/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package ai.individual;

import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_FOLLOW;
import static com.l2jserver.gameserver.ai.CtrlIntention.AI_INTENTION_IDLE;

import java.util.Collection;

import javolution.util.FastList;
import ai.group_template.L2AttackableAIScript;

import com.l2jserver.Config;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.instancemanager.GrandBossManager;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.actor.instance.L2DecoyInstance;
import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.effects.L2Effect;
import com.l2jserver.gameserver.model.quest.QuestTimer;
import com.l2jserver.gameserver.model.skills.L2Skill;
import com.l2jserver.gameserver.model.zone.type.L2BossZone;
import com.l2jserver.gameserver.network.serverpackets.PlaySound;
import com.l2jserver.gameserver.network.serverpackets.SocialAction;
import com.l2jserver.gameserver.network.serverpackets.SpecialCamera;
import com.l2jserver.gameserver.util.Util;

/**
 * Valakas AI
 * @author Kerberos
 */
public class Valakas extends L2AttackableAIScript
{
	private int i_ai0 = 0;
	private int i_ai1 = 0;
	private int i_ai2 = 0;
	private int i_ai3 = 0;
	private int i_ai4 = 0;
	private int i_quest0 = 0;
	private long i_quest1 = 0; // time to tracking valakas when was last time attacked
	private int i_quest2 = 0; // hate value for 1st player
	private int i_quest3 = 0; // hate value for 2nd player
	private int i_quest4 = 0; // hate value for 3rd player
	private L2Character c_quest2 = null; // 1st most hated target
	private L2Character c_quest3 = null; // 2nd most hated target
	private L2Character c_quest4 = null; // 3rd most hated target
	
	private static final int VALAKAS = 29028;
	
	// Valakas Status Tracking :
	private static final byte DORMANT = 0; // Valakas is spawned and no one has entered yet. Entry is unlocked
	private static final byte WAITING = 1; // Valakas is spawend and someone has entered, triggering a 30 minute window for additional people to enter
	// before he unleashes his attack. Entry is unlocked
	private static final byte FIGHTING = 2; // Valakas is engaged in battle, annihilating his foes. Entry is locked
	private static final byte DEAD = 3; // Valakas has been killed. Entry is locked
	
	private static L2BossZone _Zone;
	
	// Boss: Valakas
	public Valakas(int id, String name, String descr)
	{
		super(id, name, descr);
		int[] mob =
		{
			VALAKAS
		};
		registerMobs(mob);
		i_ai0 = 0;
		i_ai1 = 0;
		i_ai2 = 0;
		i_ai3 = 0;
		i_ai4 = 0;
		i_quest0 = 0;
		i_quest1 = System.currentTimeMillis();
		_Zone = GrandBossManager.getInstance().getZone(212852, -114842, -1632);
		StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS);
		int status = GrandBossManager.getInstance().getBossStatus(VALAKAS);
		if (status == DEAD)
		{
			// load the unlock date and time for valakas from DB
			long temp = (info.getLong("respawn_time") - System.currentTimeMillis());
			// if valakas is locked until a certain time, mark it so and start the unlock timer
			// the unlock time has not yet expired. Mark valakas as currently locked. Setup a timer
			// to fire at the correct time (calculate the time between now and the unlock time,
			// setup a timer to fire after that many msec)
			if (temp > 0)
			{
				startQuestTimer("valakas_unlock", temp, null, null);
			}
			else
			{
				// the time has already expired while the server was offline. Immediately spawn valakas in his cave.
				// also, the status needs to be changed to DORMANT
				L2GrandBossInstance valakas = (L2GrandBossInstance) addSpawn(VALAKAS, -105200, -253104, -15264, 0, false, 0);
				GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
				GrandBossManager.getInstance().addBoss(valakas);
				final L2Npc _valakas = valakas;
				ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
				{
					@Override
					public void run()
					{
						try
						{
							_valakas.setIsInvul(true);
							_valakas.setRunning();
						}
						catch (Throwable e)
						{
						}
					}
				}, 100L);
				startQuestTimer("1003", 60000, valakas, null, true);
			}
		}
		else
		{
			int loc_x = info.getInteger("loc_x");
			int loc_y = info.getInteger("loc_y");
			int loc_z = info.getInteger("loc_z");
			int heading = info.getInteger("heading");
			final int hp = info.getInteger("currentHP");
			final int mp = info.getInteger("currentMP");
			L2GrandBossInstance valakas = (L2GrandBossInstance) addSpawn(VALAKAS, loc_x, loc_y, loc_z, heading, false, 0);
			GrandBossManager.getInstance().addBoss(valakas);
			final L2Npc _valakas = valakas;
			final int _status = status;
			ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
			{
				@Override
				public void run()
				{
					try
					{
						_valakas.setCurrentHpMp(hp, mp);
						if (_status != FIGHTING)
						{
							_valakas.setIsInvul(true);
						}
						_valakas.setRunning();
					}
					catch (Throwable e)
					{
					}
				}
			}, 100L);
			
			startQuestTimer("1003", 60000, valakas, null, true);
			if (status == WAITING)
			{
				// Start timer to lock entry after 30 minutes
				startQuestTimer("1001", Config.Valakas_Wait_Time, valakas, null);
			}
			else if (status == FIGHTING)
			{
				// Start repeating timer to check for inactivity
				startQuestTimer("1002", 60000, valakas, null, true);
				valakas.setIsInvul(false);
			}
		}
	}
	
