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@@ -2,44 +2,56 @@
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<list>
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<skill id="3100" levels="10" name="Item Skill: Sleep">
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<!--
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- Needs to be finished.
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- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
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Description(s):
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Lvl 1-10 - Chance: Momentarily throws the target into a state of sleep during magic use. The target cannot be affected by any additional sleep attacks while the effect lasts.
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-->
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- <set name="target" val="TARGET_NONE"/>
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- <set name="skillType" val="NOTDONE"/>
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- <set name="operateType" val="OP_PASSIVE"/>
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+ <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
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+ <set name="target" val="TARGET_ONE"/>
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+ <set name="skillType" val="SLEEP"/>
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+ <set name="operateType" val="OP_CHANCE"/>
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+ <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
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+ <set name="activationChance" val="#chance"/>
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<set name="castRange" val="-1"/>
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+ <set name="isDebuff" val="true"/>
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+ <set name="isMagic" val="true"/>
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<for>
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+ <effect count="1" name="Sleep" time="5" val="0"/>
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</for>
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</skill>
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<skill id="3101" levels="10" name="Item Skill: Paralyze">
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<!--
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- Needs to be finished.
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- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
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Description(s):
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Lvl 1-10 - Chance: Momentarily throws the target into a state of paralysis during magic use.
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-->
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- <set name="target" val="TARGET_NONE"/>
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- <set name="skillType" val="NOTDONE"/>
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- <set name="operateType" val="OP_PASSIVE"/>
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+ <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
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+ <set name="target" val="TARGET_ONE"/>
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+ <set name="skillType" val="PARALYZE"/>
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+ <set name="operateType" val="OP_CHANCE"/>
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+ <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
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+ <set name="activationChance" val="#chance"/>
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<set name="castRange" val="-1"/>
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+ <set name="isDebuff" val="true"/>
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+ <set name="isMagic" val="true"/>
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<for>
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+ <effect count="1" name="Paralyze" time="5" val="0"/>
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</for>
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</skill>
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<skill id="3102" levels="10" name="Item Skill: Medusa">
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<!--
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- Needs to be finished.
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- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
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Description(s):
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Lvl 1-10 - Chance: Momentarily throws the target into a petrified state during magic use.
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-->
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- <set name="target" val="TARGET_NONE"/>
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- <set name="skillType" val="NOTDONE"/>
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- <set name="operateType" val="OP_PASSIVE"/>
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+ <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
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+ <set name="target" val="TARGET_ONE"/>
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+ <set name="skillType" val="PARALYZE"/>
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+ <set name="operateType" val="OP_CHANCE"/>
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+ <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
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+ <set name="activationChance" val="#chance"/>
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<set name="castRange" val="-1"/>
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+ <set name="isDebuff" val="true"/>
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+ <set name="isMagic" val="true"/>
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<for>
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+ <effect count="1" name="Petrification" time="5" val="0" stackOrder="30" stackType="turn_stone"/>
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</for>
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</skill>
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<skill id="3103" levels="10" name="Item Skill: Fear">
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@@ -49,17 +61,21 @@
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Description(s):
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Lvl 1-10 - Chance: Momentarily throws the target into a state of fear and causes him to flee during magic use.
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-->
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- <set name="target" val="TARGET_NONE"/>
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- <set name="skillType" val="NOTDONE"/>
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- <set name="operateType" val="OP_PASSIVE"/>
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+ <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
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+ <set name="target" val="TARGET_ONE"/>
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+ <set name="skillType" val="FEAR"/>
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+ <set name="operateType" val="OP_CHANCE"/>
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+ <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
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+ <set name="activationChance" val="#chance"/>
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<set name="castRange" val="-1"/>
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+ <set name="isDebuff" val="true"/>
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+ <set name="isMagic" val="true"/>
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<for>
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+ <effect count="5" name="Fear" time="3" val="0"/>
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</for>
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</skill>
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<skill id="3104" levels="10" name="Item Skill: Poison">
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<!--
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- Needs to be finished.
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- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
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Description(s):
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Lvl 1 - Chance: Momentarily throws the target into a poisoned state during magic use. Effect 5.
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Lvl 2 - Chance: Momentarily throws the target into a poisoned state during magic use. Effect 5.
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@@ -72,17 +88,24 @@
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Lvl 9 - Chance: Momentarily throws the target into a poisoned state during magic use. Effect 8.
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Lvl 10 - Chance: Momentarily throws the target into a poisoned state during magic use. Effect 8.
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-->
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- <set name="target" val="TARGET_NONE"/>
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- <set name="skillType" val="NOTDONE"/>
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- <set name="operateType" val="OP_PASSIVE"/>
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+ <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
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+ <table name="#dmg"> 24 24 54 54 72 72 93 114 132 144 </table>
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+ <table name="#power"> 1.0 1.0 3.0 3.0 4.0 4.0 5.0 6.0 7.0 8.0 </table>
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+ <set name="target" val="TARGET_ONE"/>
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+ <set name="skillType" val="POISON"/>
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+ <set name="operateType" val="OP_CHANCE"/>
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+ <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
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+ <set name="activationChance" val="#chance"/>
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<set name="castRange" val="-1"/>
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+ <set name="isDebuff" val="true"/>
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+ <set name="isMagic" val="true"/>
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<for>
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+ <!-- retail value: 8 18 24 31 38 44 48/sec; stat update every 5 units (3 1/3 sec) -->
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+ <effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
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</for>
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</skill>
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<skill id="3105" levels="10" name="Item Skill: Bleed">
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<!--
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- Needs to be finished.
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- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
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Description(s):
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Lvl 1 - Chance: Momentarily throws the target into a bleeding state during magic use. Effect 5.
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Lvl 2 - Chance: Momentarily throws the target into a bleeding state during magic use. Effect 5.
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@@ -95,45 +118,60 @@
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Lvl 9 - Chance: Momentarily throws the target into a bleeding state during magic use. Effect 8.
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Lvl 10 - Chance: Momentarily throws the target into a bleeding state during magic use. Effect 8.
