Browse Source

BETA: The rest quest html update from [9036]
And little source format

Rumen Nikiforov 12 năm trước cách đây
mục cha
commit
155db473df
100 tập tin đã thay đổi với 190 bổ sung190 xóa
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L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31256-01.html

@@ -1,5 +1,5 @@
 <html><body>Trader Leon:<br>
 All right. Guard Cadmon sent you here, didn't he? I'm glad you made it here. A number of young men have tried to come here, but they all ran away even before they reached the Orc barracks. I've sustained a great loss.<br>
 As you know, the Ketra Orcs are the most daring and ferocious tribe. They never lag behind in terms of body structure or strength. So those who are weak run away at the sight of those orcs, causing me a great deal of trouble. But since Cadmon sent you here and you seem to possess great skills, I guess I don't have to worry about that. The task is simple. Take this box of supplies to the Ketra Orc outpost and deliver them to<font color="LEVEL"> Messenger Wahkan</font>. It won't be difficult to find Wahkan since he's staying in the base center. Although it may be a little difficult to enter the base...<br>
-<a action="bypass -h Quest 11_SecretMeetingWithKetraOrcs 31256-02.html">"OK. Entrust me with the task."</a>
+<a action="bypass -h Quest Q00011_SecretMeetingWithKetraOrcs 31256-02.html">"OK. Entrust me with the task."</a>
 </body></html>

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L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00011_SecretMeetingWithKetraOrcs/31371-01.html

@@ -1,4 +1,4 @@
 <html><body>Ketra's Messenger Wahkan:<br>
 What brings you to the land of the Ketra, stranger?<br>
-<a action="bypass -h Quest 11_SecretMeetingWithKetraOrcs 31371-02.html">"Here are some military supplies."</a>
+<a action="bypass -h Quest Q00011_SecretMeetingWithKetraOrcs 31371-02.html">"Here are some military supplies."</a>
 </body></html>

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L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00012_SecretMeetingWithVarkaSilenos/31258-01.html

@@ -2,5 +2,5 @@
 Did Guard Cadmon send you? All right. I guess you are good enough.<br>
 Bear in mind that the Varka Silenos are different from other Silenos. They may look alike, but the Varka Silenos have traditionally been fearless soldiers. They are completely different from other Silenos who are engaged in stock farming. They are very particular about manners. You should try not to offend them.<br>
 Okay, here's the task. You need to take this box of supplies to the<font color="LEVEL"> Varka Silenos base</font>. Sounds simple, right? Even a three year old can do this.<br>
-<a action="bypass -h Quest 12_SecretMeetingWithVarkaSilenos 31258-02.html">"All right. Entrust me with the task."</a>
+<a action="bypass -h Quest Q00012_SecretMeetingWithVarkaSilenos 31258-02.html">"All right. Entrust me with the task."</a>
 </body></html>

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L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00012_SecretMeetingWithVarkaSilenos/31378-01.html

@@ -1,4 +1,4 @@
 <html><body>Varka's Messenger Naran Ashanuk:<br>
  What brings you to this land of the Varka, traveler of Zephyr Winds?<br>
-<a action="bypass -h Quest 12_SecretMeetingWithVarkaSilenos 31378-02.html">"Hand over Helmut's chest of military supplies."</a>
+<a action="bypass -h Quest Q00012_SecretMeetingWithVarkaSilenos 31378-02.html">"Hand over Helmut's chest of military supplies."</a>
 </body></html>

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L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00013_ParcelDelivery/31539-00.html

@@ -1,5 +1,5 @@
 <html><body>Flame Blacksmith Vulcan:<br>
 Did Fundin send you? A little late, but at least you didn't break it.<br>
 Let me have it.<br>
-<a action="bypass -h Quest 13_ParcelDelivery 31539-01.html">Here.</a>
+<a action="bypass -h Quest Q00013_ParcelDelivery 31539-01.html">Here.</a>
 </body></html>

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L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00014_WhereaboutsOfTheArchaeologist/31538-00.html

@@ -1,5 +1,5 @@
 <html><body>Ghost of Adventurer:<br>
 Huh? You were asked to give me this letter? Who writes a letter to a dead person? Hmm...Let me see...<br>
 Oh, it's from my mother! It's been so long since I've seen her! How is she?<br>
-<a action="bypass -h Quest 14_WhereaboutsOfTheArchaeologist 31538-01.html">Your mother is dead.</a>
+<a action="bypass -h Quest Q00014_WhereaboutsOfTheArchaeologist 31538-01.html">Your mother is dead.</a>
 </body></html>

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L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00015_SweetWhispers/31517-00.html

@@ -1,4 +1,4 @@
 <html><body>Hierarch:<br>
 What are you doing here? We don't let just anybody in here!<br>
-<a action="bypass -h Quest 15_SweetWhispers 31517-01.html">Vladimir sent me.</a>
+<a action="bypass -h Quest Q00015_SweetWhispers 31517-01.html">Vladimir sent me.</a>
 </body></html>

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L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00015_SweetWhispers/31518-00.html

@@ -1,4 +1,4 @@
 <html><body>Mysterious Necromancer:<br>
 What business do you have here? What do you want from me?<br>
-<a action="bypass -h Quest 15_SweetWhispers 31518-01.html">I want to change my ways.</a>
+<a action="bypass -h Quest Q00015_SweetWhispers 31518-01.html">I want to change my ways.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00016_TheComingDarkness/31512-00.html

@@ -1,4 +1,4 @@
 <html><body>Evil Altar:<br>
 Upon close examination, you discover a place under the altar where the crystal will easily fit.<br>
-<a action="bypass -h Quest 16_TheComingDarkness 31512-01.html">Place the crystal in the space under the altar.</a>
+<a action="bypass -h Quest Q00016_TheComingDarkness 31512-01.html">Place the crystal in the space under the altar.</a>
 </body></html>

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L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00016_TheComingDarkness/31513-00.html

@@ -1,4 +1,4 @@
 <html><body>Evil Altar:<br>
 As with the previous altar, there is a space underneath where the crystal will easily fit.<br>
-<a action="bypass -h Quest 16_TheComingDarkness 31513-01.html">Place the crystal in the space under the altar.</a>
+<a action="bypass -h Quest Q00016_TheComingDarkness 31513-01.html">Place the crystal in the space under the altar.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00016_TheComingDarkness/31514-00.html

@@ -1,4 +1,4 @@
 <html><body>Evil Altar:<br>
 Upon close examination, you discover a place under the altar where the crystal will easily fit.<br>
-<a action="bypass -h Quest 16_TheComingDarkness 31514-01.html">Place the crystal in the space under the altar.</a>
+<a action="bypass -h Quest Q00016_TheComingDarkness 31514-01.html">Place the crystal in the space under the altar.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00016_TheComingDarkness/31515-00.html

@@ -1,4 +1,4 @@
 <html><body>Evil Altar:<br>
 Upon close examination, you discover a place under the altar where the crystal will easily fit.<br>
-<a action="bypass -h Quest 16_TheComingDarkness 31515-01.html">Place the crystal in the space under the altar.</a>
+<a action="bypass -h Quest Q00016_TheComingDarkness 31515-01.html">Place the crystal in the space under the altar.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00016_TheComingDarkness/31516-00.html

@@ -1,4 +1,4 @@
 <html><body>Evil Altar:<br>
 Upon close examination, you discover a place under the altar where the crystal will easily fit.<br>
-<a action="bypass -h Quest 16_TheComingDarkness 31516-01.html">Place the crystal in the space under the altar.</a>
+<a action="bypass -h Quest Q00016_TheComingDarkness 31516-01.html">Place the crystal in the space under the altar.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00017_LightAndDarkness/31508-00.html

