Bladeren bron

BETA: Hero Weapons have been enhanced as follows:

 * Basic stats, such as P.Atk. and M.Atk. have been increased.
 * PvP extra damage is increased.
 * Very strong Holy Element attack power has been added on all Hero weapons.

Thanks Oroshimaru.
MELERIX 14 jaren geleden
bovenliggende
commit
2073d743ac

+ 33 - 22
L2J_DataPack_BETA/data/stats/items/06600-06699.xml

@@ -350,10 +350,11 @@
 			<player isHero="true" />
 		</cond>
 		<for>
-			<set order="0x08" stat="pAtk" val="437" />
-			<set order="0x08" stat="mAtk" val="192" />
+			<set order="0x08" stat="pAtk" val="524" />
+			<set order="0x08" stat="mAtk" val="230" />
 			<set order="0x08" stat="rCrit" val="8" />
 			<set order="0x08" stat="pAtkSpd" val="379" />
+			<add order="0x40" stat="holyPower" val="250" />
 		</for>
 	</item>
 	<item id="6612" type="Weapon" name="Infinity Cleaver">
@@ -381,10 +382,11 @@
 			<player isHero="true" />
 		</cond>
 		<for>
-			<set order="0x08" stat="pAtk" val="532" />
-			<set order="0x08" stat="mAtk" val="192" />
+			<set order="0x08" stat="pAtk" val="638" />
+			<set order="0x08" stat="mAtk" val="230" />
 			<set order="0x08" stat="rCrit" val="8" />
 			<set order="0x08" stat="pAtkSpd" val="325" />
+			<add order="0x40" stat="holyPower" val="250" />
 		</for>
 	</item>
 	<item id="6613" type="Weapon" name="Infinity Axe">
@@ -413,11 +415,12 @@
 			<player isHero="true" />
 		</cond>
 		<for>
-			<set order="0x08" stat="pAtk" val="437" />
-			<set order="0x08" stat="mAtk" val="192" />
+			<set order="0x08" stat="pAtk" val="524" />
+			<set order="0x08" stat="mAtk" val="230" />
 			<set order="0x08" stat="rCrit" val="4" />
 			<add order="0x10" stat="accCombat" val="4.75" />
 			<set order="0x08" stat="pAtkSpd" val="379" />
+			<add order="0x40" stat="holyPower" val="250" />
 		</for>
 	</item>
 	<item id="6614" type="Weapon" name="Infinity Rod">
@@ -447,11 +450,12 @@
 			<player isHero="true" />
 		</cond>
 		<for>
-			<set order="0x08" stat="pAtk" val="350" />
-			<set order="0x08" stat="mAtk" val="256" />
+			<set order="0x08" stat="pAtk" val="420" />
+			<set order="0x08" stat="mAtk" val="307" />
 			<set order="0x08" stat="rCrit" val="4" />
 			<add order="0x10" stat="accCombat" val="4.75" />
 			<set order="0x08" stat="pAtkSpd" val="379" />
+			<add order="0x40" stat="holyPower" val="250" />
 		</for>
 	</item>
 	<item id="6615" type="Weapon" name="Infinity Crusher">
@@ -480,11 +484,12 @@
 			<player isHero="true" />
 		</cond>
 		<for>
-			<set order="0x08" stat="pAtk" val="532" />
-			<set order="0x08" stat="mAtk" val="192" />
+			<set order="0x08" stat="pAtk" val="638" />
+			<set order="0x08" stat="mAtk" val="230" />
 			<set order="0x08" stat="rCrit" val="4" />
 			<add order="0x10" stat="accCombat" val="4.75" />
 			<set order="0x08" stat="pAtkSpd" val="325" />
+			<add order="0x40" stat="holyPower" val="250" />
 		</for>
 	</item>
 	<item id="6616" type="Weapon" name="Infinity Scepter">
@@ -514,11 +519,12 @@
 			<player isHero="true" />
 		</cond>
 		<for>
-			<set order="0x08" stat="pAtk" val="426" />
-			<set order="0x08" stat="mAtk" val="281" />