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-->
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- <set name="target" val="TARGET_NONE"/>
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- <set name="skillType" val="NOTDONE"/>
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- <set name="operateType" val="OP_PASSIVE"/>
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+ <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
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+ <table name="#dmg"> 39 39 51 51 66 66 81 81 93 102 </table>
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+ <table name="#power"> 3.0 3.0 4.0 4.0 5.0 5.0 6.0 6.0 7.0 8.0 </table>
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+ <set name="target" val="TARGET_ONE"/>
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+ <set name="skillType" val="BLEED"/>
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+ <set name="operateType" val="OP_CHANCE"/>
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+ <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
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+ <set name="activationChance" val="#chance"/>
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<set name="castRange" val="-1"/>
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+ <set name="isDebuff" val="true"/>
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<for>
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+ <!-- retail value: 13 17 22 27 31 34/sec; stat update every 5 units (3 1/3 sec) -->
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+ <!-- Verified by slyce - Interlude - Aug 2007 -->
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+ <effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="bleeding"/>
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</for>
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</skill>
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<skill id="3106" levels="10" name="Item Skill: Silence">
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<!--
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- Needs to be finished.
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- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
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Description(s):
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Lvl 1-10 - Chance: Momentarily blocks the target's magic skill during magic use.
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-->
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- <set name="target" val="TARGET_NONE"/>
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- <set name="skillType" val="NOTDONE"/>
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- <set name="operateType" val="OP_PASSIVE"/>
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+ <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
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+ <set name="target" val="TARGET_ONE"/>
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+ <set name="skillType" val="MUTE"/>
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+ <set name="operateType" val="OP_CHANCE"/>
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+ <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
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+ <set name="activationChance" val="#chance"/>
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<set name="castRange" val="-1"/>
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+ <set name="isDebuff" val="true"/>
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+ <set name="isMagic" val="true"/>
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<for>
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+ <effect count="1" name="Mute" time="5" val="0" stackOrder="1" stackType="silence"/>
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</for>
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</skill>
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<skill id="3107" levels="10" name="Item Skill: Doom">
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<!--
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- Needs to be finished.
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- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
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Description(s):
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Lvl 1-10 - Chance: Momentarily blocks all of the target's physical and magic skills during magic use.
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-->
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- <set name="target" val="TARGET_NONE"/>
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- <set name="skillType" val="NOTDONE"/>
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- <set name="operateType" val="OP_PASSIVE"/>
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+ <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
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+ <set name="target" val="TARGET_ONE"/>
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+ <set name="skillType" val="MUTE"/>
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+ <set name="operateType" val="OP_CHANCE"/>
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+ <set name="chanceType" val="ON_MAGIC_OFFENSIVE"/>
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+ <set name="activationChance" val="#chance"/>
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<set name="castRange" val="-1"/>
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+ <set name="isDebuff" val="true"/>
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+ <set name="isMagic" val="true"/>
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<for>
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+ <effect count="1" name="SilenceMagicPhysical" time="5" val="0" stackOrder="30" stackType="silence_all"/>
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</for>
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</skill>
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<skill id="3108" levels="10" name="Item Skill: Aggression Up">
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<!--
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- Needs to be finished.
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- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
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Description(s):
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Lvl 1 - Chance: Increases a target's urge to attack during a critical attack. Power 438.
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Lvl 2 - Chance: Increases a target's urge to attack during a critical attack. Power 467.
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@@ -146,17 +184,22 @@
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Lvl 9 - Chance: Increases a target's urge to attack during a critical attack. Power 635.
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Lvl 10 - Chance: Increases a target's urge to attack during a critical attack. Power 659.
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-->
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- <set name="target" val="TARGET_NONE"/>
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- <set name="skillType" val="NOTDONE"/>
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- <set name="operateType" val="OP_PASSIVE"/>
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+ <table name="#aggr"> 438.0 467.0 495.0 523.0 549.0 574.0 597.0 617.0 635.0 659.0 </table>
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+ <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
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+ <set name="target" val="TARGET_ONE"/>
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+ <set name="hitTime" val="1"/>
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+ <set name="skillType" val="AGGDAMAGE"/>
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+ <set name="isDebuff" val="true"/>
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+ <set name="operateType" val="OP_CHANCE"/>
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+ <set name="chanceType" val="ON_CRIT"/>
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+ <set name="activationChance" val="#chance"/>
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<set name="castRange" val="-1"/>
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<for>
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+ <effect count="1" name="TargetMe" time="3" val="0"/>
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</for>
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</skill>
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<skill id="3109" levels="10" name="Item Skill: Aggression Down">
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<!--
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- Needs to be finished.
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- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
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Description(s):
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Lvl 1 - Chance: Decreases a target's urge to attack during a critical attack. Power 219.
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Lvl 2 - Chance: Decreases a target's urge to attack during a critical attack. Power 234.
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@@ -169,11 +212,20 @@
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Lvl 9 - Chance: Decreases a target's urge to attack during a critical attack. Power 318.
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Lvl 10 - Chance: Decreases a target's urge to attack during a critical attack. Power 330.
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-->
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- <set name="target" val="TARGET_NONE"/>
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- <set name="skillType" val="NOTDONE"/>
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- <set name="operateType" val="OP_PASSIVE"/>
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+ <table name="#aggr"> 219.0 234.0 248.0 262.0 275.0 287.0 299.0 309.0 318.0 330.0 </table>
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+ <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
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+ <set name="target" val="TARGET_ONE"/>
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+ <set name="isDebuff" val="true"/>
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+ <set name="hitTime" val="1"/>
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+ <set name="skillType" val="AGGREDUCE"/>
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+ <set name="operateType" val="OP_CHANCE"/>
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+ <set name="chanceType" val="ON_CRIT"/>
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+ <set name="activationChance" val="#chance"/>
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<set name="castRange" val="-1"/>
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<for>
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+ <effect name="Buff" time="5" count="1" val="0">
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+ <sub order="0x40" stat="aggression" val="#aggr"/>
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+ </effect>
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</for>
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</skill>
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<skill id="3110" levels="10" name="Item Skill: Mana Burn">
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@@ -192,129 +244,167 @@
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Lvl 9 - Chance: Burns up a target's MP during a critical attack. Power 82.
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Lvl 10 - Chance: Burns up a target's MP during a critical attack. Power 88.
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-->
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- <set name="target" val="TARGET_NONE"/>
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- <set name="skillType" val="NOTDONE"/>
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- <set name="operateType" val="OP_PASSIVE"/>
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+ <table name="#power"> 49 53 57 61 66 70 74 78 82 88 </table>
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+ <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
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+ <set name="power" val="#power"/>
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+ <set name="target" val="TARGET_ONE"/>
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+ <set name="skillType" val="MANADAM"/>
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+ <set name="operateType" val="OP_CHANCE"/>
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+ <set name="chanceType" val="ON_CRIT"/>
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+ <set name="activationChance" val="#chance"/>
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<set name="castRange" val="-1"/>
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- <for>
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- </for>
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+ <set name="isMagic" val="true"/>
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</skill>
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<skill id="3111" levels="10" name="Item Skill: Slow">
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<!--
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- Needs to be finished.
