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BETA: More H5 Skill Changes...

 * Mass Fear: the casting time has been reduced to 5 seconds. The reuse time has increased to 75 seconds.
 * Vampiric Mist: HP absorption effect is decreased from 40% to 20%. The duration is decreased.
 * Dark Vortex: The skill power has increased while HP absorption rate has decreased.
 * Excessive Loyalty: This skill's effect in increasing P.Atk. is increased from 15% to 35%.
 * Purification Field: Casting time changed from 4 seconds to 3 seconds. Re-use time changed from 30 minutes to 20 minutes.
 * Song of Wind Storm: Arrow Resistance and Crossbow Resistance changed to 10 and 5 respectively.
 * Sword Symphony: This skill's effect was changed from Fear to Silence on a single target. The skill power was increased while MP consumption was decreased.
 * Arrow Rain: The skill power was increased.
 * Frost Armor: Resistance to water is increased and the casting time was decreased.
 * Vitalize: Casting time changed from 5 seconds to 3 seconds.
 * Blessing of Eva: Casting time changed from 4 seconds to 3 seconds. Re-use time changed from 30 minutes to 20 minutes.
 * Dance of Blade Storm: The duration for enchanting the skill for Time has been reduced. Arrow Resistance and Crossbow Resistance changed to 45 and 25 respectively.
 * Dance of Medusa: duration were decreased and When the skill is enchanted for Time, the duration has dropped to 25 seconds from 120 seconds (maximum).
 * Demonic Blade Dance: The skill power was increased. the duration and casting time were decreased.
MELERIX %!s(int64=14) %!d(string=hai) anos
pai
achega
44840693ff

+ 3 - 3
L2J_DataPack_BETA/data/stats/skills/00000-00099.xml

@@ -1976,9 +1976,9 @@
 		</enchant4for>
 	</skill>
 	<skill id="98" levels="5" name="Sword Symphony">
-		<table name="#mpConsume"> 116 128 137 146 154 </table>
+		<table name="#mpConsume"> 58 64 69 73 77 </table>
 		<table name="#magicLvl"> 55 60 64 68 72 </table>
-		<table name="#power"> 550 682 796 915 1036 </table>
+		<table name="#power"> 825 1023 1194 1373 1554 </table>
 		<set name="baseCritRate" val="15" />
 		<set name="lvlDepend" val="1" />
 		<set name="saveVs" val="MEN" />
@@ -1995,7 +1995,7 @@
 		<set name="operateType" val="OP_ACTIVE" />
 		<set name="isDebuff" val="true" />
 		<for>
-			<effect count="5" name="Fear" abnormalTime="2" val="0" abnormalLvl="1" abnormalType="turn_flee" effectPower="60" effectType="FEAR" />
+			<effect name="Mute" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="silence" effectPower="60" effectType="MUTE" />
 		</for>
 	</skill>
 	<skill id="99" levels="2" name="Rapid Shot" enchantGroup1="1" enchantGroup2="1">

+ 2 - 2
L2J_DataPack_BETA/data/stats/skills/00300-00399.xml

@@ -2052,7 +2052,7 @@
 		<table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1Power"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
 		<table name="#ench2Power"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 </table>
-		<table name="#ench2Time"> 36 42 48 54 60 66 72 78 84 90 96 102 108 114 120 </table>
+		<table name="#ench2Time"> 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 </table>
 		<set name="element" val="3" /> <!-- Earth -->
 		<set name="magicLvl" val="77" />
 		<set name="mpConsume" val="53" />
@@ -2072,7 +2072,7 @@
 		<enchant2 name="magicLvl" val="#enchantMagicLvl" />
 		<enchant2 name="power" val="#ench2Power" />
 		<for>
-			<effect name="Petrification" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="turn_stone" />
+			<effect name="Petrification" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="turn_stone" />
 		</for>
 		<enchant2for>
 			<effect name="Petrification" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="turn_stone" />

+ 3 - 3
L2J_DataPack_BETA/data/stats/skills/00400-00499.xml

@@ -445,10 +445,10 @@
 		<table name="#debuff"> 0.9 0.9 0.9 0.85 0.85 0.8 0.8 0.75 0.75 0.7 </table>
 		<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume"> 78 84 87 90 93 96 99 102 105 107 </table>
-		<table name="#power"> 275 314 341 369 398 428 458 488 518 548 </table>
+		<table name="#power"> 825 941 1023 1107 1194 1283 1373 1464 1554 1644 </table>
 		<table name="#abnormalLvl"> 1 1 1 2 2 3 3 4 4 5 </table>
 		<set name="baseCritRate" val="10" />
-		<set name="hitTime" val="3000" />
+		<set name="hitTime" val="1500" />
 		<set name="isDebuff" val="true" />
 		<set name="lvlDepend" val="1" />
 		<set name="magicLvl" val="#magicLvl" />
@@ -464,7 +464,7 @@
 		<set name="target" val="TARGET_AURA" />
 		<set name="weaponsAllowed" val="Dual Sword" /> <!-- Dual Sword -->
 		<for>
-			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="all_attack_down" effectPower="40" effectType="DEBUFF">
+			<effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="#abnormalLvl" abnormalType="all_attack_down" effectPower="40" effectType="DEBUFF">
 				<mul order="0x30" stat="mAtk" val="#debuff" />
 				<mul order="0x30" stat="pAtk" val="#debuff" />
 			</effect>

