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@@ -1,162 +0,0 @@
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-/*
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- * Copyright (C) 2004-2013 L2J DataPack
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- *
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- * This file is part of L2J DataPack.
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- *
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- * L2J DataPack is free software: you can redistribute it and/or modify
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- * it under the terms of the GNU General Public License as published by
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- * the Free Software Foundation, either version 3 of the License, or
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- * (at your option) any later version.
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- *
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- * L2J DataPack is distributed in the hope that it will be useful,
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- * but WITHOUT ANY WARRANTY; without even the implied warranty of
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- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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- * General Public License for more details.
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- *
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- * You should have received a copy of the GNU General Public License
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- * along with this program. If not, see <http://www.gnu.org/licenses/>.
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- */
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-package handlers.skillhandlers;
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-
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-import java.util.List;
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-import java.util.Map;
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-
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-import javolution.util.FastList;
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-import javolution.util.FastMap;
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-
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-import com.l2jserver.gameserver.handler.ISkillHandler;
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-import com.l2jserver.gameserver.handler.SkillHandler;
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-import com.l2jserver.gameserver.model.L2Object;
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-import com.l2jserver.gameserver.model.actor.L2Character;
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-import com.l2jserver.gameserver.model.skills.L2Skill;
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-import com.l2jserver.gameserver.model.skills.L2SkillType;
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-import com.l2jserver.gameserver.network.SystemMessageId;
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-import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
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-import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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-import com.l2jserver.util.ValueSortMap;
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-
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-/**
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- * @author Nik, UnAfraid
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- */
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-public class ChainHeal implements ISkillHandler
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-{
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- private static final L2SkillType[] SKILL_IDS =
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- {
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- L2SkillType.CHAIN_HEAL
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- };
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-
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- @Override
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- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
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- {
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- // check for other effects
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- ISkillHandler handler = SkillHandler.getInstance().getHandler(L2SkillType.BUFF);
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-
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- if (handler != null)
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- {
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- handler.useSkill(activeChar, skill, targets);
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- }
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-
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- SystemMessage sm;
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- double amount = 0;
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-
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- L2Character[] characters = getTargetsToHeal((L2Character[]) targets);
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- double power = skill.getPower();
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-
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- // Get top 10 most damaged and iterate the heal over them
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- for (L2Character character : characters)
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- {
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- // 1505 - sublime self sacrifice
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- if ((character.isDead() || character.isInvul()) && (skill.getId() != 1505))
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- {
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- continue;
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- }
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-
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- // Cursed weapon owner can't heal or be healed
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- if (character != activeChar)
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- {
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- if (character.isPlayer() && character.getActingPlayer().isCursedWeaponEquipped())
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- {
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- continue;
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- }
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- }
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-
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- if (power == 100.)
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- {
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- amount = character.getMaxHp();
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- }
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- else
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- {
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- amount = (character.getMaxHp() * power) / 100.0;
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- }
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-
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- amount = Math.min(amount, character.getMaxRecoverableHp() - character.getCurrentHp());
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-
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- if (amount < 0)
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- {
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- amount = 0;
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- }
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-
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- character.setCurrentHp(amount + character.getCurrentHp());
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-
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- if (activeChar != character)
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- {
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- sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HP_RESTORED_BY_C1);
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- sm.addCharName(activeChar);
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- }
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- else
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- {
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- sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HP_RESTORED);
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- }
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- sm.addNumber((int) amount);
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- character.sendPacket(sm);
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-
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- StatusUpdate su = new StatusUpdate(character);
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- su.addAttribute(StatusUpdate.CUR_HP, (int) character.getCurrentHp());
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- character.sendPacket(su);
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-
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- power -= 3;
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- }
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- }
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-
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- private L2Character[] getTargetsToHeal(L2Character[] targets)
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- {
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- Map<L2Character, Double> tmpTargets = new FastMap<>();
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- List<L2Character> sortedListToReturn = new FastList<>();
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- int curTargets = 0;
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-
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- for (L2Character target : targets)
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- {
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- // 1505 - sublime self sacrifice
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- if (((target == null) || target.isDead() || target.isInvul()))
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- {
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- continue;
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- }
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-
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- if (target.getMaxHp() == target.getCurrentHp())
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- {
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- continue;
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- }
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-
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- double hpPercent = target.getCurrentHp() / target.getMaxHp();
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- tmpTargets.put(target, hpPercent);
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-
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- curTargets++;
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- if (curTargets >= 10)
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- {
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- break;
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- }
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- }
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-
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- // Sort in ascending order then add the values to the list
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- ValueSortMap.sortMapByValue(tmpTargets, true);
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- sortedListToReturn.addAll(tmpTargets.keySet());
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-
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- return sortedListToReturn.toArray(new L2Character[sortedListToReturn.size()]);
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- }
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-
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- @Override
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- public L2SkillType[] getSkillIds()
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- {
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- return SKILL_IDS;
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- }
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-}
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