Эх сурвалжийг харах

Kamael Datapack Initial Support Release: Part III

Kerberos 17 жил өмнө
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+ 46 - 0
datapack_development/data/MerchantPriceConfig.xml

@@ -0,0 +1,46 @@
+<merchantPriceConfig defaultPriceConfig="18">
+	<priceConfig id="0" name="Giran Town" baseTax="10" castleId="3" zoneId="11020" />
+	<priceConfig id="1" name="DE Village" baseTax="15" castleId="4" zoneId="11021" />
+	<priceConfig id="2" name="Talking Island" baseTax="15" castleId="1" zoneId="11022" />
+	<priceConfig id="3" name="Elven Village" baseTax="15" castleId="4" zoneId="11023" />
+	<priceConfig id="4" name="Orc Village" baseTax="15" castleId="8" zoneId="11024" />
+	<priceConfig id="5" name="Gludin Village" baseTax="20" castleId="1" zoneId="11025" />
+	<priceConfig id="6" name="Dwarven Village" baseTax="15" castleId="9" zoneId="11026" />
+	<priceConfig id="7" name="Kamael Village" baseTax="15" castleId="5" zoneId="11038" />
+	<priceConfig id="8" name="Gludio Town" baseTax="20" castleId="1" zoneId="11027" />
+	<priceConfig id="9" name="Dion Town" baseTax="20" castleId="2" zoneId="11028" />
+	<priceConfig id="10" name="Oren Town" baseTax="15" castleId="4" zoneId="11029" />
+	<priceConfig id="11" name="Hunters Village" baseTax="30" castleId="5" zoneId="11030" />
+	<priceConfig id="12" name="Aden Town" baseTax="20" castleId="5" zoneId="11031" />
+	<priceConfig id="13" name="Goddard Town" baseTax="20" castleId="7" zoneId="11032" />
+	<priceConfig id="14" name="Rune Town" baseTax="20" castleId="8" zoneId="11033" />
+	<priceConfig id="15" name="Heine Town" baseTax="20" castleId="6" zoneId="11034" />
+	<priceConfig id="16" name="Schuttgart Town" baseTax="20" castleId="9" zoneId="11035" />
+	<priceConfig id="17" name="Floran Village" baseTax="50" castleId="2" zoneId="11036" />
+	<priceConfig id="18" name="Neutral Territory" baseTax="50"/>
+</merchantPriceConfig>
+
+<!-- Documentation
+defaultPriceConfig -> ID of one of the price configs defined to be used when NPC has no price config.
+					  Can be ANY of the defined priceConfigs.
+                      Cannot be ommited, althrough you can emulate this by creating a dummy priceConfig.
+
+
+id          -> Defines the ID for relational references.
+
+name        -> Name of the area, for human-friendlyness and debugging, cannot be ommited.
+
+baseTax     -> Used on merchant item price calculation (see formula in the end), cannot be ommited.
+
+castleId    -> ID of the castle that controls merchants of this config, castle tax will apply to merchants price.
+               Can be ommited. (causes it to assume that no castle controls this config)
+               
+zoneId      -> Attaches a given Town Zone to this priceConfig for convenience.
+               Merchant NPCs that dont explicit define an priceConfig will check if they are inside of the zone of an
+               priceConfig, if yes that priceConfig is used for that npc.
+               Can be ommited, then no NPC will be added based on zone.
+               (ie priceConfig direct assigned to NPCs through config or when used as the default priceConfig)
+
+# Merchant Price Formula
+price = baseItemPrice * (1 + baseTax/100 + castleTax/100)
+-->

