|
@@ -883,14 +883,11 @@
|
|
</for>
|
|
</for>
|
|
</skill>
|
|
</skill>
|
|
<skill id="3578" levels="1" name="Special Ability: Infinity Blade">
|
|
<skill id="3578" levels="1" name="Special Ability: Infinity Blade">
|
|
- <set name="target" val="TARGET_SELF" />
|
|
|
|
- <set name="skillType" val="BUFF" />
|
|
|
|
- <set name="operateType" val="P" />
|
|
|
|
|
|
+ <!-- Confirmed CT2.5 & Updated to H5 -->
|
|
<set name="magicLvl" val="80" />
|
|
<set name="magicLvl" val="80" />
|
|
- <set name="chanceType" val="ON_CRIT" />
|
|
|
|
- <set name="activationChance" val="5" />
|
|
|
|
- <set name="triggeredId" val="3579" />
|
|
|
|
- <set name="triggeredLevel" val="1" />
|
|
|
|
|
|
+ <set name="operateType" val="P" />
|
|
|
|
+ <set name="skillType" val="BUFF" />
|
|
|
|
+ <set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<for>
|
|
<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
|
|
<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
|
|
<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
|
|
<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
|
|
@@ -904,15 +901,16 @@
|
|
</for>
|
|
</for>
|
|
</skill>
|
|
</skill>
|
|
<skill id="3579" levels="1" name="Decrease P. Def.">
|
|
<skill id="3579" levels="1" name="Decrease P. Def.">
|
|
|
|
+ <!-- Confirmed CT2.5 -->
|
|
<!-- Infinity Blade/Rapier Skill -->
|
|
<!-- Infinity Blade/Rapier Skill -->
|
|
- <set name="target" val="TARGET_ONE" />
|
|
|
|
- <set name="saveVs" val="MEN" />
|
|
|
|
- <set name="skillType" val="DEBUFF" />
|
|
|
|
- <set name="operateType" val="A2" />
|
|
|
|
- <set name="magicLvl" val="80" />
|
|
|
|
<set name="isDebuff" val="true" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="lvlDepend" val="1" />
|
|
<set name="lvlDepend" val="1" />
|
|
- <set name="power" val="80" />
|
|
|
|
|
|
+ <set name="magicLvl" val="80" />
|
|
|
|
+ <set name="operateType" val="A2" />
|
|
|
|
+ <set name="power" val="4" /> <!-- Base Land Rate -->
|
|
|
|
+ <set name="saveVs" val="MEN" />
|
|
|
|
+ <set name="skillType" val="DEBUFF" />
|
|
|
|
+ <set name="target" val="TARGET_ONE" />
|
|
<for>
|
|
<for>
|
|
<effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="3" abnormalType="pd_down">
|
|
<effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="3" abnormalType="pd_down">
|
|
<mul order="0x30" stat="pDef" val="0.77" />
|
|
<mul order="0x30" stat="pDef" val="0.77" />
|
|
@@ -920,14 +918,11 @@
|
|
</for>
|
|
</for>
|
|
</skill>
|
|
</skill>
|
|
<skill id="3580" levels="1" name="Special Ability: Infinity Axe">
|
|
<skill id="3580" levels="1" name="Special Ability: Infinity Axe">
|
|
- <set name="target" val="TARGET_SELF" />
|
|
|
|
- <set name="skillType" val="BUFF" />
|
|
|
|
- <set name="operateType" val="P" />
|
|
|
|
|
|
+ <!-- Confirmed CT2.5 & Updated to H5 -->
|
|
<set name="magicLvl" val="80" />
|
|
<set name="magicLvl" val="80" />
|
|
- <set name="chanceType" val="ON_CRIT" />
|
|
|
|
- <set name="activationChance" val="20" />
|
|
|
|
- <set name="triggeredId" val="3581" />
|
|
|
|
- <set name="triggeredLevel" val="1" />
|
|
|
|
|
|
+ <set name="operateType" val="P" />
|
|
|
|
+ <set name="skillType" val="BUFF" />
|
|
|
|
+ <set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<for>
|
|
<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
|
|
<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
|
|
<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
|
|
<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
|
|
@@ -941,22 +936,23 @@
|
|
</for>
|
|
</for>
|
|
</skill>
|
|
</skill>
