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@@ -1637,6 +1637,70 @@
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<effect name="ChanceSkillTrigger" AbnormalTime="-1" val="0" activationChance="30" chanceType="ON_CRIT" triggeredId="6814" triggeredLevel="#triggeredLevel" />
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</for>
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</skill>
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+ <skill id="994" levels="1" name="Rush">
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+ <!-- H5 Skill -->
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+ <set name="castRange" val="400" />
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+ <set name="coolTime" val="200" />
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+ <set name="effectRange" val="900" />
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+ <set name="flyType" val="CHARGE" />
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+ <set name="hitTime" val="800" />
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+ <set name="magicLvl" val="40" />
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+ <set name="mpConsume" val="38" />
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+ <set name="nextActionAttack" val="true" />
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+ <set name="operateType" val="OP_ACTIVE" />
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+ <set name="reuseDelay" val="3000" />
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+ <set name="skillType" val="DUMMY" />
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+ <set name="target" val="TARGET_ONE" />
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+ <cond msgId="113" addName="1">
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+ <and>
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+ <target mindistance="200" />
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+ <not>
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+ <using kind="Bow,Crossbow" />
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+ </not>
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+ </and>
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+ </cond>
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+ <for>
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+ <effect name="EnemyCharge" noicon="1" val="0" />
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+ </for>
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+ </skill>
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+ <skill id="995" levels="1" name="Rush Impact">
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+ <!-- H5 Skill -->
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+ <set name="castRange" val="600" />
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+ <set name="coolTime" val="200" />
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+ <set name="effectRange" val="800" />
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+ <set name="flyType" val="CHARGE" />
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+ <set name="hitTime" val="800" />
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+ <set name="isDebuff" val="true" />
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+ <set name="lvlDepend" val="1" />
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+ <set name="magicLvl" val="83" />
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+ <set name="mpConsume" val="82" />
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+ <set name="nextActionAttack" val="true" />
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+ <set name="operateType" val="OP_ACTIVE" />
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+ <set name="power" val="4224" />
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+ <set name="reuseDelay" val="20000" />
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+ <set name="saveVs" val="CON" />
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+ <set name="skillRadius" val="600" />
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+ <set name="skillType" val="PDAM" />
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+ <set name="SSBoost" val="2.0" />
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+ <set name="target" val="TARGET_FRONT_AREA" />
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+ <cond msgId="113" addName="1">
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+ <and>
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+ <target mindistance="200" />
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+ <not>
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+ <using kind="Bow,Crossbow" />
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+ </not>
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+ </and>
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+ </cond>
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+ <for>
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+ <effect name="Stun" abnormalTime="9" val="0" effectPower="60" effectType="STUN" abnormalLvl="1" abnormalType="stun" />
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+ </for>
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+ </skill>
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+ <skill id="996" levels="1" name="Disarm">
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+ <!-- Disarms the enemy and prevents him from equipping a weapon for 5 seconds -->
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+ <set name="target" val="TARGET_NONE" />
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+ <set name="skillType" val="NOTDONE" />
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+ <set name="operateType" val="OP_PASSIVE" />
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+ </skill>
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<skill id="997" levels="25" name="Crushing Strike">
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<!-- H5 Skill -->
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<table name="#magicLvl"> 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 76 77 78 79 80 81 82 83 84 85 </table>
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