Prechádzať zdrojové kódy

BETA: Some typo fixes, thanks Wolfoz for report.

MELERIX 14 rokov pred
rodič
commit
47eab824e7

+ 3 - 3
L2J_DataPack_BETA/data/stats/skills/00900-00999.xml

@@ -1456,7 +1456,7 @@
 		<set name="target" val="TARGET_ONE" />
 		<set name="weaponsAllowed" val="Shield" /> <!-- Shield -->
 		<for>
-			<effect name="TargetMe" abnormalAbnormalTime="3" val="0" abnormalLvl="1" abnormalType="target_lock" />
+			<effect name="TargetMe" abnormalTime="3" val="0" abnormalLvl="1" abnormalType="target_lock" />
 		</for>
 	</skill>
 	<skill id="985" levels="1" name="Challenge for Fate">
@@ -1473,8 +1473,8 @@
 		<set name="skillType" val="AGGDEBUFF" />
 		<set name="target" val="TARGET_AREA" />
 		<for>
-			<effect name="TargetMe" AbnormalAbnormalTime="15" val="0" />
-			<effect self="1" name="ChanceSkillTrigger" noicon="1" AbnormalAbnormalTime="15" val="0" activationChance="30" chanceType="ON_ATTACKED_HIT" triggeredId="6913" triggeredLevel="1" />
+			<effect name="TargetMe" abnormalTime="15" val="0" />
+			<effect self="1" name="ChanceSkillTrigger" noicon="1" abnormalTime="15" val="0" activationChance="30" chanceType="ON_ATTACKED_HIT" triggeredId="6913" triggeredLevel="1" />
 		</for>
 	</skill>
 	<skill id="986" levels="25" name="Deadly Strike">

+ 1 - 1
L2J_DataPack_BETA/data/stats/skills/06700-06799.xml

@@ -50,7 +50,7 @@
 		<set name="target" val="TARGET_ONE" />
 		<for>
 			<!-- FIXME: Time value is guess -->
-			<effect name="Debuff" AbnormalTime="10" val="0" abnormalLvl="3" abnormalType="pd_down">
+			<effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="3" abnormalType="pd_down">
 				<mul order="0x30" stat="pDef" val="0.77" />
 			</effect>
 		</for>

+ 1 - 1
L2J_DataPack_BETA/data/stats/skills/06900-06999.xml

@@ -86,7 +86,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect name="Buff" AbnormalTime="15" val="0">
+			<effect name="Buff" abnormalTime="15" val="0">
 				<add order="0x40" stat="pDef" val="360" />
 				<add order="0x40" stat="mDef" val="270" />
 			</effect>