|
|
<skill id="3581" levels="1" name="Discord">
|
|
<skill id="3581" levels="1" name="Discord">
|
|
|
|
+ <!-- Confirmed CT2.5 -->
|
|
<!-- Infinity Axe Skill -->
|
|
<!-- Infinity Axe Skill -->
|
|
- <set name="target" val="TARGET_ONE" />
|
|
|
|
- <set name="skillType" val="CONFUSE_MOB_ONLY" />
|
|
|
|
- <set name="operateType" val="A1" />
|
|
|
|
<set name="magicLvl" val="80" />
|
|
<set name="magicLvl" val="80" />
|
|
- <set name="power" val="80" />
|
|
|
|
- <set name="isDebuff" val="true" />
|
|
|
|
|
|
+ <set name="operateType" val="A1" />
|
|
|
|
+ <set name="power" val="20" /> <!-- Base Land Rate -->
|
|
|
|
+ <set name="skillType" val="CONFUSE_MOB_ONLY" />
|
|
|
|
+ <set name="target" val="TARGET_ONE" />
|
|
<for>
|
|
<for>
|
|
<effect count="5" name="ConfuseMob" abnormalTime="4" val="0" />
|
|
<effect count="5" name="ConfuseMob" abnormalTime="4" val="0" />
|
|
</for>
|
|
</for>
|
|
</skill>
|
|
</skill>
|
|
<skill id="3582" levels="1" name="Special Ability: Infinity Cleaver">
|
|
<skill id="3582" levels="1" name="Special Ability: Infinity Cleaver">
|
|
- <set name="target" val="TARGET_SELF" />
|
|
|
|
- <set name="skillType" val="BUFF" />
|
|
|
|
- <set name="operateType" val="P" />
|
|
|
|
|
|
+ <!-- Confirmed CT2.5 & Updated to H5 -->
|
|
<set name="magicLvl" val="80" />
|
|
<set name="magicLvl" val="80" />
|
|
|
|
+ <set name="operateType" val="P" />
|
|
|
|
+ <set name="skillType" val="BUFF" />
|
|
|
|
+ <set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<for>
|
|
<add order="0x40" stat="cAtkAdd" val="504" /> <!-- P.Atk. +504 on a critical hit -->
|
|
<add order="0x40" stat="cAtkAdd" val="504" /> <!-- P.Atk. +504 on a critical hit -->
|
|
<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
|
|
<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
|
|
@@ -971,14 +967,11 @@
|
|
</for>
|
|
</for>
|
|
</skill>
|
|
</skill>
|
|
<skill id="3583" levels="1" name="Special Ability: Infinity Crusher">
|
|
<skill id="3583" levels="1" name="Special Ability: Infinity Crusher">
|
|
- <set name="target" val="TARGET_SELF" />
|
|
|
|
- <set name="skillType" val="BUFF" />
|
|
|
|
- <set name="operateType" val="P" />
|
|
|
|
|
|
+ <!-- Confirmed CT2.5 & Updated to H5 -->
|
|
<set name="magicLvl" val="80" />
|
|
<set name="magicLvl" val="80" />
|
|
- <set name="chanceType" val="ON_CRIT" />
|
|
|
|
- <set name="activationChance" val="25" />
|
|
|
|
- <set name="triggeredId" val="3584" />
|
|
|
|
- <set name="triggeredLevel" val="1" />
|
|
|
|
|
|
+ <set name="operateType" val="P" />
|
|
|
|
+ <set name="skillType" val="BUFF" />
|
|
|
|
+ <set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<for>
|
|
<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
|
|
<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
|
|
<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
|
|
<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
|
|
@@ -992,29 +985,27 @@
|
|
</for>
|
|
</for>
|
|
</skill>
|
|
</skill>
|
|
<skill id="3584" levels="1" name="Shock">
|
|
<skill id="3584" levels="1" name="Shock">
|
|
|
|
+ <!-- Confirmed CT2.5 -->
|
|
<!-- Infinity Crusher Skill -->
|
|
<!-- Infinity Crusher Skill -->
|
|
- <set name="target" val="TARGET_ONE" />
|
|
|
|
- <set name="saveVs" val="CON" />
|
|
|
|
|
|
+ <set name="isDebuff" val="true" />
|
|
<set name="lvlDepend" val="1" />
|
|
<set name="lvlDepend" val="1" />
|
|
- <set name="skillType" val="STUN" />
|
|
|
|
- <set name="operateType" val="A2" />
|
|
|
|
<set name="magicLvl" val="80" />
|
|
<set name="magicLvl" val="80" />
