail Values CT2.3: 12MP * 3 Sec -->
-			<effect ticks="10" name="ManaDamOverTime" val="36" effectPower="80" >
+			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="80" >
 				<mul order="0x30" stat="runSpd" val="0.9" />
 				<mul order="0x30" stat="pAtkSpd" val="0.9" />
 				<mul order="0x30" stat="mAtkSpd" val="0.7" />
@@ -1159,7 +1146,7 @@
 			</effect>
 		</for>
 		<enchant3for>
-			<effect ticks="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" >
+			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="#ench3effectPower" >
 				<mul order="0x30" stat="runSpd" val="0.9" />
 				<mul order="0x30" stat="pAtkSpd" val="0.9" />
 				<mul order="0x30" stat="mAtkSpd" val="0.7" />
@@ -1204,14 +1191,13 @@
 		<enchant4 name="elementPower" val="#ench4elementPower" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<for>
-			<!-- Retail Values CT2.3: 12MP * 3 Sec -->
-			<effect ticks="10" name="ManaDamOverTime" val="36" effectPower="80" >
+			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="80" >
 				<sub order="0x40" stat="accCombat" val="6" />
 				<sub order="0x40" stat="holyRes" val="30" />
 			</effect>
 		</for>
 		<enchant3for>
-			<effect ticks="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" >
+			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="#ench3effectPower" >
 				<sub order="0x40" stat="accCombat" val="6" />
 				<sub order="0x40" stat="holyRes" val="30" />
 			</effect>
@@ -1255,14 +1241,13 @@
 		<enchant4 name="elementPower" val="#ench4elementPower" />
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<for>
-			<!-- Retail Values CT2.3: 12MP * 3 Sec -->
-			<effect ticks="10" name="ManaDamOverTime" val="36" effectPower="80" >
+			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="80" >
 				<sub order="0x40" stat="accCombat" val="6" />
 				<sub order="0x40" stat="darkRes" val="30" />
 			</effect>
 		</for>
 		<enchant3for>
-			<effect ticks="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" >
+			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="#ench3effectPower" >
 				<sub order="0x40" stat="accCombat" val="6" />
 				<sub order="0x40" stat="darkRes" val="30" />
 			</effect>
@@ -2572,7 +2557,7 @@
 		<table name="#ench2Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
-		<set name="abnormalTime" val="10" />
+		<set name="abnormalTime" val="5" />
 		<set name="abnormalType" val="TURN_FLEE" />
 		<set name="affectLimit" val="10-10" />
 		<set name="affectRange" val="200" />

+ 23 - 34
L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml

@@ -647,6 +647,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
+			<!-- FIXME: Removed ticks from here -->
 			<effect self="1" ticks="9" name="SignetMDam" val="0" />
 		</for>
 	</skill>
@@ -676,6 +677,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
+			<!-- FIXME: Removed ticks from here -->
 			<effect self="1" ticks="9" name="SignetMDam" val="0" />
 		</for>
 	</skill>
@@ -705,6 +707,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
+			<!-- FIXME: Removed ticks from here -->
 			<effect self="1" ticks="9" name="SignetMDam" val="0" />
 		</for>
 	</skill>
@@ -730,6 +733,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
+			<!-- FIXME: Removed ticks from here -->
 			<effect ticks="5" name="Signet" val="0" />
 		</for>
 	</skill>
@@ -759,6 +763,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
+			<!-- FIXME: Removed ticks from here -->
 			<effect self="1" ticks="9" name="SignetMDam" val="0" />
 		</for>
 	</skill>
@@ -785,6 +790,7 @@
 			<player olympiad="false" />
 		</cond>
 		<for>
+			<!-- FIXME: Removed ticks from here -->
 			<effect ticks="6" name="SignetAntiSummon" val="0" />
 		</for>
 	</skill>
@@ -894,7 +900,7 @@
 	<skill id="1430" levels="5" name="Invocation">
 		<!-- Confirmed CT2.5 -->
 		<table name="#magicLvl"> 56 60 64 68 72 </table>
-		<table name="#mhot"> 81 90 102 111 126 </table>
+		<table name="#mhot"> 27 30 34 37 42 </table>
 		<table name="#mpConsume"> 21 22 24 26 27 </table>
 		<table name="#mpInitialConsume"> 6 6 6 7 7 </table>
 		<set name="abnormalLvl" val="1" />
@@ -916,8 +922,7 @@
 			<effect name="Paralyze" val="0">
 				<mul order="0x30" stat="pDef" val="0.1" />
 			</effect>
-			<!-- 27 30 34 37 42MP * 3 during 30 seconds -->
-			<effect ticks="10" name="ManaHealOverTime" noicon="1" val="#mhot" />
+			<effect name="ManaHealOverTime" noicon="1" ticks="3" val="#mhot" />
 		</for>
 	</skill>
 	<skill id="1431" levels="6" name="Fallen Arrow">
@@ -1022,11 +1027,11 @@
 		<!-- Confirmed CT2.5 -->
 		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 </table>
 		<table name="#amount"> 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table>
-		<table name="#dmg"> 120 160 205 205 250 250 290 290 315 315 </table>
+		<table name="#dmg"> 24 32 41 41 50 50 58 58 63 63 </table>
 		<table name="#magicLvl"> 24 32 40 46 52 58 62 66 70 74 </table>
 		<table name="#mpConsume"> 9 11 14 17 19 22 23 25 26 28 </table>
 		<table name="#mpInitialConsume"> 3 3 4 5 5 6 6 7 7 7 </table>
-		<table name="#ench1dmg"> 315 315 315 320 320 320 320 320 320 320 320 320 320 325 325 325 325 325 325 325 325 325 325 330 330 330 330 330 330 330 </table>
+		<table name="#ench1dmg"> 63 63 63 64 64 64 64 64 64 64 64 64 64 65 65 65 65 65 65 65 65 65 65 66 66 66 66 66 66 66 </table>
 		<table name="#ench2Power"> 70 71 72 72 73 74 74 75 76 76 77 78 78 79 80 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
@@ -1052,13 +1057,13 @@
 		<enchant2 name="magicLvl" val="#enchMagicLvl" />
 		<enchant2 name="power" val="#ench2Power" />
 		<for>
-			<effect ticks="6" name="DamOverTime" val="#dmg" abnormalVisualEffect="deathmark">
+			<effect name="DamOverTime" ticks="3" val="#dmg" abnormalVisualEffect="deathmark">
 				<mul order="0x30" stat="pDef" val="#amount" />
 				<mul order="0x30" stat="mDef" val="#amount" />
 			</effect>
 		</for>
 		<enchant1for>
-			<effect ticks="6" name="DamOverTime" val="#ench1dmg" abnormalVisualEffect="deathmark">
+			<effect name="DamOverTime" ticks="3" val="#ench1dmg" abnormalVisualEffect="deathmark">
 				<mul order="0x30" stat="pDef" val="0.77" />
 				<mul order="0x30" stat="mDef" val="0.77" />
 			</effect>
@@ -1757,11 +1762,10 @@
 		<enchant3 name="elementPower" val="#ench3elementPower" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<for>
-			<!-- Retail Values CT2.3: 173HP * 1 Sec -->
-			<effect ticks="10" name="DamOverTime" val="173" />
+			<effect name="DamOverTime" ticks="3" val="173" />
 		</for>
 		<enchant1for>
-			<effect ticks="10" name="DamOverTime" val="#ench1Power" />
+			<effect name="DamOverTime" ticks="3" val="#ench1Power" />
 		</enchant1for>
 	</skill>
 	<skill id="1453" levels="1" name="Ice Vortex Crusher" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
@@ -1868,11 +1872,10 @@
 		<enchant3 name="elementPower" val="#ench3elementPower" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<for>
-			<!-- Retail Values CT2.3: 173HP * 1 Sec -->
-			<effect ticks="10" name="DamOverTime" val="173" />
+			<effect name="DamOverTime" ticks="3" val="173" />
 		</for>
 		<enchant1for>
-			<effect ticks="10" name="DamOverTime" val="#ench1Power" />
+			<effect name="DamOverTime" ticks="3" val="#ench1Power" />
 		</enchant1for>
 	</skill>
 	<skill id="1456" levels="1" name="Wind Vortex Slug" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6">
@@ -1972,11 +1975,10 @@
 		<enchant3 name="elementPower" val="#ench3elementPower" />
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<for>
-			<!-- Retail Values CT2.3: 173HP * 1 Sec -->
-			<effect ticks="10" name="DamOverTime" val="173" />
+			<effect name="DamOverTime" ticks="3" val="173" />
 		</for>
 		<enchant1for>
-			<effect ticks="10" name="DamOverTime" val="#ench1Power" />
+			<effect name="DamOverTime" ticks="3" val="#ench1Power" />
 		</enchant1for>
 	</skill>
 	<skill id="1459" levels="1" name="Divine Power" enchantGroup1="5" enchantGroup2="5">
@@ -2218,8 +2220,7 @@
 		<set name="targetType" val="AREA" />
 		<for>
 			<!-- NOTE: Damage amount for DOT and effectPower is unconfirmed -->
-			<!-- 117HP * 3 sec during 10 seconds -->
-			<effect ticks="3" name="DamOverTime" val="351" effectPower="100" />
+			<effect name="DamOverTime" ticks="3" val="117" effectPower="100" />
 		</for>
 	</skill>
 	<skill id="1468" levels="1" name="Star Fall">
@@ -2243,8 +2244,7 @@
 		<set name="targetType" val="AREA" />
 		<for>
 			<!-- NOTE: Damage amount for DOT and effectPower is unconfirmed -->
-			<!-- 117HP * 3 sec during 10 seconds -->
-			<effect ticks="3" name="DamOverTime" val="351" effectPower="100" />
+			<effect name="DamOverTime" ticks="3" val="117" effectPower="100" />
 		</for>
 	</skill>
 	<skill id="1469" levels="1" name="Leopold" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6">
@@ -2630,7 +2630,6 @@
 		<table name="#ench1MpConsume"> 101 99 98 96 94 92 91 89 87 86 84 82 81 79 77 75 74 72 70 69 67 65 63 62 60 58 57 55 53 52 </table>
 		<table name="#ench1MpInitialConsume"> 25 24 24 24 23 23 22 22 21 21 21 20 20 19 19 18 18 18 17 17 16 16 15 15 15 14 14 13 13 13 </table>
 		<table name="#ench2AbnormalTimes"> 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 </table>
-		<table name="#ench2Time"> 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 </table>
 		<table name="#ench3Reuse"> 590000 580000 570000 560000 550000 540000 530000 520000 510000 500000 490000 480000 470000 460000 450000 440000 430000 420000 410000 400000 390000 380000 370000 360000 350000 340000 330000 320000 310000 300000 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
@@ -2657,17 +2656,11 @@
 		<enchant3 name="magicLvl" val="#enchMagicLvl" />
 		<enchant3 name="reuseDelay" val="#ench3Reuse" />
 		<for>
-			<effect ticks="15" name="ManaHealOverTime" val="200" />
+			<effect name="ManaHealOverTime" ticks="1" val="200" />
 			<effect name="Paralyze" noicon="1" val="0">
 				<mul order="0x30" stat="pDef" val="0.1" />
 			</effect>
 		</for>
-		<enchant2for>
-			<effect ticks="#ench2Time" name="ManaHealOverTime" val="200" />
-			<effect name="Paralyze" noicon="1" val="0">
-				<mul order="0x30" stat="pDef" val="0.1" />
-			</effect>
-		</enchant2for>
 	</skill>
 	<skill id="1481" levels="7" name="Oblivion" enchantGroup1="1" enchantGroup2="1">
 		<!-- Confirmed CT2.5 -->
@@ -2940,7 +2933,6 @@
 		<table name="#mpInitialConsume"> 14 17 10 11 12 13 13 14 </table>
 		<table name="#ench1Heal"> 32 33 33 34 35 36 37 38 38 39 40 41 42 42 43 44 45 46 47 47 48 49 50 51 51 52 53 54 55 56 </table>
 		<table name="#ench2AbnormalTimes"> 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 </table>
-		<table name="#ench2Count"> 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 </table>
 		<table name="#ench2MpConsume"> 53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27 </table>
 		<table name="#ench2MpInitialConsume"> 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
@@ -2970,14 +2962,11 @@
 			</not>
 		</cond>
 		<for>
-			<effect ticks="15" name="HealOverTime" val="#hot" />
+			<effect name="HealOverTime" ticks="1" val="#hot" />
 		</for>
 		<enchant1for>
-			<effect ticks="15" name="HealOverTime" val="#ench1Heal" />
+			<effect name="HealOverTime" ticks="1" val="#ench1Heal" />
 		</enchant1for>
-		<enchant2for>
-			<effect ticks="#ench2Count" name="HealOverTime" val="32" />
-		</enchant2for>
 	</skill>
 	<skill id="1488" levels="3" name="Restoration Impact" enchantGroup1="1">
 		<!-- Confirmed CT2.5 -->

