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@@ -154,403 +154,434 @@
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<!-- Confirmed CT2.5 -->
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<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
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<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
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- <set name="activationChance" val="2" />
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- <set name="chanceType" val="ON_ATTACKED_HIT" />
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<set name="icon" val="icon.skill3080" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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- <set name="triggeredId" val="5146" />
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- <set name="triggeredLevel" val="#triggeredLevel" />
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+ <for>
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+ <effect name="TriggerSkillByDamage" val="0">
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+ <param minLevel="1" maxLevel="100" chance="2" skillId="5146" skillLevel="#triggeredLevel" />
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+ </effect>
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+ </for>
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</skill>
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<skill id="3208" levels="10" name="Item Skill: Blessed Body">
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<!-- Confirmed CT2.5 -->
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<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
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<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
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- <set name="activationChance" val="1" />
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- <set name="chanceType" val="ON_ATTACKED_HIT" />
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<set name="icon" val="icon.skill3080" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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- <set name="triggeredId" val="5147" />
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- <set name="triggeredLevel" val="#triggeredLevel" />
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+ <for>
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+ <effect name="TriggerSkillByDamage" val="0">
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+ <param minLevel="1" maxLevel="100" chance="1" skillId="5147" skillLevel="#triggeredLevel" />
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+ </effect>
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+ </for>
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</skill>
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<skill id="3209" levels="10" name="Item Skill: Prayer">
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<!-- Confirmed CT2.5 -->
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<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
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<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
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- <set name="activationChance" val="1" />
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- <set name="chanceType" val="ON_ATTACKED_HIT" />
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<set name="icon" val="icon.skill3080" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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- <set name="triggeredId" val="5148" />
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- <set name="triggeredLevel" val="#triggeredLevel" />
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+ <for>
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+ <effect name="TriggerSkillByDamage" val="0">
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+ <param minLevel="1" maxLevel="100" chance="1" skillId="5148" skillLevel="#triggeredLevel" />
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+ </effect>
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+ </for>
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</skill>
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<skill id="3210" levels="10" name="Item Skill: Recharge">
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<!-- Confirmed CT2.5 -->
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<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
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<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
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- <set name="activationChance" val="1" />
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- <set name="chanceType" val="ON_ATTACKED_HIT" />
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<set name="icon" val="icon.skill3080" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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- <set name="triggeredId" val="5149" />
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- <set name="triggeredLevel" val="#triggeredLevel" />
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+ <for>
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+ <effect name="TriggerSkillByDamage" val="0">
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+ <param minLevel="1" maxLevel="100" chance="1" skillId="5149" skillLevel="#triggeredLevel" />
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+ </effect>
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+ </for>
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</skill>
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<skill id="3211" levels="10" name="Item Skill: Blessed Soul">
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<!-- Confirmed CT2.5 -->
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<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
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<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