|
|
- <set name="power" val="80" />
|
|
|
|
- <set name="isDebuff" val="true" />
|
|
|
|
|
|
+ <set name="operateType" val="A2" />
|
|
|
|
+ <set name="power" val="25" /> <!-- Base Land Rate -->
|
|
|
|
+ <set name="saveVs" val="CON" />
|
|
|
|
+ <set name="skillType" val="STUN" />
|
|
|
|
+ <set name="target" val="TARGET_ONE" />
|
|
<set name="trait" val="SHOCK" />
|
|
<set name="trait" val="SHOCK" />
|
|
<for>
|
|
<for>
|
|
<effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" />
|
|
<effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" />
|
|
</for>
|
|
</for>
|
|
</skill>
|
|
</skill>
|
|
<skill id="3585" levels="1" name="Special Ability: Infinity Wing">
|
|
<skill id="3585" levels="1" name="Special Ability: Infinity Wing">
|
|
- <set name="target" val="TARGET_SELF" />
|
|
|
|
- <set name="skillType" val="BUFF" />
|
|
|
|
- <set name="operateType" val="P" />
|
|
|
|
|
|
+ <!-- Confirmed CT2.5 & Updated to H5 -->
|
|
<set name="magicLvl" val="80" />
|
|
<set name="magicLvl" val="80" />
|
|
- <set name="chanceType" val="ON_CRIT" />
|
|
|
|
- <set name="activationChance" val="10" />
|
|
|
|
- <set name="triggeredId" val="3586" />
|
|
|
|
- <set name="triggeredLevel" val="1" />
|
|
|
|
|
|
+ <set name="operateType" val="P" />
|
|
|
|
+ <set name="skillType" val="BUFF" />
|
|
|
|
+ <set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<for>
|
|
<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
|
|
<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
|
|
<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
|
|
<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
|
|
@@ -1029,29 +1020,27 @@
|
|
</for>
|
|
</for>
|
|
</skill>
|
|
</skill>
|
|
<skill id="3586" levels="1" name="Physical Skill Restraint">
|
|
<skill id="3586" levels="1" name="Physical Skill Restraint">
|
|
|
|
+ <!-- Confirmed CT2.5 -->
|
|
<!-- Infinity Wing Skill -->
|
|
<!-- Infinity Wing Skill -->
|
|
- <set name="target" val="TARGET_ONE" />
|
|
|
|
- <set name="saveVs" val="MEN" />
|
|
|
|
- <set name="skillType" val="MUTE" />
|
|
|
|
- <set name="operateType" val="A2" />
|
|
|
|
- <set name="magicLvl" val="80" />
|
|
|
|
- <set name="power" val="80" />
|
|
|
|
<set name="isDebuff" val="true" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="lvlDepend" val="2" />
|
|
<set name="lvlDepend" val="2" />
|
|
|
|
+ <set name="magicLvl" val="80" />
|
|
|
|
+ <set name="operateType" val="A2" />
|
|
|
|
+ <set name="power" val="10" /> <!-- Base Land Rate -->
|
|
|
|
+ <set name="saveVs" val="MEN" />
|
|
|
|
+ <set name="skillType" val="MUTE" />
|
|
|
|
+ <set name="target" val="TARGET_ONE" />
|
|
<set name="trait" val="DERANGEMENT" />
|
|
<set name="trait" val="DERANGEMENT" />
|
|
<for>
|
|
<for>
|
|
<effect name="PhysicalMute" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="silence_physical" />
|
|
<effect name="PhysicalMute" abnormalTime="60" val="0" abnormalLvl="1" abnormalType="silence_physical" />
|
|
</for>
|
|
</for>
|
|
</skill>
|
|
</skill>
|
|
<skill id="3587" levels="1" name="Special Ability: Infinity Fang">
|
|
<skill id="3587" levels="1" name="Special Ability: Infinity Fang">
|
|
- <set name="target" val="TARGET_SELF" />
|
|
|
|
- <set name="skillType" val="BUFF" />
|
|
|
|
- <set name="operateType" val="P" />
|
|
|
|
|
|
+ <!-- Confirmed CT2.5 & Updated to H5 -->
|
|
<set name="magicLvl" val="80" />
|
|
<set name="magicLvl" val="80" />
|
|
- <set name="chanceType" val="ON_CRIT" />
|
|
|
|
- <set name="activationChance" val="25" />
|
|
|
|
- <set name="triggeredId" val="3588" />
