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BETA: DP-Part for [L5436].

MELERIX 13 anni fa
parent
commit
399811e8e9

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/stats/skills/00100-00199.xml

@@ -1244,7 +1244,7 @@
 		<set name="target" val="TARGET_SELF" />
 		<!-- Uncomment when Lucky effect and effect for passive skills is implemented. -->
 		<!-- for -->
-		<!-- effect passive="1" name="Lucky" abnormalTime="-1" val="0" / -->
+		<!-- effect name="Lucky" abnormalTime="-1" val="0" / -->
 		<!--/for -->
 	</skill>
 	<skill id="195" levels="2" name="Breath Boost">

+ 8 - 8
L2J_DataPack_BETA/dist/game/data/stats/skills/00200-00299.xml

@@ -27,7 +27,7 @@
 				<using kind="Sword,Big Sword,Blunt,Big Blunt" />
 			</add>
 			<!-- TODO: Require support for effects using conditions -->
-			<!-- <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="50" chanceType="ON_HIT" triggeredId="#triggeredId"> -->
+			<!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="50" chanceType="ON_HIT" triggeredId="#triggeredId"> -->
 			<!-- <using kind="Sword,Big Sword,Blunt,Big Blunt" /> -->
 			<!-- </effect> -->
 		</for>
@@ -39,7 +39,7 @@
 				<using kind="Sword,Big Sword,Blunt,Big Blunt" />
 			</add>
 			<!-- TODO: Require support for effects using conditions -->
-			<!-- <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="50" chanceType="ON_HIT" triggeredId="5604"> -->
+			<!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="50" chanceType="ON_HIT" triggeredId="5604"> -->
 			<!-- <using kind="Sword,Big Sword,Blunt,Big Blunt" /> -->
 			<!-- </effect> -->
 		</enchant1for>
@@ -51,7 +51,7 @@
 				<using kind="Sword,Big Sword,Blunt,Big Blunt" />
 			</add>
 			<!-- TODO: Require support for effects using conditions -->
-			<!-- <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="50" chanceType="ON_HIT" triggeredId="5604"> -->
+			<!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="50" chanceType="ON_HIT" triggeredId="5604"> -->
 			<!-- <using kind="Sword,Big Sword,Blunt,Big Blunt" /> -->
 			<!-- </effect> -->
 		</enchant2for>
@@ -63,7 +63,7 @@
 				<using kind="Sword,Big Sword,Blunt,Big Blunt" />
 			</add>
 			<!-- TODO: Require support for effects using conditions -->
-			<!-- <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="50" chanceType="ON_HIT" triggeredId="5604"> -->
+			<!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="50" chanceType="ON_HIT" triggeredId="5604"> -->
 			<!-- <using kind="Sword,Big Sword,Blunt,Big Blunt" /> -->
 			<!-- </effect> -->
 		</enchant3for>
@@ -122,7 +122,7 @@
 				<using kind="Dagger,Dual Dagger" />
 			</add>
 			<!-- TODO: Require support for effects using conditions -->
-			<!-- <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="33" chanceType="ON_HIT" triggeredId="#triggeredId"> -->
+			<!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="33" chanceType="ON_HIT" triggeredId="#triggeredId"> -->
 			<!-- <using kind="Dagger,Dual Dagger" /> -->
 			<!-- </effect> -->
 		</for>
@@ -131,7 +131,7 @@
 				<using kind="Dagger,Dual Dagger" />
 			</add>
 			<!-- TODO: Require support for effects using conditions -->
-			<!-- <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="33" chanceType="ON_HIT" triggeredId="5603"> -->
+			<!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="33" chanceType="ON_HIT" triggeredId="5603"> -->
 			<!-- <using kind="Dagger,Dual Dagger" /> -->
 			<!-- </effect> -->
 		</enchant1for>
@@ -143,7 +143,7 @@
 				<using kind="Dagger,Dual Dagger" />
 			</basemul>
 			<!-- TODO: Require support for effects using conditions -->
-			<!-- <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="33" chanceType="ON_HIT" triggeredId="5603"> -->
+			<!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="33" chanceType="ON_HIT" triggeredId="5603"> -->
 			<!-- <using kind="Dagger,Dual Dagger" /> -->
 			<!-- </effect> -->
 		</enchant2for>
@@ -155,7 +155,7 @@
 				<using kind="Dagger,Dual Dagger" />
 			</mul>
 			<!-- TODO: Require support for effects using conditions -->
-			<!-- <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="33" chanceType="ON_HIT" triggeredId="5603"> -->
+			<!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="33" chanceType="ON_HIT" triggeredId="5603"> -->
 			<!-- <using kind="Dagger,Dual Dagger" /> -->
 			<!-- </effect> -->
 		</enchant3for>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/stats/skills/00400-00499.xml