@@ -1,4 +1,4 @@
 <html><body>Altar of Saints:<br>
 The first Altar of Saints has a desolate atmosphere. You know that you need to sprinkle the Blood of Saint here, but you feel apprehensive. You begin to feel faint...<br>
-<a action="bypass -h Quest 17_LightAndDarkness 31508-02.html">Sprinkle the Blood of Saint.</a>
+<a action="bypass -h Quest Q00017_LightAndDarkness 31508-02.html">Sprinkle the Blood of Saint.</a>
 </body></html>

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L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00017_LightAndDarkness/31509-00.html

@@ -1,4 +1,4 @@
 <html><body>Altar of Saints:<br>
 The second Altar of Saints. The atmosphere is similar to that of the previous altar. You know that you should sprinkle the Blood of Saint here as you were told, but you're hesitant... You begin to feel faint...<br>
-<a action="bypass -h Quest 17_LightAndDarkness 31509-02.html">Sprinkle the Blood of Saint.</a>
+<a action="bypass -h Quest Q00017_LightAndDarkness 31509-02.html">Sprinkle the Blood of Saint.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00017_LightAndDarkness/31510-00.html

@@ -1,4 +1,4 @@
 <html><body>Saint Altar:<br>
 At last, the third Altar of Saints! No less forbidding than the first two!<br>
-<a action="bypass -h Quest 17_LightAndDarkness 31510-02.html">Sprinkle the Blood of Saint.</a>
+<a action="bypass -h Quest Q00017_LightAndDarkness 31510-02.html">Sprinkle the Blood of Saint.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00017_LightAndDarkness/31511-00.html

@@ -1,4 +1,4 @@
 <html><body>Saint Altar:<br>
 The last Altar of Saints looks the same as the others. You're starting to feel more comfortable. That could be good or bad!<br>
-<a action="bypass -h Quest 17_LightAndDarkness 31511-02.html">Sprinkle the Blood of Saint.</a>
+<a action="bypass -h Quest Q00017_LightAndDarkness 31511-02.html">Sprinkle the Blood of Saint.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00018_MeetingWithTheGoldenRam/31315-01.html

@@ -1,4 +1,4 @@
 <html><body> Warehouse Freightman Daisy:<br>
 Uncle Donal sent you? Here's the box! Heavy, isn't it? Deliver it quickly before the winter comes!<br>
-<a action="bypass -h Quest 18_MeetingWithTheGoldenRam 31315-02.html">"You can count on me."</a>
+<a action="bypass -h Quest Q00018_MeetingWithTheGoldenRam 31315-02.html">"You can count on me."</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00018_MeetingWithTheGoldenRam/31555-01.html

@@ -1,4 +1,4 @@
 <html><body>Mercenary Supplier Abercrombie:<br>
 Are these the supplies from Daisy?<br>
-<a action="bypass -h Quest 18_MeetingWithTheGoldenRam 31555-02.html">"Here's the box."</a>
+<a action="bypass -h Quest Q00018_MeetingWithTheGoldenRam 31555-02.html">"Here's the box."</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00019_GoToThePastureland/31537-01.html

@@ -2,5 +2,5 @@
 What? Vladimir said that? Hmm...<br>
 Actually, that is the best meat I can get. Unless an skilled adventurer shows up...<br>
 There is nothing else I can do. This is the only time I will accept a return. But I still look forward to doing business. Do I have any change?<br>
-<a action="bypass -h Quest 19_GoToThePastureland 31537-02.html">Say that he said he doesn't need it</a>
+<a action="bypass -h Quest Q00019_GoToThePastureland 31537-02.html">Say that he said he doesn't need it</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-20.html

@@ -1,6 +1,6 @@
 <html><body>Beast Herder Tunatun:<br>
 Hi! Welcome to the Beast Farm. My name is Tunatun and I'm the one in charge here. I got this job because I thought I'd be able to commune with the beasts. After all, my pet kitty back home absolutely loved me. On this farm though, it's not so easy.<br>
 As a matter of fact, I'm having a lot of trouble with these beasts. They tend to fight back if you try to feed or tame them, so I've hired a Feed Seller and various adventurers to help me manage and protect the farm. At this point, there's not much else I can do.<br>
-<a action="bypass -h Quest 20_BringUpWithLove 31537-21.html">Take the Beast Handler's Whip.</a><br>
+<a action="bypass -h Quest Q00020_BringUpWithLove 31537-21.html">Take the Beast Handler's Whip.</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-21.html

@@ -1,4 +1,4 @@
 <html><body>Beast Herder Tunatun:<br>
 If you're interested in handling the beasts, I can give you this Bull Whip. If you've forgotten how to use it, I can tell you again.<br>
-<a action="bypass -h Quest 20_BringUpWithLove 31537-24.html">Listen to the explanation about how to handle.</a>
+<a action="bypass -h Quest Q00020_BringUpWithLove 31537-24.html">Listen to the explanation about how to handle.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-24.html

@@ -1,4 +1,4 @@
 <html><body>Beast Herder Tunatun:<br>
 In order to give orders to the beasts, you need this Bull Whip. On the old Beast Farm, you used to be able to command only one beast, but with this improved whip, you can now give orders to many tamed beasts at the same time.<br>
-<a action="bypass -h Quest 20_BringUpWithLove 31537-25.html">Continue to listen to the story</a>
+<a action="bypass -h Quest Q00020_BringUpWithLove 31537-25.html">Continue to listen to the story</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00020_BringUpWithLove/31537-25.html

@@ -1,4 +1,4 @@
 <html><body>Beast Herder Tunatun:<br>
 Being able to give orders to many cubs you train can be incredibly helpful. Each type of cub can cast supplemental magic to help buff your skills in combat, and the more cubs you tame, the more types of buffs you can have cast on yourself.<br>
-<a action="bypass -h Quest 20_BringUpWithLove 31537-26.html">Continue to listen to the story</a>
+<a action="bypass -h Quest Q00020_BringUpWithLove 31537-26.html">Continue to listen to the story</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/30655-04.html

@@ -1,4 +1,4 @@
 <html><body>Isael Silvershadow:<br>
 Okay. He'd like you to deliver this to <font color="LEVEL">Valley Trader Kitzka</font>. He's staying in the Dragon Valley. Once you deliver the item, you will receive your wages from him. How about it?<br>
-<a action="bypass -h Quest 26_TiredOfWaiting 30655-05.html">"It's tempting".</a>
+<a action="bypass -h Quest Q00026_TiredOfWaiting 30655-05.html">"It's tempting".</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/30655-05.html

@@ -1,4 +1,4 @@
 <html><body>Isael Silvershadow:<br>
 But, please promise one thing before you receive the item. Promise <font color="LEVEL">that you will never covet the item</font>. If you swear to it, I will give you the item now. And I, too, pledge my honor as a knight that I will remember the trust and effort you have shown me.<br>
-<a action="bypass -h Quest 26_TiredOfWaiting 30655-06.html">"I swear".</a>
+<a action="bypass -h Quest Q00026_TiredOfWaiting 30655-06.html">"I swear".</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-01.html

@@ -1,4 +1,4 @@
 <html><body>Valley Trader Kitzka:<br>
 Yes? Do you need something else?<br>
-<a action="bypass -h Quest 26_TiredOfWaiting 31045-02.html">"I brought the item that Isael Silvershadow requested..."</a>
+<a action="bypass -h Quest Q00026_TiredOfWaiting 31045-02.html">"I brought the item that Isael Silvershadow requested..."</a>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-02.html

@@ -1,5 +1,5 @@
 <html><body>Valley Trader Kitzka:<br>
 Ah, you mean the entrusted item?! Yes, I was waiting. Please, hand it over!<br>
-<a action="bypass -h Quest 26_TiredOfWaiting 31045-03.html">"You said that the item inside is valuable? I want a suitable reward in return."</a><br>
-<a action="bypass -h Quest 26_TiredOfWaiting 31045-04.html">"Here."</a>
+<a action="bypass -h Quest Q00026_TiredOfWaiting 31045-03.html">"You said that the item inside is valuable? I want a suitable reward in return."</a><br>
+<a action="bypass -h Quest Q00026_TiredOfWaiting 31045-04.html">"Here."</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-04.html