	@Override
	public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
	{
		if (npc != null)
		{
			long temp = 0;
			if (event.equalsIgnoreCase("1001"))
			{
				npc.teleToLocation(212852, -114842, -1632);
				i_quest1 = System.currentTimeMillis();
				final L2Npc _valakas = npc;
				ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
				{
					@Override
					public void run()
					{
						try
						{
							broadcastSpawn(_valakas);
						}
						catch (Throwable e)
						{
						}
					}
				}, 1L);
				startQuestTimer("1004", 2000, npc, null);
			}
			else if (event.equalsIgnoreCase("1002"))
			{
				int lvl = 0;
				int sk_4691 = 0;
				L2Effect[] effects = npc.getAllEffects();
				if ((effects != null) && (effects.length != 0))
				{
					for (L2Effect e : effects)
					{
						if (e.getSkill().getId() == 4629)
						{
							sk_4691 = 1;
							lvl = e.getSkill().getLevel();
							break;
						}
					}
				}
				if (GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING)
				{
					temp = (System.currentTimeMillis() - i_quest1);
					if (temp > 900000)
					{
						npc.getAI().setIntention(AI_INTENTION_IDLE);
						npc.teleToLocation(-105200, -253104, -15264);
						GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
						npc.setCurrentHpMp(npc.getMaxHp(), npc.getMaxMp());
						_Zone.oustAllPlayers();
						cancelQuestTimer("1002", npc, null);
						i_quest2 = 0;
						i_quest3 = 0;
						i_quest4 = 0;
					}
				}
				else if (npc.getCurrentHp() > ((npc.getMaxHp() * 1) / 4))
				{
					if ((sk_4691 == 0) || ((sk_4691 == 1) && (lvl != 4)))
					{
						npc.setTarget(npc);
						npc.doCast(SkillTable.getInstance().getInfo(4691, 4));
					}
				}
				else if (npc.getCurrentHp() > ((npc.getMaxHp() * 2) / 4.0))
				{
					if ((sk_4691 == 0) || ((sk_4691 == 1) && (lvl != 3)))
					{
						npc.setTarget(npc);
						npc.doCast(SkillTable.getInstance().getInfo(4691, 3));
					}
				}
				else if (npc.getCurrentHp() > ((npc.getMaxHp() * 3) / 4.0))
				{
					if ((sk_4691 == 0) || ((sk_4691 == 1) && (lvl != 2)))
					{
						npc.setTarget(npc);
						npc.doCast(SkillTable.getInstance().getInfo(4691, 2));
					}
				}
				else if ((sk_4691 == 0) || ((sk_4691 == 1) && (lvl != 1)))
				{
					npc.setTarget(npc);
					npc.doCast(SkillTable.getInstance().getInfo(4691, 1));
				}
			}
			else if (event.equalsIgnoreCase("1003"))
			{
				if (!npc.isInvul())
				{
					getRandomSkill(npc);
				}
				else
				{
					npc.getAI().setIntention(AI_INTENTION_IDLE);
				}
			}
			else if (event.equalsIgnoreCase("1004"))
			{
				startQuestTimer("1102", 1500, npc, null);
				npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 1300, 180, -5, 3000, 15000, 0, -5, 1, 0));
			}
			else if (event.equalsIgnoreCase("1102"))
			{
				startQuestTimer("1103", 3300, npc, null);
				npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 500, 180, -8, 600, 15000, 0, 60, 1, 0));
			}
			else if (event.equalsIgnoreCase("1103"))
			{
				startQuestTimer("1104", 2900, npc, null);
				npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 800, 180, -8, 2700, 15000, 0, 30, 1, 0));
			}
			else if (event.equalsIgnoreCase("1104"))
			{
				startQuestTimer("1105", 2700, npc, null);
				npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 200, 250, 70, 0, 15000, 30, 80, 1, 0));
			}
			else if (event.equalsIgnoreCase("1105"))
			{
				startQuestTimer("1106", 1, npc, null);
				npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 1100, 250, 70, 2500, 15000, 30, 80, 1, 0));
			}
			else if (event.equalsIgnoreCase("1106"))
			{
				startQuestTimer("1107", 3200, npc, null);
				npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 700, 150, 30, 0, 15000, -10, 60, 1, 0));
			}
			else if (event.equalsIgnoreCase("1107"))
			{
				startQuestTimer("1108", 1400, npc, null);
				npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 1200, 150, 20, 2900, 15000, -10, 30, 1, 0));
			}
			else if (event.equalsIgnoreCase("1108"))
			{
				startQuestTimer("1109", 6700, npc, null);
				npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 750, 170, 15, 3400, 15000, 10, -15, 1, 0));
			}
			else if (event.equalsIgnoreCase("1109"))
			{
				startQuestTimer("1110", 5700, npc, null);
				npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 750, 170, -10, 3400, 15000, 4000, -15, 1, 0));
			}
			else if (event.equalsIgnoreCase("1110"))
			{
				GrandBossManager.getInstance().setBossStatus(VALAKAS, FIGHTING);
				startQuestTimer("1002", 60000, npc, null, true);
				npc.setIsInvul(false);
				getRandomSkill(npc);
			}
			else if (event.equalsIgnoreCase("1111"))
			{
				startQuestTimer("1112", 3500, npc, null);
				npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 1100, 210, -5, 3000, 10000, -13, 0, 1, 1));
			}
			else if (event.equalsIgnoreCase("1112"))
			{
				startQuestTimer("1113", 4500, npc, null);
				npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 1300, 200, -8, 3000, 10000, 0, 15, 1, 1));
			}
			else if (event.equalsIgnoreCase("1113"))
			{
				startQuestTimer("1114", 500, npc, null);
				npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 1000, 190, 0, 3000, 10000, 0, 10, 1, 1));
			}
			else if (event.equalsIgnoreCase("1114"))
			{
				startQuestTimer("1115", 4600, npc, null);
				npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 1700, 120, 0, 2500, 10000, 12, 40, 1, 1));
			}
			else if (event.equalsIgnoreCase("1115"))
			{
				startQuestTimer("1116", 750, npc, null);
				npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 1700, 20, 0, 3000, 10000, 10, 10, 1, 1));
			}
			else if (event.equalsIgnoreCase("1116"))
			{
				startQuestTimer("1117", 2500, npc, null);
				npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 1700, 10, 0, 3000, 10000, 20, 70, 1, 1));
			}
			else if (event.equalsIgnoreCase("1117"))
			{
				npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 1700, 10, 0, 3000, 250, 20, -20, 1, 1));
				addSpawn(31759, 212852, -114842, -1632, 0, false, 900000);
				int radius = 1500;
				for (int i = 0; i < 20; i++)
				{
					int x = (int) (radius * Math.cos(i * .331)); // .331~2pi/19
					int y = (int) (radius * Math.sin(i * .331));
					addSpawn(31759, 212852 + x, -114842 + y, -1632, 0, false, 900000);
				}
				cancelQuestTimer("1002", npc, null);
				startQuestTimer("remove_players", 900000, null, null);
			}
		}
		else
		{
			if (event.equalsIgnoreCase("valakas_unlock"))
			{
				L2GrandBossInstance valakas = (L2GrandBossInstance) addSpawn(VALAKAS, -105200, -253104, -15264, 32768, false, 0);
				GrandBossManager.getInstance().addBoss(valakas);
				GrandBossManager.getInstance().setBossStatus(VALAKAS, DORMANT);
			}
			else if (event.equalsIgnoreCase("remove_players"))
			{
				_Zone.oustAllPlayers();
			}
		}
		return super.onAdvEvent(event, npc, player);
	}
	