@@ -1963,7 +1963,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="#activationChance" chanceType="ON_HIT" triggeredId="5548" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="#activationChance" chanceType="ON_HIT" triggeredId="5548" />
 		</for>
 	</skill>
 	<skill id="468" levels="9" name="Fallen Attack">

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/stats/skills/00500-00599.xml

@@ -1016,7 +1016,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5426" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5426" />
 		</for>
 	</skill>
 	<skill id="533" levels="1" name="Counter Rapid Shot">
@@ -1025,7 +1025,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5427" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5427" />
 		</for>
 	</skill>
 	<skill id="534" levels="1" name="Counter Dash">
@@ -1034,7 +1034,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5428" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5428" />
 		</for>
 	</skill>
 	<skill id="535" levels="1" name="Counter Mind">
@@ -1043,7 +1043,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5429" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5429" />
 		</for>
 	</skill>
 	<skill id="536" levels="1" name="Over the Body">

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/stats/skills/00600-00699.xml

@@ -760,7 +760,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_HIT" triggeredId="5572" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_HIT" triggeredId="5572" />
 		</for>
 	</skill>
 	<skill id="652" levels="1" name="Knight Ability - Defense">
@@ -770,7 +770,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5573" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5573" />
 		</for>
 	</skill>
 	<skill id="653" levels="1" name="Rogue Ability - Critical Chance">
@@ -780,7 +780,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_HIT" triggeredId="5574" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_HIT" triggeredId="5574" />
 		</for>
 	</skill>
 	<skill id="654" levels="1" name="Wizard Ability - Mana Steal">
@@ -790,7 +790,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_HIT" triggeredId="5575" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_HIT" triggeredId="5575" />
 		</for>
 	</skill>
 	<skill id="655" levels="1" name="Enchanter Ability - Barrier">
@@ -800,7 +800,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5576" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5576" />
 		</for>
 	</skill>
 	<skill id="656" levels="3" name="Transform Divine Warrior">