+ 5 - 6
L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml

@@ -238,8 +238,8 @@
 			<effect name="Root" val="0" abnormalVisualEffect="poison">
 				<sub order="0x40" stat="rootVuln" val="100" />
 			</effect>
-			<effect ticks="10" name="DamOverTime" noicon="1" val="90" />
-			<effect ticks="10" name="ManaDamOverTime" noicon="1" val="30" />
+			<effect name="DamOverTime" noicon="1" ticks="3" val="90" />
+			<effect name="ManaDamOverTime" noicon="1" ticks="3" val="30" />
 		</for>
 	</skill>
 	<skill id="1509" levels="1" name="Seal of Limit">
@@ -371,15 +371,14 @@
 		<enchant4 name="magicLvl" val="#enchMagicLvl" />
 		<enchant4 name="pvpPower" val="#ench4Duel" />
 		<for>
-			<!-- Retail Values CT2.3: 12MP * 3 Sec -->
-			<effect ticks="10" name="ManaDamOverTime" val="36" effectPower="80" >
+			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="80" >
 				<mul order="0x30" stat="runSpd" val="0.8" />
 				<mul order="0x30" stat="pAtkSpd" val="0.7" />
 				<mul order="0x30" stat="mAtkSpd" val="0.7" />
 			</effect>
 		</for>
 		<enchant3for>
-			<effect ticks="10" name="ManaDamOverTime" val="36" effectPower="#ench3effectPower" >
+			<effect name="ManaDamOverTime" ticks="3" val="12" effectPower="#ench3effectPower" >
 				<mul order="0x30" stat="runSpd" val="0.8" />
 				<mul order="0x30" stat="pAtkSpd" val="0.7" />
 				<mul order="0x30" stat="mAtkSpd" val="0.7" />
@@ -749,7 +748,7 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="120" name="DamOverTime" val="#dot">
+			<effect name="DamOverTime" ticks="3" val="#dot">
 				<mul order="0x30" stat="healEffect" val="0.5" />
 			</effect>
 		</for>

+ 5 - 11
L2J_DataPack_BETA/dist/game/data/stats/skills/02000-02099.xml

@@ -10,7 +10,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<effect ticks="3" name="HealOverTime" val="2" />
+			<effect name="HealOverTime" ticks="3" val="2" />
 		</for>
 	</skill>
 	<skill id="2002" levels="1" name="Healing Drug">
@@ -23,7 +23,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<effect ticks="4" name="HealOverTime" val="1.5" />
+			<effect name="HealOverTime" ticks="3" val="1.5" />
 		</for>
 	</skill>
 	<skill id="2003" levels="1" name="Squash Seed">
@@ -273,9 +273,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<!-- retail value: 8HP/sec; stat update every 2 sec -->
-			<!-- Verified by slyce - Interlude - 8th Aug 2007 -->
-			<effect ticks="7" name="HealOverTime" val="16" />
+			<effect name="HealOverTime" ticks="3" val="8" />
 		</for>
 	</skill>
 	<skill id="2032" levels="1" name="Healing potion">
@@ -289,9 +287,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<!-- retail value: 24HP/sec; stat update every 2 sec -->
-			<!-- Verified by slyce - Interlude - 8th Aug 2007 -->
-			<effect ticks="7" name="HealOverTime" val="48" />
+			<effect name="HealOverTime" ticks="3" val="24" />
 		</for>
 	</skill>
 	<skill id="2033" levels="1" name="Item - Beast Soul Shot">
@@ -355,9 +351,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<!-- retail value: 50HP/sec; stat update every 2 sec -->
-			<!-- Verified by slyce - Interlude - 8th Aug 2007 -->
-			<effect ticks="7" name="HealOverTime" val="100" />
+			<effect name="HealOverTime" ticks="3" val="50" />
 		</for>
 	</skill>
 	<skill id="2038" levels="1" name="Quick Healing Potion">

+ 1 - 0
L2J_DataPack_BETA/dist/game/data/stats/skills/02100-02199.xml

@@ -737,6 +737,7 @@
 		<set name="operateType" val="A1" />
 		<set name="targetType" val="SELF" />
 		<for>
+			<!-- FIXME: remove ticks from here -->
 			<effect ticks="2" name="IncreaseCharges" noicon="1" val="1" />
 		</for>
 	</skill>

+ 18 - 18
L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml

@@ -31,7 +31,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="7" name="DamOverTime" val="66" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="44" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="3006" levels="1" name="Equip Set Items">
@@ -184,7 +184,7 @@
 	<skill id="3020" levels="6" name="Special Ability: Critical Bleed">
 		<!-- Confirmed CT2.5 -->
 		<table name="#abnormalLvls"> 5 5 6 6 6 7 </table>
-		<table name="#dot"> 384 384 570 570 570 768 </table>
+		<table name="#dot"> 128 128 190 190 190 256 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="20" />
@@ -200,12 +200,12 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="3021" levels="6" name="Special Ability: Critical Bleed">
 		<!-- Confirmed CT2.5 -->
-		<table name="#dot"> 129 129 192 192 195 264 </table>
+		<table name="#dot"> 43 43 64 64 65 88 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 </table>
 		<set name="abnormalLvl" val="5" />
 		<set name="abnormalTime" val="20" />
@@ -221,7 +221,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="3022" levels="6" name="Special Ability: Critical Drain">
@@ -255,7 +255,7 @@
 	<skill id="3024" levels="6" name="Special Ability: Critical Poison">
 		<!-- Confirmed CT2.5 -->
 		<table name="#abnormalLvls"> 5 5 6 6 6 7 </table>
-		<table name="#dot"> 573 573 873 873 873 1209 </table>
+		<table name="#dot"> 191 191 291 291 291 403 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="30" />
@@ -275,7 +275,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="3025" levels="6" name="Special Ability: Critical Anger">
@@ -474,7 +474,7 @@
 	<skill id="3040" levels="6" name="Special Ability: Critical Poison">
 		<!-- Confirmed CT2.5 -->
 		<table name="#abnormalLvls"> 5 5 6 6 6 7 </table>
-		<table name="#dot"> 504 504 747 747 747 1008 </table>
+		<table name="#dot"> 168 168 249 249 249 336 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="30" />
@@ -492,13 +492,13 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="3041" levels="6" name="Special Ability: Critical Poison">
 		<!-- Confirmed CT2.5 -->
 		<table name="#abnormalLvls"> 5 5 6 6 6 7 </table>
-		<table name="#dot"> 951 951 1494 1494 1494 2013 </table>
+		<table name="#dot"> 317 317 498 498 498 671 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="30" />
@@ -516,7 +516,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="3042" levels="20" name="Special Ability: Critical Damage">
@@ -675,7 +675,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="7" name="DamOverTime" val="222" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="74" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="3053" levels="2" name="Special Ability: Critical Bleed">
@@ -695,7 +695,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="7" name="DamOverTime" val="264" abnormalVisualEffect="bleed">
+			<effect name="DamOverTime" ticks="3" val="88" abnormalVisualEffect="bleed">
 				<mul order="0x30" stat="runSpd" val="0.8" />
 			</effect>
 		</for>
@@ -717,7 +717,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="7" name="DamOverTime" val="768" abnormalVisualEffect="bleed">
+			<effect name="DamOverTime" ticks="3" val="256" abnormalVisualEffect="bleed">
 				<mul order="0x30" stat="runSpd" val="0.8" />
 			</effect>
 		</for>
@@ -739,7 +739,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="7" name="DamOverTime" val="384" abnormalVisualEffect="bleed">
+			<effect name="DamOverTime" ticks="3" val="128" abnormalVisualEffect="bleed">
 				<mul order="0x30" stat="runSpd" val="0.8" />
 			</effect>
 		</for>
@@ -822,7 +822,7 @@
 	</skill>
 	<skill id="3061" levels="3" name="Special Ability: Critical Poison">
 		<!-- Confirmed CT2.5 -->
-		<table name="#dot"> 1209 1209 1317 </table>
+		<table name="#dot"> 403 403 439 </table>
 		<table name="#magicLvl"> 64 67 70 </table>
 		<set name="abnormalLvl" val="7" />
 		<set name="abnormalTime" val="30" />
@@ -840,7 +840,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="3062" levels="2" name="Special Ability: Critical Poison">
@@ -862,7 +862,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="10" name="DamOverTime" val="672" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="224" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="3063" levels="2" name="Special Ability: Back Blow">