	@Override
	public String onSpawn(L2Npc npc)
	{
		npc.disableCoreAI(true);
		return super.onSpawn(npc);
	}
	
	@Override
	public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet, L2Skill skill)
	{
		if (npc.isInvul())
		{
			return null;
		}
		i_quest1 = System.currentTimeMillis();
		if (GrandBossManager.getInstance().getBossStatus(VALAKAS) != FIGHTING)
		{
			attacker.teleToLocation(150037, -57255, -2976);
		}
		if (attacker.getMountType() == 1)
		{
			int sk_4258 = 0;
			L2Effect[] effects = attacker.getAllEffects();
			if ((effects != null) && (effects.length != 0))
			{
				for (L2Effect e : effects)
				{
					if (e.getSkill().getId() == 4258)
					{
						sk_4258 = 1;
					}
				}
			}
			if (sk_4258 == 0)
			{
				npc.setTarget(attacker);
				npc.doCast(SkillTable.getInstance().getInfo(4258, 1));
			}
		}
		if (attacker.getZ() < (npc.getZ() + 200))
		{
			if (i_ai2 == 0)
			{
				i_ai1 = (i_ai1 + damage);
			}
			if (i_quest0 == 0)
			{
				i_ai4 = (i_ai4 + damage);
			}
			if (i_quest0 == 0)
			{
				i_ai3 = (i_ai3 + damage);
			}
			else if (i_ai2 == 0)
			{
				i_ai0 = (i_ai0 + damage);
			}
			if (i_quest0 == 0)
			{
				if ((((i_ai4 / npc.getMaxHp()) * 100)) > 1)
				{
					if (i_ai3 > (i_ai4 - i_ai3))
					{
						i_ai3 = 0;
						i_ai4 = 0;
						npc.setTarget(npc);
						npc.doCast(SkillTable.getInstance().getInfo(4687, 1));
						i_quest0 = 1;
					}
				}
			}
			