+ 6 - 6
L2J_DataPack_BETA/dist/game/data/stats/skills/00700-00799.xml

@@ -1106,7 +1106,7 @@
 		<set name="target" val="TARGET_SELF" />
 		<for>
 			<mul order="0x30" stat="mDef" val="1.15" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="300" chanceType="ON_ATTACKED_HIT" triggeredId="5556" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="300" chanceType="ON_ATTACKED_HIT" triggeredId="5556" />
 		</for>
 	</skill>
 	<skill id="756" levels="1" name="Protection of Elemental">
@@ -1119,7 +1119,7 @@
 			<add order="0x40" stat="waterRes" val="20" />
 			<add order="0x40" stat="windRes" val="20" />
 			<add order="0x40" stat="earthRes" val="20" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5556" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5556" />
 		</for>
 	</skill>
 	<skill id="757" levels="1" name="Protection of Alignment">
@@ -1130,7 +1130,7 @@
 		<for>
 			<add order="0x40" stat="holyRes" val="20" />
 			<add order="0x40" stat="darkRes" val="20" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5556" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5556" />
 		</for>
 	</skill>
 	<skill id="758" levels="1" name="Fighter's Will">
@@ -1153,7 +1153,7 @@
 				<using kind="Sword,Big Sword,Blunt,Big Blunt,Dual Sword,Dual Fist,Dagger,Dual Dagger,Pole,Ancient,Rapier" />
 			</mul>
 			<!-- TODO: Require support for effects using conditions -->
-			<!-- <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="3" chanceType="ON_HIT" triggeredId="5559"> -->
+			<!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="3" chanceType="ON_HIT" triggeredId="5559"> -->
 			<!-- <using kind="Sword,Big Sword,Blunt,Big Blunt,Dual Sword,Dual Fist,Dagger,Dual Dagger,Pole,Ancient,Rapier" /> -->
 			<!-- </effect> -->
 		</for>
@@ -1178,7 +1178,7 @@
 				<using kind="Crossbow,Bow" />
 			</add>
 			<!-- TODO: Require support for effects using conditions -->
-			<!-- <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="3" chanceType="ON_HIT" triggeredId="5559"> -->
+			<!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="3" chanceType="ON_HIT" triggeredId="5559"> -->
 			<!-- <using kind="Crossbow,Bow" /> -->
 			<!-- </effect> -->
 		</for>
@@ -1348,7 +1348,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" chanceType="ON_ATTACKED_HIT" triggeredId="5565" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" chanceType="ON_ATTACKED_HIT" triggeredId="5565" />
 		</for>
 	</skill>
 	<skill id="768" levels="1" name="Exciting Adventure">

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml

@@ -295,7 +295,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" chanceType="ON_EVADED_HIT" triggeredId="5673" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" chanceType="ON_EVADED_HIT" triggeredId="5673" />
 		</for>
 	</skill>
 	<skill id="819" levels="1" name="Evasion Chance">
@@ -304,7 +304,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" chanceType="ON_EVADED_HIT" triggeredId="5674" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" chanceType="ON_EVADED_HIT" triggeredId="5674" />
 		</for>
 	</skill>
 	<skill id="820" levels="1" name="Evasion Haste">
@@ -313,7 +313,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" chanceType="ON_EVADED_HIT" triggeredId="5675" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" chanceType="ON_EVADED_HIT" triggeredId="5675" />
 		</for>
 	</skill>
 	<skill id="821" levels="1" name="Shadow Step">

+ 6 - 6
L2J_DataPack_BETA/dist/game/data/stats/skills/00900-00999.xml

@@ -983,7 +983,7 @@
 			</add>
 			<mul order="0x30" stat="rShld" val="#rShld" />
 			<!-- FIXME: activationChance value unconfirmed -->
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="30" activationSkills="997" chanceType="ON_CAST" triggeredId="6920" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="30" activationSkills="997" chanceType="ON_CAST" triggeredId="6920" />
 		</for>
 	</skill>
 	<skill id="953" levels="1" name="Life to Soul">
@@ -1571,7 +1571,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" chanceType="ON_ATTACKED_HIT" triggeredId="6687" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" chanceType="ON_ATTACKED_HIT" triggeredId="6687" />
 		</for>
 	</skill>
 	<skill id="984" levels="25" name="Shield Strike">
@@ -1758,10 +1758,10 @@
 		</cond>
 		<!-- TODO: Require support for effects using conditions -->
 		<!-- <for> -->
-		<!-- <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="15" chanceType="ON_HIT" triggeredId="6813" triggeredLevel="#triggeredLevel"> -->
+		<!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="15" chanceType="ON_HIT" triggeredId="6813" triggeredLevel="#triggeredLevel"> -->
 		<!-- <using kind="Dual Sword,Sword,Big Sword,Blunt,Big Blunt" /> -->
 		<!-- </effect> -->
-		<!-- <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="30" chanceType="ON_CRIT" triggeredId="6813" triggeredLevel="#triggeredLevel"> -->
+		<!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="30" chanceType="ON_CRIT" triggeredId="6813" triggeredLevel="#triggeredLevel"> -->
 		<!-- <using kind="Dual Sword,Sword,Big Sword,Blunt,Big Blunt" /> -->
 		<!-- </effect> -->
 		<!-- </for> -->
@@ -1783,10 +1783,10 @@
 		</cond>
 		<!-- TODO: Require support for effects using conditions -->
 		<!-- <for> -->
-		<!-- <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="15" chanceType="ON_HIT" triggeredId="6814" triggeredLevel="#triggeredLevel"> -->
+		<!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="15" chanceType="ON_HIT" triggeredId="6814" triggeredLevel="#triggeredLevel"> -->
 		<!-- <using kind="Dual Fist" /> -->
 		<!-- </effect> -->
-		<!-- <effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="30" chanceType="ON_CRIT" triggeredId="6814" triggeredLevel="#triggeredLevel"> -->
+		<!-- <effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="30" chanceType="ON_CRIT" triggeredId="6814" triggeredLevel="#triggeredLevel"> -->
 		<!-- <using kind="Dual Fist" /> -->
 		<!-- </effect> -->
 		<!-- </for> -->

