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@@ -866,21 +866,21 @@
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<set name="target" val="TARGET_PARTY" />
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<set name="target" val="TARGET_PARTY" />
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<enchant3 name="reuseDelay" val="#ench3Reuse" />
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<enchant3 name="reuseDelay" val="#ench3Reuse" />
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<for>
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<for>
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- <effect name="TransferDamage" time="15" val="0" stackOrder="1" stackType="transfer_damage">
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+ <effect name="TransferDamage" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="transfer_damage">
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<add order="0x40" stat="transDamToPlayer" val="90" />
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<add order="0x40" stat="transDamToPlayer" val="90" />
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<add order="0x40" stat="pDef" val="3600" />
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<add order="0x40" stat="pDef" val="3600" />
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<add order="0x40" stat="mDef" val="2700" />
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<add order="0x40" stat="mDef" val="2700" />
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</effect>
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</effect>
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</for>
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</for>
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<enchant1for>
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<enchant1for>
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- <effect name="TransferDamage" time="15" val="0" stackOrder="1" stackType="transfer_damage">
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+ <effect name="TransferDamage" abnormalTime="15" val="0" abnormalLvl="1" abnormalType="transfer_damage">
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<add order="0x40" stat="transDamToPlayer" val="90" />
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<add order="0x40" stat="transDamToPlayer" val="90" />
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<add order="0x40" stat="pDef" val="#ench1pDef" />
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<add order="0x40" stat="pDef" val="#ench1pDef" />
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<add order="0x40" stat="mDef" val="#ench1mDef" />
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<add order="0x40" stat="mDef" val="#ench1mDef" />
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</effect>
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</effect>
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</enchant1for>
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</enchant1for>
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<enchant2for>
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<enchant2for>
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- <effect name="TransferDamage" time="#ench2Time" val="0" stackOrder="1" stackType="transfer_damage">
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+ <effect name="TransferDamage" abnormalTime="#ench2Time" val="0" abnormalLvl="1" abnormalType="transfer_damage">
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<add order="0x40" stat="transDamToPlayer" val="90" />
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<add order="0x40" stat="transDamToPlayer" val="90" />
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<add order="0x40" stat="pDef" val="3600" />
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<add order="0x40" stat="pDef" val="3600" />
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<add order="0x40" stat="mDef" val="2700" />
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<add order="0x40" stat="mDef" val="2700" />
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