+ 6 - 6
L2J_DataPack_BETA/dist/game/data/stats/skills/03100-03199.xml

@@ -2041,7 +2041,7 @@
 	</skill>
 	<skill id="3195" levels="10" name="Item Skill: Poison">
 		<table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table>
-		<table name="#dmg"> 123 123 150 150 150 174 174 174 189 189 </table>
+		<table name="#dmg"> 41 41 50 50 50 58 58 58 63 63 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<table name="#mpInitialConsume"> 9 9 10 10 11 12 12 13 13 14 </table>
@@ -2058,7 +2058,7 @@
 		<set name="mpConsume" val="#mpConsume" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="40" />
+		<set name="power" val="40" /> <!-- Base Land Rate -->
 		<set name="pvp" val="true" />
 		<set name="reuseDelay" val="30000" />
 		<set name="saveVs" val="CON" />
@@ -2067,12 +2067,12 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#dmg" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="3196" levels="10" name="Item Skill: Bleed">
 		<table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table>
-		<table name="#dmg"> 39 39 51 51 66 66 81 81 93 102 </table>
+		<table name="#dmg"> 44 44 54 54 54 62 62 62 67 67 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume"> 33 35 38 40 43 45 48 50 52 55 </table>
 		<table name="#mpInitialConsume"> 9 9 10 10 11 12 12 13 13 14 </table>
@@ -2090,7 +2090,7 @@
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="nextActionAttack" val="true" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="40" />
+		<set name="power" val="40" /> <!-- Base Land Rate -->
 		<set name="pvp" val="true" />
 		<set name="reuseDelay" val="30000" />
 		<set name="saveVs" val="CON" />
@@ -2098,7 +2098,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="7" name="DamOverTime" val="#dmg" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="#dmg" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="3197" levels="10" name="Item Skill: Silence">

+ 1 - 2
L2J_DataPack_BETA/dist/game/data/stats/skills/03200-03299.xml

@@ -1070,8 +1070,7 @@
 			<effect name="Paralyze" val="0">
 				<mul order="0x30" stat="pDef" val="0.1" />
 			</effect>
-			<!-- 27MP * 3 during 30 seconds -->
-			<effect ticks="10" name="ManaHealOverTime" noicon="1" val="81" />
+			<effect name="ManaHealOverTime" noicon="1" ticks="3" val="27" />
 		</for>
 	</skill>
 	<skill id="3280" levels="1" name="Blue Talisman of Invisibility">

+ 12 - 15
L2J_DataPack_BETA/dist/game/data/stats/skills/04000-04099.xml

@@ -211,8 +211,7 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="AREA" />
 		<for>
-			<!-- 30HP * 5 during 60 seconds -->
-			<effect ticks="12" name="DamOverTime" val="150">
+			<effect name="DamOverTime" ticks="3" val="30">
 				<mul order="0x30" stat="runSpd" val="0.7" />
 			</effect>
 		</for>
@@ -487,7 +486,7 @@
 	<skill id="4035" levels="12" name="Poison">
 		<!-- Freya retail confirmed -->
 		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
-		<table name="#dmg"> 48 72 96 123 150 174 189 189 198 198 204 204 </table>
+		<table name="#dmg"> 16 24 32 41 50 58 63 63 66 66 68 68 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="30" />
@@ -508,7 +507,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#dmg" abnormalVisualEffect="poison" />
 		</for>
 		<table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 83 77 78 </table>
 		<set name="mpConsume" val="#mpConsume" />
@@ -516,7 +515,7 @@
 	<skill id="4036" levels="12" name="Poison">
 		<!-- Freya retail confirmed -->
 		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
-		<table name="#dmg"> 48 72 96 123 150 174 189 189 198 198 204 204 </table>
+		<table name="#dmg"> 16 24 32 41 50 58 63 63 66 66 68 68 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="30" />
@@ -538,7 +537,7 @@
 		<set name="targetType" val="AREA" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#dmg" abnormalVisualEffect="poison" />
 		</for>
 		<table name="#mpConsume"> 18 29 40 53 68 83 98 104 109 113 115 117 </table>
 		<set name="mpConsume" val="#mpConsume" />
@@ -845,7 +844,7 @@
 		<!-- Cubic Skill -->
 		<!-- Confirmed CT2.5 -->
 		<table name="#abnormalLvls"> 5 6 7 7 7 8 8 8 8 8 8 8 8 8 8 </table>
-		<table name="#dot"> 123 150 174 174 174 189 189 189 189 198 198 198 198 198 198 </table>
+		<table name="#dot"> 41 50 58 58 58 63 63 63 63 66 66 66 66 66 66 </table>
 		<table name="#magicLvl"> 49 55 60 64 68 72 74 76 78 80 81 82 83 84 85 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="30" />
@@ -861,8 +860,7 @@
 		<set name="skillType" val="POISON" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<!-- Retail Values CT2.5: 41 50 58 58 58 63 63 63 63 66 66 66 66 66 66HP * 3 Seconds -->
-			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="4053" levels="16" name="Decrease P.Atk">
@@ -1399,8 +1397,7 @@
 		<set name="skillType" val="DEBUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<!-- 20HP * 3 during 4200 seconds -->
-			<effect ticks="1400" name="DamOverTime" val="60" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="20" abnormalVisualEffect="poison" />
 			<effect name="Root" noicon="1" val="0" />
 		</for>
 	</skill>
@@ -1465,7 +1462,7 @@
 	<skill id="4088" levels="12" name="Bleed">
 		<!-- Freya retail confirmed -->
 		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
-		<table name="#damage"> 54 75 102 132 162 186 201 201 210 210 213 213 </table>
+		<table name="#damage"> 18 25 34 44 54 62 67 67 70 70 71 71 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="20" />
@@ -1487,7 +1484,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="#damage" abnormalVisualEffect="bleed" />
 		</for>
 		<table name="#mpConsume"> 13 20 28 38 50 61 71 76 80 83 84 85 </table>
 		<set name="mpConsume" val="#mpConsume" />
@@ -1642,7 +1639,7 @@
 	<skill id="4097" levels="12" name="NPC Chant of Life">
 		<!-- Freya retail confirmed -->
 		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 8 9 10 11 12 </table>
-		<table name="#hot"> 21 36 54 81 111 138 165 69 96 126 153 174 </table>
+		<table name="#hot"> 7 12 18 27 37 46 55 23 32 42 51 58 </table>
 		<table name="#power"> 1 2 3 4 5 6 7 8 9 10 11 12 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="15" />
@@ -1658,7 +1655,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="5" name="HealOverTime" val="#hot" />
+			<effect name="HealOverTime" ticks="1" val="#hot" />
 		</for>
 		<table name="#mpConsume"> 33 59 88 122 159 195 228 242 252 259 262 262 </table>
 		<set name="mpConsume" val="#mpConsume" />

+ 15 - 19
L2J_DataPack_BETA/dist/game/data/stats/skills/04100-04199.xml

@@ -117,7 +117,7 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="45" name="DamOverTime" val="#dmg" />
+			<effect name="DamOverTime" ticks="1" val="#dmg" />
 		</for>
 		<table name="#mpConsume"> 17 31 45 60 75 90 105 112 119 126 132 139 </table>
 		<set name="mpConsume" val="#mpConsume" />
@@ -792,7 +792,7 @@
 	<skill id="4140" levels="12" name="Contract Payment">
 		<!-- Freya retail confirmed -->
 		<table name="#abnormalLvls"> 1 2 3 4 5 6 7 7 8 8 9 9 </table>
-		<table name="#damage"> 3 3.3 3.6 3.9 4.2 4.5 4.8 4.8 5.1 5.1 5.4 5.4 </table>
+		<table name="#damage"> 1 1.1 1.2 1.3 1.4 1.5 1.6 1.6 1.7 1.7 1.8 1.8 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="60" />
@@ -809,7 +809,7 @@
 		<set name="skillType" val="MDOT" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="20" name="ManaDamOverTime" val="#damage" />
+			<effect name="ManaDamOverTime" ticks="3" val="#damage" />
 		</for>
 	</skill>
 	<skill id="4141" levels="12" name="NPC Wind Fist">
@@ -948,8 +948,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<!-- 16 24 32 41 50 58 63 63 66 66 68 68HP * 1 during 5 seconds -->
-			<effect ticks="5" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="4149" levels="12" name="Bleed">
@@ -972,8 +971,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<!-- 18 25 34 44 54 62 67 67 70 70 71 71HP * 1 during 5 seconds -->
-			<effect ticks="2" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="4150" levels="12" name="Flame">
@@ -997,8 +995,7 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<!-- 14 21 30 40 51 61 68 68 72 72 74 74HP * 1 during 5 seconds -->
-			<effect ticks="5" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="4151" levels="12" name="NPC Windstrike - Magic">
@@ -1303,8 +1300,7 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<!-- Retail Values CT2.5: 102 102 102 125 125 144 144 157 157 157 157 164 164 164 164 164 164HP * 1 Seconds -->
-			<effect ticks="15" name="DamOverTime" val="#dot" />
+			<effect name="DamOverTime" ticks="1" val="#dot" />
 		</for>
 	</skill>
 	<skill id="4166" levels="18" name="Stuns">
@@ -1640,7 +1636,7 @@
 	<skill id="4182" levels="12" name="Poison">
 		<!-- Freya retail confirmed -->
 		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
-		<table name="#dmg"> 39 54 75 96 117 135 147 147 156 156 159 159 </table>
+		<table name="#dmg"> 13 18 25 32 39 45 49 49 52 52 53 53 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="30" />
@@ -1657,7 +1653,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#dmg" abnormalVisualEffect="poison" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
 		<set name="mpConsume" val="#mpConsume" />
@@ -1788,7 +1784,7 @@
 	<skill id="4188" levels="12" name="Bleed">
 		<!-- Freya retail confirmed -->
 		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
-		<table name="#damage"> 57 84 114 147 180 207 225 225 234 234 237 237 </table>
+		<table name="#damage"> 19 28 38 49 60 69 75 75 78 78 79 79 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="20" />
@@ -1805,7 +1801,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="#damage" abnormalVisualEffect="bleed" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
 		<set name="mpConsume" val="#mpConsume" />
@@ -1837,7 +1833,7 @@
 		<!-- Freya retail confirmed -->
 		<table name="#abnormalLvls"> 2 2 2 2 2 3 4 5 6 7 8 8 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
-		<table name="#maxMp"> 6 6 6 6 6 12 15 21 24 30 36 36 </table>
+		<table name="#mdot"> 2 2 2 2 2 4 5 7 8 10 12 12 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="DOT_MP" />
@@ -1852,7 +1848,7 @@
 		<set name="skillType" val="DEBUFF" />
 		<set name="targetType" val="AURA" />
 		<for>
-			<effect ticks="10" name="ManaDamOverTime" val="#maxMp" />
+			<effect name="ManaDamOverTime" ticks="3" val="#mdot" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
 		<set name="mpConsume" val="#mpConsume" />
@@ -2002,7 +1998,7 @@
 	<skill id="4198" levels="12" name="Poison">
 		<!-- Freya retail confirmed -->
 		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
-		<table name="#dmg"> 39 54 75 96 117 135 147 147 156 156 159 159 </table>
+		<table name="#dmg"> 13 18 25 32 39 45 49 49 52 52 53 53 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="30" />
@@ -2020,7 +2016,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#dmg" abnormalVisualEffect="poison" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
 		<set name="mpConsume" val="#mpConsume" />

