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@@ -1455,7 +1455,7 @@
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<set name="aggroPoints" val="673" />
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<set name="hitTime" val="2000" />
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<set name="magicLvl" val="78" />
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- <set name="numCharges" val="3" /> <!-- 3 Charges are consumed -->
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+ <set name="chargeConsume" val="3" />
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<set name="operateType" val="A2" />
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<set name="removedOnDamage" val="true" />
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<set name="reuseDelay" val="900000" />
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@@ -1477,7 +1477,7 @@
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<skill id="442" levels="1" name="Sonic Barrier">
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<set name="abnormalLvl" val="1" />
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<set name="abnormalType" val="invincibility" />
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- <set name="numCharges" val="5" /> <!-- 5 Charges are consumed -->
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+ <set name="chargeConsume" val="5" />
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<set name="mpConsume" val="65" />
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<set name="magicLvl" val="79" />
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<set name="target" val="TARGET_SELF" />
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@@ -1506,7 +1506,7 @@
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<set name="reuseDelay" val="900000" />
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<set name="skillType" val="BUFF" />
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<set name="operateType" val="A2" />
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- <set name="numCharges" val="4" /> <!-- 4 Charges are consumed -->
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+ <set name="chargeConsume" val="4" />
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<set name="removedOnAnyActionExceptMove" val="true" />
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<cond msgId="113" addName="1">
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<and>
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@@ -1679,7 +1679,7 @@
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</enchant3for>
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</skill>
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<skill id="451" levels="2" name="Sonic Move">
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- <table name="#numCharges"> 2 3 </table> <!-- 2 3 Charges are consumed -->
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+ <table name="#chargeConsume"> 2 3 </table>
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<table name="#runSpd"> 40 66 </table>
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<table name="#mpConsume"> 29 32 </table>
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<table name="#magicLvl"> 62 68 </table>
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@@ -1689,14 +1689,14 @@
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<set name="hitTime" val="1000" />
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<set name="reuseDelay" val="30000" />
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<set name="target" val="TARGET_SELF" />
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- <set name="numCharges" val="#numCharges" />
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+ <set name="chargeConsume" val="#chargeConsume" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="operateType" val="A2" />
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<set name="skillType" val="BUFF" />
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<cond msgId="113" addName="1">
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<and>
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<using kind="Dual Sword" />
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- <player Charges="#numCharges" /> <!-- Requires 2nd 3rd stage of Sword Energy recharge. -->
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+ <player Charges="#chargeConsume" />
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</and>
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</cond>
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<for>
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@@ -1921,17 +1921,17 @@
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<table name="#mpConsume"> 33 37 </table>
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<table name="#magicLvl"> 60 66 </table>
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<table name="#negateAbnormals"> root_physically,3;root_magically,3 speed_down,3;root_physically,3;root_magically,3 </table>
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- <table name="#numCharges"> 2 3 </table> <!-- 2 3 Charges are consumed -->
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+ <table name="#chargeConsume"> 2 3 </table>
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<set name="hitTime" val="3000" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="negateAbnormals" val="#negateAbnormals" />
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- <set name="numCharges" val="#numCharges" />
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+ <set name="chargeConsume" val="#chargeConsume" />
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<set name="operateType" val="A1" />
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<set name="reuseDelay" val="4000" />
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<set name="target" val="TARGET_SELF" />
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<cond msgId="113" addName="1">
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- <player Charges="#numCharges" /> <!-- Level 2 3 Focused Force charge required. -->
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+ <player Charges="#chargeConsume" /> <!-- Level 2 3 Focused Force charge required. -->
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</cond>
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<for>
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<effect name="Negate" noicon="1" val="0" />
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