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@@ -313,6 +313,7 @@
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<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>
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<table name="#mpConsume"> 50 53 55 58 59 61 63 65 67 68 </table>
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<table name="#ench1Cost"> 66 65 64 63 62 61 60 58 57 56 55 54 53 52 51 49 48 47 46 45 44 43 41 40 39 38 37 36 35 34 </table>
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+ <table name="#ench2Power"> 30, 31, 32, 32, 33, 34, 34, 35, 36, 36, 37, 38, 38, 39, 40, 40, 41, 42, 42, 43, 44, 44, 45, 46, 46, 47, 48, 48, 49, 50 </table>
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<table name="#ench2LethalStrikeRate"> 25 25 25 26 26 26 26 27 27 27 27 28 28 28 29 29 29 29 30 30 30 30 31 31 31 31 32 32 32 33 </table>
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<table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table>
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<table name="#ench4HolyAttack"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
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@@ -344,19 +345,28 @@
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<target race="UNDEAD" />
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</cond>
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<for>
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- <effect name="Fear" abnormalTime="20" />
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+ <effect name="RunAway">
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+ <param power="30" />
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+ <param time="20" />
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+ </effect>
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<effect name="Lethal">
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<param fullLethal="25" />
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</effect>
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</for>
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<enchant2for>
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- <effect name="Fear" abnormalTime="20" />
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+ <effect name="RunAway">
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+ <param power="#ench2Power" />
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+ <param time="20" />
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+ </effect>
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<effect name="Lethal">
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<param fullLethal="#ench2LethalStrikeRate" />
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</effect>
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</enchant2for>
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<enchant3for>
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- <effect name="Fear" abnormalTime="20" />
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+ <effect name="RunAway">
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+ <param power="30" />
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+ <param time="20" />
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+ </effect>
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<effect name="Lethal">
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<param fullLethal="25" />
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</effect>
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@@ -1823,6 +1833,7 @@
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<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>
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<table name="#mpConsume"> 50 53 55 58 59 61 63 65 67 68 </table>
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<table name="#ench1Cost"> 66 65 64 63 62 61 60 58 57 56 55 54 53 52 51 49 48 47 46 45 44 43 41 40 39 38 37 36 35 34 </table>
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+ <table name="#ench2Power"> 30 31 32 32 33 34 34 35 36 36 37 38 38 39 40 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 </table>
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<table name="#ench2LethalStrikeRate"> 25 25 25 26 26 26 26 27 27 27 27 28 28 28 29 29 29 29 30 30 30 30 31 31 31 31 32 32 32 33 </table>
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<table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table>
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<table name="#ench4DarkAttack"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
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@@ -1854,19 +1865,28 @@
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<target race="DIVINE" />
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</cond>
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<for>
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- <effect name="Fear" abnormalTime="20" />
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+ <effect name="RunAway">
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+ <param power="30" />
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+ <param time="20" />
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+ </effect>
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<effect name="Lethal">
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<param fullLethal="25" />
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</effect>
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</for>
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<enchant2for>
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- <effect name="Fear" abnormalTime="20" />
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+ <effect name="RunAway">
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+ <param power="#ench2Power" />
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+ <param time="20" />
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+ </effect>
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<effect name="Lethal">
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<param fullLethal="#ench2LethalStrikeRate" />
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</effect>
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</enchant2for>
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<enchant3for>
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- <effect name="Fear" abnormalTime="20" />
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+ <effect name="RunAway">
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+ <param power="30" />
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+ <param time="20" />
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+ </effect>
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<effect name="Lethal">
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<param fullLethal="25" />
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</effect>
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