Selaa lähdekoodia

BETA/STABLE: Fixing some skills using wrong stats.

MELERIX 14 vuotta sitten
vanhempi
sitoutus
1c24a2a835

+ 1 - 1
L2J_DataPack_BETA/data/stats/skills/01300-01399.xml

@@ -2016,7 +2016,7 @@
 		</for>
 	</skill>
 	<skill id="1367" levels="1" name="Seal of Disease" enchantGroup1="5" enchantGroup2="5">
-		<!-- ONLY ENEMY ALIANCE DURING CLANWARS NOT FULL AREA -->
+		<!-- FIXME: SHOULD AFFECT ONLY ENEMY CLAN -->
 		<table name="#enchantMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<table name="#ench1Power"> 42 45 48 50 53 56 58 61 64 66 69 72 74 77 80 </table>
 		<table name="#ench2Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 </table>

+ 1 - 1
L2J_DataPack_BETA/data/stats/skills/02300-02399.xml

@@ -1160,7 +1160,7 @@
 		</cond>
 		<for>
 			<effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="heal_power_up">
-				<mul order="0x30" stat="gainHp" val="1.08" />
+				<add order="0x40" stat="bonusHp" val="100" />
 			</effect>
 		</for>
 	</skill>

+ 2 - 2
L2J_DataPack_BETA/data/stats/skills/03100-03199.xml

@@ -640,7 +640,7 @@
 	<skill id="3138" levels="10" name="Item Skill: Heal Empower">
 		<table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table>
 		<table name="#mpConsume"> 38 42 44 47 51 52 55 58 61 65 </table>
-		<table name="#giveHp"> 44 49 53 57 61 64 68 72 75 79 </table>
+		<table name="#bonusHp"> 44 49 53 57 61 64 68 72 75 79 </table>
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="mpInitialConsume" val="#mpInitialConsume" />
@@ -654,7 +654,7 @@
 		<set name="staticHitTime" val="true" />
 		<for>
 			<effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item">
-				<add order="0x40" stat="giveHp" val="#giveHp" />
+				<add order="0x40" stat="bonusHp" val="#bonusHp" />
 			</effect>
 		</for>
 	</skill>

+ 3 - 3
L2J_DataPack_BETA/data/stats/skills/03200-03299.xml

@@ -604,13 +604,13 @@
 	<skill id="3246" levels="10" name="Item Skill: Heal Empower">
 		<!-- Confirmed CT2.5 -->
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
-		<table name="#giveHp"> 10 11 12 13 14 16 17 18 19 20 </table>
+		<table name="#bonusHp"> 10 11 12 13 14 16 17 18 19 20 </table>
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="OP_PASSIVE" />
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x40" stat="giveHp" val="#giveHp" />
+			<add order="0x40" stat="bonusHp" val="#bonusHp" />
 		</for>
 	</skill>
 	<skill id="3247" levels="10" name="Item Skill: Agility">
@@ -1164,7 +1164,7 @@
 		<set name="target" val="TARGET_SELF" />
 		<for>
 			<effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="talisman">
-				<add order="0x40" stat="giveHp" val="100" />
+				<add order="0x40" stat="bonusHp" val="100" />
 			</effect>
 		</for>
 	</skill>

+ 2 - 2
L2J_DataPack_BETA/data/stats/skills/03300-03399.xml

@@ -125,7 +125,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<add order="0x40" stat="giveHp" val="40" />
+			<add order="0x40" stat="bonusHp" val="40" />
 		</for>
 	</skill>
 	<skill id="3313" levels="1" name="Yellow Talisman of Alacrity">
@@ -573,7 +573,7 @@
 			<add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
-			<add order="0x40" stat="giveHp" val="20" /> <!-- Increase amount of heal +20 -->
+			<add order="0x40" stat="bonusHp" val="20" /> <!-- Increase amount of heal +20 -->
 			<sub order="0x40" stat="cancel" val="15" /> <!-- Decrease magic cancel rate -15% -->
 			<add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 -->
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->

+ 2 - 2
L2J_DataPack_BETA/data/stats/skills/03400-03499.xml

@@ -450,7 +450,7 @@
 		<set name="operateType" val="OP_ACTIVE" />
 		<for>
 			<effect name="Buff" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="talisman">
-				<mul order="0x30" stat="gainHp" val="1.3" />
+				<add order="0x40" stat="bonusHp" val="1000" />
 			</effect>
 		</for>
 	</skill>
@@ -956,7 +956,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="operateType" val="OP_PASSIVE" />
 		<for>
-			<add order="0x40" stat="gainHp" val="8" />
+			<add order="0x40" stat="bonusHp" val="8" />
 		</for>
 	</skill>
 	<skill id="3496" levels="1" name="Red Talisman of Recovery">

