Explorar o código

BETA: DP-Part for [L5382]

Rumen Nikiforov %!s(int64=13) %!d(string=hai) anos
pai
achega
46f7e1187e

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/admincommandhandlers/AdminMobGroup.java

@@ -451,7 +451,7 @@ public class AdminMobGroup implements IAdminCommandHandler
 	
 	private void doAnimation(L2PcInstance activeChar)
 	{
-		Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, 1008, 1, 4000, 0), 2250000/*1500*/);
+		Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, 1008, 1, 4000, 0), 1500);
 		activeChar.sendPacket(new SetupGauge(0, 4000));
 	}
 	

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/BeastSoulShot.java

@@ -112,7 +112,7 @@ public class BeastSoulShot implements IItemHandler
 		// Pet uses the power of spirit.
 		activeOwner.sendPacket(SystemMessageId.PET_USE_SPIRITSHOT);
 		
-		Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(activePet, activePet, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 2000);
+		Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(activePet, activePet, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600);
 		return true;
 	}
 }

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/BeastSpiritShot.java

@@ -118,7 +118,7 @@ public class BeastSpiritShot implements IItemHandler
 		
 		// Pet uses the power of spirit.
 		activeOwner.sendPacket(SystemMessageId.PET_USE_SPIRITSHOT);
-		Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(activePet, activePet, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 2000);
+		Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(activePet, activePet, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600);
 		return true;
 	}
 }

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/BlessedSpiritShot.java

@@ -87,7 +87,7 @@ public class BlessedSpiritShot implements IItemHandler
 		
 		// Send message to client
 		activeChar.sendPacket(SystemMessageId.ENABLED_SPIRITSHOT);
-		Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 2000);
+		Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600);
 		return true;
 	}
 }

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/SoulShots.java

@@ -107,7 +107,7 @@ public class SoulShots implements IItemHandler
 		
 		// Send message to client
 		activeChar.sendPacket(SystemMessageId.ENABLED_SOULSHOT);
-		Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 2000);
+		Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600);
 		return true;
 	}
 }

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/itemhandlers/SpiritShot.java

@@ -86,7 +86,7 @@ public class SpiritShot implements IItemHandler
 		
 		// Send message to client
 		activeChar.sendPacket(SystemMessageId.ENABLED_SPIRITSHOT);
-		Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 2000);
+		Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600);
 		return true;
 	}
 }

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/usercommandhandlers/Escape.java

@@ -112,7 +112,7 @@ public class Escape implements IUserCommandHandler
 		activeChar.disableAllSkills();
 		
 		MagicSkillUse msk = new MagicSkillUse(activeChar, 1050, 1, unstuckTimer, 0);
-		Broadcast.toSelfAndKnownPlayersInRadius(activeChar, msk, 810000/*900*/);
+		Broadcast.toSelfAndKnownPlayersInRadius(activeChar, msk, 900);
 		SetupGauge sg = new SetupGauge(0, unstuckTimer);
 		activeChar.sendPacket(sg);
 		//End SoE Animation section

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/voicedcommandhandlers/Wedding.java

@@ -469,7 +469,7 @@ public class Wedding implements IVoicedCommandHandler
 		activeChar.disableAllSkills();
 		
 		final MagicSkillUse msk = new MagicSkillUse(activeChar, 1050, 1, teleportTimer, 0);
-		Broadcast.toSelfAndKnownPlayersInRadius(activeChar, msk, 810000/* 900 */);
+		Broadcast.toSelfAndKnownPlayersInRadius(activeChar, msk, 900);
 		final SetupGauge sg = new SetupGauge(0, teleportTimer);
 		activeChar.sendPacket(sg);
 		// End SoE Animation section