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml

@@ -2625,7 +2625,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5577" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5577" />
 		</for>
 	</skill>
 	<skill id="1491" levels="1" name="Summoner Ability - Spirit">
@@ -2635,7 +2635,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5578" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5578" />
 		</for>
 	</skill>
 	<skill id="1492" levels="1" name="Flame Armor">
@@ -2743,7 +2743,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5570" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="30" activationMinDamage="100" chanceType="ON_ATTACKED_HIT" triggeredId="5570" />
 		</for>
 	</skill>
 	<skill id="1498" levels="1" name="Mutual Response">
@@ -2752,7 +2752,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" chanceType="ON_HIT" triggeredId="5571" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" chanceType="ON_HIT" triggeredId="5571" />
 		</for>
 	</skill>
 	<skill id="1499" levels="1" name="Improved Combat">

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml

@@ -630,7 +630,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="#activationMinDamage" chanceType="ON_HIT" triggeredId="#triggeredId" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="#activationMinDamage" chanceType="ON_HIT" triggeredId="#triggeredId" />
 		</for>
 	</skill>
 	<skill id="1527" levels="3" name="Expert Casting">
@@ -1035,7 +1035,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="30" activationSkills="927" chanceType="ON_CAST" triggeredId="6060" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="30" activationSkills="927" chanceType="ON_CAST" triggeredId="6060" />
 		</for>
 	</skill>
 	<skill id="1544" levels="7" name="Death Beam">
@@ -1518,7 +1518,7 @@
 		<set name="target" val="TARGET_SELF" />
 		<for>
 			<!-- FIXME: activationChance unconfirmed -->
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="3" chanceType="ON_HIT" triggeredId="6706" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="3" chanceType="ON_HIT" triggeredId="6706" />
 		</for>
 	</skill>
 	<skill id="1565" levels="6" name="Mana Pump">

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/stats/skills/03400-03499.xml

@@ -277,7 +277,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" chanceType="ON_HIT" triggeredId="5547" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" chanceType="ON_HIT" triggeredId="5547" />
 		</for>
 	</skill>
 	<skill id="3427" levels="1" name="Special Ability: Infinity Rapier">
@@ -289,7 +289,7 @@
 			<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
 			<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
 			<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" chanceType="ON_HIT" triggeredId="5547" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" chanceType="ON_HIT" triggeredId="5547" />
 			<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
 			<mul order="0x30" stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
 			<mul order="0x30" stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->