+ 8 - 8
L2J_DataPack_BETA/dist/game/data/stats/skills/04200-04299.xml

@@ -105,7 +105,7 @@
 	<skill id="4204" levels="12" name="Bleed">
 		<!-- Freya retail confirmed -->
 		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
-		<table name="#damage"> 57 84 114 147 180 207 235 235 234 234 237 237 </table>
+		<table name="#damage"> 19 28 38 49 60 69 75 75 78 78 79 79 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="20" />
@@ -123,7 +123,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="#damage" abnormalVisualEffect="bleed" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
 		<set name="mpConsume" val="#mpConsume" />
@@ -156,7 +156,7 @@
 		<!-- Freya retail confirmed -->
 		<table name="#abnormalLvls"> 2 2 2 2 2 3 4 5 6 7 8 8 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
-		<table name="#maxMp"> 6 6 6 6 6 12 15 21 24 30 36 36 </table>
+		<table name="#mdot"> 2 2 2 2 2 4 5 7 8 10 12 12 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="30" />
 		<set name="abnormalType" val="DOT_MP" />
@@ -172,7 +172,7 @@
 		<set name="skillType" val="DEBUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="10" name="ManaDamOverTime" val="#maxMp" />
+			<effect name="ManaDamOverTime" ticks="3" val="#mdot" />
 		</for>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
 		<set name="mpConsume" val="#mpConsume" />
@@ -257,7 +257,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="15" name="HealOverTime" val="#hot" />
+			<effect name="HealOverTime" ticks="1" val="#hot" />
 			<effect name="HealPercent" noicon="1" val="3" />
 		</for>
 	</skill>
@@ -807,7 +807,7 @@
 		<set name="skillType" val="POISON" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="1200" name="DamOverTime" val="294" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="98" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="4244" levels="12" name="NPC Wild Sweep">
@@ -1091,7 +1091,7 @@
 		<!-- Freya retail confirmed -->
 		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
 		<table name="#cast"> 500 600 600 750 750 750 750 750 750 750 750 750 </table>
-		<table name="#dot"> 54 72 96 123 150 174 189 189 198 198 204 204 </table>
+		<table name="#dot"> 16 24 32 41 50 58 63 63 66 66 68 68 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="30" />
@@ -1114,7 +1114,7 @@
 		<set name="targetType" val="AREA" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 		<table name="#mpConsume"> 18 29 40 53 68 83 98 104 109 113 115 117 </table>
 		<set name="mpConsume" val="#mpConsume" />

+ 11 - 11
L2J_DataPack_BETA/dist/game/data/stats/skills/04300-04399.xml

@@ -206,7 +206,7 @@
 	<skill id="4320" levels="12" name="Poison">
 		<!-- Freya retail confirmed -->
 		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
-		<table name="#dot"> 48 72 96 123 150 174 189 189 198 198 204 204 </table>
+		<table name="#dot"> 16 24 32 41 50 58 63 63 66 66 68 68 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="30" />
@@ -222,7 +222,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 		<table name="#mpConsume"> 13 20 27 35 45 55 65 69 73 83 77 78 </table>
 		<set name="mpConsume" val="#mpConsume" />
@@ -1167,7 +1167,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="1200" name="ManaHealOverTime" val="27.78" />
+			<effect name="ManaHealOverTime" ticks="3" val="9.26" />
 		</for>
 	</skill>
 	<skill id="4368" levels="1" name="Clan Hall Manager Buff">
@@ -1180,7 +1180,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="1200" name="ManaHealOverTime" val="55.56">
+			<effect name="ManaHealOverTime" ticks="3" val="18.52">
 				<add stat="maxMp" order="0x40" val="5000" />
 			</effect>
 		</for>
@@ -1195,7 +1195,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="1200" name="ManaHealOverTime" val="83.34">
+			<effect name="ManaHealOverTime" ticks="3" val="27.78">
 				<add stat="maxMp" order="0x40" val="10000" />
 			</effect>
 		</for>
@@ -1210,7 +1210,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="1200" name="ManaHealOverTime" val="183.33">
+			<effect name="ManaHealOverTime" ticks="3" val="61.11">
 				<add stat="maxMp" order="0x40" val="28000" />
 			</effect>
 		</for>
@@ -1225,7 +1225,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="1200" name="ManaHealOverTime" val="350.1">
+			<effect name="ManaHealOverTime" ticks="3" val="116.7">
 				<add stat="maxMp" order="0x40" val="58000" />
 			</effect>
 		</for>
@@ -1240,7 +1240,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="1200" name="ManaHealOverTime" val="600">
+			<effect name="ManaHealOverTime" ticks="3" val="200">
 				<add stat="maxMp" order="0x40" val="103000" />
 			</effect>
 		</for>
@@ -1255,7 +1255,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="1200" name="ManaHealOverTime" val="616.8">
+			<effect name="ManaHealOverTime" ticks="3" val="205.6">
 				<add stat="maxMp" order="0x40" val="106000" />
 			</effect>
 		</for>
@@ -1270,7 +1270,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="1200" name="ManaHealOverTime" val="866.7">
+			<effect name="ManaHealOverTime" ticks="3" val="288.9">
 				<add stat="maxMp" order="0x40" val="151000" />
 			</effect>
 		</for>
@@ -1285,7 +1285,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="1200" name="ManaHealOverTime" val="1116.6">
+			<effect name="ManaHealOverTime" ticks="3" val="372.2">
 				<add stat="maxMp" order="0x40" val="196000" />
 			</effect>
 		</for>

+ 10 - 10
L2J_DataPack_BETA/dist/game/data/stats/skills/04500-04599.xml

@@ -1215,7 +1215,7 @@
 	</skill>
 	<skill id="4579" levels="12" name="Bleed">
 		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
-		<table name="#damage"> 27 39 51 66 81 93 102 102 105 105 108 108 </table>
+		<table name="#damage"> 18 25 34 44 54 62 67 67 70 70 71 71 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume"> 25 40 56 76 99 121 142 151 159 165 168 170 </table>
 		<table name="#power"> 137 314 656 1249 2164 3408 4878 5627 6335 6960 7461 7850 </table>
@@ -1239,7 +1239,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" effectPower="100" />
+			<effect name="DamOverTime" ticks="3" val="#damage" abnormalVisualEffect="bleed" effectPower="100" />
 		</for>
 	</skill>
 	<skill id="4580" levels="12" name="Decrease P. Atk.">
@@ -1298,7 +1298,7 @@
 	</skill>
 	<skill id="4582" levels="12" name="Poison">
 		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
-		<table name="#dmg"> 36 54 72 93 114 132 144 144 150 150 153 153 </table>
+		<table name="#dmg"> 16 24 32 41 50 58 63 63 66 66 68 68 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume"> 24 39 54 73 94 116 136 144 152 158 161 163 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
@@ -1320,7 +1320,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="10" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#dmg" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="4583" levels="12" name="Decrease Speed">
@@ -1717,7 +1717,7 @@
 	</skill>
 	<skill id="4596" levels="12" name="Bleed">
 		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
-		<table name="#damage"> 27 39 51 66 81 93 102 102 105 105 108 108 </table>
+		<table name="#damage"> 18 25 34 44 54 62 67 67 70 70 71 71 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume"> 29 47 64 88 113 138 162 173 180 188 192 194 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
@@ -1740,12 +1740,12 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="#damage" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="4597" levels="12" name="Bleed">
 		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
-		<table name="#damage"> 27 39 51 66 81 93 102 102 105 105 108 108 </table>
+		<table name="#damage"> 18 25 34 44 54 62 67 67 70 70 71 71 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume"> 20 34 47 63 82 100 117 124 130 135 138 140 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
@@ -1767,12 +1767,12 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="#damage" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="4598" levels="12" name="Bleed">
 		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
-		<table name="#damage"> 27 39 51 66 81 93 102 102 105 105 108 108 </table>
+		<table name="#damage"> 18 25 34 44 54 62 67 67 70 70 71 71 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume"> 20 34 47 63 82 100 117 124 130 135 138 140 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
@@ -1794,7 +1794,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="7" name="DamOverTime" val="#damage" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="#damage" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="4599" levels="12" name="Decrease Speed">

+ 11 - 13
L2J_DataPack_BETA/dist/game/data/stats/skills/04600-04699.xml

@@ -181,7 +181,7 @@
 	</skill>
 	<skill id="4606" levels="12" name="Poison">
 		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
-		<table name="#dot"> 36 54 72 93 114 132 144 144 150 150 153 153 </table>
+		<table name="#dot"> 16 24 32 41 50 58 63 63 66 66 68 68 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 75 90 95 </table>
 		<table name="#mpConsume"> 35 58 81 109 141 174 203 216 227 235 241 244 </table>
 		<table name="#power"> 46 106 219 417 722 1136 1626 1876 2112 2320 2487 2617 </table>
@@ -204,7 +204,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" effectPower="35" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="poison" effectPower="35" />
 		</for>
 	</skill>
 	<skill id="4607" levels="1" name="Magma Attack">
@@ -381,7 +381,7 @@
 	</skill>
 	<skill id="4615" levels="12" name="Bleed">
 		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
-		<table name="#dmg"> 27 39 51 66 81 93 102 102 105 105 108 108 </table>
+		<table name="#dmg"> 18 25 34 44 54 62 67 67 70 70 71 71 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume"> 19 30 42 57 74 91 106 114 119 124 126 128 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
@@ -404,7 +404,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="7" name="DamOverTime" val="#dmg" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="#dmg" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="4616" levels="1" name="Fake Petrification">
@@ -1157,7 +1157,7 @@
 	</skill>
 	<skill id="4649" levels="12" name="Poison">
 		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
-		<table name="#dot"> 36 54 72 93 114 132 144 144 150 150 153 153 </table>
+		<table name="#dot"> 16 24 32 41 50 58 63 63 66 66 68 68 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume"> 18 29 40 53 68 83 98 104 109 113 115 117 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
@@ -1177,7 +1177,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="4650" levels="1" name="NPC AE - Dispel Hold">
@@ -1862,8 +1862,7 @@
 		<set name="skillType" val="MDAM" />
 		<set name="targetType" val="FRONT_AREA" />
 		<for>
-			<!-- 216HP * 5 during 10 seconds -->
-			<effect ticks="2" name="DamOverTime" val="1080" abnormalVisualEffect="flame" effectPower="80" />
+			<effect name="DamOverTime" ticks="3" val="216" abnormalVisualEffect="flame" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="4684" levels="1" name="Valakas Dragon Breath">
@@ -1891,8 +1890,7 @@
 		<set name="skillType" val="MDAM" />
 		<set name="targetType" val="FRONT_AREA" />
 		<for>
-			<!-- 216HP * 5 during 10 seconds -->
-			<effect ticks="2" name="DamOverTime" val="1080" abnormalVisualEffect="flame" effectPower="80" />
+			<effect name="DamOverTime" ticks="3" val="216" abnormalVisualEffect="flame" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="4685" levels="1" name="Valakas Tail Stomp">
@@ -2069,7 +2067,7 @@
 		<set name="skillType" val="DEBUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="5" name="Debuff" val="0">
+			<effect name="Debuff" val="0">
 				<mul order="0x30" stat="pAtk" val="0.55" />
 				<sub order="0x40" stat="accCombat" val="4" />
 				<sub order="0x40" stat="rEvas" val="4" />
@@ -2093,7 +2091,7 @@
 		<set name="skillType" val="DEBUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="5" name="Debuff" val="0">
+			<effect name="Debuff" val="0">
 				<mul order="0x30" stat="pAtk" val="0.2" />
 			</effect>
 		</for>
@@ -2111,7 +2109,7 @@
 		<set name="skillType" val="DEBUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="5" name="Debuff" val="0">
+			<effect name="Debuff" val="0">
 				<mul order="0x30" stat="pDef" val="0.2" />
 				<mul order="0x30" stat="mDef" val="0.2" />
 			</effect>