|
|
|
|
- <set name="triggeredLevel" val="1" />
|
|
|
|
|
|
+ <set name="operateType" val="P" />
|
|
|
|
+ <set name="skillType" val="BUFF" />
|
|
|
|
+ <set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<for>
|
|
<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
|
|
<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
|
|
<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
|
|
<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
|
|
@@ -1066,37 +1055,35 @@
|
|
</for>
|
|
</for>
|
|
</skill>
|
|
</skill>
|
|
<skill id="3588" levels="1" name="Shock">
|
|
<skill id="3588" levels="1" name="Shock">
|
|
|
|
+ <!-- Confirmed Ct2.5 -->
|
|
<!-- Infinity Fang Skill -->
|
|
<!-- Infinity Fang Skill -->
|
|
- <set name="target" val="TARGET_ONE" />
|
|
|
|
- <set name="saveVs" val="CON" />
|
|
|
|
- <set name="skillType" val="STUN" />
|
|
|
|
- <set name="operateType" val="A2" />
|
|
|
|
- <set name="magicLvl" val="80" />
|
|
|
|
- <set name="power" val="80" />
|
|
|
|
<set name="isDebuff" val="true" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="lvlDepend" val="1" />
|
|
<set name="lvlDepend" val="1" />
|
|
|
|
+ <set name="magicLvl" val="80" />
|
|
|
|
+ <set name="operateType" val="A2" />
|
|
|
|
+ <set name="power" val="25" /> <!-- Base Land Rate -->
|
|
|
|
+ <set name="saveVs" val="CON" />
|
|
|
|
+ <set name="skillType" val="STUN" />
|
|
|
|
+ <set name="target" val="TARGET_ONE" />
|
|
<set name="trait" val="SHOCK" />
|
|
<set name="trait" val="SHOCK" />
|
|
<for>
|
|
<for>
|
|
<effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" />
|
|
<effect name="Stun" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="stun" />
|
|
</for>
|
|
</for>
|
|
</skill>
|
|
</skill>
|
|
<skill id="3589" levels="1" name="Special Ability: Infinity Stinger">
|
|
<skill id="3589" levels="1" name="Special Ability: Infinity Stinger">
|
|
- <set name="target" val="TARGET_SELF" />
|
|
|
|
- <set name="skillType" val="BUFF" />
|
|
|
|
- <set name="operateType" val="P" />
|
|
|
|
|
|
+ <!-- Confirmed CT2.5 & Updated to H5 -->
|
|
<set name="magicLvl" val="80" />
|
|
<set name="magicLvl" val="80" />
|
|
- <set name="chanceType" val="ON_CRIT" />
|
|
|
|
- <set name="activationChance" val="5" />
|
|
|
|
- <set name="triggeredId" val="3590" />
|
|
|
|
- <set name="triggeredLevel" val="1" />
|
|
|
|
|
|
+ <set name="operateType" val="P" />
|
|
|
|
+ <set name="skillType" val="BUFF" />
|
|
|
|
+ <set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<for>
|
|
<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
|
|
<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
|
|
<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
|
|
<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
|
|
<mul order="0x30" stat="pAtkSpd" val="1.03" /> <!-- Atk. Spd. +3% -->
|
|
<mul order="0x30" stat="pAtkSpd" val="1.03" /> <!-- Atk. Spd. +3% -->
|
|
<add order="0x40" stat="regMp" val="0.51" /> <!-- MP regen per tick +0.51 -->
|
|
<add order="0x40" stat="regMp" val="0.51" /> <!-- MP regen per tick +0.51 -->
|
|
- <add order="0x40" stat="rCrit" val="220"> <!-- Critical +220 from behind target -->
|
|
|
|
|
|
+ <basemul order="0x30" stat="rCrit" val="0.22"> <!-- Critical +22% from behind target -->
|
|
<player behind="True" />
|
|
<player behind="True" />
|
|
- </add>
|
|
|
|
|
|
+ </basemul>
|
|
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
|
|
<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
|
|
<mul order="0x30" stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