		}
		int i1 = 0;
		if (skill == null)
		{
			if (attacker == c_quest2)
			{
				if (((damage * 1000) + 1000) > i_quest2)
				{
					i_quest2 = ((damage * 1000) + getRandom(3000));
				}
			}
			else if (attacker == c_quest3)
			{
				if (((damage * 1000) + 1000) > i_quest3)
				{
					i_quest3 = ((damage * 1000) + getRandom(3000));
				}
			}
			else if (attacker == c_quest4)
			{
				if (((damage * 1000) + 1000) > i_quest4)
				{
					i_quest4 = ((damage * 1000) + getRandom(3000));
				}
			}
			else if (i_quest2 > i_quest3)
			{
				i1 = 3;
			}
			else if (i_quest2 == i_quest3)
			{
				if (getRandom(100) < 50)
				{
					i1 = 2;
				}
				else
				{
					i1 = 3;
				}
			}
			else if (i_quest2 < i_quest3)
			{
				i1 = 2;
			}
			if (i1 == 2)
			{
				if (i_quest2 > i_quest4)
				{
					i1 = 4;
				}
				else if (i_quest2 == i_quest4)
				{
					if (getRandom(100) < 50)
					{
						i1 = 2;
					}
					else
					{
						i1 = 4;
					}
				}
				else if (i_quest2 < i_quest4)
				{
					i1 = 2;
				}
			}
			else if (i1 == 3)
			{
				if (i_quest3 > i_quest4)
				{
					i1 = 4;
				}
				else if (i_quest3 == i_quest4)
				{
					if (getRandom(100) < 50)
					{
						i1 = 3;
					}
					else
					{
						i1 = 4;
					}
				}
				else if (i_quest3 < i_quest4)
				{
					i1 = 3;
				}
			}
			if (i1 == 2)
			{
				i_quest2 = (damage * 1000) + getRandom(3000);
				c_quest2 = attacker;
			}
			else if (i1 == 3)
			{
				i_quest3 = (damage * 1000) + getRandom(3000);
				c_quest3 = attacker;
			}
			else if (i1 == 4)
			{
				i_quest4 = (damage * 1000) + getRandom(3000);
				c_quest4 = attacker;
			}
		}
		else if (npc.getCurrentHp() > ((npc.getMaxHp() * 1) / 4))
		{
			if (attacker == c_quest2)
			{
				if ((((damage / 30) * 1000) + 1000) > i_quest2)
				{
					i_quest2 = (((damage / 30) * 1000) + getRandom(3000));
				}
			}
			else if (attacker == c_quest3)
			{
				if ((((damage / 30) * 1000) + 1000) > i_quest3)
				{
					i_quest3 = (((damage / 30) * 1000) + getRandom(3000));
				}
			}
			else if (attacker == c_quest4)
			{
				if ((((damage / 30) * 1000) + 1000) > i_quest4)
				{
					i_quest4 = (((damage / 30) * 1000) + getRandom(3000));
				}
			}
			else if (i_quest2 > i_quest3)
			{
				i1 = 3;
			}
			else if (i_quest2 == i_quest3)
			{
				if (getRandom(100) < 50)
				{
					i1 = 2;
				}
				else
				{
					i1 = 3;
				}
			}
			else if (i_quest2 < i_quest3)
			{
				i1 = 2;
			}
			if (i1 == 2)
			{
				if (i_quest2 > i_quest4)
				{
					i1 = 4;
				}
				else if (i_quest2 == i_quest4)
				{
					if (getRandom(100) < 50)
					{
						i1 = 2;
					}
					else
					{
						i1 = 4;
					}
				}
				else if (i_quest2 < i_quest4)
				{
					i1 = 2;
				}
			}
			else if (i1 == 3)
			{
				if (i_quest3 > i_quest4)
				{
					i1 = 4;
				}
				else if (i_quest3 == i_quest4)
				{
					if (getRandom(100) < 50)
					{
						i1 = 3;
					}
					else
					{
						i1 = 4;
					}
				}
				else if (i_quest3 < i_quest4)
				{
					i1 = 3;
				}
			}
			if (i1 == 2)
			{
				i_quest2 = (((damage / 30) * 1000) + getRandom(3000));
				c_quest2 = attacker;
			}
			else if (i1 == 3)
			{
				i_quest3 = (((damage / 30) * 1000) + getRandom(3000));
				c_quest3 = attacker;
			}
			else if (i1 == 4)
			{
				i_quest4 = (((damage / 30) * 1000) + getRandom(3000));
				c_quest4 = attacker;
			}
		}
		else if (npc.getCurrentHp() > ((npc.getMaxHp() * 2) / 4))
		{
			if (attacker == c_quest2)
			{
				if ((((damage / 50) * 1000) + 1000) > i_quest2)
				{
					i_quest2 = (((damage / 50) * 1000) + getRandom(3000));
				}
			}
			else if (attacker == c_quest3)
			{
				if ((((damage / 50) * 1000) + 1000) > i_quest3)
				{
					i_quest3 = (((damage / 50) * 1000) + getRandom(3000));
				}
			}
			else if (attacker == c_quest4)
			{
				if ((((damage / 50) * 1000) + 1000) > i_quest4)
				{
					i_quest4 = (((damage / 50) * 1000) + getRandom(3000));
				}
			}
			else if (i_quest2 > i_quest3)
			{
				i1 = 3;
			}
			else if (i_quest2 == i_quest3)
			{
				if (getRandom(100) < 50)
				{
					i1 = 2;
				}
				else
				{
					i1 = 3;
				}
			}
			else if (i_quest2 < i_quest3)
			{
				i1 = 2;
			}
			if (i1 == 2)
			{
				if (i_quest2 > i_quest4)
				{
					i1 = 4;
				}
				else if (i_quest2 == i_quest4)
				{
					if (getRandom(100) < 50)
					{
						i1 = 2;
					}
					else
					{
						i1 = 4;
					}
				}
				else if (i_quest2 < i_quest4)
				{
					i1 = 2;
				}
			}
			else if (i1 == 3)
			{
				if (i_quest3 > i_quest4)
				{
					i1 = 4;
				}
				else if (i_quest3 == i_quest4)
				{
					if (getRandom(100) < 50)
					{
						i1 = 3;
					}
					else
					{
						i1 = 4;
					}
				}
				else if (i_quest3 < i_quest4)
				{
					i1 = 3;
				}
			}
			if (i1 == 2)
			{
				i_quest2 = (((damage / 50) * 1000) + getRandom(3000));
				c_quest2 = attacker;
			}
			else if (i1 == 3)
			{
				i_quest3 = (((damage / 50) * 1000) + getRandom(3000));
				c_quest3 = attacker;
			}
			else if (i1 == 4)
			{
				i_quest4 = (((damage / 50) * 1000) + getRandom(3000));
				c_quest4 = attacker;
			}
		}
		else if (npc.getCurrentHp() > ((npc.getMaxHp() * 3) / 4.0))
		{
			if (attacker == c_quest2)
			{
				if ((((damage / 100) * 1000) + 1000) > i_quest2)
				{
					i_quest2 = (((damage / 100) * 1000) + getRandom(3000));
				}
			}
			else if (attacker == c_quest3)
			{
				if ((((damage / 100) * 1000) + 1000) > i_quest3)
				{
					i_quest3 = (((damage / 100) * 1000) + getRandom(3000));
				}
			}
			else if (attacker == c_quest4)
			{
				if ((((damage / 100) * 1000) + 1000) > i_quest4)
				{
					i_quest4 = (((damage / 100) * 1000) + getRandom(3000));
				}
			}
			else if (i_quest2 > i_quest3)
			{
				i1 = 3;
			}
			else if (i_quest2 == i_quest3)
			{
				if (getRandom(100) < 50)
				{
					i1 = 2;
				}
				else
				{
					i1 = 3;
				}
			}
			else if (i_quest2 < i_quest3)
			{
				i1 = 2;
			}
			if (i1 == 2)
			{
				if (i_quest2 > i_quest4)
				{
					i1 = 4;
				}
				else if (i_quest2 == i_quest4)
				{
					if (getRandom(100) < 50)
					{
						i1 = 2;
					}
					else
					{
						i1 = 4;
					}
				}
				else if (i_quest2 < i_quest4)
				{
					i1 = 2;
				}
			}
			else if (i1 == 3)
			{
				if (i_quest3 > i_quest4)
				{
					i1 = 4;
				}
				else if (i_quest3 == i_quest4)
				{
					if (getRandom(100) < 50)
					{
						i1 = 3;
					}
					else
					{
						i1 = 4;
					}
				}
				else if (i_quest3 < i_quest4)
				{
					i1 = 3;
				}
				if (i1 == 2)
				{
					i_quest2 = (((damage / 100) * 1000) + getRandom(3000));
					c_quest2 = attacker;
				}
				else if (i1 == 3)
				{
					i_quest3 = (((damage / 100) * 1000) + getRandom(3000));
					c_quest3 = attacker;
				}
				else if (i1 == 4)
				{
					i_quest4 = (((damage / 100) * 1000) + getRandom(3000));
					c_quest4 = attacker;
				}
			}
		}
		else if (attacker == c_quest2)
		{
			if ((((damage / 150) * 1000) + 1000) > i_quest2)
			{
				i_quest2 = (((damage / 150) * 1000) + getRandom(3000));
			}
		}
		else if (attacker == c_quest3)
		{
			if ((((damage / 150) * 1000) + 1000) > i_quest3)
			{
				i_quest3 = (((damage / 150) * 1000) + getRandom(3000));
			}
		}
		else if (attacker == c_quest4)
		{
			if ((((damage / 150) * 1000) + 1000) > i_quest4)
			{
				i_quest4 = (((damage / 150) * 1000) + getRandom(3000));
			}
		}
		else if (i_quest2 > i_quest3)
		{
			i1 = 3;
		}
		else if (i_quest2 == i_quest3)
		{
			if (getRandom(100) < 50)
			{
				i1 = 2;
			}
			else
			{
				i1 = 3;
			}
		}
		else if (i_quest2 < i_quest3)
		{
			i1 = 2;
		}
		if (i1 == 2)
		{
			if (i_quest2 > i_quest4)
			{
				i1 = 4;
			}
			else if (i_quest2 == i_quest4)
			{
				if (getRandom(100) < 50)
				{
					i1 = 2;
				}
				else
				{
					i1 = 4;
				}
			}
			else if (i_quest2 < i_quest4)
			{
				i1 = 2;
			}
		}
		else if (i1 == 3)
		{
			if (i_quest3 > i_quest4)
			{
				i1 = 4;
			}
			else if (i_quest3 == i_quest4)
			{
				if (getRandom(100) < 50)
				{
					i1 = 3;
				}
				else
				{
					i1 = 4;
				}
			}
			else if (i_quest3 < i_quest4)
			{
				i1 = 3;
			}
		}
		if (i1 == 2)
		{
			i_quest2 = (((damage / 150) * 1000) + getRandom(3000));
			c_quest2 = attacker;
		}
		else if (i1 == 3)
		{
			i_quest3 = (((damage / 150) * 1000) + getRandom(3000));
			c_quest3 = attacker;
		}
		else if (i1 == 4)
		{
			i_quest4 = (((damage / 150) * 1000) + getRandom(3000));
			c_quest4 = attacker;
		}
		getRandomSkill(npc);
		return super.onAttack(npc, attacker, damage, isPet);
	}
	