@@ -1,5 +1,5 @@
 <html><body>Valley Trader Kitzka:<br>
 You are truly a trustworthy person. Most adventurers get greedy about these items, so they take my items during delivery and disappear, or they try to provoke me into fighting them. But you... you have shown me a different side your breed.<br>
 As it turns out, Sir Silvershadow entrusted me with items for trustworthy adventurers such as yourself. There are three types; I will give you one.<br>
-<a action="bypass -h Quest 26_TiredOfWaiting 31045-05.html">"What are they?"</a>
+<a action="bypass -h Quest Q00026_TiredOfWaiting 31045-05.html">"What are they?"</a>
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-05.html

@@ -1,6 +1,6 @@
 <html><body>Valley Trader Kitzka:<br>
 I can give you the following items. <font color="LEVEL">Listen to the explanations first, tell me what interests you, then I will give you that item</font>. Is it difficult for you to decide? Then think it over some more and come back. Don't worry, I'll remember your face!<br>
-<a action="bypass -h Quest 26_TiredOfWaiting 31045-06.html">Large Dragon Bone</a><br>
-<a action="bypass -h Quest 26_TiredOfWaiting 31045-07.html">Will of Antharas</a><br>
-<a action="bypass -h Quest 26_TiredOfWaiting 31045-08.html">Sealed Blood Crystal</a>
+<a action="bypass -h Quest Q00026_TiredOfWaiting 31045-06.html">Large Dragon Bone</a><br>
+<a action="bypass -h Quest Q00026_TiredOfWaiting 31045-07.html">Will of Antharas</a><br>
+<a action="bypass -h Quest Q00026_TiredOfWaiting 31045-08.html">Sealed Blood Crystal</a>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-06.html

@@ -2,6 +2,6 @@
 The <font color="LEVEL">Large Dragon Bone</font> is an item for calling forth a powerful fragon.<br>
 There are four <font color="LEVEL">Dragon Vortexes</font> within the Dragon Valley. If you use the dragon bone by them, you will summon one of the following raid monsters: the <font color="LEVEL">Emerald Horn, Dust Rider, Bleeding Fly, Blackdagger Wing, Shadow Summoner, Spike Slasher, Muscle Bomber.</font><br>
 The Large Dragon Bone can be obtained by hunting the following monsters within Dragon Valley: <font color="LEVEL">Drakos Guardian, Drakos Warrior, Drakos Hunter, Drakos Assasin, Giant Scorpion Bones, Hard Scorpion Bones, Scorpion Bones, Batwing Drake, Parasitic Leech, Emerald Drake, Hungry Parasitic Leech, Gem Dragon, Dragon Tracker of the Valley, Dragon Scout of the Valley, Sand Drake Tracker, Dust Dragon Tracker.</font><br>
-<a action="bypass -h Quest 26_TiredOfWaiting 31045-10.html">"I'll take the bone."</a><br>
-<a action="bypass -h Quest 26_TiredOfWaiting 31045-09.html">"Tell me about the other items."</a>
+<a action="bypass -h Quest Q00026_TiredOfWaiting 31045-10.html">"I'll take the bone."</a><br>
+<a action="bypass -h Quest Q00026_TiredOfWaiting 31045-09.html">"Tell me about the other items."</a>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-07.html

@@ -2,6 +2,6 @@
 <font color="LEVEL">Will of Antharas</font> is a command stone that Antharas implanted into its mostly powerful subordinates, thus gaining control over their movements.<br>
 It is also a tool that maximiZes the magic powers of Antharas's Subordinates. If you were to combine it with a <font color="LEVEL">Sealed Blood Crystal</font>, you could obtain an item with tremendous magic power. For instance, by using it, you can <font color="LEVEL">resurrect multiple people simultaneously!</font><br>
 Will of Antharas can be obtained by hunting the <font color="LEVEL">Emerald Horn, Dust Rider, Bleeding Fly, Blackdagger Wing, Shadow Summoner, Spike Slasher, and Muscle Bomber</font>, which can be summoned from the Dragon Vortex in Dragon Valley.<br>
-<a action="bypass -h Quest 26_TiredOfWaiting 31045-11.html">"I'll take the Will."</a><br>
-<a action="bypass -h Quest 26_TiredOfWaiting 31045-09.html">"And what of the other items?"</a>
+<a action="bypass -h Quest Q00026_TiredOfWaiting 31045-11.html">"I'll take the Will."</a><br>
+<a action="bypass -h Quest Q00026_TiredOfWaiting 31045-09.html">"And what of the other items?"</a>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-08.html

@@ -2,6 +2,6 @@
 The <font color="LEVEL">Sealed Blood Crystal</font> is formed over time from Antharas's spilled blood.<br>
 His blood has lost its magic power, but if you combine it with <font color="LEVEL">Will of Antharas</font>, you can still obtain an item with tremendous magic power. Use it, and you will be able to <font color="LEVEL">resurrect several people simultaneously.</font><br>
 This Sealed Blood Crystal can be obtained by hunting the <font color="LEVEL">Drake Lord, Behemoth Leader, and Dragon Beast</font> inside Antharas' Lair.<br>
-<a action="bypass -h Quest 26_TiredOfWaiting 31045-12.html">"May I take the crystal?"</a><br>
-<a action="bypass -h Quest 26_TiredOfWaiting 31045-09.html">""Tell me about something else."</a>
+<a action="bypass -h Quest Q00026_TiredOfWaiting 31045-12.html">"May I take the crystal?"</a><br>
+<a action="bypass -h Quest Q00026_TiredOfWaiting 31045-09.html">""Tell me about something else."</a>
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00026_TiredOfWaiting/31045-09.html

@@ -1,6 +1,6 @@
 <html><body>Valley Trader Kitzka:<br>
 Did you think it was over? As I said before, I can give you the following items. <font color="LEVEL">Please listen to the explanations first, tell me what interests you, then I will give you that item</font>. If it's difficult for you to decide, then think it over some more and come back. Don't worry, I'll remember your face!<br>
-<a action="bypass -h Quest 26_TiredOfWaiting 31045-06.html">Large Dragon Bone</a><br>
-<a action="bypass -h Quest 26_TiredOfWaiting 31045-07.html">Will of Antharas</a><br>
-<a action="bypass -h Quest 26_TiredOfWaiting 31045-08.html">Sealed Blood Crystal</a>
+<a action="bypass -h Quest Q00026_TiredOfWaiting 31045-06.html">Large Dragon Bone</a><br>
+<a action="bypass -h Quest Q00026_TiredOfWaiting 31045-07.html">Will of Antharas</a><br>
+<a action="bypass -h Quest Q00026_TiredOfWaiting 31045-08.html">Sealed Blood Crystal</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00050_LanoscosSpecialBait/31570-04.html

@@ -1,4 +1,4 @@
 <html><body>Fishermen's Guild Member Lanosco:<br>
 Thanks for your help. I can't get around to get the materials I need like I used to... Now I'll make the<font color="LEVEL"> bait of wind</font> for you. I use the repulsive power between the elements of water and wind. Just as water and air don't mix, things that are underwater begin to float.<br>
 Now, give me the<font color="LEVEL"> 100 essences of wind</font>!<br>
-<a action="bypass -h Quest 50_LanoscosSpecialBait 31570-07.html">"Here they are."</a></body></html>
+<a action="bypass -h Quest Q00050_LanoscosSpecialBait 31570-07.html">"Here they are."</a></body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00051_OFullesSpecialBait/31572-04.html