|
|
<mul order="0x30" stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
|
|
<mul order="0x30" stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
|
|
<mul order="0x30" stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
|
|
@@ -1105,27 +1092,28 @@
|
|
</for>
|
|
</for>
|
|
</skill>
|
|
</skill>
|
|
<skill id="3590" levels="1" name="Silence">
|
|
<skill id="3590" levels="1" name="Silence">
|
|
|
|
+ <!-- Confirmed CT2.5 -->
|
|
<!-- Infinity Stinger Skill -->
|
|
<!-- Infinity Stinger Skill -->
|
|
- <set name="target" val="TARGET_ONE" />
|
|
|
|
- <set name="saveVs" val="MEN" />
|
|
|
|
- <set name="skillType" val="MUTE" />
|
|
|
|
- <set name="operateType" val="A2" />
|
|
|
|
- <set name="magicLvl" val="80" />
|
|
|
|
- <set name="power" val="80" />
|
|
|
|
<set name="isDebuff" val="true" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="lvlDepend" val="1" />
|
|
<set name="lvlDepend" val="1" />
|
|
|
|
+ <set name="magicLvl" val="80" />
|
|
|
|
+ <set name="operateType" val="A2" />
|
|
|
|
+ <set name="power" val="5" /> <!-- Base Land Rate -->
|
|
|
|
+ <set name="saveVs" val="MEN" />
|
|
|
|
+ <set name="skillType" val="MUTE" />
|
|
|
|
+ <set name="target" val="TARGET_ONE" />
|
|
<set name="trait" val="DERANGEMENT" />
|
|
<set name="trait" val="DERANGEMENT" />
|
|
<for>
|
|
<for>
|
|
<effect name="Mute" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="silence" />
|
|
<effect name="Mute" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="silence" />
|
|
</for>
|
|
</for>
|
|
</skill>
|
|
</skill>
|
|
<skill id="3591" levels="1" name="Special Ability: Infinity Spear">
|
|
<skill id="3591" levels="1" name="Special Ability: Infinity Spear">
|
|
- <set name="target" val="TARGET_SELF" />
|
|
|
|
- <set name="skillType" val="BUFF" />
|
|
|
|
- <set name="operateType" val="P" />
|
|
|
|
|
|
+ <!-- Confirmed CT2.5 & Updated to H5 -->
|
|
<set name="magicLvl" val="80" />
|
|
<set name="magicLvl" val="80" />
|
|
|
|
+ <set name="operateType" val="P" />
|
|
|
|
+ <set name="skillType" val="BUFF" />
|
|
|
|
+ <set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<for>
|
|
- <add order="0x40" stat="atkCountMax" val="5" />
|
|
|
|
<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
|
|
<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
|
|
<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
|
|
<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
|
|
<mul order="0x30" stat="pAtkSpd" val="1.07" /> <!-- Atk. Spd. +7% -->
|
|
<mul order="0x30" stat="pAtkSpd" val="1.07" /> <!-- Atk. Spd. +7% -->
|
|
@@ -1137,28 +1125,27 @@
|
|
<!-- NOTE: The skill reflection rate has been increased in H5, values unconfirmed -->
|
|
<!-- NOTE: The skill reflection rate has been increased in H5, values unconfirmed -->
|
|
<add order="0x40" stat="reflectSkillPhysic" val="20" /> <!-- Reflect Skills 20% of the time -->
|
|
<add order="0x40" stat="reflectSkillPhysic" val="20" /> <!-- Reflect Skills 20% of the time -->
|
|
<add order="0x40" stat="reflectSkillMagic" val="20" /> <!-- Reflect Skills 20% of the time -->
|
|
<add order="0x40" stat="reflectSkillMagic" val="20" /> <!-- Reflect Skills 20% of the time -->
|
|
|
|
+ <add order="0x40" stat="atkCountMax" val="5" />
|
|
</for>
|
|
</for>
|
|
</skill>
|
|
</skill>
|
|
<skill id="3592" levels="1" name="Dispell">
|
|
<skill id="3592" levels="1" name="Dispell">
|
|
|
|
+ <!-- Confirmed CT2.5 & Updated to H5 -->
|
|
<!-- Infinity Spear Skill -->
|
|
<!-- Infinity Spear Skill -->
|
|
- <set name="target" val="TARGET_ONE" />
