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@@ -100,7 +100,6 @@ public final class Baium extends AbstractNpcAI
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// Misc
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private L2GrandBossInstance _baium = null;
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private static long _lastAttack = 0;
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- private static L2PcInstance _standbyPlayer = null;
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private Baium()
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{
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@@ -213,6 +212,7 @@ public final class Baium extends AbstractNpcAI
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_lastAttack = System.currentTimeMillis();
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startQuestTimer("WAKEUP_ACTION", 50, _baium, null);
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startQuestTimer("MANAGE_EARTHQUAKE", 2000, _baium, null);
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+ startQuestTimer("SOCIAL_ACTION", 10000, _baium, player);
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startQuestTimer("CHECK_ATTACK", 60000, _baium, null);
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}
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break;
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@@ -231,7 +231,6 @@ public final class Baium extends AbstractNpcAI
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{
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zone.broadcastPacket(new Earthquake(npc.getX(), npc.getY(), npc.getZ(), 40, 10));
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zone.broadcastPacket(new PlaySound("BS02_A"));
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- startQuestTimer("SOCIAL_ACTION", 8000, npc, player);
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}
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break;
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}
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@@ -253,10 +252,18 @@ public final class Baium extends AbstractNpcAI
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player.teleToLocation(BAIUM_GIFT_LOC);
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startQuestTimer("PLAYER_KILL", 3000, npc, player);
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}
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- else if ((_standbyPlayer != null) && _standbyPlayer.isInsideRadius(npc, 16000, true, false))
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+ else
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{
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- _standbyPlayer.teleToLocation(BAIUM_GIFT_LOC);
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- startQuestTimer("PLAYER_KILL", 3000, npc, _standbyPlayer);
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+ L2PcInstance randomPlayer = getRandomPlayer(npc);
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+ if (randomPlayer != null)
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+ {
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+ randomPlayer.teleToLocation(BAIUM_GIFT_LOC);
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+ startQuestTimer("PLAYER_KILL", 3000, npc, randomPlayer);
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+ }
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+ else
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+ {
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+ startQuestTimer("PLAYER_KILL", 3000, npc, null);
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+ }
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}
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}
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break;
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@@ -266,20 +273,20 @@ public final class Baium extends AbstractNpcAI
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if ((player != null) && player.isInsideRadius(npc, 16000, true, false))
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{
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zone.broadcastPacket(new SocialAction(npc.getObjectId(), 1));
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- broadcastNpcSay(npc, Say2.NPC_ALL, player.getName() + ", How dare you wake me! Now you shall die!"); // TODO: replace with NpcStringId when are done core support
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+ broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.HOW_DARE_YOU_WAKE_ME_NOW_YOU_SHALL_DIE, player.getName());
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npc.setTarget(player);
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npc.doCast(BAIUM_PRESENT.getSkill());
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}
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- for (L2PcInstance players : zone.getPlayersInside())
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+ for (L2PcInstance insidePlayer : zone.getPlayersInside())
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{
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- if (players.isHero())
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+ if (insidePlayer.isHero())
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{
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- zone.broadcastPacket(new ExShowScreenMessage(NpcStringId.NOT_EVEN_THE_GODS_THEMSELVES_COULD_TOUCH_ME_BUT_YOU_S1_YOU_DARE_CHALLENGE_ME_IGNORANT_MORTAL, 2, 4000, players.getName()));
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+ zone.broadcastPacket(new ExShowScreenMessage(NpcStringId.NOT_EVEN_THE_GODS_THEMSELVES_COULD_TOUCH_ME_BUT_YOU_S1_YOU_DARE_CHALLENGE_ME_IGNORANT_MORTAL, 2, 4000, insidePlayer.getName()));
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break;
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}
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}
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- startQuestTimer("SPAWN_ARCHANGEL", 8000, npc, null);
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+ startQuestTimer("SPAWN_ARCHANGEL", 8000, npc, player);
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break;
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}
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case "SPAWN_ARCHANGEL":
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@@ -296,19 +303,12 @@ public final class Baium extends AbstractNpcAI
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{
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addAttackPlayerDesire(npc, player);
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}
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- else if ((_standbyPlayer != null) && !_standbyPlayer.isDead())
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- {
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- addAttackPlayerDesire(npc, _standbyPlayer);
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- }
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else
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{
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- for (L2Character creature : npc.getKnownList().getKnownCharactersInRadius(2000))
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+ L2PcInstance randomPlayer = getRandomPlayer(npc);
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+ if (randomPlayer != null)
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{
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- if ((creature != null) && creature.isPlayer() && zone.isInsideZone(creature) && !creature.isDead())
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- {
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- addAttackPlayerDesire(npc, (L2Playable) creature);
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- break;
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- }
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+ addAttackPlayerDesire(npc, randomPlayer);
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}
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}
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break;
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@@ -377,6 +377,7 @@ public final class Baium extends AbstractNpcAI
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{
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if ((npc != null) && ((_lastAttack + 1800000) < System.currentTimeMillis()))
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{
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+ cancelQuestTimers("SELECT_TARGET");
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notifyEvent("CLEAR_ZONE", null, null);
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addSpawn(BAIUM_STONE, BAIUM_LOC, false, 0);
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setStatus(ALIVE);
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@@ -560,6 +561,7 @@ public final class Baium extends AbstractNpcAI
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startQuestTimer("CLEAR_STATUS", respawnTime, null, null);
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startQuestTimer("CLEAR_ZONE", 900000, null, null);
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cancelQuestTimer("CHECK_ATTACK", npc, null);
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+ cancelQuestTimers("SELECT_TARGET");
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}
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return super.onKill(npc, killer, isSummon);
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}
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@@ -572,11 +574,6 @@ public final class Baium extends AbstractNpcAI
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return super.onSeeCreature(npc, creature, isSummon);
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}
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- if (creature.isPlayer() && !creature.isDead() && (_standbyPlayer == null))
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- {
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- _standbyPlayer = (L2PcInstance) creature;
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- }
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-
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if (creature.isInCategory(CategoryType.CLERIC_GROUP))
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{
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if (npc.getCurrentHp() < (npc.getMaxHp() * 0.25))
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@@ -785,6 +782,18 @@ public final class Baium extends AbstractNpcAI
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}
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}
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+ private L2PcInstance getRandomPlayer(L2Npc npc)
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+ {
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+ for (L2Character creature : npc.getKnownList().getKnownCharactersInRadius(2000))
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+ {
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+ if ((creature != null) && creature.isPlayer() && zone.isInsideZone(creature) && !creature.isDead())
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+ {
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+ return (L2PcInstance) creature;
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+ }
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+ }
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+ return null;
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+ }
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+
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public static void main(String[] args)
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{
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new Baium();
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