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- <set name="activationChance" val="1" />
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- <set name="chanceType" val="ON_ATTACKED_HIT" />
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<set name="icon" val="icon.skill3080" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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- <set name="triggeredId" val="5150" />
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- <set name="triggeredLevel" val="#triggeredLevel" />
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+ <for>
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+ <effect name="TriggerSkillByDamage" val="0">
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+ <param minLevel="1" maxLevel="100" chance="1" skillId="5150" skillLevel="#triggeredLevel" />
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+ </effect>
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+ </for>
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</skill>
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<skill id="3212" levels="10" name="Item Skill: Mana Gain">
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<!-- Confirmed CT2.5 -->
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<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
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<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
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- <set name="activationChance" val="2" />
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- <set name="chanceType" val="ON_ATTACKED_HIT" />
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<set name="icon" val="icon.skill3080" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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- <set name="triggeredId" val="5151" />
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- <set name="triggeredLevel" val="#triggeredLevel" />
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+ <for>
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+ <effect name="TriggerSkillByDamage" val="0">
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+ <param minLevel="1" maxLevel="100" chance="1" skillId="5151" skillLevel="#triggeredLevel" />
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+ </effect>
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+ </for>
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</skill>
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<skill id="3213" levels="10" name="Item Skill: Ritual">
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<!-- Confirmed CT2.5 -->
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<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
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<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
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- <set name="activationChance" val="2" />
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- <set name="chanceType" val="ON_ATTACKED_HIT" />
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<set name="icon" val="icon.skill3080" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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- <set name="triggeredId" val="5152" />
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- <set name="triggeredLevel" val="#triggeredLevel" />
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+ <for>
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+ <effect name="TriggerSkillByDamage" val="0">
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+ <param minLevel="1" maxLevel="100" chance="2" skillId="5152" skillLevel="#triggeredLevel" />
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+ </effect>
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+ </for>
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</skill>
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<skill id="3214" levels="10" name="Item Skill: Cheer">
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<!-- Confirmed CT2.5 -->
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<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
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<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
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- <set name="activationChance" val="2" />
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- <set name="chanceType" val="ON_ATTACKED_HIT" />
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<set name="icon" val="icon.skill3080" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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- <set name="triggeredId" val="5153" />
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- <set name="triggeredLevel" val="#triggeredLevel" />
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+ <for>
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+ <effect name="TriggerSkillByDamage" val="0">
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+ <param minLevel="1" maxLevel="100" chance="2" skillId="5153" skillLevel="#triggeredLevel" />
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+ </effect>
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+ </for>
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</skill>
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<skill id="3215" levels="10" name="Item Skill: Might">
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<!-- Confirmed CT2.5 -->
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<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
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<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
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- <set name="activationChance" val="1" />
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- <set name="chanceType" val="ON_ATTACKED_HIT" />
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<set name="icon" val="icon.skill3080" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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- <set name="triggeredId" val="5154" />