+ 10 - 10
L2J_DataPack_BETA/dist/game/data/stats/skills/04700-04799.xml

@@ -1671,7 +1671,7 @@
 	<skill id="4784" levels="12" name="BOSS Chant of Life">
 		<!-- Boss Skill -->
 		<table name="#abnormalLvls"> 11 12 13 14 15 16 17 17 18 18 19 19 </table>
-		<table name="#hot"> 118 202 322 473 667 833 919 958 974 968 951 940 </table>
+		<table name="#hot"> 167 210 315 507 784 1026 1195 1283 1358 1427 951 940 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 75 79 84 89 94 99 </table>
 		<table name="#mpConsume"> 43 69 99 134 173 207 239 250 258 262 262 263 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
@@ -1689,13 +1689,13 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="CLAN_MEMBER" />
 		<for>
-			<effect ticks="15" name="HealOverTime" val="#hot" />
+			<effect name="HealOverTime" ticks="1" val="#hot" />
 		</for>
 	</skill>
 	<skill id="4785" levels="12" name="BOSS Chant of Life">
 		<!-- Boss Skill -->
 		<table name="#abnormalLvls"> 11 12 13 14 15 16 17 17 18 18 19 19 </table>
-		<table name="#hot"> 99 171 272 400 563 703 776 809 826 833 832 827 </table>
+		<table name="#hot"> 141 177 266 428 662 866 1009 1083 1152 1229 832 827 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 75 79 84 89 94 99 </table>
 		<table name="#mpConsume"> 43 69 99 134 173 207 239 250 258 262 262 263 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
@@ -1713,13 +1713,13 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="CLAN_MEMBER" />
 		<for>
-			<effect ticks="15" name="HealOverTime" val="#hot" />
+			<effect name="HealOverTime" ticks="1" val="#hot" />
 		</for>
 	</skill>
 	<skill id="4786" levels="12" name="BOSS Chant of Life">
 		<!-- Boss Skill -->
 		<table name="#abnormalLvls"> 11 12 13 14 15 16 17 17 18 18 19 19 </table>
-		<table name="#hot"> 53 91 145 214 301 375 414 431 439 444 443 440 </table>
+		<table name="#hot"> 75 94 142 229 353 463 538 576 613 654 443 440 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 75 79 84 89 94 99 </table>
 		<table name="#mpConsume"> 43 69 99 134 173 207 239 250 258 262 262 263 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
@@ -1737,13 +1737,13 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="CLAN_MEMBER" />
 		<for>
-			<effect ticks="15" name="HealOverTime" val="#hot" />
+			<effect name="HealOverTime" ticks="1" val="#hot" />
 		</for>
 	</skill>
 	<skill id="4787" levels="12" name="BOSS Chant of Life">
 		<!-- Boss Skill -->
 		<table name="#abnormalLvls"> 11 12 13 14 15 16 17 17 18 18 19 19 </table>
-		<table name="#hot"> 50 86 136 200 282 352 388 405 413 417 416 414 </table>
+		<table name="#hot"> 71 89 133 215 331 434 505 542 576 615 416 414 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 75 79 84 89 94 99 </table>
 		<table name="#mpConsume"> 43 69 99 134 173 207 239 250 258 262 262 263 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
@@ -1761,13 +1761,13 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="CLAN_MEMBER" />
 		<for>
-			<effect ticks="15" name="HealOverTime" val="#hot" />
+			<effect name="HealOverTime" ticks="1" val="#hot" />
 		</for>
 	</skill>
 	<skill id="4788" levels="12" name="BOSS Chant of Life">
 		<!-- Boss Skill -->
 		<table name="#abnormalLvls"> 11 12 13 14 15 16 17 17 18 18 19 19 </table>
-		<table name="#hot"> 47 80 127 187 263 329 363 379 387 390 389 388 </table>
+		<table name="#hot"> 66 83 125 200 309 405 472 507 539 576 389 388 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 75 79 84 89 94 99 </table>
 		<table name="#mpConsume"> 43 69 99 134 173 207 239 250 258 262 262 263 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
@@ -1785,7 +1785,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="CLAN_MEMBER" />
 		<for>
-			<effect ticks="15" name="HealOverTime" val="#hot" />
+			<effect name="HealOverTime" ticks="1" val="#hot" />
 		</for>
 	</skill>
 	<skill id="4789" levels="10" name="NPC High Level">

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/stats/skills/05000-05099.xml

@@ -564,7 +564,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="15" name="HealOverTime" val="#hot" />
+			<effect name="HealOverTime" ticks="1" val="#hot" />
 		</for>
 	</skill>
 	<skill id="5041" levels="1" name="Charm of Courage">

+ 7 - 9
L2J_DataPack_BETA/dist/game/data/stats/skills/05100-05199.xml

@@ -442,6 +442,7 @@
 			<effect name="Buff" val="0">
 				<mul order="0x30" stat="pAtk" val="1.2" />
 			</effect>
+			<!-- FIXME: remove ticks from here -->
 			<effect ticks="7" name="IncreaseCharges" noicon="1" val="1" />
 		</for>
 	</skill>
@@ -648,7 +649,7 @@
 		<set name="skillType" val="POISON" />
 		<set name="targetType" val="AURA" />
 		<for>
-			<effect ticks="10" name="DamOverTime" val="327" abnormalVisualEffect="poison">
+			<effect name="DamOverTime" ticks="3" val="109" abnormalVisualEffect="poison">
 				<mul order="0x30" stat="pAtkSpd" val="0.77" />
 			</effect>
 		</for>
@@ -1347,7 +1348,6 @@
 		<!-- Augmentation Skill (Trigger) -->
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<set name="abnormalLvl" val="1" />
-		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="TURN_FLEE" />
 		<set name="castRange" val="40" />
 		<set name="effectRange" val="400" />
@@ -1364,14 +1364,14 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="DERANGEMENT" />
 		<for>
-			<effect name="Fear" val="0" effectPower="40" />
+			<effect name="Fear" abnormalTime="20" val="0" effectPower="40" />
 		</for>
 	</skill>
 	<skill id="5174" levels="10" name="Poison">
 		<!-- Confirmed CT2.5 -->
 		<!-- Augmentation Skill (Trigger) -->
 		<table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table>
-		<table name="#dot"> 123 123 150 150 150 174 174 174 189 189 </table>
+		<table name="#dot"> 41 41 50 50 50 58 58 58 63 63 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="30" />
@@ -1392,15 +1392,14 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<!-- 41 41 50 50 50 58 58 58 63 63HP * 3 during 30 seconds -->
-			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="5175" levels="10" name="Bleed">
 		<!-- Confirmed CT2.5 -->
 		<!-- Augmentation Skill (Trigger) -->
 		<table name="#abnormalLvls"> 5 5 6 6 6 7 7 7 8 8 </table>
-		<table name="#dot"> 132 132 162 162 162 186 186 186 201 201 </table>
+		<table name="#dot"> 44 44 54 54 54 62 62 62 67 67 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="20" />
@@ -1422,8 +1421,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<!-- 44 44 54 54 54 62 62 62 67 67HP * 3 during 20 seconds -->
-			<effect ticks="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="5176" levels="10" name="Silence">