+			<set order="0x08" stat="pAtk" val="511" />
+			<set order="0x08" stat="mAtk" val="337" />
 			<set order="0x08" stat="rCrit" val="4" />
 			<add order="0x10" stat="accCombat" val="4.75" />
 			<set order="0x08" stat="pAtkSpd" val="325" />
+			<add order="0x40" stat="holyPower" val="250" />
 		</for>
 	</item>
 	<item id="6617" type="Weapon" name="Infinity Stinger">
@@ -547,11 +553,12 @@
 			<player isHero="true" />
 		</cond>
 		<for>
-			<set order="0x08" stat="pAtk" val="382" />
-			<set order="0x08" stat="mAtk" val="192" />
+			<set order="0x08" stat="pAtk" val="458" />
+			<set order="0x08" stat="mAtk" val="230" />
 			<set order="0x08" stat="rCrit" val="12" />
 			<add order="0x10" stat="accCombat" val="-3.75" />
 			<set order="0x08" stat="pAtkSpd" val="433" />
+			<add order="0x40" stat="holyPower" val="250" />
 		</for>
 	</item>
 	<item id="6618" type="Weapon" name="Infinity Fang">
@@ -580,11 +587,12 @@
 			<player isHero="true" />
 		</cond>
 		<for>
-			<set order="0x08" stat="pAtk" val="532" />
-			<set order="0x08" stat="mAtk" val="192" />
+			<set order="0x08" stat="pAtk" val="638" />
+			<set order="0x08" stat="mAtk" val="230" />
 			<set order="0x08" stat="rCrit" val="4" />
 			<add order="0x10" stat="accCombat" val="4.75" />
 			<set order="0x08" stat="pAtkSpd" val="325" />
+			<add order="0x40" stat="holyPower" val="250" />
 		</for>
 	</item>
 	<item id="6619" type="Weapon" name="Infinity Bow">
@@ -615,8 +623,8 @@
 			<player isHero="true" />
 		</cond>
 		<for>
-			<set order="0x08" stat="pAtk" val="794" />
-			<set order="0x08" stat="mAtk" val="192" />
+			<set order="0x08" stat="pAtk" val="952" />
+			<set order="0x08" stat="mAtk" val="230" />
 			<set order="0x08" stat="rCrit" val="12" />
 			<add order="0x10" stat="accCombat" val="-3.75" />
 			<set order="0x08" stat="pAtkSpd" val="293" />
@@ -625,6 +633,7 @@
 					<game skill="false" chance="26" />
 				</and>
 			</set>
+			<add order="0x40" stat="holyPower" val="250" />
 		</for>
 	</item>
 	<item id="6620" type="Weapon" name="Infinity Wing">
@@ -653,10 +662,11 @@
 			<player isHero="true" />
 		</cond>
 		<for>
-			<set order="0x08" stat="pAtk" val="532" />
-			<set order="0x08" stat="mAtk" val="192" />
+			<set order="0x08" stat="pAtk" val="638" />
+			<set order="0x08" stat="mAtk" val="230" />
 			<set order="0x08" stat="rCrit" val="8" />
 			<set order="0x08" stat="pAtkSpd" val="325" />
+			<add order="0x40" stat="holyPower" val="250" />
 		</for>
 	</item>
 	<item id="6621" type="Weapon" name="Infinity Spear">
@@ -685,11 +695,12 @@
 			<player isHero="true" />
 		</cond>
 		<for>
-			<set order="0x08" stat="pAtk" val="437" />
-			<set order="0x08" stat="mAtk" val="192" />
+			<set order="0x08" stat="pAtk" val="524" />
+			<set order="0x08" stat="mAtk" val="230" />
 			<set order="0x08" stat="rCrit" val="8" />
 			<add order="0x10" stat="accCombat" val="-3.75" />
 			<set order="0x08" stat="pAtkSpd" val="325" />
+			<add order="0x40" stat="holyPower" val="250" />
 		</for>
 	</item>
 	<item id="6622" type="EtcItem" name="Giant's Codex">