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- <set name="triggeredLevel" val="#triggeredLevel" />
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+ <for>
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+ <effect name="TriggerSkillByDamage" val="0">
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+ <param minLevel="1" maxLevel="100" chance="1" skillId="5154" skillLevel="#triggeredLevel" />
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+ </effect>
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+ </for>
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</skill>
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<skill id="3216" levels="10" name="Item Skill: Empower">
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<!-- Confirmed CT2.5 -->
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<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
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<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
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- <set name="activationChance" val="1" />
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- <set name="chanceType" val="ON_ATTACKED_HIT" />
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<set name="icon" val="icon.skill3080" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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- <set name="triggeredId" val="5156" />
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- <set name="triggeredLevel" val="#triggeredLevel" />
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+ <for>
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+ <effect name="TriggerSkillByDamage" val="0">
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+ <param minLevel="1" maxLevel="100" chance="1" skillId="5156" skillLevel="#triggeredLevel" />
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+ </effect>
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+ </for>
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</skill>
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<skill id="3217" levels="10" name="Item Skill: Duel Might">
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<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
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<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
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- <set name="activationChance" val="1" />
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- <set name="chanceType" val="ON_ATTACKED_HIT" />
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<set name="icon" val="icon.skill3080" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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- <set name="triggeredId" val="5157" />
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- <set name="triggeredLevel" val="#triggeredLevel" />
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+ <for>
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+ <effect name="TriggerSkillByDamage" val="0">
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+ <param minLevel="1" maxLevel="100" chance="1" skillId="5157" skillLevel="#triggeredLevel" />
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+ </effect>
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+ </for>
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</skill>
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<skill id="3218" levels="10" name="Item Skill: Shield">
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<!-- Confirmed CT2.5 -->
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<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
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<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
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- <set name="activationChance" val="1" />
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- <set name="chanceType" val="ON_ATTACKED_HIT" />
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<set name="icon" val="icon.skill3080" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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- <set name="triggeredId" val="5158" />
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- <set name="triggeredLevel" val="#triggeredLevel" />
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+ <for>
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+ <effect name="TriggerSkillByDamage" val="0">
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+ <param minLevel="1" maxLevel="100" chance="1" skillId="5158" skillLevel="#triggeredLevel" />
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+ </effect>
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+ </for>
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</skill>
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<skill id="3219" levels="10" name="Item Skill: Magic Barrier">
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<!-- Confirmed CT2.5 -->
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<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
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<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
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- <set name="activationChance" val="1" />
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- <set name="chanceType" val="ON_ATTACKED_HIT" />
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<set name="icon" val="icon.skill3080" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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- <set name="triggeredId" val="5159" />
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- <set name="triggeredLevel" val="#triggeredLevel" />
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+ <for>
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+ <effect name="TriggerSkillByDamage" val="0">
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+ <param minLevel="1" maxLevel="100" chance="1" skillId="5159" skillLevel="#triggeredLevel" />