+ 10917 - 0
datapack_development/data/recipes.xml

@@ -0,0 +1,10917 @@
+<?xml version='1.0' encoding='utf-8'?>
+<list>
+	<item id="1" name="mk_wooden_arrow">
+		<recipe id="1666" level="1" type="dwarven" />
+		<mpCost>30</mpCost>
+		<successRate>100</successRate>
+		<production id="17" count="500" />
+		<ingredient id="1864" count="4" />
+		<ingredient id="1869" count="2" />
+	</item>
+	<item id="2" name="mk_broad_sword">
+		<recipe id="1786" level="1" type="dwarven" />
+		<mpCost>30</mpCost>
+		<successRate>100</successRate>
+		<production id="3" count="1" />
+		<ingredient id="2005" count="1" />
+		<ingredient id="1869" count="18" />
+		<ingredient id="1870" count="18" />
+	</item>
+	<item id="3" name="mk_willow_staff">
+		<recipe id="1787" level="1" type="dwarven" />
+		<mpCost>30</mpCost>
+		<successRate>100</successRate>
+		<production id="8" count="1" />
+		<ingredient id="2006" count="1" />
+		<ingredient id="1869" count="12" />
+		<ingredient id="1872" count="24" />
+		<ingredient id="1864" count="12" />
+	</item>
+	<item id="4" name="mk_bow">
+		<recipe id="1788" level="1" type="dwarven" />
+		<mpCost>30</mpCost>
+		<successRate>100</successRate>
+		<production id="14" count="1" />
+		<ingredient id="2007" count="1" />
+		<ingredient id="1869" count="20" />
+		<ingredient id="1878" count="4" />
+		<ingredient id="1866" count="4" />
+	</item>
+	<item id="5" name="mk_cedar_staff">
+		<recipe id="1789" level="1" type="dwarven" />
+		<mpCost>45</mpCost>
+		<successRate>100</successRate>
+		<production id="9" count="1" />
+		<ingredient id="2008" count="2" />
+		<ingredient id="1869" count="55" />
+		<ingredient id="1872" count="110" />
+		<ingredient id="1864" count="55" />
+	</item>
+	<item id="6" name="mk_dirk">
+		<recipe id="1790" level="1" type="dwarven" />
+		<mpCost>45</mpCost>
+		<successRate>100</successRate>
+		<production id="216" count="1" />
+		<ingredient id="2009" count="2" />
+		<ingredient id="1869" count="80" />
+		<ingredient id="1870" count="80" />
+	</item>
+	<item id="7" name="mk_brandish">
+		<recipe id="1791" level="1" type="dwarven" />
+		<mpCost>45</mpCost>
+		<successRate>100</successRate>
+		<production id="1333" count="1" />
+		<ingredient id="2010" count="2" />
+		<ingredient id="1869" count="110" />
+		<ingredient id="1870" count="55" />
+	</item>
+	<item id="8" name="mk_short_spear">
+		<recipe id="1792" level="1" type="dwarven" />
+		<mpCost>60</mpCost>
+		<successRate>100</successRate>
+		<production id="15" count="1" />
+		<ingredient id="2011" count="3" />
+		<ingredient id="1869" count="220" />
+		<ingredient id="1870" count="110" />
+		<ingredient id="1866" count="55" />
+	</item>
+	<item id="9" name="mk_sword_of_reflexion">
+		<recipe id="1793" level="1" type="dwarven" />
+		<mpCost>60</mpCost>
+		<successRate>100</successRate>
+		<production id="120" count="1" />
+		<ingredient id="2012" count="3" />
+		<ingredient id="1869" count="200" />
+		<ingredient id="1870" count="200" />
+	</item>
+	<item id="10" name="mk_bow_of_forest">
+		<recipe id="1794" level="1" type="dwarven" />
+		<mpCost>60</mpCost>
+		<successRate>100</successRate>
+		<production id="272" count="1" />
+		<ingredient id="2013" count="3" />
+		<ingredient id="1869" count="225" />
+		<ingredient id="1878" count="45" />
+		<ingredient id="1866" count="45" />
+	</item>
+	<item id="11" name="mk_leather_shoes">
+		<recipe id="1795" level="1" type="dwarven" />
+		<mpCost>45</mpCost>
+		<successRate>100</successRate>
+		<production id="37" count="1" />
+		<ingredient id="1921" count="2" />
+		<ingredient id="1867" count="8" />
+		<ingredient id="1866" count="1" />
+	</item>
+	<item id="12" name="mk_leather_tunic">
+		<recipe id="1796" level="1" type="dwarven" />
+		<mpCost>45</mpCost>
+		<successRate>100</successRate>
+		<production id="429" count="1" />
+		<ingredient id="1922" count="2" />
+		<ingredient id="1867" count="24" />
+		<ingredient id="1868" count="12" />
+	</item>
+	<item id="13" name="mk_leather_hose">
+		<recipe id="1797" level="1" type="dwarven" />
+		<mpCost>45</mpCost>
+		<successRate>100</successRate>
+		<production id="464" count="1" />
+		<ingredient id="1923" count="2" />
+		<ingredient id="1867" count="12" />
+		<ingredient id="1868" count="12" />
+	</item>
+	<item id="14" name="mk_leather_helmet">
+		<recipe id="1798" level="1" type="dwarven" />
+		<mpCost>60</mpCost>
+		<successRate>100</successRate>
+		<production id="44" count="1" />
+		<ingredient id="1924" count="3" />
+		<ingredient id="1866" count="15" />
+		<ingredient id="1867" count="12" />
+	</item>
+	<item id="15" name="mk_leather_gloves">
+		<recipe id="1799" level="1" type="dwarven" />
+		<mpCost>60</mpCost>
+		<successRate>100</successRate>
+		<production id="50" count="1" />
+		<ingredient id="1925" count="3" />
+		<ingredient id="1867" count="24" />
+		<ingredient id="1866" count="3" />
+	</item>
+	<item id="16" name="mk_piece_bone_breastplate">
+		<recipe id="1800" level="1" type="dwarven" />
+		<mpCost>63</mpCost>
+		<successRate>100</successRate>
+		<production id="25" count="1" />
+		<ingredient id="1926" count="3" />
+		<ingredient id="1883" count="3" />
+		<ingredient id="1869" count="30" />
+	</item>
+	<item id="17" name="mk_piece_bone_gaiters">
+		<recipe id="1801" level="1" type="dwarven" />
+		<mpCost>63</mpCost>
+		<successRate>100</successRate>
+		<production id="32" count="1" />
+		<ingredient id="1928" count="3" />
+		<ingredient id="1883" count="2" />
+		<ingredient id="1872" count="14" />
+	</item>
+	<item id="18" name="mk_necklace_of_anguish">
+		<recipe id="1802" level="1" type="dwarven" />
+		<mpCost>45</mpCost>
+		<successRate>100</successRate>
+		<production id="907" count="1" />
+		<ingredient id="1896" count="2" />
+		<ingredient id="1864" count="20" />
+		<ingredient id="1865" count="4" />
+	</item>
+	<item id="19" name="mk_necklace_of_wisdom">
+		<recipe id="1803" level="1" type="dwarven" />
+		<mpCost>60</mpCost>
+		<successRate>100</successRate>
+		<production id="908" count="1" />
+		<ingredient id="1897" count="3" />
+		<ingredient id="1864" count="50" />
+		<ingredient id="1865" count="10" />
+	</item>
+	<item id="20" name="mk_soulshot_d">
+		<recipe id="1804" level="2" type="dwarven" />
+		<mpCost>72</mpCost>
+		<successRate>100</successRate>
+		<production id="1463" count="468" />
+		<ingredient id="1785" count="9" />
+		<ingredient id="1458" count="3" />
+	</item>
+	<item id="21" name="mk_soulshot_c">
+		<recipe id="1805" level="4" type="dwarven" />
+		<mpCost>84</mpCost>
+		<successRate>100</successRate>
+		<production id="1464" count="952" />
+		<ingredient id="1785" count="30" />
+		<ingredient id="1459" count="2" />
+	</item>
+	<item id="22" name="mk_soulshot_b">
+		<recipe id="1806" level="6" type="dwarven" />
+		<mpCost>100</mpCost>
+		<successRate>100</successRate>
+		<production id="1465" count="450" />
+		<ingredient id="1785" count="54" />
+		<ingredient id="1460" count="1" />
+	</item>
+	<item id="23" name="mk_soulshot_a">
+		<recipe id="1807" level="7" type="dwarven" />
+		<mpCost>120</mpCost>
+		<successRate>100</successRate>
+		<production id="1466" count="300" />
+		<ingredient id="1785" count="36" />
+		<ingredient id="1461" count="1" />
+	</item>
+	<item id="24" name="mk_soulshot_s">
+		<recipe id="1808" level="8" type="dwarven" />
+		<mpCost>150</mpCost>
+		<successRate>100</successRate>
+		<production id="1467" count="350" />
+		<ingredient id="1785" count="40" />
+		<ingredient id="1462" count="1" />
+	</item>
+	<item id="25" name="mk_leather">
+		<recipe id="1814" level="1" type="dwarven" />
+		<mpCost>10</mpCost>
+		<successRate>100</successRate>
+		<production id="1882" count="1" />
+		<ingredient id="1867" count="6" />
+	</item>
+	<item id="26" name="mk_cord">
+		<recipe id="1817" level="2" type="dwarven" />
+		<mpCost>20</mpCost>
+		<successRate>100</successRate>
+		<production id="1884" count="20" />
+		<ingredient id="1880" count="2" />
+		<ingredient id="1868" count="25" />
+	</item>
+	<item id="27" name="mk_oriharukon">
+		<recipe id="1825" level="4" type="dwarven" />
+		<mpCost>40</mpCost>
+		<successRate>100</successRate>
+		<production id="1893" count="1" />
+		<ingredient id="1888" count="1" />
+		<ingredient id="1873" count="12" />
+		<ingredient id="1874" count="4" />
+	</item>
+	<item id="28" name="mk_braided_hemp">
+		<recipe id="2135" level="1" type="dwarven" />
+		<mpCost>10</mpCost>
+		<successRate>100</successRate>
+		<production id="1878" count="1" />
+		<ingredient id="1864" count="5" />
+	</item>
+	<item id="29" name="mk_cokes">
+		<recipe id="2136" level="1" type="dwarven" />
+		<mpCost>10</mpCost>
+		<successRate>100</successRate>
+		<production id="1879" count="1" />
+		<ingredient id="1870" count="3" />
+		<ingredient id="1871" count="3" />
+	</item>
+	<item id="30" name="mk_steel">
+		<recipe id="2137" level="1" type="dwarven" />
+		<mpCost>10</mpCost>
+		<successRate>100</successRate>
+		<production id="1880" count="1" />
+		<ingredient id="1865" count="5" />
+		<ingredient id="1869" count="5" />
+	</item>
+	<item id="31" name="mk_coarse_bone_powder">
+		<recipe id="2138" level="1" type="dwarven" />
+		<mpCost>10</mpCost>
+		<successRate>100</successRate>
+		<production id="1881" count="1" />
+		<ingredient id="1872" count="10" />
+	</item>
+	<item id="32" name="mk_steel_mold">
+		<recipe id="2139" level="2" type="dwarven" />
+		<mpCost>20</mpCost>
+		<successRate>100</successRate>
+		<production id="1883" count="1" />
+		<ingredient id="1878" count="5" />
+		<ingredient id="1869" count="5" />
+		<ingredient id="1870" count="5" />
+	</item>
+	<item id="33" name="mk_high_grade_suede">
+		<recipe id="2140" level="2" type="dwarven" />
+		<mpCost>20</mpCost>
+		<successRate>100</successRate>
+		<production id="1885" count="1" />
+		<ingredient id="1881" count="1" />
+		<ingredient id="1866" count="3" />
+	</item>
+	<item id="34" name="mk_silver_mold">
+		<recipe id="2141" level="2" type="dwarven" />
+		<mpCost>20</mpCost>
+		<successRate>100</successRate>
+		<production id="1886" count="1" />
+		<ingredient id="1878" count="5" />
+		<ingredient id="1879" count="5" />
+		<ingredient id="1873" count="10" />
+	</item>
+	<item id="35" name="mk_varnish_of_purity">
+		<recipe id="2142" level="2" type="dwarven" />
+		<mpCost>20</mpCost>
+		<successRate>100</successRate>
+		<production id="1887" count="1" />
+		<ingredient id="1881" count="3" />
+		<ingredient id="1865" count="3" />
+		<ingredient id="1875" count="1" />
+	</item>
+	<item id="36" name="mk_synthesis_cokes">
+		<recipe id="2143" level="2" type="dwarven" />
+		<mpCost>20</mpCost>
+		<successRate>100</successRate>
+		<production id="1888" count="1" />
+		<ingredient id="1879" count="3" />
+		<ingredient id="1874" count="1" />
+	</item>
+	<item id="37" name="mk_compound_braid">
+		<recipe id="2144" level="2" type="dwarven" />
+		<mpCost>20</mpCost>
+		<successRate>100</successRate>
+		<production id="1889" count="1" />
+		<ingredient id="1878" count="5" />
+		<ingredient id="1868" count="5" />
+	</item>
+	<item id="38" name="mk_mithirl_alloy">
+		<recipe id="2145" level="4" type="dwarven" />
+		<mpCost>40</mpCost>
+		<successRate>100</successRate>
+		<production id="1890" count="1" />
+		<ingredient id="1887" count="1" />
+		<ingredient id="1880" count="2" />
+		<ingredient id="1876" count="1" />
+	</item>
+	<item id="39" name="mk_artisan's_frame">
+		<recipe id="2146" level="4" type="dwarven" />
+		<mpCost>40</mpCost>
+		<successRate>100</successRate>
+		<production id="1891" count="1" />
+		<ingredient id="1883" count="1" />
+		<ingredient id="1887" count="5" />
+		<ingredient id="1877" count="10" />
+	</item>
+	<item id="40" name="mk_blacksmith's_frame">
+		<recipe id="2147" level="4" type="dwarven" />
+		<mpCost>40</mpCost>
+		<successRate>100</successRate>
+		<production id="1892" count="1" />
+		<ingredient id="1886" count="1" />
+		<ingredient id="1887" count="5" />
+		<ingredient id="1876" count="10" />
+	</item>
+	<item id="41" name="mk_crafted_leather">
+		<recipe id="2148" level="4" type="dwarven" />
+		<mpCost>40</mpCost>
+		<successRate>100</successRate>
+		<production id="1894" count="1" />
+		<ingredient id="1884" count="4" />
+		<ingredient id="1882" count="4" />
+		<ingredient id="1870" count="4" />
+	</item>
+	<item id="42" name="mk_metallic_fiber">
+		<recipe id="2149" level="4" type="dwarven" />
+		<mpCost>40</mpCost>
+		<successRate>100</successRate>
+		<production id="1895" count="20" />
+		<ingredient id="1884" count="20" />
+		<ingredient id="1873" count="15" />
+	</item>
+	<item id="43" name="mk_blue_diamond_necklace">
+		<recipe id="2150" level="1" type="dwarven" />
+		<mpCost>72</mpCost>
+		<successRate>100</successRate>
+		<production id="909" count="1" />
+		<ingredient id="1898" count="3" />
+		<ingredient id="1864" count="80" />
+		<ingredient id="1865" count="16" />
+	</item>
+	<item id="44" name="mk_necklace_of_devotion">
+		<recipe id="2151" level="2" type="dwarven" />
+		<mpCost>84</mpCost>
+		<successRate>100</successRate>
+		<production id="910" count="1" />
+		<ingredient id="1899" count="4" />
+		<ingredient id="1886" count="1" />
+		<ingredient id="1878" count="15" />
+		<ingredient id="1865" count="3" />
+		<ingredient id="2130" count="2" />
+	</item>
+	<item id="45" name="mk_enchanted_necklace">
+		<recipe id="2152" level="2" type="dwarven" />
+		<mpCost>96</mpCost>
+		<successRate>100</successRate>
+		<production id="911" count="1" />
+		<ingredient id="1900" count="5" />
+		<ingredient id="1886" count="1" />
+		<ingredient id="1878" count="15" />
+		<ingredient id="1865" count="3" />
+		<ingredient id="1458" count="18" />
+		<ingredient id="2130" count="3" />
+	</item>
+	<item id="46" name="mk_tiger'seye_earing">
+		<recipe id="2153" level="3" type="dwarven" />
+		<mpCost>108</mpCost>
+		<successRate>100</successRate>
+		<production id="849" count="1" />
+		<ingredient id="1901" count="6" />
+		<ingredient id="1886" count="1" />
+		<ingredient id="1884" count="30" />
+		<ingredient id="1865" count="6" />
+		<ingredient id="1458" count="22" />
+		<ingredient id="2130" count="4" />
+	</item>
+	<item id="47" name="mk_elven_earing">
+		<recipe id="2154" level="3" type="dwarven" />
+		<mpCost>120</mpCost>
+		<successRate>100</successRate>
+		<production id="850" count="1" />
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+		<ingredient id="1886" count="1" />
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+		<ingredient id="1865" count="12" />
+		<ingredient id="1458" count="30" />
+		<ingredient id="2130" count="6" />
+	</item>
+	<item id="48" name="mk_elven_ring">
+		<recipe id="2155" level="3" type="dwarven" />
+		<mpCost>120</mpCost>
+		<successRate>100</successRate>
+		<production id="881" count="1" />
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+		<ingredient id="1886" count="1" />
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+		<ingredient id="1458" count="20" />
+		<ingredient id="2130" count="4" />
+	</item>
+	<item id="49" name="mk_elven_necklace">
+		<recipe id="2156" level="3" type="dwarven" />
+		<mpCost>120</mpCost>
+		<successRate>100</successRate>
+		<production id="913" count="1" />
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+		<ingredient id="1886" count="1" />
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+		<ingredient id="1865" count="14" />
+		<ingredient id="1458" count="38" />
+		<ingredient id="2130" count="9" />
+	</item>
+	<item id="50" name="mk_onyxbeast'seye_earing">
+		<recipe id="2157" level="4" type="dwarven" />
+		<mpCost>129</mpCost>
+		<successRate>100</successRate>
+		<production id="851" count="1" />
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+		<ingredient id="1458" count="40" />
+		<ingredient id="2130" count="8" />
+	</item>
+	<item id="51" name="mk_mithril_ring">
+		<recipe id="2158" level="4" type="dwarven" />
+		<mpCost>129</mpCost>
+		<successRate>100</successRate>
+		<production id="882" count="1" />
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+		<ingredient id="1886" count="1" />
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+		<ingredient id="1865" count="10" />
+		<ingredient id="1458" count="25" />
+		<ingredient id="2130" count="5" />
+	</item>
+	<item id="52" name="mk_necklace_of_darkness">
+		<recipe id="2159" level="4" type="dwarven" />
+		<mpCost>129</mpCost>
+		<successRate>100</successRate>
+		<production id="914" count="1" />
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+		<ingredient id="1886" count="1" />
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+		<ingredient id="1865" count="18" />
+		<ingredient id="1458" count="50" />
+		<ingredient id="2130" count="12" />
+	</item>
+	<item id="53" name="mk_moonstone_earing">
+		<recipe id="2160" level="4" type="dwarven" />
+		<mpCost>138</mpCost>
+		<successRate>100</successRate>
+		<production id="852" count="1" />
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+		<ingredient id="1892" count="1" />
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+		<ingredient id="1458" count="30" />
+		<ingredient id="2131" count="4" />
+	</item>
+	<item id="54" name="mk_aquastone_ring">
+		<recipe id="2161" level="4" type="dwarven" />
+		<mpCost>138</mpCost>
+		<successRate>100</successRate>
+		<production id="883" count="1" />
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+		<ingredient id="1886" count="1" />
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+		<ingredient id="1887" count="3" />
+		<ingredient id="1458" count="25" />
+		<ingredient id="2131" count="2" />
+	</item>
+	<item id="55" name="mk_aquastone_necklace">
+		<recipe id="2162" level="4" type="dwarven" />
+		<mpCost>138</mpCost>
+		<successRate>100</successRate>
+		<production id="915" count="1" />
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+		<ingredient id="1892" count="1" />
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+		<ingredient id="1887" count="1" />
+		<ingredient id="1458" count="65" />
+		<ingredient id="2131" count="5" />
+	</item>
+	<item id="56" name="mk_earing_of_protection">
+		<recipe id="2163" level="5" type="dwarven" />
+		<mpCost>147</mpCost>
+		<successRate>100</successRate>
+		<production id="853" count="1" />
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+		<ingredient id="1459" count="14" />
+		<ingredient id="2131" count="5" />
+	</item>
+	<item id="57" name="mk_ring_of_protection">
+		<recipe id="2164" level="5" type="dwarven" />
+		<mpCost>147</mpCost>
+		<successRate>100</successRate>
+		<production id="884" count="1" />
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+		<ingredient id="1887" count="3" />
+		<ingredient id="1459" count="10" />
+		<ingredient id="2131" count="3" />
+	</item>
+	<item id="58" name="mk_necklace_of_protection">
+		<recipe id="2165" level="5" type="dwarven" />
+		<mpCost>147</mpCost>
+		<successRate>100</successRate>
+		<production id="916" count="1" />
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+		<ingredient id="1459" count="16" />
+		<ingredient id="2131" count="7" />
+	</item>
+	<item id="59" name="mk_earing_of_binding">
+		<recipe id="2166" level="5" type="dwarven" />
+		<mpCost>156</mpCost>
+		<successRate>100</successRate>
+		<production id="854" count="1" />
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+		<ingredient id="1459" count="22" />
+		<ingredient id="2131" count="8" />
+	</item>
+	<item id="60" name="mk_ring_of_ages">
+		<recipe id="2167" level="5" type="dwarven" />
+		<mpCost>156</mpCost>
+		<successRate>100</successRate>
+		<production id="885" count="1" />
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+		<ingredient id="1886" count="1" />
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+		<ingredient id="1887" count="6" />
+		<ingredient id="1459" count="12" />
+		<ingredient id="2131" count="5" />
+	</item>
+	<item id="61" name="mk_necklace_of_mermaid">
+		<recipe id="2168" level="5" type="dwarven" />
+		<mpCost>156</mpCost>
+		<successRate>100</successRate>
+		<production id="917" count="1" />
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+		<ingredient id="1892" count="1" />
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+		<ingredient id="1887" count="4" />
+		<ingredient id="1459" count="26" />
+		<ingredient id="2131" count="11" />
+	</item>
+	<item id="62" name="mk_necklace_of_binding">
+		<recipe id="2169" level="6" type="dwarven" />
+		<mpCost>165</mpCost>
+		<successRate>100</successRate>
+		<production id="119" count="1" />
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+		<ingredient id="1887" count="7" />
+		<ingredient id="1459" count="38" />
+		<ingredient id="2131" count="16" />
+	</item>
+	<item id="63" name="mk_nassen's_earing">
+		<recipe id="2170" level="6" type="dwarven" />
+		<mpCost>165</mpCost>
+		<successRate>100</successRate>
+		<production id="855" count="1" />
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+		<ingredient id="1459" count="28" />
+		<ingredient id="2131" count="12" />
+	</item>
+	<item id="64" name="mk_ring_of_sage">
+		<recipe id="2171" level="7" type="dwarven" />
+		<mpCost>183</mpCost>
+		<successRate>100</successRate>
+		<production id="891" count="1" />
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+		<ingredient id="4044" count="10" />
+		<ingredient id="1460" count="18" />
+		<ingredient id="2132" count="4" />
+	</item>
+	<item id="65" name="mk_sage's_necklace">
+		<recipe id="2172" level="7" type="dwarven" />
+		<mpCost>183</mpCost>
+		<successRate>100</successRate>
+		<production id="922" count="1" />
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+		<ingredient id="4048" count="1" />
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+		<ingredient id="4044" count="11" />
+		<ingredient id="1460" count="37" />
+		<ingredient id="2132" count="8" />
+	</item>
+	<item id="66" name="mk_hard_leather_shirt">
+		<recipe id="2173" level="1" type="dwarven" />
+		<mpCost>72</mpCost>
+		<successRate>100</successRate>
+		<production id="27" count="1" />
+		<ingredient id="1927" count="3" />
+		<ingredient id="1867" count="110" />
+		<ingredient id="1868" count="55" />
+	</item>
+	<item id="67" name="mk_hard_leather_gaiters">
+		<recipe id="2174" level="1" type="dwarven" />
+		<mpCost>72</mpCost>
+		<successRate>100</successRate>
+		<production id="33" count="1" />
+		<ingredient id="1929" count="3" />
+		<ingredient id="1867" count="55" />
+		<ingredient id="1868" count="55" />
+	</item>
+	<item id="68" name="mk_boots">
+		<recipe id="2175" level="1" type="dwarven" />
+		<mpCost>72</mpCost>
+		<successRate>100</successRate>
+		<production id="39" count="1" />
+		<ingredient id="1930" count="3" />
+		<ingredient id="1867" count="40" />
+		<ingredient id="1866" count="5" />
+	</item>
+	<item id="69" name="mk_leather_boots">
+		<recipe id="2176" level="2" type="dwarven" />
+		<mpCost>84</mpCost>
+		<successRate>100</successRate>
+		<production id="40" count="1" />
+		<ingredient id="1931" count="4" />
+		<ingredient id="1882" count="8" />
+		<ingredient id="1885" count="1" />
+		<ingredient id="2130" count="1" />
+	</item>
+	<item id="70" name="mk_bone_helmet">
+		<recipe id="2177" level="2" type="dwarven" />
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+		<ingredient id="1459" count="12" />
+		<ingredient id="2131" count="4" />
+	</item>
+	<item id="113" name="mk_rind_leather_mail">
+		<recipe id="2220" level="5" type="dwarven" />
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+		<successRate>100</successRate>
+		<production id="399" count="1" />
+		<ingredient id="1975" count="9" />
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+		<ingredient id="1895" count="16" />
+		<ingredient id="1459" count="32" />
+		<ingredient id="2131" count="14" />
+	</item>
+	<item id="114" name="mk_rind_leather_gaiters">
+		<recipe id="2221" level="5" type="dwarven" />
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+		<successRate>100</successRate>
+		<production id="419" count="1" />
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+		<ingredient id="1895" count="20" />
+		<ingredient id="1459" count="20" />
+		<ingredient id="2131" count="8" />
+	</item>
+	<item id="115" name="mk_composite_armor">
+		<recipe id="2222" level="5" type="dwarven" />
+		<mpCost>156</mpCost>
+		<successRate>100</successRate>
+		<production id="60" count="1" />
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+		<ingredient id="1459" count="95" />
+		<ingredient id="2131" count="48" />
+	</item>
+	<item id="116" name="mk_tower_shield">
+		<recipe id="2223" level="5" type="dwarven" />
+		<mpCost>156</mpCost>
+		<successRate>100</successRate>
+		<production id="103" count="1" />
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+		<ingredient id="1459" count="17" />
+		<ingredient id="2131" count="7" />
+	</item>
+	<item id="117" name="mk_demon's_tunic">
+		<recipe id="2224" level="5" type="dwarven" />
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+		<successRate>100</successRate>
+		<production id="441" count="1" />
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+		<ingredient id="1459" count="50" />
+		<ingredient id="2131" count="22" />
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+	<item id="118" name="mk_demon's_hose">
+		<recipe id="2225" level="5" type="dwarven" />
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+		<successRate>100</successRate>
+		<production id="472" count="1" />
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+		<ingredient id="1459" count="30" />
+		<ingredient id="2131" count="13" />
+	</item>
+	<item id="119" name="mk_mithril_gauntlet">
+		<recipe id="2226" level="5" type="dwarven" />
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+		<successRate>100</successRate>
+		<production id="608" count="1" />
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+		<ingredient id="1459" count="16" />
+		<ingredient id="2131" count="6" />
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+	<item id="120" name="mk_forgotten_boots">
+		<recipe id="2227" level="5" type="dwarven" />
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+		<successRate>100</successRate>
+		<production id="1127" count="1" />
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+		<ingredient id="2131" count="6" />
+	</item>
+	<item id="121" name="mk_shining_circlet">
+		<recipe id="2228" level="5" type="dwarven" />