@@ -1,3 +1,3 @@
 <html><body>Fishermen's Guild Member O'Fulle:<br>
 Did you recover my stolen bait materials? Awesome! Please accept this<font color="LEVEL"> bait of chill</font> from my inventory as a token of my gratitude! Please give me the<font color="LEVEL"> 100 lost bait materials</font> that you found!<br>
-<a action="bypass -h Quest 51_OFullesSpecialBait 31572-07.html">"Here they are."</a></body></html>
+<a action="bypass -h Quest Q00051_OFullesSpecialBait 31572-07.html">"Here they are."</a></body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00052_WilliesSpecialBait/31574-04.html

@@ -1,3 +1,3 @@
 <html><body>Fishermen's Guild Member Willie:<br>
 Good job, my friend! You brought everything I need to make the bait! You're really getting a good deal! Well, our guild wants to build our customer base, so we work for free! OK, give me the eyes...<br>
-<a action="bypass -h Quest 52_WilliesSpecialBait 31574-07.html">"Here they are."</a></body></html>
+<a action="bypass -h Quest Q00052_WilliesSpecialBait 31574-07.html">"Here they are."</a></body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/31577-2.html

@@ -1,4 +1,4 @@
 <html><body>Fishing Guild Member Linnaeus:<br>
 You already came back. Being such a famous person, you clearly have different ability. You've obtained all the bait materials to make the bait with the attributes of flame, haven't you? Frankly, I should charge you for the production itself, but wouldn't do that since you're a well-known soldier. This is also a type of advertisement. This bait utilizes the repulsive force between the elements. Like the water and fire don't mix together, the thing sunken like boxes in the water will float if you use the<font color="LEVEL"> Bait of Flame</font>. Then, will you give me the materials that you got now?<br>
-<a action="bypass -h Quest 53_LinnaeusSpecialBait 31577-3.htm">Give the hearts</a>
+<a action="bypass -h Quest Q00053_LinnaeusSpecialBait 31577-3.htm">Give the hearts</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00053_LinnaeusSpecialBait/Q00053_LinnaeusSpecialBait.java

@@ -167,7 +167,7 @@ public class Q00053_LinnaeusSpecialBait extends Quest
 	{
 		super(questId, name, descr);
 		
-		addStartNpc(LINNAEUS);		
+		addStartNpc(LINNAEUS);
 		addTalkId(LINNAEUS);
 		addKillId(CRIMSON_DRAKE);
 	}

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31553-2.html

@@ -2,5 +2,5 @@
 Mercenary Captain Pierce:<br>
 I can tell by your looks that you found something. Well? Is my scout OK?<br>
 Spit it out, soldier! What do you know?<br>
-<a action="bypass -h Quest 109_InSearchOfTheNest 31553-3.html">"Read this memo."</a>
+<a action="bypass -h Quest Q00109_InSearchOfTheNest 31553-3.html">"Read this memo."</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/31554-1.html

@@ -1,5 +1,5 @@
 <html><body>
 Mercenary Kahman:<br>
 State your business here! We received no order.<br>
-<a action="bypass -h Quest 109_InSearchOfTheNest 31554-2.html">"Pierce sent me."</a>
+<a action="bypass -h Quest Q00109_InSearchOfTheNest 31554-2.html">"Pierce sent me."</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00109_InSearchOfTheNest/32015-1.html

@@ -1,4 +1,4 @@
 <html><body><br>
 The corpse of Pierce's scout, who came here looking for the entrance. Search for any clues he might have left.<br>
-<a action="bypass -h Quest 109_InSearchOfTheNest 32015-2.html">Search the corpse.</a>
+<a action="bypass -h Quest Q00109_InSearchOfTheNest 32015-2.html">Search the corpse.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1.html

@@ -1,5 +1,5 @@
 <html><body>
 Marquez:<br>
 It doesn't look as though you are here to travel. Do you have anything else to say to me?<br>
-<a action="bypass -h Quest 110_ToThePrimevalIsle 32113-1a.html">Tell him that you've brought the book about primitive creatures.</a>
+<a action="bypass -h Quest Q00110_ToThePrimevalIsle 32113-1a.html">Tell him that you've brought the book about primitive creatures.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1a.html

@@ -3,5 +3,5 @@ Marquez:<br>
 Oh, you're the gutsy one Anton mentioned! Ha-ha-ha! Perhaps you haven't heard of me, though? At first, my sole purpose in founding this place was to obtain freedom and wealth. But I was soon attracted to the innocence and mystery of the island itself. I led an expedition deep into the island's interior, fascinated by all we encountered.<br>
 It was not without its perils, though -- we were attacked by those powerful dinosaurs and the Elrokians themselves. Many of our group lost their lives. But some good did come from our efforts -- we established ties of friendship with the Elrokians.<br>
 I know that I am too old now to venture again into the wild interior, but the island's mystery still quickens my heart.<br>
-<a action="bypass -h Quest 110_ToThePrimevalIsle 32113-1b.html">Tell him that he still looks like an explorer.</a>
+<a action="bypass -h Quest Q00110_ToThePrimevalIsle 32113-1b.html">Tell him that he still looks like an explorer.</a>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00110_ToThePrimevalIsle/32113-1b.html

@@ -3,6 +3,6 @@ Marquez:<br>
 Ha ha! Thank you for saying so. But my aching body knows the truth; those days have ended for me. Lately I have at least tried to pass my knowledge on to younger adventurers by writing an account of my experiences on the island.<br>
 I started by recounting both my own personal experiences and various stories I learned from the natives. But then I heard of a ancient book that recounts the history of Primeval Isle, and I have searched for it for years now without success. I was ready to give up...until Clark sent me a message saying that he found it. And here it is...<br>
 I see by your expression that you are as curious about its contents as I am! The ancient language is no doubt foreign to you, but I can translate a few passages if you are interested in hearing them. Shall I do so?<br>
-<a action="bypass -h Quest 110_ToThePrimevalIsle 32113-2.html">Tell him that you are interested in hearing the translation.</a><br>
-<a action="bypass -h Quest 110_ToThePrimevalIsle 32113-2a.html">Tell him that you are not interested and will just leave.</a>
+<a action="bypass -h Quest Q00110_ToThePrimevalIsle 32113-2.html">Tell him that you are interested in hearing the translation.</a><br>
+<a action="bypass -h Quest Q00110_ToThePrimevalIsle 32113-2a.html">Tell him that you are not interested and will just leave.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-03.html

@@ -3,5 +3,5 @@ Marquez:<br>
 Thank you! Then listen carefully. <font color="LEVEL">I have received news of the Elrokian chief, Mushika,</font> the leader of his tribe.<br>
 In his youth, he ventured into the Lost Nest in search of relics that could shed light on his people's history. During that time, I led an expedition to the Lost Nest which nearly met with disaster. Only Mushika's intervention saved us, and he and I became good friends.<br>
 But I recently received a letter from him in which he tells me that he is dying from some disease. The pain must be unbearable, since it seems that his son Asamah had to finish the letter for him.<br>
-<a action="bypass -h Quest 124_MeetingTheElroki 32113-04.html">"What kind of disease?"</a>
+<a action="bypass -h Quest Q00124_MeetingTheElroki 32113-04.html">"What kind of disease?"</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32113-05.html

@@ -3,5 +3,5 @@ Marquez:<br>
 <font color="LEVEL">I have received news of the Elrokian chief, Mushika,</font> the leader of his tribe.<br>
 In his youth, he ventured into the Lost Nest in search of relics that could shed light on his people's history. During that time, I led an expedition to the Lost Nest which nearly met with disaster. Only Mushika's intervention saved us, and he and I became good friends.<br>
 But I recently received a letter from him in which he tells me that he is dying from some disease. The pain must be unbearable, since it seems that his son Asamah had to finish the letter for him.<br>
-<a action="bypass -h Quest 124_MeetingTheElroki 32113-04.html">"What kind of disease?"</a>
+<a action="bypass -h Quest Q00124_MeetingTheElroki 32113-04.html">"What kind of disease?"</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32114-02.html

