# Stolen Dignity version 0.1 
# by DrLecter
import sys
from com.l2jserver import Config
from com.l2jserver.gameserver.model.quest import State
from com.l2jserver.gameserver.model.quest import QuestState
from com.l2jserver.gameserver.model.quest import Quest as JQuest

#Quest info
QUEST_NUMBER,QUEST_NAME,QUEST_DESCRIPTION = 386,"StolenDignity","Stolen Dignity"
qn = "386_StolenDignity"

#Variables
DROP_RATE=15*Config.RATE_QUEST_DROP
REQUIRED_ORE=100 #how many items will be paid for a game (affects onkill sounds too)

#Quest items
SI_ORE = 6363

#Rewards
REWARDS=[5529]+range(5532,5540)+range(5541,5549)+[8331]+range(8341,8343)+[8346]+[8349]+range(8712,8723)
 
#Messages
error_1   = "Low_level.htm"
start     = "Start.htm"
starting  = "Starting.htm"
starting2 = "Starting2.htm"
binfo1    = "Bingo_howto.htm"
bingo     = "Bingo_start.htm"
bingo0    = "Bingo_starting.htm"
ext_msg   = "Quest aborted"

#NPCs
WK_ROMP = 30843

#Mobs
MOBS = [ 20670,20671,20954,20956,20958,20959,20960,20964,20969,20967,20970,20971,20974,20975,21001,21003,21005,21020,21021,21089,21108,21110,21113,21114,21116 ]
MOB={
    20670:14,
    20671:14,
    20954:11,
    20956:13,
    20958:13,
    20959:13,
    20960:11,
    20964:13,
    20969:19,
    20967:18,
    20970:18,
    20971:18,
    20974:28,
    20975:28,
    21001:14,
    21003:18,
    21005:14,
    21020:16,
    21021:15,
    21089:13,
    21108:19,
    21110:18,
    21113:25,
    21114:23,
    21116:25    
}
MAX = 100

#templates
number  = ["second","third","fourth","fifth","sixth"]
header  = "<html><body>Warehouse Freightman Romp:<br><br>"
link    = "<a action=\"bypass -h Quest 386_StolenDignity "
middle  = "<br><br>Your selection thus far: <br><br><table border=1 width=120 hieght=64>"
footer  = "</table></body></html>"
loser   = "Wow! How unlucky can you get? Your choices are highlighted in red below. As you can see, your choices didn't make a single line! Losing this badly is actually quite rare!<br><br>You look so sad, I feel bad for you... Wait here...<br><br>.<br><br>.<br><br>.<br><br>Take this... I hope it will bring you better luck in the future.<br><br>"
winner  = "Excellent! As you can see, you've formed three lines! Congratulations! As promised, I'll give you some unclaimed merchandise from the warehouse. Wait here...<br><br>.<br><br>.<br><br>.<br><br>Whew, it's dusty! OK, here you go. Do you like it?<br><br>"
average = "Hum. Well, your choices are highlighted in red below. As you can see your choices didn't formed three lines... but you were near, so don't be sad. You can always get another few infernium ores and try again. Better luck in the future!<br><br>"

def partial(st) :
    html = " number:<br><br>"
    for z in range(1,10) :
        html += link+str(z)+"\">"+str(z)+"</a>&nbsp;&nbsp;&nbsp;&nbsp;"
    html += middle
    chosen = st.get("chosen").split()
    for y in range(0,7,3) :
        html +="<tr>"
        for x in range(3) :
            html+="<td align=center>"+chosen[x+y]+"</td>"
        html +="</tr>"
    html += footer
    return html

def result(st) :
    chosen = st.get("chosen").split()
    grid = st.get("grid").split()
    html = "<table border=1 width=120 height=64>"
    for y in range(0,7,3) :
        html +="<tr>"
        for x in range(3) :
            html+="<td align=center>"
            if grid[x+y] == chosen[x+y] :
                html+="<font color=\"FF0000\"> "+grid[x+y]+" </font>"
            else :
                html+=grid[x+y]
            html+="</td>"
        html +="</tr>"
    html += footer
    return html


class Quest (JQuest) :

