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@@ -1,93 +0,0 @@
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-/*
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- * Copyright (C) 2004-2013 L2J DataPack
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- *
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- * This file is part of L2J DataPack.
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- *
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- * L2J DataPack is free software: you can redistribute it and/or modify
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- * it under the terms of the GNU General Public License as published by
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- * the Free Software Foundation, either version 3 of the License, or
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- * (at your option) any later version.
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- *
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- * L2J DataPack is distributed in the hope that it will be useful,
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- * but WITHOUT ANY WARRANTY; without even the implied warranty of
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- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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- * General Public License for more details.
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- *
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- * You should have received a copy of the GNU General Public License
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- * along with this program. If not, see <http://www.gnu.org/licenses/>.
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- */
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-package handlers.effecthandlers;
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-
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-import java.util.ArrayList;
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-import java.util.List;
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-
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-import com.l2jserver.gameserver.ai.CtrlIntention;
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-import com.l2jserver.gameserver.model.L2Object;
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-import com.l2jserver.gameserver.model.actor.L2Character;
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-import com.l2jserver.gameserver.model.effects.EffectFlag;
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-import com.l2jserver.gameserver.model.effects.EffectTemplate;
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-import com.l2jserver.gameserver.model.effects.L2Effect;
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-import com.l2jserver.gameserver.model.effects.L2EffectType;
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-import com.l2jserver.gameserver.model.stats.Env;
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-import com.l2jserver.util.Rnd;
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-
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-/**
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- * Confuse Mob effect implementation.
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- * @author littlecrow
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- */
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-public class ConfuseMob extends L2Effect
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-{
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- public ConfuseMob(Env env, EffectTemplate template)
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- {
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- super(env, template);
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- }
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-
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- @Override
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- public L2EffectType getEffectType()
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- {
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- return L2EffectType.CONFUSE_MOB_ONLY;
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- }
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-
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- @Override
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- public boolean onStart()
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- {
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- getEffected().startConfused();
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- return true;
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- }
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-
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- @Override
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- public void onExit()
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- {
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- getEffected().stopConfused(this);
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- }
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-
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- @Override
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- public boolean onActionTime()
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- {
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- final List<L2Character> targetList = new ArrayList<>();
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- // Getting the possible targets
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- for (L2Object obj : getEffected().getKnownList().getKnownObjects().values())
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- {
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- if (obj.isL2Attackable() && (obj != getEffected()))
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- {
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- targetList.add((L2Character) obj);
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- }
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- }
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- // if there is no target, exit function
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- if (!targetList.isEmpty())
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- {
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- // Choosing randomly a new target
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- final L2Character target = targetList.get(Rnd.nextInt(targetList.size()));
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- // Attacking the target
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- getEffected().setTarget(target);
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- getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
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- }
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- return false;
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- }
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-
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- @Override
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- public int getEffectFlags()
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- {
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- return EffectFlag.CONFUSED.getMask();
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- }
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-}
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