+ 10 - 6
L2J_DataPack_BETA/data/stats/skills/00700-00799.xml

@@ -1261,17 +1261,19 @@
 		<enchant2 name="mpConsume" val="#ench2MpConsume" />
 		<for>
 			<effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="song_of_windstorm">
-				<mul order="0x30" stat="bowWpnVuln" val="0.7" />
+				<mul order="0x30" stat="bowWpnVuln" val="0.9" />
+				<mul order="0x30" stat="crossbowWpnVuln" val="0.95" />
 			</effect>
 		</for>
 		<enchant1for>
 			<effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="song_of_windstorm">
-				<mul order="0x30" stat="bowWpnVuln" val="0.7" />
+				<mul order="0x30" stat="bowWpnVuln" val="0.9" />
+				<mul order="0x30" stat="crossbowWpnVuln" val="0.95" />
 			</effect>
 		</enchant1for>
 	</skill>
 	<skill id="765" levels="1" name="Dance of Blade Storm" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1Time"> 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 </table>
+		<table name="#ench1Time"> 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 </table>
 		<table name="#ench2MpConsume"> 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 </table>
 		<set name="weaponsAllowed" val="Dual Sword" /> <!-- Dual Sword -->
 		<set name="mpConsume" val="60" />
@@ -1288,13 +1290,15 @@
 		<enchant2 name="mpConsume" val="#ench2MpConsume" />
 		<for>
 			<effect name="Buff" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="dance_of_bladestorm">
-				<mul order="0x30" stat="bowWpnVuln" val="0.01" />
+				<mul order="0x30" stat="bowWpnVuln" val="0.55" />
+				<mul order="0x30" stat="crossbowWpnVuln" val="0.75" />
 				<mul order="0x30" stat="mAtk" val="0.01" />
 			</effect>
 		</for>
 		<enchant1for>
 			<effect name="Buff" abnormalTime="#ench1Time" val="0" abnormalLvl="1" abnormalType="dance_of_bladestorm">
-				<mul order="0x30" stat="bowWpnVuln" val="0.01" />
+				<mul order="0x30" stat="bowWpnVuln" val="0.55" />
+				<mul order="0x30" stat="crossbowWpnVuln" val="0.75" />
 				<mul order="0x30" stat="mAtk" val="0.01" />
 			</effect>
 		</enchant1for>
@@ -1401,7 +1405,7 @@
 		<set name="mpConsume" val="160" />
 		<set name="operateType" val="OP_ACTIVE" />
 		<set name="overHit" val="true" />
-		<set name="power" val="4312" />
+		<set name="power" val="7043" />
 		<set name="reuseDelay" val="75000" />
 		<set name="skillType" val="PDAM" />
 		<set name="skillRadius" val="100" />

+ 1 - 1
L2J_DataPack_BETA/data/stats/skills/01000-01099.xml

@@ -479,7 +479,7 @@
 		<set name="power" val="#power" />
 		<set name="target" val="TARGET_ONE" />
 		<set name="reuseDelay" val="3000" />
-		<set name="hitTime" val="5000" />
+		<set name="hitTime" val="3000" />
 		<set name="skillType" val="HEAL" />
 		<set name="isMagic" val="true" />
 		<set name="operateType" val="OP_ACTIVE" />

+ 4 - 4
L2J_DataPack_BETA/data/stats/skills/01300-01399.xml

@@ -1065,7 +1065,7 @@
 	</skill>
 	<skill id="1343" levels="1" name="Dark Vortex" enchantGroup1="6" enchantGroup2="6" enchantGroup3="6" enchantGroup4="6">
 		<table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
-		<table name="#ench1Power"> 118 118 118 119 119 119 119 120 120 120 121 121 121 121 122 </table>
+		<table name="#ench1Power"> 147 147 148 148 148 149 149 149 150 150 151 151 151 152 152 </table>
 		<table name="#ench2mpInitialConsume"> 20 19 19 18 17 17 16 15 14 14 13 12 12 11 10 </table>
 		<table name="#ench2mpConsume"> 81 78 74 72 70 66 64 61 58 56 53 50 46 44 42 </table>
 		<table name="#ench3effectPower"> 82 83 84 86 87 88 90 91 92 94 95 96 97 99 100 </table>
@@ -1073,7 +1073,7 @@
 		<set name="mpInitialConsume" val="21" />
 		<set name="mpConsume" val="84" />
 		<set name="magicLvl" val="76" />
-		<set name="power" val="111" />
+		<set name="power" val="139" />
 		<set name="lvlDepend" val="2" />
 		<set name="target" val="TARGET_ONE" />
 		<set name="hitTime" val="6000" />
@@ -1087,7 +1087,7 @@
 		<set name="castRange" val="900" />
 		<set name="isDebuff" val="true" />
 		<set name="effectRange" val="1400" />
-		<set name="absorbPart" val="0.4" /> <!-- absorbs 40% of inflicted damage as HP -->
+		<set name="absorbPart" val="0.2" /> <!-- absorbs 20% of inflicted damage as HP -->
 		<enchant1 name="magicLvl" val="#enchantMagicLvl" />
 		<enchant1 name="power" val="#ench1Power" />
 		<enchant2 name="magicLvl" val="#enchantMagicLvl" />
@@ -2229,7 +2229,7 @@
 		<set name="mpConsume" val="#mpConsume" />
 		<set name="lvlDepend" val="1" />
 		<set name="reuseDelay" val="75000" />
-		<set name="hitTime" val="6000" />
+		<set name="hitTime" val="5000" />
 		<set name="target" val="TARGET_AREA" />
 		<set name="saveVs" val="MEN" />
 		<set name="skillRadius" val="200" />