	@Override
	public String onKill(L2Npc npc, L2PcInstance killer, boolean isPet)
	{
		startQuestTimer("1111", 500, npc, null);
		npc.broadcastPacket(new SpecialCamera(npc.getObjectId(), 1700, 2000, 130, -1, 0, 10000, -20, 1, 1));
		npc.broadcastPacket(new PlaySound(1, "B03_D", 1, npc.getObjectId(), npc.getX(), npc.getY(), npc.getZ()));
		GrandBossManager.getInstance().setBossStatus(VALAKAS, DEAD);
		long respawnTime = (long) Config.Interval_Of_Valakas_Spawn + getRandom(Config.Random_Of_Valakas_Spawn);
		startQuestTimer("valakas_unlock", respawnTime, null, null);
		// also save the respawn time so that the info is maintained past reboots
		StatsSet info = GrandBossManager.getInstance().getStatsSet(VALAKAS);
		info.set("respawn_time", (System.currentTimeMillis() + respawnTime));
		GrandBossManager.getInstance().setStatsSet(VALAKAS, info);
		return super.onKill(npc, killer, isPet);
	}
	
	public void getRandomSkill(L2Npc npc)
	{
		if (npc.isInvul() || npc.isCastingNow())
		{
			return;
		}
		L2Skill skill = null;
		int i0 = 0;
		int i1 = 0;
		int i2 = 0;
		L2Character c2 = null;
		if (c_quest2 == null)
		{
			i_quest2 = 0;
		}
		else if (!Util.checkIfInRange(5000, npc, c_quest2, true) || c_quest2.isDead())
		{
			i_quest2 = 0;
		}
		if (c_quest3 == null)
		{
			i_quest3 = 0;
		}
		else if (!Util.checkIfInRange(5000, npc, c_quest3, true) || c_quest3.isDead())
		{
			i_quest3 = 0;
		}
		if (c_quest4 == null)
		{
			i_quest4 = 0;
		}
		else if (!Util.checkIfInRange(5000, npc, c_quest4, true) || c_quest4.isDead())
		{
			i_quest4 = 0;
		}
		if (i_quest2 > i_quest3)
		{
			i1 = 2;
			i2 = i_quest2;
			c2 = c_quest2;
		}
		else
		{
			i1 = 3;
			i2 = i_quest3;
			c2 = c_quest3;
		}
		if (i_quest4 > i2)
		{
			i1 = 4;
			i2 = i_quest4;
			c2 = c_quest4;
		}
		if (i2 == 0)
		{
			c2 = getRandomTarget(npc);
		}
		if (i2 > 0)
		{
			if (getRandom(100) < 70)
			{
				if (i1 == 2)
				{
					i_quest2 = 500;
				}
				else if (i1 == 3)
				{
					i_quest3 = 500;
				}
				else if (i1 == 4)
				{
					i_quest4 = 500;
				}
			}
			if (npc.getCurrentHp() > ((npc.getMaxHp() * 1) / 4))
			{
				i0 = 0;
				i1 = 0;
				if (Util.checkIfInRange(1423, npc, c2, true))
				{
					i0 = 1;
					i1 = 1;
				}
				if (c2.getZ() < (npc.getZ() + 200))
				{
					if (getRandom(100) < 20)
					{
						skill = SkillTable.getInstance().getInfo(4690, 1);
					}
					else if (getRandom(100) < 15)
					{
						skill = SkillTable.getInstance().getInfo(4689, 1);
					}
					else if ((getRandom(100) < 15) && (i0 == 1) && (i_quest0 == 1))
					{
						skill = SkillTable.getInstance().getInfo(4685, 1);
						i_quest0 = 0;
					}
					else if ((getRandom(100) < 10) && (i1 == 1))
					{
						skill = SkillTable.getInstance().getInfo(4688, 1);
					}
					else if (getRandom(100) < 35)
					{
						skill = SkillTable.getInstance().getInfo(4683, 1);
					}
					else
					{
						if (getRandom(2) == 0)
						{
							skill = SkillTable.getInstance().getInfo(4681, 1); // left hand
						}
						else
						{
							skill = SkillTable.getInstance().getInfo(4682, 1); // right hand
						}
					}
				}
				else if (getRandom(100) < 20)
				{
					skill = SkillTable.getInstance().getInfo(4690, 1);
				}
				else if (getRandom(100) < 15)
				{
					skill = SkillTable.getInstance().getInfo(4689, 1);
				}
				else
				{
					skill = SkillTable.getInstance().getInfo(4684, 1);
				}
			}
			else if (npc.getCurrentHp() > ((npc.getMaxHp() * 2) / 4))
			{
				i0 = 0;
				i1 = 0;
				if (Util.checkIfInRange(1423, npc, c2, true))
				{
					i0 = 1;
					i1 = 1;
				}
				if (c2.getZ() < (npc.getZ() + 200))
				{
					if (getRandom(100) < 5)
					{
						skill = SkillTable.getInstance().getInfo(4690, 1);
					}
					else if (getRandom(100) < 10)
					{
						skill = SkillTable.getInstance().getInfo(4689, 1);
					}
					else if ((getRandom(100) < 10) && (i0 == 1) && (i_quest0 == 1))
					{
						skill = SkillTable.getInstance().getInfo(4685, 1);
						i_quest0 = 0;
					}
					else if ((getRandom(100) < 10) && (i1 == 1))
					{
						skill = SkillTable.getInstance().getInfo(4688, 1);
					}
					else if (getRandom(100) < 20)
					{
						skill = SkillTable.getInstance().getInfo(4683, 1);
					}
					else
					{
						if (getRandom(2) == 0)
						{
							skill = SkillTable.getInstance().getInfo(4681, 1); // left hand
						}
						else
						{
							skill = SkillTable.getInstance().getInfo(4682, 1); // right hand
						}
					}
				}
				else if (getRandom(100) < 5)
				{
					skill = SkillTable.getInstance().getInfo(4690, 1);
				}
				else if (getRandom(100) < 10)
				{
					skill = SkillTable.getInstance().getInfo(4689, 1);
				}
				else
				{
					skill = SkillTable.getInstance().getInfo(4684, 1);