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- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
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Description(s):
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Lvl 1-10 - Chance: Momentarily decreases the target's speed during a critical attack. Effect 3.
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-->
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- <set name="target" val="TARGET_NONE"/>
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- <set name="skillType" val="NOTDONE"/>
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- <set name="operateType" val="OP_PASSIVE"/>
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+ <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
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+ <table name="#Tab-runSpd"> 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 </table>
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+ <set name="target" val="TARGET_ONE"/>
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+ <set name="skillType" val="DEBUFF"/>
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+ <set name="operateType" val="OP_CHANCE"/>
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+ <set name="chanceType" val="ON_CRIT"/>
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+ <set name="activationChance" val="#chance"/>
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<set name="castRange" val="-1"/>
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+ <set name="isMagic" val="true"/>
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+ <set name="isDebuff" val="true"/>
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<for>
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+ <effect count="1" name="Debuff" time="5" val="0" stackOrder="#Tab-runSpd" stackType="RunSpeedDown">
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+ <mul order="0x30" stat="runSpd" val="#Tab-runSpd"/>
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+ </effect>
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</for>
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</skill>
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<skill id="3112" levels="10" name="Item Skill: Winter">
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<!--
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- Needs to be finished.
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- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
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Description(s):
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Lvl 1-10 - Chance: Momentarily decreases the target's Atk. Spd. during a critical attack. Effect 3.
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-->
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- <set name="target" val="TARGET_NONE"/>
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- <set name="skillType" val="NOTDONE"/>
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- <set name="operateType" val="OP_PASSIVE"/>
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+ <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
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+ <set name="target" val="TARGET_ONE"/>
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+ <set name="skillType" val="DEBUFF"/>
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+ <set name="operateType" val="OP_CHANCE"/>
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+ <set name="chanceType" val="ON_CRIT"/>
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+ <set name="activationChance" val="#chance"/>
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<set name="castRange" val="-1"/>
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+ <set name="isMagic" val="true"/>
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+ <set name="isDebuff" val="true"/>
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<for>
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+ <effect count="1" name="Debuff" time="5" val="0" stackOrder="0.77" stackType="pAtkSpdDown">
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+ <mul order="0x30" stat="pAtkSpd" val="0.77"/>
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+ </effect>
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</for>
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</skill>
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<skill id="3113" levels="10" name="Item Skill: Stun">
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<!--
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- Needs to be finished.
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- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
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Description(s):
|
|
|
Lvl 1-10 - Chance: Momentarily throws the target into a state of shock during a critical attack.
|
|
|
-->
|
|
|
- <set name="target" val="TARGET_NONE"/>
|
|
|
- <set name="skillType" val="NOTDONE"/>
|
|
|
- <set name="operateType" val="OP_PASSIVE"/>
|
|
|
+ <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
|
|
|
+ <set name="target" val="TARGET_ONE"/>
|
|
|
+ <set name="skillType" val="STUN"/>
|
|
|
+ <set name="operateType" val="OP_CHANCE"/>
|
|
|
+ <set name="chanceType" val="ON_CRIT"/>
|
|
|
+ <set name="activationChance" val="#chance"/>
|
|
|
<set name="castRange" val="-1"/>
|
|
|
+ <set name="isDebuff" val="true"/>
|
|
|
<for>
|
|
|
+ <effect count="1" name="Stun" time="5" val="0" stackOrder="1" stackType="Stun"/>
|
|
|
</for>
|
|
|
</skill>
|
|
|
<skill id="3114" levels="10" name="Item Skill: Hold">
|
|
|
<!--
|
|
|
- Needs to be finished.
|
|
|
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
|
|
|
Description(s):
|
|
|
Lvl 1-10 - Chance: Momentarily throws the target into a state of hold during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
|
|
|
-->
|
|
|
- <set name="target" val="TARGET_NONE"/>
|
|
|
- <set name="skillType" val="NOTDONE"/>
|
|
|
- <set name="operateType" val="OP_PASSIVE"/>
|
|
|
+ <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
|
|
|
+ <set name="target" val="TARGET_ONE"/>
|
|
|
+ <set name="skillType" val="ROOT"/>
|
|
|
+ <set name="operateType" val="OP_CHANCE"/>
|
|
|
+ <set name="chanceType" val="ON_CRIT"/>
|
|
|
+ <set name="activationChance" val="#chance"/>
|
|
|
<set name="castRange" val="-1"/>
|
|
|
+ <set name="isMagic" val="true"/>
|
|
|
+ <set name="isDebuff" val="true"/>
|
|
|
<for>
|
|
|
+ <effect count="1" name="Root" time="5" val="0" stackOrder="1" stackType="Root"/>
|
|
|
</for>
|
|
|
</skill>
|
|
|
<skill id="3115" levels="10" name="Item Skill: Sleep">
|
|
|
<!--
|
|
|
- Needs to be finished.
|
|
|
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
|
|
|
Description(s):
|
|
|
Lvl 1-10 - Chance: Momentarily throws the target into a state of sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
|
|
|
-->
|
|
|
- <set name="target" val="TARGET_NONE"/>
|
|
|
- <set name="skillType" val="NOTDONE"/>
|
|
|
- <set name="operateType" val="OP_PASSIVE"/>
|
|
|
+ <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
|
|
|
+ <set name="target" val="TARGET_ONE"/>
|
|
|
+ <set name="skillType" val="SLEEP"/>
|
|
|
+ <set name="operateType" val="OP_CHANCE"/>
|
|
|
+ <set name="chanceType" val="ON_CRIT"/>
|
|
|
+ <set name="activationChance" val="#chance"/>
|
|
|
<set name="castRange" val="-1"/>
|
|
|
+ <set name="isDebuff" val="true"/>
|
|
|
+ <set name="isMagic" val="true"/>
|
|
|
<for>
|
|
|
+ <effect count="1" name="Sleep" time="5" val="0"/>
|
|
|
</for>
|
|
|
</skill>
|
|
|
<skill id="3116" levels="10" name="Item Skill: Paralyze">
|
|
|
<!--
|
|
|
- Needs to be finished.
|
|
|
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
|
|
|
Description(s):
|
|
|
Lvl 1-10 - Chance: Momentarily throws the target into a state of paralysis during a critical attack.