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+		<successRate>100</successRate>
+		<production id="1149" count="1" />
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+		<ingredient id="1459" count="25" />
+		<ingredient id="2131" count="10" />
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+	<item id="122" name="mk_theca_leather_mail">
+		<recipe id="2229" level="5" type="dwarven" />
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+		<ingredient id="1459" count="55" />
+		<ingredient id="2131" count="25" />
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+	<item id="123" name="mk_theca_leather_gaiters">
+		<recipe id="2230" level="5" type="dwarven" />
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+		<successRate>100</successRate>
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+	<item id="124" name="mk_full_plate_armor">
+		<recipe id="2231" level="6" type="dwarven" />
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+		<successRate>100</successRate>
+		<production id="356" count="1" />
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+		<ingredient id="1459" count="140" />
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+	<item id="125" name="mk_drake_leather_mail">
+		<recipe id="2232" level="6" type="dwarven" />
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+		<successRate>100</successRate>
+		<production id="401" count="1" />
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+		<ingredient id="1459" count="100" />
+		<ingredient id="2131" count="53" />
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+	<item id="126" name="mk_divine_tunic">
+		<recipe id="2233" level="6" type="dwarven" />
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+		<successRate>100</successRate>
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+		<ingredient id="1459" count="72" />
+		<ingredient id="2131" count="34" />
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+	<item id="127" name="mk_divine_hose">
+		<recipe id="2234" level="6" type="dwarven" />
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+		<successRate>100</successRate>
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+		<ingredient id="2131" count="20" />
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+	<item id="128" name="mk_mithril_helmet">
+		<recipe id="2235" level="6" type="dwarven" />
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+		<successRate>100</successRate>
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+	<item id="129" name="mk_cap_of_mana">
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+	<item id="130" name="mk_paradia_hood">
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+		<successRate>100</successRate>
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+	<item id="131" name="mk_hood_of_sola_eclipse">
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+	<item id="132" name="mk_hood_of_summons">
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+	<item id="133" name="mk_elemental_hood">
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+		<ingredient id="2131" count="15" />
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+	<item id="134" name="mk_hood_of_grace">
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+	<item id="135" name="mk_phoenix's_hood">
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+	<item id="136" name="mk_hood_of_assistance">
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+	<item id="144" name="mk_fine_steel_arrow">
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+		<ingredient id="1870" count="365" />
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+	<item id="148" name="mk_saber">
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+	<item id="153" name="mk_mace_of_judgment">
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+	<item id="155" name="mk_elven_bow">
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+	<item id="159" name="mk_knife_o'_silenus">
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+	</item>
+	<item id="230" name="mk_stick_of_eternity">
+		<recipe id="2337" level="5" type="dwarven" />
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+		<successRate>100</successRate>
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+	<item id="231" name="mk_paradia_staff">
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+		<successRate>100</successRate>
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+	<item id="232" name="mk_inferno_staff">
+		<recipe id="2339" level="5" type="dwarven" />
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+		<successRate>100</successRate>
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+	<item id="233" name="mk_paagrio_hammer">
+		<recipe id="2340" level="5" type="dwarven" />
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+	<item id="234" name="mk_sage's_staff">
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+	<item id="235" name="mk_club_of_nature">
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+	<item id="236" name="mk_mace_of_underworld">
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+	<item id="237" name="mk_grace_dagger">
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+	<item id="238" name="mk_dark_screamer">
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+	<item id="239" name="mk_fist_blade">
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+	<item id="240" name="mk_akat_long_bow">
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+	<item id="241" name="mk_heathen's_book">
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+	<item id="242" name="mk_hex_doll">
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+	<item id="251" name="mk_great_pata">
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+	<item id="267" name="mk_manticor_skin_boots">
+		<recipe id="2976" level="3" type="dwarven" />
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+		<successRate>100</successRate>
+		<production id="2424" count="1" />
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+		<ingredient id="1458" count="24" />
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+	</item>
+	<item id="268" name="mk_brigandine_boots">
+		<recipe id="2977" level="3" type="dwarven" />
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+		<successRate>100</successRate>
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+		<ingredient id="1458" count="24" />
+		<ingredient id="2130" count="5" />
+	</item>
+	<item id="269" name="mk_elven_mithril_boots">
+		<recipe id="2978" level="3" type="dwarven" />
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+		<successRate>100</successRate>
+		<production id="2426" count="1" />
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+	<item id="270" name="mk_manticor_skin_gloves">
+		<recipe id="2979" level="3" type="dwarven" />
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+		<successRate>100</successRate>
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+	<item id="271" name="mk_brigandine_gauntlet">
+		<recipe id="2980" level="3" type="dwarven" />
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+		<successRate>100</successRate>
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+		<ingredient id="2130" count="5" />
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+	<item id="272" name="mk_elven_mithril_gloves">
+		<recipe id="2981" level="3" type="dwarven" />
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+	<item id="273" name="mk_brigandine_shield">
+		<recipe id="2982" level="3" type="dwarven" />
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+	<item id="275" name="mk_slamander_skin_boots">
+		<recipe id="2984" level="4" type="dwarven" />
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+	<item id="277" name="mk_sage's_worn_gloves">
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+	<item id="279" name="mk_tempered_mithril_gaiters">
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+	<item id="280" name="mk_chain_hood">
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+	<item id="284" name="mk_dwarven_chain_boots">
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+	<item id="304" name="mk_drake_leather_boots">
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+	<item id="306" name="mk_drake_leather_gloves">
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+	<item id="307" name="mk_full_plate_gauntlet">
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+	<item id="308" name="mk_blessed_gloves">
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+		<ingredient id="1459" count="24" />
+		<ingredient id="2131" count="10" />
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+	<item id="309" name="mk_divine_gloves">
+		<recipe id="3018" level="6" type="dwarven" />
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+		<successRate>100</successRate>
+		<production id="2468" count="1" />
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+	<item id="310" name="mk_full_plate_shield">
+		<recipe id="3019" level="6" type="dwarven" />
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+		<successRate>100</successRate>
+		<production id="2497" count="1" />
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+		<ingredient id="1459" count="25" />
+		<ingredient id="2131" count="10" />
+	</item>
+	<item id="311" name="mk_elven_long_sword">
+		<recipe id="3020" level="4" type="dwarven" />
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+		<successRate>100</successRate>
+		<production id="2499" count="1" />
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+		<ingredient id="1458" count="550" />
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+	<item id="312" name="mk_dwarven_warhammer">
+		<recipe id="3021" level="5" type="dwarven" />
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+		<successRate>100</successRate>
+		<production id="2502" count="1" />
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+		<ingredient id="1459" count="180" />
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+	<item id="313" name="mk_yaksa_mace">
+		<recipe id="3022" level="6" type="dwarven" />
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+		<successRate>100</successRate>
+		<production id="2503" count="1" />
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+		<ingredient id="1459" count="410" />
+		<ingredient id="2131" count="248" />
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+	<item id="314" name="mk_titan_key">
+		<recipe id="3023" level="1" type="dwarven" />
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+		<production id="3030" count="1" />
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+		<ingredient id="3275" count="10" />
+		<ingredient id="1458" count="10" />
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+	<item id="315" name="mk_journeyman_ring">
+		<recipe id="3024" level="1" type="dwarven" />
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+	<item id="316" name="mk_amber_bead">
+		<recipe id="3025" level="2" type="dwarven" />
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+		<successRate>100</successRate>
+		<production id="3136" count="5" />
+		<ingredient id="3137" count="1" />
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+	<item id="317" name="mk_spiritshot_d">
+		<recipe id="3032" level="2" type="dwarven" />
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+		<production id="2510" count="100" />
+		<ingredient id="3031" count="3" />
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+	<item id="318" name="mk_spiritshot_c">
+		<recipe id="3033" level="4" type="dwarven" />
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+		<ingredient id="1459" count="1" />
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+	<item id="319" name="mk_spiritshot_b">
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+		<ingredient id="1460" count="1" />
+	</item>
+	<item id="320" name="mk_spiritshot_a">
+		<recipe id="3035" level="7" type="dwarven" />
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+	<item id="321" name="mk_spiritshot_s">
+		<recipe id="3036" level="8" type="dwarven" />
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+	<item id="322" name="q_mk_titans_powerstone">
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+		<production id="3846" count="1" />
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+	<item id="323" name="mk_blessed_spiritshot_d">
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+	<item id="324" name="mk_blessed_spiritshot_c">
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+	<item id="325" name="mk_blessed_spiritshot_b">
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+		<ingredient id="2134" count="2" />
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+	<item id="690" name="mk_advanced_antidote">
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+	<item id="692" name="mk_emergency_dressing">
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+	<item id="693" name="mk_quick_step_potion">
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+	<item id="695" name="mk_adv_quick_step_potion">
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+	<item id="697" name="mk_potion_of_acumen2">
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+		<successRate>100</successRate>
+		<production id="6035" count="1" />
+		<ingredient id="6908" count="10" />
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+	<item id="698" name="mk_potion_of_acumen3">
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+	<item id="699" name="mk_bighead_potion">
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+		<mpCost>96</mpCost>
+		<successRate>100</successRate>
+		<production id="5234" count="1" />
+		<ingredient id="6939" count="1" />
+		<ingredient id="6909" count="10" />
+		<ingredient id="6911" count="28" />
+	</item>
+	<item id="700" name="mk_masktype_a_potion">
+		<recipe id="6940" level="3" type="common" />
+		<mpCost>114</mpCost>
+		<successRate>100</successRate>
+		<production id="5235" count="1" />
+		<ingredient id="6940" count="1" />
+		<ingredient id="6909" count="6" />
+		<ingredient id="6911" count="50" />
+		<ingredient id="6912" count="15" />
+	</item>
+	<item id="701" name="mk_masktype_b_potion">
+		<recipe id="6941" level="3" type="common" />
+		<mpCost>114</mpCost>
+		<successRate>100</successRate>
+		<production id="5236" count="1" />
+		<ingredient id="6941" count="1" />
+		<ingredient id="6909" count="6" />
+		<ingredient id="6911" count="50" />
+		<ingredient id="6912" count="15" />
+	</item>
+	<item id="702" name="mk_masktype_c_potion">
+		<recipe id="6942" level="3" type="common" />
+		<mpCost>114</mpCost>
+		<successRate>100</successRate>
+		<production id="5237" count="1" />
+		<ingredient id="6942" count="1" />
+		<ingredient id="6909" count="6" />
+		<ingredient id="6911" count="50" />
+		<ingredient id="6912" count="15" />
+	</item>
+	<item id="703" name="mk_haircolor_a_potion">
+		<recipe id="6943" level="3" type="common" />
+		<mpCost>114</mpCost>
+		<successRate>100</successRate>
+		<production id="5238" count="1" />
+		<ingredient id="6943" count="1" />
+		<ingredient id="6909" count="6" />
+		<ingredient id="6911" count="50" />
+		<ingredient id="6912" count="15" />
+	</item>
+	<item id="704" name="mk_haircolor_b_potion">
+		<recipe id="6944" level="3" type="common" />
+		<mpCost>114</mpCost>
+		<successRate>100</successRate>
+		<production id="5239" count="1" />
+		<ingredient id="6944" count="1" />
+		<ingredient id="6909" count="6" />
+		<ingredient id="6911" count="50" />
+		<ingredient id="6912" count="15" />
+	</item>
+	<item id="705" name="mk_haircolor_c_potion">
+		<recipe id="6945" level="3" type="common" />
+		<mpCost>114</mpCost>
+		<successRate>100</successRate>
+		<production id="5240" count="1" />
+		<ingredient id="6945" count="1" />
+		<ingredient id="6909" count="6" />
+		<ingredient id="6911" count="50" />
+		<ingredient id="6912" count="15" />
+	</item>
+	<item id="706" name="mk_haircolor_d_potion">
+		<recipe id="6946" level="3" type="common" />
+		<mpCost>114</mpCost>
+		<successRate>100</successRate>
+		<production id="5241" count="1" />
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+		<ingredient id="6911" count="50" />
+		<ingredient id="6912" count="15" />
+	</item>
+	<item id="707" name="mk_hairstyle_a_potion">
+		<recipe id="6947" level="3" type="common" />
+		<mpCost>114</mpCost>
+		<successRate>100</successRate>
+		<production id="5242" count="1" />
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+		<ingredient id="6911" count="50" />
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+	</item>
+	<item id="708" name="mk_hairstyle_b_potion">
+		<recipe id="6948" level="3" type="common" />
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+		<successRate>100</successRate>
+		<production id="5243" count="1" />
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+		<ingredient id="6911" count="50" />
+		<ingredient id="6912" count="15" />
+	</item>
+	<item id="709" name="mk_hairstyle_c_potion">
+		<recipe id="6949" level="3" type="common" />
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+		<successRate>100</successRate>
+		<production id="5244" count="1" />
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+		<ingredient id="6911" count="50" />
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+	</item>
+	<item id="710" name="mk_hairstyle_d_potion">
+		<recipe id="6950" level="3" type="common" />
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+		<successRate>100</successRate>
+		<production id="5245" count="1" />
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+		<ingredient id="6911" count="50" />
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+	</item>
+	<item id="711" name="mk_hairstyle_e_potion">
+		<recipe id="6951" level="3" type="common" />
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+		<successRate>100</successRate>
+		<production id="5246" count="1" />
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+		<ingredient id="6911" count="50" />
+		<ingredient id="6912" count="15" />
+	</item>
+	<item id="712" name="mk_hairstyle_f_potion">
+		<recipe id="6952" level="3" type="common" />
+		<mpCost>114</mpCost>
+		<successRate>100</successRate>
+		<production id="5247" count="1" />
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+		<ingredient id="6911" count="50" />
+		<ingredient id="6912" count="15" />
+	</item>
+	<item id="713" name="mk_hairstyle_g_potion">
+		<recipe id="6953" level="3" type="common" />
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+		<successRate>100</successRate>
+		<production id="5248" count="1" />
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+	<item id="714" name="mk_dye_s1c1_d">
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+		<successRate>100</successRate>
+		<production id="4469" count="1" />
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+		<ingredient id="6915" count="70" />
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+		<recipe id="6955" level="4" type="common" />
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+		<successRate>100</successRate>
+		<production id="4470" count="1" />
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+		<recipe id="6956" level="4" type="common" />
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+		<successRate>100</successRate>
+		<production id="4471" count="1" />
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+		<successRate>100</successRate>
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+	<item id="718" name="mk_dye_d1s1_d">
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+		<successRate>100</successRate>
+		<production id="4473" count="1" />
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+		<successRate>100</successRate>
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+		<successRate>100</successRate>
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+		<successRate>100</successRate>
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+		<successRate>100</successRate>
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+		<successRate>100</successRate>
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+		<successRate>100</successRate>
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+	<item id="728" name="mk_dye_c1s1_c">
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+		<successRate>100</successRate>
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+		<successRate>100</successRate>
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+		<successRate>100</successRate>
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+		<successRate>100</successRate>
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+		<successRate>100</successRate>
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+		<successRate>100</successRate>
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+	<item id="742" name="mk_dye_d2s2_c">
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+		<successRate>100</successRate>
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+		<successRate>100</successRate>
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+		<successRate>100</successRate>
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+	<item id="746" name="mk_dye_m2i2_c">
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+	<item id="780" name="mk_cat_ear">
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+	<item id="786" name="mk_sword_of_magic_fog">
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+	<item id="787" name="mk_mace_of_priest">
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+		<successRate>100</successRate>
+		<production id="7890" count="1" />
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+	<item id="788" name="mk_giants_hammer">
+		<recipe id="8317" level="3" type="dwarven" />
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+	<item id="789" name="mk_sword_of_paagrio">
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+		<successRate>100</successRate>
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+	<item id="790" name="mk_horn_of_karik">
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+		<successRate>100</successRate>
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+		<ingredient id="8359" count="365" />
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+		<ingredient id="2134" count="19" />
+	</item>
+	<item id="893" name="mk_sealed_dynasty_circlet_i">
+		<recipe id="9494" level="9" type="dwarven" />
+		<mpCost>240</mpCost>
+		<successRate>60</successRate>
+		<production id="9526" count="1" />
+		<ingredient id="9494" count="1" />
+		<ingredient id="9542" count="18" />
+		<ingredient id="5551" count="1" />
+		<ingredient id="1894" count="560" />
+		<ingredient id="4043" count="56" />
+		<ingredient id="9630" count="56" />
+		<ingredient id="1462" count="56" />
+		<ingredient id="2134" count="15" />
+	</item>
+	<item id="894" name="mk_sealed_dynasty_gloves_i">
+		<recipe id="9495" level="9" type="dwarven" />
+		<mpCost>240</mpCost>
+		<successRate>60</successRate>
+		<production id="9527" count="1" />
+		<ingredient id="9495" count="1" />
+		<ingredient id="9543" count="18" />
+		<ingredient id="5552" count="1" />
+		<ingredient id="1885" count="132" />
+		<ingredient id="1894" count="220" />
+		<ingredient id="4043" count="44" />
+		<ingredient id="9630" count="44" />
+		<ingredient id="1462" count="39" />
+		<ingredient id="2134" count="9" />
+	</item>
+	<item id="895" name="mk_sealed_dynasty_shoes_i">
+		<recipe id="9496" level="9" type="dwarven" />
+		<mpCost>240</mpCost>
+		<successRate>60</successRate>
+		<production id="9528" count="1" />
+		<ingredient id="9496" count="1" />
+		<ingredient id="9544" count="18" />
+		<ingredient id="5552" count="1" />
+		<ingredient id="1885" count="132" />
+		<ingredient id="1894" count="220" />
+		<ingredient id="4043" count="44" />
+		<ingredient id="9630" count="44" />
+		<ingredient id="1462" count="39" />
+		<ingredient id="2134" count="9" />
+	</item>
+	<item id="896" name="mk_sealed_dynasty_shield_i">
+		<recipe id="9497" level="9" type="dwarven" />
+		<mpCost>240</mpCost>
+		<successRate>60</successRate>
+		<production id="9529" count="1" />
+		<ingredient id="9497" count="1" />
+		<ingredient id="9545" count="18" />
+		<ingredient id="5551" count="1" />
+		<ingredient id="1890" count="120" />
+		<ingredient id="1888" count="40" />
+		<ingredient id="1894" count="40" />
+		<ingredient id="4043" count="40" />
+		<ingredient id="9630" count="40" />
+		<ingredient id="1462" count="42" />
+		<ingredient id="2134" count="10" />
+	</item>
+	<item id="897" name="mk_sealed_dynasty_earring_i">
+		<recipe id="9985" level="9" type="dwarven" />
+		<mpCost>240</mpCost>
+		<successRate>70</successRate>
+		<production id="9452" count="1" />
+		<ingredient id="9985" count="1" />
+		<ingredient id="9991" count="18" />
+		<ingredient id="5552" count="1" />
+		<ingredient id="9628" count="68" />
+		<ingredient id="4044" count="68" />
+		<ingredient id="1887" count="204" />
+		<ingredient id="1895" count="340" />
+		<ingredient id="1462" count="42" />
+		<ingredient id="2134" count="11" />
+	</item>
+	<item id="898" name="mk_sealed_dynasty_neckalce_i">
+		<recipe id="9986" level="9" type="dwarven" />
+		<mpCost>240</mpCost>
+		<successRate>70</successRate>
+		<production id="9453" count="1" />
+		<ingredient id="9986" count="1" />
+		<ingredient id="9992" count="18" />
+		<ingredient id="5552" count="1" />
+		<ingredient id="9628" count="92" />
+		<ingredient id="4044" count="92" />
+		<ingredient id="1887" count="276" />
+		<ingredient id="1895" count="460" />
+		<ingredient id="1462" count="58" />
+		<ingredient id="2134" count="15" />
+	</item>
+	<item id="899" name="mk_sealed_dynasty_ring_i">
+		<recipe id="9987" level="9" type="dwarven" />
+		<mpCost>240</mpCost>
+		<successRate>70</successRate>
+		<production id="9454" count="1" />
+		<ingredient id="9987" count="1" />
+		<ingredient id="9993" count="18" />
+		<ingredient id="4048" count="1" />
+		<ingredient id="9628" count="46" />
+		<ingredient id="4044" count="46" />
+		<ingredient id="1887" count="138" />
+		<ingredient id="1895" count="230" />
+		<ingredient id="1462" count="31" />
+		<ingredient id="2134" count="7" />
+	</item>
+</list>