				}
			}
			else if (npc.getCurrentHp() > ((npc.getMaxHp() * 3) / 4.0))
			{
				i0 = 0;
				i1 = 0;
				if (Util.checkIfInRange(1423, npc, c2, true))
				{
					i0 = 1;
					i1 = 1;
				}
				if (c2.getZ() < (npc.getZ() + 200))
				{
					if (getRandom(100) < 0)
					{
						skill = SkillTable.getInstance().getInfo(4690, 1);
					}
					else if (getRandom(100) < 5)
					{
						skill = SkillTable.getInstance().getInfo(4689, 1);
					}
					else if ((getRandom(100) < 5) && (i0 == 1) && (i_quest0 == 1))
					{
						skill = SkillTable.getInstance().getInfo(4685, 1);
						i_quest0 = 0;
					}
					else if ((getRandom(100) < 10) && (i1 == 1))
					{
						skill = SkillTable.getInstance().getInfo(4688, 1);
					}
					else if (getRandom(100) < 15)
					{
						skill = SkillTable.getInstance().getInfo(4683, 1);
					}
					else
					{
						if (getRandom(2) == 0)
						{
							skill = SkillTable.getInstance().getInfo(4681, 1); // left hand
						}
						else
						{
							skill = SkillTable.getInstance().getInfo(4682, 1); // right hand
						}
					}
				}
				else if (getRandom(100) < 0)
				{
					skill = SkillTable.getInstance().getInfo(4690, 1);
				}
				else if (getRandom(100) < 5)
				{
					skill = SkillTable.getInstance().getInfo(4689, 1);
				}
				else
				{
					skill = SkillTable.getInstance().getInfo(4684, 1);
				}
			}
			else
			{
				i0 = 0;
				i1 = 0;
				if (Util.checkIfInRange(1423, npc, c2, true))
				{
					i0 = 1;
					i1 = 1;
				}
				if (c2.getZ() < (npc.getZ() + 200))
				{
					if (getRandom(100) < 0)
					{
						skill = SkillTable.getInstance().getInfo(4690, 1);
					}
					else if (getRandom(100) < 10)
					{
						skill = SkillTable.getInstance().getInfo(4689, 1);
					}
					else if ((getRandom(100) < 5) && (i0 == 1) && (i_quest0 == 1))
					{
						skill = SkillTable.getInstance().getInfo(4685, 1);
						i_quest0 = 0;
					}
					else if ((getRandom(100) < 10) && (i1 == 1))
					{
						skill = SkillTable.getInstance().getInfo(4688, 1);
					}
					else if (getRandom(100) < 15)
					{
						skill = SkillTable.getInstance().getInfo(4683, 1);
					}
					else
					{
						if (getRandom(2) == 0)
						{
							skill = SkillTable.getInstance().getInfo(4681, 1); // left hand
						}
						else
						{
							skill = SkillTable.getInstance().getInfo(4682, 1); // right hand
						}
					}
				}
				else if (getRandom(100) < 0)
				{
					skill = SkillTable.getInstance().getInfo(4690, 1);
				}
				else if (getRandom(100) < 10)
				{
					skill = SkillTable.getInstance().getInfo(4689, 1);
				}
				else
				{
					skill = SkillTable.getInstance().getInfo(4684, 1);
				}
			}
		}
		if (skill != null)
		{
			callSkillAI(npc, c2, skill);
		}
	}
	
	public void callSkillAI(L2Npc npc, L2Character c2, L2Skill skill)
	{
		QuestTimer timer = getQuestTimer("1003", npc, null);
		
		if (npc == null)
		{
			if (timer != null)
			{
				timer.cancel();
			}
			return;
		}
		
		if (npc.isInvul())
		{
			return;
		}
		
		if ((c2 == null) || c2.isDead() || (timer == null))
		{
			c2 = getRandomTarget(npc); // just in case if hate AI fail
			if (timer == null)
			{
				startQuestTimer("1003", 500, npc, null, true);
				return;
			}
		}
		L2Character target = c2;
		if ((target == null) || target.isDead())
		{
			return;
		}
		
		if (Util.checkIfInRange(skill.getCastRange(), npc, target, true))
		{
			timer.cancel();
			npc.getAI().setIntention(AI_INTENTION_IDLE);
			npc.setIsCastingNow(true);
			npc.setTarget(target);
			npc.doCast(skill);
			
		}
		else
		{
			npc.getAI().setIntention(AI_INTENTION_FOLLOW, target, null);
			npc.setIsCastingNow(false);
		}
	}
	
	public void broadcastSpawn(L2Npc npc)
	{
		Collection<L2PcInstance> players = npc.getKnownList().getKnownPlayers().values();
		{
			for (L2PcInstance player : players)
			{
				if (Util.checkIfInRange(10000, npc, player, true))
				{
					player.sendPacket(new PlaySound(1, "B03_A", 1, npc.getObjectId(), 212852, -114842, -1632));
					player.sendPacket(new SocialAction(npc.getObjectId(), 3));
				}
			}
		}
		return;
	}
	
	public L2Character getRandomTarget(L2Npc npc)
	{
		FastList<L2Character> result = new FastList<L2Character>();
		Collection<L2Character> objs = npc.getKnownList().getKnownCharacters();
		{
			for (L2Character cha : objs)
			{
				if ((cha instanceof L2PcInstance) || (cha instanceof L2Summon) || (cha instanceof L2DecoyInstance))
				{
					if (Util.checkIfInRange(5000, npc, cha, true) && !cha.isDead() && !cha.isGM())
					{
						result.add(cha);
					}
				}
			}
		}
		if (!result.isEmpty() && (result.size() != 0))
		{
			Object[] characters = result.toArray();
			return (L2Character) characters[getRandom(characters.length)];
		}
		return null;
	}
	
