/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package handlers.bypasshandlers;

import com.l2jserver.gameserver.handler.IBypassHandler;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.L2Event;

public class EventEngine implements IBypassHandler
{
	private static final String[] COMMANDS =
	{
		"event_participate",
		"event_unregister"
	};
	
	public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
	{
		if (!(target instanceof L2Npc))
			return false;
		
		try
		{
			if (command.equalsIgnoreCase("event_participate"))
			{
				L2Event.registerPlayer(activeChar);
				return true;
			}
			else if (command.equalsIgnoreCase("event_unregister"))
			{
				L2Event.removeAndResetPlayer(activeChar);
				return true;
			}
		}
		catch (Exception e)
		{
			_log.info("Exception in " + getClass().getSimpleName());
		}
		return false;
	}
	
	public String[] getBypassList()
	{
		return COMMANDS;
	}
}