+ 12 - 12
L2J_DataPack_BETA/dist/game/data/stats/skills/05200-05299.xml

@@ -904,7 +904,7 @@
 	<skill id="5247" levels="12" name="Seed of Darkness">
 		<!-- CT2.5 retail confirmed -->
 		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
-		<table name="#dot"> 180 273 393 531 675 810 915 915 1002 1002 1080 1080 </table>
+		<table name="#dot"> 60 91 131 177 225 270 305 305 334 334 360 360 </table>
 		<table name="#magicLvl"> 14 24 34 44 54 64 74 79 84 89 94 99 </table>
 		<table name="#mpConsume"> 16 23 32 42 53 65 75 79 82 84 85 87 </table>
 		<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 </table>
@@ -930,7 +930,7 @@
 		<set name="targetType" val="AREA" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="10" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="poison" />
 			<effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5248" triggeredLevel="#triggeredLevel" chanceType="ON_EXIT" />
 		</for>
 	</skill>
@@ -1001,7 +1001,7 @@
 	<skill id="5251" levels="12" name="Poison">
 		<!-- CT2.5 retail confirmed -->
 		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
-		<table name="#dot"> 96 141 189 246 300 345 378 378 396 396 405 405 </table>
+		<table name="#dot"> 32 47 63 82 100 115 126 126 132 132 132 135 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume"> 24 39 54 73 94 116 136 144 152 157 161 163 </table>
 		<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 </table>
@@ -1024,7 +1024,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="5" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="poison" />
 			<effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5252" triggeredLevel="#triggeredLevel" chanceType="ON_EXIT" />
 		</for>
 	</skill>
@@ -1056,7 +1056,7 @@
 	<skill id="5253" levels="12" name="Bleed">
 		<!-- Confirmed CT2.5 -->
 		<table name="#abnormalLvls"> 2 3 4 5 6 7 8 8 9 9 10 10 </table>
-		<table name="#dot"> 105 150 204 261 321 369 402 402 417 417 426 426 </table>
+		<table name="#dot"> 35 50 68 87 107 123 134 134 139 139 142 142 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume"> 13 20 28 38 50 61 71 76 80 83 84 85 </table>
 		<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 </table>
@@ -1081,15 +1081,14 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<!-- 35 50 68 87 107 123 134 134 139 139 142 142 HP * 3 during 10 seconds -->
-			<effect ticks="3" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="bleed" />
 			<effect name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_EXIT" triggeredId="5252" triggeredLevel="#triggeredLevel" />
 		</for>
 	</skill>
 	<skill id="5254" levels="12" name="Invasion of Spirit">
 		<!-- CT2.5 retail confirmed -->
 		<table name="#abnormalLvls"> 2 2 2 2 2 3 4 5 6 7 8 8 </table>
-		<table name="#dot"> 12 18 24 33 42 51 60 63 66 69 69 69 </table>
+		<table name="#dot"> 4 6 8 11 14 17 20 21 22 23 23 23 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<table name="#mpConsume"> 17 29 39 53 67 83 97 103 108 112 115 116 </table>
 		<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 11 12 </table>
@@ -1111,7 +1110,7 @@
 		<set name="skillType" val="BLEED" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="3" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="bleed" />
 			<effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="5255" triggeredLevel="#triggeredLevel" chanceType="ON_EXIT" />
 		</for>
 	</skill>
@@ -1325,7 +1324,7 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="10" name="Debuff" val="0" abnormalVisualEffect="deathmark" />
+			<effect name="Debuff" val="0" abnormalVisualEffect="deathmark" />
 		</for>
 	</skill>
 	<skill id="5265" levels="12" name="NPC - Soul Emission">
@@ -1400,7 +1399,7 @@
 	</skill>
 	<skill id="5268" levels="17" name="Poison">
 		<!-- Confirmed CT2.5 -->
-		<table name="#dmg"> 90 110 130 130 130 140 275 275 275 275 285 285 285 285 285 285 285 </table>
+		<table name="#dmg"> 18 22 26 26 26 28 55 55 55 55 57 57 57 57 57 57 57 </table>
 		<table name="#magicLvl"> 49 55 60 64 68 72 76 77 78 79 80 81 82 83 84 85 86 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
@@ -1411,13 +1410,14 @@
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="A2" />
+		<set name="power" val="80" /> <!-- Base Land Rate -->
 		<set name="pvp" val="true" />
 		<set name="saveVs" val="MEN" />
 		<set name="skillType" val="POISON" />
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="6" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" effectPower="80" />
+			<effect name="DamOverTime" ticks="3" val="#dmg" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="5269" levels="17" name="Slow Trap">

+ 14 - 15
L2J_DataPack_BETA/dist/game/data/stats/skills/05300-05399.xml

@@ -73,7 +73,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="4" name="DamOverTime" val="#dot" effectPower="80" />
+			<effect name="DamOverTime" ticks="3" val="#dot" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="5303" levels="9" name="Bleed">
@@ -101,7 +101,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="4" name="DamOverTime" val="#dot" effectPower="80" />
+			<effect name="DamOverTime" ticks="3" val="#dot" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="5304" levels="9" name="Paralysis">
@@ -156,7 +156,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="4" name="DamOverTime" val="#dot" effectPower="60" />
+			<effect name="DamOverTime" ticks="3" val="#dot" effectPower="60" />
 		</for>
 	</skill>
 	<skill id="5306" levels="9" name="Paralysis">
@@ -237,7 +237,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="4" name="DamOverTime" val="#dot" effectPower="80" />
+			<effect name="DamOverTime" ticks="3" val="#dot" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="5309" levels="9" name="Bleed">
@@ -265,7 +265,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="4" name="DamOverTime" val="#dot" effectPower="80" />
+			<effect name="DamOverTime" ticks="3" val="#dot" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="5310" levels="9" name="NPC(party) - Magic Close Range DD - less powerful">
@@ -625,7 +625,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="4" name="DamOverTime" val="#power" effectPower="80" />
+			<effect name="Debuff" val="0" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="5334" levels="9" name="NPC(party) - Physical Single Close Range Attack">
@@ -998,13 +998,13 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="4" name="DamOverTime" val="#dot" effectPower="80" />
+			<effect name="DamOverTime" ticks="3" val="#dot" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="5364" levels="9" name="Bleed">
 		<!-- Condition causing target to instantly decrease HP by bleeding. Effect 8-10. -->
 		<table name="#abnormalLvls"> 8 8 9 9 9 10 10 10 10 </table>
-		<table name="#dot"> 725 725 785 785 785 840 840 840 840 </table>
+		<table name="#dot"> 145 145 157 157 157 168 168 168 168 </table>
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume"> 76 78 80 82 84 84 85 86 87 </table>
 		<table name="#power"> 12777 17637 18051 18163 18259 18333 18380 18380 18380 </table>
@@ -1027,7 +1027,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="4" name="DamOverTime" val="#dot" effectPower="80" />
+			<effect name="DamOverTime" ticks="3" val="#dot" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="5365" levels="9" name="Paralysis">
@@ -1081,7 +1081,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="4" name="DamOverTime" val="#dot" effectPower="60" />
+			<effect name="DamOverTime" ticks="3" val="#dot" effectPower="60" />
 		</for>
 	</skill>
 	<skill id="5367" levels="9" name="Paralysis">
@@ -1128,7 +1128,7 @@
 	<skill id="5369" levels="9" name="Poison">
 		<!-- Condition causing target to instantly decrease HP by poison. Effect 8-10. -->
 		<table name="#abnormalLvls"> 8 8 9 9 9 10 10 10 10 </table>
-		<table name="#dot"> 381 381 418 418 418 450 450 450 450 </table>
+		<table name="#dot"> 286 286 314 314 314 338 338 338 338 </table>
 		<table name="#magicLvl"> 75 78 81 84 87 90 93 96 99 </table>
 		<table name="#mpConsume"> 76 78 80 82 84 84 85 86 87 </table>
 		<table name="#power"> 12777 17637 18051 18163 18259 18333 18380 18380 18380 </table>
@@ -1149,7 +1149,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="4" name="DamOverTime" val="#dot" effectPower="80" />
+			<effect name="DamOverTime" ticks="3" val="#dot" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="5370" levels="9" name="Bleed">
@@ -1502,7 +1502,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="4" name="DamOverTime" val="#power" effectPower="80" />
+			<effect name="Debuff" val="0" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="5395" levels="3" name="NPC Clan Buff - Super Might Haste">
@@ -1590,8 +1590,7 @@
 			</and>
 		</cond>
 		<for>
-			<!-- 75 HP * 1 during 5 seconds -->
-			<effect ticks="5" name="DamOverTime" val="75" />
+			<effect name="DamOverTime" ticks="3" val="75" />
 		</for>
 	</skill>
 </list>

+ 11 - 13
L2J_DataPack_BETA/dist/game/data/stats/skills/05400-05499.xml

@@ -208,7 +208,7 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="AURA" />
 		<for>
-			<effect ticks="6" name="DamOverTime" val="#dot">
+			<effect name="DamOverTime" ticks="3" val="#dot">
 				<add order="0x40" stat="mAtk" val="#mAtk" />
 				<mul order="0x30" stat="runSpd" val="0.7" />
 			</effect>
@@ -216,7 +216,7 @@
 	</skill>
 	<skill id="5423" levels="12" name="Poison">
 		<!-- Condition causing target to be poisoned. -->
-		<table name="#dot"> 40 105 285 455 665 895 1115 1255 1445 1590 1620 1770 </table>
+		<table name="#dot"> 8 21 57 91 133 179 223 251 289 318 324 354 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
@@ -234,14 +234,14 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="6" name="DamOverTime" val="#dot" abnormalVisualEffect="poison">
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="poison">
 				<mul order="0x30" stat="runSpd" val="0.7" />
 			</effect>
 		</for>
 	</skill>
 	<skill id="5424" levels="12" name="Bleed">
 		<!-- Condition causing target to instantly decrease HP by bleeding. Effect 2-10. -->
-		<table name="#dot"> 75 105 215 275 445 515 700 840 870 1160 1325 1475 </table>
+		<table name="#dot"> 15 21 43 55 89 103 140 168 174 232 265 295 </table>
 		<table name="#magicLvl"> 10 20 30 40 50 60 70 75 80 85 90 95 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="30" />
@@ -258,7 +258,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="6" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed">
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="bleed">
 				<mul order="0x30" stat="runSpd" val="0.7" />
 			</effect>
 		</for>
@@ -552,7 +552,7 @@
 		<table name="#magicLvl"> 65 70 </table>
 		<table name="#mpConsume"> 66 71 </table>
 		<table name="#power"> 917 1084 </table>
-		<table name="#val"> 325 335 </table>
+		<table name="#dot"> 62 67 </table>
 		<set name="abnormalLvl" val="3" />
 		<set name="abnormalTime" val="20" />
 		<set name="abnormalType" val="BLEEDING" />
@@ -575,7 +575,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="4" name="DamOverTime" val="#val" abnormalVisualEffect="bleed" effectPower="50" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="bleed" effectPower="50" />
 		</for>
 	</skill>
 	<skill id="5445" levels="1" name="Awakening">
@@ -662,7 +662,7 @@
 	<skill id="5450" levels="7" name="Thin Skin">
 		<!-- Confirmed CT2.5 -->
 		<table name="#abnormalLvls"> 4 5 5 6 7 8 8 </table>
-		<table name="#dot"> 1090 1330 1330 1535 1535 1675 1675 </table>
+		<table name="#dot"> 218 266 266 307 307 335 335 </table>
 		<table name="#magicLvl"> 46 52 58 62 66 70 74 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="5" />
@@ -676,7 +676,7 @@
 		<set name="skillType" val="BLEED" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<effect ticks="1" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="5451" levels="1" name="Enervation">
@@ -1086,8 +1086,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<!-- 71HP * 5 during 20 seconds -->
-			<effect ticks="4" name="DamOverTime" val="355" abnormalVisualEffect="bleed" effectPower="100" />
+			<effect name="DamOverTime" ticks="3" val="71" abnormalVisualEffect="bleed" effectPower="100" />
 		</for>
 	</skill>
 	<skill id="5496" levels="1" name="Dark Fireball">
@@ -1129,8 +1128,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<effect name="Stun" val="0" effectPower="80" />
-			<!-- 52HP * 1 during 9 seconds -->
-			<effect ticks="9" name="DamOverTime" noicon="1" val="52" effectPower="80" />
+			<effect name="DamOverTime" noicon="1" ticks="3" val="52" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="5498" levels="1" name="Self-Destruct">