+ 396 - 0
datapack_development/data/scripts.cfg

@@ -0,0 +1,396 @@
+# This files contains a list of scripts that should be loaded by the GameServer
+# The path is relative to the scripts folder, for example scripts/event.py would require the following entry:
+# event.py
+#
+# Note: You can also load an script during server runtime using the Admin Panel
+
+# AI Section
+ai/group_template/chests.py
+ai/group_template/feedable_beasts.py
+ai/group_template/polymorphing_angel.py
+
+ai/individual/antharas.py
+ai/individual/baium.py
+ai/individual/core.py
+
+# Transformations
+
+transformations/Akamanah.java
+transformations/Buffalo.java
+transformations/DoomWraith.java
+transformations/DragonBomber.java
+transformations/GolemGuardian.java
+transformations/GrailApostle.java
+transformations/InfernoDrake.java
+transformations/Kamael.java
+transformations/LilimKnight.java
+transformations/Native.java
+transformations/OnyxBeast.java
+transformations/Pig.java
+transformations/Pixy.java
+transformations/Rabbit.java
+transformations/Unicorn.java
+transformations/Yeti.java
+transformations/Zariche.java
+transformations/Zombie.java
+
+# Teleports
+
+teleports/1100_teleport_with_charm/__init__.py
+teleports/1101_teleport_to_race_track/__init__.py
+teleports/1102_toivortex_blue/__init__.py
+teleports/1102_toivortex_green/__init__.py
+teleports/1102_toivortex_red/__init__.py
+teleports/1103_OracleTeleport/__init__.py
+teleports/1104_NewbieTravelToken/__init__.py
+teleports/1105_StrongholdsTeleports/__init__.py
+teleports/1630_PaganTeleporters/__init__.py
+teleports/2000_NoblesseTeleport/__init__.py
+teleports/2211_HuntingGroundsTeleport/__init__.py
+teleports/2400_toivortex_exit/__init__.py
+teleports/6111_ElrokiTeleporters/__init__.py
+
+
+# Village Master
+
+village_master/9000_clan/__init__.py
+village_master/9001_alliance/__init__.py
+village_master/30026_bitz_occupation_change/__init__.py
+village_master/30031_biotin_occupation_change/__init__.py
+village_master/30109_hannavalt_occupation_change/__init__.py
+village_master/30154_asterios_occupation_change/__init__.py
+village_master/30358_thifiell_occupation_change/__init__.py
+village_master/30520_reed_occupation_change/__init__.py
+village_master/30525_bronk_occupation_change/__init__.py
+village_master/30565_kakai_occupation_change/__init__.py
+village_master/dark_elven_change_1/__init__.py
+village_master/dark_elven_change_2/__init__.py
+village_master/dwarven_occupation_change/__init__.py
+village_master/elven_human_buffers_2/__init__.py
+village_master/elven_human_fighters_1/__init__.py
+village_master/elven_human_mystics_1/__init__.py
+village_master/elven_human_mystics_2/__init__.py
+village_master/orc_occupation_change_1/__init__.py
+village_master/orc_occupation_change_2/__init__.py
+
+
+# Quests Section
+
+quests/1_LettersOfLove1/__init__.py
+quests/2_WhatWomenWant1/__init__.py
+quests/3_ReleaseDarkelfElder1/__init__.py
+quests/4_LongLiveLordOfFlame/__init__.py
+quests/5_MinersFavor/__init__.py
+quests/6_StepIntoTheFuture/__init__.py
+quests/7_ATripBegins/__init__.py
+quests/8_AnAdventureBegins/__init__.py
+quests/9_IntoTheCityOfHumans/__init__.py
+quests/10_IntoTheWorld/__init__.py
+quests/11_SecretMeetingWithKetraOrcs/__init__.py
+quests/12_SecretMeetingWithVarkaSilenos/__init__.py
+quests/13_ParcelDelivery/__init__.py
+quests/14_WhereaboutsOfTheArchaeologist/__init__.py
+quests/15_SweetWhisper/__init__.py
+quests/16_TheComingDarkness/__init__.py
+quests/17_LightAndDarkness/__init__.py
+quests/18_MeetingWithTheGoldenRam/__init__.py
+quests/19_GoToThePastureland/__init__.py
+quests/20_BringUpWithLove/__init__.py
+quests/21_HiddenTruth/__init__.py
+quests/22_TragedyInVonHellmannForest/__init__.py
+quests/27_ChestCaughtWithABaitOfWind/__init__.py
+quests/28_ChestCaughtWithABaitOfIcyAir/__init__.py
+quests/29_ChestCaughtWithABaitOfEarth/__init__.py
+quests/30_ChestCaughtWithABaitOfFire/__init__.py
+quests/31_SecretBuriedInTheSwamp/__init__.py
+quests/32_AnObviousLie/__init__.py
+quests/33_MakeAPairOfDressShoes/__init__.py
+quests/34_InSearchOfClothes/__init__.py
+quests/35_FindGlitteringJewelry/__init__.py
+quests/36_MakeASewingKit/__init__.py
+quests/37_PleaseMakeMeFormalWear/__init__.py
+quests/38_DragonFangs/__init__.py
+quests/39_RedEyedInvaders/__init__.py
+quests/42_HelpTheUncle/__init__.py
+quests/43_HelpTheSister/__init__.py
+quests/44_HelpTheSon/__init__.py
+quests/45_ToTalkingIsland/__init__.py
+quests/46_OnceMoreInTheArmsOfTheMotherTree/__init__.py
+quests/47_IntoTheDarkForest/__init__.py
+quests/48_ToTheImmortalPlateau/__init__.py
+quests/49_TheRoadHome/__init__.py
+quests/50_LanoscosSpecialBait/__init__.py
+quests/51_OFullesSpecialBait/__init__.py
+quests/52_WilliesSpecialBait/__init__.py
+quests/53_LinnaeusSpecialBait/__init__.py
+quests/62_PathoftheDragoon/__init__.py
+quests/63_PathoftheWarder/__init__.py
+quests/64_CertifiedBerserker/__init__.py
+quests/66_CertifiedArbalester/__init__.py
+quests/67_SagaOfTheDoombringer/__init__.py
+quests/70_SagaOfThePhoenixKnight/__init__.py
+quests/71_SagaOfEvasTemplar/__init__.py
+quests/72_SagaOfTheSwordMuse/__init__.py
+quests/73_SagaOfTheDuelist/__init__.py
+quests/74_SagaOfTheDreadnoughts/__init__.py
+quests/75_SagaOfTheTitan/__init__.py
+quests/76_SagaOfTheGrandKhavatari/__init__.py
+quests/77_SagaOfTheDominator/__init__.py
+quests/78_SagaOfTheDoomcryer/__init__.py
+quests/79_SagaOfTheAdventurer/__init__.py
+quests/80_SagaOfTheWindRider/__init__.py
+quests/81_SagaOfTheGhostHunter/__init__.py
+quests/82_SagaOfTheSagittarius/__init__.py
+quests/83_SagaOfTheMoonlightSentinel/__init__.py
+quests/84_SagaOfTheGhostSentinel/__init__.py
+quests/85_SagaOfTheCardinal/__init__.py
+quests/86_SagaOfTheHierophant/__init__.py
+quests/87_SagaOfEvasSaint/__init__.py
+quests/88_SagaOfTheArchmage/__init__.py
+quests/89_SagaOfTheMysticMuse/__init__.py
+quests/90_SagaOfTheStormScreamer/__init__.py
+quests/91_SagaOfTheArcanaLord/__init__.py
+quests/92_SagaOfTheElementalMaster/__init__.py
+quests/93_SagaOfTheSpectralMaster/__init__.py
+quests/94_SagaOfTheSoultaker/__init__.py
+quests/95_SagaOfTheHellKnight/__init__.py
+quests/96_SagaOfTheSpectralDancer/__init__.py
+quests/97_SagaOfTheShillienTemplar/__init__.py
+quests/98_SagaOfTheShillienSaint/__init__.py
+quests/99_SagaOfTheFortuneSeeker/__init__.py
+quests/100_SagaOfTheMaestro/__init__.py
+quests/101_SwordOfSolidarity/__init__.py
+quests/102_FungusFever/__init__.py
+quests/103_SpiritOfCraftsman/__init__.py
+quests/104_SpiritOfMirrors/__init__.py
+quests/105_SkirmishWithOrcs/__init__.py
+quests/106_ForgottenTruth/__init__.py
+quests/107_MercilessPunishment/__init__.py
+quests/108_JumbleTumbleDiamondFuss/__init__.py
+quests/110_ToThePrimevalIsle/__init__.py
+quests/117_OceanOfDistantStar/__init__.py
+quests/118_ToLeadAndBeLed/__init__.py
+quests/121_PavelTheGiants/__init__.py
+quests/122_OminousNews/__init__.py
+quests/123_TheLeaderAndTheFollower/__init__.py
+quests/124_MeetingTheElroki/__init__.py
+#quests/127_KamaelAWindowToTheFuture/__init__.py # Disabled on T1
+quests/151_SaveMySister1/__init__.py
+quests/152_ShardsOfGolem/__init__.py
+quests/153_WharfOldtimersFavor/__init__.py
+quests/154_SacrificeToSea/__init__.py
+quests/155_FindSirWindawood/__init__.py
+quests/156_MillenniumLove/__init__.py
+quests/157_RecoverSmuggled/__init__.py
+quests/158_SeedOfEvil/__init__.py
+quests/159_ProtectHeadsprings/__init__.py
+quests/160_NerupasFavor/__init__.py
+quests/161_FruitsOfMothertree/__init__.py
+quests/162_CurseOfFortress/__init__.py
+quests/163_LegacyOfPoet/__init__.py
+quests/164_BloodFiend/__init__.py
+quests/165_WildHunt/__init__.py
+quests/166_DarkMass/__init__.py
+quests/167_DwarvenKinship/__init__.py
+quests/168_DeliverSupplies/__init__.py
+quests/169_NightmareChildren/__init__.py
+quests/170_DangerousAllure/__init__.py
+quests/171_ActsOfEvil/__init__.py
+quests/211_TrialOfChallenger/__init__.py
+quests/212_TrialOfDuty/__init__.py
+quests/213_TrialOfSeeker/__init__.py
+quests/214_TrialOfScholar/__init__.py
+quests/215_TrialOfPilgrim/__init__.py
+quests/216_TrialOfGuildsman/__init__.py
+quests/217_TestimonyOfTrust/__init__.py
+quests/218_TestimonyOfLife/__init__.py
+quests/219_TestimonyOfFate/__init__.py
+quests/220_TestimonyOfGlory/__init__.py
+quests/221_TestimonyOfProsperity/__init__.py
+quests/222_TestOfDuelist/__init__.py
+quests/223_TestOfChampion/__init__.py
+quests/224_TestOfSagittarius/__init__.py
+quests/225_TestOfSearcher/__init__.py
+quests/226_TestOfHealer/__init__.py
+quests/227_TestOfReformer/__init__.py
+quests/228_TestOfMagus/__init__.py
+quests/229_TestOfWitchcraft/__init__.py
+quests/230_TestOfSummoner/__init__.py
+quests/231_TestOfMaestro/__init__.py
+quests/232_TestOfLord/__init__.py
+quests/233_TestOfWarspirit/__init__.py
+quests/234_FatesWhisper/__init__.py
+quests/235_MimirsElixir/__init__.py
+quests/241_PossessorOfAPreciousSoul_1/__init__.py
+quests/242_PossessorOfAPreciousSoul_2/__init__.py
+quests/246_PossessorOfAPreciousSoul_3/__init__.py
+quests/247_PossessorOfAPreciousSoul_4/__init__.py
+quests/257_GuardIsBusy1/__init__.py
+quests/258_BringWolfPelt1/__init__.py
+quests/259_RanchersPlea/__init__.py
+quests/260_HuntForOrcs1/__init__.py
+quests/261_DreamOfMoneylender1/__init__.py
+quests/262_BringMeMushrooms1/__init__.py
+quests/263_KillAllSylphs1/__init__.py
+quests/264_KeenClaws/__init__.py
+quests/265_ChainsOfSlavery/__init__.py
+quests/266_PleaOfPixies/__init__.py
+quests/267_WrathOfVerdure/__init__.py
+quests/271_ProofOfValor/__init__.py
+quests/272_WrathOfAncestors/__init__.py
+quests/273_InvadersOfHolyland/__init__.py
+quests/274_AgainstWolfMen/__init__.py
+quests/275_BlackWingedSpies/__init__.py
+quests/276_HestuiTotem/__init__.py
+quests/277_GatekeepersOffering/__init__.py
+quests/291_RedBonnetsRevenge/__init__.py
+quests/292_CrushBrigands/__init__.py
+quests/293_HiddenVein/__init__.py
+quests/294_CovertBusiness/__init__.py
+quests/295_DreamsOfFlight/__init__.py
+quests/296_SilkOfTarantula/__init__.py
+quests/297_GatekeepersFavor/__init__.py
+quests/298_LizardmensConspiracy/__init__.py
+quests/299_GatherIngredientsForPie/__init__.py
+quests/300_HuntingLetoLizardman/__init__.py
+quests/303_CollectArrowheads/__init__.py
+quests/306_CrystalOfFireice/__init__.py
+quests/313_CollectSpores/__init__.py
+quests/316_DestroyPlaguebringers/__init__.py
+quests/317_CatchTheWind/__init__.py
+quests/319_ScentOfDeath/__init__.py
+quests/320_BonesTellFuture/__init__.py
+quests/324_SweetestVenom/__init__.py
+quests/325_GrimCollector/__init__.py
+quests/326_VanquishRemnants/__init__.py
+quests/327_ReclaimTheLand/__init__.py
+quests/328_SenseForBusiness/__init__.py
+quests/329_CuriosityOfDwarf/__init__.py
+quests/330_AdeptOfTaste/__init__.py
+quests/331_ArrowForVengeance/__init__.py
+quests/333_BlackLionHunt/__init__.py
+quests/334_TheWishingPotion/__init__.py
+quests/336_CoinOfMagic/__init__.py
+#quests/337_AudienceWithTheLandDragon/__init__.py ##Disabled until Antharas is fully supported.
+quests/338_AlligatorHunter/__init__.py
+quests/340_SubjugationOfLizardmen/__init__.py
+quests/341_HuntingForWildBeasts/__init__.py
+quests/343_UnderTheShadowOfTheIvoryTower/__init__.py
+quests/344_1000YearsEndofLamentation/__init__.py
+quests/345_MethodToRaiseTheDead/__init__.py
+quests/347_GoGetTheCalculator/__init__.py
+quests/348_ArrogantSearch/__init__.py
+quests/350_EnhanceYourWeapon/__init__.py
+quests/351_BlackSwan/__init__.py
+quests/352_HelpRoodRaiseANewPet/__init__.py
+quests/353_PowerOfDarkness/__init__.py
+quests/354_ConquestOfAlligatorIsland/__init__.py
+quests/355_FamilyHonor/__init__.py
+quests/356_DigUpTheSeaOfSpores/__init__.py
+quests/357_WarehouseKeepersAmbition/__init__.py
+quests/358_IllegitimateChildOfAGoddess/__init__.py
+quests/359_ForSleeplessDeadmen/__init__.py
+quests/360_PlunderTheirSupplies/__init__.py
+quests/362_BardsMandolin/__init__.py
+quests/363_SorrowfulSoundofFlute/__init__.py
+quests/364_JovialAccordion/__init__.py
+quests/365_DevilsLegacy/__init__.py
+quests/366_SilverHairedShaman/__init__.py
+quests/367_ElectrifyingRecharge/__init__.py
+quests/368_TrespassingIntoTheSacredArea/__init__.py
+quests/369_CollectorOfJewels/__init__.py
+quests/370_AWisemanSowsSeeds/__init__.py
+quests/371_ShriekOfGhosts/__init__.py
+quests/372_LegacyOfInsolence/__init__.py
+quests/373_SupplierOfReagents/__init__.py
+quests/374_WhisperOfDreams1/__init__.py
+quests/375_WhisperOfDreams2/__init__.py
+quests/376_GiantsExploration1/__init__.py
+quests/377_GiantsExploration2/__init__.py
+quests/378_MagnificentFeast/__init__.py
+quests/379_FantasyWine/__init__.py
+quests/380_BringOutTheFlavorOfIngredients/__init__.py
+quests/381_LetsBecomeARoyalMember/__init__.py
+quests/382_KailsMagicCoin/__init__.py
+quests/383_SearchingForTreasure/__init__.py
+quests/385_YokeofthePast/__init__.py
+quests/386_StolenDignity/__init__.py
+quests/401_PathToWarrior/__init__.py
+quests/402_PathToKnight/__init__.py
+quests/403_PathToRogue/__init__.py
+quests/404_PathToWizard/__init__.py
+quests/405_PathToCleric/__init__.py
+quests/406_PathToElvenKnight/__init__.py
+quests/407_PathToElvenScout/__init__.py
+quests/408_PathToElvenwizard/__init__.py
+quests/409_PathToOracle/__init__.py
+quests/410_PathToPalusKnight/__init__.py
+quests/411_PathToAssassin/__init__.py
+quests/412_PathToDarkwizard/__init__.py
+quests/413_PathToShillienOracle/__init__.py
+quests/414_PathToOrcRaider/__init__.py
+quests/415_PathToOrcMonk/__init__.py
+quests/416_PathToOrcShaman/__init__.py
+quests/417_PathToScavenger/__init__.py
+quests/418_PathToArtisan/__init__.py
+quests/419_GetAPet/__init__.py
+quests/420_LittleWings/__init__.py
+quests/421_LittleWingAdventures/__init__.py
+quests/422_RepentYourSins/__init__.py
+quests/426_FishingShot/__init__.py
+quests/431_WeddingMarch/__init__.py
+quests/432_BirthdayPartySong/__init__.py
+quests/501_ProofOfClanAlliance/__init__.py
+quests/503_PursuitClanAmbition/__init__.py
+quests/508_TheClansReputation/__init__.py
+quests/601_WatchingEyes/__init__.py
+quests/602_ShadowOfLight/__init__.py
+quests/605_AllianceWithKetraOrcs/__init__.py
+quests/606_WarWithVarkaSilenos/__init__.py
+quests/607_ProveYourCourage_Ketra/__init__.py
+quests/608_SlayTheEnemyCommander_Ketra/__init__.py
+quests/609_MagicalPowerOfWaterPart1/__init__.py
+quests/610_MagicalPowerOfWaterPart2/__init__.py
+quests/611_AllianceWithVarkaSilenos/__init__.py
+quests/612_WarWithKetraOrcs/__init__.py
+quests/613_ProveYourCourage_Varka/__init__.py
+quests/614_SlayTheEnemyCommander_Varka/__init__.py
+quests/615_MagicalPowerOfFirePart1/__init__.py
+quests/616_MagicalPowerOfFirePart2/__init__.py
+quests/617_GatherTheFlames/__init__.py
+quests/618_IntoTheFlame/__init__.py
+quests/619_RelicsOfTheOldEmpire/__init__.py
+quests/621_EggDelivery/__init__.py
+quests/622_DeliveryOfSpecialLiquor/__init__.py
+quests/623_TheFinestFood/__init__.py
+quests/624_TheFinestIngredientsPart1/__init__.py
+quests/626_ADarkTwilight/__init__.py
+quests/627_HeartInSearchOfPower/__init__.py
+quests/628_HuntGoldenRam/__init__.py
+quests/629_CleanUpTheSwampOfScreams/__init__.py
+quests/631_DeliciousTopChoiceMeat/__init__.py
+quests/632_NecromancersRequest/__init__.py
+quests/633_InTheForgottenVillage/__init__.py
+quests/634_InSearchofDimensionalFragments/__init__.py
+quests/635_InTheDimensionalRift/__init__.py
+quests/636_TruthBeyond/__init__.py
+quests/637_ThroughOnceMore/__init__.py
+quests/644_GraveRobberAnnihilation/__init__.py
+quests/645_GhostsOfBatur/__init__.py
+quests/647_InfluxOfMachines/__init__.py
+quests/649_ALooterAndARailroadMan/__init__.py
+quests/650_ABrokenDream/__init__.py
+quests/651_RunawayYouth/__init__.py
+quests/652_AnAgedExAdventurer/__init__.py
+quests/653_WildMaiden/__init__.py
+quests/659_IdRatherBeCollectingFairyBreath/__init__.py
+quests/660_AidingtheFloranVillage/__init__.py
+quests/999_C3Tutorial/__init__.py
+
+# Custom
+custom/3995_echo/__init__.py
+custom/4000_ShadowWeapons/__init__.py
+custom/7000_HeroItems/__init__.py
+custom/8000_RaidbossInfo/__init__.py
+custom/6050_KetraOrcSupport/__init__.py
+custom/6051_VarkaSilenosSupport/__init__.py

+ 0 - 0
datapack_development/data/scripts/__init__.py


+ 0 - 0
datapack_development/data/scripts/ai/__init__.py


+ 0 - 0
datapack_development/data/scripts/ai/group_template/__init__.py


+ 101 - 0
datapack_development/data/scripts/ai/group_template/chests.py

@@ -0,0 +1,101 @@
+# # # # # # # # # # #
+# Chest AI implementation.
+# Written by Fulminus
+# # # # # # # # # # #
+import sys
+from net.sf.l2j.gameserver.ai import CtrlIntention
+from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
+from net.sf.l2j.util import Rnd;
+
+SKILL_DELUXE_KEY = 2229
+
+#Base chance for BOX to be opened
+BASE_CHANCE = 100
+
+# Percent to decrease base chance when grade of DELUXE key not match
+LEVEL_DECREASE = 40
+
+# Chance for a chest to actually be a BOX (as opposed to being a mimic).
+IS_BOX = 40
+
+class chests(JQuest) :
+
+    # init function.  Add in here variables that you'd like to be inherited by subclasses (if any)
+    def __init__(self,id,name,descr):
+        # firstly, don't forget to call the parent constructor to prepare the event triggering
+        # mechanisms etc.
+        JQuest.__init__(self,id,name,descr)
+
+        self.chests = [18265,18266,18267,18268,18269,18270,18271,18272,18273,18274, \
+                       18275,18276,18277,18278,18279,18280,18281,18282,18283,18284, \
+                       18285,18286,18287,18288,18289,18290,18291,18292,18293,18294, \
+                       18295,18296,18297,18298,21671,21694,21717,21740,21763,21786, \
+                       21801,21802,21803,21804,21805,21806,21807,21808,21809,21810, \
+                       21811,21812,21813,21814,21815,21816,21817,21818,21819,21820, \
+                       21821,21822]
+
+        for i in self.chests :
+            self.addSkillUseId(i)
+            self.addAttackId(i)
+
+    def onSkillUse (self,npc,player,skill):
+        npcId = npc.getNpcId()
+        skillId = skill.getId()
+        skillLevel= skill.getLevel()
+
+        # check if the npc and skills used are valid for this script.  Exit if invalid.
+        if npcId not in self.chests : return
+
+        # if this has already been interacted, no further ai decisions are needed
+        # if it's the first interaction, check if this is a box or mimic
+        if not npc.isInteracted() :
+            npc.setInteracted()
+            if Rnd.get(100) < IS_BOX :
+                # if it's a box, either it will be successfully openned by a proper key, or instantly disappear
+                if skillId == SKILL_DELUXE_KEY :
+                    # check the chance to open the box
+                    keyLevelNeeded = int(npc.getLevel()/10)
+                    levelDiff = keyLevelNeeded - skillLevel
+                    if levelDiff < 0 :
+                        levelDiff = levelDiff * (-1)
+                    chance = BASE_CHANCE - levelDiff * LEVEL_DECREASE
+
+                    # success, pretend-death with rewards:  npc.reduceCurrentHp(99999999, player)
+                    if Rnd.get(100) < chance :
+                        npc.setMustRewardExpSp(False)
+                        npc.setSpecialDrop();
+                        npc.reduceCurrentHp(99999999, player)
+                        return
+                # used a skill other than chest-key, or used a chest-key but failed to open: disappear with no rewards    
+                npc.onDecay()
+            else :
+                attacker = player
+                if npc.getAttackByList().contains(player.getPet()):
+                    attacker = player.getPet()
+                npc.setRunning()
+                npc.addDamageHate(attacker,0,999)
+                npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, attacker)
+        return
+
+    def onAttack(self,npc,player,damage,isPet) :
+        npcId = npc.getNpcId()
+        # check if the npc and skills used are valid for this script.  Exit if invalid.
+        if npcId not in self.chests : return
+
+        # if this was a mimic, set the target, start the skills and become agro
+        if not npc.isInteracted() :
+            npc.setInteracted()
+            if Rnd.get(100) < IS_BOX :
+                npc.onDecay()
+            else :  # if this weren't a box, upon interaction start the mimic behaviors...
+                # todo: perhaps a self-buff (skill id 4245) with random chance goes here?
+                attacker = player
+                if isPet:
+                    attacker = player.getPet()
+                npc.setRunning()
+                npc.addDamageHate(attacker,0,(damage*100)/(npc.getLevel()+7))
+                npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, attacker)
+        return
+
+# now call the constructor (starts up the ai)
+QUEST           = chests(-1,"chests","ai")

+ 12 - 0
datapack_development/data/scripts/ai/group_template/documentation.txt

@@ -0,0 +1,12 @@
+Group Template AI:
+This folder contains AI scripts for group templates.  That is, if many different mobs share the same behaviour, 
+a group AI script can be created for all of them.  Such group templates ought to be here.
+
+Group templates can be subclassed.  In other words, a group may inherit from another group.  For example,
+one group template might define mobs that cast spells.  Another template may then define the AI for mobs
+that cast spells AND use shots.  In that case, instead of rewriting all the attack and spell-use AI, we can
+inherit from the first group template, then add the new behaviours, and split up the NPC registrations appropriately.
+
+"NPC registrations" refers to the addition of NPCs in the various events of the scripts, such as onAttack, onKill, etc
+Those are done by using keywords such as "addKillId" etc.  For more details on registrations, see 
+"jscript/quests/documentation.txt"