+ 18 - 18
L2J_DataPack_BETA/dist/game/data/stats/skills/03600-03699.xml

@@ -160,7 +160,7 @@
 			<mul order="0x30" stat="PhysicalMpConsumeRate" val="#mpConsumeRate" />
 			<mul order="0x30" stat="MagicalMpConsumeRate" val="#mpConsumeRate" />
 			<mul order="0x30" stat="DanceMpConsumeRate" val="#mpConsumeRate" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5605" triggeredLevel="#triggeredLevel" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5605" triggeredLevel="#triggeredLevel" />
 		</for>
 	</skill>
 	<skill id="3609" levels="3" name="Apella Light Armor Set">
@@ -178,7 +178,7 @@
 			<mul order="0x30" stat="PhysicalMpConsumeRate" val="#mpConsumeRate" />
 			<mul order="0x30" stat="MagicalMpConsumeRate" val="#mpConsumeRate" />
 			<mul order="0x30" stat="DanceMpConsumeRate" val="#mpConsumeRate" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5607" triggeredLevel="#triggeredLevel" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5607" triggeredLevel="#triggeredLevel" />
 		</for>
 	</skill>
 	<skill id="3610" levels="2" name="Apella Robe Set">
@@ -196,7 +196,7 @@
 			<mul order="0x30" stat="PhysicalMpConsumeRate" val="#mpConsumeRate" />
 			<mul order="0x30" stat="MagicalMpConsumeRate" val="#mpConsumeRate" />
 			<mul order="0x30" stat="DanceMpConsumeRate" val="#mpConsumeRate" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5608" triggeredLevel="#triggeredLevel" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5608" triggeredLevel="#triggeredLevel" />
 		</for>
 	</skill>
 	<skill id="3611" levels="1" name="Enchant Heavy Armor (Grade D)">
@@ -795,7 +795,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5681" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5681" />
 		</for>
 	</skill>
 	<skill id="3651" levels="1" name="PvP Weapon - Cancel">
@@ -804,7 +804,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5682" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5682" />
 		</for>
 	</skill>
 	<skill id="3652" levels="1" name="PvP Weapon - Ignore Shield Defense">
@@ -813,7 +813,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5683" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5683" />
 		</for>
 	</skill>
 	<skill id="3653" levels="1" name="PvP Weapon - Attack Chance">
@@ -822,7 +822,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5684" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5684" />
 		</for>
 	</skill>
 	<skill id="3654" levels="1" name="PvP Weapon - Casting">
@@ -831,7 +831,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5685" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5685" />
 		</for>
 	</skill>
 	<skill id="3655" levels="1" name="PvP Weapon - Rapid Fire">
@@ -840,7 +840,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5686" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5686" />
 		</for>
 	</skill>
 	<skill id="3656" levels="1" name="PvP Weapon - Decrease Range">
@@ -849,7 +849,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5687" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5687" />
 		</for>
 	</skill>
 	<skill id="3657" levels="1" name="PvP Weapon - Decrease Resist">
@@ -858,7 +858,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5688" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_HIT" triggeredId="5688" />
 		</for>
 	</skill>
 	<skill id="3658" levels="1" name="PvP Shield - Reflect Damage">
@@ -867,7 +867,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="40" chanceType="ON_ATTACKED_HIT" triggeredId="5689" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="40" chanceType="ON_ATTACKED_HIT" triggeredId="5689" />
 		</for>
 	</skill>
 	<skill id="3659" levels="1" name="PvP Armor - Damage Down">
@@ -876,7 +876,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5690" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5690" />
 		</for>
 	</skill>
 	<skill id="3660" levels="1" name="PvP Armor - Critical Down">
@@ -885,7 +885,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="20" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
 		</for>
 	</skill>
 	<skill id="3661" levels="1" name="PvP Armor - Heal">
@@ -894,7 +894,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" activationSkills="1401" chanceType="ON_CAST" triggeredId="5692" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" activationSkills="1401" chanceType="ON_CAST" triggeredId="5692" />
 		</for>
 	</skill>
 	<skill id="3662" levels="1" name="PvP Armor - Speed Down">
@@ -903,7 +903,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
 		</for>
 	</skill>
 	<skill id="3663" levels="1" name="PvP Armor - Mirage">
@@ -912,7 +912,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
 		</for>
 	</skill>
 	<skill id="3664" levels="1" name="Red Talisman - Max. CP">
@@ -950,7 +950,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" activationMinDamage="20" chanceType="ON_ATTACKED_HIT" triggeredId="5695" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" activationMinDamage="20" chanceType="ON_ATTACKED_HIT" triggeredId="5695" />
 		</for>
 	</skill>
 	<skill id="3667" levels="1" name="Yellow Talisman - Damage Transition">