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+ </effect>
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+ </for>
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</skill>
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<skill id="3220" levels="10" name="Item Skill: Duel Weakness">
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<!-- Confirmed CT2.5 -->
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<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
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<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
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- <set name="activationChance" val="1" />
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- <set name="chanceType" val="ON_ATTACKED_HIT" />
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<set name="icon" val="icon.skill3080" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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- <set name="triggeredId" val="5160" />
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- <set name="triggeredLevel" val="#triggeredLevel" />
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+ <for>
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+ <effect name="TriggerSkillByDamage" val="0">
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+ <param minLevel="1" maxLevel="100" chance="1" skillId="5160" skillLevel="#triggeredLevel" />
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+ </effect>
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+ </for>
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</skill>
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<skill id="3221" levels="10" name="Item Skill: Agility">
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<!-- Confirmed CT2.5 -->
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<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
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<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
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- <set name="activationChance" val="1" />
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- <set name="chanceType" val="ON_ATTACKED_HIT" />
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<set name="icon" val="icon.skill3080" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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- <set name="triggeredId" val="5161" />
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- <set name="triggeredLevel" val="#triggeredLevel" />
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+ <for>
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+ <effect name="TriggerSkillByDamage" val="0">
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+ <param minLevel="1" maxLevel="100" chance="1" skillId="5161" skillLevel="#triggeredLevel" />
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+ </effect>
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+ </for>
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</skill>
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<skill id="3222" levels="10" name="Item Skill: Guidance">
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<!-- Confirmed CT2.5 -->
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<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
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<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
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- <set name="activationChance" val="1" />
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- <set name="chanceType" val="ON_ATTACKED_HIT" />
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<set name="icon" val="icon.skill3080" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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- <set name="triggeredId" val="5162" />
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- <set name="triggeredLevel" val="#triggeredLevel" />
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+ <for>
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+ <effect name="TriggerSkillByDamage" val="0">
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+ <param minLevel="1" maxLevel="100" chance="1" skillId="5162" skillLevel="#triggeredLevel" />
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+ </effect>
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+ </for>
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</skill>
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<skill id="3223" levels="10" name="Item Skill: Focus">
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<!-- Confirmed CT2.5 -->
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<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
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<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
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- <set name="activationChance" val="1" />
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- <set name="chanceType" val="ON_ATTACKED_HIT" />
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<set name="icon" val="icon.skill3080" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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- <set name="triggeredId" val="5163" />
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- <set name="triggeredLevel" val="#triggeredLevel" />
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+ <for>
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+ <effect name="TriggerSkillByDamage" val="0">
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+ <param minLevel="1" maxLevel="100" chance="1" skillId="5163" skillLevel="#triggeredLevel" />
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+ </effect>
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+ </for>
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</skill>
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<skill id="3224" levels="10" name="Item Skill: Wild Magic">
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<!-- Confirmed CT2.5 -->