@@ -2,5 +2,5 @@
 Mushika:<br>
 Uh... Shilen, our mother... Do not abandon your chosen people, the Elroki tribe...<br>
 Elroki! Bestow on us your mighty power...<br>
-<a action="bypass -h Quest 124_MeetingTheElroki 32114-04.html">He seems to be delirious because of fever. Tell him that you are here at Marquez' request.</a>
+<a action="bypass -h Quest Q00124_MeetingTheElroki 32114-04.html">He seems to be delirious because of fever. Tell him that you are here at Marquez' request.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-02.html

@@ -3,5 +3,5 @@ Asamah:<br>
 Marquez sent you? Thanks be to Shilen! I am Asamah, who asked Marquez to send an adventurer to help us.<br>
 You spoke a little while ago with my father, Chief Mushika. He is only a shadow of his former self, tied to this life only by his will and his warrior pride. He is in such agony of body and spirit that the people are frightened out of their wits!<br>
 We have never seen such an illness and do not know how to cure it. We are powerless even to soothe some of his pain! But with your coming I have hope at last! It is as if Shilen herself has answered my prayers.<br>
-<a action="bypass -h Quest 124_MeetingTheElroki 32115-03.html">Ask him to provide more details regarding the situation.</a>
+<a action="bypass -h Quest Q00124_MeetingTheElroki 32115-03.html">Ask him to provide more details regarding the situation.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-03.html

@@ -3,5 +3,5 @@ Asamah:<br>
 Perhaps you should listen to this story to better understand the situation. You have already heard the tale of how my father and Marquez met, haven't you?<br>
 The <font color="LEVEL">Lost Nest</font> where they met is a very important place for the Elroki tribe.<br>
 According to legend, it is the place where the goddess of water, Shilen, the mother and founder of this Primeval Island, blessed the Elrokians, transforming them into the bravest warriors the world has ever known.<br>
-<a action="bypass -h Quest 124_MeetingTheElroki 32115-04.html">"Tell me more about the Elroki tribe."</a>
+<a action="bypass -h Quest Q00124_MeetingTheElroki 32115-04.html">"Tell me more about the Elroki tribe."</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-04.html

@@ -4,5 +4,5 @@ Long, long ago, Shilen placed ancient creatures on the Primeval Isle. While her
 If we had more time, I could tell you fantastic tales about the ancient Elrokian warriors, whose courage and skill awed even the mighty-limbed dinosaurs.<br>
 But now, we have fallen so far from those heights that the world refuses to believe we are even descended from that heroic race.<br>
 My father always said that the first and most important duty of the Elrokian chief is to bring forth to our people the lost truth of our heritage, that we are the descendants of the Elrokians and chosen by the goddess herself. He believed we would find that proof in the Lost Nest, deep in the island's wild interior.<br>
-<a action="bypass -h Quest 124_MeetingTheElroki 32115-05.html">Ask if his father's illness has anything to do with the Lost Nest.</a>
+<a action="bypass -h Quest Q00124_MeetingTheElroki 32115-05.html">Ask if his father's illness has anything to do with the Lost Nest.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32115-05.html

@@ -3,5 +3,5 @@ Asamah:<br>
 Yes, or so the shaman Karakawei and I believe. My father is the only Elrokian to have explored the Lost Nest, bringing back the ancient relic. He has truly devoted his entire life to restoring the lost stature of the Elroki tribe.<br>
 Despite his efforts, some malcontents accused him of dwelling on the past while neglecting the present. Now their influence has spread like a grass fire in summer.<br>
 Amidst all this chaos, my father fell ill, and I have searched everywhere for a cure. Eventually, I found references in the ancient tomes about a mysterious medicine capable of healing any illness. It was known to the ancient Elrokians back when they inhabited the Lost Nest.<br>
-<a action="bypass -h Quest 124_MeetingTheElroki 32115-06.html">Ask about the mysterious medicine in detail.</a>
+<a action="bypass -h Quest Q00124_MeetingTheElroki 32115-06.html">Ask about the mysterious medicine in detail.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-02.html

@@ -2,5 +2,5 @@
 Karakawei:<br>
 Friend of the Elroki, be welcome here. You need not tell me who you are or why are you here -- the ancestors surrounding me have already told me that you are the outsider destined by fate to save the Elroki tribe from the evil facing it.<br>
 Outsider, my ancestors wish to convey a message to you through me. Are you ready to hear it?<br>
-<a action="bypass -h Quest 124_MeetingTheElroki 32117-03.html">Say that you are ready.</a>
+<a action="bypass -h Quest Q00124_MeetingTheElroki 32117-03.html">Say that you are ready.</a>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00124_MeetingTheElroki/32117-03.html

@@ -2,6 +2,6 @@
 Karakawei:<br>
 Alas, our chief, Mushika, should have never begun the exploration. His arrogance aroused the wrath of our ancestors and brought on his illness. But Shilen has promised that Mushika would not perish, and will soon recover to help save the Elroki tribe. The key to his recovery lies in your willingness, fated outsider, to help our people.<br>
 Wait! One of my departed ancestors wishes to speak with you through me.<br>
-<a action="bypass -h Quest 124_MeetingTheElroki 32117-04.html">Talk to Karakawei while he is chanting a spell of invocation.</a><br>
-<a action="bypass -h Quest 124_MeetingTheElroki 32117-05.html">Talk to Karakawei after the spirit of his Elrokian ancestor enters him.</a>
+<a action="bypass -h Quest Q00124_MeetingTheElroki 32117-04.html">Talk to Karakawei while he is chanting a spell of invocation.</a><br>
+<a action="bypass -h Quest Q00124_MeetingTheElroki 32117-05.html">Talk to Karakawei after the spirit of his Elrokian ancestor enters him.</a>
 </body></html>

+ 1 - 1
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@@ -2,5 +2,5 @@
 Karakawei:<br>
 Such disrespect! Do you not know that I am readying myself to enter the sacred space where life and death coexist?<br>
 Though you are the outsider of fate, you must not trifle with these matters. They are beyond your comprehension. Be still and watch!<br>
-<a action="bypass -h Quest 124_MeetingTheElroki 32117-03.html">Return.</a>
+<a action="bypass -h Quest Q00124_MeetingTheElroki 32117-03.html">Return.</a>
 </body></html>

+ 1 - 1
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@@ -1,5 +1,5 @@
 <html><body>
 Mantarasa Egg:<br>
 It may be the Mantarasa Egg. Its shell resembles that of a giant tortoise. When you touch it, it feels surprisingly warm.<br>
-<a action="bypass -h Quest 124_MeetingTheElroki 32118-04.html">Take the egg.</a>
+<a action="bypass -h Quest Q00124_MeetingTheElroki 32118-04.html">Take the egg.</a>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-05.html

@@ -2,6 +2,6 @@
 Mushika:<br>
 Thank you for saying that. Asamah and I do not think that everything has been set right simply because I have been cured.<br>
 My illness was no coincidence, my foreign friend. I suspect that it is connected to something in our people's distant past. And in you I see the fated link that will reconnect our past and our future. The moment my eyes beheld you, my spirit told me so.<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32114-06.html">"I don't understand. What are you talking about?"</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32114-07.html">"Tell me how I can help."</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-06.html">"I don't understand. What are you talking about?"</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-07.html">"Tell me how I can help."</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-06.html

@@ -3,5 +3,5 @@ Mushika:<br>
 I find it difficult to speak of our troubles in detail using your language. Simply put, the Elrokian race is only a shadow of its former self.<br>
 Now an ancient evil has been reawakened, and unless it is stopped we Elrokians will be exterminated entirely. This entire island will revert to the primeval chaos that once ruled here.<br>
 The evil is connected to our old home, the Lost Nest. Do you understand me so far?<br><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32114-07.html">Listen to him further.</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-07.html">Listen to him further.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-07.html