|
|
|
-->
|
|
|
- <set name="target" val="TARGET_NONE"/>
|
|
|
- <set name="skillType" val="NOTDONE"/>
|
|
|
- <set name="operateType" val="OP_PASSIVE"/>
|
|
|
+ <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
|
|
|
+ <set name="target" val="TARGET_ONE"/>
|
|
|
+ <set name="skillType" val="PARALYZE"/>
|
|
|
+ <set name="operateType" val="OP_CHANCE"/>
|
|
|
+ <set name="chanceType" val="ON_CRIT"/>
|
|
|
+ <set name="activationChance" val="#chance"/>
|
|
|
<set name="castRange" val="-1"/>
|
|
|
+ <set name="isDebuff" val="true"/>
|
|
|
+ <set name="isMagic" val="true"/>
|
|
|
<for>
|
|
|
+ <effect count="1" name="Paralyze" time="5" val="0"/>
|
|
|
</for>
|
|
|
</skill>
|
|
|
<skill id="3117" levels="10" name="Item Skill: Medusa">
|
|
|
<!--
|
|
|
- Needs to be finished.
|
|
|
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
|
|
|
Description(s):
|
|
|
Lvl 1-10 - Chance: Momentarily throws the target into a petrified state during a critical attack.
|
|
|
-->
|
|
|
- <set name="target" val="TARGET_NONE"/>
|
|
|
- <set name="skillType" val="NOTDONE"/>
|
|
|
- <set name="operateType" val="OP_PASSIVE"/>
|
|
|
+ <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
|
|
|
+ <set name="target" val="TARGET_ONE"/>
|
|
|
+ <set name="skillType" val="PARALYZE"/>
|
|
|
+ <set name="operateType" val="OP_CHANCE"/>
|
|
|
+ <set name="chanceType" val="ON_CRIT"/>
|
|
|
+ <set name="activationChance" val="#chance"/>
|
|
|
<set name="castRange" val="-1"/>
|
|
|
+ <set name="isDebuff" val="true"/>
|
|
|
+ <set name="isMagic" val="true"/>
|
|
|
<for>
|
|
|
+ <effect count="1" name="Petrification" time="5" val="0" stackOrder="30" stackType="turn_stone"/>
|
|
|
</for>
|
|
|
</skill>
|
|
|
<skill id="3118" levels="10" name="Item Skill: Fear">
|
|
|
<!--
|
|
|
- Needs to be finished.
|
|
|
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
|
|
|
Description(s):
|
|
|
Lvl 1-10 - Chance: Momentarily throws the target into a state of fear and causes him to flee during a critical attack.
|
|
|
-->
|
|
|
- <set name="target" val="TARGET_NONE"/>
|
|
|
- <set name="skillType" val="NOTDONE"/>
|
|
|
- <set name="operateType" val="OP_PASSIVE"/>
|
|
|
+ <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
|
|
|
+ <set name="target" val="TARGET_ONE"/>
|
|
|
+ <set name="skillType" val="FEAR"/>
|
|
|
+ <set name="operateType" val="OP_CHANCE"/>
|
|
|
+ <set name="chanceType" val="ON_CRIT"/>
|
|
|
+ <set name="activationChance" val="#chance"/>
|
|
|
<set name="castRange" val="-1"/>
|
|
|
+ <set name="isDebuff" val="true"/>
|
|
|
+ <set name="isMagic" val="true"/>
|
|
|
<for>
|
|
|
+ <effect count="5" name="Fear" time="3" val="0"/>
|
|
|
</for>
|
|
|
</skill>
|
|
|
<skill id="3119" levels="10" name="Item Skill: Poison">
|
|
|
<!--
|
|
|
- Needs to be finished.
|
|
|
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
|
|
|
Description(s):
|
|
|
Lvl 1 - Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 5.
|
|
|
Lvl 2 - Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 5.
|
|
@@ -327,17 +417,24 @@
|
|
|
Lvl 9 - Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 8.
|
|
|
Lvl 10 - Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 8.
|
|
|
-->
|
|
|
- <set name="target" val="TARGET_NONE"/>
|
|
|
- <set name="skillType" val="NOTDONE"/>
|
|
|
- <set name="operateType" val="OP_PASSIVE"/>
|
|
|
+ <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
|
|
|
+ <table name="#dmg"> 24 24 54 54 72 72 93 114 132 144 </table>
|
|
|
+ <table name="#power"> 1.0 1.0 3.0 3.0 4.0 4.0 5.0 6.0 7.0 8.0 </table>
|
|
|
+ <set name="target" val="TARGET_ONE"/>
|
|
|
+ <set name="skillType" val="POISON"/>
|
|
|
+ <set name="operateType" val="OP_CHANCE"/>
|
|
|
+ <set name="chanceType" val="ON_CRIT"/>
|
|
|
+ <set name="activationChance" val="#chance"/>
|
|
|
<set name="castRange" val="-1"/>
|
|
|
+ <set name="isDebuff" val="true"/>
|
|
|
+ <set name="isMagic" val="true"/>
|
|
|
<for>
|
|
|
+ <!-- retail value: 8 18 24 31 38 44 48/sec; stat update every 5 units (3 1/3 sec) -->
|
|
|
+ <effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
|
|
|
</for>
|
|
|
</skill>
|
|
|
<skill id="3120" levels="10" name="Item Skill: Bleed">
|
|
|
<!--
|
|
|
- Needs to be finished.
|
|
|
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
|
|
|
Description(s):
|
|
|
Lvl 1 - Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 5.
|
|
|
Lvl 2 - Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 5.
|
|
@@ -350,39 +447,56 @@
|
|
|
Lvl 9 - Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 8.
|
|
|
Lvl 10 - Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 8.
|
|
|
-->
|
|
|
- <set name="target" val="TARGET_NONE"/>
|
|
|
- <set name="skillType" val="NOTDONE"/>
|
|
|
- <set name="operateType" val="OP_PASSIVE"/>
|
|
|
+ <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
|
|
|
+ <table name="#dmg"> 39 39 51 51 66 66 81 81 93 102 </table>
|
|
|
+ <table name="#power"> 3.0 3.0 4.0 4.0 5.0 5.0 6.0 6.0 7.0 8.0 </table>
|
|
|
+ <set name="target" val="TARGET_ONE"/>
|
|
|
+ <set name="skillType" val="BLEED"/>
|
|
|
+ <set name="operateType" val="OP_CHANCE"/>
|
|
|
+ <set name="chanceType" val="ON_CRIT"/>
|
|
|
+ <set name="activationChance" val="#chance"/>
|
|
|
<set name="castRange" val="-1"/>
|
|
|
+ <set name="isDebuff" val="true"/>
|
|
|
<for>
|
|
|
+ <!-- retail value: 13 17 22 27 31 34/sec; stat update every 5 units (3 1/3 sec) -->
|
|
|
+ <!-- Verified by slyce - Interlude - Aug 2007 -->
|
|
|
+ <effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="bleeding"/>
|
|
|
</for>
|
|
|
</skill>
|
|
|
<skill id="3121" levels="10" name="Item Skill: Silence">
|
|
|
<!--
|
|
|
- Needs to be finished.
