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+/*
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+ * Copyright (C) 2004-2014 L2J DataPack
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+ *
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+ * This file is part of L2J DataPack.
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+ *
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+ * L2J DataPack is free software: you can redistribute it and/or modify
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+ * it under the terms of the GNU General Public License as published by
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+ * the Free Software Foundation, either version 3 of the License, or
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+ * (at your option) any later version.
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+ *
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+ * L2J DataPack is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ * General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU General Public License
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+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
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+ */
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+package ai.group_template;
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+
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+import ai.npc.AbstractNpcAI;
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+
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+import com.l2jserver.Config;
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+import com.l2jserver.gameserver.GeoData;
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+import com.l2jserver.gameserver.ai.CtrlIntention;
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+import com.l2jserver.gameserver.model.Location;
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+import com.l2jserver.gameserver.model.actor.L2Npc;
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+import com.l2jserver.gameserver.model.actor.L2Summon;
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+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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+import com.l2jserver.gameserver.model.interfaces.ILocational;
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+import com.l2jserver.gameserver.util.Util;
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+
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+/**
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+ * Flee Monsters AI.
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+ * @author Pandragon, Nos
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+ */
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+public final class FleeMonsters extends AbstractNpcAI
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+{
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+ // NPCs
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+ private static final int[] MOBS =
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+ {
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+ 18150, // Victim
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+ 18151, // Victim
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+ 18152, // Victim
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+ 18153, // Victim
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+ 18154, // Victim
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+ 18155, // Victim
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+ 18156, // Victim
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+ 18157, // Victim
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+ 20002, // Rabbit
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+ 20432, // Elpy
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+ 22228, // Grey Elpy
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+ 25604, // Mutated Elpy
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+ };
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+ // Misc
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+ private static final int FLEE_DISTANCE = 500;
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+
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+ private FleeMonsters()
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+ {
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+ super(FleeMonsters.class.getSimpleName(), "ai/group_template");
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+ addAttackId(MOBS);
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+ }
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+
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+ @Override
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+ public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon)
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+ {
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+ npc.disableCoreAI(true);
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+ npc.setRunning();
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+
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+ final L2Summon summon = isSummon ? attacker.getSummon() : null;
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+ final ILocational attackerLoc = summon == null ? attacker : summon;
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+ final double radians = Math.toRadians(Util.calculateAngleFrom(attackerLoc, npc));
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+ final int posX = (int) (npc.getX() + (FLEE_DISTANCE * Math.cos(radians)));
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+ final int posY = (int) (npc.getY() + (FLEE_DISTANCE * Math.sin(radians)));
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+ final int posZ = npc.getZ();
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+
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+ final Location destination;
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+ if (Config.GEODATA > 0)
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+ {
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+ destination = GeoData.getInstance().moveCheck(npc.getX(), npc.getY(), npc.getZ(), posX, posY, posZ, attacker.getInstanceId());
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+ }
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+ else
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+ {
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+ destination = new Location(posX, posY, posZ);
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+ }
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+ npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
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+ return super.onAttack(npc, attacker, damage, isSummon);
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+ }
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+
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+ public static void main(String[] args)
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+ {
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+ new FleeMonsters();
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+ }
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+}
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