@@ -3,5 +3,5 @@ Mushika:<br>
 I have spent my life trying to win back the Lost Nest for my people. Many believe it is a fool's errand, and that I have neglected the present for the sake of the past. But in my heart I know that this is my sacred duty.<br>
 The relative comfort of our life on these Primeval Plains is a sweet poison to my people, sapping our will and causing us to forget our glorious past. We must complete the duty entrusted to us by the goddess; if we fail in this trust, we deserve to be erased from the memory of the world!<br>
 As I see the signs -- secret feuds, mysterious diseases, violent children -- I see our end approaching. And I believe these occurrences are connected to some change in the Lost Nest itself. Have you met the shaman Karakawei?<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32114-08.html">Tell him you did.</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-08.html">Tell him you did.</a>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32114-09.html

@@ -3,6 +3,6 @@ Mushika:<br>
 Thank you for saying that. Asamah and I suspect that my illness is somehow connected to our ancient home, the Lost Nest.<br>
 Nor do we think that our troubles have ended simply because I have been restored to health.<br>
 But in you, I see the fated link that will reconnect my people with our past and our future. The moment my eyes beheld you, my spirit told me that you are the one destined to save the Elroki.<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32114-06.html">"I don't understand. What are you talking about?"</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32114-07.html">"How I can help?"</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-06.html">"I don't understand. What are you talking about?"</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32114-07.html">"How I can help?"</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-02.html

@@ -1,5 +1,5 @@
 <html><body>
 Karakawei:<br>
 Are you not the outsider who went to search for the Mantarasa Egg? Why have you come here?<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32117-03.html">Tell him that Chief Mushika sent you.</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-03.html">Tell him that Chief Mushika sent you.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-03.html

@@ -3,5 +3,5 @@ Karakawei:<br>
 It seems Mushika has already decided.<br>
 Outsider, I know that Mushika has asked you to go to the Lost Nest. But did he tell you of the place itself, of his purpose in sending you there?<br>
 In the Elrokian tongue, the Lost Nest is called Wallamai.<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32117-04.html">"Wallamai?"</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-04.html">"Wallamai?"</a>
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+ 1 - 1
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@@ -2,5 +2,5 @@
 Karakawei:<br>
 Wallamai means a bowl filled with blood. Once the Lost Nest was a sacred place for the Elroki. Young warriors proved themselves by traveling there and completing a ceremonial rite-of-passage. But then the dinosaurs of the Lost Nest became so vicious that few of our young men returned, and those who did were half-past dead with the fear of what they had seen. In our day, only one warrior has successfully penetrated the Lost Nest and returned: Mushika. He brought out a metal fragment that he claimed was a sacred relic of our ancient past.<br>
 But he was the last Elrokian to enter the Lost Nest, and it cost him dearly. I did not expect that the chief would entrust our fate to an outsider like yourself, but perhaps he sees more than I do of this matter. So, outsider of fate, are you ready to leave for our Wallamai?<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32117-05.html">"I will do it."</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-05.html">"I will do it."</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-05.html

@@ -1,5 +1,5 @@
 <html><body>
 Karakawei:<br>
 Very well. Mushika wishes you to obtain a record of our ancestors that legend says is hidden in the Lost Nest. Specifically, it is a memorial tower erected by Shilen to commemorate our honorable dead Elrokian warriors.<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32117-06.html">Keep listening.</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-06.html">Keep listening.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-06.html

@@ -2,5 +2,5 @@
 Karakawei:<br>
 In that bygone age, Shilen was the sacred goddess of water, and she was like a mother to all the creatures of this island.<br>
 Legend says that Shilen imbued a stone pillar with the magical ability to record and remember every single detail of the Elroki tribe.<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32117-07.html">"What does this pillar have to do with Mushika's request?"</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-07.html">"What does this pillar have to do with Mushika's request?"</a>
 </body></html>

+ 1 - 1
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@@ -1,5 +1,5 @@
 <html><body>
 Karakawei:<br>
 Mushika suspects that the last of the ancient Elrokian warriors, whose truth has been hidden under the veil of years, the ancient relic he himself once brought out of the Lost Nest, and the cause of his present illness are all related. But none know how this could be, which is why we need the wisdom of that magic stone pillar, whom legend says observes and remembers all that occurs on this island. Mushika especially wished to discover the identity of the relic and its purpose. Both he and I agree that it is our best -- our only -- clue to these bizarre happenings.<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32117-08.html">"Do you know where that stone pillar is?"</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-08.html">"Do you know where that stone pillar is?"</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-08.html

@@ -3,5 +3,5 @@ Karakawei:<br>
 Alas, no one knows for certain if it even still exists. But through my sorcery, I can summon the spirits of my ancestors and ask for their guidance.<br>
 The ritual will require special materials that I do not have, however.<br>
 I will especially need <font color="LEVEL">Ornithomimus' claws and Deinonychus' bone fragments</font> to perform the ritual. Can you obtain those materials for me?<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32117-09.html">Ask where you can get the materials.</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-09.html">Ask where you can get the materials.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-11.html

@@ -2,5 +2,5 @@
 Karakawei:<br>
 Excellent! These are claws and bone fragments I need for the ritual! I know that the dinosaurs must have fought fiercely, but I see that you were able to procure everything we need. Well done!<br>
 Now that we have all the materials, we will proceed with the ritual.<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32117-12.html">Watch the ritual.</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-12.html">Watch the ritual.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-12.html

@@ -1,5 +1,5 @@
 <html><body>
 Karakawei:<br>
 (Karakawei begins chanting in a low voice. Suddenly, his body becomes rigid and unmoving, like a stone statue. Has his spirit left his body to communicate with his ancestors?)<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32117-13.html">Karakawei appears to regain awareness. Speak to him.</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-13.html">Karakawei appears to regain awareness. Speak to him.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-13.html

@@ -2,5 +2,5 @@
 Karakawei:<br>
 Phew... Our great ancestors have shared their wisdom with me, their unworthy descendant. As a shaman of the Elroki people, I now pass this wisdom to you, the outsider of fate.<br>
 Are you ready to hear the wisdom of the Elroki?<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32117-14.html">Tell him yes.</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-14.html">Tell him yes.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32117-14.html

@@ -1,5 +1,5 @@
 <html><body>
 Karakawei:<br>
 The ancestors say that the legendary stone monument really does exist. It is a sacred child of Shilen, given life through her powerful water magic. But now it sleeps a slumber deeper than death, and there is only one thing that can awake it: the very word that Shilen first spoke to it at its creation.<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32117-15.html">"Where is the stone monument, and what word will awaken it?"</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32117-15.html">"Where is the stone monument, and what word will awaken it?"</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-02.html

@@ -1,5 +1,5 @@
 <html><body>
 Ulu Kaimu:<br>
 (Staring closely at the Pillar of Wisdom, the delicate letters on its face seem to move rhythmically. Given its location, this must be the stone monument Karakawei told you about...)<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-03.html">Touching the pillar seems to cause it to react. Try to communicate with it.</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-03.html">Touching the pillar seems to cause it to react. Try to communicate with it.</a>
 </body></html>

+ 10 - 10
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-03.html

@@ -1,14 +1,14 @@
 <html><body>
 Ulu Kaimu:<br>
 <font color="LEVEL">Try to enter the first letter of the ancient word.</font><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-04.html">p</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-04.html">w</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-04.html">o</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-04.html">n</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 T_One">t</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-04.html">a</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-04.html">u</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-04.html">e</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-04.html">g</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-04.html">h</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-04.html">p</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-04.html">w</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-04.html">o</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-04.html">n</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 T_One">t</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-04.html">a</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-04.html">u</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-04.html">e</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-04.html">g</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-04.html">h</a>
 </body></html>

