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BETA: Added missing magicLvl in '''Iron Will''' skill, also updated code a bit.

MELERIX 12 yıl önce
ebeveyn
işleme
1e38a74c67

+ 14 - 10
L2J_DataPack_BETA/dist/game/data/stats/skills/00000-00099.xml

@@ -1496,25 +1496,29 @@
 		<enchant3 name="magicLvl" val="#enchantMagicLvl" />
 	</skill>
 	<skill id="72" levels="3" name="Iron Will" enchantGroup1="1" enchantGroup2="1">
+		<!-- Confirmed CT2.5 -->
+		<!-- NOTE: Enchant 2 in client says "Decreases MP consumption" in some levels, but is client typo -->
 		<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
 		<table name="#ench2mDef"> 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.33 </table>
-		<table name="#mpInitialConsume"> 4 5 5 </table>
-		<table name="#mpConsume"> 15 18 20 </table>
-		<table name="#mDef"> 1.15 1.23 1.3 </table>
-		<table name="#aggro"> 408 467 523 </table>
 		<table name="#abnormalLvls"> 1 2 3 </table>
+		<table name="#aggroPoints"> 408 467 523 </table>
+		<table name="#magicLvl"> 43 49 55 </table>
+		<table name="#mDef"> 1.15 1.23 1.3 </table>
+		<table name="#mpConsume"> 15 18 20 </table>
+		<table name="#mpInitialConsume"> 4 5 5 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalType" val="md_up" />
-		<set name="mpInitialConsume" val="#mpInitialConsume" />
-		<set name="mpConsume" val="#mpConsume" />
-		<set name="target" val="TARGET_SELF" />
-		<set name="reuseDelay" val="2000" />
+		<set name="aggroPoints" val="#aggroPoints" />
 		<set name="hitTime" val="4000" />
-		<set name="skillType" val="BUFF" />
 		<set name="isMagic" val="1" /> <!-- Magic Skill -->
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="mpConsume" val="#mpConsume" />
+		<set name="mpInitialConsume" val="#mpInitialConsume" />
 		<set name="operateType" val="A2" />
-		<set name="aggroPoints" val="#aggro" />
+		<set name="reuseDelay" val="2000" />
+		<set name="skillType" val="BUFF" />
+		<set name="target" val="TARGET_SELF" />
 		<enchant1 name="magicLvl" val="#enchantMagicLvl" />
 		<enchant2 name="magicLvl" val="#enchantMagicLvl" />
 		<for>