/*
 * Copyright (C) 2004-2015 L2J DataPack
 * 
 * This file is part of L2J DataPack.
 * 
 * L2J DataPack is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J DataPack is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package quests.Q00053_LinnaeusSpecialBait;

import com.l2jserver.Config;
import com.l2jserver.gameserver.enums.QuestSound;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.model.quest.State;
import com.l2jserver.gameserver.model.skills.BuffInfo;

/**
 * Linnaeus Special Bait (53)<br>
 * Original Jython script by Next and DooMita.
 * @author nonom
 */
public class Q00053_LinnaeusSpecialBait extends Quest
{
	// NPCs
	private static final int LINNAEUS = 31577;
	private static final int CRIMSON_DRAKE = 20670;
	// Items
	private static final int CRIMSON_DRAKE_HEART = 7624;
	private static final int FLAMING_FISHING_LURE = 7613;
	// Misc
	// Custom setting: whether or not to check for fishing skill level?
	// Default False to require fishing skill level, any other value to ignore fishing and evaluate char level only.
	private static final boolean ALT_IGNORE_FISHING = false;
	
	public Q00053_LinnaeusSpecialBait()
	{
		super(53, Q00053_LinnaeusSpecialBait.class.getSimpleName(), "Linnaeus Special Bait");
		addStartNpc(LINNAEUS);
		addTalkId(LINNAEUS);
		addKillId(CRIMSON_DRAKE);
		registerQuestItems(CRIMSON_DRAKE_HEART);
	}
	
	@Override
	public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
	{
		QuestState st = getQuestState(player, false);
		if (st == null)
		{
			return getNoQuestMsg(player);
		}
		
		String htmltext = event;
		
		switch (event)
		{
			case "31577-1.htm":
				st.startQuest();
				break;
			case "31577-3.htm":
				if (st.isCond(2) && (st.getQuestItemsCount(CRIMSON_DRAKE_HEART) >= 100))
				{
					st.giveItems(FLAMING_FISHING_LURE, 4);
					st.exitQuest(false, true);
				}
				else
				{
					htmltext = "31577-5.html";
				}
				break;
		}
		return htmltext;
	}
	
	@Override
	public String onKill(L2Npc npc, L2PcInstance player, boolean isSummon)
	{
		final L2PcInstance partyMember = getRandomPartyMember(player, 1);
		if (partyMember == null)
		{
			return null;
		}
		
		final QuestState st = getQuestState(partyMember, false);
		
		if (st.getQuestItemsCount(CRIMSON_DRAKE_HEART) < 100)
		{
			float chance = 33 * Config.RATE_QUEST_DROP;
			if (getRandom(100) < chance)
			{
				st.rewardItems(CRIMSON_DRAKE_HEART, 1);
				st.playSound(QuestSound.ITEMSOUND_QUEST_ITEMGET);
			}
		}
		
		if (st.getQuestItemsCount(CRIMSON_DRAKE_HEART) >= 100)
		{
			st.setCond(2, true);
			
		}
		
		return super.onKill(npc, player, isSummon);
	}
	
	@Override
	public String onTalk(L2Npc npc, L2PcInstance player)
	{
		String htmltext = getNoQuestMsg(player);
		final QuestState st = getQuestState(player, true);
		if (st == null)
		{
			return htmltext;
		}
		
		switch (st.getState())
		{
			case State.COMPLETED:
				htmltext = getAlreadyCompletedMsg(player);
				break;
			case State.CREATED:
				htmltext = ((player.getLevel() > 59) && (fishingLevel(player) > 19)) ? "31577-0.htm" : "31577-0a.html";
				break;
			case State.STARTED:
				htmltext = (st.isCond(1)) ? "31577-4.html" : "31577-2.html";
				break;
		}
		return htmltext;
	}
	
	private static int fishingLevel(L2PcInstance player)
	{
		int level = 20;
		if (!ALT_IGNORE_FISHING)
		{
			level = player.getSkillLevel(1315);
			final BuffInfo info = player.getEffectList().getBuffInfoBySkillId(2274);
			if (info != null)
			{
				level = (int) info.getSkill().getPower();
			}
		}
		return level;
	}
}