+ 271 - 0
datapack_development/data/scripts/ai/group_template/feedable_beasts.py

@@ -0,0 +1,271 @@
+# Growth-capable mobs: Polymorphing upon successful feeding.
+# Written by Fulminus
+# # # # # # # # # # #
+import sys
+from net.sf.l2j.gameserver.ai import CtrlIntention
+from net.sf.l2j.gameserver.idfactory import IdFactory
+from net.sf.l2j.gameserver.datatables import NpcTable
+from net.sf.l2j.gameserver.model.actor.instance import L2TamedBeastInstance
+from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
+from net.sf.l2j.gameserver.serverpackets import CreatureSay
+from net.sf.l2j.gameserver.serverpackets import SocialAction
+from net.sf.l2j.util import Rnd;
+
+GOLDEN_SPICE = 6643
+CRYSTAL_SPICE = 6644
+SKILL_GOLDEN_SPICE = 2188
+SKILL_CRYSTAL_SPICE = 2189
+foodSkill = {GOLDEN_SPICE:SKILL_GOLDEN_SPICE, CRYSTAL_SPICE:SKILL_CRYSTAL_SPICE}
+
+class feedable_beasts(JQuest) :
+
+    # init function.  Add in here variables that you'd like to be inherited by subclasses (if any)
+    def __init__(self,id,name,descr):
+        # firstly, don't forget to call the parent constructor to prepare the event triggering
+        # mechanisms etc.
+        JQuest.__init__(self,id,name,descr)
+        # DEFINE MEMBER VARIABLES FOR THIS AI
+        # all mobs that can eat...
+        self.tamedBeasts = range(16013,16019)
+        self.feedableBeasts = range(21451,21508)+range(21824,21830)+ self.tamedBeasts
+        # all mobs that grow by eating
+        # mobId: current_growth_level, {food: [list of possible mobs[possible sublist of tamed pets]]}, chance of growth
+        self.growthCapableMobs = {
+            # Alpen Kookabura
+            21451: [0,{GOLDEN_SPICE:[21452,21453, 21454, 21455],CRYSTAL_SPICE:[21456,21457, 21458, 21459]},100],
+            21452: [1,{GOLDEN_SPICE:[21460,21462],CRYSTAL_SPICE:[]},40],
+            21453: [1,{GOLDEN_SPICE:[21461,21463],CRYSTAL_SPICE:[]},40],
+            21454: [1,{GOLDEN_SPICE:[21460,21462],CRYSTAL_SPICE:[]},40],
+            21455: [1,{GOLDEN_SPICE:[21461,21463],CRYSTAL_SPICE:[]},40],
+            21456: [1,{GOLDEN_SPICE:[],CRYSTAL_SPICE:[21464,21466]},40],
+            21457: [1,{GOLDEN_SPICE:[],CRYSTAL_SPICE:[21465,21467]},40],
+            21458: [1,{GOLDEN_SPICE:[],CRYSTAL_SPICE:[21464,21466]},40],
+            21459: [1,{GOLDEN_SPICE:[],CRYSTAL_SPICE:[21465,21467]},40],
+            21460: [2,{GOLDEN_SPICE:[[21468,21824],[16017,16018]],CRYSTAL_SPICE:[]},25],
+            21461: [2,{GOLDEN_SPICE:[[21469,21825],[16017,16018]],CRYSTAL_SPICE:[]},25],
+            21462: [2,{GOLDEN_SPICE:[[21468,21824],[16017,16018]],CRYSTAL_SPICE:[]},25],
+            21463: [2,{GOLDEN_SPICE:[[21469,21825],[16017,16018]],CRYSTAL_SPICE:[]},25],
+            21464: [2,{GOLDEN_SPICE:[],CRYSTAL_SPICE:[[21468,21824],[16017,16018]]},25],
+            21465: [2,{GOLDEN_SPICE:[],CRYSTAL_SPICE:[[21469,21825],[16017,16018]]},25],
+            21466: [2,{GOLDEN_SPICE:[],CRYSTAL_SPICE:[[21468,21824],[16017,16018]]},25],
+            21467: [2,{GOLDEN_SPICE:[],CRYSTAL_SPICE:[[21469,21825],[16017,16018]]},25],
+            # Alpen Buffalo
+            21470: [0,{GOLDEN_SPICE:[21471,21472, 21473, 21474],CRYSTAL_SPICE:[21475,21476, 21477, 21478]},100],
+            21471: [1,{GOLDEN_SPICE:[21479,21481],CRYSTAL_SPICE:[]},40],
+            21472: [1,{GOLDEN_SPICE:[21481,21482],CRYSTAL_SPICE:[]},40],
+            21473: [1,{GOLDEN_SPICE:[21479,21481],CRYSTAL_SPICE:[]},40],
+            21474: [1,{GOLDEN_SPICE:[21480,21482],CRYSTAL_SPICE:[]},40],
+            21475: [1,{GOLDEN_SPICE:[],CRYSTAL_SPICE:[21483,21485]},40],
+            21476: [1,{GOLDEN_SPICE:[],CRYSTAL_SPICE:[21484,21486]},40],
+            21477: [1,{GOLDEN_SPICE:[],CRYSTAL_SPICE:[21483,21485]},40],
+            21478: [1,{GOLDEN_SPICE:[],CRYSTAL_SPICE:[21484,21486]},40],
+            21479: [2,{GOLDEN_SPICE:[[21487,21826],[16013,16014]],CRYSTAL_SPICE:[]},25],
+            21480: [2,{GOLDEN_SPICE:[[21488,21827],[16013,16014]],CRYSTAL_SPICE:[]},25],
+            21481: [2,{GOLDEN_SPICE:[[21487,21826],[16013,16014]],CRYSTAL_SPICE:[]},25],
+            21482: [2,{GOLDEN_SPICE:[[21488,21827],[16013,16014]],CRYSTAL_SPICE:[]},25],
+            21483: [2,{GOLDEN_SPICE:[],CRYSTAL_SPICE:[[21487,21826],[16013,16014]]},25],
+            21484: [2,{GOLDEN_SPICE:[],CRYSTAL_SPICE:[[21488,21827],[16013,16014]]},25],
+            21485: [2,{GOLDEN_SPICE:[],CRYSTAL_SPICE:[[21487,21826],[16013,16014]]},25],
+            21486: [2,{GOLDEN_SPICE:[],CRYSTAL_SPICE:[[21488,21827],[16013,16014]]},25],
+            # Alpen Cougar
+            21489: [0,{GOLDEN_SPICE:[21490,21491, 21492, 21493],CRYSTAL_SPICE:[21494,21495, 21496, 21497]},100],
+            21490: [1,{GOLDEN_SPICE:[21498,21500],CRYSTAL_SPICE:[]},40],
+            21491: [1,{GOLDEN_SPICE:[21499,21501],CRYSTAL_SPICE:[]},40],
+            21492: [1,{GOLDEN_SPICE:[21498,21500],CRYSTAL_SPICE:[]},40],
+            21493: [1,{GOLDEN_SPICE:[21499,21501],CRYSTAL_SPICE:[]},40],
+            21494: [1,{GOLDEN_SPICE:[],CRYSTAL_SPICE:[21502,21504]},40],
+            21495: [1,{GOLDEN_SPICE:[],CRYSTAL_SPICE:[21503,21505]},40],
+            21496: [1,{GOLDEN_SPICE:[],CRYSTAL_SPICE:[21502,21504]},40],
+            21497: [1,{GOLDEN_SPICE:[],CRYSTAL_SPICE:[21503,21505]},40],
+            21498: [2,{GOLDEN_SPICE:[[21506,21828],[16015,16016]],CRYSTAL_SPICE:[]},25],
+            21499: [2,{GOLDEN_SPICE:[[21507,21829],[16015,16016]],CRYSTAL_SPICE:[]},25],
+            21500: [2,{GOLDEN_SPICE:[[21506,21828],[16015,16016]],CRYSTAL_SPICE:[]},25],
+            21501: [2,{GOLDEN_SPICE:[[21507,21829],[16015,16016]],CRYSTAL_SPICE:[]},25],
+            21502: [2,{GOLDEN_SPICE:[],CRYSTAL_SPICE:[[21506,21828],[16015,16016]]},25],
+            21503: [2,{GOLDEN_SPICE:[],CRYSTAL_SPICE:[[21507,21829],[16015,16016]]},25],
+            21504: [2,{GOLDEN_SPICE:[],CRYSTAL_SPICE:[[21506,21828],[16015,16016]]},25],
+            21505: [2,{GOLDEN_SPICE:[],CRYSTAL_SPICE:[[21507,21829],[16015,16016]]},25]
+            }
+        self.madCowPolymorph = {21824:21468,21825:21469,21826:21487,21827:21488,21828:21506,21829:21507}
+        self.Text = [["What did you just do to me?","You want to tame me, huh?","Do not give me this. Perhaps you will be in danger.","Bah bah. What is this unpalatable thing?","My belly has been complaining.  This hit the spot.","What is this? Can I eat it?","You don't need to worry about me.","Delicious food, thanks.","I am starting to like you!","Gulp"], 
+                    ["I do not think you have given up on the idea of taming me.","That is just food to me.  Perhaps I can eat your hand too.","Will eating this make me fat? Ha ha","Why do you always feed me?","Do not trust me.  I may betray you"], 
+                    ["Destroy","Look what you have done!","Strange feeling...!  Evil intentions grow in my heart...!","It is happenning!","This is sad...Good is sad...!"]]
+
+        self.feedInfo = {} # : feedInfo[objectId of mob] = objectId of player feeding it
+
+        for i in self.feedableBeasts :
+            self.addSkillUseId(i)
+            self.addKillId(i)
+
+    def onAdvEvent(self,event,npc,player) :
+        if event == "polymorph Mad Cow" and npc and player:
+            if npc.getNpcId() in self.madCowPolymorph.keys() :
+                # remove the feed info from the previous mob
+                if self.feedInfo[npc.getObjectId()] == player.getObjectId() :
+                    self.feedInfo.pop(npc.getObjectId())
+                # despawn the mad cow
+                npc.deleteMe()
+                # spawn the new mob 
+                nextNpc = self.addSpawn(self.madCowPolymorph[npc.getNpcId()],npc)
+                
+                # register the player in the feedinfo for the mob that just spawned
+                self.feedInfo[nextNpc.getObjectId()] = player.getObjectId()
+                nextNpc.setRunning()
+                nextNpc.addDamageHate(player,0,99999)
+                nextNpc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player)
+
+    def spawnNext(self, npc, growthLevel,player,food) :
+        npcId = npc.getNpcId()
+        nextNpcId = 0
+
+        # find the next mob to spawn, based on the current npcId, growthlevel, and food.
+        if growthLevel == 2:
+            rand = Rnd.get(2)
+            # if tamed, the mob that will spawn depends on the class type (fighter/mage) of the player!
+            if rand == 1 :
+                if player.getClassId().isMage() :
+                    nextNpcId = self.growthCapableMobs[npcId][1][food][1][1]
+                else :
+                    nextNpcId = self.growthCapableMobs[npcId][1][food][1][0]
+  
+            # if not tamed, there is a small chance that have "mad cow" disease.
+            # that is a stronger-than-normal animal that attacks its feeder
+            else :
+                if Rnd.get(5) == 0 :
+                    nextNpcId = self.growthCapableMobs[npcId][1][food][0][1]
+                else :
+                    nextNpcId = self.growthCapableMobs[npcId][1][food][0][0]
+        # all other levels of growth are straight-forward
+        else :            
+            nextNpcId = self.growthCapableMobs[npcId][1][food][Rnd.get(len(self.growthCapableMobs[npcId][1][food]))]
+        
+        # remove the feedinfo of the mob that got despawned, if any
+        if self.feedInfo.has_key(npc.getObjectId()) :
+            if self.feedInfo[npc.getObjectId()] == player.getObjectId() :
+                self.feedInfo.pop(npc.getObjectId())
+        
+        # despawn the old mob
+        if self.growthCapableMobs[npcId][0] == 0 :
+            npc.onDecay()
+        else :
+            npc.deleteMe()
+        
+        # if this is finally a trained mob, then despawn any other trained mobs that the
+        # player might have and initialize the Tamed Beast.
+        if nextNpcId in self.tamedBeasts :
+            oldTrained = player.getTrainedBeast()
+            if oldTrained :
+                oldTrained.doDespawn()
+
+            #the following 5 commented lines are not needed, but they provide a plausible alternate implementation...just in case...
+            #nextNpc = self.addSpawn(nextNpcId,npc)
+            #nextNpc.setOwner(player)
+            #nextNpc.setFoodType(foodSkill[food])
+            #nextNpc.setHome(npc)
+                
+            template = NpcTable.getInstance().getTemplate(nextNpcId)
+            nextNpc = L2TamedBeastInstance(IdFactory.getInstance().getNextId(), template, player, foodSkill[food], npc.getX(), npc.getY(), npc.getZ())
+            nextNpc.setRunning()
+
+            objectId = nextNpc.getObjectId()
+            
+            st = player.getQuestState("20_BringUpWithLove")
+            if st :
+                if Rnd.get(100) <= 5 and st.getQuestItemsCount(7185) == 0 :
+                    st.giveItems(7185,1) #if player has quest 20 going, give quest item
+                    st.set("cond","2")   #it's easier to hardcode it in here than to try and repeat this stuff in the quest
+
+            # also, perform a rare random chat
+            rand = Rnd.get(20)
+            if rand > 4 : pass
+            elif rand == 0 : npc.broadcastPacket(CreatureSay(objectId,0,nextNpc.getName(), player.getName()+", will you show me your hideaway?"))
+            elif rand == 1 : npc.broadcastPacket(CreatureSay(objectId,0,nextNpc.getName(), player.getName()+", whenever I look at spice, I think about you."))
+            elif rand == 2 : npc.broadcastPacket(CreatureSay(objectId,0,nextNpc.getName(), player.getName()+", you do not need to return to the village.  I will give you strength"))
+            elif rand == 3 : npc.broadcastPacket(CreatureSay(objectId,0,nextNpc.getName(), "Thanks, "+player.getName()+".  I hope I can help you"))
+            elif rand == 4 : npc.broadcastPacket(CreatureSay(objectId,0,nextNpc.getName(), player.getName()+", what can I do to help you?"))
+
+        # if not trained, the newly spawned mob will automatically be agro against its feeder
+        # (what happened to "never bite the hand that feeds you" anyway?!)
+        else :
+            # spawn the new mob
+            nextNpc = self.addSpawn(nextNpcId,npc)
+
+            if nextNpcId in self.madCowPolymorph :
+                self.startQuestTimer("polymorph Mad Cow", 10000, nextNpc, player)            
+            
+            # register the player in the feedinfo for the mob that just spawned
+            self.feedInfo[nextNpc.getObjectId()] = player.getObjectId()
+            nextNpc.setRunning()
+            nextNpc.addDamageHate(player,0,99999)
+            nextNpc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player)
+
+    def onSkillUse (self,npc,player,skill):
+        # gather some values on local variables
+        npcId = npc.getNpcId()
+        skillId = skill.getId()
+        # check if the npc and skills used are valid for this script.  Exit if invalid.
+        if npcId not in self.feedableBeasts : return
+        if skillId not in [SKILL_GOLDEN_SPICE,SKILL_CRYSTAL_SPICE] : return
+
+        # first gather some values on local variables
+        objectId = npc.getObjectId()
+        growthLevel = 3  # if a mob is in feedableBeasts but not in growthCapableMobs, then it's at max growth (3)
+        if self.growthCapableMobs.has_key(npcId) :
+            growthLevel = self.growthCapableMobs[npcId][0]
+
+        # prevent exploit which allows 2 players to simultaneously raise the same 0-growth beast
+        # If the mob is at 0th level (when it still listens to all feeders) lock it to the first feeder!       
+        if (growthLevel==0) and self.feedInfo.has_key(objectId):
+            return
+        else :
+            self.feedInfo[objectId] = player.getObjectId()
+
+        food = 0
+        if skillId == SKILL_GOLDEN_SPICE :
+            food = GOLDEN_SPICE
+        elif skillId == SKILL_CRYSTAL_SPICE :
+            food = CRYSTAL_SPICE
+
+        # display the social action of the beast eating the food.
+        npc.broadcastPacket(SocialAction(objectId,2))
+
+        # if this pet can't grow, it's all done.
+        if npcId in self.growthCapableMobs.keys() :
+            # do nothing if this mob doesn't eat the specified food (food gets consumed but has no effect).
+            if len(self.growthCapableMobs[npcId][1][food]) == 0 : return
+
+            # rare random talk...
+            if Rnd.get(20) == 0 :
+                npc.broadcastPacket(CreatureSay(objectId,0,npc.getName(),self.Text[growthLevel][Rnd.get(len(self.Text[growthLevel]))]))
+
+            if growthLevel > 0 :
+                # check if this is the same player as the one who raised it from growth 0.
+                # if no, then do not allow a chance to raise the pet (food gets consumed but has no effect).
+                if self.feedInfo[objectId] != player.getObjectId() : return
+
+            # Polymorph the mob, with a certain chance, given its current growth level
+            if Rnd.get(100) < self.growthCapableMobs[npcId][2] :
+                self.spawnNext(npc, growthLevel,player,food)
+        elif npcId in self.tamedBeasts :
+            if skillId == npc.getFoodType() :
+                npc.onReceiveFood()
+                mytext = ["Refills! Yeah!","I am such a gluttonous beast, it is embarrassing! Ha ha",
+                          "Your cooperative feeling has been getting better and better.",
+                          "I will help you!",
+                          "The weather is really good.  Wanna go for a picnic?",
+                          "I really like you! This is tasty...",
+                          "If you do not have to leave this place, then I can help you.",
+                          "What can I help you with?",
+                          "I am not here only for food!",
+                          "Yam, yam, yam, yam, yam!"]
+                npc.broadcastPacket(CreatureSay(objectId,0,npc.getName(),mytext[Rnd.get(len(mytext))]))
+        return
+
+    def onKill (self,npc,player,isPet):
+        # remove the feedinfo of the mob that got killed, if any
+        if self.feedInfo.has_key(npc.getObjectId()) :
+            self.feedInfo.pop(npc.getObjectId())
+
+
+# now call the constructor (starts up the ai)
+QUEST		= feedable_beasts(-1,"feedable_beasts","ai")

+ 37 - 0
datapack_development/data/scripts/ai/group_template/polymorphing_angel.py