+ 1 - 1
L2J_DataPack_BETA/data/stats/skills/03600-03699.xml

@@ -766,7 +766,7 @@
 			<add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
-			<add order="0x40" stat="giveHp" val="22" /> <!-- Heal Capacity +22 -->
+			<add order="0x40" stat="bonusHp" val="22" /> <!-- Heal Capacity +22 -->
 			<sub order="0x40" stat="cancel" val="15" /> <!-- Magic Cancel Rate -15 -->
 			<add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 -->
 			<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->

+ 2 - 2
L2J_DataPack_BETA/data/stats/skills/03900-03999.xml

@@ -3,13 +3,13 @@
 	<skill id="3900" levels="2" name="Staff of Divine Power">
 		<!-- CT2.5 retail confirmed -->
 		<table name="#magicLvl"> 61 80 </table>
-		<table name="#gainHp"> 33 43 </table>
+		<table name="#bonusHp"> 33 43 </table>
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="target" val="TARGET_SELF" />
 		<set name="skillType" val="BUFF" />
 		<set name="operateType" val="OP_PASSIVE" />
 		<for>
-			<add order="0x40" stat="gainHp" val="#gainHp" />
+			<add order="0x40" stat="bonusHp" val="#bonusHp" />
 		</for>
 	</skill>
 	<skill id="3901" levels="2" name="Staff of Mana Boost">

+ 1 - 1
L2J_DataPack_BETA/data/stats/skills/04200-04299.xml

@@ -449,7 +449,7 @@
 		<set name="skillType" val="BUFF" />
 		<set name="target" val="TARGET_SELF" />
 		<for>
-			<mul order="0x30" stat="gainHp" val="0.0" />
+			<mul order="0x30" stat="gainHp" val="0" />
 		</for>
 	</skill>
 	<skill id="4227" levels="1" name="Zaken Regeneration">

+ 1 - 1
L2J_DataPack_BETA/data/stats/skills/04600-04699.xml

@@ -504,7 +504,7 @@
 		<set name="target" val="TARGET_ONE" />
 		<for>
 			<effect name="Debuff" abnormalTime="5" val="0" abnormalLvl="1" abnormalType="heal_effect_down">
-				<mul order="0x50" stat="gainHp" val="0" />
+				<mul order="0x30" stat="gainHp" val="0" />
 			</effect>
 		</for>
 	</skill>

+ 2 - 2
L2J_DataPack_BETA/data/stats/skills/08200-08299.xml

@@ -220,7 +220,7 @@
 			<add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
-			<add order="0x40" stat="giveHp" val="20" /> <!-- Increase amount of heal +20 -->
+			<add order="0x40" stat="bonusHp" val="20" /> <!-- Increase amount of heal +20 -->
 			<sub order="0x40" stat="cancel" val="15" /> <!-- Decrease magic cancel rate -15% -->
 			<add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 -->
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
@@ -583,7 +583,7 @@
 			<add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
 			<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
 			<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
-			<add order="0x40" stat="giveHp" val="22" /> <!-- Heal Capacity +22 -->
+			<add order="0x40" stat="bonusHp" val="22" /> <!-- Heal Capacity +22 -->
 			<sub order="0x40" stat="cancel" val="15" /> <!-- Magic Cancel Rate -15 -->
 			<add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 -->
 			<mul order="0x30" stat="pvpMagicalDef" val="1.05" />

+ 1 - 1
L2J_DataPack_BETA/data/stats/skills/08400-08499.xml

@@ -874,7 +874,7 @@
 			<add order="0x40" stat="reflectDam" val="4" />
 			<mul order="0x30" stat="MagicalMpConsumeRate" val="0.95" />
 			<sub order="0x40" stat="derangementVuln" val="10" />
-			<add order="0x40" stat="gainHp" val="15" />
+			<add order="0x40" stat="bonusHp" val="15" />
 			<add order="0x10" stat="MEN" val="2" />
 			<add order="0x10" stat="CON" val="1" />
 			<sub order="0x10" stat="STR" val="1" />

+ 2 - 2
L2J_DataPack_BETA/data/stats/skills/21100-21199.xml

@@ -229,8 +229,8 @@
 				<mul order="0x30" stat="maxHp" val="1.2" />
 				<mul order="0x30" stat="maxMp" val="1.2" />
 				<mul order="0x30" stat="runSpd" val="1.2" />
-				<mul order="0x30" stat="gainHp" val="1.2" />
-				<mul order="0x30" stat="gainMp" val="1.2" />
+				<mul order="0x30" stat="regHp" val="1.2" />
+				<mul order="0x30" stat="regMp" val="1.2" />
 			</effect>
 		</for>
 	</skill>