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BETA/STABLE: More stages were added to Fast Recovery skill (2nd Stage: Increase in Recovery bonus at level 49), also fixing Ticket #4974.

MELERIX 13 năm trước cách đây
mục cha
commit
1cd9ed47d7

+ 3 - 0
L2J_DataPack_BETA/dist/game/data/skillTrees/highFiveNewClassSkillTree.xml

@@ -226,6 +226,7 @@
 		<skill skillName="Crushing Strike" skillIdLvl="997,15" getLevel="74" levelUpSp="1400000" learnedByNpc="true" />
 		<skill skillName="Blazing Boost" skillIdLvl="998,1" getLevel="40" levelUpSp="23000" learnedByNpc="true" />
 		<skill skillName="Potential Ability" skillIdLvl="1559,2" getLevel="40" levelUpSp="23000" learnedByNpc="true" />
+		<skill skillName="Potential Ability" skillIdLvl="1559,3" getLevel="49" levelUpSp="65000" learnedByNpc="true" />
 	</skillTree>
 	<!-- Warsmith -->
 	<skillTree type="classSkillTree" classId="57">
@@ -477,6 +478,7 @@
 		<skill skillName="Mana Pump" skillIdLvl="1565,4" getLevel="64" levelUpSp="270000" learnedByNpc="true" />
 		<skill skillName="Mana Pump" skillIdLvl="1565,5" getLevel="68" levelUpSp="430000" learnedByNpc="true" />
 		<skill skillName="Mana Pump" skillIdLvl="1565,6" getLevel="72" levelUpSp="600000" learnedByNpc="true" />
+		<skill skillName="Fast Recovery" skillIdLvl="832,2" getLevel="49" levelUpSp="70000" learnedByNpc="true" />
 	</skillTree>
 	<!-- Female Soul Breaker -->
 	<skillTree type="classSkillTree" classId="129">
@@ -489,6 +491,7 @@
 		<skill skillName="Mana Pump" skillIdLvl="1565,4" getLevel="64" levelUpSp="270000" learnedByNpc="true" />
 		<skill skillName="Mana Pump" skillIdLvl="1565,5" getLevel="68" levelUpSp="430000" learnedByNpc="true" />
 		<skill skillName="Mana Pump" skillIdLvl="1565,6" getLevel="72" levelUpSp="600000" learnedByNpc="true" />
+		<skill skillName="Fast Recovery" skillIdLvl="832,2" getLevel="49" levelUpSp="70000" learnedByNpc="true" />
 	</skillTree>
 	<!-- Male Soul Hound -->
 	<skillTree type="classSkillTree" classId="132">

+ 10 - 5
L2J_DataPack_BETA/dist/game/data/stats/skills/00800-00899.xml

@@ -548,15 +548,20 @@
 		<set name="summonTimeLostActive" val="1000" />
 		<set name="npcId" val="13128" />
 	</skill>
-	<skill id="832" levels="1" name="Fast Recovery">
-		<set name="magicLvl" val="43" />
+	<skill id="832" levels="2" name="Fast Recovery">
+		<!-- Confirmed CT2.5 & Updated to H5 -->
+		<!-- FIXME: Level 2 regen values unconfirmed -->
+		<table name="#magicLvl"> 43 49 </table>
+		<table name="#regHpCp"> 4 6 </table>
+		<table name="#regMp"> 2 4 </table>
+		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="OP_PASSIVE" />
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x40" stat="regHp" val="4" />
-			<add order="0x40" stat="regMp" val="2" />
-			<add order="0x40" stat="regCp" val="4" />
+			<add order="0x40" stat="regHp" val="#regHpCp" />
+			<add order="0x40" stat="regMp" val="#regMp" />
+			<add order="0x40" stat="regCp" val="#regHpCp" />
 		</for>
 	</skill>
 	<skill id="833" levels="1" name="Body Reconstruction">

+ 2 - 8
L2J_DataPack_BETA/dist/game/data/stats/skills/01500-01599.xml

@@ -1366,16 +1366,10 @@
 		<set name="target" val="TARGET_SELF" />
 		<for>
 			<basemul order="0x30" stat="rCrit" val="#rCrit">
-				<and>
-					<using kind="Dagger,Dual Dagger,Light" />
-					<using kind="Light" />
-				</and>
+				<using kind="Dagger,Dual Dagger,Light" />
 			</basemul>
 			<add order="0x40" stat="cAtkAdd" val="#cAtkAdd">
-				<and>
-					<using kind="Dagger,Dual Dagger,Light" />
-					<using kind="Light" />
-				</and>
+				<using kind="Dagger,Dual Dagger,Light" />
 			</add>
 		</for>
 	</skill>