|
|
|
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
|
|
|
Description(s):
|
|
|
Lvl 1-10 - Chance: Momentarily blocks the target's magic skill during a critical attack.
|
|
|
-->
|
|
|
- <set name="target" val="TARGET_NONE"/>
|
|
|
- <set name="skillType" val="NOTDONE"/>
|
|
|
- <set name="operateType" val="OP_PASSIVE"/>
|
|
|
+ <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
|
|
|
+ <set name="target" val="TARGET_ONE"/>
|
|
|
+ <set name="skillType" val="MUTE"/>
|
|
|
+ <set name="operateType" val="OP_CHANCE"/>
|
|
|
+ <set name="chanceType" val="ON_CRIT"/>
|
|
|
+ <set name="activationChance" val="#chance"/>
|
|
|
<set name="castRange" val="-1"/>
|
|
|
+ <set name="isDebuff" val="true"/>
|
|
|
+ <set name="isMagic" val="true"/>
|
|
|
<for>
|
|
|
+ <effect count="1" name="Mute" time="5" val="0" stackOrder="1" stackType="silence"/>
|
|
|
</for>
|
|
|
</skill>
|
|
|
<skill id="3122" levels="10" name="Item Skill: Doom">
|
|
|
<!--
|
|
|
- Needs to be finished.
|
|
|
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
|
|
|
Description(s):
|
|
|
Lvl 1-10 - Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack.
|
|
|
-->
|
|
|
- <set name="target" val="TARGET_NONE"/>
|
|
|
- <set name="skillType" val="NOTDONE"/>
|
|
|
- <set name="operateType" val="OP_PASSIVE"/>
|
|
|
+ <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
|
|
|
+ <set name="target" val="TARGET_ONE"/>
|
|
|
+ <set name="skillType" val="MUTE"/>
|
|
|
+ <set name="operateType" val="OP_CHANCE"/>
|
|
|
+ <set name="chanceType" val="ON_CRIT"/>
|
|
|
+ <set name="activationChance" val="#chance"/>
|
|
|
<set name="castRange" val="-1"/>
|
|
|
+ <set name="isDebuff" val="true"/>
|
|
|
+ <set name="isMagic" val="true"/>
|
|
|
<for>
|
|
|
+ <effect count="1" name="SilenceMagicPhysical" time="5" val="0" stackOrder="30" stackType="silence_all"/>
|
|
|
</for>
|
|
|
</skill>
|
|
|
<skill id="3123" levels="10" name="Item Skill: Heal">
|
|
@@ -626,7 +740,7 @@
|
|
|
-->
|
|
|
<table name="#mpConsume_Init"> 8 9 10 11 12 13 14 15 16 17 </table>
|
|
|
<table name="#mpConsume"> 31 35 38 41 46 52 58 65 70 75 </table>
|
|
|
- <table name="#Tab-maxMp"> 30 60 90 120 150 180 210 240 270 300 </table>
|
|
|
+ <table name="#Tab-maxCp"> 30 60 90 120 150 180 210 240 270 300 </table>
|
|
|
<set name="mpInitialConsume" val="#mpConsume_Init"/>
|
|
|
<set name="mpConsume" val="#mpConsume"/>
|
|
|
<set name="power" val="0.0"/>
|
|
@@ -639,8 +753,8 @@
|
|
|
<set name="castRange" val="400"/>
|
|
|
<set name="effectRange" val="900"/>
|
|
|
<for>
|
|
|
- <effect count="1" name="Buff" time="1200" val="0" stackOrder="#Tab-maxMp" stackType="MPregen">
|
|
|
- <add order="0x40" stat="maxCp" val="#Tab-maxMp"/>
|
|
|
+ <effect count="1" name="Buff" time="1200" val="0">
|
|
|
+ <add order="0x40" stat="maxCp" val="#Tab-maxCp"/>
|
|
|
</effect>
|
|
|
</for>
|
|
|
</skill>
|
|
@@ -2013,106 +2127,184 @@
|
|
|
</skill>
|
|
|
<skill id="3188" levels="10" name="Item Skill: Winter">
|
|
|
<!--
|
|
|
- Needs to be finished.
|
|
|
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
|
|
|
Description(s):
|
|
|
Lvl 1-10 - Active: Temporarily decreases a target's Atk. Spd.
|
|
|
-->
|
|
|
- <set name="target" val="TARGET_NONE"/>
|
|
|
- <set name="skillType" val="NOTDONE"/>
|
|
|
- <set name="operateType" val="OP_PASSIVE"/>
|
|
|
- <set name="castRange" val="-1"/>
|
|
|
+ <table name="#mpConsume_Init"> 6 7 8 9 10 11 11 11 12 12 </table>
|
|
|
+ <table name="#mpConsume"> 24 28 31 35 38 41 43 44 46 48 </table>
|
|
|
+ <table name="#power"> 10 13 15 18 20 22 24 26 28 30 </table>
|
|
|
+ <set name="target" val="TARGET_ONE"/>
|
|
|
+ <set name="mpInitialConsume" val="#mpConsume_Init"/>
|
|
|
+ <set name="mpConsume" val="#mpConsume"/>
|
|
|
+ <set name="skillType" val="DEBUFF"/>
|
|
|
+ <set name="reuseDelay" val="7000"/>
|
|
|
+ <set name="hitTime" val="4000"/>
|
|
|
+ <set name="operateType" val="OP_ACTIVE"/>
|
|
|
+ <set name="castRange" val="600"/>
|
|
|
+ <set name="isMagic" val="true"/>
|
|
|
+ <set name="isDebuff" val="true"/>
|
|
|
+ <set name="effectRange" val="1100"/>
|
|
|
<for>
|
|
|
+ <effect count="1" name="Debuff" time="5" val="0" stackOrder="0.77" stackType="pAtkSpdDown">
|
|
|
+ <mul order="0x30" stat="pAtkSpd" val="0.77"/>
|
|
|
+ </effect>
|
|
|
</for>
|
|
|
</skill>
|
|
|
<skill id="3189" levels="10" name="Item Skill: Stun">
|
|
|
<!--
|
|
|
- Needs to be finished.
