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@@ -89,7 +89,7 @@ public class NpcBufferAI implements Runnable
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{
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case FRIEND:
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{
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- if (isFriendly(player, target) && target.isDead())
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+ if (isFriendly(player, target) && !target.isDead())
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{
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skill.applyEffects(target, target);
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}
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@@ -97,7 +97,7 @@ public class NpcBufferAI implements Runnable
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}
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case NOT_FRIEND:
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{
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- if (isEnemy(player, target) && target.isDead())
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+ if (isEnemy(player, target) && !target.isDead())
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{
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// Update PvP status
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if (target.isPlayable())
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