+ 2 - 4
L2J_DataPack_BETA/dist/game/data/stats/skills/05500-05599.xml

@@ -23,8 +23,7 @@
 		<set name="targetType" val="FRONT_AREA" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<!-- 52HP * 5 during 20 seconds -->
-			<effect ticks="4" name="DamOverTime" val="260" abnormalVisualEffect="bleed" effectPower="90" />
+			<effect name="DamOverTime" ticks="3" val="52" abnormalVisualEffect="bleed" effectPower="90" />
 		</for>
 	</skill>
 	<skill id="5501" levels="1" name="Stuns">
@@ -1611,8 +1610,7 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<!-- 200HP * 1 during 5 seconds -->
-			<effect ticks="5" name="DamOverTime" val="200" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="1" val="200" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="5597" levels="1" name="Invalid Skill cancel">

+ 2 - 1
L2J_DataPack_BETA/dist/game/data/stats/skills/05600-05699.xml

@@ -1133,7 +1133,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="10" name="DamOverTime" val="100" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="63" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="5669" levels="1" name="Stun">
@@ -1641,6 +1641,7 @@
 			</not>
 		</cond>
 		<for>
+			<!-- FIXME: remove ticks from here -->
 			<effect ticks="5" name="IncreaseCharges" noicon="1" val="1" />
 		</for>
 	</skill>

+ 1 - 2
L2J_DataPack_BETA/dist/game/data/stats/skills/05700-05799.xml

@@ -203,8 +203,7 @@
 		<set name="skillType" val="MDAM" />
 		<set name="targetType" val="AURA" />
 		<for>
-			<!-- 55HP * 5 During 30 seconds -->
-			<effect ticks="6" name="DamOverTime" val="275" abnormalVisualEffect="bleed" effectPower="80">
+			<effect name="DamOverTime" ticks="3" val="55" abnormalVisualEffect="bleed" effectPower="80">
 				<mul order="0x30" stat="runSpd" val="0.77" />
 			</effect>
 		</for>

+ 7 - 5
L2J_DataPack_BETA/dist/game/data/stats/skills/05800-05899.xml

@@ -319,7 +319,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="4" name="DamOverTime" val="70" effectPower="80" />
+			<effect name="DamOverTime" ticks="3" val="70" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="5832" levels="1" name="Hate Aura">
@@ -421,7 +421,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="CLAN" />
 		<for>
-			<effect ticks="15" name="HealOverTime" val="270" />
+			<effect name="HealOverTime" ticks="1" val="270" />
 			<effect name="HealPercent" noicon="1" val="20" />
 		</for>
 	</skill>
@@ -959,7 +959,9 @@
 		<set name="skillType" val="DEBUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="7" name="DamOverTime" val="250">
+			<!-- FIXME: this should be HpByLevel -->
+			<effect self="1" name="Heal" val="73" />
+			<effect name="Debuff" val="0">
 				<mul order="0x30" stat="mAtkSpd" val="0.8" />
 			</effect>
 		</for>
@@ -984,7 +986,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="7" name="DamOverTime" val="105" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="145" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="5880" levels="2" name="Vicious Mutilation">
@@ -1056,7 +1058,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="7" name="DamOverTime" val="105" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="145" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="5884" levels="2" name="Weakened Sweep">

+ 2 - 3
L2J_DataPack_BETA/dist/game/data/stats/skills/06200-06299.xml

@@ -104,7 +104,7 @@
 	</skill>
 	<skill id="6205" levels="19" name="Strider Bite">
 		<!-- Confirmed CT2.5 -->
-		<table name="#dot"> 195 225 225 246 246 246 246 246 255 255 255 255 255 255 255 255 255 255 261 </table>
+		<table name="#dot"> 65 75 75 82 82 82 82 82 85 85 85 85 85 85 85 85 85 85 87 </table>
 		<table name="#magicLvl"> 55 60 65 70 72 74 76 78 80 81 82 83 84 85 86 87 88 89 90 </table>
 		<table name="#mpConsume"> 68 76 82 89 91 94 96 98 100 100 101 102 103 103 104 104 105 105 105 </table>
 		<table name="#power"> 1649 2045 2476 2927 3108 3288 3464 3636 3801 3881 3959 4034 4107 4176 4243 4307 4367 4424 4477 </table>
@@ -131,8 +131,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<!-- 65 75 75 82 82 82 82 82 85 85 85 85 85 85 85 85 85 85 87HP * 3 during 20 seconds -->
-			<effect ticks="7" name="DamOverTime" val="#dot" abnormalVisualEffect="bleed" effectPower="80" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="bleed" effectPower="80" />
 		</for>
 	</skill>
 	<skill id="6206" levels="19" name="Strider Fear">

+ 8 - 16
L2J_DataPack_BETA/dist/game/data/stats/skills/06300-06399.xml

@@ -23,7 +23,7 @@
 		<!-- Confirmed CT2.5 -->
 		<!-- Freya Skills -->
 		<table name="#abnormalLvls"> 1 2 </table>
-		<table name="#mdot"> 300 150 </table>
+		<table name="#mdot"> 60 30 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="FORCE_MEDITATION" />
@@ -38,9 +38,7 @@
 		<set name="skillType" val="MDOT" />
 		<set name="targetType" val="AURA" />
 		<for>
-			<!-- Level 1: 60MP * 5 during 10 seconds -->
-			<!-- Level 2: 30MP * 5 during 10 seconds -->
-			<effect ticks="2" name="ManaDamOverTime" val="#mdot" />
+			<effect name="ManaDamOverTime" ticks="3" val="#mdot" />
 		</for>
 	</skill>
 	<skill id="6302" levels="1" name="Cold Air">
@@ -152,8 +150,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<!-- 139HP * 3 during 10 seconds -->
-			<effect ticks="3" name="DamOverTime" val="417" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="139" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="6307" levels="1" name="Opus of the Hand">
@@ -712,8 +709,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<!-- 200HP * 1 during 3 seconds -->
-			<effect ticks="3" name="DamOverTime" val="200" abnormalVisualEffect="bleed" effectPower="1" />
+			<effect name="DamOverTime" ticks="3" val="200" abnormalVisualEffect="bleed" effectPower="1" />
 		</for>
 	</skill>
 	<skill id="6334" levels="1" name="Shock">
@@ -831,8 +827,7 @@
 		<set name="targetType" val="AREA" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<!-- 200HP * 1 during 3 seconds -->
-			<effect ticks="3" name="DamOverTime" val="200" abnormalVisualEffect="bleed" effectPower="1" />
+			<effect name="DamOverTime" ticks="3" val="200" abnormalVisualEffect="bleed" effectPower="1" />
 		</for>
 	</skill>
 	<skill id="6340" levels="1" name="Shock">
@@ -1178,8 +1173,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<!-- Retail Values CT2.5: 93HP * 3 Sec -->
-			<effect ticks="5" name="DamOverTime" val="279" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="93" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="6383" levels="1" name="Bistakon Deadly Roar">
@@ -1244,8 +1238,7 @@
 		<set name="targetType" val="FRONT_AREA" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<!-- Retail Values CT2.5: 93HP * 3 Sec -->
-			<effect ticks="5" name="DamOverTime" val="279" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="95" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="6386" levels="1" name="Bistakon Earth Rise">
@@ -1451,8 +1444,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<!-- Retail Values CT2.5: 93HP * 3 Sec -->
-			<effect ticks="5" name="DamOverTime" val="279" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="93" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="6396" levels="1" name="Cokrakon Panic">

+ 10 - 10
L2J_DataPack_BETA/dist/game/data/stats/skills/06400-06499.xml

@@ -41,7 +41,7 @@
 	</skill>
 	<skill id="6402" levels="5" name="Torumba Poison Strike">
 		<table name="#abnormalLvls"> 11 12 13 14 15 </table>
-		<table name="#dot"> 500 1100 2200 4400 8000 </table>
+		<table name="#dot"> 100 220 440 880 1600 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="POISON" />
@@ -60,7 +60,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="12" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="5" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="6403" levels="1" name="Torumba Numbing Poison">
@@ -83,7 +83,7 @@
 		<set name="skillType" val="PDAM" />
 		<set name="targetType" val="AREA" />
 		<for>
-			<effect ticks="2" name="DamOverTime" effectPower="80" val="290" abnormalVisualEffect="poison">
+			<effect name="DamOverTime" effectPower="80" ticks="3" val="58" abnormalVisualEffect="poison">
 				<mul order="0x30" stat="runSpd" val="0.8" />
 			</effect>
 		</for>
@@ -323,7 +323,7 @@
 		<set name="skillType" val="POISON" />
 		<set name="targetType" val="FRONT_AREA" />
 		<for>
-			<effect ticks="4" name="ManaDamOverTime" val="20" abnormalVisualEffect="poison" />
+			<effect name="ManaDamOverTime" ticks="3" val="4" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="6417" levels="1" name="Reptilikon Poison Shot">
@@ -349,7 +349,7 @@
 		<set name="skillType" val="POISON" />
 		<set name="targetType" val="AURA" />
 		<for>
-			<effect ticks="4" name="ManaDamOverTime" val="20" abnormalVisualEffect="poison" />
+			<effect name="ManaDamOverTime" ticks="3" val="4" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="6418" levels="1" name="Reptilikon Fury Poison Bomb">
@@ -375,8 +375,8 @@
 		<set name="skillType" val="POISON" />
 		<set name="targetType" val="AURA" />
 		<for>
-			<effect ticks="4" name="DamOverTime" val="345" abnormalVisualEffect="poison" />
-			<effect ticks="4" name="ManaDamOverTime" noicon="1" val="20" />
+			<effect name="DamOverTime" ticks="3" val="69" abnormalVisualEffect="poison" />
+			<effect name="ManaDamOverTime" noicon="1" ticks="3" val="4" />
 		</for>
 	</skill>
 	<skill id="6419" levels="1" name="Light of Scout">
@@ -664,7 +664,7 @@
 		<set name="skillType" val="DEBUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="5" name="DamOverTimePercent" val="#dot">
+			<effect name="DamOverTimePercent" ticks="3" val="#dot">
 				<basemul order="0x30" stat="rCrit" val="#rCrit">
 					<using kind="Bow,Crossbow" />
 				</basemul>
@@ -690,7 +690,7 @@
 		<set name="skillType" val="DEBUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="3" name="DamOverTimePercent" val="0.05">
+			<effect name="DamOverTimePercent" ticks="3" val="0.05">
 				<basemul order="0x30" stat="rCrit" val="0.9">
 					<using kind="Bow,Crossbow" />
 				</basemul>
@@ -718,7 +718,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="15" name="DamOverTime" val="#dot" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="3" val="#dot" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="6438" levels="1" name="Penalty Area">