|
|
|
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
|
|
|
Description(s):
|
|
|
Lvl 1-10 - Active: Temporarily throws the target into a state of shock.
|
|
|
-->
|
|
|
- <set name="target" val="TARGET_NONE"/>
|
|
|
- <set name="skillType" val="NOTDONE"/>
|
|
|
- <set name="operateType" val="OP_PASSIVE"/>
|
|
|
- <set name="castRange" val="-1"/>
|
|
|
+ <table name="#mpConsume"> 43 46 50 57 60 63 71 72 73 76 </table>
|
|
|
+ <table name="#magicLvl"> 50 54 58 62 65 68 69 72 73 74 </table>
|
|
|
+ <table name="#power"> 577.0 717.0 834.0 963.0 1102.0 1250.0 1406.0 1568.0 1900.0 2009.0 </table>
|
|
|
+ <set name="mpConsume" val="#mpConsume"/>
|
|
|
+ <set name="magicLvl" val="#magicLvl"/>
|
|
|
+ <set name="power" val="#power"/>
|
|
|
+ <set name="lvlDepend" val="1"/>
|
|
|
+ <set name="target" val="TARGET_ONE"/>
|
|
|
+ <set name="ignoreShld" val="true"/>
|
|
|
+ <set name="overHit" val="true"/>
|
|
|
+ <set name="SSBoost" val="2.0"/>
|
|
|
+ <set name="reuseDelay" val="13000"/>
|
|
|
+ <set name="hitTime" val="1080"/>
|
|
|
+ <set name="coolTime" val="720" />
|
|
|
+ <set name="skillType" val="PDAM"/>
|
|
|
+ <set name="operateType" val="OP_ACTIVE"/>
|
|
|
+ <set name="castRange" val="40"/>
|
|
|
+ <set name="effectRange" val="400"/>
|
|
|
+ <set name="isDebuff" val="true"/>
|
|
|
+ <set name="effectType" val="STUN"/>
|
|
|
+ <set name="effectPower" val="50"/>
|
|
|
<for>
|
|
|
+ <effect count="1" name="Stun" time="9" val="0" stackOrder="1" stackType="Stun"/>
|
|
|
</for>
|
|
|
</skill>
|
|
|
<skill id="3190" levels="10" name="Item Skill: Hold">
|
|
|
<!--
|
|
|
- Needs to be finished.
|
|
|
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
|
|
|
Description(s):
|
|
|
Lvl 1-10 - Active: Temporarily throws the target into a state of hold. The target cannot be affected by any additional hold attacks while the effect lasts.
|
|
|
-->
|
|
|
- <set name="target" val="TARGET_NONE"/>
|
|
|
- <set name="skillType" val="NOTDONE"/>
|
|
|
- <set name="operateType" val="OP_PASSIVE"/>
|
|
|
- <set name="castRange" val="-1"/>
|
|
|
+ <table name="#magicLvl"> 25 30 35 43 47 51 55 60 66 72 </table>
|
|
|
+ <table name="#power"> 62 64 66 68 70 72 74 76 78 80 </table>
|
|
|
+ <table name="#mpConsume"> 42 44 48 50 54 57 60 63 65 69 </table>
|
|
|
+ <set name="mpConsume" val="#mpConsume"/>
|
|
|
+ <set name="magicLvl" val="#magicLvl"/>
|
|
|
+ <set name="power" val="#power"/>
|
|
|
+ <set name="lvlDepend" val="2"/>
|
|
|
+ <set name="target" val="TARGET_ONE"/>
|
|
|
+ <set name="reuseDelay" val="8000"/>
|
|
|
+ <set name="hitTime" val="2500"/>
|
|
|
+ <set name="skillType" val="ROOT"/>
|
|
|
+ <set name="isMagic" val="true"/>
|
|
|
+ <set name="isDebuff" val="true"/>
|
|
|
+ <set name="operateType" val="OP_ACTIVE"/>
|
|
|
+ <set name="castRange" val="600"/>
|
|
|
<for>
|
|
|
+ <effect count="1" name="Root" time="30" val="0" stackOrder="1" stackType="Root"/>
|
|
|
</for>
|
|
|
</skill>
|
|
|
<skill id="3191" levels="10" name="Item Skill: Sleep">
|
|
|
<!--
|
|
|
- Needs to be finished.
|
|
|
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
|
|
|
Description(s):
|
|
|
Lvl 1-10 - Active: Temporarily throws the target into a state of sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.
|
|
|
-->
|
|
|
- <set name="target" val="TARGET_NONE"/>
|
|
|
- <set name="skillType" val="NOTDONE"/>
|
|
|
- <set name="operateType" val="OP_PASSIVE"/>
|
|
|
- <set name="castRange" val="-1"/>
|
|
|
+ <table name="#power"> 19 26 34 43 51 55 58 61 63 65 </table>
|
|
|
+ <table name="#mpConsume"> 57 70 90 110 130 138 145 150 153 155 </table>
|
|
|
+ <table name="#magicLvl"> 65 66 67 68 69 70 71 72 73 74 </table>
|
|
|
+ <set name="mpConsume" val="#mpConsume"/>
|
|
|
+ <set name="power" val="#power"/>
|
|
|
+ <set name="target" val="TARGET_ONE"/>
|
|
|
+ <set name="skillType" val="SLEEP"/>
|
|
|
+ <set name="hitTime" val="10000"/>
|
|
|
+ <set name="operateType" val="OP_ACTIVE"/>
|
|
|
+ <set name="isDebuff" val="true"/>
|
|
|
+ <set name="isMagic" val="true"/>
|
|
|
+ <set name="castRange" val="600"/>
|
|
|
+ <set name="effectRange" val="1100"/>
|
|
|
+ <set name="magicLvl" val="#magicLvl"/>
|
|
|
+ <set name="lvlDepend" val="2"/>
|
|
|
<for>
|
|
|
+ <effect count="1" name="Sleep" time="30" val="0"/>
|
|
|
</for>
|
|
|
</skill>
|
|
|
<skill id="3192" levels="10" name="Item Skill: Paralyze">
|
|
|
<!--
|
|
|
- Needs to be finished.
|
|
|
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
|
|
|
Description(s):
|
|
|
Lvl 1-10 - Active: Temporarily throws the target into a state of paralysis.