+ 7 - 7
L2J_DataPack_BETA/dist/game/data/stats/skills/03800-03899.xml

@@ -258,7 +258,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="6" chanceType="ON_HIT" triggeredId="5665" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="6" chanceType="ON_HIT" triggeredId="5665" />
 		</for>
 	</skill>
 	<skill id="3830" levels="3" name="Rapier of Might">
@@ -301,7 +301,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="6" chanceType="ON_HIT" triggeredId="5666" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="6" chanceType="ON_HIT" triggeredId="5666" />
 		</for>
 	</skill>
 	<skill id="3835" levels="3" name="Dual-Blade Weapon of Might">
@@ -344,7 +344,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="6" chanceType="ON_HIT" triggeredId="5667" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="6" chanceType="ON_HIT" triggeredId="5667" />
 		</for>
 	</skill>
 	<skill id="3840" levels="2" name="Two-handed Sword of Haste">
@@ -536,7 +536,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" chanceType="ON_HIT" triggeredId="5668" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="5" chanceType="ON_HIT" triggeredId="5668" />
 		</for>
 	</skill>
 	<skill id="3862" levels="1" name="Dagger of Guidance">
@@ -675,7 +675,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="6" chanceType="ON_HIT" triggeredId="5669" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="6" chanceType="ON_HIT" triggeredId="5669" />
 		</for>
 	</skill>
 	<skill id="3877" levels="2" name="Polearm of Boost HP">
@@ -728,7 +728,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="6" chanceType="ON_HIT" triggeredId="5670" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="6" chanceType="ON_HIT" triggeredId="5670" />
 		</for>
 	</skill>
 	<skill id="3883" levels="1" name="Fist Weapon of Critical Power">
@@ -756,7 +756,7 @@
 		<set name="operateType" val="P" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="#activationChance" chanceType="ON_HIT" triggeredId="#triggeredId" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="#activationChance" chanceType="ON_HIT" triggeredId="#triggeredId" />
 		</for>
 	</skill>
 	<skill id="3886" levels="1" name="Blunt Weapon of Haste">

+ 7 - 7
L2J_DataPack_BETA/dist/game/data/stats/skills/08100-08199.xml

@@ -873,7 +873,7 @@
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
 		</for>
 	</skill>
 	<skill id="8194" levels="1" name="Heavy Majestic Plate Armor Set - PvP">
@@ -888,7 +888,7 @@
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
 		</for>
 	</skill>
 	<skill id="8195" levels="1" name="Light Nightmarish Leather Armor Set - PvP">
@@ -904,7 +904,7 @@
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
 		</for>
 	</skill>
 	<skill id="8196" levels="1" name="Light Majestic Leather Armor Set - PvP">
@@ -922,7 +922,7 @@
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
 		</for>
 	</skill>
 	<skill id="8197" levels="1" name="Nightmare Robe Set - PvP">
@@ -938,7 +938,7 @@
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
 		</for>
 	</skill>
 	<skill id="8198" levels="1" name="Majestic Robe Set - PvP">
@@ -954,7 +954,7 @@
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
 		</for>
 	</skill>
 	<skill id="8199" levels="1" name="Heavy Imperial Crusader Breastplate Set - PvP">
@@ -970,7 +970,7 @@
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
 		</for>
 	</skill>
 </list>