@@ -0,0 +1,37 @@
+import sys
+from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
+from net.sf.l2j.gameserver.ai import CtrlIntention
+
+# Angel spawns...when one of the angels in the keys dies, the other angel will spawn.
+
+class polymorphing_angel(JQuest) :
+
+    # init function.  Add in here variables that you'd like to be inherited by subclasses (if any)
+    def __init__(self,id,name,descr):
+        self.AngelSpawns ={
+                20830:20859,
+                21067:21068,
+                21062:21063,
+                20831:20860,
+                21070:21071
+                }
+        # finally, don't forget to call the parent constructor to prepare the event triggering
+        # mechanisms etc.
+        JQuest.__init__(self,id,name,descr)
+
+    def onKill (self,npc,player,isPet):
+        npcId = npc.getNpcId()
+        if self.AngelSpawns.has_key(npcId) :
+            newNpc = self.addSpawn(self.AngelSpawns[npcId],npc)
+            killer = player
+            if isPet :
+                killer = player.getPet()
+            newNpc.setRunning()
+            newNpc.addDamageHate(killer,0,999)
+            newNpc.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, killer)
+        return 
+
+# now call the constructor (starts up the ai)
+QUEST		= polymorphing_angel(-1,"polymorphing_angel","ai")
+for i in QUEST.AngelSpawns.keys() :
+    QUEST.addKillId(i)

+ 0 - 0
datapack_development/data/scripts/ai/individual/__init__.py


+ 22 - 0
datapack_development/data/scripts/ai/individual/antharas.py

@@ -0,0 +1,22 @@
+import sys
+from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
+from net.sf.l2j.gameserver.serverpackets import PlaySound
+
+# Boss: Antharas
+class antharas(JQuest) :
+    def __init__(self,id,name,descr):
+        self.antharas = 29019
+        JQuest.__init__(self,id,name,descr)
+
+    def onKill(self,npc,player,isPet):
+        objId=npc.getObjectId()
+        npc.broadcastPacket(PlaySound(1, "BS01_D", 1, objId, npc.getX(), npc.getY(), npc.getZ()))
+        #teleport cube antharas.
+        self.addSpawn(31859,177615,114941,-7709,0,False,900000)
+        return
+
+# now call the constructor (starts up the ai)
+QUEST      = antharas(-1,"antharas","ai")
+
+QUEST.addKillId(QUEST.antharas)
+QUEST.addAttackId(QUEST.antharas)

+ 170 - 0
datapack_development/data/scripts/ai/individual/baium.py

@@ -0,0 +1,170 @@
+# version 0.1
+# by Fulminus
+
+import sys
+from net.sf.l2j.gameserver.model.quest import State
+from net.sf.l2j.gameserver.model.quest import QuestState
+from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
+from net.sf.l2j.gameserver.serverpackets import SocialAction
+from net.sf.l2j.gameserver.serverpackets import Earthquake
+from net.sf.l2j.gameserver.serverpackets import PlaySound
+from net.sf.l2j.gameserver.ai import CtrlIntention
+from net.sf.l2j.util import Rnd
+from java.lang import System
+
+STONE_BAIUM = 29025
+ANGELIC_VORTEX = 31862
+LIVE_BAIUM = 29020
+
+# Boss: Baium
+#
+# Note1: if the server gets rebooted while players are still fighting Baium, there is no lock, but
+#   players also lose their ability to wake baium up.  However, should another person
+#   enter the room and wake him up, the players who had stayed inside may join the raid.
+#   This can be helpful for players who became victims of a reboot (they only need 1 new player to
+#   enter and wake up baium) and is not too exploitable since any player wishing to exploit it
+#   would have to suffer 5 days of being parked in an empty room.
+# Note2: Neither version of Baium should be a permanent spawn.  This script is fully capable of
+#   spawning the statue-version when the lock expires and switching it to the mob version promptly.
+#
+# Additional notes ( source http://aleenaresron.blogspot.com/2006_08_01_archive.html ):
+#   * Baium only first respawns five days after his last death. And from those five days he will
+#       respawn within 1-8 hours of his last death. So, you have to know his last time of death.
+#   * If by some freak chance you are the only one in Baium's chamber and NO ONE comes in
+#       [ha, ha] you or someone else will have to wake Baium. There is a good chance that Baium
+#       will automatically kill whoever wakes him. There are some people that have been able to
+#       wake him and not die, however if you've already gone through the trouble of getting the
+#       bloody fabric and camped him out and researched his spawn time, are you willing to take that 
+#       chance that you'll wake him and not be able to finish your quest? Doubtful.
+#       [ this powerful attack vs the player who wakes him up is NOT yet implemented here]
+#   * once someone starts attacking Baium no one else can port into the chamber where he is.
+#       Unlike with the otehr raid bosses, you can just show up at any time as long as you are there
+#       when they die. Not true with Baium. Once he gets attacked, the port to Baium closes. byebye,
+#       see you in 5 days.  If nobody attacks baium for 30 minutes, he auto-despawns and unlocks the 
+#       vortex
+class baium (JQuest):
+
+  def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
+
+  def init_LoadGlobalData(self) :
+    # initialize
+    self.isBaiumAwake = False
+    self.playersInside = []
+    self.isBaiumLocked = False
+    self.lastAttackVsBaiumTime = 0
+
+    # load the unlock date and time for baium from DB
+    temp = self.loadGlobalQuestVar("unlockDatetime")
+    # if baium is locked until a certain time, mark it so and start the unlock timer
+    if temp == "" :
+      self.addSpawn(STONE_BAIUM,115213,16623,10080,41740,False,0)
+    else :
+      # the unlock time has not yet expired.  Mark Baium as currently locked.  Setup a timer
+      # to fire at the correct time (calculate the time between now and the unlock time,
+      # setup a timer to fire after that many msec)
+      temp = long(temp) - System.currentTimeMillis()
+      if temp > 0 :
+        self.isBaiumLocked = True
+        self.startQuestTimer("baium_unlock", temp, None, None)
+      else :
+        # the time has already expired while the server was offline.  Delete the saved time and
+        # immediately spawn the stone-baium.  Also the variable is not changed from "isBaiumLocked = False"
+        self.deleteGlobalQuestVar("unlockDatetime")
+        self.addSpawn(STONE_BAIUM,115213,16623,10080,41740,False,0)
+    return
+
+  def onAdvEvent (self,event,npc,player):
+    objId=0
+    if event == "baium_unlock" :
+      self.isBaiumLocked = False
+      self.deleteGlobalQuestVar("unlockDatetime")
+      self.addSpawn(STONE_BAIUM,115213,16623,10080,41740,False,0)
+    elif event == "baium_wakeup" and npc:
+      if npc.getNpcId() == LIVE_BAIUM :
+        npc.broadcastPacket(SocialAction(npc.getObjectId(),1))
+        npc.broadcastPacket(Earthquake(npc.getX(), npc.getY(), npc.getZ(),40,5))
+        # once Baium is awaken, no more people may enter until he dies, the server reboots, or 
+        # 30 pass with no attacks made against Baium.
+        self.isBaiumLocked = True
+        # start monitoring baium's inactivity
+        self.lastAttackVsBaiumTime = System.currentTimeMillis()
+        self.startQuestTimer("baium_despawn", 60000, npc, None)
+        # TODO: the person who woke baium up should be knocked across the room, onto a wall, and
+        # lose massive amounts of HP.
+    # despawn the live baium after 30 minutes of inactivity  
+    elif event == "baium_despawn" and npc:
+      if (npc.getNpcId() == LIVE_BAIUM) and (self.lastAttackVsBaiumTime + 1800000 < System.currentTimeMillis()) :
+        npc.deleteMe()   # despawn the live-baium
+        self.addSpawn(STONE_BAIUM,115213,16623,10080,41740,False,0)  # spawn stone-baium
+        self.deleteGlobalQuestVar("unlockDatetime")  # make sure that all locks are deleted from the DB
+        self.isBaiumAwake = False       # mark that Baium is not awake any more 
+        self.isBaiumLocked = False      # unlock the entrance
+        self.playersInside = []
+      else :
+        # if baium's inactivity is still younger than 30 minutes, just re-add the timer
+        self.startQuestTimer("baium_despawn", 60000, npc, None)
+    return
+
+  def onTalk (self,npc,player):
+    npcId = npc.getNpcId()
+    htmltext = ""
+    if npcId == STONE_BAIUM :
+      if player in self.playersInside :
+        if not npc.isBusy():
+           npc.setBusy(True)
+           npc.setBusyMessage("Attending another player's request")
+           npc.deleteMe()
+           baium = self.addSpawn(LIVE_BAIUM,npc)
+           baium.broadcastPacket(SocialAction(baium.getObjectId(),2))
+           self.startQuestTimer("baium_wakeup",15000, baium, None)
+           self.playersInside = []
+      else:
+        htmltext = "Conditions are not right to wake up Baium"
+    elif npcId == ANGELIC_VORTEX :
+      if not self.isBaiumLocked :
+        if player.isFlying() :
+          print "Player "+player.getName()+" attempted to enter Baium's layer while flying!"
+          htmltext = '<html><body>Angelic Vortex:<br>You may not enter while flying a wyvern</body></html>'
+        if player.getQuestState("baium").getQuestItemsCount(4295) : # bloody fabric
+          player.getQuestState("baium").takeItems(4295,1)
+          player.teleToLocation(113100,14500,10077)
+          if not self.isBaiumAwake :
+            self.playersInside.append(player)
+        else :
+          htmltext = '<html><body>Angelic Vortex:<br>You do not have enough items</body></html>'
+      else :
+        htmltext = '<html><body>Angelic Vortex:<br>You may not enter at this time</body></html>'
+    return htmltext
+    
+  def onAttack(self, npc, player, damage, isPet) :
+    # update a variable with the last action against baium
+    self.lastAttackVsBaiumTime = System.currentTimeMillis()
+    
+  def onKill(self,npc,player,isPet):
+    objId=npc.getObjectId()
+    npc.broadcastPacket(PlaySound(1, "BS02_D", 1, objId, npc.getX(), npc.getY(), npc.getZ()))
+    # spawn the "Teleportation Cubic" for 15 minutes (to allow players to exit the lair)
+    self.addSpawn(29055,115203,16620,10078,0,False,900000)
+    
+    # "lock" baium for 5 days and 1 to 8 hours [i.e. 432,000,000 +  1*3,600,000 + random-less-than(8*3,600,000) millisecs]
+    respawnTime = 435600000 + Rnd.get(8*3600000)
+    self.isBaiumLocked = True
+    self.startQuestTimer("baium_unlock", respawnTime, None, None)
+    # also save the respawn time so that the info is maintained past reboots
+    self.saveGlobalQuestVar("unlockDatetime", str(System.currentTimeMillis() + respawnTime))
+    
+
+# Quest class and state definition
+QUEST       = baium(-1, "baium", "ai")
+CREATED     = State('Start', QUEST)
+
+# Quest initialization
+QUEST.setInitialState(CREATED)
+# Quest NPC starter initialization
+QUEST.addStartNpc(STONE_BAIUM)
+QUEST.addStartNpc(ANGELIC_VORTEX)
+QUEST.addTalkId(STONE_BAIUM)
+QUEST.addTalkId(ANGELIC_VORTEX)
+
+QUEST.addKillId(LIVE_BAIUM)
+QUEST.addAttackId(LIVE_BAIUM)

+ 50 - 0
datapack_development/data/scripts/ai/individual/core.py

@@ -0,0 +1,50 @@
+import sys
+from net.sf.l2j.util import Rnd
+from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
+from net.sf.l2j.gameserver.serverpackets import CreatureSay
+from net.sf.l2j.gameserver.serverpackets import PlaySound
+
+# Boss: Core
+class core(JQuest) :
+
+    # init function.  Add in here variables that you'd like to be inherited by subclasses (if any)
+    def __init__(self,id,name,descr):
+        JQuest.__init__(self,id,name,descr)
+        self.Core = 29006
+        self.Minions = [29007,29008,29011]
+        self.FirstAttacked = False
+
+    def onAttack (self,npc,player,damage,isPet):
+        objId=npc.getObjectId()
+        if self.FirstAttacked:
+           if Rnd.get(100) : return
+           npc.broadcastPacket(CreatureSay(objId,0,"Core","Removing intruders."))
+        else :
+           self.FirstAttacked = True
+           npc.broadcastPacket(CreatureSay(objId,0,"Core","A non-permitted target has been discovered."))
+           npc.broadcastPacket(CreatureSay(objId,0,"Core","Starting intruder removal system."))
+        return 
+
+    def onKill(self,npc,player,isPet):
+        npcId = npc.getNpcId()
+        if npcId == self.Core:
+            objId=npc.getObjectId()
+            npc.broadcastPacket(PlaySound(1, "BS02_D", 1, objId, npc.getX(), npc.getY(), npc.getZ()))
+            npc.broadcastPacket(CreatureSay(objId,0,"Core","A fatal error has occurred."))
+            npc.broadcastPacket(CreatureSay(objId,0,"Core","System is being shut down..."))
+            npc.broadcastPacket(CreatureSay(objId,0,"Core","......"))
+            self.FirstAttacked = False
+            self.addSpawn(31842,16502,110165,-6394,0,False,900000)
+            self.addSpawn(31842,18948,110166,-6397,0,False,900000)
+        elif self.FirstAttacked :
+            self.addSpawn(npcId,17726,108915,-6480,npc.getHeading(),True,0)
+        return 
+
+# now call the constructor (starts up the ai)
+QUEST		= core(-1,"core","ai")
+
+QUEST.addKillId(QUEST.Core)
+QUEST.addAttackId(QUEST.Core)
+
+for minion in QUEST.Minions :
+    QUEST.addKillId(minion)

+ 13 - 0
datapack_development/data/scripts/ai/individual/documentation.txt

@@ -0,0 +1,13 @@
+Individual AI:
+This folder contains AI scripts for single npc templates (one npc ID, but possibly many instances).  
+That is, if a particular NPC/mob has a unique AI or something slightly different from all other generic NPCs, 
+an individual AI script can be created for all occurences of that npc/mob.  Such individual scripts ought to be here.
+
+Individual AI scripts can be subclassed.  In other words, an individual may inherit from a group or other individual.  
+For example, one group template might define mobs that cast spells.  A particular mob may cast spells but may also 
+talk whenever it gets attacked.  In that case, instead of writing all the AI for attacking and casting spells, it may 
+inherit from a group template that defines AI for ALL mobs that cast spells, then add behaviours for talking onAttack.
+
+"NPC registrations" refers to the addition of NPCs in the various events of the scripts, such as onAttack, onKill, etc
+Those are done by using keywords such as "addKillId" etc.  For more details on registrations, see 
+"jscript/quests/documentation.txt"

+ 8 - 0
datapack_development/data/scripts/cron/documentation.txt

@@ -0,0 +1,8 @@
+Most of the scripts found within the jscript folder are initialized on server start, but 
+do not run anything except when triggered by a player.  For scripts that need to be ran
+automatically, without any player interaction, cron can be used.  
+Using the format demonstrated in the example.py script, one can setup tasks that run 
+automatically at server boot.  In addition, advanced users can include other classes from java
+and setup timed tasks, such as special events that have universal drops for a certain period of time.
+
+The server admins can feel free to add more folders like cron and include them in their servers.

+ 5 - 0
datapack_development/data/scripts/cron/example.py

@@ -0,0 +1,5 @@
+##############################################
+### Author: Layane (andrashe@gmail.com)
+##############################################
+
+print "Hi world!"

+ 11 - 0
datapack_development/data/scripts/custom/3995_echo/1.htm

@@ -0,0 +1,11 @@
+<html><body><table width=200>
+<tr><td align="center">Echo Crystals </td></tr>
+</table><br>
+<a action="bypass -h Quest 3995_echo 4410">[Create an Echo Crystal - Theme of Journey]</a><br>
+<a action="bypass -h Quest 3995_echo 4409">[Create an Echo Crystal - Theme of Battle]</a><br>
+<a action="bypass -h Quest 3995_echo 4408">[Create an Echo Crystal - Theme of Love]</a><br>
+<a action="bypass -h Quest 3995_echo 4420">[Create an Echo Crystal - Theme of Solitude]</a><br>
+<a action="bypass -h Quest 3995_echo 4421">[Create an Echo Crystal - Theme of Feast]</a><br>
+<a action="bypass -h Quest 3995_echo 4419">[Create an Echo Crystal - Theme of Comedy]</a><br>
+<a action="bypass -h Quest 3995_echo 4418">[Create an Echo Crystal - Theme of Celebration]</a>
+</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/3995_echo/31042-01.htm

@@ -0,0 +1,3 @@
+<html><body>Kantabilon:<br>
+What soothing music! Ideal for a traveler such as yourself...<br>
+Here is your crystal! Enjoy!</body></html> 

+ 2 - 0
datapack_development/data/scripts/custom/3995_echo/31042-02.htm

@@ -0,0 +1,2 @@
+<html><body>Kantabilon:<br>
+Hi there! If you want an Echo Crystal, it'll cost you 200 adena.</body></html>

+ 2 - 0
datapack_development/data/scripts/custom/3995_echo/31042-03.htm

@@ -0,0 +1,2 @@
+<html><body>Kantabilon:<br>
+How do you expect me to make a crystal if you don't bring me a score?</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/3995_echo/31042-04.htm

@@ -0,0 +1,3 @@
+<html><body>Kantabilon:<br>
+Oh, how noble! It brings to mind thousands of orcs marching bravely off to war...<br>
+Your crystal is complete! Enjoy it!</body></html>

+ 2 - 0
datapack_development/data/scripts/custom/3995_echo/31042-05.htm

@@ -0,0 +1,2 @@
+<html><body>Kantabilon:<br>
+If you want me to create an Echo Crystal, it'll cost you 200 adena.</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/3995_echo/31042-06.htm

@@ -0,0 +1,3 @@
+<html><body>Kantabilon:<br>
+As you are well aware, I cannot make an Echo Crystal for you if you don't bring me a score!<br>
+A fellow once told me that he was able to obtain an old score by talking to a fake alchemist in Oren...</body></html> 

+ 3 - 0
datapack_development/data/scripts/custom/3995_echo/31042-07.htm

@@ -0,0 +1,3 @@
+<html><body>Kantabilon:<br>
+Oh, how romantic! And melancholy at the same time... Like love, wouldn't you agree? Yes, this definitely has an Elven quality to it... Perhaps I should add a female Elven voice to the crystal?~<br>
+It is complete. Enjoy!</body></html>

+ 2 - 0
datapack_development/data/scripts/custom/3995_echo/31042-08.htm

@@ -0,0 +1,2 @@
+<html><body>Kantabilon:<br>
+Well, if you want an Echo Crystal it will cost you 200 adena.</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/3995_echo/31042-09.htm

@@ -0,0 +1,3 @@
+<html><body>Kantabilon:<br>
+I already told you that I cannot make an Echo Crystal for you if you don't bring me a score!<br>
+A fellow once told me that he was able to obtain an old score by talking to a fake alchemist in Oren...</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/3995_echo/31042-10.htm

@@ -0,0 +1,3 @@
+<html><body>Kantabilon:<br>
+How sad! It reminds me of the feeling I get when I'm drinking alone on a rainy night... My, oh my, am I blue!<br>
+Here is your crystal. Enjoy it!</body></html>

+ 2 - 0
datapack_development/data/scripts/custom/3995_echo/31042-11.htm

@@ -0,0 +1,2 @@
+<html><body>Kantabilon:<br>
+If you want an Echo Crystal it'll cost you 200 adena.</body></html>

+ 2 - 0
datapack_development/data/scripts/custom/3995_echo/31042-12.htm

@@ -0,0 +1,2 @@
+<html><body>Kantabilon:<br>
+How do you expect me to make a crystal if you don't bring me a score?</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/3995_echo/31042-13.htm

@@ -0,0 +1,3 @@
+<html><body>Kantabilon:<br>
+This music makes me want to get up and dance! I haven't felt this good in years! All it needs is an accordion!<br>
+Your crystal is complete. Enjoy it!</body></html>