 def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 def onEvent (self,event,st) :
    htmltext = event
    if event == "yes" :
       htmltext = starting
       st.setState(State.STARTED)
       st.set("cond","1")
       st.playSound("ItemSound.quest_accept")
    elif event == "binfo" :
        htmltext = binfo1
    elif event == "0" :
       htmltext = ext_msg
       st.exitQuest(1)
    elif event == "bingo" :
       if st.getQuestItemsCount(SI_ORE) >= REQUIRED_ORE :
         st.takeItems(SI_ORE,REQUIRED_ORE)
         htmltext = bingo0
         grid = range(1,10) #random.sample(xrange(1,10),9) ... damn jython that makes me think that inefficient stuff
         for i in range(len(grid)-1, 0, -1) :
           j = self.getRandom(8)
           grid[i], grid[j] = grid[j], grid[i]
         for i in range(len(grid)): grid[i]=str(grid[i])
         st.set("chosen","? ? ? ? ? ? ? ? ?")
         st.set("grid"," ".join(grid))
         st.set("playing","1")
       else :
         htmltext = "You don't have required items"
    else :
       for i in range(1,10) :
          if event == str(i) :
            if st.getInt("playing"):
              chosen = st.get("chosen").split()
              grid = st.get("grid").split()
              if chosen.count("?") >= 3 :
                  chosen[grid.index(str(i))]=str(i)
                  st.set("chosen"," ".join(chosen))
                  if chosen.count("?")==3 :
                      htmltext = header
                      row = col = diag = 0
                      for i in range(3) :
                          if ''.join(chosen[3*i:3*i+3]).isdigit() : row += 1
                          if ''.join(chosen[i:9:3]).isdigit() : col += 1
                      if ''.join(chosen[0:9:4]).isdigit() : diag += 1
                      if ''.join(chosen[2:7:2]).isdigit() : diag += 1
                      if (col + row + diag) == 3 :
                          htmltext += winner
                          st.giveItems(REWARDS[self.getRandom(len(REWARDS))],4)
                          st.playSound("ItemSound.quest_finish")
                      elif (diag + row + col) == 0 :
                          htmltext += loser
                          st.giveItems(REWARDS[self.getRandom(len(REWARDS))],10)
                          st.playSound("ItemSound.quest_jackpot")
                      else :
                          htmltext += average
                          st.playSound("ItemSound.quest_giveup")
                      htmltext += result(st)
                      for var in ["chosen","grid","playing"]:
                          st.unset(var)
                  else :
                      htmltext = header+"Select your "+number[8-chosen.count("?")]+partial(st)
            else:
              htmltext = Quest.getNoQuestMsg(player)
    return htmltext

 def onTalk (self,npc,player):
   htmltext = Quest.getNoQuestMsg(player)
   st = player.getQuestState(qn)
   if not st : return htmltext

   npcId = npc.getId()
   id = st.getState()
   if id == State.CREATED :
      st.set("cond","0")
      if player.getLevel() < 58 :
         st.exitQuest(1)
         htmltext = error_1
      else :
         htmltext = start
   elif id == State.STARTED :
      if st.getQuestItemsCount(SI_ORE) >= REQUIRED_ORE :
         htmltext = bingo
      else :
         htmltext = starting2 
   return htmltext

 def onKill(self,npc,player,isPet):
     partyMember = self.getRandomPartyMemberState(player, State.STARTED)
     if not partyMember : return
     st = partyMember.getQuestState(qn)
     numItems,chance = divmod(MOB[npc.getId()]*Config.RATE_QUEST_DROP,MAX)
     prevItems = st.getQuestItemsCount(SI_ORE)
     if self.getRandom(MAX) < chance :
        numItems = numItems + 1
     if numItems != 0 :   
        st.giveItems(SI_ORE,int(numItems))
        if int(prevItems+numItems)/REQUIRED_ORE > int(prevItems)/REQUIRED_ORE :
           st.playSound("ItemSound.quest_middle")
        else :
           st.playSound("ItemSound.quest_itemget")
     return  

# Quest class and state definition
QUEST       = Quest(QUEST_NUMBER, str(QUEST_NUMBER)+"_"+QUEST_NAME, QUEST_DESCRIPTION)


# Quest NPC starter initialization
QUEST.addStartNpc(WK_ROMP)
# Quest initialization
QUEST.addTalkId(WK_ROMP)

for i in MOBS :
  QUEST.addKillId(i)