+ 10 - 10
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-04.html

@@ -1,14 +1,14 @@
 <html><body>
 Ulu Kaimu:<br>
 <font color="LEVEL">Try to enter the second letter of the ancient word.</font><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-05.html">p</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-05.html">w</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-05.html">o</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-05.html">n</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-05.html">t</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-05.html">a</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-05.html">u</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 E_One">e</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-05.html">g</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-05.html">h</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-05.html">p</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-05.html">w</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-05.html">o</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-05.html">n</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-05.html">t</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-05.html">a</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-05.html">u</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 E_One">e</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-05.html">g</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-05.html">h</a>
 </body></html>

+ 10 - 10
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@@ -1,14 +1,14 @@
 <html><body>
 Ulu Kaimu:<br>
 <font color="LEVEL">Try to enter the third letter of the ancient word.</font><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 P_One">p</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-06.html">w</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-06.html">o</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-06.html">n</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-06.html">t</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-06.html">a</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-06.html">u</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-06.html">e</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-06.html">g</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-06.html">h</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 P_One">p</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-06.html">w</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-06.html">o</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-06.html">n</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-06.html">t</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-06.html">a</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-06.html">u</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-06.html">e</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-06.html">g</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-06.html">h</a>
 </body></html>

+ 10 - 10
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-06.html

@@ -1,14 +1,14 @@
 <html><body>
 Ulu Kaimu:<br>
 <font color="LEVEL">Try to enter the fourth letter of the ancient word.</font><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-07.html">p</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-07.html">w</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-07.html">o</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-07.html">n</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-07.html">t</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-07.html">a</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 U_One">u</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-07.html">e</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-07.html">g</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-07.html">h</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-07.html">p</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-07.html">w</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-07.html">o</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-07.html">n</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-07.html">t</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-07.html">a</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 U_One">u</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-07.html">e</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-07.html">g</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-07.html">h</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-07.html

@@ -1,5 +1,5 @@
 <html><body>
 Ulu Kaimu:<br>
 You have failed to communicate with Ulu Kaimu.<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-03.html">Go back to the first screen.</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-03.html">Go back to the first screen.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-08.html

@@ -1,5 +1,5 @@
 <html><body>
 Ulu Kaimu:<br>
 (<font color="LEVEL">The delicate letters on the face of the pillar begin organizing themselves into what seem to be sentences.</font>)<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-09.html">The pillar appears to be pulsing slowly, almost as if it was breathing. What would happen if you gently put your hand on it?</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-09.html">The pillar appears to be pulsing slowly, almost as if it was breathing. What would happen if you gently put your hand on it?</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-09.html

@@ -1,5 +1,5 @@
 <html><body>
 Ulu Kaimu:<br>
 Who...Who has awakened me from this silence?!? You? A small and strange-looking creature has done this? I have never seen such a strange-looking creature... by all that is Shilen...<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-10.html">The speech trails off and is so fast that it's impossible to understand. Ask it to say it again slowly.</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-10.html">The speech trails off and is so fast that it's impossible to understand. Ask it to say it again slowly.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-10.html

@@ -2,5 +2,5 @@
 Ulu Kaimu:<br>
 I am Ulu Kaimu, a Pillar of Wisdom whose name means "eyes watching earth" in the Elrokian tongue. You used Shilen's word to awaken me!<br>
 Now you know how to communicate with me, so tell me: How is it that you came to know that word? If you have awakened me for some mundane thing, you will not survive your blasphemy...<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-11.html">"I'm an adventurer who came here to help the Elroki tribe. They call me the outsider of fate."</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-11.html">"I'm an adventurer who came here to help the Elroki tribe. They call me the outsider of fate."</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-11.html

@@ -2,5 +2,5 @@
 Ulu Kaimu:<br>
 The outsider of fate!<br>
 (The engraved letters on the face of the pillar scatter, then begin to reorganize in a new pattern. You suspect that it is searching for some information regarding the outsider of fate. After several moments, the letters stop moving.)<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-12.html">Ask what it is doing.</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-12.html">Ask what it is doing.</a>
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-12.html

@@ -4,7 +4,7 @@ I have already discovered why you are here by connecting the threads of events p
 You need not prove yourself to me.<br>
 That I am awake and communicate with you now is the will of Shilen.<br>
 O fated outsider, what ancient wisdom do you seek?<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-13.html">"To begin with, why did the dinosaurs and the Elroki tribe come here?"</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-14.html">"I heard that you know everything about what happened in the past. But why were you asleep?"</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-16.html">"I would like to receive wisdom about the item Mushika gave me."</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-13.html">"To begin with, why did the dinosaurs and the Elroki tribe come here?"</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-14.html">"I heard that you know everything about what happened in the past. But why were you asleep?"</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-16.html">"I would like to receive wisdom about the item Mushika gave me."</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-13.html

@@ -4,5 +4,5 @@ The dinosaurs are primitive creatures born when the circle of the gods was broke
 The gods wished to protect the other races from these creatures, but hesitated.<br>
 So the water goddess, Shilen took it upon herself to be a mother to these dangerous creatures.<br>
 She made them a comfortable nest on this Primeval Isle. But she was not blind to the danger of their violent natures. Therefore she designated the brave Elroki tribe to be the guardians of this island and preserve order here.<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-12.html">Check for other wisdom.</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-12.html">Check for other wisdom.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-14.html

@@ -3,5 +3,5 @@ Ulu Kaimu:<br>
 That is related to the reason why the order of the Lost Nest was threatened. Shilen ordered the Elroki tribe to move the dinosaurs to a more remote place.<br>
 But during that journey, some of the dinosaurs disobeyed Shilen's commands and attempted to flee. The brave Elrokian warriors defeated them at great cost to their tribe -- and then only with the help of Shilen herself.<br>
 The order Shilen had imposed was thrown out of balance, and the seals of gods created to control those violent dinosaurs were damaged. For you see, Shilen had bestowed the power to seal to stone pillars like us in order to curb her violent children.<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-15.html">"Us? You mean there are other stone pillars like you?"</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-15.html">"Us? You mean there are other stone pillars like you?"</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-15.html

@@ -3,5 +3,5 @@ Ulu Kaimu:<br>
 That's right. In her wisdom, Shilen fashioned several stone pillars in order to record the island's history in the hopes that order could again be restored.<br>
 But when Shilen was transformed into the goddess of destruction and the Elroki tribe was driven out to the Primeval Plains by the dinosaurs, our focus shifted to serving as guardians.<br>
 It fell to us to try to control the rampages of the dinosaurs; communication with the outside world was lost and most of the Elroki have long since forgotten us.<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-12.html">Check for other wisdom.</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-12.html">Check for other wisdom.</a>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-16.html

@@ -5,6 +5,6 @@ Hmmm... This recalls memories of....<br>
 The blessing of water...my mother Shilen... I also remember Shilen's wisdom -- and her concern about the dinosaurs.<br>
 But I don't think my memories are the wisdom you seek.<br>
 Go to my other brother Kaimus and show them the item and receive their wisdom...<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-12.html">Check for other wisdom.</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-17.html">"Brother Kaimus? Are there other Pillars of Wisdom?"</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-12.html">Check for other wisdom.</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-17.html">"Brother Kaimus? Are there other Pillars of Wisdom?"</a>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32119-17.html

@@ -3,6 +3,6 @@ Ulu Kaimu:<br>
 Shilen made several brothers like me in order that the history of the island might be recorded from many different angles. She created us in groups and granted us the power to communicate among ourselves, that we might share our wisdom with each other.<br>
 But because Shilen was concerned that Kaimus might abuse the wisdom she gave us, she alone knows how many stone pillars have life.<br>
 Among them, I can communicate only with one brother Kaimu. I do not know if he possesses the wisdom that you seek.<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-18.html">"Please tell me where he is and how I can communicate with him."</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32119-12.html">Check for other wisdom.</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-18.html">"Please tell me where he is and how I can communicate with him."</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32119-12.html">Check for other wisdom.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-02.html