+ 2 - 0
datapack_development/data/scripts/custom/3995_echo/31042-14.htm

@@ -0,0 +1,2 @@
+<html><body>Kantabilon:<br>
+If you want me to create an Echo Crystal it'll cost you 200 adena.</body></html>

+ 2 - 0
datapack_development/data/scripts/custom/3995_echo/31042-15.htm

@@ -0,0 +1,2 @@
+<html><body>Kantabilon:<br>
+How do you expect me to make an Echo Crystal if you don't bring me a score?</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/3995_echo/31042-16.htm

@@ -0,0 +1,3 @@
+<html><body>Melody Maestro Kantabilon:<br>
+This is such a happy tune! I especially like the last part! It reminds me of watching a clown at the circus... <br>
+It's done! Enjoy!</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/3995_echo/31042-17.htm

@@ -0,0 +1,3 @@
+<html><body>Melody Maestro Kantabilon:<br>
+Hmm...! Is there a happy occasion in the offing? My, what heartwarming music! <br>
+It's done! Enjoy!</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/3995_echo/31043-01.htm

@@ -0,0 +1,3 @@
+<html><body>Octavia:<br>
+Music and travel are my two favorite things! Music makes travel twice as exciting!<br>
+Your crystal is finished! Tra la la~!</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/3995_echo/31043-02.htm

@@ -0,0 +1,3 @@
+<html><body>Octavia:<br>
+I'm trying to make a living here! If you won't pay for the ingredients, who do you think will?<br>
+An Echo Crystal will cost you 200 adena.</body></html> 

+ 3 - 0
datapack_development/data/scripts/custom/3995_echo/31043-03.htm

@@ -0,0 +1,3 @@
+<html><body>Octavia:<br>
+How do you expect me to make an Echo Crystal without a score? Unless you want a silent Echo Crystal~!!<br>
+Bard Swan has a lovely travel score you might like... Tra la la~ la la~!</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/3995_echo/31043-04.htm

@@ -0,0 +1,3 @@
+<html><body>Octavia:<br>
+Oh, my! What a bellicose theme! I feel like marching off to war! Da dum da dum dum~!<br>
+La la~! Your crystal is finished~! Tra la la~ la la~!</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/3995_echo/31043-05.htm

@@ -0,0 +1,3 @@
+<html><body>Octavia:<br>
+I'm trying to make a living here! If you won't pay for the ingredients, who do you think will?<br>
+An Echo Crystal will cost you 200 adena.</body></html>

+ 2 - 0
datapack_development/data/scripts/custom/3995_echo/31043-06.htm

@@ -0,0 +1,2 @@
+<html><body>Octavia:<br>
+How can I make an Echo Crystal without a score~? Unless you want me to make a silent Echo Crystal~!!</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/3995_echo/31043-07.htm

@@ -0,0 +1,3 @@
+<html><body>Octavia:<br>
+What is the taste of love? Is it sweet like honey or bitter like black beer? I'll bet it tastes like a Dion potato! Yum!<br>
+Your crystal is finished! I hope you enjoy it!</body></html> 

+ 3 - 0
datapack_development/data/scripts/custom/3995_echo/31043-08.htm

@@ -0,0 +1,3 @@
+<html><body>Octavia:<br>
+I'm trying to make a living here! If you won't pay for the ingredients, do you expect me to?<br>
+An Echo Crystal will cost you 200 adena.</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/3995_echo/31043-09.htm

@@ -0,0 +1,3 @@
+<html><body>Octavia:<br>
+How do you expect me to make an Echo Crystal without a score? Unless you want a silent Echo Crystal~!!<br>
+</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/3995_echo/31043-10.htm

@@ -0,0 +1,3 @@
+<html><body>Octavia:<br>
+Oh, the lonely moon! My aching heart! This isn't my style at all!~<br>
+Your crystal is finished!</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/3995_echo/31043-11.htm

@@ -0,0 +1,3 @@
+<html><body>Octavia:<br>
+I'm trying to make a living here! If you won't pay for the ingredients, do you expect me to?<br>
+An Echo Crystal will cost you 200 adena.</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/3995_echo/31043-12.htm

@@ -0,0 +1,3 @@
+<html><body>Octavia:<br>
+How do you expect me to make an Echo Crystal without a score? Unless you a silent Echo Crystal!!<br>
+A fellow once told me that an excellent theme of solitude can be obtained from Musician Nanarin. He has quite a fondness for beards. Tra la la la la!</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/3995_echo/31043-13.htm

@@ -0,0 +1,3 @@
+<html><body>Octavia:<br>
+Shake that booty! Yeah, baby! Go! Dance, you slug! You self-centered buffoon! Shake your body! Feel the beat!<br>
+Your crystal is finished!</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/3995_echo/31043-14.htm

@@ -0,0 +1,3 @@
+<html><body>Octavia:<br>
+I'm trying to make a living here! If you won't pay for the ingredients, who do you think will?<br>
+An Echo Crystal will cost you 200 adena.</body></html> 

+ 3 - 0
datapack_development/data/scripts/custom/3995_echo/31043-15.htm

@@ -0,0 +1,3 @@
+<html><body>Octavia:<br>
+How do you expect me to make an Echo Crystal without a score? Unless you want a silent Echo Crystal!!<br>
+Barbado has a lovely score with a theme of feast!</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/3995_echo/31043-16.htm

@@ -0,0 +1,3 @@
+<html><body>Octavia:<br>
+Come out and play with me! Forget your troubles! Come on! Get happy!<br>
+It's finished! This is really my kind of music!</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/3995_echo/31043-17.htm

@@ -0,0 +1,3 @@
+<html><body>Octavia:<br>
+Ah, what a touching melody! Such heart-felt sentiments. And just think, it was made especially for you!<br>
+Enjoy!</body></html>

+ 67 - 0
datapack_development/data/scripts/custom/3995_echo/__init__.py

@@ -0,0 +1,67 @@
+# Formerly based on Elektra's script
+# updated by DrLecter for the Official L2J Datapack Project.
+# Visit http://forum.l2jdp.com/ for more details.
+
+qn = "3995_echo"
+
+NPCS        = [31042,31043]
+ADENA       = 57
+COST        = 200
+
+QuestId     = 3995
+QuestName   = "echo"
+QuestDesc   = "custom"
+
+#score:[crystal,msg_ok,msg_noadena,msg_noscore]
+LIST={
+4410:[4411,"01","02","03"],
+4409:[4412,"04","05","06"],
+4408:[4413,"07","08","09"],
+4420:[4414,"10","11","12"],
+4421:[4415,"13","14","15"],
+4419:[4417,"16","05","06"],
+4418:[4416,"17","05","06"]
+}
+
+
+import sys
+from net.sf.l2j.gameserver.model.quest import State
+from net.sf.l2j.gameserver.model.quest import QuestState
+from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
+
+class Quest (JQuest) :
+
+ def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
+
+ def onAdvEvent (self,event,npc,player) :
+    st = player.getQuestState(qn)
+    if not (st and event.isdigit()): return
+    score=int(event)
+    if score in LIST.keys() :
+      crystal,ok,noadena,noscore=LIST[score]
+      npcId = str(npc.getNpcId())
+      if not st.getQuestItemsCount(score) :
+         htmltext=npcId+"-"+noscore+".htm"
+      elif st.getQuestItemsCount(ADENA) < COST :
+         htmltext=npcId+"-"+noadena+".htm"
+      else :
+         st.takeItems(ADENA,COST)
+         st.giveItems(crystal,1)
+         htmltext=npcId+"-"+ok+".htm"
+    else :
+      htmltext=""
+    st.exitQuest(1)
+    return htmltext
+
+ def onTalk (Self,npc,player):
+   return "1.htm"
+
+
+QUEST       = Quest(QuestId,qn,QuestDesc)
+CREATED     = State('Start',     QUEST)
+
+QUEST.setInitialState(CREATED)
+
+for npc in NPCS:
+   QUEST.addStartNpc(npc)
+   QUEST.addTalkId(npc)

+ 52 - 0
datapack_development/data/scripts/custom/4000_ShadowWeapons/__init__.py

@@ -0,0 +1,52 @@
+# Created by DrLecter
+import sys
+
+from net.sf.l2j.gameserver.model.quest        import State
+from net.sf.l2j.gameserver.model.quest        import QuestState
+from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
+
+qn = "4000_ShadowWeapons"
+#NPCs that would need to figure out what to show when asked about coupons exchange
+NPC =[ 30026,30037,30066,30070,30109,30115,30120,30174,30175,30176,30187,30191, \
+       30195,30288,30289,30290,30297,30373,30462,30474,30498,30499,30500,30503, \
+       30504,30505,30511,30512,30513,30676,30677,30681,30685,30687,30689,30694, \
+       30699,30704,30845,30847,30849,30854,30857,30862,30865,30894,30897,30900, \
+       30905,30910,30913,31269,31272,31288,31314,31317,31321,31324,31326,31328, \
+       31331,31334,31336,31965,31974,31276,31285,31996,32094,32096,32098,32202, \
+       32233,32234 ]
+#itemId for shadow weapon coupons, it's not used more than once but increases readability
+D_COUPON,C_COUPON=[ 8869,8870 ]
+
+class Quest (JQuest) :
+
+ def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
+
+ def onTalk (Self,npc,player):
+    st = player.getQuestState(qn)
+    if not st: return
+    has_d=st.getQuestItemsCount(D_COUPON)
+    has_c=st.getQuestItemsCount(C_COUPON)
+    if  has_d or has_c :
+      #let's assume character had both c & d-grade coupons, we'll confirm later
+      multisell=306893003
+      if not has_d :
+         #if s/he had c-grade only...
+         multisell=306893002
+      elif not has_c :
+         #or d-grade only.
+         multisell=306893001
+      #finally, return htm with proper multisell value in it.
+      htmltext=st.showHtmlFile("exchange.htm").replace("%msid%",str(multisell))
+    else :
+      htmltext="exchange-no.htm"
+    st.exitQuest(1)
+    return htmltext
+
+QUEST       = Quest(4000,qn,"Custom")
+CREATED     = State('Start', QUEST)
+
+QUEST.setInitialState(CREATED)
+
+for item in NPC:
+   QUEST.addStartNpc(item)
+   QUEST.addTalkId(item)

+ 4 - 0
datapack_development/data/scripts/custom/4000_ShadowWeapons/exchange-no.htm

@@ -0,0 +1,4 @@
+<html><body>
+You don't have a Shadow weapon exchange coupon.<br>
+A shadow Weapon exchange coupon is a<font color="LEVEL"> gift received from a Grand Master, Magister or High Priest when you complete a class transfer.</font><br>
+</body></html>

+ 6 - 0
datapack_development/data/scripts/custom/4000_ShadowWeapons/exchange.htm

@@ -0,0 +1,6 @@
+<html><body>
+A Shadow weapon is a special weapon that is made in cooperation between the Ivory Tower and the Black Anvil Guild. It is created by magically projecting the power of a weapon onto another catalytic object. While that means that it can only be used while the magic charge remains, it has made it possible to mass produce projectile weapons.<br>
+Its performance is no different than if you used the original weapon, except that it cannot possess the special ability to absorb souls or refine through a Stone of Life. Also, although it acts as a weapon, it is actualy in the magic category -- once opened, it cannot be passed on to someone else. Consider it an aid on your new path until you lay your hands on some real weapons.<br>
+If you have a Shadow Weapon exchange coupon, you can receive a Shadow Weapon right for you.<br>
+<a action="bypass -h npc_%objectId%_multisell %msid%">Give the shadow Weapon exchange coupon.</a>
+</body></html>

+ 6 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31370-friend.htm

@@ -0,0 +1,6 @@
+<html><body>Hierarch Kadun Zu Ketra:<br> 
+We Ketras have come here to reclaim the land of our ancestors! We've discovered that the Varka Silenos, our loathsome enemy, defile this holy land! We will never forgive them this insult!<br>
+Help us return to our homeland! May the flame of Paagrio burn within your heart eternally!<br>
+But, be careful! You must remember our brothers are always watching you.  <font color="LEVEL">As soon as you lay a hand on our Ketra tribe, all the promises between you and us will disappear! </font><br> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+</body></html>

+ 4 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31370-no.htm

@@ -0,0 +1,4 @@
+<html><body>Hierarch Kadun Zu Ketra:<br>
+Hold it, stranger!  This is the sacred land of the Ketra! You defile it with your presence!<br>
+We're different from the vile Orcs to the north... We'll surely reclaim this land of our ancestors! If you seriously want to help us return to our homeland, visit Messenger Wahkan!
+</body></html>

+ 6 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31371-friend.htm

@@ -0,0 +1,6 @@
+<html><body>Ketra's Messenger Wahkan:<br>
+Welcome, brave comrade!<br>
+You've brought many heads of Varka Silenos! We're very impressed! A few more friends like you and we can put those Varkas down for good!<br>
+Tejakar Ketra!<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+</body></html>

+ 5 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31371-no.htm

@@ -0,0 +1,5 @@
+<html><body>Ketra's Messenger Wahkan:<br>
+We Ketra are the bravest of all Orc tribes! We're here to reclaim the land of our ancestors! Prepare to die, all who stand in our way!<br>
+Don't take us for fools! We're well aware of the fact that in order to defeat the enemy, we must ally with outside forces! Like you! Will you be our comrade in arms? Are you ready to prove your worth alongside us on the battlefield?<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+</body></html>

+ 4 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31372-1.htm

@@ -0,0 +1,4 @@
+<html><body>Soul Guide Asefa:<br>
+Welcome, comrade of Ketra! Until the day comes when you win an honorable name on the battlefield, may the souls of our ancestors bless you and protect you!<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+</body></html>

+ 4 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31372-2.htm

@@ -0,0 +1,4 @@
+<html><body>Soul Guide Asefa:<br>
+In order to receive the blessing of the ancestors, you must dedicate a<font color="LEVEL"> Buffalo horn</font> to them! Go to the battleground and return victorious, you'll receive a Buffalo horn as a reward!<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+</body></html>

+ 5 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31372-3.htm

@@ -0,0 +1,5 @@
+<html><body>Soul Guide Asefa:<br>
+You, nameless foreigner! Get away from here! Don't defile the land of our ancestors!<br>
+I'll bring down the curse of flames upon the enemies of Ketra!<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+</body></html>

+ 13 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31372-4.htm

@@ -0,0 +1,13 @@
+<html><body>Soul Guide Asefa:<br>
+Welcome, sworn friend of Ketra! I pray that the Flame of Paagrio will shed its light on your soul!<br>
+The blood of the Varka Silenos you drew has been dedicated to the souls of our great ancestors in the midst of sacred flames in heaven! You'll receive the blessings of our ancestors!<br>
+<a action="bypass -h Quest 6050_KetraOrcSupport 1">Blessing of Wolf (Focus): Requires 2 Buffalo Horns</a><br>
+<a action="bypass -h Quest 6050_KetraOrcSupport 2">Blessing of Hawk (Death Whisper): Requires 2 Buffalo Horns</a><br>
+<a action="bypass -h Quest 6050_KetraOrcSupport 3">Blessing of Bear (Might): Requires 3 Buffalo Horns</a><br>
+<a action="bypass -h Quest 6050_KetraOrcSupport 4">Blessing of Spider (Acumen): Requires 3 Buffalo Horns</a><br>
+<a action="bypass -h Quest 6050_KetraOrcSupport 5">Blessing of Lion (Berserker): Requires 3 Buffalo Horns</a><br>
+<a action="bypass -h Quest 6050_KetraOrcSupport 6">Blessing of Coyote (Vampiric Rage): Requires 3 Buffalo Horns</a><br>
+<a action="bypass -h Quest 6050_KetraOrcSupport 7">Blessing of Owl (Empower): Requires 6 Buffalo Horns</a><br>
+<a action="bypass -h Quest 6050_KetraOrcSupport 8">Blessing of Wild Horse (Haste): Requires 6 Buffalo Horns</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+</body></html>

+ 6 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31373-1.htm

@@ -0,0 +1,6 @@
+<html><body>Grocer Atan:<br>
+Come on in, comrade of Ketra! I'm responsible for providing supplies to the honorable warriors of our tribe. Under special orders from the chief of our tribe, I can now offer supplies to outsiders like you!<br>
+<a action="bypass -h npc_%objectId%_Buy 367">Buy</a><br>
+<a action="bypass -h npc_%objectId%_Sell">Sell</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+</body></html>

+ 6 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31373-2.htm

@@ -0,0 +1,6 @@
+<html><body>Grocer Atan:<br>
+Dear comrade of Ketra! How come what you told me and what you now show me are two different things?<br>
+<a action="bypass -h npc_%objectId%_Buy 367">Buy</a><br>
+<a action="bypass -h npc_%objectId%_Sell">Sell</a><br>
+<a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the lord of the manor and what is the tax rate?"</a>
+</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31373-no.htm

@@ -0,0 +1,3 @@
+<html><body>Grocer Atan:<br>
+I can't sell supplies to someone who is not a comrade of Ketra! Go away!
+</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31373-pk.htm

@@ -0,0 +1,3 @@
+<html><body>Grocer Atan:<br>
+Oh ... you're a wanted criminal. My man may report you to the village guards if he sees you. Escape to another place at once. I cannot sell to you now, but I trust you will be a future customer. When you are free once more, please pay our shop a visit. Don't forget us.
+</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31374-0.htm

@@ -0,0 +1,3 @@
+<html><body>Warehouse Keeper Jaff:<br> 
+Ha! You never deposited anything here! Your memory is not as good as your reputation! 
+</body></html>

+ 5 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31374-1.htm

@@ -0,0 +1,5 @@
+<html><body>Warehouse Keeper Jaff:<br> 
+Yo, comrade of Ketra! Welcome! This warehouse is where our war supplies are stored!<br> 
+I know you've worked hard, but I can't yet open the warehouse to a foreigner such as yourself! Keep up the good work! One day our chief will allow you to use the warehouse!<br> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+</body></html>

+ 5 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31374-2.htm

@@ -0,0 +1,5 @@
+<html><body>Warehouse Keeper Jaff:<br> 
+Have you found all you need? If there's anything else, just ask me!<br> 
+<a action="bypass -h npc_%objectId%_DepositP">Deposit an item.</a><br>
+<a action="bypass -h Quest 6050_KetraOrcSupport Withdraw">Pick up an item.</a>
+</body></html>

+ 5 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31374-3.htm

@@ -0,0 +1,5 @@
+<html><body>Warehouse Keeper Jaff:<br> 
+I don't care about your reputation among outsiders! You treat us Ketra fairly, we'll do the same!<br> 
+<a action="bypass -h npc_%objectId%_DepositP">Deposit an item.</a><br> 
+<a action="bypass -h Quest 6050_KetraOrcSupport Withdraw">Pick up an item.</a>
+</body></html>

+ 6 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31374-4.htm

@@ -0,0 +1,6 @@
+<html><body>Warehouse Keeper Jaff:<br> 
+Come here, friend of Ketra!<br> 
+You've been given permission to use our warehouse by our chief! A valued warrior like you shouldn't have to carry around a heavy load! Leave anything here you don't need for combat!<br> 
+<a action="bypass -h npc_%objectId%_DepositP">Deposit an item.</a><br> 
+<a action="bypass -h Quest 6050_KetraOrcSupport Withdraw">Pick up an item.</a>
+</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31374-no.htm

@@ -0,0 +1,3 @@
+<html><body>Warehouse Keeper Jaff:<br> 
+Go away! This warehouse is reserved for the glorious warriors of Ketra! It's not for outsiders! 
+</body></html>

