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BETA: Fixing some typos.
* Patch by: lion

Rumen Nikiforov 12 years ago
parent
commit
408c0fb1bd

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Continuous.java

@@ -73,8 +73,8 @@ public class Continuous implements ISkillHandler
 		}
 		
 		boolean ss = skill.useSoulShot() && activeChar.isChargedShot(ShotType.SOULSHOTS);
-		boolean sps = skill.isMagic() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
-		boolean bss = skill.isMagic() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
+		boolean sps = skill.useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS);
+		boolean bss = skill.useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS);
 				
 		for (L2Character target: (L2Character[]) targets)
 		{

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/quests/422_RepentYourSins/__init__.py

@@ -102,7 +102,7 @@ class Quest (JQuest) :
                 st.takeItems(PENITENTS_MANACLES,1)
                 htmltext = "30981-15.htm"
                 player.setPkKills(0)
-                st.playSound("ItemSound.quest_finished")
+                st.playSound("ItemSound.quest_finish")
                 st.exitQuest(1)
             else :
                 st.giveItems(PENITENTS_MANACLES2,1)
@@ -115,7 +115,7 @@ class Quest (JQuest) :
       htmltext = "30981-19.htm"
     elif event == "Quit" :
         htmltext = "30981-20.htm"
-        st.playSound("ItemSound.quest_finished")
+        st.playSound("ItemSound.quest_finish")
         st.takeItems(SCAVENGER_WERERAT_SKULL,-1)
         st.takeItems(TUREK_WARHOUND_TAIL,-1)
         st.takeItems(TYRANT_KINGPIN_HEART,-1)