|
|
|
|
- <set name="skillType" val="CANCEL" />
|
|
|
|
- <set name="operateType" val="A1" />
|
|
|
|
<set name="magicLvl" val="80" />
|
|
<set name="magicLvl" val="80" />
|
|
|
|
+ <set name="operateType" val="A1" />
|
|
<!-- NOTE: Number of buffs canceled have been reduced to 2 in H5 -->
|
|
<!-- NOTE: Number of buffs canceled have been reduced to 2 in H5 -->
|
|
<set name="maxNegated" val="2" />
|
|
<set name="maxNegated" val="2" />
|
|
<!-- NOTE: The Cancel effect have been reduced in H5, value unconfirmed -->
|
|
<!-- NOTE: The Cancel effect have been reduced in H5, value unconfirmed -->
|
|
<set name="power" val="5" />
|
|
<set name="power" val="5" />
|
|
|
|
+ <set name="skillType" val="CANCEL" />
|
|
|
|
+ <set name="target" val="TARGET_ONE" />
|
|
</skill>
|
|
</skill>
|
|
<skill id="3593" levels="1" name="Special Ability: Infinity Bow">
|
|
<skill id="3593" levels="1" name="Special Ability: Infinity Bow">
|
|
- <set name="target" val="TARGET_SELF" />
|
|
|
|
- <set name="skillType" val="BUFF" />
|
|
|
|
- <set name="operateType" val="P" />
|
|
|
|
|
|
+ <!-- Confirmed CT2.5 & Updated to H5 -->
|
|
<set name="magicLvl" val="80" />
|
|
<set name="magicLvl" val="80" />
|
|
- <set name="chanceType" val="ON_CRIT" />
|
|
|
|
- <set name="activationChance" val="7" />
|
|
|
|
- <set name="triggeredId" val="3594" />
|
|
|
|
- <set name="triggeredLevel" val="1" />
|
|
|
|
|
|
+ <set name="operateType" val="P" />
|
|
|
|
+ <set name="skillType" val="BUFF" />
|
|
|
|
+ <set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<for>
|
|
<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
|
|
<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
|
|
<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
|
|
<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
|
|
@@ -1169,30 +1156,27 @@
|
|
</for>
|
|
</for>
|
|
</skill>
|
|
</skill>
|
|
<skill id="3594" levels="1" name="Slow">
|
|
<skill id="3594" levels="1" name="Slow">
|
|
|
|
+ <!-- Confirmed Ct2.5 -->
|
|
<!-- Infinity Bow/Shooter Skill -->
|
|
<!-- Infinity Bow/Shooter Skill -->
|
|
- <set name="target" val="TARGET_ONE" />
|
|
|
|
- <set name="saveVs" val="MEN" />
|
|
|
|
- <set name="skillType" val="DEBUFF" />
|
|
|
|
- <set name="operateType" val="A2" />
|
|
|
|
- <set name="magicLvl" val="80" />
|
|
|
|
<set name="isDebuff" val="true" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="lvlDepend" val="1" />
|
|
<set name="lvlDepend" val="1" />
|
|
- <set name="power" val="80" />
|
|
|
|
|
|
+ <set name="magicLvl" val="80" />
|
|
|
|
+ <set name="operateType" val="A2" />
|
|
|
|
+ <set name="power" val="7" /> <!-- Base Land Rate -->
|
|
|
|
+ <set name="saveVs" val="MEN" />
|
|
|
|
+ <set name="skillType" val="DEBUFF" />
|
|
|
|
+ <set name="target" val="TARGET_ONE" />
|
|
<for>
|
|
<for>
|
|
- <effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="speed_down">
|
|
|
|
- <mul order="0x30" stat="runSpd" val="0.5" />
|
|
|
|
|
|
+ <effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="3" abnormalType="speed_down">
|
|
|
|
+ <mul order="0x30" stat="runSpd" val="0.7" />
|
|
</effect>
|
|
</effect>
|
|
</for>
|
|
</for>
|
|
</skill>
|
|
</skill>
|
|
<skill id="3595" levels="1" name="Special Ability: Infinity Scepter">
|
|
<skill id="3595" levels="1" name="Special Ability: Infinity Scepter">
|
|
- <set name="target" val="TARGET_SELF" />
|
|
|
|
- <set name="skillType" val="BUFF" />
|
|
|
|
- <set name="operateType" val="P" />
|
|
|
|
<set name="magicLvl" val="80" />
|
|
<set name="magicLvl" val="80" />