+ 8 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31375-1.htm

@@ -0,0 +1,8 @@
+<html><body>Trader Jumara:<br>
+Tejakar Ketra! Welcome, comrade! I'm a supplier of specialty items! The elder tells me that you're interested in buying something!<br>
+How about this low-level booty pouch? Someday, when you're qualified to open it, you'll have the strongest armor available!<br>
+Bring me a<font color="LEVEL"> Buffalo Horn</font> and I'll give you whatever you want!<br>
+What would you like?<br>
+<a action="bypass -h npc_%objectId%_multisell 313750001">"I'd like one of the Ketra's specialty products."</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+</body></html>

+ 7 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31375-2.htm

@@ -0,0 +1,7 @@
+<html><body>Trader Jumara:<br>
+Tejakar Ketra! Welcome, dear friend!<br>
+I've been ordered to supply a higher-level pouch to you, but you won't get the strongest armor yet! Try again when you've had more experiences.<br>
+Bring me a<font color="LEVEL"> Buffalo Horn</font> and I'll give you whatever you want. Care to take a look?<br>
+<a action="bypass -h npc_%objectId%_multisell 313750002">"I'd like one of the Ketra's specialty products."</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+</body></html>

+ 7 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31375-3.htm

@@ -0,0 +1,7 @@
+<html><body>Trader Jumara:<br>
+Tejakar Ketra! Welcome, dear friend!<br>
+You're finally qualified to get the most valuable looted goods from our tribe!<br>
+Now, open the box that holds the strongest armor!<br>Bring me a<font color="LEVEL"> Buffalo Horn</font> and I'll give you anything you want!<br>
+<a action="bypass -h npc_%objectId%_multisell 313750003">"I'd like one of the Ketra's specialty products."</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+</body></html>

+ 4 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31375-no.htm

@@ -0,0 +1,4 @@
+<html><body>Trader Jumara:<br>
+Tejakar Ketra! Welcome, dear friend!<br>
+You are not strong enough yet! Try again when you've had more experiences.
+</body></html>

+ 5 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31376-1.htm

@@ -0,0 +1,5 @@
+<html><body>Gatekeeper Kurfa:<br>
+You're a true friend of my people. My ancestors guard your every step!<br>
+Stories of your valor grow everyday! Unfortunately, I can't allow you to use the gate of time and space yet. Keep up the good work!<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+</body></html>

+ 5 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31376-2.htm

@@ -0,0 +1,5 @@
+<html><body>Gatekeeper Kurfa:<br>
+You, comrade of the Ketra. May the divine protection of the ancestors be with you always!<br>
+Our chief has approved of your valor and will allow you to travel to a bigger battleground. So, tell me where you wish to go! I, Kurfa, will open the gate of time and space for you!<br>
+<a action="bypass -h Quest 6050_KetraOrcSupport Teleport">Teleport</a>
+</body></html>

+ 5 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31376-3.htm

@@ -0,0 +1,5 @@
+<html><body>Gatekeeper Kurfa:<br>
+Dear sworn friend of Ketra. May the divine blessing and protection of our ancestors be with you always!<br>
+Your bravery is renowned! Everybody says that when you battle, you are as hot as an exploding volcano! Our chief has given his approval for you to travel to another village! You, tell me where you wish to go! I, Kurfa will open the gate of time and space for you!<br>
+<a action="bypass -h Quest 6050_KetraOrcSupport Teleport">Teleport</a>
+</body></html>

+ 5 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31376-4.htm

@@ -0,0 +1,5 @@
+<html><body>
+&$556;<br><br>
+<a action="bypass -h npc_%objectId%_goto 10028" msg="811;Goddard Castle Town">Goddard Castle Town - 4900 Adena</a><br1>
+<a action="bypass -h npc_%objectId%_goto 10029" msg="811;Rune Castle Town">Rune Castle Town - 22000 Adena</a><br1>
+</body></html>

+ 8 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31376-5.htm

@@ -0,0 +1,8 @@
+<html><body>
+&$556;<br><br>
+<a action="bypass -h npc_%objectId%_goto 10028" msg="811;Goddard Castle Town">Goddard Castle Town - 4900 Adena</a><br1>
+<a action="bypass -h npc_%objectId%_goto 10029" msg="811;Rune Castle Town">Rune Castle Town - 22000 Adena</a><br1>
+<a action="bypass -h npc_%objectId%_goto 10030" msg="811;Aden Castle Town">Aden Castle Town - 21000 Adena</a><br1>
+<a action="bypass -h npc_%objectId%_goto 10031" msg="811;Wall of Argos">Wall of Argos - 7000 Adena</a><br1>
+<a action="bypass -h npc_%objectId%_goto 10032" msg="811;Hot Springs">Hot Springs - 6700 Adena</a><br1>
+</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/31376-no.htm

@@ -0,0 +1,3 @@
+<html><body>Gatekeeper Kurfa:<br>
+I guide travelers through the gate of time and space! I don't deal with outsiders!
+</body></html>

+ 143 - 0
datapack_development/data/scripts/custom/6050_KetraOrcSupport/__init__.py

@@ -0,0 +1,143 @@
+# Created by Emperorc
+# Finished by Kerberos_20 10/23/07
+import sys
+from net.sf.l2j.gameserver.model.quest import State
+from net.sf.l2j.gameserver.model.quest import QuestState
+from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
+from net.sf.l2j.gameserver.datatables import SkillTable
+from net.sf.l2j.gameserver.serverpackets import WareHouseWithdrawalList
+from net.sf.l2j.gameserver.serverpackets import ActionFailed
+
+qn = "6050_KetraOrcSupport"
+
+Kadun = 31370 #Hierarch
+Wahkan= 31371 #Messenger
+Asefa = 31372 #Soul Guide
+Atan  = 31373 #Grocer
+Jaff  = 31374 #Warehouse Keeper
+Jumara= 31375 #Trader
+Kurfa = 31376 #Gate Keeper
+NPCS = range(31370,31377)
+
+Horn = 7186
+#"event number":[Buff Id,Buff Level,Cost]
+BUFF={
+"1":[4359,1,2],#Focus: Requires 2 Buffalo Horns
+"2":[4360,1,2],#Death Whisper: Requires 2 Buffalo Horns
+"3":[4345,1,3],#Might: Requires 3 Buffalo Horns
+"4":[4355,1,3],#Acumen: Requires 3 Buffalo Horns
+"5":[4352,1,3],#Berserker: Requires 3 Buffalo Horns
+"6":[4354,1,3],#Vampiric Rage: Requires 3 Buffalo Horns
+"7":[4356,1,6],#Empower: Requires 6 Buffalo Horns
+"8":[4357,1,6],#Haste: Requires 6 Buffalo Horns
+}
+class Quest (JQuest) :
+
+ def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
+
+ def onAdvEvent (self,event,npc,player) :
+    htmltext = event
+    st = player.getQuestState(qn)
+    if not st: return
+    Alevel = player.getAllianceWithVarkaKetra()
+    if str(event) in BUFF.keys() :
+        skillId,level,horns=BUFF[event]
+        if st.getQuestItemsCount(Horn) >= horns :
+            st.takeItems(Horn,horns)
+            npc.setTarget(player)
+            npc.doCast(SkillTable.getInstance().getInfo(skillId,level))
+            npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp())
+            htmltext = "31372-4.htm"
+    elif event == "Withdraw" :
+        if player.getWarehouse().getSize() == 0 :
+            htmltext = "31374-0.htm"
+        else :
+            player.sendPacket(ActionFailed())
+            player.setActiveWarehouse(player.getWarehouse())
+            player.sendPacket(WareHouseWithdrawalList(player, 1))
+    elif event == "Teleport" :
+        if Alevel == 4 :
+            htmltext = "31376-4.htm"
+        elif Alevel == 5 :
+            htmltext = "31376-5.htm"
+    return htmltext
+
+ def onFirstTalk (self,npc,player):
+    htmltext = "<html><body>You are either not carrying out your quest or don't meet the criteria.</body></html>"
+    st = player.getQuestState(qn)
+    if not st :
+        st = self.newQuestState(player)
+    npcId = npc.getNpcId()
+    Alevel = player.getAllianceWithVarkaKetra()
+    Horns = st.getQuestItemsCount(Horn)
+    if npcId == Kadun :
+        if Alevel > 0 :
+            htmltext = "31370-friend.htm"
+        else :
+            htmltext = "31370-no.htm"
+    elif npcId == Wahkan :
+        if Alevel > 0 :
+            htmltext = "31371-friend.htm"
+        else :
+            htmltext = "31371-no.htm"
+    elif npcId == Asefa :
+        st.setState(STARTED)
+        if Alevel < 1 :
+            htmltext = "31372-3.htm"
+        elif Alevel < 3 and Alevel > 0:
+            htmltext = "31372-1.htm"
+        elif Alevel > 2 :
+            if Horns :
+                htmltext = "31372-4.htm"
+            else :
+                htmltext = "31372-2.htm"
+    elif npcId == Atan :
+        if player.getKarma() >= 1: 
+            htmltext = "31373-pk.htm"
+        elif Alevel <= 0 :
+            htmltext = "31373-no.htm"
+        elif Alevel == 1 or Alevel == 2:
+            htmltext = "31373-1.htm"
+        else:
+            htmltext = "31373-2.htm"
+    elif npcId == Jaff :
+        if Alevel <= 0 :
+            htmltext = "31374-no.htm"
+        elif Alevel == 1 :
+            htmltext = "31374-1.htm"
+        elif player.getWarehouse().getSize() == 0 :
+            htmltext = "31374-3.htm"
+        elif Alevel == 2 or Alevel == 3:
+            htmltext = "31374-2.htm"
+        else :
+            htmltext = "31374-4.htm"
+    elif npcId == Jumara :
+        if Alevel == 2 :
+           htmltext = "31375-1.htm"
+        elif Alevel == 3 or Alevel == 4 :
+            htmltext = "31375-2.htm"
+        elif Alevel == 5 :
+            htmltext = "31375-3.htm"
+        else :
+            htmltext = "31375-no.htm"
+    elif npcId == Kurfa :
+        if Alevel <= 0 :
+            htmltext = "31376-no.htm"
+        elif Alevel > 0 and Alevel < 4 :
+            htmltext = "31376-1.htm"
+        elif Alevel == 4 :
+            htmltext = "31376-2.htm"
+        else :
+            htmltext = "31376-3.htm"
+    return htmltext
+
+QUEST       = Quest(6050, qn, "custom")
+CREATED     = State('Start', QUEST)
+STARTED     = State('Started', QUEST)
+
+QUEST.setInitialState(CREATED)
+for i in NPCS:
+   QUEST.addFirstTalkId(i)
+QUEST.addTalkId(Asefa)
+QUEST.addTalkId(Kurfa)
+QUEST.addTalkId(Jaff)

+ 6 - 0
datapack_development/data/scripts/custom/6051_VarkaSilenosSupport/31377-friend.htm

@@ -0,0 +1,6 @@
+<html><body>Elder Ashas Varka Durai:<br> 
+Welcome, my friend!  I'm Ashas Varka Durai, an elder of the Varka tribe.  <br> 
+To defend the land that was promised to us, we're at war with the arrogant Ketra Orcs.  You've helped us to significantly damage them. They've proven to be much more formidable than we thought.  We've reached an intractable stalemate!  To bring our struggle to an end, you must make a long, hard journey.  I wish you well! <br> 
+But, be careful.  Whatever you do, you must remember our brothers are watching you.  <font color="LEVEL">As soon as you lay a hand on our Varka tribe, all the promises between you and us will disappear! </font> <br> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+</body></html>

+ 4 - 0
datapack_development/data/scripts/custom/6051_VarkaSilenosSupport/31377-no.htm

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+<html><body>Elder Ashas Varka Durai:<br> 
+Hold it right there, stranger! Unfriendly visitors aren't welcome in this land!<br> 
+Traveler of the west wind! If you expect to win our trust, you must first visit <font color="LEVEL"> Varka's messenger Naran Ashanuk</font>. He'll tell you what you must do. 
+</body></html>

+ 6 - 0
datapack_development/data/scripts/custom/6051_VarkaSilenosSupport/31378-friend.htm

@@ -0,0 +1,6 @@
+<html><body>Ketra's Messenger Naran Ashanuk:<br>
+The Silenos were a wandering tribe that followed the wind. I suppose if you've made it this far you already know that. We Varka are warriors! We're the toughest, most tenacious fighters ever! You're extremely brave!<br>
+You helped us to drive those arrogant Ketra Orcs from our territory!<br>
+Dear friend of the Varka, please stay and help us fight our enemy!<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+</body></html>

+ 5 - 0
datapack_development/data/scripts/custom/6051_VarkaSilenosSupport/31378-no.htm

@@ -0,0 +1,5 @@
+<html><body>Varka's Messenger Naran Ashanuk:<br>
+Behold the promised land of the Varka! It was given to us as a reward for spilling our blood in defense of the kingdom of Elmore! Who do those pathetic Ketra Orcs think they are? Saying that this land has belonged to them for thousands of years! Rubbish!<br>
+You, traveler of the west wind! Will you help us defeat those arrogant Ketras? You'll be well-rewarded!<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+</body></html>

+ 5 - 0
datapack_development/data/scripts/custom/6051_VarkaSilenosSupport/31379-1.htm

@@ -0,0 +1,5 @@
+<html><body>Soul Guide Udan Mardui:<br>
+I'm Soul Guide Udan Mardui.<br>You're a friend of Varka, aren't you? Your reputation precedes you, my friend! Unfortunately, I can't offer you any just help yet.<br>
+All favors must be reciprocated with an appropriate price! When you've accumulated enough trust, come back and see me again! On behalf of our tribe, I'll give you a reward!<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+</body></html>

+ 4 - 0
datapack_development/data/scripts/custom/6051_VarkaSilenosSupport/31379-2.htm

@@ -0,0 +1,4 @@
+<html><body>Soul Guide Udan Mardui:<br>
+If you want to be blessed, give me the<font color="LEVEL"> seed of Nepenthes</font>! Prove yourself!<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+</body></html>

+ 5 - 0
datapack_development/data/scripts/custom/6051_VarkaSilenosSupport/31379-3.htm

@@ -0,0 +1,5 @@
+<html><body>Soul Guide Udan Mardui:<br>
+I'm Udan Mardui, guide of dead souls. Dear traveler of the west wind, there's nothing I can offer you.<br>
+You came here looking for peace, leave the same way!<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+</body></html>

+ 12 - 0
datapack_development/data/scripts/custom/6051_VarkaSilenosSupport/31379-4.htm

@@ -0,0 +1,12 @@
+<html><body>Soul Guide Udan Mardui:<br>
+I am Udan Mardui, guide of dead souls.<br>Dear friend of water, I thank you for the service you provided. May the good will and blessing of nature's goodness be with you always! I hope the reward I give you will help in your combat.<br>
+<a action="bypass -h Quest 6051_VarkaSilenosSupport 1">Blessing of Wolf (Focus): Requires 2 Nepenthes Seeds</a><br>
+<a action="bypass -h Quest 6051_VarkaSilenosSupport 2">Blessing of Hawk (Death Whisper): Requires 2 Nepenthes Seeds</a><br>
+<a action="bypass -h Quest 6051_VarkaSilenosSupport 3">Blessing of Bear (Might): Requires 3 Nepenthes Seeds</a><br>
+<a action="bypass -h Quest 6051_VarkaSilenosSupport 4">Blessing of Spider (Acumen): Requires 3 Nepenthes Seeds</a><br>
+<a action="bypass -h Quest 6051_VarkaSilenosSupport 5">Blessing of Lion (Berserker): Requires 3 Nepenthes Seeds</a><br>
+<a action="bypass -h Quest 6051_VarkaSilenosSupport 6">Blessing of Coyote (Vampiric Rage): Requires 3 Nepenthes Seeds</a><br>
+<a action="bypass -h Quest 6051_VarkaSilenosSupport 7">Blessing of Owl (Empower): Requires 6 Nepenthes Seeds</a><br>
+<a action="bypass -h Quest 6051_VarkaSilenosSupport 8">Blessing of Wild Horse (Haste): Requires 6 Nepenthes Seeds</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+</body></html>

+ 7 - 0
datapack_development/data/scripts/custom/6051_VarkaSilenosSupport/31380-1.htm

@@ -0,0 +1,7 @@
+<html><body>Grocer Diyabu:<br>
+Oh! Are you the soldier I've been hearing so much about?!<br>
+My name is Diyabu. As you can see, I'm a businessman. If you ever need anything, just let me know. I'll try my best to accommodate you. A hero like you deserves the best!<br>
+<a action="bypass -h npc_%objectId%_Buy 366">Buy</a><br>
+<a action="bypass -h npc_%objectId%_Sell">Sell</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+</body></html>

+ 5 - 0
datapack_development/data/scripts/custom/6051_VarkaSilenosSupport/31380-2.htm

@@ -0,0 +1,5 @@
+<html><body>Grocer Diyabu:<br>
+Dear Friend of Varka! You make me very sad! Friends shouldn't lie to each other! You should be more honest!<br>
+<a action="bypass -h npc_%objectId%_Buy 366">Buy</a><br>
+<a action="bypass -h npc_%objectId%_Sell">Sell</a>
+</body></html>

+ 4 - 0
datapack_development/data/scripts/custom/6051_VarkaSilenosSupport/31380-no.htm

@@ -0,0 +1,4 @@
+<html><body>Grocer Diyabu:<br>
+Dear traveler of the west wind. I must tell you! I deal with friends of Varka only!
+</body></html>
+

+ 3 - 0
datapack_development/data/scripts/custom/6051_VarkaSilenosSupport/31380-pk.htm

@@ -0,0 +1,3 @@
+<html><body>Grocer Diyabu:<br>
+Oh ... you're a wanted criminal. My man may report you to the village guards if he sees you. Escape to another place at once. I cannot sell to you now, but I trust you will be a future customer. When you are free once more, please pay our shop a visit. Don't forget us.
+</body></html>

+ 3 - 0
datapack_development/data/scripts/custom/6051_VarkaSilenosSupport/31381-0.htm

@@ -0,0 +1,3 @@
+<html><body>Warehouse Keeper Hagos:<br> 
+Ha! You never deposited anything here! Your memory is not as good as your reputation! 
+</body></html>

+ 6 - 0
datapack_development/data/scripts/custom/6051_VarkaSilenosSupport/31381-1.htm

@@ -0,0 +1,6 @@
+<html><body>Warehouse Keeper Hagos:<br> 
+Welcome, friend of Varka!<br> 
+I'm in charge of keeping the tribe's supplies. I can't help you now because I don't yet have the approval of the elder.<br> 
+Try a little harder! Surely he'll allow you to use the warehouse.<br> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+</body></html>

+ 5 - 0
datapack_development/data/scripts/custom/6051_VarkaSilenosSupport/31381-2.htm

@@ -0,0 +1,5 @@
+<html><body>Warehouse Keeper Hagos:<br> 
+Do they call you a criminal? I don't like labels like that... What's a criminal anyway? Someone who broke a Contract? Varkas always keep their word! So should you!<br> 
+<a action="bypass -h npc_%objectId%_DepositP">Deposit an item.</a><br> 
+<a action="bypass -h Quest 6051_VarkaSilenosSupport Withdraw">Pick up an item.</a> 
+</body></html>

Энэ ялгаанд хэт олон файл өөрчлөгдсөн тул зарим файлыг харуулаагүй болно