	@Override
	public String onSpellFinished(L2Npc npc, L2PcInstance player, L2Skill skill)
	{
		if (npc.isInvul())
		{
			return null;
		}
		else if ((npc.getNpcId() == VALAKAS) && !npc.isInvul())
		{
			getRandomSkill(npc);
		}
		return super.onSpellFinished(npc, player, skill);
	}
	
	@Override
	public String onAggroRangeEnter(L2Npc npc, L2PcInstance player, boolean isPet)
	{
		int i1 = 0;
		if (GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING)
		{
			if (npc.getCurrentHp() > ((npc.getMaxHp() * 1) / 4))
			{
				if (player == c_quest2)
				{
					if (((10 * 1000) + 1000) > i_quest2)
					{
						i_quest2 = ((10 * 1000) + getRandom(3000));
					}
				}
				else if (player == c_quest3)
				{
					if (((10 * 1000) + 1000) > i_quest3)
					{
						i_quest3 = ((10 * 1000) + getRandom(3000));
					}
				}
				else if (player == c_quest4)
				{
					if (((10 * 1000) + 1000) > i_quest4)
					{
						i_quest4 = ((10 * 1000) + getRandom(3000));
					}
				}
				else if (i_quest2 > i_quest3)
				{
					i1 = 3;
				}
				else if (i_quest2 == i_quest3)
				{
					if (getRandom(100) < 50)
					{
						i1 = 2;
					}
					else
					{
						i1 = 3;
					}
				}
				else if (i_quest2 < i_quest3)
				{
					i1 = 2;
				}
				if (i1 == 2)
				{
					if (i_quest2 > i_quest4)
					{
						i1 = 4;
					}
					else if (i_quest2 == i_quest4)
					{
						if (getRandom(100) < 50)
						{
							i1 = 2;
						}
						else
						{
							i1 = 4;
						}
					}
					else if (i_quest2 < i_quest4)
					{
						i1 = 2;
					}
				}
				else if (i1 == 3)
				{
					if (i_quest3 > i_quest4)
					{
						i1 = 4;
					}
					else if (i_quest3 == i_quest4)
					{
						if (getRandom(100) < 50)
						{
							i1 = 3;
						}
						else
						{
							i1 = 4;
						}
					}
					else if (i_quest3 < i_quest4)
					{
						i1 = 3;
					}
				}
				if (i1 == 2)
				{
					i_quest2 = ((10 * 1000) + getRandom(3000));
					c_quest2 = player;
				}
				else if (i1 == 3)
				{
					i_quest3 = ((10 * 1000) + getRandom(3000));
					c_quest3 = player;
				}
				else if (i1 == 4)
				{
					i_quest4 = ((10 * 1000) + getRandom(3000));
					c_quest4 = player;
				}
			}
			else if (npc.getCurrentHp() > ((npc.getMaxHp() * 2) / 4))
			{
				if (player == c_quest2)
				{
					if (((6 * 1000) + 1000) > i_quest2)
					{
						i_quest2 = ((6 * 1000) + getRandom(3000));
					}
				}
				else if (player == c_quest3)
				{
					if (((6 * 1000) + 1000) > i_quest3)
					{
						i_quest3 = ((6 * 1000) + getRandom(3000));
					}
				}
				else if (player == c_quest4)
				{
					if (((6 * 1000) + 1000) > i_quest4)
					{
						i_quest4 = ((6 * 1000) + getRandom(3000));
					}
				}
				else if (i_quest2 > i_quest3)
				{
					i1 = 3;
				}
				else if (i_quest2 == i_quest3)
				{
					if (getRandom(100) < 50)
					{
						i1 = 2;
					}
					else
					{
						i1 = 3;
					}
				}
				else if (i_quest2 < i_quest3)
				{
					i1 = 2;
				}
				if (i1 == 2)
				{
					if (i_quest2 > i_quest4)
					{
						i1 = 4;
					}
					else if (i_quest2 == i_quest4)
					{
						if (getRandom(100) < 50)
						{
							i1 = 2;
						}
						else
						{
							i1 = 4;
						}
					}
					else if (i_quest2 < i_quest4)
					{
						i1 = 2;
					}
				}
				else if (i1 == 3)
				{
					if (i_quest3 > i_quest4)
					{
						i1 = 4;
					}
					else if (i_quest3 == i_quest4)
					{
						if (getRandom(100) < 50)
						{
							i1 = 3;
						}
						else
						{
							i1 = 4;
						}
					}
					else if (i_quest3 < i_quest4)
					{
						i1 = 3;
					}
				}
				if (i1 == 2)
				{
					i_quest2 = ((6 * 1000) + getRandom(3000));
					c_quest2 = player;
				}
				else if (i1 == 3)
				{
					i_quest3 = ((6 * 1000) + getRandom(3000));
					c_quest3 = player;
				}
				else if (i1 == 4)
				{
					i_quest4 = ((6 * 1000) + getRandom(3000));
					c_quest4 = player;
				}
			}
			else if (npc.getCurrentHp() > ((npc.getMaxHp() * 3) / 4.0))
			{
				if (player == c_quest2)
				{
					if (((3 * 1000) + 1000) > i_quest2)
					{
						i_quest2 = ((3 * 1000) + getRandom(3000));
					}
				}
				else if (player == c_quest3)
				{
					if (((3 * 1000) + 1000) > i_quest3)
					{
						i_quest3 = ((3 * 1000) + getRandom(3000));
					}
				}
				else if (player == c_quest4)
				{
					if (((3 * 1000) + 1000) > i_quest4)
					{
						i_quest4 = ((3 * 1000) + getRandom(3000));
					}
				}
				else if (i_quest2 > i_quest3)
				{
					i1 = 3;
				}
				else if (i_quest2 == i_quest3)
				{
					if (getRandom(100) < 50)
					{
						i1 = 2;
					}
					else
					{
						i1 = 3;
					}
				}