|
|
|
-->
|
|
|
- <set name="target" val="TARGET_NONE"/>
|
|
|
- <set name="skillType" val="NOTDONE"/>
|
|
|
- <set name="operateType" val="OP_PASSIVE"/>
|
|
|
- <set name="castRange" val="-1"/>
|
|
|
+ <table name="#mpConsume_Init"> 6 7 8 9 10 11 11 11 12 12 </table>
|
|
|
+ <table name="#mpConsume"> 24 28 31 35 38 41 43 44 46 48 </table>
|
|
|
+ <table name="#power"> 1 3 5 8 10 12 14 16 18 20 </table>
|
|
|
+ <table name="#magicLvl"> 48 52 56 58 60 64 66 68 70 72 </table>
|
|
|
+ <set name="mpInitialConsume" val="#mpConsume_Init"/>
|
|
|
+ <set name="mpConsume" val="#mpConsume"/>
|
|
|
+ <set name="magicLvl" val="#magicLvl"/>
|
|
|
+ <set name="power" val="#power"/>
|
|
|
+ <set name="target" val="TARGET_ONE"/>
|
|
|
+ <set name="mpInitialConsume" val="#mpConsume_Init"/>
|
|
|
+ <set name="mpConsume" val="#mpConsume"/>
|
|
|
+ <set name="skillType" val="PARALYZE"/>
|
|
|
+ <set name="reuseDelay" val="7000"/>
|
|
|
+ <set name="hitTime" val="4000"/>
|
|
|
+ <set name="operateType" val="OP_ACTIVE"/>
|
|
|
+ <set name="castRange" val="600"/>
|
|
|
+ <set name="isMagic" val="true"/>
|
|
|
+ <set name="isDebuff" val="true"/>
|
|
|
+ <set name="effectRange" val="1100"/>
|
|
|
<for>
|
|
|
+ <effect count="1" name="Paralyze" time="30" val="0"/>
|
|
|
</for>
|
|
|
</skill>
|
|
|
-<skill id="3193" levels="10" name="Item Skill: Medusa">
|
|
|
+<skill id="3193" levels="1" name="Item Skill: Medusa">
|
|
|
<!--
|
|
|
- Needs to be finished.
|
|
|
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
|
|
|
Description(s):
|
|
|
Lvl 1-10 - Active: Temporarily throws the target into a petrified state.
|
|
|
-->
|
|
|
- <set name="target" val="TARGET_NONE"/>
|
|
|
- <set name="skillType" val="NOTDONE"/>
|
|
|
- <set name="operateType" val="OP_PASSIVE"/>
|
|
|
- <set name="castRange" val="-1"/>
|
|
|
+ <set name="element" val="4"/> <!-- Earth -->
|
|
|
+ <set name="magicLvl" val="77"/>
|
|
|
+ <set name="mpConsume" val="53"/>
|
|
|
+ <set name="power" val="40"/>
|
|
|
+ <set name="target" val="TARGET_ONE"/>
|
|
|
+ <set name="skillType" val="PARALYZE"/>
|
|
|
+ <set name="isDebuff" val="true"/>
|
|
|
+ <set name="operateType" val="OP_ACTIVE"/>
|
|
|
+ <set name="castRange" val="600"/>
|
|
|
+ <set name="effectRange" val="1000"/>
|
|
|
+ <set name="hitTime" val="2000"/>
|
|
|
+ <set name="reuseDelay" val="120000"/>
|
|
|
<for>
|
|
|
+ <effect count="1" name="Petrification" time="30" val="0" stackOrder="30" stackType="turn_stone"/>
|
|
|
</for>
|
|
|
</skill>
|
|
|
<skill id="3194" levels="10" name="Item Skill: Fear">
|
|
|
<!--
|
|
|
- Needs to be finished.
|
|
|
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
|
|
|
Description(s):
|
|
|
Lvl 1-10 - Active: Momentarily throws the target into a state of fear and causes him to flee.
|
|
|
-->
|
|
|
- <set name="target" val="TARGET_NONE"/>
|
|
|
- <set name="skillType" val="NOTDONE"/>
|
|
|
- <set name="operateType" val="OP_PASSIVE"/>
|
|
|
- <set name="castRange" val="-1"/>
|
|
|
+ <table name="#mpConsume_Init"> 8 9 10 11 11 12 13 13 13 14 </table>
|
|
|
+ <table name="#mpConsume"> 31 35 38 41 43 44 49 51 52 53 </table>
|
|
|
+ <table name="#magicLvl"> 44 48 52 56 58 60 66 68 70 72 </table>
|
|
|
+ <table name="#power"> 1 3 5 8 10 12 14 16 18 20 </table>
|
|
|
+ <set name="mpInitialConsume" val="#mpConsume_Init"/>
|
|
|
+ <set name="mpConsume" val="#mpConsume"/>
|
|
|
+ <set name="magicLvl" val="#magicLvl"/>
|
|
|
+ <set name="power" val="#power"/>
|
|
|
+ <set name="target" val="TARGET_ONE"/>
|
|
|
+ <set name="reuseDelay" val="10000"/>
|
|
|
+ <set name="isDebuff" val="true"/>
|
|
|
+ <set name="hitTime" val="4000"/>
|
|
|
+ <set name="skillType" val="FEAR"/>
|
|
|
+ <set name="isMagic" val="true"/>
|
|
|
+ <set name="operateType" val="OP_ACTIVE"/>
|
|
|
+ <set name="castRange" val="600"/>
|
|
|
+ <set name="effectRange" val="1100"/>
|
|
|
<for>
|
|
|
+ <effect count="5" name="Fear" time="3" val="0"/>
|
|
|
</for>
|
|
|
</skill>
|
|
|
<skill id="3195" levels="10" name="Item Skill: Poison">
|
|
|
<!--
|
|
|
- Needs to be finished.
|
|
|
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
|
|
|
Description(s):
|
|
|
Lvl 1 - Active: Temporarily throws the target into a poisoned state. Effect 5.
|
|
|
Lvl 2 - Active: Temporarily throws the target into a poisoned state. Effect 5.
|
|
@@ -2125,17 +2317,32 @@
|
|
|
Lvl 9 - Active: Temporarily poisons a target. Effect 8.
|
|
|
Lvl 10 - Active: Temporarily poisons a target. Effect 8.