+ 6 - 13
L2J_DataPack_BETA/dist/game/data/stats/skills/06600-06699.xml

@@ -695,11 +695,8 @@
 		<!-- Freya Skills (Triggered from 6274, 6275, 6299, 6300) -->
 		<table name="#abnormalLvls"> 1 2 </table>
 		<table name="#abnormalTimes"> 7 15 </table>
-		<table name="#count"> 7 3 </table>
-		<table name="#dot"> 115 575 </table>
 		<table name="#power"> 70 -1 </table>
-		<table name="#time"> 1 5 </table>
-		<table name="#time2"> 7 15 </table>
+		<table name="#ticks"> 1 3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="#abnormalTimes" />
 		<set name="abnormalType" val="FREEZING" />
@@ -710,16 +707,14 @@
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="#power" />
+		<set name="power" val="#power" /> <!-- Base Land Rate -->
 		<set name="pvp" val="true" />
 		<set name="saveVs" val="CON" />
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="Paralyze" val="0" special="freezing" />
-			<!-- Level 1: 115HP * 1 during 7 seconds -->
-			<!-- Level 2: 115HP * 5 during 15 seconds -->
-			<effect ticks="#count" name="DamOverTime" noicon="1" val="#dot" />
+			<effect name="DamOverTime" noicon="1" ticks="#ticks" val="115" />
 			<effect name="ChanceSkillTrigger" noicon="1" val="0" chanceType="ON_START" triggeredId="6302" />
 		</for>
 	</skill>
@@ -1123,7 +1118,7 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="CLAN" /> <!-- FIXME: Aura Friendly ? -->
 		<for>
-			<effect ticks="36" name="DamOverTimePercent" val="0.02">
+			<effect name="DamOverTimePercent" ticks="3" val="0.02">
 				<mul order="0x30" stat="pAtkSpd" val="1.2" />
 			</effect>
 		</for>
@@ -1223,10 +1218,8 @@
 		<set name="targetType" val="AURA" />
 		<for>
 			<effect name="Paralyze" val="0" special="freezing" />
-			<!-- 115HP * 5 during 15 seconds -->
-			<effect ticks="3" name="DamOverTime" noicon="1" val="575" />
-			<!-- 5MP * 5 during 15 seconds -->
-			<effect ticks="3" name="ManaDamOverTime" noicon="1" val="25" />
+			<effect name="DamOverTime" noicon="1" ticks="3" val="115" />
+			<effect name="ManaDamOverTime" noicon="1" ticks="3" val="5" />
 			<effect name="ChanceSkillTrigger" noicon="1" val="0" triggeredId="6302" chanceType="ON_EXIT" />
 		</for>
 	</skill>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/stats/skills/06700-06799.xml

@@ -293,7 +293,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="15" name="HealOverTime" val="30" />
+			<effect name="HealOverTime" ticks="1" val="30" />
 			<effect name="Heal" noicon="1" val="450" />
 		</for>
 	</skill>
@@ -508,7 +508,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="20" name="DamOverTime" val="200" abnormalVisualEffect="bleed">
+			<effect name="DamOverTime" ticks="1" val="200" abnormalVisualEffect="bleed">
 				<sub order="0x40" stat="darkRes" val="60" />
 			</effect>
 		</for>
@@ -658,7 +658,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="20" name="DamOverTime" val="200" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="1" val="200" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="6755" levels="1" name="Death Strike">
@@ -1090,7 +1090,7 @@
 		<set name="targetType" val="AURA" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="20" name="DamOverTime" val="200" abnormalVisualEffect="bleed">
+			<effect name="DamOverTime" ticks="1" val="200" abnormalVisualEffect="bleed">
 				<mul order="0x30" stat="runSpd" val="0.8" />
 			</effect>
 			<effect name="Petrification" noicon="1" val="0" />

+ 8 - 5
L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml

@@ -191,6 +191,7 @@
 			</not>
 		</cond>
 		<for>
+			<!-- FIXME: remove ticks from here -->
 			<effect ticks="#maxCharges" name="IncreaseCharges" noicon="1" val="1" />
 		</for>
 	</skill>
@@ -210,6 +211,7 @@
 			</not>
 		</cond>
 		<for>
+			<!-- FIXME: remove ticks from here -->
 			<effect ticks="#maxCharges" name="IncreaseCharges" noicon="1" val="1" />
 		</for>
 	</skill>
@@ -759,14 +761,14 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="6" name="DamOverTime" val="100" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="1" val="100" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="6863" levels="1" name="Poison">
 		<!-- High Five Skill -->
 		<!-- FIXME: value unconfirmed -->
 		<set name="abnormalLvl" val="1" />
-		<set name="abnormalTime" val="6" />
+		<set name="abnormalTime" val="10" />
 		<set name="abnormalType" val="POISON" />
 		<set name="castRange" val="150" />
 		<set name="effectRange" val="650" />
@@ -783,7 +785,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="10" name="DamOverTime" val="120" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="1" val="120" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="6864" levels="1" name="Summon">
@@ -796,6 +798,7 @@
 		<!-- High Five Skill -->
 		<!-- FIXME: value unconfirmed -->
 		<set name="abnormalLvl" val="1" />
+		<set name="abnormalTime" val="8" />
 		<set name="abnormalType" val="POISON" />
 		<set name="castRange" val="100" />
 		<set name="effectRange" val="400" />
@@ -812,7 +815,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="POISON" />
 		<for>
-			<effect ticks="8" name="DamOverTime" val="100" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="1" val="100" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="6866" levels="1" name="Vampiric Claw">
@@ -990,7 +993,7 @@
 		<set name="skillType" val="POISON" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<effect ticks="8" name="DamOverTime" val="#dmg" abnormalVisualEffect="poison" />
+			<effect name="DamOverTime" ticks="1" val="#dmg" abnormalVisualEffect="poison" />
 		</for>
 	</skill>
 	<skill id="6876" levels="1" name="Power Strike">

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/stats/skills/23200-23299.xml

@@ -1597,6 +1597,7 @@
 	</skill>
 	<skill id="23298" levels="1" name="Flame Hawk">
 		<!-- FIXME: Chance and Reuse values are unconfirmed -->
+		<set name="abnormalTime" val="10" />
 		<set name="element" val="0" /> <!-- Fire -->
 		<set name="elementPower" val="20" />
 		<set name="isTriggeredSkill" val="true" />
@@ -1608,12 +1609,12 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<!-- 300HP * 1 Sec during 10 seconds -->
-			<effect ticks="10" name="DamOverTime" val="300" />
+			<effect name="DamOverTime" ticks="1" val="300" />
 		</for>
 	</skill>
 	<skill id="23299" levels="1" name="Arrow Rain">
 		<!-- FIXME: Chance and Reuse values are unconfirmed -->
+		<set name="abnormalTime" val="10" />
 		<set name="element" val="2" /> <!-- Wind -->
 		<set name="elementPower" val="20" />
 		<set name="isTriggeredSkill" val="true" />
@@ -1625,8 +1626,7 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<!-- 300HP * 1 Sec during 10 seconds -->
-			<effect ticks="10" name="DamOverTime" val="300" />
+			<effect name="DamOverTime" ticks="1" val="300" />
 		</for>
 	</skill>
 </list>

+ 6 - 6
L2J_DataPack_BETA/dist/game/data/stats/skills/23300-23399.xml

@@ -2,6 +2,7 @@
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
 	<skill id="23300" levels="1" name="Ghost Piercing">
 		<!-- FIXME: Chance and Reuse values are unconfirmed -->
+		<set name="abnormalTime" val="10" />
 		<set name="element" val="5" /> <!-- Dark -->
 		<set name="elementPower" val="20" />
 		<set name="isTriggeredSkill" val="true" />
@@ -13,8 +14,7 @@
 		<set name="skillType" val="DOT" />
 		<set name="targetType" val="ONE" />
 		<for>
-			<!-- 300HP * 1 Sec during 10 seconds -->
-			<effect ticks="10" name="DamOverTime" val="300" />
+			<effect name="DamOverTime" ticks="1" val="300" />
 		</for>
 	</skill>
 	<skill id="23301" levels="1" name="Dimensional Door A">
@@ -168,7 +168,7 @@
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="85" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="40" />
+		<set name="power" val="40" /> <!-- Base Land Rate -->
 		<set name="pvp" val="true" />
 		<set name="reuseDelay" val="10000" />
 		<set name="saveVs" val="CON" />
@@ -176,7 +176,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="3" name="DamOverTime" val="170" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="170" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="23320" levels="1" name="Greedy Throat">
@@ -193,7 +193,7 @@
 		<set name="lvlBonusRate" val="1" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="A2" />
-		<set name="power" val="40" />
+		<set name="power" val="40" /> <!-- Base Land Rate -->
 		<set name="pvp" val="true" />
 		<set name="reuseDelay" val="10000" />
 		<set name="saveVs" val="CON" />
@@ -201,7 +201,7 @@
 		<set name="targetType" val="ONE" />
 		<set name="trait" val="BLEED" />
 		<for>
-			<effect ticks="4" name="DamOverTime" val="230" abnormalVisualEffect="bleed" />
+			<effect name="DamOverTime" ticks="3" val="230" abnormalVisualEffect="bleed" />
 		</for>
 	</skill>
 	<skill id="23321" levels="1" name="Draconic Evolver">

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/stats/skills/26000-26099.xml

@@ -265,7 +265,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<effect ticks="5" name="HealOverTime" val="150" />
+			<effect name="HealOverTime" ticks="3" val="50" />
 		</for>
 	</skill>
 	<skill id="26026" levels="1" name="High-grade Healing Potion">
@@ -278,7 +278,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<effect ticks="5" name="HealOverTime" val="72" />
+			<effect name="HealOverTime" ticks="3" val="24" />
 		</for>
 	</skill>
 	<skill id="26027" levels="6" name="Secret medicine of Will">

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/stats/skills/custom/10000-10099.xml

@@ -1,7 +1,7 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/skills.xsd">
 	<skill id="10000" levels="1" name="Mana Drug">
-		<set name="abnormalTime" val="5" />
+		<set name="abnormalTime" val="15" />
 		<set name="displayId" val="2288" />
 		<set name="isMagic" val="2" /> <!-- Static Skill -->
 		<set name="itemConsumeId" val="726" />
@@ -11,7 +11,7 @@
 		<set name="reuseDelay" val="10000" />
 		<set name="targetType" val="SELF" />
 		<for>
-			<effect ticks="3" name="ManaHealOverTime" val="1.5" />
+			<effect name="ManaHealOverTime" ticks="3" val="1.5" />
 		</for>
 	</skill>
 	<skill id="10001" levels="1" name="Mana Potion">