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<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
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<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
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- <set name="activationChance" val="1" />
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- <set name="chanceType" val="ON_ATTACKED_HIT" />
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<set name="icon" val="icon.skill3080" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="P" />
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<set name="targetType" val="SELF" />
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- <set name="triggeredId" val="5164" />
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- <set name="triggeredLevel" val="#triggeredLevel" />
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+ <for>
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+ <effect name="TriggerSkillByDamage" val="0">
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+ <param minLevel="1" maxLevel="100" chance="1" skillId="5164" skillLevel="#triggeredLevel" />
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+ </effect>
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+ </for>
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</skill>
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<skill id="3225" levels="10" name="Item Skill: Charm">
|
|
|
<!-- Confirmed CT2.5 -->
|
|
|
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
|
|
|
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
|
|
|
- <set name="activationChance" val="1" />
|
|
|
- <set name="chanceType" val="ON_ATTACKED_HIT" />
|
|
|
<set name="icon" val="icon.skill3080" />
|
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
|
<set name="operateType" val="P" />
|
|
|
<set name="targetType" val="SELF" />
|
|
|
- <set name="triggeredId" val="5165" />
|
|
|
- <set name="triggeredLevel" val="#triggeredLevel" />
|
|
|
+ <for>
|
|
|
+ <effect name="TriggerSkillByDamage" val="0">
|
|
|
+ <param minLevel="1" maxLevel="100" chance="1" skillId="5165" skillLevel="#triggeredLevel" />
|
|
|
+ </effect>
|
|
|
+ </for>
|
|
|
</skill>
|
|
|
<skill id="3226" levels="10" name="Item Skill: Slow">
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|
|
<!-- Confirmed CT2.5 -->
|
|
|
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
|
|
|
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
|
|
|
- <set name="activationChance" val="2" />
|
|
|
- <set name="chanceType" val="ON_ATTACKED_HIT" />
|
|
|
<set name="icon" val="icon.skill3080" />
|
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
|
<set name="operateType" val="P" />
|
|
|
<set name="targetType" val="SELF" />
|
|
|
- <set name="triggeredId" val="5166" />
|
|
|
- <set name="triggeredLevel" val="#triggeredLevel" />
|
|
|
+ <for>
|
|
|
+ <effect name="TriggerSkillByDamage" val="0">
|
|
|
+ <param minLevel="1" maxLevel="100" chance="2" skillId="5166" skillLevel="#triggeredLevel" />
|
|
|
+ </effect>
|
|
|
+ </for>
|
|
|
</skill>
|
|
|
<skill id="3227" levels="10" name="Item Skill: Winter">
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|
|
<!-- Confirmed CT2.5 -->
|
|
|
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
|
|
|
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
|
|
|
- <set name="activationChance" val="4" />
|
|
|
- <set name="chanceType" val="ON_ATTACKED_HIT" />
|
|
|
<set name="icon" val="icon.skill3080" />
|
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
|
<set name="operateType" val="P" />
|
|
|
<set name="targetType" val="SELF" />
|
|
|
- <set name="triggeredId" val="5167" />
|
|
|
- <set name="triggeredLevel" val="#triggeredLevel" />
|
|
|
+ <for>
|
|
|
+ <effect name="TriggerSkillByDamage" val="0">
|
|
|
+ <param minLevel="1" maxLevel="100" chance="4" skillId="5167" skillLevel="#triggeredLevel" />
|
|
|
+ </effect>
|
|
|
+ </for>
|
|
|
</skill>
|
|
|
<skill id="3228" levels="10" name="Item Skill: Stun">
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|
|
<!-- Confirmed CT2.5 -->
|
|
|
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
|
|
|
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
|
|
|
- <set name="activationChance" val="4" />
|
|
|
- <set name="chanceType" val="ON_ATTACKED_HIT" />
|
|
|
<set name="icon" val="icon.skill3080" />
|
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
|
<set name="operateType" val="P" />
|
|
|
<set name="targetType" val="SELF" />
|
|
|
- <set name="triggeredId" val="5168" />
|
|
|
- <set name="triggeredLevel" val="#triggeredLevel" />
|
|
|
+ <for>
|
|
|
+ <effect name="TriggerSkillByDamage" val="0">
|
|
|
+ <param minLevel="1" maxLevel="100" chance="4" skillId="5168" skillLevel="#triggeredLevel" />
|
|
|
+ </effect>
|
|
|
+ </for>
|
|
|
</skill>
|
|
|
<skill id="3229" levels="10" name="Item Skill: Hold">
|
|
|
<!-- Confirmed CT2.5 -->
|
|
|
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
|
|
|
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
|
|
|
- <set name="activationChance" val="4" />
|
|
|
- <set name="chanceType" val="ON_ATTACKED_HIT" />
|
|
|
<set name="icon" val="icon.skill3080" />
|
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
|
<set name="operateType" val="P" />
|
|
|
<set name="targetType" val="SELF" />
|
|
|
- <set name="triggeredId" val="5169" />
|
|
|
- <set name="triggeredLevel" val="#triggeredLevel" />
|
|
|
+ <for>
|
|
|
+ <effect name="TriggerSkillByDamage" val="0">
|
|
|
+ <param minLevel="1" maxLevel="100" chance="4" skillId="5169" skillLevel="#triggeredLevel" />
|
|
|
+ </effect>
|
|
|
+ </for>
|
|
|
</skill>
|
|
|
<skill id="3230" levels="10" name="Item Skill: Sleep">
|
|
|
<!-- Confirmed CT2.5 -->
|
|
|
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
|
|
|
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
|
|
|
- <set name="activationChance" val="4" />
|
|
|
- <set name="chanceType" val="ON_ATTACKED_HIT" />
|
|
|
<set name="icon" val="icon.skill3080" />
|
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
|
<set name="operateType" val="P" />
|
|
|
<set name="targetType" val="SELF" />
|
|
|