				else if (i_quest2 < i_quest3)
				{
					i1 = 2;
				}
				if (i1 == 2)
				{
					if (i_quest2 > i_quest4)
					{
						i1 = 4;
					}
					else if (i_quest2 == i_quest4)
					{
						if (getRandom(100) < 50)
						{
							i1 = 2;
						}
						else
						{
							i1 = 4;
						}
					}
					else if (i_quest2 < i_quest4)
					{
						i1 = 2;
					}
				}
				else if (i1 == 3)
				{
					if (i_quest3 > i_quest4)
					{
						i1 = 4;
					}
					else if (i_quest3 == i_quest4)
					{
						if (getRandom(100) < 50)
						{
							i1 = 3;
						}
						else
						{
							i1 = 4;
						}
					}
					else if (i_quest3 < i_quest4)
					{
						i1 = 3;
					}
				}
				if (i1 == 2)
				{
					i_quest2 = ((3 * 1000) + getRandom(3000));
					c_quest2 = player;
				}
				else if (i1 == 3)
				{
					i_quest3 = ((3 * 1000) + getRandom(3000));
					c_quest3 = player;
				}
				else if (i1 == 4)
				{
					i_quest4 = ((3 * 1000) + getRandom(3000));
					c_quest4 = player;
				}
			}
			else if (player == c_quest2)
			{
				if (((2 * 1000) + 1000) > i_quest2)
				{
					i_quest2 = ((2 * 1000) + getRandom(3000));
				}
			}
			else if (player == c_quest3)
			{
				if (((2 * 1000) + 1000) > i_quest3)
				{
					i_quest3 = ((2 * 1000) + getRandom(3000));
				}
			}
			else if (player == c_quest4)
			{
				if (((2 * 1000) + 1000) > i_quest4)
				{
					i_quest4 = ((2 * 1000) + getRandom(3000));
				}
			}
			else if (i_quest2 > i_quest3)
			{
				i1 = 3;
			}
			else if (i_quest2 == i_quest3)
			{
				if (getRandom(100) < 50)
				{
					i1 = 2;
				}
				else
				{
					i1 = 3;
				}
			}
			else if (i_quest2 < i_quest3)
			{
				i1 = 2;
			}
			if (i1 == 2)
			{
				if (i_quest2 > i_quest4)
				{
					i1 = 4;
				}
				else if (i_quest2 == i_quest4)
				{
					if (getRandom(100) < 50)
					{
						i1 = 2;
					}
					else
					{
						i1 = 4;
					}
				}
				else if (i_quest2 < i_quest4)
				{
					i1 = 2;
				}
			}
			else if (i1 == 3)
			{
				if (i_quest3 > i_quest4)
				{
					i1 = 4;
				}
				else if (i_quest3 == i_quest4)
				{
					if (getRandom(100) < 50)
					{
						i1 = 3;
					}
					else
					{
						i1 = 4;
					}
				}
				else if (i_quest3 < i_quest4)
				{
					i1 = 3;
				}
			}
			if (i1 == 2)
			{
				i_quest2 = ((2 * 1000) + getRandom(3000));
				c_quest2 = player;
			}
			else if (i1 == 3)
			{
				i_quest3 = ((2 * 1000) + getRandom(3000));
				c_quest3 = player;
			}
			else if (i1 == 4)
			{
				i_quest4 = ((2 * 1000) + getRandom(3000));
				c_quest4 = player;
			}
		}
		else if (player == c_quest2)
		{
			if (((1 * 1000) + 1000) > i_quest2)
			{
				i_quest2 = ((1 * 1000) + getRandom(3000));
			}
		}
		else if (player == c_quest3)
		{
			if (((1 * 1000) + 1000) > i_quest3)
			{
				i_quest3 = ((1 * 1000) + getRandom(3000));
			}
		}
		else if (player == c_quest4)
		{
			if (((1 * 1000) + 1000) > i_quest4)
			{
				i_quest4 = ((1 * 1000) + getRandom(3000));
			}
		}
		else if (i_quest2 > i_quest3)
		{
			i1 = 3;
		}
		else if (i_quest2 == i_quest3)
		{
			if (getRandom(100) < 50)
			{
				i1 = 2;
			}
			else
			{
				i1 = 3;
			}
		}
		else if (i_quest2 < i_quest3)
		{
			i1 = 2;
		}
		if (i1 == 2)
		{
			if (i_quest2 > i_quest4)
			{
				i1 = 4;
			}
			else if (i_quest2 == i_quest4)
			{
				if (getRandom(100) < 50)
				{
					i1 = 2;
				}
				else
				{
					i1 = 4;
				}
			}
			else if (i_quest2 < i_quest4)
			{
				i1 = 2;
			}
		}
		else if (i1 == 3)
		{
			if (i_quest3 > i_quest4)
			{
				i1 = 4;
			}
			else if (i_quest3 == i_quest4)
			{
				if (getRandom(100) < 50)
				{
					i1 = 3;
				}
				else
				{
					i1 = 4;
				}
			}
			else if (i_quest3 < i_quest4)
			{
				i1 = 3;
			}
		}
		if (i1 == 2)
		{
			i_quest2 = ((1 * 1000) + getRandom(3000));
			c_quest2 = player;
		}
		else if (i1 == 3)
		{
			i_quest3 = ((1 * 1000) + getRandom(3000));
			c_quest3 = player;
		}
		else if (i1 == 4)
		{
			i_quest4 = ((1 * 1000) + getRandom(3000));
			c_quest4 = player;
		}
		if ((GrandBossManager.getInstance().getBossStatus(VALAKAS) == FIGHTING) && !npc.isInvul())
		{
			getRandomSkill(npc);
		}
		else
		{
			return null;
		}
		return super.onAggroRangeEnter(npc, player, isPet);
	}
	
	@Override
	public String onSkillSee(L2Npc npc, L2PcInstance caster, L2Skill skill, L2Object[] targets, boolean isPet)
	{
		if (npc.isInvul())
		{
			return null;
		}
		npc.setTarget(caster);
		return super.onSkillSee(npc, caster, skill, targets, isPet);
	}
	
	public static void main(String[] args)
	{
		// now call the constructor (starts up the ai)
		new Valakas(-1, "valakas", "ai");
	}
}