+ 6 - 6
L2J_DataPack_BETA/data/stats/skills/01400-01499.xml

@@ -708,8 +708,8 @@
 		<set name="target" val="TARGET_CLAN" />
 		<set name="skillType" val="CANCEL_DEBUFF" />
 		<set name="operateType" val="OP_ACTIVE" />
-		<set name="hitTime" val="5000" />
-		<set name="reuseDelay" val="1800000" />
+		<set name="hitTime" val="3000" />
+		<set name="reuseDelay" val="1200000" />
 		<set name="staticReuse" val="true" />
 		<set name="castRange" val="900" />
 		<set name="skillRadius" val="180" />
@@ -2540,11 +2540,11 @@
 		<set name="magicLvl" val="81" />
 		<set name="operateType" val="OP_ACTIVE" />
 		<set name="isMagic" val="true" />
-		<set name="hitTime" val="4000" />
+		<set name="hitTime" val="3000" />
 		<set name="reuseDelay" val="2000" />
 		<for>
 			<effect name="ChanceSkillTrigger" abnormalTime="1200" val="0" abnormalLvl="1" abnormalType="elemental_armor" triggeredId="5568" chanceType="ON_ATTACKED" activationChance="10">
-				<add order="0x40" stat="waterRes" val="10" />
+				<add order="0x40" stat="waterRes" val="60" />
 			</effect>
 		</for>
 	</skill>
@@ -2580,9 +2580,9 @@
 		<set name="operateType" val="OP_ACTIVE" />
 		<set name="hitTime" val="4000" />
 		<set name="reuseDelay" val="180000" />
-		<set name="absorbPart" val="0.4" /> <!-- absorbs 40% of damage -->
+		<set name="absorbPart" val="0.2" /> <!-- absorbs 20% of damage -->
 		<for>
-			<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="1" abnormalType="ultimate_debuff" effectPower="80" effectType="DEBUFF">
+			<effect name="Debuff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="ultimate_debuff" effectPower="80" effectType="DEBUFF">
 				<mul order="0x30" stat="pAtk" val="0.5" />
 				<mul order="0x30" stat="pAtkSpd" val="0.5" />
 				<mul order="0x30" stat="runSpd" val="0.5" />

+ 2 - 2
L2J_DataPack_BETA/data/stats/skills/01500-01599.xml

@@ -126,7 +126,7 @@
 		<set name="aggroPoints" val="668" />
 		<set name="castRange" val="400" />
 		<set name="effectRange" val="900" />
-		<set name="hitTime" val="4000" />
+		<set name="hitTime" val="3000" />
 		<set name="isMagic" val="true" />
 		<set name="magicLvl" val="81" />
 		<set name="maxNegated" val="10" />
@@ -134,7 +134,7 @@
 		<set name="mpInitialConsume" val="15" />
 		<set name="operateType" val="OP_ACTIVE" />
 		<set name="power" val="100" />
-		<set name="reuseDelay" val="1800000" />
+		<set name="reuseDelay" val="1200000" />
 		<set name="skillType" val="HPMPHEAL_PERCENT" />
 		<set name="target" val="TARGET_ONE" />
 		<cond msgId="113" addName="1">

+ 1 - 1
L2J_DataPack_BETA/data/stats/skills/05500-05599.xml

@@ -679,7 +679,7 @@
 		<set name="operateType" val="OP_ACTIVE" />
 		<for>
 			<effect name="Buff" abnormalTime="20" val="0" abnormalLvl="1" abnormalType="summon_condition">
-				<mul order="0x30" stat="pAtk" val="1.15" />
+				<mul order="0x30" stat="pAtk" val="1.35" />
 				<mul order="0x30" stat="mAtk" val="1.75" />
 				<mul order="0x30" stat="cAtk" val="1.35" />
 				<basemul order="0x30" stat="rCrit" val="0.3" />