|
|
|
-->
|
|
|
- <set name="target" val="TARGET_NONE"/>
|
|
|
- <set name="skillType" val="NOTDONE"/>
|
|
|
- <set name="operateType" val="OP_PASSIVE"/>
|
|
|
- <set name="castRange" val="-1"/>
|
|
|
+ <table name="#mpConsume_Init"> 2 2 4 4 6 6 8 10 12 14 </table>
|
|
|
+ <table name="#mpConsume"> 8 8 16 16 21 21 31 38 46 53 </table>
|
|
|
+ <table name="#magicLvl"> 7 7 20 20 30 30 44 52 62 72 </table>
|
|
|
+ <table name="#dmg"> 24 24 54 54 72 72 93 114 132 144 </table>
|
|
|
+ <table name="#power"> 1.0 1.0 3.0 3.0 4.0 4.0 5.0 6.0 7.0 8.0 </table>
|
|
|
+ <set name="mpInitialConsume" val="#mpConsume_Init"/>
|
|
|
+ <set name="mpConsume" val="#mpConsume"/>
|
|
|
+ <set name="magicLvl" val="#magicLvl"/>
|
|
|
+ <set name="power" val="#power"/>
|
|
|
+ <set name="lvlDepend" val="1"/>
|
|
|
+ <set name="target" val="TARGET_ONE"/>
|
|
|
+ <set name="reuseDelay" val="12000"/>
|
|
|
+ <set name="isDebuff" val="true"/>
|
|
|
+ <set name="hitTime" val="4000"/>
|
|
|
+ <set name="skillType" val="POISON"/>
|
|
|
+ <set name="isMagic" val="true"/>
|
|
|
+ <set name="operateType" val="OP_ACTIVE"/>
|
|
|
+ <set name="castRange" val="600"/>
|
|
|
+ <set name="effectRange" val="1100"/>
|
|
|
<for>
|
|
|
+ <!-- retail value: 8 18 24 31 38 44 48/sec; stat update every 5 units (3 1/3 sec) -->
|
|
|
+ <effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison"/>
|
|
|
</for>
|
|
|
</skill>
|
|
|
<skill id="3196" levels="10" name="Item Skill: Bleed">
|
|
|
<!--
|
|
|
- Needs to be finished.
|
|
|
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
|
|
|
Description(s):
|
|
|
Lvl 1 - Active: Temporarily causes a target to bleed heavily. Effect 5.
|
|
|
Lvl 2 - Active: Temporarily causes a target to bleed heavily. Effect 5.
|
|
@@ -2148,11 +2355,27 @@
|
|
|
Lvl 9 - Active: Temporarily causes a target to bleed heavily. Effect 8.
|
|
|
Lvl 10 - Active: Temporarily causes a target to bleed heavily. Effect 8.
|
|
|
-->
|
|
|
- <set name="target" val="TARGET_NONE"/>
|
|
|
- <set name="skillType" val="NOTDONE"/>
|
|
|
- <set name="operateType" val="OP_PASSIVE"/>
|
|
|
- <set name="castRange" val="-1"/>
|
|
|
+ <table name="#magicLvl"> 24 24 32 32 49 49 58 58 66 70 </table>
|
|
|
+ <table name="#dmg"> 39 39 51 51 66 66 81 81 93 102 </table>
|
|
|
+ <table name="#mpConsume"> 32 32 41 41 67 67 81 81 93 99 </table>
|
|
|
+ <table name="#power"> 3.0 3.0 4.0 4.0 5.0 5.0 6.0 6.0 7.0 8.0 </table>
|
|
|
+ <set name="mpConsume" val="#mpConsume"/>
|
|
|
+ <set name="magicLvl" val="#magicLvl"/>
|
|
|
+ <set name="power" val="#power"/>
|
|
|
+ <set name="lvlDepend" val="2"/>
|
|
|
+ <set name="target" val="TARGET_ONE"/>
|
|
|
+ <set name="reuseDelay" val="13000"/>
|
|
|
+ <set name="hitTime" val="1080"/>
|
|
|
+ <set name="isDebuff" val="true"/>
|
|
|
+ <set name="coolTime" val="720" />
|
|
|
+ <set name="skillType" val="BLEED"/>
|
|
|
+ <set name="operateType" val="OP_ACTIVE"/>
|
|
|
+ <set name="castRange" val="40"/>
|
|
|
+ <set name="effectRange" val="400"/>
|
|
|
<for>
|
|
|
+ <!-- retail value: 13 17 22 27 31 34/sec; stat update every 5 units (3 1/3 sec) -->
|
|
|
+ <!-- Verified by slyce - Interlude - Aug 2007 -->
|
|
|
+ <effect count="7" name="DamOverTime" time="3" val="#dmg" abnormal="bleeding"/>
|
|
|
</for>
|
|
|
</skill>
|
|
|
<skill id="3197" levels="10" name="Item Skill: Silence">
|
|
@@ -2181,17 +2404,27 @@
|
|
|
</for>
|
|
|
</skill>
|
|
|
<skill id="3198" levels="10" name="Item Skill: Doom">
|
|
|
-<!--
|
|
|
- Needs to be finished.
|
|
|
- Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
|
|
|
Description(s):
|
|
|
Lvl 1-10 - Active: Temporarily blocks all of the target's physical/magic skills.
|
|
|
-->
|
|
|
- <set name="target" val="TARGET_NONE"/>
|
|
|
- <set name="skillType" val="NOTDONE"/>
|
|
|
- <set name="operateType" val="OP_PASSIVE"/>
|
|
|
- <set name="castRange" val="-1"/>
|
|
|
+ <table name="#power"> 53 56 59 62 65 68 71 74 77 80 </table>
|
|
|
+ <table name="#magicLvl"> 50 53 56 59 62 65 68 71 74 77 </table>
|
|
|
+ <set name="magicLvl" val="#magicLvl"/>
|
|
|
+ <set name="mpInitialConsume" val="14"/>
|
|
|
+ <set name="mpConsume" val="56"/>
|
|
|
+ <set name="power" val="#power"/>
|
|
|
+ <set name="lvlDepend" val="2"/>
|
|
|
+ <set name="target" val="TARGET_ONE"/>
|
|
|
+ <set name="reuseDelay" val="120000"/>
|
|
|
+ <set name="hitTime" val="4000"/>
|
|
|
+ <set name="skillType" val="MUTE"/>
|
|
|
+ <set name="isDebuff" val="true"/>
|
|
|
+ <set name="isMagic" val="true"/>
|
|
|
+ <set name="operateType" val="OP_ACTIVE"/>
|
|
|
+ <set name="castRange" val="600"/>
|
|
|
+ <set name="effectRange" val="1100"/>
|
|
|
<for>
|
|
|
+ <effect count="1" name="SilenceMagicPhysical" time="30" val="0" stackOrder="30" stackType="silence_all"/>
|
|
|
</for>
|
|
|
</skill>
|
|
|
<skill id="3199" levels="3" name="Item Skill: Skill Refresh">
|