- <set name="triggeredId" val="5170" />
|
|
|
- <set name="triggeredLevel" val="#triggeredLevel" />
|
|
|
+ <for>
|
|
|
+ <effect name="TriggerSkillByDamage" val="0">
|
|
|
+ <param minLevel="1" maxLevel="100" chance="4" skillId="5170" skillLevel="#triggeredLevel" />
|
|
|
+ </effect>
|
|
|
+ </for>
|
|
|
</skill>
|
|
|
<skill id="3231" levels="10" name="Item Skill: Paralyze">
|
|
|
<!-- Confirmed CT2.5 -->
|
|
|
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
|
|
|
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
|
|
|
- <set name="activationChance" val="4" />
|
|
|
- <set name="chanceType" val="ON_ATTACKED_HIT" />
|
|
|
<set name="icon" val="icon.skill3080" />
|
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
|
<set name="operateType" val="P" />
|
|
|
<set name="targetType" val="SELF" />
|
|
|
- <set name="triggeredId" val="5171" />
|
|
|
- <set name="triggeredLevel" val="#triggeredLevel" />
|
|
|
+ <for>
|
|
|
+ <effect name="TriggerSkillByDamage" val="0">
|
|
|
+ <param minLevel="1" maxLevel="100" chance="4" skillId="5171" skillLevel="#triggeredLevel" />
|
|
|
+ </effect>
|
|
|
+ </for>
|
|
|
</skill>
|
|
|
<skill id="3232" levels="10" name="Item Skill: Medusa">
|
|
|
<!-- Confirmed CT2.5 -->
|
|
|
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
|
|
|
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
|
|
|
- <set name="activationChance" val="4" />
|
|
|
- <set name="chanceType" val="ON_ATTACKED_HIT" />
|
|
|
<set name="icon" val="icon.skill3080" />
|
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
|
<set name="operateType" val="P" />
|
|
|
<set name="targetType" val="SELF" />
|
|
|
- <set name="triggeredId" val="5172" />
|
|
|
- <set name="triggeredLevel" val="#triggeredLevel" />
|
|
|
+ <for>
|
|
|
+ <effect name="TriggerSkillByDamage" val="0">
|
|
|
+ <param minLevel="1" maxLevel="100" chance="4" skillId="5172" skillLevel="#triggeredLevel" />
|
|
|
+ </effect>
|
|
|
+ </for>
|
|
|
</skill>
|
|
|
<skill id="3233" levels="10" name="Item Skill: Fear">
|
|
|
<!-- Confirmed CT2.5 -->
|
|
|
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
|
|
|
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
|
|
|
- <set name="activationChance" val="4" />
|
|
|
- <set name="chanceType" val="ON_ATTACKED_HIT" />
|
|
|
<set name="icon" val="icon.skill3080" />
|
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
|
<set name="operateType" val="P" />
|
|
|
<set name="targetType" val="SELF" />
|
|
|
- <set name="triggeredId" val="5173" />
|
|
|
- <set name="triggeredLevel" val="#triggeredLevel" />
|
|
|
+ <for>
|
|
|
+ <effect name="TriggerSkillByDamage" val="0">
|
|
|
+ <param minLevel="1" maxLevel="100" chance="4" skillId="5173" skillLevel="#triggeredLevel" />
|
|
|
+ </effect>
|
|
|
+ </for>
|
|
|
</skill>
|
|
|
<skill id="3234" levels="10" name="Item Skill: Poison">
|
|
|
<!-- Confirmed CT2.5 -->
|
|
|
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
|
|
|
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
|
|
|
- <set name="activationChance" val="4" />
|
|
|
- <set name="chanceType" val="ON_ATTACKED_HIT" />
|
|
|
<set name="icon" val="icon.skill3080" />
|
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
|
<set name="operateType" val="P" />
|
|
|
<set name="targetType" val="SELF" />
|
|
|
- <set name="triggeredId" val="5174" />
|
|
|
- <set name="triggeredLevel" val="#triggeredLevel" />
|
|
|
+ <for>
|
|
|
+ <effect name="TriggerSkillByDamage" val="0">
|
|
|
+ <param minLevel="1" maxLevel="100" chance="4" skillId="5174" skillLevel="#triggeredLevel" />
|
|
|
+ </effect>
|
|
|
+ </for>
|
|
|
</skill>
|
|
|
<skill id="3235" levels="10" name="Item Skill: Bleed">
|
|
|
<!-- Confirmed CT2.5 -->
|
|
|
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
|
|
|
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
|
|
|
- <set name="activationChance" val="4" />
|
|
|
- <set name="chanceType" val="ON_ATTACKED_HIT" />
|
|
|
<set name="icon" val="icon.skill3080" />
|
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
|
<set name="operateType" val="P" />
|
|
|
<set name="targetType" val="SELF" />
|
|
|
- <set name="triggeredId" val="5175" />
|
|
|
- <set name="triggeredLevel" val="#triggeredLevel" />
|
|
|
+ <for>
|
|
|
+ <effect name="TriggerSkillByDamage" val="0">
|
|
|
+ <param minLevel="1" maxLevel="100" chance="4" skillId="5175" skillLevel="#triggeredLevel" />
|
|
|
+ </effect>
|
|
|
+ </for>
|
|
|
</skill>
|
|
|
<skill id="3236" levels="10" name="Item Skill: Silence">
|
|
|
<!-- Confirmed CT2.5 -->
|
|
|
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
|
|
|
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
|
|
|
- <set name="activationChance" val="4" />
|
|
|
- <set name="chanceType" val="ON_ATTACKED_HIT" />
|
|
|
<set name="icon" val="icon.skill3080" />
|
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
|
<set name="operateType" val="P" />
|
|
|
<set name="targetType" val="SELF" />
|
|
|
- <set name="triggeredId" val="5176" />
|
|
|
- <set name="triggeredLevel" val="#triggeredLevel" />
|
|
|
+ <for>
|
|
|
+ <effect name="TriggerSkillByDamage" val="0">
|
|
|
+ <param minLevel="1" maxLevel="100" chance="4" skillId="5176" skillLevel="#triggeredLevel" />
|
|
|
+ </effect>
|
|
|
+ </for>
|
|
|
</skill>
|
|
|
<skill id="3237" levels="10" name="Item Skill: Doom">
|
|
|
<!-- Confirmed CT2.5 -->
|
|
|
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
|
|
|
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
|
|
|
- <set name="activationChance" val="4" />
|
|
|
- <set name="chanceType" val="ON_ATTACKED_HIT" />
|
|
|
<set name="icon" val="icon.skill3080" />
|
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
|
<set name="operateType" val="P" />
|
|
|
<set name="targetType" val="SELF" />
|
|
|
- <set name="triggeredId" val="5177" />
|
|
|
- <set name="triggeredLevel" val="#triggeredLevel" />
|
|
|
+ <for>
|
|
|
+ <effect name="TriggerSkillByDamage" val="0">
|
|
|
+ <param minLevel="1" maxLevel="100" chance="4" skillId="5177" skillLevel="#triggeredLevel" />
|
|
|
+ </effect>
|
|
|
+ </for>
|
|
|
</skill>
|
|
|
<skill id="3238" levels="10" name="Item Skill: Prayer">
|
|
|
<!-- Confirmed CT2.5 -->
|