@@ -1,5 +1,5 @@
 <html><body>
 Balu Kaimu:<br>
 (Staring closely at the Pillar of Wisdom, the delicate letters on its face seem to move rhythmically. Given its location, this must be Balu Kaimu....)<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-03.html">Touching the pillar seems to cause it to react. Try to communicate with it.</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-03.html">Touching the pillar seems to cause it to react. Try to communicate with it.</a>
 </body></html>

+ 10 - 10
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-03.html

@@ -1,14 +1,14 @@
 <html><body>
 Balu Kaimu:<br>
 <font color="LEVEL">Try to enter the first letter of the ancient word.</font><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-04.html">p</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-04.html">w</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-04.html">o</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-04.html">n</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 T_Two">t</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-04.html">a</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-04.html">u</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-04.html">e</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-04.html">g</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-04.html">h</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-04.html">p</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-04.html">w</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-04.html">o</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-04.html">n</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 T_Two">t</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-04.html">a</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-04.html">u</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-04.html">e</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-04.html">g</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-04.html">h</a>
 </body></html>

+ 10 - 10
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-04.html

@@ -1,14 +1,14 @@
 <html><body>
 Balu Kaimu:<br>
 <font color="LEVEL">Try to enter the second letter of the ancient word.</font><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-05.html">p</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-05.html">w</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 O_Two">o</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-05.html">n</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-05.html">t</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-05.html">a</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-05.html">u</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-05.html">e</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-05.html">g</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-05.html">h</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-05.html">p</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-05.html">w</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 O_Two">o</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-05.html">n</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-05.html">t</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-05.html">a</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-05.html">u</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-05.html">e</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-05.html">g</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-05.html">h</a>
 </body></html>

+ 10 - 10
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-05.html

@@ -1,14 +1,14 @@
 <html><body>
 Balu Kaimu:<br>
 <font color="LEVEL">Try to enter the third letter of the ancient word.</font><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-06.html">p</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-06.html">w</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 O2_Two">o</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-06.html">n</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-06.html">t</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-06.html">a</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-06.html">u</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-06.html">e</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-06.html">g</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-06.html">h</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-06.html">p</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-06.html">w</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 O2_Two">o</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-06.html">n</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-06.html">t</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-06.html">a</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-06.html">u</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-06.html">e</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-06.html">g</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-06.html">h</a>
 </body></html>

+ 10 - 10
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-06.html

@@ -1,14 +1,14 @@
 <html><body>
 Balu Kaimu:<br>
 <font color="LEVEL">Try to enter the fourth letter of the ancient word.</font><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-07.html">p</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-07.html">w</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-07.html">o</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 N_Two">n</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-07.html">t</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-07.html">a</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-07.html">u</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-07.html">e</a>&nbsp;&nbsp;&nbsp;
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-07.html">g</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-07.html">h</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-07.html">p</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-07.html">w</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-07.html">o</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 N_Two">n</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-07.html">t</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-07.html">a</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-07.html">u</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-07.html">e</a>&nbsp;&nbsp;&nbsp;
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-07.html">g</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-07.html">h</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-07.html

@@ -1,5 +1,5 @@
 <html><body>
 Balu Kaimu:<br>
 You have failed to communicate with Balu Kaimu.<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-03.html">Go back to the first screen.</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-03.html">Go back to the first screen.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-08.html

@@ -1,5 +1,5 @@
 <html><body>
 Balu Kaimu:<br>
 (<font color="LEVEL">The delicate letters on the face of the pillar begin organizing themselves into what seem to be sentences.</font>)<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-09.html">The pillar appears to be pulsing slowly, almost as if it were breathing. You feel a sudden urge to place your hand against the pillar.</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-09.html">The pillar appears to be pulsing slowly, almost as if it were breathing. You feel a sudden urge to place your hand against the pillar.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-09.html

@@ -1,5 +1,5 @@
 <html><body>
 Balu Kaimu:<br>
 Who...Who has awakened me from this silence you small and strange-looking creature has done it I have never seen such a strange-looking creature since Shilen gave me life...<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-10.html">The speech is so fast and ill-translated that it's impossible to understand. Ask it to say it again slowly.</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-10.html">The speech is so fast and ill-translated that it's impossible to understand. Ask it to say it again slowly.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-10.html

@@ -2,5 +2,5 @@
 Balu Kaimu:<br>
 I am Balu Kaimu, a Pillar of Wisdom whose name means "eyes watching sea" in the Elrokian tongue. You used Shilen's word to awaken me!<br>
 Now you know how to communicate with me, so tell me: How is it that you came to know that word? It evoked a sacred oath between my mother Shilen and the ancient Elrokian warriors...<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-11.html">"I'm an adventurer who came here to help the Elroki tribe. They call me the outsider of fate."</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-11.html">"I'm an adventurer who came here to help the Elroki tribe. They call me the outsider of fate."</a>
 </body></html>

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L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-11.html

@@ -2,5 +2,5 @@
 Balu Kaimu:<br>
 The...outsider...of...fate!<br>
 (The engraved letters on the face of the pillar scatter, then begin to form a new pattern. When the reorganization is over, the letters stop moving.)<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-12.html">Ask what it is doing.</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-12.html">Ask what it is doing.</a>
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-12.html

@@ -2,7 +2,7 @@
 Balu Kaimu:<br>
 I am mentally connected with my brother, Ulu Kaimu, whom you also awakened with Shilen's word. I have shared information concerning you with him, so you will not need to prove yourself to him. In fact, the entire flow of history, from the creation of the Lost Nest until the present, made our meeting here and now inevitable.<br>
 It is my mother Shilen's will that I communicate with you. Outsider, tell me: what wisdom do you seek from Balu Kaimu?<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-13.html">"What did the Lost Nest used to look like?"</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-14.html">"What caused the destruction of the Lost Nest?"</a><br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-15.html">Ask for insight about the item that you received from Chief Mushika.</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-13.html">"What did the Lost Nest used to look like?"</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-14.html">"What caused the destruction of the Lost Nest?"</a><br>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-15.html">Ask for insight about the item that you received from Chief Mushika.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-13.html

@@ -3,5 +3,5 @@ Balu Kaimu:<br>
 Long, long ago, when all the dinosaurs had finished their migration to the Lost Nest under the supervision of the Elkrokhian warriors, Elkrokhian civilization was at its peak.<br>
 The seal stones set in place by my mother Shilen and the statues that reflected her beauty were arranged in perfect harmony. The island was fertile and peaceful.<br>
 Shilen even enlisted the help of the other gods to make this place a a true paradise. Dinosaurs and Elrokians coexisted in peace and prosperity in those days.<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-12.html">Verify other wisdom.</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-12.html">Verify other wisdom.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00125_TheNameOfEvil1/32120-14.html

@@ -3,5 +3,5 @@ Balu Kaimu:<br>
 The end of paradise was heralded by the sharp claws of Sailren the dinosaur. Violent and vicious, Sailren almost seemed clothed in flame. Not even the greatest Elrokian warrior could tame it.<br>
 Finally, Shilen ordered Sailren isolated on a remote part of the island, far from civilization. Many Elrokian warriors perished in the capture of that terrible creature.<br>
 Only Shilen's help made it possible, but from that day on, the balance of the island was lost. In the years that followed, most of the seal stones -- even the fabric of civilization itself -- were destroyed by dinosaurs that had become impossible to control.<br>
-<a action="bypass -h Quest 125_TheNameOfEvil1 32120-12.html">Check for other wisdom.</a>
+<a action="bypass -h Quest Q00125_TheNameOfEvil1 32120-12.html">Check for other wisdom.</a>
 </body></html>

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