+ 9 - 6
L2J_DataPack_BETA/data/stats/items/09300-09399.xml

@@ -2940,11 +2940,12 @@
 			</and>
 		</cond>
 		<for>
-			<set order="0x08" stat="pAtk" val="396" />
-			<set order="0x08" stat="mAtk" val="192" />
+			<set order="0x08" stat="pAtk" val="475" />
+			<set order="0x08" stat="mAtk" val="230" />
 			<set order="0x08" stat="rCrit" val="10" />
 			<add order="0x10" stat="accCombat" val="-1.5" />
 			<set order="0x08" stat="pAtkSpd" val="406" />
+			<add order="0x40" stat="holyPower" val="250" />
 		</for>
 	</item>
 	<item id="9389" type="Weapon" name="Infinity Sword">
@@ -2975,11 +2976,12 @@
 			</and>
 		</cond>
 		<for>
-			<set order="0x08" stat="pAtk" val="473" />
-			<set order="0x08" stat="mAtk" val="192" />
+			<set order="0x08" stat="pAtk" val="568" />
+			<set order="0x08" stat="mAtk" val="230" />
 			<set order="0x08" stat="rCrit" val="8" />
 			<add order="0x10" stat="accCombat" val="2" />
 			<set order="0x08" stat="pAtkSpd" val="350" />
+			<add order="0x40" stat="holyPower" val="250" />
 		</for>
 	</item>
 	<item id="9390" type="Weapon" name="Infinity Shooter">
@@ -3012,11 +3014,12 @@
 			</and>
 		</cond>
 		<for>
-			<set order="0x08" stat="pAtk" val="487" />
-			<set order="0x08" stat="mAtk" val="192" />
+			<set order="0x08" stat="pAtk" val="584" />
+			<set order="0x08" stat="mAtk" val="230" />
 			<set order="0x08" stat="rCrit" val="10" />
 			<add order="0x10" stat="accCombat" val="-1.5" />
 			<set order="0x08" stat="pAtkSpd" val="303" />
+			<add order="0x40" stat="holyPower" val="250" />
 		</for>
 	</item>
 	<item id="9391" type="Armor" name="Human Circlet">

+ 4 - 3
L2J_DataPack_BETA/data/stats/skills/03400-03499.xml

@@ -283,9 +283,10 @@
 			<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
 			<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
 			<mul order="0x30" stat="sDef" val="1.33" /> <!-- Shield P.Def. +33% -->
-			<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
+			<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
+			<mul order="0x30" stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
 			<add order="0x40" stat="reflectDam" val="9" /> <!-- Reflect Damage 9% -->
 		</for>
 	</skill>