+ 33 - 33
L2J_DataPack_BETA/dist/game/data/stats/skills/08200-08299.xml

@@ -13,7 +13,7 @@
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
 		</for>
 	</skill>
 	<skill id="8201" levels="1" name="Major Arcana Robe Set - PvP">
@@ -30,7 +30,7 @@
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
 		</for>
 	</skill>
 	<skill id="8202" levels="1" name="Dynasty Breastplate - PvP">
@@ -45,7 +45,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -63,7 +63,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -81,7 +81,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -98,7 +98,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -115,7 +115,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -132,7 +132,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -150,7 +150,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -168,7 +168,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -184,7 +184,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -202,7 +202,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -220,7 +220,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -238,7 +238,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -255,7 +255,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -272,7 +272,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -290,7 +290,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -308,7 +308,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -326,7 +326,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -344,7 +344,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -362,7 +362,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -379,7 +379,7 @@
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -396,7 +396,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -414,7 +414,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -432,7 +432,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -449,7 +449,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -467,7 +467,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -485,7 +485,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -503,7 +503,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -521,7 +521,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -539,7 +539,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -557,7 +557,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -574,7 +574,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>

+ 6 - 6
L2J_DataPack_BETA/dist/game/data/stats/skills/08300-08399.xml

@@ -22,7 +22,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
 		</for>
 	</skill>
 	<skill id="8302" levels="1" name="Vesper Noble Heavy Armor Set for Adults">
@@ -43,7 +43,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="10" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
 		</for>
 	</skill>
 	<skill id="8303" levels="1" name="Vesper Light Armor Set for Adults">
@@ -59,7 +59,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
 		</for>
 	</skill>
 	<skill id="8304" levels="1" name="Vesper Noble Light Armor Set for Adults">
@@ -79,7 +79,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
 		</for>
 	</skill>
 	<skill id="8305" levels="1" name="Vesper Robe Set for Adults">
@@ -96,7 +96,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
 		</for>
 	</skill>
 	<skill id="8306" levels="1" name="Vesper Noble Robe Set for Adults">
@@ -116,7 +116,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" />
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="25" activationMinDamage="50" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
 		</for>
 	</skill>
 	<skill id="8307" levels="1" name="Boing Hammer's Effect of Doubt">

+ 9 - 9
L2J_DataPack_BETA/dist/game/data/stats/skills/08400-08499.xml

@@ -137,7 +137,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -158,7 +158,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -178,7 +178,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -204,7 +204,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -228,7 +228,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -251,7 +251,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -276,7 +276,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5693" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -298,7 +298,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5694" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>
@@ -322,7 +322,7 @@
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" /> <!-- During PvP, damage received decreased -->
 			<mul order="0x30" stat="pvpPhysDef" val="1.05" /> <!-- During PvP, damage received decreased -->
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" activationChance="2" chanceType="ON_ATTACKED_HIT" triggeredId="5691" />
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
 		</for>
 	</skill>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/stats/skills/22100-22199.xml

@@ -1028,7 +1028,7 @@
 			<player hp="30" />
 		</cond>
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" chanceType="ON_START" triggeredId="23214" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" chanceType="ON_START" triggeredId="23214" />
 		</for>
 	</skill>
 	<skill id="22176" levels="1" name="Rune of Spirit">
@@ -1040,7 +1040,7 @@
 			<player mp="10" />
 		</cond>
 		<for>
-			<effect passive="1" name="ChanceSkillTrigger" abnormalTime="-1" val="0" chanceType="ON_START" triggeredId="23215" />
+			<effect name="ChanceSkillTrigger" abnormalTime="-1" val="0" chanceType="ON_START" triggeredId="23215" />
 		</for>
 	</skill>
 	<skill id="22177" levels="1" name="Warrior's Breath">