|
|
- <set name="chanceType" val="ON_MAGIC_GOOD" />
|
|
|
|
- <set name="activationChance" val="3" />
|
|
|
|
- <set name="triggeredId" val="3596" />
|
|
|
|
- <set name="triggeredLevel" val="1" />
|
|
|
|
|
|
+ <set name="operateType" val="P" />
|
|
|
|
+ <set name="skillType" val="BUFF" />
|
|
|
|
+ <set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<for>
|
|
<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
|
|
<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
|
|
<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
|
|
<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
|
|
@@ -1207,12 +1191,13 @@
|
|
</for>
|
|
</for>
|
|
</skill>
|
|
</skill>
|
|
<skill id="3596" levels="1" name="Full Recover">
|
|
<skill id="3596" levels="1" name="Full Recover">
|
|
|
|
+ <!-- Confirmed CT2.5 -->
|
|
<!-- Infinity Scepter Skill -->
|
|
<!-- Infinity Scepter Skill -->
|
|
- <set name="target" val="TARGET_ONE" />
|
|
|
|
- <set name="skillType" val="HEAL_PERCENT" />
|
|
|
|
- <set name="operateType" val="A1" />
|
|
|
|
- <set name="magicLvl" val="80" />
|
|
|
|
<set name="aggroPoints" val="100" />
|
|
<set name="aggroPoints" val="100" />
|
|
|
|
+ <set name="magicLvl" val="80" />
|
|
|
|
+ <set name="operateType" val="A1" />
|
|
|
|
+ <set name="skillType" val="HEAL_PERCENT" />
|
|
|
|
+ <set name="target" val="TARGET_ONE" />
|
|
<cond msgId="113" addName="1">
|
|
<cond msgId="113" addName="1">
|
|
<not>
|
|
<not>
|
|
<target npcType="L2Attackable" />
|
|
<target npcType="L2Attackable" />
|
|
@@ -1223,14 +1208,11 @@
|
|
</for>
|
|
</for>
|
|
</skill>
|
|
</skill>
|
|
<skill id="3597" levels="1" name="Special Ability: Infinity Rod">
|
|
<skill id="3597" levels="1" name="Special Ability: Infinity Rod">
|
|
- <set name="target" val="TARGET_SELF" />
|
|
|
|
- <set name="skillType" val="BUFF" />
|
|
|
|
- <set name="operateType" val="P" />
|
|
|
|
|
|
+ <!-- Confirmed CT2.5 & Updated to H5 -->
|
|
<set name="magicLvl" val="80" />
|
|
<set name="magicLvl" val="80" />
|
|
- <set name="chanceType" val="ON_MAGIC_GOOD" />
|
|
|
|
- <set name="activationChance" val="3" />
|
|
|
|
- <set name="triggeredId" val="3598" />
|
|
|
|
- <set name="triggeredLevel" val="1" />
|
|
|
|
|
|
+ <set name="operateType" val="P" />
|
|
|
|
+ <set name="skillType" val="BUFF" />
|
|
|
|
+ <set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<for>
|
|
<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
|
|
<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
|
|
<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
|
|
<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
|
|
@@ -1243,12 +1225,13 @@
|
|
</for>
|
|
</for>
|
|
</skill>
|
|
</skill>
|
|
<skill id="3598" levels="1" name="Full Recover">
|
|
<skill id="3598" levels="1" name="Full Recover">
|
|
|
|
+ <!-- Confirmed CT2.5 -->
|
|
<!-- Infinity Rod Skill -->
|
|
<!-- Infinity Rod Skill -->
|
|
- <set name="target" val="TARGET_ONE" />
|
|
|
|
- <set name="skillType" val="HEAL_PERCENT" />
|
|
|
|
- <set name="operateType" val="A1" />
|
|
|
|
- <set name="magicLvl" val="80" />
|
|
|
|
<set name="aggroPoints" val="100" />
|
|
<set name="aggroPoints" val="100" />
|
|
|
|
+ <set name="magicLvl" val="80" />
|
|
|
|
+ <set name="operateType" val="A1" />
|
|
|
|
+ <set name="skillType" val="HEAL_PERCENT" />
|
|
|
|
+ <set name="target" val="TARGET_ONE" />
|
|
<cond msgId="113" addName="1">
|
|
<cond msgId="113" addName="1">
|
|
<not>
|
|
<not>
|
|
<target npcType="L2Attackable" />
|
|
<target npcType="L2Attackable" />
|