+ 44 - 33
L2J_DataPack_BETA/data/stats/skills/03500-03599.xml

@@ -953,9 +953,10 @@
 			<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
 			<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
 			<mul order="0x30" stat="sDef" val="1.33" /> <!-- Shield P.Def. +33% -->
-			<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
+			<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
+			<mul order="0x30" stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
 			<add order="0x40" stat="reflectDam" val="9" /> <!-- Reflect Damage 9% -->
 		</for>
 	</skill>
@@ -989,9 +990,10 @@
 			<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
 			<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
 			<mul order="0x30" stat="rShld" val="1.39" /> <!-- Shield Block Rate +39% -->
-			<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
+			<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
+			<mul order="0x30" stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
 			<add order="0x40" stat="reflectDam" val="9" /> <!-- Reflect Damage 9% -->
 		</for>
 	</skill>
@@ -1017,9 +1019,10 @@
 			<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
 			<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
 			<add order="0x40" stat="rCrit" val="78.7" /> <!-- Critical +78.7 -->
-			<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
+			<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
+			<mul order="0x30" stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
 			<add order="0x40" stat="reflectSkillPhysic" val="10" /> <!-- Reflect Skills 10% of the time -->
 			<add order="0x40" stat="reflectSkillMagic" val="10" /> <!-- Reflect Skills 10% of the time -->
 		</for>
@@ -1037,9 +1040,10 @@
 			<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
 			<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
 			<mul order="0x30" stat="pAtkSpd" val="1.07" /> <!-- Atk. Spd. +7% -->
-			<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
+			<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
+			<mul order="0x30" stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
 			<add order="0x40" stat="reflectSkillPhysic" val="10" /> <!-- Reflect Skills 10% of the time -->
 			<add order="0x40" stat="reflectSkillMagic" val="10" /> <!-- Reflect Skills 10% of the time -->
 		</for>
@@ -1072,9 +1076,10 @@
 			<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
 			<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
 			<add order="0x40" stat="rCrit" val="78.7" /> <!-- Critical +78.7 -->
-			<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
+			<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
+			<mul order="0x30" stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
 			<add order="0x40" stat="reflectSkillPhysic" val="10" /> <!-- Reflect Skills 10% of the time -->
 			<add order="0x40" stat="reflectSkillMagic" val="10" /> <!-- Reflect Skills 10% of the time -->
 		</for>
@@ -1107,9 +1112,10 @@
 			<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
 			<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
 			<add order="0x40" stat="rEvas" val="3.15" /> <!-- Evasion +3.15 -->
-			<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
+			<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
+			<mul order="0x30" stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
 			<add order="0x40" stat="reflectSkillPhysic" val="10" /> <!-- Reflect Skills 10% of the time -->
 			<add order="0x40" stat="reflectSkillMagic" val="10" /> <!-- Reflect Skills 10% of the time -->
 		</for>
@@ -1145,9 +1151,10 @@
 			<add order="0x40" stat="rCrit" val="220"> <!-- Critical +220 from behind target -->
 				<player behind="True" />
 			</add>
-			<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
+			<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
+			<mul order="0x30" stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
 			<add order="0x40" stat="absorbDam" val="2" /> <!-- absorb 2% HP from damage inflicted on enemies -->
 		</for>
 	</skill>
@@ -1180,9 +1187,10 @@
 			<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
 			<mul order="0x30" stat="pAtkSpd" val="1.07" /> <!-- Atk. Spd. +7% -->
 			<add order="0x40" stat="accCombat" val="4.89" /> <!-- Accuracy +4.89 -->
-			<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
+			<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
+			<mul order="0x30" stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
 			<add order="0x40" stat="reflectSkillPhysic" val="10" /> <!-- Reflect Skills 10% of the time -->
 			<add order="0x40" stat="reflectSkillMagic" val="10" /> <!-- Reflect Skills 10% of the time -->
 		</for>
@@ -1208,9 +1216,10 @@
 		<for>
 			<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
 			<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
-			<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
+			<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
+			<mul order="0x30" stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
 		</for>
 	</skill>
 	<skill id="3594" levels="1" name="Slow">
@@ -1243,9 +1252,10 @@
 			<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
 			<add order="0x40" stat="mAtk" val="29.67" /> <!-- M.Atk. +29.67 -->
 			<basemul order="0x30" stat="mCritRate" val="0.1" /> <!-- Magic Critical Rate +1% -->
-			<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
+			<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
+			<mul order="0x30" stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
 			<mul order="0x30" stat="MagicalMpConsumeRate" val="0.96" /> <!-- Magic MP Cost -4% -->
 			<sub order="0x40" stat="cancel" val="106" /> <!-- Chance of Magic Cancelation -106 -->
 		</for>
@@ -1273,9 +1283,10 @@
 			<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
 			<add order="0x40" stat="regMp" val="0.51" /> <!-- MP regen per tick +0.51 -->
-			<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
+			<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
+			<mul order="0x30" stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
 		</for>
 	</skill>
 	<skill id="3598" levels="1" name="Full Recover">

+ 8 - 6
L2J_DataPack_BETA/data/stats/skills/03600-03699.xml

@@ -576,9 +576,10 @@
 			<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
 			<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
 			<add order="0x40" stat="rCrit" val="78.7" /> <!-- Critical +78.7 -->
-			<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
+			<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
+			<mul order="0x30" stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
 			<add order="0x40" stat="reflectSkillPhysic" val="10" /> <!-- Reflect Skills 10% of the time -->
 			<add order="0x40" stat="reflectSkillMagic" val="10" /> <!-- Reflect Skills 10% of the time -->
 		</for>
@@ -595,9 +596,10 @@
 		<for>
 			<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
 			<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
-			<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
-			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
+			<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->
+			<mul order="0x30" stat="pvpPhysDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpMagicalDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
+			<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.1" /> <!-- PVP Damage Bonus +10% -->
 		</for>
 	</skill>
 	<skill id="3636" levels="1" name="Dynasty Platinum Plate - Shield Master">